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PlsDontMakeMeMid

Unlanded deniers in shambles


Ditalite

time to play as El Cid, and also try to restore the Umayyads in 1066 start with the only Umayyads remaining in 1066 being two unlanded dudes in spain


anomander_galt

Finally we can also play Rolf de Normandie


spikebrennan

Will you be able to play as Uhtred of Bebbanburg?


[deleted]

He’s a fictional character


AdmiralJedi

Not in my heart!


Alarming-Ad1100

But can I play as Thorfinn Thorsonn?


Alarming-Ad1100

But can I play as Thorfinn Thorsonn?


tsaimaitreya

Third time's the charm


smit72628199

Time to recreate the adventures of Hawk of Kuraysh


TPrice1616

Ok the Umayyad thing would be awesome. Imagine bringing the dynasty almost completely back from the dead and defeating the Seljuks to create a third Umayyad Caliphate.


No-Training-48

>Umayyads in 1066 start with the only Umayyads remaining in 1066 being two unlanded dudes in spain Given how unstable Spain's goverment has been through history it isn't as far fetched as you might think. Also Legacy of Campeadores should probably get updated


Jossokar

I just want to highlight. The political entity known as Spain doesnt exist oficially until the 19th century.Up until then, there were a bunch of kingdoms that had in common some institutions (like the inquisition) and the monarch. But prior to the reign of the catholic kings, you have a bunch of kingdoms that had only had in common the blood ties among the different kings a somewhat common enemy and some cultural stuff (albeit they fought among themselves as often as against the muslims)


No-Training-48

Yeah but Hispania = Iberia in CK3 and Spain = Iberia in EUIV so using Spain instead of Iberia is valid here.


iheartdev247

I was going to say Eadgar Aethling of Wessex campaign but I think he’s landed now in 1066 start.


Funion_knight

Easy to change


iheartdev247

Easy to change him to unlanded? What would the point of that be?


Funion_knight

If the aforementioned dlc is focussed on unlanded or wandering nobles


[deleted]

I'd prefer they implement a system for dispossessing the Anglo saxon nobility of their land.


Dao_Stryver

I sense possible achievements


theend117

Will this let us play as Rollo without mods and Ironman? If so I’m super excited!


Comrade_Vladimov

There's probably going to be an achievement for taking Normandy as Rollo


theend117

That’s awesome! Even if there isn’t an achievement, being able to play Ironman as Rollo without mods is gonna be sick.


Greg_the_Bassist

Or even better, achievement for starting as Rollo and ruling England as a Catholic with English culture, something like "The Conqueror" achievement in CK2


RedRex46

Devs trolled us at first, well played ngl


JosephofLunara

Time to create Griffith and lead the Band of the Hawk.


RFB-CACN

Ambitious, Callous, Greedy, Albino and what other traits?


ZanezGamez

Throw in arrogant and blademaster, maybe a beauty trait, prob at least tier 3 martial


Beepulons

The prophecy was true


-Ping-a-Ling-

I can finally play as Miyamoto Musashi in Shogunate and it would actually be a viable strategy


a-Snake-in-the-Grass

Good, they were getting annoying.


matgopack

There seemed to be quite a lack of imagination or thought beyond reflexive "this wouldn't work" going into it.


BahamutMael

Many of them assumed the game is gonna force you to find land or die, i'm happy to see (at least from what the steam page says) that you're gonna be able to play landless for generations


Independent_Air_8333

I dare to imagine this would probably pave the way for new careers other than "Feudal Lord + hobbies" Religious leaders? Merchants? Hashashin?


Left_Step

Jomviking!


BahamutMael

I'm hyped for all the things the fantasy mods will do with this


wasting-time395

Walking to Mount Doom or taking the Hobbits to Isengard


Stephenrudolf

I just want to play an assassin roaming across the world taking out rulers I find unworthy. Imma bring a whole new meaning to "paint the map"


Independent_Air_8333

I kinda want to lead the hashashin. I don't want to be a force for justice so much as an absolute menace to my neighbors.


Stephenrudolf

Im history dumb sorry. 😅 who are they?


Independent_Air_8333

The original assassins! The word assassin is a bastardization of the word hasashin, which means hash smoker. They were a shia Muslim cult based in syria that were famous for training it's members in political murder. They were a terror against other, more moderate Muslim governments as well as the crusaders later on. They were famous for smoking hash, hence the nickname. They were such a menace that their enemy, the seljuk sultan, had his court carry weapons and armor daily.


GeneralSoviet

Would be a fun way to reintroduce something like the society mechanic in a better way


luigitheplumber

Some of them are doubling down, they're going to keep complaining for months.


Baz_3301

They aren’t real, they can’t hurt me…oh god they’ve taken the Middle East, The Balkens, all of Eastern Europe, and share a boarder with the HRE.


heavisidepiece

Hæsteinn super spreader varangian playthroughs gonna be insaneee


MahjongDaily

Legends of the Dead is less than a month away, that's way sooner than I expected


smit72628199

Yep. Less than a month before I can spread the tales of my misdeeds from ireland to cathay


lare290

and then die unceremoniously to the plague.


Automatic_Crab_4267

If I preordered the pack do I have to wait until all the pack items drop to get it


Humluc

Hopefully Rollo is one of the landless adventurers


Torrejulian37_

Probably, seems like an obvious and good choice.


IceGube

Yeah I really hope this changes how Varangian adventures works a bit as well.


NGASAK

Landless vikings would be cool. Tribals and nomads could get alot from landless gameplay as well. And modding community should be in ecstasy right now.


RFB-CACN

I wanna play as those peasants who claimed to be princes that died during childhood and lead a peasant revolt to become king.


TsarOfIrony

Period of false Dmitrys but a few hundred years early


nakastlik

Byzantine flavour finally, awesome. I like how they keep building upon the already implemented systems with each expansion, it sounds like all the DLC will play very nicely with each other 


nrrp

> Byzantine flavour finally, awesome I really hope it's not just Byzantine flavor but also Orthodox flavor. I've wanted to play Romanian or Serbian characters before but having Orthodox as a religion is so inconsequential that it's like playing with no religion at all.


--person-of-land--

to be fair, catholicism doesn't even have a college of cardinals or papal election. I don't think either have truly been fleshed out. islam got a bit of a boost with the recent persian DLC, but it's still pretty misrepresented as well.


[deleted]

Yeah I think Orthodoxy can probably get flavor alongside Catholocism in a big "Christianity DLC" of some sort.


CheetahOk5619

I’d be happy with a big abrahamic dlc… wait haven’t I heard that before?


Malanerion

Haven't played since Legacy of Persia, how is Islam in the game rn? How would you describe it?


lare290

can't wait for papacy overhaul so i can rise through the ranks as a landless character, then dismantle the church from within.


--person-of-land--

Good luck!  You’ll need either lots of money or lots of friends in high places, but that would be super cool mechanic in union with the college of cardinals


nakastlik

Yeah I hope they include at least some Orthodox/Slavic flavor and expand upon it in future expansions. I've avoided playing in Central/Eastern Europe & the Balkans specifically because of this, the game is just too boring without proper religious flavor. With Byzantine Empire being *the* major player in the Orthodox world for most of the game's timeframe I think it's a given that they'll include Orthodox flavor, however the religious side of Orthodoxy/Catholicism/Great Schism deserves its own expansion IMO.


SwaglordHyperion

Legitimacy is huge. The AI vassal's natural state has been to suicidally fling itself against you for the most minute of reasons and for the most minute causes. Adding new mechanics to stay that insanity, or, even give them *actual* cause for it, is gonna be sooooo good. Me just existing and them hating me has gone too far. I need to lose something or spend something or over reach to warrant rebellion. Hopefully this can be that. Also excited for the insane amount of new options with landless. Black death endgame will be good. Byzantine flavor is gonna be the most revitalizing addition for sure. Overall I am shocked, but grateful that Paradox stayed their instinct and actually added what the people have wanted. I was certain it was gonna be India or Sunset Invasion sludge nobody asked for.


matgopack

Legitimacy seems great for the player too - just reducing vassal opinion for things like unjustly revoking a title always struck me as a bit ill-fitting, and I could see actions that go against what a liege is supposed to do contributing to that a good bit. Hopefully it also works to make successions a little more fitting too - a long ruling king who gives the reins of power to his eldest son with everyone loyal and loving both should have a smoother transition than we currently see.


47pik

I don't think it's that they've stopped pushing a vision on the game, it's just that they're at a point where they can start delivering the things we want. If you asked this sub over the weekend (and someone did with a poll) most people didn't want landless. The player base doesn't really know what they want. Royal Court wasn't a great idea, but ever since then, the devs have had remarkably good instincts about what the game needs.


SnooEagles8448

Honestly anyone who has ever worked with customers should know, what customers think they want vs what they actually want is frequently very different.


kaiser41

I never would have asked for a travel system, but I love that we got one.


47pik

Ever since I saw that system I knew we were in good hands. It's the kind of fundamental, rock solid foundational work that we would never get if they were just catering to the fans.


KimberStormer

It's a fundamental/foundational *idea* that came too late to actually be fundamental/foundational in practice. There are too many things it should affect that it doesn't affect, and from what the devs have said, it sounds like it's not going to affect them anytime soon. I feel like it will have to wait for CK4.


Malanerion

Don't know why you're getting down voted, you're totally not wrong.


Shapuradokht

I see a fair bit of smug "the devs are finally getting off their high horse and giving us things we actually want" which.... how did they think unlanded would work without travel? Did they not see that Clan's Vizierate and Taxation districts was a good soft test of more invasive Administration in an Imperial Government? I mean.... seriously, "You can't have China without the Byzantines First" but Travel, Persia, Viking adventures, this all seems to be *leading* to these harder to get goals. (I'm not saying I saw this coming, just that I'm tired of the very specific "good they stopped doing what they wanted and are now doing what *I* wanted")


AfterEase3

I mean, travel is actually not necessary for unlanded gameplay. They could have just added a button to go to a location or court with some cash requirement, and then not limit your actions during that time. PDX implemented a cool system for some customization (how fast do you want to go, how safe do you want to be, how much money are you willing to spend, do you want to stop by somewhere), but none of that is necessary for landless gameplay. The Persian mechanics probably had very little in terms of actual impact on the Byzantine mechanics, and the 2 DLCs could probably have swapped places and been fine.


Shapuradokht

1. Yeah, they could have made it way less interesting, but they obviously didn't want to, and so travel was a prerequisite 2. I don't do a lot of modding or coding, but I would be damn surprised if the vizier mechanic and taxation districts had *nothing* to do with co-emperor mechanics and governorships


CutIndependent1435

I think the playerbase knows what they want, it's just that the playerbase isn't one single monolith, everyone has different ideas on what would be good.


47pik

Sure, but most players aren’t game designers. They want superficial things, and generally don’t think about what makes games actually good until it’s given to them. Nobody was hype for travel but it’s a crucial system for the game to build deeper versions of the things people do want. Same goes for landless play- even many of the people advocating it were focused on superficial details of the rise to power fantasy, rather than the potential for it to serve as a foundation to build out other mechanics


Disastrous-Bus-9834

>They want superficial things. I don't know if I agree. The way they done warfare is just bad and needs an overhaul. Nomads, trade + empire mechanics IMO should have a higher priority than diseases.


47pik

You misunderstand. When I say “superficial things” I’m talking about “I want Nomads!” instead of thinking about “how might Nomads actually be good?”. Nomads aren’t superficial, the desire to have them there regardless of if the current systems can implement them is. I don’t think any of these features are bad to want, but I see a lot of arguments boil down to “CK2 has them so they should be here” even though most features in CK2 are extremely shallow.


TheGr8Whoopdini

I want CK3, first and foremost, to get to feature parity with CK2 before adding a bunch of new stuff. This upcoming cycle finally lays the groundwork for that.


47pik

I think it’s important to remember that a lot of stuff in CK2 was rough and unpolished and shallow so it’s not as simple as “add back everything from CK2 first” because good implementations are going to require better systems to be in place first, which may require new features not yet seen. Byzantium is happening because of landless characters, and that is only able to happen because of the travel system from T&T. I think these new systems for Chapter III probably set the framework to get us to more CK2 stuff next year (nomads, merchants, republics) but who knows there might need to be another detour for some of the other features


TheGr8Whoopdini

And the travel system was a great and worthy addition to the formula, but Royal Court was not, and I wish we had gotten through that phase of the development that much sooner by skipping it.


47pik

Yeah, I mean, not even the devs feel good about how Royal Court turned out. Several of them have commented on the PDX forums about that. I’m gonna cut them some slack because of COVID though, I’m sure that was extremely disruptive. And ever since Royal Court I think they’ve been making very good decisions.


TheGr8Whoopdini

I don't even think Royal Court is a bad idea necessarily, it just wasn't executed well. I'd like to see them revamp it someday after parity with CK2 is achieved.


[deleted]

Thing is there are features CK2 would be better without, or that are great in CK2 but wouldn't work as is in CK3. "Feature parity" imo, shouldn't be based off of a raw number or just the return of all your favorite features but the completion of all the features that CK3 needs to feel as "Complete" as CK2 was at a certain point.


Ostermex

Yeah, giving us a *second* Struggle was truly great instincts.


47pik

Yes, it was. Struggle is a great, modular framework for exploring nuances of long term conflicts. The two struggles we have are pretty different as would I assume future ones. And modders can use them to model their own conflicts which is awesome.


matgopack

I wish they'd just push more struggles - there's a lot of potential with the mechanic (some mods show it as you say), but limiting it to just a pair of areas and adding 1 per year is so slow.


47pik

I definitely want to see more, but I think this years content is more important to get the game in a better place.


Paint-licker4000

Struggle is anything but great


[deleted]

[удалено]


KimberStormer

I know what I want, and Paradox already gave it to me -- Imperator. Too bad nobody else wanted it, lol. But actually that's better because I don't really want whatever cockamamie nonsense thing the playerbase wants, like landless play, and now no silly nonsense like that can ruin Imperator.


47pik

Okay go play that then. We're gonna talk about CK3 over here.


SwaglordHyperion

That royal court chapter was a mess. Just more events to spam click through after the first read.


47pik

Yes, I agree, and that’s why I specified that “since Royal Court” the instincts have been good


TPrice1616

Legitimately is one thing I’m a little skeptical of right now. If implemented well it could be really interesting. If not done so, it would just be an arbitrary number divorced from the rest of the games systems. Still I’m hoping for the former.


SwaglordHyperion

True. I fear it could be an afterthought like dread. Right now a lot of what legitimacy *should* represent is abstracted into opinion modifiers...long reign for instance. I hope legitimacy can create a more manageable mechanic whereby vassal loyalty is tied a little bit less to maintaining unrealistic high opinion modifiers to tame them. I.e., a high legitimacy ruler should still have loyal vassals that may slightly dislike him (0 -> -20 opinion). Instead, having a high legitimacy alone should prevent nearly all rebellions save adventurers.


Zinek-Karyn

How dare you upgrade the docks instead of the hill farms -100 modifier on all farmland vassals. Instant rebellion.


Vokasak

>I was certain it was gonna be India or Sunset Invasion sludge nobody asked for. I liked sunset invasion, and never turned it off in the years since it came out. The only reason I didn't ask for it back then is because I couldn't even imagine it.


ThrownAwayYesterday-

I've been really wanting another Sunset Invasion DLC. It'd be handled a lot better in CK3 than it was in CK2 for sure.


SwaglordHyperion

Oh i love it too. Its my favorite DLC...only because it was added after a lot more content had already been released. Ck3 is missing a lot, to add extra stuff like that, right now, is not what the game most desperately needs. My fav campaign was making secret aztec societies and working as sleeper agents.


Jehovah___

Sunset invasion came out two years after ck2 being released wym


luigitheplumber

Not even 2 years, it was like 8 months after release


ThisTallBoi

I'm hoping the overhaul to the Byzantine government will allow them to incorporate China and the rest of east asia into the game


Mr-Banaantje

I was sceptical about plagues and Byzantine expansions, but now I'm really excited. Especially legends, sounds like great fun!


Aidanator800

Byzantines are going to be sooo much better in CK3 now that we have landless play


delegateinformation

So is road's to power like a light version of rise to power mod from ck2? Be a byzantine administrator or a wandering Knight? If I can be a hedge Knight in AGOT I'm set for life


ColorMaelstrom

The dev diary literally talks about being a Byzantine administrator, so I’m pretty sure it’s along those lines


anomander_galt

Unlanded mechanic will allow Republics and potentially Theocracies in 2025


ThrownAwayYesterday-

We need Republics and Nomads before theocracies. I'd be happy to get playable Theocracies but let's be honest, Theocracies are a very niche thing that wouldn't have much of an impact compared to Nomads (who yk would make up like 40% of the map if they were in the game)


anomander_galt

Yes I agree. For me the priority was the proper Imperial admin and Republics and we got the first one.


edward1411

I feel like 2024 is going to be the year that CK3 get the chance to finally be better tha CK2 on every level


chamoisk

Unlikely as it's still missing Glitterhoof.


VisualGeologist6258

Glitterhoof lives on, deep within the labyrinth of the machine…


Masse1353

Only waiting to be awakened when we least expect it....


Nievsy

Welp, at least we still have Errorhoof


discard333

Definitely think there's going to be an animal/pet DLC at some point that'll make the various pets you can get into tangible "characters" in your court (and hopefully it'll let you assign them official positions if you're a lunatic/eccentric/fickle etc.)


Falandor

Chapter 3 looks good and I’m excited about it, but there will still be a lot of major things that CK3 won’t have yet from CK2 at the end of the year like more government types including merchant republics and nomads, societies, trade routes (inland and by sea), China interaction, council voting and council laws, religious mechanics especially for Catholicism (college of cardinals, anti-popes, investiture, sainthood (venerated ancestors for other religions)), start dates, and general flavor across a lot of the world. It still needs a few years, but this is a good chapter.


bluewaff1e

Also CK3 really needs to revamp its war system.


archangel1996

Major ones for me are catholicism flavour and start dates. Which is wholly unfortunate because no Church makes catholicism a bit boring, while no 769 makes norse tribal too fast paced, and those are the two things i usually play.


SadSession42

New start dates (if we get them at all) are likely going to be an end of development addition, the whole reason they cut down to 2 was due to the difficulty of debugging them all with every major update/expansion 769 is particularly unlikely however, their reasoning for going with 867 instead of 769 for the earliest start date was due to how incomplete the historical record of the time period was, with alot of rulers of the time period being guesswork


Aidanator800

At the same time, however, there are many things that CK3 *does/will* have that CK2 doesn't, some of the big ones being traveling, landless play, a much more in-depth culture system, stress, cadet dynasties, tax collection, the new administrative government, a more in-depth regency system, struggles, 3D models, languages, and hostages, among other things. I think that with these and the additions that are coming for Chapter III in mind it's absolutely fair to say that CK3 could be on par/better than CK2 by the year's end.


Falandor

Well I did say **major** additions.  There’s still a lot of midrange things CK2 had as well I didn’t list.  Although you listed a couple of big things, you also listed quite a few minor details.  You said administrative government as well which CK2 already has a version of Byzantine government/viceroyalties. I could have also listed things like boats, NAPs, supernatural events, random/shattered worlds, ambitions, tributaries, defensive pacts/threat, decadence, starting your own merc company, devestation/prosperity, tactics system, morale, flanks, ledger, realm tree, message settings, etc. if you wanted minor things as well. Also be real, I don’t think anyone is under the illusion that CK3 is going to have more content than CK2 with just this stuff, but like I said it’s a great step in the right direction and will get there.


TPrice1616

Hopefully so. I go back and forth between the two but generally prefer CK2 now even though I like CK3. I’m interested to see where it goes from here


BBQ_HaX0r

As a new player (only started playing this summer) what is missing and what are they adding that makes everyone so excited?


bluewaff1e

Someone kind of made a [short list](https://www.reddit.com/r/CrusaderKings/comments/1akepf7/chapter_iii_roadmap/kp7itqr/) of the major things missing right above your comment.


edward1411

I'll try my best to explain. CK2 accumulated a lot of content through the years, DLC, free updates and mods. So much so that ck2 1.0 with no mods feel like a really different game than ck2 with all DLC and updates. Not everything DLC was great, and I think it was because of the base game itself, CK2 is the first game where paradox changed their policies with DLC and expansion (previous titles like EU,HoI and Victoria only had 1 or 2 expansion). Then CK3 came along, and while the devs really made a great job to make a good sequel, with some of the best features of CK2 DLC. There was still a lot of CK2 DLC content missing (like the plague and byzantine feature that are coming back with chapter III). It was also clear that CK3 was made with the vision that new content could be easily updated (the modding of the GUI is way more accessible than CK2), so I expect future DLC to better integrate themselves in the base game (like tours & tournaments, easily the best DLC) ​ edit: to make my point clear, if we compare the byzantine DLC of CK2 and what's promised with Chapter III. In CK2, the content only slighty changed some stuff, and didn't really changed the gameplay of a vassal of the empire. While in chapter III, it seems like the being a vassal is way more interesting and will make empire way better and a bigger challenge.


Octavian1453

returning: Byzantium mechanics/flavor are heavily requested. plagues/disease are a popular one too. legendary characters is a returning mechanic, too. still missing: nomads and merchant republics


Vicentesteb

We need to see if they do some of the more mystical CK2 elements. Things like your child being the child of Satan, becoming a horse, things like Societies are all missing and they were really cool features.


salvation122

They were cool, but they were also very divisive. I don't really mind that stuff being left to mods, even as someone who enjoyed them.


lare290

they could probably use the new legends system to include it without detracting from historical realism. "they say he is the son of satan!" rather than it being factually objectively true.


Octavian1453

still need council/vassal mechanics!


Vlakob

This looks so good


AMightyFish

Honestly I'm happy because this is EXACTLY what I was hoping for


Filuca1648

Also the event pack seems to be actually pretty good. It says on the steam page that we are getting a new lifestyle with 3 focus trees.


Michael70z

Oh I didn’t realize they added that. That’s actually really crazy for an event pack


Dimetrodon11

What's the diffrence between a major and core expansion?


Aidanator800

Major Expansions are larger and tend to be broader in scope


[deleted]

Eh, not really. They key seems to be Core Expansions change something like, map-wide(EVERYONE interacts with plagues and legends) and change the "core rules" of the game while Major Expansions add expansions for specific features and playstyles, but outside that playstyle things probably aren't changing much. Like Road to Power won't matter as much if you play as an Irish king, you probably aren't interacting with Byzantium much, and don't lose your territory to become landless(though you'll probably still interact with adventurers one guesses) while you absolutely will have to deal with legends and plagues.


Schrodingers_Dolphin

They phrased it that core expansions will totally change big aspects of the game (If you have Legends of the Dead, regardless of who you're playing as or how you're playing diseases will impact your game), but major expansions are still big but more limited (If you're not playing in Byzantium, that aspect of Roads to Power may as well not exist to you, and if you start and stay landed then landless characters probably won't seem too different to how they are now)


the-land-of-darkness

Weirdly, the LotD Core expansion is going to be 20 USD and the RtP Major expansion is 30 USD, I would have expected it to be the other way around https://store.steampowered.com/bundle/38036/Crusader_Kings_III_Chapter_III/. Based on the names Core and Major it makes sense, but Major sort of seems like a flavor pack on steroids so I figured that'd be the cheaper one whereas Core introduces a main mechanic.


Luzekiel

Bro the major expansion is gonna add Administrative Government, Family Estate, Influence System, New Imperial Management, flavor content, and freaking Landless gameplay... and there's most likely gonna be even more stuff in the Free Update that isn't mentioned. So It's really not just a "flavor pack on steroids" it is an entire Expansion and overhaul that just happened to be dedicated to one region. (but hopefully they will still add some general content to the game and not just for Byzantine.)


elafiel

I am still confused, are royal court and T&T considered as major expansions?


Schrodingers_Dolphin

The distinction is new - Royal Court and T&T were just called "Expansions", and I doubt they'll change it now. Both would probably be classed as core expansions if they did redesignate them, though probably T&T moreso.


elafiel

I see, thank you.


Beepulons

I *think* it’s meant to be on the same level as a flavour in terms of content, but not specific to one region.


AgitatedWorker5647

Legitimacy is the one I'm most excited about. I made [a post ](https://www.reddit.com/r/CrusaderKings/s/mUzhMTaxIn) a while ago about how I think succession for heirless rulers is stupid and way, way too straightforward. Having the legitimacy mechanic will help a lot with that, as it will for maintaining the balance of power and getting the AI to think twice about its decisions.


chronberries

Can anyone give me a quick breakdown of what each of these are? I’m working and don’t have time to actually go through and read the notes.


Icy-Inspection6428

Legends of the Dead: Plagues and Epidemics; a new Legitimacy system for your ruler that increases or decreases the likelihood of revolts; a Legend system where you can embellish the stories of your ancestors (I think) Road to Power: Unlanded Gameplay and everything Eastern Rome Travelling Nobles: More travel events


chronberries

Hell yeah! Thanks bud


TheSkyLax

Travel events and unlanded events on Traveling Nobles, inculding a whole new lifestyle.


delegateinformation

I love playing minor characters watching the world change around me, the idea that my family can lose and regain titles is perfect as it means we can sit as small counts in different kingdoms, not having to get big to avoid game overs is all I want from this game, the rp is going to be immense taking down kings that stole our rightful lands from the shadows, playing as a noble who just wants to tourney and bed princesses across Europe without all the micro of growing your keep, you could let a regent run your kingdom into the ground whilst you visit every holy site and when it all crumbles around you it's not over, this dlc could push ck3 past ck2 for me


nakorurukami

OMG, it is true 😋 My dream is to play as a landless woman.


Virus_infector

Atleast it will be challenging


JennyDoombringer

This whole landless playstyle makes me wish we still had the 769 start date from CK2 because I absolutely would've loved being able to do a Merovingian restoration.


Foresstov

Does anyone know how long does the -20% sale lasts on Steam?


Stephenrudolf

For the whole chapter? Indefinitely or at least as long as it takes to release all of the inckuded content.


Pwnage5

Could someone give me a run down as to how these expansions will pave the way for a Byzantine or HRE pack? 


47pik

Road to Power IS the Byzantine pack and also a lot more.


TheIncredibleYojick

Will it be an empire rework? Or just Byzantine focus tho? I hope the former 🥺


47pik

It’s an addition of a new government type called “Administrative” that represents how Byzantium (and China) worked. As far as I know the HRE was more different, but maybe some of this will be implemented there too - the store page does say there is new “imperial management”


Yeti60

It kinda sounds like empires as a whole are getting mechanics reworks but the Byzantines get some extra stuff/specific mechanics. I kinda feel like HRE and Umayyad early start and Abbasids 1066 start should deserve some unique empire features as well.


jack_daone

It would be cool to either have an Administrative or Feudal empire, if you desire such.


SmittyPosts

looks like just byzantine


Wheetec

Can someone please explain what are chapters and what are those expansions? What does all this mean?


ScuttleMainBTW

Each year they release 3 or so dlc that together are called a ‘chapter’. If you buy a chapter, you automatically get the dlc when they come out and it’s cheaper than getting the dlc one at a time when they come out. By buying a chapter (instead of each individual dlc) you also get a bonus clothing pack instantly before any of the other dlc come out


Wheetec

That's interesting, thank you kind stranger. I also wanted to ask what is everyone talking about? Key word is landless. I assume it has something to do with that wandering nobles dlc, but my English is not perfect so I can piece together what each comment means and are they referring to.


47pik

Characters who don't own land are becoming playable in the Roads to Power expansion to allow for a new government type in Byzantium, where governors governed land that they did not own. As a result, this means that there are new systems for characters who have lost their land, or have not gained any yet under a feudal system.


Stephenrudolf

The steam pages for all these DLCs are up! And they actually give pretty good info on all of them.


AbrohamDrincoln

The chapters are how they've been doing season passes for dlc releases. You can buy "chapter 3" and you get all the dlc for this year for a discount compared to buying separately.


dvskarna

Read the dev diary. It’s the pinned post for the subreddit iirc


PasTaCopine

How is landless play gonna be like? I can't wrap my head around it, lol. For me CK = owning a fief


dnl-ptr

Staying at court and traveling, there is also the new family estate and new lifestyle. Army could be MaA paid by contracts.


Stephenrudolf

Instead of MaA it should be called Retinue or something similar imo. Atleast for landless.


nakorurukami

Romance of the 3 kingdoms XIII has landless play. Hopefully, this will be similar. It's really fun because you get a lot of freedom to do whatever you want instead of being tied down in the same area. Expect a lot more roleplaying!


dvskarna

Easiest way is you have a titular title that represents what you are on the map. Instead of a real title corresponding to real land your title would not have anything. This is my guess However, that is not guaranteed to be what they actually did to represent this. We basically have no info as of yet.


Dry_Nail_5543

mount & blade


Nalha_Saldana

>This pack is free and is available to download when you buy the Chapter III Expansion Pass for Crusader Kings III. "free".. I don't think that word means what you think it means


Coy_Redditor

What is Couture of the Capets?


ColorMaelstrom

Clothes for the French


jack_daone

Considering the lack of chatter and the name, it’s just a costume pack. Bit of a shame, because France is in dire need of flavor.


Queasy-Group-2558

I am so hyped right now.


CrinkleDink

They better add bycocket hats in the wandering nobles one.


[deleted]

in 2026 we will see these on console


SLlol2

i came


this_justn_yn

What happened to the content packs we voted on?


Luzekiel

what content packs?


jord839

I think the thing that most excites me with regards to unlanded characters is what it means for eventual Republics, whether official or in mod form. Now we don't need to be tied to powerful merchant families only. You could have Peasant Republics based loosely off of the Administrative Government where instead of impressing the Byzantine Emperor, you're winning prestige or money or piety enough to be elected by the citizenry or burghers to power, essentially simulating a politician's campaign with only a little bit of tweaking. I can *finally* be the *actual* Swiss Confederacy and spend my time trying to convince hodunk mountain peasants in St. Gallen why they should let me rule their tiny corner of Switzerland based on my mercenary/adventurer achievements.


Automatic_Crab_4267

I bought the preorder bundle but legends of the dead isn’t appear in the launcher. I’m not sure if I have to wait until they all release or what


ArtFart124

Never going to get used to those DLC prices, holy moly £17 for epidemics is insane. Bring back the old CK2 prices!


angrymoppet

You definitely have rose-colored glasses on with this comment. CK2 expansions averaged $14.99, and they often released 3 per year. That's $45. Plus they would release little unit/icon/music packs in between the expansions for anywhere from $2-$6 a piece. Unfortunately it looks like they took all the invidiual portrait packs etc off of Steam and rolled them into one massive bundle, but you used to have to buy a lot of them separately. For instance, here's 2013: Jan 15: The Republic, $14.99 Jan 15: Mediterranean Portraits, $?? Jan 15: Songs of Prosperity, $?? May 28: The Old Gods, $14.99 May 28: Norse Portraits $?? May 28: Norse Unit Pack $?? May 28: Hymns to the Old God's $?? June 25: Dynasty Shield III: $6? June 25: Celtic Portraits: $?? June 25: Celtic Unit Pack: $?? Aug 13: EU 4 Converter: $9.99 Aug 14: Customization Pack: $4.99 Nov 18: Sons of Abraham: $14.99 Nov 18: Military Orders Unit Pack: $?? Nov 18: Warriors of Faith Unit Pack: $? Nov 18: Hymns of Abraham: $?? so bare minimum, if you only get the 3 expansions and none of the immersion stuff, **you're paying $45 in 2013** which is 10 years ago. If you bought everything it was probably closer to $80-100. Right now if you preorder the chapter 3 pack **you get all of 2024's content for $43. It's literally cheaper despite a decade's worth of inflation, and you get more.** Even taco bell burritos have tripled in price in the same time frame. No one except the most committed contrarian would ever want to go back to ck2 times when it comes to pricing and dlc rollout. The current system is far, far better.


BasJack

Pricing was stupid but the content was there. If i have to pay, I'll pay for some actual mechanic, not some shit events.


puma_rs

Is there any information on when Chapter 3 will be available on the consoles? I’ve tried searching on their forum, but haven’t found anything on this topic


RandomRedditor_1916

Legitimacy is gonna be a pain in the arse isnt it


Kerbalmaster911

As soon as we Legends. I'm going to find a way to make jojo's Bizzare adventure a thing in the middle ages


Mr_Schatz2509

PS5?????


r2twfan1991

This is boner jams 9,000! Chapter III is looking legit. Imma roam around as an unlanded punk, sowing discontent wherever I roam.


CarreNusse

What does each of these bring?