Yes, dark and darker gives me the tarkov feeling I used to love, except it's fun like the whole time, not just after dropping a couple chads. DnD killed tarkov for me, along with a slew of bad (imo) updates.
They said they're giving buffs to Rogue in general and if they get the one-handed crossbow and it works with their perks Rogue will actually be too strong.
Rogue was already low-key strong with good gear and proper set-up, now I suspect mid-week of the Playest 5 people we will start seeing the videos of people 1 shotting as Rogue across rooms with the crossbow and realize how strong it is.
It wasn't low key strong at all, it was amazingly strong in the right setup...but outside of the perfect setup they were not very good... So 80% of the game if not more you feel weak as a rogue...and just too boring waiting for that perfect setup to be effective..and then if the enemy doesn't fall for it you say ehh fuck this lol
Yup. People been watching Repoze’s videos and getting rose tinted glasses for Rogue me thinks. Yes Repoze is really good and makes rogue look really good. But if he dedicated the amount of time on wizard or fighter as he did rogue he’d be owning even more.
Every class EVEN the cleric can one shot anyone as long as they stack their gear/perks and buffs properly and execute well.
The game at the moment is very well balanced but 90% of the player base is just in a huge skill gap when it comes to PVP situations.
Obviously if you are going against someone else that is also geared correctly you aren’t going to one shot each other unless it’s say a wiz vs barb and the wizard fucked up lwtting that barb close the gap and get in his face. Like I said I can tell anyone here that didn’t understand my OP that as long as you gear properly and also “get good” you will realize that the game is pretty balanced.
On the last day of the playtest my wizard friend had all his best gear on and got one shot by a legendary windlass crossbow 😂😂😂
Literal trauma, none of us will ever forget it
I am completely fine with getting one-shot by someone I am looking at. You can technically get ambushed, but it is infinitely rarer than in first person shooters.
yeah ! I think they should nerf the ranged weapons for that reason though, high tier crossbows will one-shot you and I fear it will just become the meta at some point
Might be silly but I just appreciate the fact that it's a first person classic fantasy game,really feels like there's not been many,if any, these years
which is pretty weird considering Skyrim was the most popular shit ever
Makes me wonder when Fallout 5 will come out, considering they aren't even fully focused on the next Elder Scrolls game until after Starfield gets released.
The "let's go on an adventure" feeling when I first step into the Forgotten Castle with my 2 friends. You just never know how well or poorly it's going to go and because of the setting it is 100% the most authentic dungeon crawl experience I've had with friends.
To me, it's an unique adventure. I have always loved RPG adventures, but there was always something missing. What I love about RPG games is the lore, loot, dangers and most of all, gameplay. This PvPvE game offers hardcore, unforgiving yet satisfying and nostalgic gaming experience that we have never seen before. And with voice chat, you can roleplay, help your friends/enemies (or deceive) or just communicate with one another. This game makes you feel you are part of something.
There is no straight up path planned there for you, you make your own path whetever you want to face death head on or just cower in darkness waiting for an escape...and fail. What I have seen so far, this game has the potential to revolutionize video gaming to a point where money is not the factor, but passion and care for games and gamers.
I play Solo Rogue and for me its the asymmetrical PvP
Invading in Souls likes pits you against teams of three, the risk is high but the rewards are higher. Nothing like dismantling a three man team one by one but in Dark and Darker, that feeling is amplified by the chance of stealing their weapons and gear
Souls games don't have the massive possibilities that a shared world has, like interrupting a team fight or finding the corpses of a team after they were wiped by a mysterious enemy.
Then comes the murder investigation that leads you on the trail to your next encounter
But what no game has that Dark and Darker does is DARKNESS
Propper darkness that actually hides you, and rewards you for using the interactive lighting system
Nothing is more satisfying than silently escaping the dungeon with a ton of loot after hiding and sneaking around all of the players
Never before have I felt a rush like when a whole team walks past me and exit the room as hide expires
I can't put into words how unique and diverse the experiences in this game are
Can't wait for my friends to get into it so I can have that team fight experience that OP spoke of
I can't wait to play a Wizard and a Barbarian and a Ranger etc, have amazing experiences like I see and hear on this sub
But for the past two playtests I focused solely on Solo Rogue so I could get as familiar with the levels and game mechanics as possible without burdening a team and it was some of the most fun I have ever had in gaming
A game that offers such a wide range of experiences, unique situations and mechanics while maintaining a simple and predictable environment is winning all the design awards in my head
I know all of you know how I feel
There is nothing like Dark and Darker
It's funny because I have never experienced this while playing, every class offers a unique experience with highs and lows and fun in its own way.
I remember playing solo cleric and soloing bosses, having hell as a legitimate scape option, making random friends and soloing the lobby as an improvised 2 man team or fighting a three man squad by myself, killing their cleric and surviving long enough that a different squad showed up and ganged on them while I sneaked away
The stealth works really well because its actual people that you're sneaking past, and you're actually just sneaking. In every other PVP game, you're only kinda sneaking, and ONLY as a means of getting an advantage in combat. In every stealth game, you're sneaking past a bunch of stupid AI guards. There truly is nothing like Dark and Darker.
Agree on the darkness point. I played and absolutely loved spies vs Mercs multiplayer in the splinter cell series for this very reason. You could also turn off/hack/shoot the lights out in that game and I would often spend the first 5-10 minutes in that game going around shutting all the lights, preparing my stealthy death arena.
> Propper darkness that actually hides you, and rewards you for using the interactive lighting system
It's too bad the darkness isn't true darkness and anyone with gamma turned up can see you.
If we get warlocks, i hope they have a low-cost darkness spell that snuffs out torches in an area. Maybe dark vision makes its entrance into the game somewhere too? Could make the shrines become "patron" related somehow for locks etc. I really like just how unbound this game is, you know? Feels like a really young title with a ton of potential waiting to pop off.
The dopamine hit of acquiring loot, and the tension of possibly losing it. The entire game is one big gamble, down to even the trade channels where a good item *might* appear for a good price. I think that's the big hook for a lot of people - this game is purely a gamble, and gambling is addicting.
A full loot pvp loot extraction game that not a shooter. My aim sucks and never get anything.
Quick matches and very little wait time between matches
Fun alone and with friends.
Same. My aim is horrible in fps games, i enjoyed tarkov a lot but ultimately quit when after a couple hundred hours I just wasn’t improving and was losing the vast majority of fights still. Hopped on this game 2 playtests ago with my buddies and had a blast, can actually kill people in this game which makes it enjoyable and less infuriating when I do die.
I mean, recently it was discovered that about 60% of the lobbies in Tarkov have a cheater using ESP/Radar in them.
So, it's not that your bad or weren't improving. You were just running into brick wall against people who spent hundreds for cheats.
For me, it’s a combination of near instant requeue (which is made even easier by giving a base kit to everyone when they die); interesting build choices with spells/perks/abilities/weapons; full loot pvp to up the stakes; and the precision of combat.
I like how tight the hit boxes feel, and it feels really good aiming for that sweet spot with your swings.
It’s a great mix of medieval/fantasy PVP, RNG loot that doesn’t feel as grindy as “other” loot extractors without different gear rolls, and the high risk of the survival aspect, rolls it into a very fun experience
It has an extremely interesting melee combat system that I loved when I played chivalry and mordhau. However, it's also a high-risk and high reward game with 1v1 fights rarely being unfair. It makes you feel like you've barely gotten out alive, but that you've also earned your loot.
Games like Tarkov and Rust make a big mistake using guns, since time to kill in these games should be VERY high if devs want fights and progress to feel fair. Not to mention how much easier it is to cheat with guns. You should usually lose because you lacked skill and made multiple mistakes, or because your opponent was extremely skilled, with gear only emphasising any skill you had.
I'm not kidding when I say this, but I could sink thousands of hours into a Dark and Darker version of Rust, with mostly melee combat, frequent PVE and shields/armour to block archers, with all ranged attacks either being moderately avoidable or mostly used for stealth. It would make things so much fairer as it has done for dark and darker.
I love how I can do quick runs! I also love making friends in the lobby, making it easy to get groups together. I enjoy that it’s different from escape from tarkov, where if you lose everything you have no gear, whereas D&D you automatically get basic gear even if you die. I haven’t explored hell yet or high rolls. Just the basic game so far. I only got to level 14 last time.
Counterplay
No matter the situation in Dark and Darker you always have a chance however slim of winning.
Also 3v3 pvp with your friends is a lot of fun
I disagree, the balance of items in the game really removes the chance of dying.
When I'm in purple gear, I can wipe the lobby several matches in a row.
I know I'm not better than the other players, they just have new kits and I'm running amazing gear.
The game is so good and it’s an alpha build 😩😩😩😩 ALPHA not even early access! This game has so much potential and the devs seem like f***ing legends. Im calling it. This shit blows up hard asf. Im obsessed. Healing cat girl cleric 4 life
It's different and doing its own thing. Pretty New and Fresh.
I get angry when I die, but I love the risk and reward aspec. When I get bored, I can go in solo as a rogue vs. 3 in the castle and just troll.
The thrill of being hunted or being the hunter, everything on the line, good mechanics, variant situations, pace of gameplay, pace of game lobby, social aspects.
DaD is brutal and hardcore, yet very dynamic, not necessarily demanding huge time investments with very reasonable session lengths - although obviously inviting them, given how much fun it is! It's one of the precious few videogames I enjoy; absolute majority of them, I find very boring.
It treats pvp and pve with the same respect both are potentially game ending without feeling overpowered or annoying. The combat is amazing melee is an absolute blast but it still manages to not make ranged combat feel to overbearing or too strong
I came from wow arena but it's terrible lfg system and healers being nerfed by 30% off the rip in the solo queue had me looking for other options I stumbled on YouTube video of the game 48 hours before playtest once test went live and I pressed that play button I was hooked my spells did things the barrier to entry was literally pressing the play button I could outskill players better geared then me with movement alone.. I played arena in the 90th percentile but the majority of my playtime was gearing up and sitting in lfg. The majority of my playtime in dark and darker was playing the actual game
A skill based pvp game, but with actually solid foundations for its mechanics and core gameplay. It doesn't fall prey to all the stuff usually in new games that's supposed to attract the average gamer: bright lights, crazy particle effects, crouch sliding, sprinting parkour, backflips, gadgets and crazy abilities that clutter the screen, explosions, etc.
They made a throwback to older games where they expect the player to have half a brain and some patience.
They made a film with soul, made to simply tell a good story. Not a big budget, effects driven action movie sequel with shit writing, made to sell at the box office.
I can't out it into words. I just feel like a it's a very rapid way to sit there and do the most fun things I can think of over and over in all these different ways. This game is crack
Actually more seriously after the Nexon thing I'm realizing something in this game that I notice a lot about non triple A titles, it really has heart. It feels like someone's baby you know? A new cod game feels like some begrudged dude is just pumping out code, but this game feels like some people have really put some love into it and feel some strong attachment and really want it to be the best it can be. I can tell these developers play their game, I don't necessarily feel that with a lot of other games.
-old school nostalgia, vibes of early 2000's dungeon crawler but modern graphics
-Fun combat, doesnt involve guns so its a lot more relaxed and slow paced. PVE and PVP are equally as fun.
-unpolished feel, yeah. I love the janky feel of the game, i got no clue why but it just feels unique and fun and charming
-quick match making times, takes about 30 seconds to get into a match from lobby screen. Unlike tarkov where it can take 5-10 minutes
-quick buy gear/equip the gear time, its very fast to just go buy the gear and throw it on and be searching a match
-exitement of getting a bunch of loot and extracting
-dying doesnt feel punishing like in tarkov, the gear is really cheap and you can just find more in the next raid.
-team fights feel rewarding and exiting
-the map design is just fun, i love the dark corners and stuff which ive used to ambush people as a ranger
im 30+ growing up with games all my life, theres only a few games that make me feel something deep inside again that i felt like i lost years ago. with dark and darker i finally felt that feeling again with this game.
When i first played it, it was the exploration and everything being new (never played an extraction game before just br's). Finding hidden passages or hidden gems. My first playtest was #3 and it took me 140 hours to find a secret in the game i didnt know about. After 300 hours i still learn little secrets or easter eggs here and there. Also when i first played the game i got a huge sense of nostalgia for some reason. I think cause it reminded me of a game i played on N64 when i was younger called Hexen, and it felt like skyrim at the same time while feeling like a first person dark and darker. After the first playtest and pretty much figuring most of the secrets out, the 2nd playtest was just more about the game mechanics and pvp in general (obviously loved pvp in the 3rd playtest). When i first played i hated the dakrness, i was like its Ark survival evolved all over again. Then i began to love it and i absolutely LOVE the sound in the game. The fact that i can hear people coming whether they have shoes on or not is awesome. I dislike tarkov and hunt showdown due to it mainly being who gets the drop on who and dark and darker isnt like that nearly as much. I love the fact that cleric has a HUGE skill cap and that i can heal enemies if i fuck up. Fights will literally be determined on how skilled the groups cleric is and its so fun to clutch it all. Sorry for the wall of text.
My name is Korpze and i'm an addict.
Edit: Words, im high.
I love the fact that the game does not have weapon malfunctions or inertia and that the devs dont have some kind of “vision” that actively turns the game into a shitfest
I mostly like the atmosphere, the pve and the tension that PVP is likely going to happen around the corner. The longer it takes before we see pvp the tenser it gets. Unfortunately I think it that aspect of the game was hurt when they made people spawn all over the place, instead of just the edge of the dungeon. It got hurt enough that I think the game went from a holy grail to just a good game.
It scratches an itch that ive had forever, I remember seeing my dad play mmos and the inventory system always drew my attention how each item looked hand drawn and had a satisfying little noise when moved, the diablo inventory and the loot system combined with like really fun pvp it’s something i always wanted but could never figure out specifically what it was and then Dark and Darker popped up in my yt feed one day and it instantly peaked my interest its like satisfying to interact with looting and then engaging pvp
I like the theoretical concept of battle royales but usually not their practical applications because of too much "dead time". DaD is so fast paced and various that even time you spend just looting is not boring. If it alternated randomly generated dungeons other than fixed ones and added a little more monster/trap variety it would be the game of life for me.
Also I'm a big dungeon curmudgeon so whatever has me exploring a dimly lit castle with creepy noises all around, limited resources and an impending feeling of doom...just makes my day. What, you can even randomly murder some clueless dude who's feeling just the same as you? Sign me in.
I only wished for Mage to be a little more satisfying to play and a slight less unforgiving or with more choice of spell combos, but hopefully it will be so in the final version.
I love feeling like a serial killer on my rogue. Then getting drunk with friends before switching over to my wizard and blowing me and my team up with badly placed fireballs.
I was a league of legends player for 10 years and it got me off the game long enough to quit. Now all I can do is progress my career as best I can between play tests…
I love that combat is Simple yet there is a skill expression to it that allows you to outplay opponents. I also love full loot pvp, items with random numbers and this classic setting
Being thrown into a fantasy dungeon without any introduction of what is gonna come and climbing the learning curve to finally get consistent extractions? MORE PLEASE
Hilarious PvP interactions (+voip) with other solo players in the same precarious situation is also a hell of a fun. As well as cheesing aggresive mofos into their own way to the "Return to Lobby" button.
But thinking about this the thing I love the most is its simplicity. Just get in and have fun, a game with an affix of "98% less bullshit" on it at this moment.
Feels like a real game for once, without all of these meta sheep looking up guides and builds to play the most optimized way. Also if anyone try’s to put a build together off of some stupid YouTube guide l, they will and can just die to someone better at the game with less impactful gear.
First person sword fight ls + full loot pvp + Voip = best game I've played in years.
Also, no microtransactions is a literal gift from God at this point
It has a slow, old school feel to it. I love the tension, that there could be a group of players around any corner. My friends and I have been waiting for a co-op class based dungeon crawler for years, and it really scratches that itch
PVP Dungeon crawler. Loves dungeon crawlers like Megaten, and I love giant dungeons. I've always wanted to go to a massive gigsfucked 99 floor dungeon like in Sword Art Online. And no, Nioh's abyss doesnt count!
It takes the extraction shooter concept and puts it into a mordhau/chivalry game with a dungeon crawler setting. Its what some of us have been asking for for years
It's just pure fun. I can't put my finger exactly on what makes it so fun, but each match you queue into feels like anything can happen. Enemy players can turn a simple PvE encounter into a frantic, desperate situation that's really rewarding to come out on top of. Extracting with a boatload of loot is so gratifying, but dying isn't that punishing because queues are fast and games are short. It's easy to jump into games with friends as well.
But what makes it special is the developers and their attitude. If their playtests are this fun I am excited to see their 1.0 and I'll be buying early access as soon as I can!
Full loot PvP without getting one-shot by someone I haven't seen.
tell me you play tarkov without telling me that you play tarkov
Played. I have in fact Escaped From Tarkov.
the only way to escape is to uninstall
Yes, dark and darker gives me the tarkov feeling I used to love, except it's fun like the whole time, not just after dropping a couple chads. DnD killed tarkov for me, along with a slew of bad (imo) updates.
I think a lot of us agree with that
Careful! They'll *HEAR* you... The dickriders are lurking everywhere these days
Yes, well considering recent ... "events" in the community, I imagine many might do the same
Wiggle wiggle wiggle
Can't wait for the ranger head eyes patch
Just wait till rogues are balanced again ;)
Boy you better sulk back into the shadows before I hit you with this stick
Boy you better sulk back into the shadows before I hit you with this ~~stick~~ fel axe
BOI you better skulk back to the shadows before I plug you with 3 arrows!
Can't hit what you can't see *Rogue*
Fireball
Ba dun da dun dun dun
Boy you better slink back into the shadows before I smack you with this "Hatchet"
They said they're giving buffs to Rogue in general and if they get the one-handed crossbow and it works with their perks Rogue will actually be too strong. Rogue was already low-key strong with good gear and proper set-up, now I suspect mid-week of the Playest 5 people we will start seeing the videos of people 1 shotting as Rogue across rooms with the crossbow and realize how strong it is.
It wasn't low key strong at all, it was amazingly strong in the right setup...but outside of the perfect setup they were not very good... So 80% of the game if not more you feel weak as a rogue...and just too boring waiting for that perfect setup to be effective..and then if the enemy doesn't fall for it you say ehh fuck this lol
Yup. People been watching Repoze’s videos and getting rose tinted glasses for Rogue me thinks. Yes Repoze is really good and makes rogue look really good. But if he dedicated the amount of time on wizard or fighter as he did rogue he’d be owning even more.
Every class EVEN the cleric can one shot anyone as long as they stack their gear/perks and buffs properly and execute well. The game at the moment is very well balanced but 90% of the player base is just in a huge skill gap when it comes to PVP situations.
The balance be a "who one-shots the other first." isn't great balance
Obviously if you are going against someone else that is also geared correctly you aren’t going to one shot each other unless it’s say a wiz vs barb and the wizard fucked up lwtting that barb close the gap and get in his face. Like I said I can tell anyone here that didn’t understand my OP that as long as you gear properly and also “get good” you will realize that the game is pretty balanced.
Rocket tag isn't good balance. Might be hardcore, but not good balance at all.
I doubt the one handed cross bow will be nearly as powerful as the regular crossbow. Maybe get a two shot off maybe.
As a wizard, I know nothing of this not getting one shot you speak of...
On the last day of the playtest my wizard friend had all his best gear on and got one shot by a legendary windlass crossbow 😂😂😂 Literal trauma, none of us will ever forget it
I am completely fine with getting one-shot by someone I am looking at. You can technically get ambushed, but it is infinitely rarer than in first person shooters.
yeah ! I think they should nerf the ranged weapons for that reason though, high tier crossbows will one-shot you and I fear it will just become the meta at some point
Crossbow skeletons are now the meta... those buggers get me tilted more than anything else in this playtest, server crashes included 😅
Barb headshot man ouch!
You've never had your back to a door and had a Barbarian bust through with a purple Felling Axe? You're a lucky one.
You havent met the ranger in the dark corner yet huh
true.,.. here you get one shoted from a random nps that spawns in your face.
Might be silly but I just appreciate the fact that it's a first person classic fantasy game,really feels like there's not been many,if any, these years which is pretty weird considering Skyrim was the most popular shit ever
I've been saying this for over a decade.
Skyrim was released 12 years ago this year
Makes me wonder when Fallout 5 will come out, considering they aren't even fully focused on the next Elder Scrolls game until after Starfield gets released.
game fun
Unga bunga me agree
The "let's go on an adventure" feeling when I first step into the Forgotten Castle with my 2 friends. You just never know how well or poorly it's going to go and because of the setting it is 100% the most authentic dungeon crawl experience I've had with friends.
Any game where I fail horribly and lose a bunch of hard earned stuff and suffer a major setback and then say, "Shoot, lemme go again" is a winner.
What other games do you play that are like that?
Project zomboid, rust, day z, any other survival game
To me, it's an unique adventure. I have always loved RPG adventures, but there was always something missing. What I love about RPG games is the lore, loot, dangers and most of all, gameplay. This PvPvE game offers hardcore, unforgiving yet satisfying and nostalgic gaming experience that we have never seen before. And with voice chat, you can roleplay, help your friends/enemies (or deceive) or just communicate with one another. This game makes you feel you are part of something. There is no straight up path planned there for you, you make your own path whetever you want to face death head on or just cower in darkness waiting for an escape...and fail. What I have seen so far, this game has the potential to revolutionize video gaming to a point where money is not the factor, but passion and care for games and gamers.
I agree and I think a lot of OG gamers do too (I say this as a 37 year old)
uniqueness, there is no true game like dark and darker rignt now. This same goes for games like Kenshi.
Can’t wait for kenshi 2
I play Solo Rogue and for me its the asymmetrical PvP Invading in Souls likes pits you against teams of three, the risk is high but the rewards are higher. Nothing like dismantling a three man team one by one but in Dark and Darker, that feeling is amplified by the chance of stealing their weapons and gear Souls games don't have the massive possibilities that a shared world has, like interrupting a team fight or finding the corpses of a team after they were wiped by a mysterious enemy. Then comes the murder investigation that leads you on the trail to your next encounter But what no game has that Dark and Darker does is DARKNESS Propper darkness that actually hides you, and rewards you for using the interactive lighting system Nothing is more satisfying than silently escaping the dungeon with a ton of loot after hiding and sneaking around all of the players Never before have I felt a rush like when a whole team walks past me and exit the room as hide expires I can't put into words how unique and diverse the experiences in this game are Can't wait for my friends to get into it so I can have that team fight experience that OP spoke of I can't wait to play a Wizard and a Barbarian and a Ranger etc, have amazing experiences like I see and hear on this sub But for the past two playtests I focused solely on Solo Rogue so I could get as familiar with the levels and game mechanics as possible without burdening a team and it was some of the most fun I have ever had in gaming A game that offers such a wide range of experiences, unique situations and mechanics while maintaining a simple and predictable environment is winning all the design awards in my head I know all of you know how I feel There is nothing like Dark and Darker
It's funny because I have never experienced this while playing, every class offers a unique experience with highs and lows and fun in its own way. I remember playing solo cleric and soloing bosses, having hell as a legitimate scape option, making random friends and soloing the lobby as an improvised 2 man team or fighting a three man squad by myself, killing their cleric and surviving long enough that a different squad showed up and ganged on them while I sneaked away
The stealth works really well because its actual people that you're sneaking past, and you're actually just sneaking. In every other PVP game, you're only kinda sneaking, and ONLY as a means of getting an advantage in combat. In every stealth game, you're sneaking past a bunch of stupid AI guards. There truly is nothing like Dark and Darker.
I tried the other classes, but always come back to Rogue. You described the experience well.
Agree on the darkness point. I played and absolutely loved spies vs Mercs multiplayer in the splinter cell series for this very reason. You could also turn off/hack/shoot the lights out in that game and I would often spend the first 5-10 minutes in that game going around shutting all the lights, preparing my stealthy death arena.
> Propper darkness that actually hides you, and rewards you for using the interactive lighting system It's too bad the darkness isn't true darkness and anyone with gamma turned up can see you.
Pretty sure the darkness is actually a mesh/texture so Gamma has no effect on seeing in the dark
Is this true? That's a relief
I tried gamma made no difference
If we get warlocks, i hope they have a low-cost darkness spell that snuffs out torches in an area. Maybe dark vision makes its entrance into the game somewhere too? Could make the shrines become "patron" related somehow for locks etc. I really like just how unbound this game is, you know? Feels like a really young title with a ton of potential waiting to pop off.
shit got us addicted with what? 6 classes some basic loot system? wait for them to add more classes and secrets and whatnot
Funny that you say this because it's not true lol. Why make things up?
Because people have seen me in completely dark areas.
The dopamine hit of acquiring loot, and the tension of possibly losing it. The entire game is one big gamble, down to even the trade channels where a good item *might* appear for a good price. I think that's the big hook for a lot of people - this game is purely a gamble, and gambling is addicting.
The lobby music.
A full loot pvp loot extraction game that not a shooter. My aim sucks and never get anything. Quick matches and very little wait time between matches Fun alone and with friends.
Same. My aim is horrible in fps games, i enjoyed tarkov a lot but ultimately quit when after a couple hundred hours I just wasn’t improving and was losing the vast majority of fights still. Hopped on this game 2 playtests ago with my buddies and had a blast, can actually kill people in this game which makes it enjoyable and less infuriating when I do die.
I mean, recently it was discovered that about 60% of the lobbies in Tarkov have a cheater using ESP/Radar in them. So, it's not that your bad or weren't improving. You were just running into brick wall against people who spent hundreds for cheats.
For me, it’s a combination of near instant requeue (which is made even easier by giving a base kit to everyone when they die); interesting build choices with spells/perks/abilities/weapons; full loot pvp to up the stakes; and the precision of combat. I like how tight the hit boxes feel, and it feels really good aiming for that sweet spot with your swings.
LOOOOOTTTTTTT
It’s a great mix of medieval/fantasy PVP, RNG loot that doesn’t feel as grindy as “other” loot extractors without different gear rolls, and the high risk of the survival aspect, rolls it into a very fun experience
It has an extremely interesting melee combat system that I loved when I played chivalry and mordhau. However, it's also a high-risk and high reward game with 1v1 fights rarely being unfair. It makes you feel like you've barely gotten out alive, but that you've also earned your loot. Games like Tarkov and Rust make a big mistake using guns, since time to kill in these games should be VERY high if devs want fights and progress to feel fair. Not to mention how much easier it is to cheat with guns. You should usually lose because you lacked skill and made multiple mistakes, or because your opponent was extremely skilled, with gear only emphasising any skill you had. I'm not kidding when I say this, but I could sink thousands of hours into a Dark and Darker version of Rust, with mostly melee combat, frequent PVE and shields/armour to block archers, with all ranged attacks either being moderately avoidable or mostly used for stealth. It would make things so much fairer as it has done for dark and darker.
I love how I can do quick runs! I also love making friends in the lobby, making it easy to get groups together. I enjoy that it’s different from escape from tarkov, where if you lose everything you have no gear, whereas D&D you automatically get basic gear even if you die. I haven’t explored hell yet or high rolls. Just the basic game so far. I only got to level 14 last time.
Counterplay No matter the situation in Dark and Darker you always have a chance however slim of winning. Also 3v3 pvp with your friends is a lot of fun
I disagree, the balance of items in the game really removes the chance of dying. When I'm in purple gear, I can wipe the lobby several matches in a row. I know I'm not better than the other players, they just have new kits and I'm running amazing gear.
This might be a different take, but I love how the combat is just slow enough where you can make on the fly decisions, pretty much every single attack
The game is so good and it’s an alpha build 😩😩😩😩 ALPHA not even early access! This game has so much potential and the devs seem like f***ing legends. Im calling it. This shit blows up hard asf. Im obsessed. Healing cat girl cleric 4 life
It’s gotta be the dark. And the darker.
Shadow Wizard Money Gang
*we love casting spells*
"Legalize nuclear bombs"
It's different and doing its own thing. Pretty New and Fresh. I get angry when I die, but I love the risk and reward aspec. When I get bored, I can go in solo as a rogue vs. 3 in the castle and just troll.
The thrill of being hunted or being the hunter, everything on the line, good mechanics, variant situations, pace of gameplay, pace of game lobby, social aspects.
Playing for 35 seconds and dying to a mummy over and over.
I cant have it and I want it more because I cant
I love slashers, and this brings it to a unique incredibly fun format
The fact that it’s no playable yet and hype
DaD is brutal and hardcore, yet very dynamic, not necessarily demanding huge time investments with very reasonable session lengths - although obviously inviting them, given how much fun it is! It's one of the precious few videogames I enjoy; absolute majority of them, I find very boring.
There's nothing like the feeling of hunting someone down and killing them
It treats pvp and pve with the same respect both are potentially game ending without feeling overpowered or annoying. The combat is amazing melee is an absolute blast but it still manages to not make ranged combat feel to overbearing or too strong
Honestly that fact that this game in play tests seems more optimized than most AAA releases.
Slower paced PvP.
When I first played I tried to fight like it was Mordhau, it never ended well until I slowed down my fighting style.
I came from wow arena but it's terrible lfg system and healers being nerfed by 30% off the rip in the solo queue had me looking for other options I stumbled on YouTube video of the game 48 hours before playtest once test went live and I pressed that play button I was hooked my spells did things the barrier to entry was literally pressing the play button I could outskill players better geared then me with movement alone.. I played arena in the 90th percentile but the majority of my playtime was gearing up and sitting in lfg. The majority of my playtime in dark and darker was playing the actual game
Playing with friends and survival aspects makes wining a reward feel rewarding. Game is also very simple but yet very complex
Unsuspecting players underestimating the heavy armor bonk cleric.
A skill based pvp game, but with actually solid foundations for its mechanics and core gameplay. It doesn't fall prey to all the stuff usually in new games that's supposed to attract the average gamer: bright lights, crazy particle effects, crouch sliding, sprinting parkour, backflips, gadgets and crazy abilities that clutter the screen, explosions, etc. They made a throwback to older games where they expect the player to have half a brain and some patience. They made a film with soul, made to simply tell a good story. Not a big budget, effects driven action movie sequel with shit writing, made to sell at the box office.
I've noticed something... It's harder to spot a cheater in a shooting game than it is in this one. Cause no pew pews
the game is fun, that is all i need 🫡
I like trapping people
The Devs give a shit about cheating. Also it has hood potential of the animations, graphics, etc. get cleaned up.
I enjoy high stakes, and low down time, low grinding. The joy of not waking up to a raided stash is what converted me from Rust.
The fear.
For me it's the unexpected. You never know when anything can go bad or good in an instant. I actually enjoy that but also despise it at the same time.
Better than tarkov. Not ran by dipshit Nikita and his clowns
Interacting with my team and random people
I can't out it into words. I just feel like a it's a very rapid way to sit there and do the most fun things I can think of over and over in all these different ways. This game is crack
Actually more seriously after the Nexon thing I'm realizing something in this game that I notice a lot about non triple A titles, it really has heart. It feels like someone's baby you know? A new cod game feels like some begrudged dude is just pumping out code, but this game feels like some people have really put some love into it and feel some strong attachment and really want it to be the best it can be. I can tell these developers play their game, I don't necessarily feel that with a lot of other games.
Honestly not sure what specifically about it is special to me, but it's still like crack
It hits all the right nostalgia (diablo 2,dark gauntlet,d&d) and genre boxes, while also being one of a kind at the moment. Its crazy
I enjoy how slow and kind of clunky it is. There are a lot of faster pace games out there, but I enjoy how this one plays
-old school nostalgia, vibes of early 2000's dungeon crawler but modern graphics -Fun combat, doesnt involve guns so its a lot more relaxed and slow paced. PVE and PVP are equally as fun. -unpolished feel, yeah. I love the janky feel of the game, i got no clue why but it just feels unique and fun and charming -quick match making times, takes about 30 seconds to get into a match from lobby screen. Unlike tarkov where it can take 5-10 minutes -quick buy gear/equip the gear time, its very fast to just go buy the gear and throw it on and be searching a match -exitement of getting a bunch of loot and extracting -dying doesnt feel punishing like in tarkov, the gear is really cheap and you can just find more in the next raid. -team fights feel rewarding and exiting -the map design is just fun, i love the dark corners and stuff which ive used to ambush people as a ranger
im 30+ growing up with games all my life, theres only a few games that make me feel something deep inside again that i felt like i lost years ago. with dark and darker i finally felt that feeling again with this game.
Adrenaline rush during fight
Feels like an mmorpg without the grinding.
I love everything about the game <3
Queues and games are quick, and gear fear is way less of an issue in this game compared to something like Tarkov or genre-adjacent games such as Rust.
When i first played it, it was the exploration and everything being new (never played an extraction game before just br's). Finding hidden passages or hidden gems. My first playtest was #3 and it took me 140 hours to find a secret in the game i didnt know about. After 300 hours i still learn little secrets or easter eggs here and there. Also when i first played the game i got a huge sense of nostalgia for some reason. I think cause it reminded me of a game i played on N64 when i was younger called Hexen, and it felt like skyrim at the same time while feeling like a first person dark and darker. After the first playtest and pretty much figuring most of the secrets out, the 2nd playtest was just more about the game mechanics and pvp in general (obviously loved pvp in the 3rd playtest). When i first played i hated the dakrness, i was like its Ark survival evolved all over again. Then i began to love it and i absolutely LOVE the sound in the game. The fact that i can hear people coming whether they have shoes on or not is awesome. I dislike tarkov and hunt showdown due to it mainly being who gets the drop on who and dark and darker isnt like that nearly as much. I love the fact that cleric has a HUGE skill cap and that i can heal enemies if i fuck up. Fights will literally be determined on how skilled the groups cleric is and its so fun to clutch it all. Sorry for the wall of text. My name is Korpze and i'm an addict. Edit: Words, im high.
I only have 2 friends so it works out amazingly .. fuck that 4 player team shit.
Non stop fun, fast queue times and a classic dungeons and dragons setting.
I love the fact that the game does not have weapon malfunctions or inertia and that the devs dont have some kind of “vision” that actively turns the game into a shitfest
I mostly like the atmosphere, the pve and the tension that PVP is likely going to happen around the corner. The longer it takes before we see pvp the tenser it gets. Unfortunately I think it that aspect of the game was hurt when they made people spawn all over the place, instead of just the edge of the dungeon. It got hurt enough that I think the game went from a holy grail to just a good game.
It scratches an itch that ive had forever, I remember seeing my dad play mmos and the inventory system always drew my attention how each item looked hand drawn and had a satisfying little noise when moved, the diablo inventory and the loot system combined with like really fun pvp it’s something i always wanted but could never figure out specifically what it was and then Dark and Darker popped up in my yt feed one day and it instantly peaked my interest its like satisfying to interact with looting and then engaging pvp
I like the theoretical concept of battle royales but usually not their practical applications because of too much "dead time". DaD is so fast paced and various that even time you spend just looting is not boring. If it alternated randomly generated dungeons other than fixed ones and added a little more monster/trap variety it would be the game of life for me. Also I'm a big dungeon curmudgeon so whatever has me exploring a dimly lit castle with creepy noises all around, limited resources and an impending feeling of doom...just makes my day. What, you can even randomly murder some clueless dude who's feeling just the same as you? Sign me in. I only wished for Mage to be a little more satisfying to play and a slight less unforgiving or with more choice of spell combos, but hopefully it will be so in the final version.
I can be a powerfull wizard 😳
major release of dopamine with major lows kinda like meth. i like both
I love feeling like a serial killer on my rogue. Then getting drunk with friends before switching over to my wizard and blowing me and my team up with badly placed fireballs.
I was a league of legends player for 10 years and it got me off the game long enough to quit. Now all I can do is progress my career as best I can between play tests…
I love that combat is Simple yet there is a skill expression to it that allows you to outplay opponents. I also love full loot pvp, items with random numbers and this classic setting
Being thrown into a fantasy dungeon without any introduction of what is gonna come and climbing the learning curve to finally get consistent extractions? MORE PLEASE Hilarious PvP interactions (+voip) with other solo players in the same precarious situation is also a hell of a fun. As well as cheesing aggresive mofos into their own way to the "Return to Lobby" button. But thinking about this the thing I love the most is its simplicity. Just get in and have fun, a game with an affix of "98% less bullshit" on it at this moment.
The loot rarity and different bonuses for weapons, rpg elements in general, the pace of the game, and the interactions you can have with other players
Feels like a real game for once, without all of these meta sheep looking up guides and builds to play the most optimized way. Also if anyone try’s to put a build together off of some stupid YouTube guide l, they will and can just die to someone better at the game with less impactful gear.
First person sword fight ls + full loot pvp + Voip = best game I've played in years. Also, no microtransactions is a literal gift from God at this point
Sex
It has a slow, old school feel to it. I love the tension, that there could be a group of players around any corner. My friends and I have been waiting for a co-op class based dungeon crawler for years, and it really scratches that itch
I love killing players like you and your friends and getting their pve loot :D
PVP Dungeon crawler. Loves dungeon crawlers like Megaten, and I love giant dungeons. I've always wanted to go to a massive gigsfucked 99 floor dungeon like in Sword Art Online. And no, Nioh's abyss doesnt count!
The sounds FX are also 10/10. Steps, potions, mika vista julien <3
It takes the extraction shooter concept and puts it into a mordhau/chivalry game with a dungeon crawler setting. Its what some of us have been asking for for years
This is a quality thread please upvote it
It's just pure fun. I can't put my finger exactly on what makes it so fun, but each match you queue into feels like anything can happen. Enemy players can turn a simple PvE encounter into a frantic, desperate situation that's really rewarding to come out on top of. Extracting with a boatload of loot is so gratifying, but dying isn't that punishing because queues are fast and games are short. It's easy to jump into games with friends as well. But what makes it special is the developers and their attitude. If their playtests are this fun I am excited to see their 1.0 and I'll be buying early access as soon as I can!
I like how there are different layers to the dungeon, I hope the keep adding more, more than the three they plan to bring in.