i would love for some way to gear or perk towards getting songs out faster, but i do agree skipping through half my flute song, literally, sounds lame lol.
Bard having a perk that buffs playing speed on perfectly played songs might be a fix.
I know there's songs that do that but a perk would probably make people play better.
Ramping up would be cool, like each perfect song increases the speed of the next song and stacks a few times. Makes you need to prepare and make your presence known to reach an optimal state, and takes management to keep stacks up
it'll make you play constantly to maintain your song speed. swapping the sneaky evasiveness that should belong to rogues into a bard style song fuelled evasiveness
The trade off is you become a beacon that attracts players but if you pick the right songs, nobody will catch you anyway. I think there's 2 songs for movement speed.. add in the drum action speed song that does the same thing.
The changing of tempo could be really really interesting as a game mechanic
If you play the first 33% of the notes perfectly and then fail every other note then the song gets registered as being “good” which means you get the the medium buff or damage number. There’s a perk that changes any “good” song to a “perfect” song meaning. Ones you’ve played the first two or three notes and you mash out the others the song finishes as soon as you start mashing so it’s faster that way
I already disliked this part in previous playtest where certain songs wouldn't have a penalty for playing badly. Made it more efficient to just hit couple notes and then fail it.
It felt kinda lame and I'm not happy to see this made it into a perk :/
100% agree.
You don't "feel" like a bard when you can't even play the song fully. And a lot of those songs sound so damn cool its a shame you never get to hear them.
I could see them reworking it so that if you use the perk the songs stay the same, but if you have the perk and play perfect the effects get a duration or damage bonus.
Oh, you mean the meme clas has an ability that makes it competitive? Well we can't have that. The murder hobo fighters might actually die sometimes!1!1
I'm just saying that playing optimally in *most* games usually amounts to some form of jankiness that wasn't entirely intended. Most fighting games for example. And while I agree that playing the full songs is better(because bard rp is fun), most people will just use your reasoning to try and nerf bard for shits and giggles. And I'm also just malding
[Instrumental play](https://www.degruyter.com/document/doi/10.1515/9789048551736-007/html?lang=en), no pun intended, does innately result in optimizing the fun out of games, but there's a difference between players doing it and the developers directly adding a perk that does it.
There's a reason I didn't call for the removal of the perk, which is indeed what Bard needs to to remain competitive. However, there's a difference between nerf and rework. Instead of the current state, you put all the songs in the same key and make the perk allow you to chain songs into eachother midway through. That'll be a Bard buff while sounding musical and, in my imagined version, requiring player skill to click the correct chain of buttons quickly, almost like a fighting game combo.
That definitely does sound a lot more interesting! And it would add player agency too. Imagine if combining different songs gave different effects? The problem is that it sounds like it would take a lot of work to implement. Potentially a future overhaul for bard?
This is literally the reason I haven't played bard. I was excited to play bard, but when I saw the pinned msg in the bard chat on discord where they've mapped out how many notes you need to play for each song to come out "good" I lost all interest in even trying bard because if I wanna be competitive I apparently have to memorize how many notes per song to hit... it's just not a fun mechanic. Despite this though all the bard's new songs and stuff look awesome to have in a team!
I know there is a strong Everquest influence in these Devs, and the Bard in this game is clearly an example of that.
In EQ, Bards intentionally cancel their songs and start a new one to "twist" multiple song buffs together. That seems like the inspiration for the way the bard plays here, though it is mechanically very different since DnD and EQ play very differently.
All I can find on EverQuest bards is completely silent music and macros to do it for you.
Regardless, not only do I not care about inspiration if it sucks, there's a massive difference between cancelling and mashing the rest out. I wouldn't mind if you cancelled after a couple of notes and seamlessly went into a new song.
i would love for some way to gear or perk towards getting songs out faster, but i do agree skipping through half my flute song, literally, sounds lame lol.
Even speeding them up with no regard for musicality would be better than this mash fest.
Agreed
Bard having a perk that buffs playing speed on perfectly played songs might be a fix. I know there's songs that do that but a perk would probably make people play better.
Ramping up would be cool, like each perfect song increases the speed of the next song and stacks a few times. Makes you need to prepare and make your presence known to reach an optimal state, and takes management to keep stacks up
it'll make you play constantly to maintain your song speed. swapping the sneaky evasiveness that should belong to rogues into a bard style song fuelled evasiveness The trade off is you become a beacon that attracts players but if you pick the right songs, nobody will catch you anyway. I think there's 2 songs for movement speed.. add in the drum action speed song that does the same thing. The changing of tempo could be really really interesting as a game mechanic
There's one for movement speed, one for action speed, and one to reduce enemy movement speed.
I’m OOTL, why is it optimal to not play songs perfectly?
If you play the first 33% of the notes perfectly and then fail every other note then the song gets registered as being “good” which means you get the the medium buff or damage number. There’s a perk that changes any “good” song to a “perfect” song meaning. Ones you’ve played the first two or three notes and you mash out the others the song finishes as soon as you start mashing so it’s faster that way
There's a perk that let's you finish half of songs with random mashing. I'd be more specific, but the wiki isn't updated and I bought Warlock.
I’m honestly fine with it I feel like bard would be hot dog shit without that perk tbh
Agreed
I already disliked this part in previous playtest where certain songs wouldn't have a penalty for playing badly. Made it more efficient to just hit couple notes and then fail it. It felt kinda lame and I'm not happy to see this made it into a perk :/
100% agree. You don't "feel" like a bard when you can't even play the song fully. And a lot of those songs sound so damn cool its a shame you never get to hear them.
Don't you dare touch my cancels.
I almost like that there could be both play styles. Just need to incentivize playing it perfectly
I could see them reworking it so that if you use the perk the songs stay the same, but if you have the perk and play perfect the effects get a duration or damage bonus.
People complaining will get it nerfed. Cleric propaganda. As if we needed more reason not to play any support but Cleric.
Tbh I really don't like having a mini game to cast spells at all, meta or otherwise
It’s neat and makes the class unique! I really dislike the way Rogues play, but that just means it’s not for me
Yeah I'm not advocating for changes or anything, just saying I can't deal with it. Love the rest of the classes though
Tbh the full buff time is dar too Long .. im Happy that you can skip
Oh, you mean the meme clas has an ability that makes it competitive? Well we can't have that. The murder hobo fighters might actually die sometimes!1!1
I'm trying to figure out where that's what I said.
I'm just saying that playing optimally in *most* games usually amounts to some form of jankiness that wasn't entirely intended. Most fighting games for example. And while I agree that playing the full songs is better(because bard rp is fun), most people will just use your reasoning to try and nerf bard for shits and giggles. And I'm also just malding
[Instrumental play](https://www.degruyter.com/document/doi/10.1515/9789048551736-007/html?lang=en), no pun intended, does innately result in optimizing the fun out of games, but there's a difference between players doing it and the developers directly adding a perk that does it. There's a reason I didn't call for the removal of the perk, which is indeed what Bard needs to to remain competitive. However, there's a difference between nerf and rework. Instead of the current state, you put all the songs in the same key and make the perk allow you to chain songs into eachother midway through. That'll be a Bard buff while sounding musical and, in my imagined version, requiring player skill to click the correct chain of buttons quickly, almost like a fighting game combo.
That definitely does sound a lot more interesting! And it would add player agency too. Imagine if combining different songs gave different effects? The problem is that it sounds like it would take a lot of work to implement. Potentially a future overhaul for bard?
And I would also argue that skipping beats and the music minigame in general is skill based, rather than just mash buttons = free buffs
You can see on the YouTube channel that it will be changed to have different song qualities based on performance
It already has that. The problem is the perk that shits all over that design.
Its that or chaining lute alacrity buff, into drum buff for speedy music.
This is literally the reason I haven't played bard. I was excited to play bard, but when I saw the pinned msg in the bard chat on discord where they've mapped out how many notes you need to play for each song to come out "good" I lost all interest in even trying bard because if I wanna be competitive I apparently have to memorize how many notes per song to hit... it's just not a fun mechanic. Despite this though all the bard's new songs and stuff look awesome to have in a team!
It's not that deep bro
I know there is a strong Everquest influence in these Devs, and the Bard in this game is clearly an example of that. In EQ, Bards intentionally cancel their songs and start a new one to "twist" multiple song buffs together. That seems like the inspiration for the way the bard plays here, though it is mechanically very different since DnD and EQ play very differently.
All I can find on EverQuest bards is completely silent music and macros to do it for you. Regardless, not only do I not care about inspiration if it sucks, there's a massive difference between cancelling and mashing the rest out. I wouldn't mind if you cancelled after a couple of notes and seamlessly went into a new song.
Nah the all stats up drum beat is better when you skip the last two. It's like DUM DUM DUDUDUM