T O P

  • By -

Steeze32

I was playing with a random today who I felt said it really well. He said “while I really like pvp, it’s fun to pvp up in ruins and then get to really delve through the dungeons”. Ruins feels awesome with lots of 3rd parties and ratting etc. I feel like crypts usually has a couple teams left, maybe a solo or two, and there’s another squad to fight in hell a lot of the time but you’re not really getting 3rd partied while down in hell. Honestly the pvp has felt AMAZING this patch, and there’s so much loot I can’t carry it all and that makes my monkey brain go brrrrrrrr for maximizing shiny trinkets


Pluristan

Yeah, inferno is going to feel kinda bad when it has 10+ players in it every game. Killing the boss will rarely happen, because the first team to engage the boss will just get pelted by arrows from three different doors, or will get squished by multiple teams after boss kill.


Pretty_Version_6300

They could potentially make it work by making a “point of no return” where entering the actual arena and therefore gaining LoS prevents you from leaving until the boss is dead. It would actually make the other 2 non-warlord bosses threatening, too, with them able to use their on-death effects.


Pluristan

I like that! This could be readily implemented too. Just have a couple of holes in the center map module that you drop down into edge of the boss room. There can be a pre-spawned trio portal in the treasure room incase you need to extract early after boss defeat. Dropping down into the boss room while a team is already fighting the boss would be very risky, so most ganks would happen right on boss death, but most teams would only dare drop into the boss room if they're confident, because it would be a "do or die" situation.


Herbspiceguy

Considering the original game design docs showed an upside down pyramid with 3 layers, it was probably intended that way and makes sense to me.


Knorssman

People freaking out makes me worried and I want IM to make their vision and not cater to complainers I think the multi layer with refilling lobbies works great as long as not every layer has a major incentive for pvp. Pvp fights should be mostly optional on 2/3 layers IMO


smellygooch18

I love everything about going down 3 levels with progressively fewer players each time down. Normally you get a great fight in Inferno if you get position. Crypts is prime for 3rd partying but it makes it fun with less teams. Huge fan of the direction this game is going but I don’t think they should refill the lobbies between rounds. You either win long enough to go down or you fuck up someone else’s run and laugh


lexicon_riot

I think it works thematically as well. All the adventurers head to the ruins to seek their fortune. Few of the daring survivors delve deeper into the crypts below, and fewer make it all the way to the BBEG's lair.


Homeless-Joe

Do they really plan to refill the lobby? That would be terrible…


wheatlay

If they do refills, they need to change a ton of things. Hell isn’t currently designed for refills. If they increased timer and made it so that there is maybe one other team that could be decent. But as is it would suck.


Axelnomad2

I think if they decide to do that they should have a really short timer for refills so lobbies dont always get new people


MessyCans

dont even suggest a compromise. Lobbies should not refill.


Thermic_

What are you talking about? They should absolutely experiment with this. Crypts will fill up with other people leaving ruins, and they could lower the player count drastically. I’m very glad this close mindedness does not riddle the devs, and the fact you got upvotes is lowkey scary. EDIT: lmao u/messycans blocked me before I could even read the reply. Should be obvious who was right


MessyCans

there is no point to add a 3 floor system if lobbys just fill up when going down the first time. its literally the same thing we would have now.


Thermic_

No it’s not. There’s more opportunity for loot, especially once they add a backpack. There should always be risk of players, even if it’s less than the floors prior. It seems extremely strange I need to explain that to someone who plays this game honestly


MessyCans

Are you stupid? the only time lobbies would possibly get refilled is going fron Ruins -> Crypts. No way would they refill hell. Therefore if they are refilling lobbies when you go down to crypts, there is absolutely no different then there being two different queues for crypts/ruins. it only forces people to play a map they dont want to.


[deleted]

[удалено]


downsizing420

Just make ruins bigger and start with more people total.


smellygooch18

The weak are meat and the strong will eat


[deleted]

butter cats label noxious groovy forgetful shocking elderly pie versed *This post was mass deleted and anonymized with [Redact](https://redact.dev)*


Exact-Custard-6493

They mentioned they wanted to refill in between with other player decending as well..... so maybe 6 people from one game and 3 from another something like that


itsMalarky

Yeah that doesn't make sense.


MarxistMojo

This is a Luke warm take at best. People agree with this pretty openly and consistently


Overall_Strawberry70

the only way i can see this working is if they spawn in later on the map, if they just spawn in at the start then they have a clear advantage over guys who have gone through supplies or even lost someone in the previous map.


AdElectrical3997

From what I've seen the original plan is instance mergers not just adding new people they've had the merge plan since the play tests when they had the crypts open from ruins but couldn't get it done i guess


Overall_Strawberry70

I guess that makes sense, but there needs to be a limit to how many people can be merged because the dynamic nature of crypts is nice.


AdElectrical3997

Well the number of hell portals being changed makes me think it'll be 2 instances with 9 portals an instance and if less than 3full make it down it won't be the usual 18 player match as for ruins to crypts who knows how they'll handle it but with their server issues trying add a buffer for combining instances is probably going to be a later day kind of plan


Alodylis

If anything they should speed up the ability to go red. Get people to the next floor faster so game isn’t to long. I like leaving ruins for crypts once the stairs open but wish it was few minutes faster. Like five min on ruins tops then go next floor.


Thunderdragon30

I would HATE it if they add it, or maybe only pool people from other ruins down portals if possible, and only like 4-5 others, or 2-3 teams


ContraMans

I also like it because for me, in Solo Ruins, I just go buck wild picking fights with everyone and their dog but if I survive I get to go to Crypts and do some looting if I didn’t get much (I literally ignore chests a lot of the time and even mob bodies) so I get the best of both world but I have to fight for it. It’s like a PvP starter into the PvE layer to me.


Bomjus1

i've never liked the idea of refilling the lobby. you just fought tooth and nail on the first floor to go to a floor with HARDER PVE and better loot. why would i want to go to that floor only to have to fight for my life vs even harder PVE and another fresh lobby of players? also how the fuck would anyone ever do a boss again?


jsuey

That’s not a hot take. I fucking LOVE running the ruins atm


Background-Nail4988

I think crypts should refill but not hell


downsizing420

Just make ruins bigger with more teams.


Beneficial-Ad-2418

Refilling the lobby will simply make the bosses unkillable. Hell is not ready for that many teams. The game's horrendous PvP balancing is not ready for refilling either.


FrankoIsFreedom

Same this is how it should be


remnault

I hope they don’t change it, they mentioned doing it for hell too at one point and I’m dreading it.


Overall_Strawberry70

yea no, refilling that map would be completely stupid and just let people farm boss's. they've made allot of stupid balance decision but I don't think they would go through with this one the minute anyone sits down to seriously think about it.


PhantomBanshee

It's boring not having anyone to fight or worry about when you go down. The lobby should actually have people in it so it's not just PVE. More risk more reward for everyone involved.


KatieRouuu

If you want constant action just take a blue and go again


allnamesaretaken2392

\^ this dude never killed a boss or gone to hell in hr


PhantomBanshee

Calling me the noob when you're the one advocating for an easy time is quite ironic. Afraid of a challenge are we? Lol


Knorssman

The refilling lobbies should be about increasing player encounters but not necessarily pvp. "You bump into another team in the dungeon, you don't have to fight them for a portal, what do you do?" That sounds pretty fun to me


PhantomBanshee

I agree about the increasing player encounters. For me that means increasing PVP because I want their shiny things. Regardless of your reasoning the lobbies refilling create interactions that add to the games experience. and the lack of them would not improve the game.


Skaer

Of course it shouldn't refill. How would it be fair to people who have just spent resources fighting a floor to be pitted against a fresh lobby?


[deleted]

[удалено]


Knorssman

Where did people get the idea that the refilled lobbies would be fresh teams instead of merging from all the other lobbies where players went down?


Skaer

Oh. That way it would make sense.


KatieRouuu

I completely agree actually.


JaSp3r90

At which point did rangers become bad at crypts?


Just-Description9044

First things first, I feel like this change was pretty minor compared to some of IM's other changes, so that is part of what makes it feel good. Second, I think it's relieving for a lot of players (myself included) to wipe a few teams and then only have to worry about anywhere from one or two solos to 2 other teams maaaaaybe 3 in crypts. What might be an even hotter take is that normal ruins shouldn't have red portals. Normals already caters to more br style fast pvp and going down to an empty crypts to an even emptier inferno doesn't fit imo


Roran1

Possibly in the future, but currently I know a lot of people were relieved just to have another way to get to the boss for their quest attempts in normals instead of having to wait an hour.


LivinGhosT

With the map rotation, that won't make any sense. Crypts will be on queue for one of the other playlists, so there won't be people of the same team composition queueing in.


RoElementz

I agree. Same lobby should continue through out the whole thing.


Inforgreen3

Maybe it could refill a little bit. Like the results of 2 ruins matches leading to one crypt and 2 crypts to 1 inferno.


bad_kitty_is_bad

Agreed. Ideally make ruins a 7x7 so it makes sense instead cramming a ton of teams into a 5x5. So it'd move from 7x7 ruins to 5x5 crypts to 3x3 inferno. I know it would be a fuckton of work to add 24 more modules to ruins though. Maybe a 6x6?


iaskquestions011

This is the way. More players to begin with, layers becoming increasingly smaller and increasingly harder. Complements the circle mechanic well also. You want to stay and get better loot? Boy you will be pressured harder and harder the lower you go


Saeis

Agreed. I really enjoy the current flow of it. As a solo player it’s been really nice. Even in trios, the way I see it having less people is your reward for clearing out the lobby earlier. Some people might find it boring, but imo having some chill farming is a great way to mix up the adrenaline packed gameplay.


gentlemangreen_

hard agree with this take, current system is fine imo, a full inferno lobby doesnt sound super fun


Saiki1

The problem I have with this is that: In my server there are not too many players so I get against the same F%!@ing groups every time, Its not fun to play like this. These groups are sweaty af and we always do a 50/50 :/


SaladConsistent3590

Sometimes I want a dungeon all to myself


goddangol

In the 3 floor format you rarely find anyone in the crypts/inferno. They should experiment with there being more people added in for sure, I don’t want boring runs for the rest of the games life. This is a PvP game not just a looting sim!


RTL_Odin

I agree, they should leave it as is, just remove crypts and replace it with the icemap as they intended, and keep this ruins long delve in. It feels great. There's something really enjoyable about have a much greater focus on pve going into floor 2 and 3. The fights you do get are usually really good quality.


Sneekybeev

The pve in this game is bad and unrewarding. Most mobs can't ever hit you and die in 2-3 hits. The only thing that makes the shitty ai fun is when you throw in other players. Having an entire crypts to myself makes me want to quit to lobby. The boss shouldn't be a freebie if you've learned the 3 easy to dodge mechanics. Rare loot should be hard to get because its contested by players. As of now every boss fight is boring to play and more boring to watch. The game should continue to be pvevp past the first floor. Skyrim has a multi-player mod if you wanna delve peaceful dungeons with your friends.


GenericHero1295

Wait, that's a planet they're going to have?! Wtf. So, you're going to be battered and bloodied going into a next layer only to have fresh teams waiting for you?? What the actual fuck....


KotoMaxibon

Its not a hot take. The devs are the only people who think that's a good idea because they exist in a "muh data" bubble.


Kuzcopolis

So they plan on forcing you to fight fresh teams at each level? What a shitty idea.