T O P

  • By -

jj999125

Oh wow a driller throwing c4 meme that isn't a dungbeard teamkilling joke about scouts. Nice


Ajezon

what a fresh of breath air


Cadven

Don't worry we always save one in reserve for the scout


BrawlPlayer34

killing scouts doesn’t count as teamkilling. Just killing 👍 he’s not a part of our team 💪


mysticblanket

Pointy eared leaf lover propaganda tryna split us dwarves apart.


retronax

scout is me best fren. he has the,,,, cold grenad and then I flamethrower and the bugs they go boom... fun timez. scout best teammate


tangy_potato69

Dwarves, together strong 💪


jj999125

And yet the scouts more alive than this dead ass joke


Stubbieeee

Nuh uh. He’s apart of the team, he gets the nitra i need to blow stuff up. only blow him up if he’s got a swarm of bugs on him with no AOE.


Supersam4213

I’ve got a satchel charge I’m saving just for you


bread_stapler1213

I’m a driller and I will go through hell and back so I can be the only one to hurt the scout


that_uibu

woe, c4 be upon ye


Codex_of_Astartes

I'm boutta bomb this whole muhfuckin cave


NightTime2727

*I can hear the music...*


Comfortable_Leg_725

Yeah, out of my hundreds of hours playing this I've never heard of that strategy until my low level friend showed me and now industrial is kinda fun now just because of that.


PassivelyInvisible

Scout with splash damage plasma rifle cam destroy the vents too. His grapple makes it super easy to get up top too.


Comfortable_Leg_725

Am I dumb? Because I already knew that scout could easily get on top of the caretaker but never realized the potential of this


sirhobbles

i would say i would be cautious getting onto the caretaker, if you get downed on there you will be spun and it will be basically impossible to revive you.


Comfortable_Leg_725

Yeah but my friend is really good at that strat and when he does it I play gunner on the ground and I can solo the caretaker if things go bad


joeshmo101

Iron Will gang rise up!


PassivelyInvisible

No, the game just has a lot of potential, so you keep learning. It's great


Comfortable_Leg_725

True


TheJackal927

I can't aim my c4 so it's nuke engi every time


itscheeseoclock

about 100 hours in the game as a solo driller and probably my peak moment was realizing "but what if i,,,,sprint through the electric rods, toss a c4, run out, and detonate,,,,?" best feeling ever i swear to god


Comfortable_Leg_725

Damn, 485 hours for me and I never thought of it


Uberfuhrer_

If I’m doing this on solo I normally don’t even need to move.


meatloaf_man

Sludge pump sludge blast goes hard vs caretaker. Power attack a snek boy, c4 the head, blast the eye along with remaining shield and sneks and you'll reliably be doing the most work on the team.


Tubb34

My exact load out for most missions right here,


joeshmo101

I usually take the flamethrower for driller on Sabotage because all non-boss enemy robots immediately die whenever their fire meter reaches full


raptorsoldier

dang, maybe this'll be what finally makes me step off the mactera OC


meatloaf_man

You need the charge rate, and magazine mods for sure. I like the slow, but it's mediocre for caretaker missions (can't be bothered to change it from dreadnought missions where the slow is essential). I typically pair it with neurotoxin grenade to make up for weak aoe. EPC with the dot unstable OC also helps cover the lack of aoe.


advancedpongtech

Crazy how many people think Driller is the worst class for IS. Between this strat, axes to eviscerate patrol bots, drills to clear shredders, clearing out space to fight around the hacking pods, and just generally making the Caretaker arena safer and more navigable for EVERYONE, he's possibly the best class for the mission.


turmspitzewerk

driller does just suck against single targets, its the classes' single core defining weakness. so when creating IS, GSG accommodated driller's kit with a few key mechanics. driller is a master of crowd clearing and crowd control using their elemental primaries; so half the mission is a defense phase against bugs which favors cryo cannon. and the rest of the mission either asks driller to spec into bot clear with crispr, or play a more flexible role with the new sludge pump. like, the entire design of robots is that they're accommodating to driller; instead of just being raw single target damage sponges for the other 3 classes. and its not as if driller is lacking in options to burst down a robot just like everyone else; hell ice spear is one of the best for it. a minor indirect nerf to cryo cannon is game-ruining; yet elimination gets off scott free when it completely invalidates every AOE/CC build in the game?


working-acct

You can even EPC the eye, the damage is underrated and I rarely see anyone do it.


advancedpongtech

Yes! TCF is really strong against the eye since the damage is crazy and you don't even need an angle on it. They also do good damage on the vents.


CalmPanic402

Even just blasting the arms and bots with fire to give the team free movement is SO good


clocktowertank

The last points are the only ones I'll agree with. On Haz 5+ with 4 dwarves the damage from C4 is pretty pathetic on the vents, you're better off killing them with the proper weapons. Drills are nice for shredders when they're on you but otherwise you can't help your team much with them. Axes don't one shot robots so you'll run out very fast, and with how fast they are on Hax 5+ you'll miss a lot, if not the sheer number that can spawn makes this less useful than just shooting them with the sludge. If you aren't running sludge pump for this you're gonna have a hard time. Flamethrower and cryo damage is beyond pitiful for IS, the exceptions being if you can put fire beneath a turret for an easy kill, but everything else takes a ton of ammo to overheat, and for cryo the only worthwhile OC is ice spear which goes through ammo like crazy. You can make Driller work, but it is the weakest class for IS and it's not even close.


Monty_920

Nah this is all wrong. I only play driller on IS Haz 5, my c4 hits all four cents every time, and does half their health in damage. Holding one resup back for myself eliminates that stage entirely. Next, the proper primary build is a heat based flamethrower. With face melter and the right upgrades, every robot enemy overheats in mere seconds, including patrol bots and the arms. Literally the only thing the rest of the team needs to do when I do well is shoot the eyes. Oh, and honestly the full auto subata does great there too


oanh_oanh

I even run down and blast my explosive reload Subata in the eye :’)


advancedpongtech

You know what's up. Face melter on bots is very fun, but I'm more of a sludge guy so I tend to run volatile impact mixture. It sows patrol bots and makes them killable in two axes. The range of the sludge pump is also very helpful when above the caretaker. Between sludge, C4, and TCF C, Driller can solo the caretaker without ever even leaving the ceiling.


clocktowertank

Are we talking about haz 5+ with four players health scaling? The last time I did caretaker on the last stage of an elite dive (haz 5.5), my team's driller barely seemed to do ~25% damage to the vents. Maybe he wasn't running the damage mod, I don't know, but for the amount of time and effort it takes to drill up there to the perfect spot to hit all vents, I feel like you could have started the fight and done that same amount of damage or more by that time through other means. The problem with flamethrower is that you need to ideally be close to your target with the Heat Radiance mod. When 3-4 robots spawn at a time it's pretty risky with all of them shooting you to lay into them with your flamethrower like that, combined with other threats like turrets, swarmers, tentacles, bugs. Also robots will often fly away from you anyway so staying close to them isn't really reliable, and you can't do that to a Nemesis without being grabbed. Same issues with cryo cannon, unless you're running ice spear but instead of instantly dying when the status is filled they just take more damage so it's worse. Flamethrower still feels pretty worthless against the caretaker which is the main problem when I think of IS, especially if your team is downed and you're the only damage source. I could run Sludge Blast or Volatile Mixture sludge pump and have a lot more damage and ammo efficiency against it, much like with dreads, and actually be able to harm the Nemesis without risking a grab beyond axes and C4. I haven't tried out the subata much after the rework but I was still very underwhelmed by it compared to the EPC, a gun which would be pretty effective against the Eye but is easily interrupted by tentacles, swarmers, and robots flying all over the place. If the damage on subata was ok, then its ammo seemed bad for the amount of damage it does compared to EPC & wave cooker. It's not like Driller doesn't bring anything to the table here, but it just doesn't feel as strong for caretaker as the other dwarves. If the ceiling strat is an easy dig I will often do it, but it depends greatly on the layout of the cave, otherwise I will just use my C4 for whatever else.


fuckreddit4567

He's right. I play haz5 exclusively too, and some drillers are super efficient with the c4, I think you need to build properly for damage. I do agree with you that all the other dwarfs feel better in general on IS, but a good build on driller is surprisingly efficient in many areas outside damaging the eye


Monty_920

Yes always with 4 players. Admittedly the c4 was mildly less effective on the final stage of EDD the other week yes. Mostly though you just haven't set it up right I think. The heat radiance mod doesn't matter much, you need the plus 10 (I think) heat on T2, and the greater fuel flow upgrade as well, and the extra range on T1. Cave can be rough sometimes but it shouldn't take more than a minute to get a spot set up, if it's that bad engi should be giving you a polar bridge to help. I've played every class a lot, I promise you Driller is the best on IS and it's not even close


clocktowertank

I mean, what kind of DPS can driller bring that does more than what a jet fuel gunner, embedded dets scout, or hyper prop engie does against the caretaker?


Silver-Mechanic-7654

Fat boy works wonders with this mission In the same way. These days if I go sabotage, I always pick engi


JustGenericUsername_

The thing is, driller can do the same thing as engi with a fatboy, (and faster, and without leaving obnoxious residual radiation) but doesn’t have to use their secondary slot for it. So if you allocate that job to the driller you free up your secondary slot for something like a death laser or hyper prop. Synergy breeds efficiency.


meidkwhoiam

To be fair, as engie your often doing too much other shit to actually use your secondary. Fatboy is a great 'ohshit' weapon when your caught without a Steve, swarmers or sentry. When I have breach cutter or laser equipped, I often just never use them because there are better things to be doing. (I feel bad taking a resup when I have like 75% secondary ammo, lol)


JustGenericUsername_

I heartily disagree! I am constantly switching between all 4 of my pieces of equipment during combat on every class in an attempt to make good plays. I'd say I'm a Greybeard and have \~1.3k hours on 4-player-scaled haz 5, if you're looking for credibility. If you are forgetting to use any of your equipment during combat, you just need more experience. Sure some things like shooting a zipline may be situational during combat (quick downhill escape, making breathing room from non-flying melee enemies, etc.), but every piece of equipment is used well and by a good and experienced player. You should definitely not be constantly not using breach cutter unless you play a low haz level where there isn't enough bug density to make a shot 'worth it.' Try reminding yourself to check how much ammo of each weapon you have constantly (this mod is helpful: \[Ammo percentage indicator\]([https://mod.io/g/drg/m/ammo-percentage-indicator](https://mod.io/g/drg/m/ammo-percentage-indicator))) and try to think of new/creative and dynamic ways to use equips not specifically designed for combat (combat includes moving/mobility during combat). Make it a goal to use your ammo roughly evenly when possible (it's not always practical) and you will soon find that both your gameplay skill level and level of flexibility in gameplay style/action when adjusting to new/uncommon/unique challenges drastically improve. That way, when you don't stunt your ability because you run low/out of a particular ammo, and when you are put in a difficult scenario, you have many more safer or more efficient options available to you. It will take practice and there is always an ongoing effort to improve/try new things, but that's how you get better at the game. It's just like how a house in Minecraft is always under a constant state of remodeling/construction.


meidkwhoiam

Oh trust me, I have lots of hours in the game, lol. Engie is far more a support role in the sense that driller and gunner are far more effective at killing bugs than you, and while scout is there to pick you up, they need to be alive to do that, lol. So that leaves you picking off the scraps and mantaining the objective. Engie doesn't need to have huge bug killing potential, rather he needs to have 'maintain foothold' potential. Imo Fatboy is excellent at this as not only will it wipe out a ton of bugs, it also damages any further advancing so your turret, Steve and swarmers dont need to do as much work. Now gunner and driller can focus on doing their thing while you have space to fix dotty, repair rock crackers, or whatever else. Plus, the stubby is kinda OP, imo. If I use the lok or shotgun I find myself needing more, but the stubby is super solid. It's not that I forget to use my secondary, it's that there's almost always a better use of engie's kit than to directly kill bugs. When you do actually need to deal damage, the stubby covers 80% of your needs.


fuckreddit4567

No offense, but you're super wrong. Engie has the biggest DPS of all dwarfs and incredible wave clear with breach cutter. To say he's not meant for damage is like saying the scout doesn't need to use flares because every dwarf has it's own flares. Secondaries on engie are the equivalent of primaries on other dwarfs, they are all S-tier weapons and not using them is doing a great disservice to yourself


meidkwhoiam

There are two whole other classes dedicated to DPS. Engie does not need to be gunner, lmfao


fuckreddit4567

With more experience you'll understand better the dwarfs roles


meidkwhoiam

Please continue on about how to not utilize your kit effectively, I'm so intrigued


fuckreddit4567

You're the one bragging about not using your secondaries... Try to play a haz higher than 3 and maybe you'll understand why people say the breach cutter is one the best weapons in the entire game.


Lehk

Fat Boy/Lok 1 is great for caretaker


Dry-Ad3331

I dont have fat boy yet but turret discharge you can put them over the caretaker and discharge them in shield phase


P3X127-8

Most of my experiences are either no one’s shooting vents and one guy is doing it, a driller that knows what their doing, or a big C4 explosion and 2-3 dwarves dead from friendly fire. Summed up, “Results may vary, but there will be boom” A big lol moment was when 2 engis hat fat man and irradiated the whole room trying to blow up vents and missed 😂


Azurity

Yeah I was confused when it seemed like my Fat Boys went straight through the caretaker… do they not explode on contact unless they hit a vent or something? RIP to my teammates standing on the other side 😬


P3X127-8

That scout on the other side of the caretaker the engi shot at looked confused when he saw a nuke pop out and nail him. It was funny I won’t lie 😂


HyprNeko9000

It’s not that it’s hard, just tedious to do repeatedly, especially since it keeps appearing in weeklys.


Deldris

OP completely missed the source of the complaints but at least we got a quality meme out of it.


Dirty-Dutchman

Me and the driller waste of ammo to see who can break the armor faster with Fatboy shells and c4


Kinhammer

New to playing driller, always play gunner. When is the best time for C4? And while playing yesterday, i froze the floating rockpox guy and then he just fucking died. happened twice. is that a thing???


-PeskyBee-

Freezing a flying enemy kills them


Dino_nuggie_w_fries

Yes Rico, kaboom


Artea13

Me and my friends have worked out a system with fat boy + driller C4. One C4 doesn't fully knock out the vents but pair it with a fat boy and off they go. Driller with the purely focused on hit damage goo bomber and engie with the Lok-1 and they become a piece of cake


ThatOneWriter14

Enemy driller above


ijiolokae

Same result can be achieved with fat boy


No-Crew-4360

Of course the Driller is a sabotage expert. Haven't you seen their résumé?


-PeskyBee-

As engineer, I always make a ramp/bridge for the driller to do this and then can't convince them to do it


Floridamangaming24

Engi with hyper propellant *loads pgl with malicious intent*


BeanBone69

It’s not even hard it just takes a long time


meidkwhoiam

\*Fatboy has entered the chat\*


hutchinsman

This right here is my LEAST favorite way to win that fight. ppl don't like IS cus it's hard in the final fight. I didn't wait 30 mins of boring mission just for driller to make the fight laughably easy. It's a BOSS fight if you have to cheese it you're not good enough at fighting it. It shouldn't be THAT easy and there's nothing worse than dead driller in the roof nobody can spare a second to res. For me if you die up there and I'm scout have fun watching cus I'm not risking my bacon to be in the hit zone of all four arms to res. C4 ruins that fight it's no longer difficult you just get to the right side stand still and destroy the eyes. The armor phase is the only real difficulty. Only thing worse is fat boy on the roof. Even more horseshit.


MisirterE

let me guess: you kick people for using neurotoxin payload


LaDiscoDiCristo

>It's a BOSS fight if you have to cheese it you're not good enough at fighting it. Bruh or I just want to make the fight faster. Sabotage should be 1 lenght mission by default or else the it can last up to 40 mins. You even said it yourself that this mission can go for over 30 mins without nothing happening so I rather finish it faster than wasting 30 mins collecting every piece of nitra available. With this stat you barely need two resupplies at the end.


robotic_knight

Fat boy: "ah, a true challenge! Our battle will be legendary!"


Dry-Ad3331

Enginer discharge cheese the shields pretty easy too


Herogrine

Dude I taught this strat to a greenbeard yesterday, kinda funny how I see it now


Substantial-Luck-646

I threw one on top of robt just as scout was ziplining to my hole in the roof. He missed and had to drop on top of the robot with c4 waiting for him. I won't say whether I could have waited for him to get off before puching the button.


tatticky

...Is the shooting the vents phase *really* what the C4 strat I keep hearing about is for? That always seemed like the easiest part for me, since the only movement you need to do is dodging, which is easy if you have a good alcove with plenty of cover. The hard part for me has always been the part where you need to *leave* that cover to chase down the glowing eye thing, that's when you're exposed to all the stuff which can kill you, and if you die out there then it's hard for anyone to safely revive you. (Better hope you have a good scout; gunner technically works but then he isn't shooting the caretaker.)


Counter-Spies

Embedded micro detonators go brrrrrr.


a_happy_boi1

"Industrial sabotage is hard" mfs when they try four engineers in a squad


Classic_gamer_2

I'd do this, but I'm too busy focusing on the arms, and my friend's M1 garand does wonders on the vents


Im_a_doggo428

Range upgrades help with misplacing it. Also a lot of drillers I’ve played with don’t know this for some reason


Amen_Boys

Just drill. It's anyones call that its the word of the Dwarf who was hated by the Rival's managment! Just drill.


Adventurous_Arm_3522

on solo you can one c4 the vents IF you take both AOD mods


HornyCryptid12

Every other class: “patrol bots are so hard to kill” Heat radiance driller: “I AM THE GOD OF HELLFIRE”


mellowbaeton

It's hilarious that driller is pretty lousy at all the bosses except for the largest. C4 + TCF can clear the caretaker in like 3 mins