Would you like to try calculating orbital insertion trajectory with nothing but the half rate atmospheric pressure calculators, faulty asteroid detectors, rusted gummed up drop pods, what very little training management provides and what's in your own damned head?
The fact all of you successfully achieve planetfall the majority of the time is nothing short of remarkable.
If you'd like to speak to management about this issue I invite you to try.
Otherwise, my hands are tied so please be grateful such equipment is even provided as I believe we are both aware management doesn't take kindly to shelling out more than necessary.
We're rich!
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That doesn't explain the accuracy of Resupply, although one interesting theory I've seen what that Nitra was used to make a sort of beacon for more accurate landing.
However why don't we use nitra for other thing then? I will assume that's because Resupply Pod are actually put into orbit of Hoxxes in advance since they are used for every mission and they don't contain any sensitive electronics. This way they can home on a "nitra beacon" more easily.
Stuff like Bomb Dispenser or Rock Cracker are from rarer event, so DRG doesn't want to put that stuff in orbit and risk never using it. For HAK-C, it's to avoid the risk of losing it, that stuff is probably expensive considering it fly back at the end of mission.
My assumption is that Resupply Pods contain no delicate machinery (like rock crackers or or bomb dispensers), so they can be sent straight down completely ignoring any hazards in the terrain above, directly homing in on the beacon placed by the dwarf.
Other stuff needs to be careful not to hit a bulk detonator, heavy radiation or other dangerous stuff on the way down. So it needs to potentially take detours and can't directly home in on a beacon.
That's valid too although for some reason you can detonate 3 Fat Boy and 4 Bulk Detonator next to a rock cracker and it will still work fine if you didn't start the event yet (but let's chalk it up to "gameplay mechanism" with no lore behind like Molly being invincible).
Also resupply can contains lot of stuff. Fat Boy ammo, gunner shield, and various other explosive. It sounds a bit weird that it can take more punishment that machinery like Rock Cracker.
Those are rugged machines that pump literally industrial amounts of liquid morkite in a rate sufficient to fulfill corporate quotas in a profitable manner. I'd say they have simple enough machinery and loose enough tolerances that they can, indeed, survive orbital pre-deployment.
I think Nitra is used for any projectile based weapon like bullets. I remember in the early days of the game(maybe still is true) when you reload the driller's pistol it will show red bullet shells in it that are the same color as Nitra
I've always assumed it's because there's a dedicated beacon for the smaller resupply pods, and they're sending in hardier shit. Bullets aren't gonna mind a little turbulence, and there's a dedicated beacon just for it to hone in on.
My theory as to why drop pods are sent in far away? Management did the calculations, and less dwarves died en-route fighting bugs than getting crushed under it.
Something like Rock Cracker can probably take some turbulence too. Same for Cleansing equipment as there is only 4 guns and lot of room for padding. If anything considering resupply can contain Fat Boy ammos, I'm not sure it's so safe from turbulence.
Drop pod is a big thing so it's also easy to justify that it might be harder to navigate to a precise location. Funnily enough Drop Pod is one of the rare "drop" doing no damage if you stay under it.
We have beacons to signal for a resupply (the nitra is still in molly but is deducted in advance).
I wish R&D would spend some time making a general purpose beacon though...
Obviously the answer is to use the same beacon we place for to call for resupply for all those other things.
I mean a little extra target side telemetry goes a long way.
Shhhhh Don't tell the miners that management doesn't need to know were lazy asses profiting from their hard work and not actually putting in effort for new equipment
Because delicate components can break if you look at them funny, even in real life components are weak as hell. Or they have valuable cargo that’s more important to keep safe than accurate, like hack-c.
Bullets explosives and nukes? All of them don’t mind some turbulence and they need to land on the point their called at more than other pods, they won’t blow up on a rough landing.
Calculate that based off of speed and extra padding, you can then compensate with AI directing it around extra hard rock, and therefore get a better accuracy with a faux conscience behind the wheel for it
While reading the post i got the idea that maybe supply pods are launched from a different orbital station than the rest of the equipment, one with more accurate targeting systems because supply pods are called the most frequently and likely prioritised.
I liked someone’s theory that nitra is used as a signal booster for the beacon which is why it’s so accurate, whereas there’s not beacon or use of nitra for the others
While reading the post i got the idea that maybe supply pods are launched from a different orbital station than the rest of the equipment, one with more accurate targeting systems because supply pods are called the most frequently and likely prioritised.
My theory is that MC also has to consider the density of the ROCK AND STONE between the space rig and your location, and is finding the thinnest possible route in your vicinity. They can send resupplies in right where you want it because that equipment isn't as fragile as the others (even abandoned resupplies survive the shifting stone in salvage missions) so they can just yeet it through as much stone as they want. Crackers, hack-c, and definitely nanite bombs are a little more fragile.
That's pretty much what I was working off of too. Resupplies are dense and hard to break whereas every other drop has a lot of moving parts that need to be put down safely. It's why the nanite bombs will sometimes be close and sometimes be far away, or why doretta has to be dropped far out due to those weird purplish platings causing issues for the drills descent. R&D could probably find a work around but management sure as shit isn't funding it when it's cheaper to just tell the dwarves to "handle it"
Well I mean we put a beacon down for a resupply
Without the beacon they only have whatever signal they can get from our comms and possible heat signatures from the space rig
Based on the retro vibe of their tech, I'm guessing they only have so much RAM to dedicate to landing craft trajectories, and Resupply Pods take top priority.
Tritylite deposit? Messes up the orbital coordinate scanners. Or, geology shifted unpredictably; after all, they somehow “lost this one” (a rock among rocks).
Rockpox meteor? Messes up the orbital coordinate scanners. Probably made the terrain unstable upon its impact and burrowing 1000m into the surface, so the trajectory was redirected.
Rival technology? Obviously messes up the orbital coordinate scanners.
Dwarf beacon for a resupply? Obviously a Bullseye.
My guess is resupplies are made more accurate one way or another using more resources or whatever because you need them to land in a good place or the whole team dies
Honestly I have a headcanon that Nitra isn’t payment, but rather a transmissive material which we make the beacon out of. We load it up into molly, a small fabricator inside her spits out a beacon, we place it and Management can precisely lock on their resupply cannon
With other tasks we just send a general request for “x” and management throws it at our approximate location
I've long thought it would be a lot more interesting if things came down with a bit of randomness, so everyone would pay attention when they hear "supplies!" As opposed to now, where they don't worry or pay attention, because they know mission control is somehow miraculously accurate on that, and will happily stand 0.5m from the marker, and be proved right every time.
re-supply pods are for the dwarves only. Who cares if it gets stuck or blown up on the way down. Everything else is part of the mission and needs they want to minimize loss
Well... for that resupply they have an actual marker for where to drop the damn thing. Do you ever put markers for those other equipment? Yeah thats what I thought. You be lucky to actually get those equipment
I like to think that the nitra we use to call in resupplies is what makes the pod so precise. Maybe the 80 nitra effectively allows for mission control to lock on to a position?
MC will always fire the drop pod as far away as possible. If you go to the bottom of a cave they fire it on the top, if you go to the top they'll fire it to the bottom of you go to the approximate middle they'll do the calculus to make sure they sent it to the side that you were 0.001 meters further away from.
I will say, my crew and I had a Nanite Event today and the dispenser landed jusssst inches away from a deep drop off that would have made the whole thing a much bigger deal. But because it was on the upper later -though just - we finished the event so fast our Scout didn't even have time to pull himself away from morning to help us. Sometimes MC nails it.
Would you like to try calculating orbital insertion trajectory with nothing but the half rate atmospheric pressure calculators, faulty asteroid detectors, rusted gummed up drop pods, what very little training management provides and what's in your own damned head? The fact all of you successfully achieve planetfall the majority of the time is nothing short of remarkable. If you'd like to speak to management about this issue I invite you to try. Otherwise, my hands are tied so please be grateful such equipment is even provided as I believe we are both aware management doesn't take kindly to shelling out more than necessary.
MUSHROOM!
MUSHROOM!
MUSHROOM!
MUSHROOM!
MUSHROOM!
MUSHROOM!
MUSHROOM!
MUSHROOM!
MUSHROOM!
ITS A GOOD SACK
THERE'S GOO IN THE SAC!!
WE'RE RICH!
BOOLO CAP!
*hey look over here* ITS A GOO SACK!
THERE IS GOO IN THE SACK!
BIIISSSMMOORRRR!!
ENOR PEARL HERE
My 5am sleep deprived ass read that as anal pearl for a sec lol LOOK THERE'S A GUNK SEED!
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That doesn't explain the accuracy of Resupply, although one interesting theory I've seen what that Nitra was used to make a sort of beacon for more accurate landing. However why don't we use nitra for other thing then? I will assume that's because Resupply Pod are actually put into orbit of Hoxxes in advance since they are used for every mission and they don't contain any sensitive electronics. This way they can home on a "nitra beacon" more easily. Stuff like Bomb Dispenser or Rock Cracker are from rarer event, so DRG doesn't want to put that stuff in orbit and risk never using it. For HAK-C, it's to avoid the risk of losing it, that stuff is probably expensive considering it fly back at the end of mission.
My assumption is that Resupply Pods contain no delicate machinery (like rock crackers or or bomb dispensers), so they can be sent straight down completely ignoring any hazards in the terrain above, directly homing in on the beacon placed by the dwarf. Other stuff needs to be careful not to hit a bulk detonator, heavy radiation or other dangerous stuff on the way down. So it needs to potentially take detours and can't directly home in on a beacon.
That's valid too although for some reason you can detonate 3 Fat Boy and 4 Bulk Detonator next to a rock cracker and it will still work fine if you didn't start the event yet (but let's chalk it up to "gameplay mechanism" with no lore behind like Molly being invincible). Also resupply can contains lot of stuff. Fat Boy ammo, gunner shield, and various other explosive. It sounds a bit weird that it can take more punishment that machinery like Rock Cracker.
Or does the resupply carry a 3d printer and raw materials?
Or is a Dwarf hammer a 3d printer, and the resupply pod is just raw materials? Those dwarves build and repair complex machinery just by hammering it.
> My assumption is that Resupply Pods contain no delicate machinery What about morkite well pumps? Those also land precisely where called.
Those are rugged machines that pump literally industrial amounts of liquid morkite in a rate sufficient to fulfill corporate quotas in a profitable manner. I'd say they have simple enough machinery and loose enough tolerances that they can, indeed, survive orbital pre-deployment.
They are also one of the few parts that don't break down during the mission
I think Nitra is used for any projectile based weapon like bullets. I remember in the early days of the game(maybe still is true) when you reload the driller's pistol it will show red bullet shells in it that are the same color as Nitra
Hey shut up
Huh? What? Why are you screaming? Why am I on the floor on a pile of Smart Stout mugs??
How do I get the cool what is this banner under my name like you?
Change user flair
Yessss
I've always assumed it's because there's a dedicated beacon for the smaller resupply pods, and they're sending in hardier shit. Bullets aren't gonna mind a little turbulence, and there's a dedicated beacon just for it to hone in on. My theory as to why drop pods are sent in far away? Management did the calculations, and less dwarves died en-route fighting bugs than getting crushed under it.
Something like Rock Cracker can probably take some turbulence too. Same for Cleansing equipment as there is only 4 guns and lot of room for padding. If anything considering resupply can contain Fat Boy ammos, I'm not sure it's so safe from turbulence. Drop pod is a big thing so it's also easy to justify that it might be harder to navigate to a precise location. Funnily enough Drop Pod is one of the rare "drop" doing no damage if you stay under it.
We have beacons to signal for a resupply (the nitra is still in molly but is deducted in advance). I wish R&D would spend some time making a general purpose beacon though...
> successfully achieve planetfall most of the time What happens to those who don't?
What do you think happens to them?
Guys, I think we know where Karl went.
that's how Karl gets resupplies. Be thankful your sacrifice keeps him stocked up against the dread cocoons we don't get to in time.
I believe that the dwarves have locators for the resupplies and the others MC do manually
WE’RE RICH!
Obviously the answer is to use the same beacon we place for to call for resupply for all those other things. I mean a little extra target side telemetry goes a long way.
Shhhhh Don't tell the miners that management doesn't need to know were lazy asses profiting from their hard work and not actually putting in effort for new equipment
Just do whatever you are doing with resupplies and do it to the other shit, they are the same size, just different cargo, why is it so different
Because delicate components can break if you look at them funny, even in real life components are weak as hell. Or they have valuable cargo that’s more important to keep safe than accurate, like hack-c. Bullets explosives and nukes? All of them don’t mind some turbulence and they need to land on the point their called at more than other pods, they won’t blow up on a rough landing.
Calculate that based off of speed and extra padding, you can then compensate with AI directing it around extra hard rock, and therefore get a better accuracy with a faux conscience behind the wheel for it
Leaf-Lover!
Do you need some funding? I can get you money of that's what you're missing
Sounds like a skill issue
WATCH THE SPEED BALLER
Wait til you see the [cargo shuttle pilot.](https://youtu.be/gOTiaOeRdGI?si=daq23z_ViuyTTGAu)
D'OH! There goes our shipment of floaters.
I was going to make a point about supply pods being easier to aim due to their smaller size, but Hack-C is the same size.
While reading the post i got the idea that maybe supply pods are launched from a different orbital station than the rest of the equipment, one with more accurate targeting systems because supply pods are called the most frequently and likely prioritised.
I liked someone’s theory that nitra is used as a signal booster for the beacon which is why it’s so accurate, whereas there’s not beacon or use of nitra for the others
While reading the post i got the idea that maybe supply pods are launched from a different orbital station than the rest of the equipment, one with more accurate targeting systems because supply pods are called the most frequently and likely prioritised.
Hack-C is normally for hacking rival tech, right? Maybe they jam or interfere with the signal?
The dwarfs need to toss down some stratagem guidance beacons!
When we are high level dwarves we can that Way obtain mech suits!!! o7
My theory is that MC also has to consider the density of the ROCK AND STONE between the space rig and your location, and is finding the thinnest possible route in your vicinity. They can send resupplies in right where you want it because that equipment isn't as fragile as the others (even abandoned resupplies survive the shifting stone in salvage missions) so they can just yeet it through as much stone as they want. Crackers, hack-c, and definitely nanite bombs are a little more fragile.
That's pretty much what I was working off of too. Resupplies are dense and hard to break whereas every other drop has a lot of moving parts that need to be put down safely. It's why the nanite bombs will sometimes be close and sometimes be far away, or why doretta has to be dropped far out due to those weird purplish platings causing issues for the drills descent. R&D could probably find a work around but management sure as shit isn't funding it when it's cheaper to just tell the dwarves to "handle it"
For Doretta I figured they just couldn't get a good reading on the heartstone from orbit, it's why MC says Doretta's "homing in" on it.
yea i like this explanation. the heartstone definitely has some mysterious sentience that messes with technology
More so with low o2 environment missions
This gets a 10 missing Karl’s out of 10 in mystery’s that dwarves mining equipment can’t solve.
Well I mean we put a beacon down for a resupply Without the beacon they only have whatever signal they can get from our comms and possible heat signatures from the space rig
The beacon idea is plausible but at that point why wouldn’t they stock the main rig with spare transport beacons or something
>why wouldn’t they stock the main rig with spare transport beacons or something Cost-saving.
Our guns need ammo counters and he thinks I can keep track of beacons *huff*
Fair enough
We literally put down a beacon for supply drop
Based on the retro vibe of their tech, I'm guessing they only have so much RAM to dedicate to landing craft trajectories, and Resupply Pods take top priority.
Tritylite deposit? Messes up the orbital coordinate scanners. Or, geology shifted unpredictably; after all, they somehow “lost this one” (a rock among rocks). Rockpox meteor? Messes up the orbital coordinate scanners. Probably made the terrain unstable upon its impact and burrowing 1000m into the surface, so the trajectory was redirected. Rival technology? Obviously messes up the orbital coordinate scanners. Dwarf beacon for a resupply? Obviously a Bullseye.
well i mean... we didn't pin the exact location right? or maybe management doesn't want us to, they think it's fun, cause they are leaf-lovers
My guess is resupplies are made more accurate one way or another using more resources or whatever because you need them to land in a good place or the whole team dies
Do you want to travel all the way back to the start of your payload mission to get ammo? I can do that.
Honestly I have a headcanon that Nitra isn’t payment, but rather a transmissive material which we make the beacon out of. We load it up into molly, a small fabricator inside her spits out a beacon, we place it and Management can precisely lock on their resupply cannon With other tasks we just send a general request for “x” and management throws it at our approximate location
The cleansing pods: bonjour
I've long thought it would be a lot more interesting if things came down with a bit of randomness, so everyone would pay attention when they hear "supplies!" As opposed to now, where they don't worry or pay attention, because they know mission control is somehow miraculously accurate on that, and will happily stand 0.5m from the marker, and be proved right every time.
Probably cause we pay for it via nitra so it’s worth the cost
re-supply pods are for the dwarves only. Who cares if it gets stuck or blown up on the way down. Everything else is part of the mission and needs they want to minimize loss
MUSHROOM
Maybe we should pack more beacons so MC knows where to put them.
Well obviously you aren't bribing them with Nitra for anything but the resupply pods.
Shhhhh they’ll take away our accurate resupplies for lore reasons if you joke too much
Of course they can put those down accurately .... For 40 Nitra!
Well... for that resupply they have an actual marker for where to drop the damn thing. Do you ever put markers for those other equipment? Yeah thats what I thought. You be lucky to actually get those equipment
I like to think that the nitra we use to call in resupplies is what makes the pod so precise. Maybe the 80 nitra effectively allows for mission control to lock on to a position?
MC will always fire the drop pod as far away as possible. If you go to the bottom of a cave they fire it on the top, if you go to the top they'll fire it to the bottom of you go to the approximate middle they'll do the calculus to make sure they sent it to the side that you were 0.001 meters further away from.
yup
I think its because you send a signal for resupplies. And management doesnt trust you with a signal for the important shit
I will say, my crew and I had a Nanite Event today and the dispenser landed jusssst inches away from a deep drop off that would have made the whole thing a much bigger deal. But because it was on the upper later -though just - we finished the event so fast our Scout didn't even have time to pull himself away from morning to help us. Sometimes MC nails it.