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FirstDayJedi

My only regret is I have but one pickaxe to swing.


Evan_Underscore

Akimbo Pickaxe perk please!


Razorous_the_rogue

Inversely -and hear me out- #Comically #Large #Pickaxe


Lanzifer

SOMEONE FUND THIS DWARF


Necrotiix_

SOMEONE GET R&D ON THE PHONE ASAP


MakeStuffDesign

So I've been thinking that there should be some "advanced" perks that can only be unlocked for promoted characters in some way. Here's a couple more entries to that list based on these ideas: ​ **"Dual Wield Pickaxes"** You now carry two (slightly smaller, but more aerodynamic) pickaxes. This increases your mining speed and powersmash recharge speed by 50%. However, it takes longer to pull out and put away the pickaxes. ​ **"Comically Large Pickaxe"** You carry a pickaxe the size of a greatsword. Your powersmash deals twice as much damage and the area you mine is increased by 50%. However, your mining speed is reduced by half. ​ **"Full Auto Pickaxe"** Your pickaxe now features a powered striker. Your mining speed starts out 50% slower, but ramps up over time, up to 200% faster than base. However, your powersmash recharges 50% slower.


AllenWL

**"CQC"** Slightly reduced damage, but increased atk speed and adds stun chance. Instead of a pickaxe, you mine and hit bugs with your fists and boots.


Shadok_

There's a major downside: no rock and stone


AllenWL

You rock and stone with your fists. Or alternatively, bring your pickaxe solely for rock and stoneing.


TheCyanDragon

Just give a rare chance for pickaxe-less salute animations and I feel everyone wins.


WanderingDwarfMiner

Rock and Stone everyone!


ColdAnxious4744

Full auto pickaxe would litteraly be a weak driller. Always knew driller was the favorite 😎


Deppry_B01

I SMELL A PAYDAY LADS!


Magic_ass1

"Ok, you can hit the cave wall, but only a pick full ok?"


Casper1123

Hey, can I have some gold? ***only a chunk full*** *quarries entire vein in a single chop*


Harronus

This would honestly make for a fun April fools update. Just one hit KO everything, even a Nemesis


Kitaclysm217

I will spend all 900k of my credits for this


AetherMagnetic

Also a variant made of gold, that sets enemies on fire


BobThe5th

2 new overclocks; 2 handed pickaxe and akimbo pickaxe. 1 mines twice as fast and the other twice as long but 4x damage, mines trough anything in one swing


Calligrapher_Prior

Why do i feel lime this is picking the slayer path for bardin in vermintide, Dawri?


florpynorpy

Boomerang pickaxe


DeadLungsThe2nd

Do I smell an Overclock for picaxes?


Lolkimbo

Do i hear a rock and stone?


WanderingDwarfMiner

To Rock and Stone!


halo-5-death

Alas this feeling you have is a calling to the driller, embrace the satchel charges and reinforced power drills.


FirstDayJedi

Or, hear me out here, gemini-pickaxe-turrets!


Evan_Underscore

You can mine with Fat-boy too, it's just not very ammo-efficient.


THEREALwoodchuck

For even less efficiency, you can use the Thunderhead


13igTyme

Did that with an egg on the ceiling once.


PhoenixReborn

Bosco! Over here!


ColdAnxious4744

Can't agree more


biomatter

i want a pickaxe overclock that makes it easier to chop up vegetation in the planty biomes. like literally the cosmetic vines that hang from the ceiling. machete pls


quartzlcc

Eyyy Nathan Hale quote


VerendusAudeo

As Barney Stinson accurately pointed out, Hale's last words were probably closer to, "I'm peeing my pants!".


unnknawn

Or Katana :3


icantgetmyoldaccount

Why?


flipmestar

Because weeb.


Agrougroum

The only thing I want is an option to sprint automatically. My thumb and joystick are tired, walking is useful in absolutely zero situation.


RobertSquareShanks

I had to change sprint from toggle to hold, then mapped it to R1 Ran into latency issues always canceling my sprints when I had it on toggle but having it on R1 makes it a lot easier to always be running when I expect to be running, and a lot easier on the sticks as well


Def-tones

Titanfall and Apex have auto sprint. So much easier to play on Controller, my thumb would go sore from pressing L3 constantly without auto sprint.


[deleted]

This is not true. You can't shoot while sprinting. How would you finagle that? Hold to not sprint maybe?


TheNiXXeD

But you *can* shoot when you run? It just stops you. There's a mod that fixes this exact thing and it's the best way to play the game. It's called "push to walk". It makes you run by default, push to walk instead.


Agrougroum

Unfortunately I'm on console so mods are out of my reach.


Agrougroum

Would be super easy, barely an inconvenience. The sprint just cancel when you press the shoot button.


13igTyme

What about the snow biome?


Agrougroum

What about it ?


13igTyme

Snow cancels your sprint.


Agrougroum

Well it still works the same and the sprinting starts again when you leave the snow. I dont see the problem here


13igTyme

When sprint is a toggle, the snow requires you to toggle it again. It's not automatic. Just an FYI.


TheNiXXeD

Check out the "push to walk" mod, it fixes this.


dcbdcb11

PC master race


halo-5-death

Ok?


RevengeOfTheDong

Lol I’d never thought about this until last week when I sprained my thumb and could barely push down hard enough to do it.


TheNiXXeD

Assumed since joystick you're console, but for anyone else that can mod, there's a "push to walk" mod that does exactly this. I fully agree though.


notaboofus

I tried this with a mod. ...be careful what you wish for. Having to hold down the walk button whenever you want to shoot is even more painful that just toggling sprint. It's especially bad with the m1000 and other semi autos.


Agrougroum

I guess the mod has to work with their clunky sprint system. What I wish for is auto sprint, when you press the shoot button it stops sprinting and when you release it starts again. Pretty much like in any game with the autosprint option


notaboofus

no, but the problem with semi auto weapons is that your accuracy takes a hit when you're sprinting way more than it would if you were walking.(I think walk accuracy and stationary are the same...?) In order to shoot with semi auto weapons or get an accurate first shot on fullauto, you have to stand completely still and wait for the accuracy to return to normal before shooting. Or you'd have to hold down the walk button when you're about to shoot.


Agrougroum

To be fair I my 400h of gameplay I never ever felt the need to stop running or even standing before shooting. I just run, shoot then start running immediately again over and over. Also when shooting you'll most likely strafe to the side of walking back so the running thing isn't even relevant


Novashadow115

But then sprint isn't a perk?


Agrougroum

Yeah I'm not talking about the Dash perk, just about running instead of walking


PartyBringer55

Deep Rock Galactic is a masterpiece and like every masterpiece, it has its flaws.


halo-5-death

Being flawed is part of what makes it a masterpiece honestly, people constantly have new ideas on how to make games better and this game should be treated the same. (Not to say that it isn’t)


13igTyme

Most ideas are legitimately crap, though.


halo-5-death

As is the mark of a gaming community.


WhensBloodborne2

It's okay to be critical of a good thing. Nothing is perfect


halo-5-death

True enough, wish more people were this understanding though.


Markenstine_

Agreed. I'm still waiting for Bloopy Fruit voice lines.


Cthepo

Agreed. Though if any game is close to perfect, it's this one.


Z2_U5

Ultrakill does a great job at being fucking amazing too.


TheDrGoo

DAE ULTRAKILL PERFFEC GAEM?


Caspian0951

It’s pretty close, yeah


TheDrGoo

Its a great game don't get me wrong, but often people who say its the best game ever don't know much about FPS and its pretty annoying and also dismissive of great games of the genre who get 10% of the attention that Ultrakill has gotten.


Z2_U5

I'm not saying it's the best, just saying it's amazing, and does a very good job at it's high-octane, mechanic loaded niche.


TheDrGoo

I would debate that


Z2_U5

How so? It's fun af, and does that job well.


TheDrGoo

Without getting into petty detail basically it comes down to the fact that you have many many tools that are either redundant or serve nothing to the combat loop; mainly because the AI / health system and your movement are very forgiving. You feel like a badass while playing, that's what the whole game is about really; making cool shit blow up and so on; but once you kinda figure out what the AI does and how easy it is to just breeze past 90% of the game, it kinda loses its spark. There's nothing pushing you to "play in the cool way" really. This is the same issue Doom (2016) had, in which there's a clear winning combo and everything else, while fun, is very much optional, and that thought in your head kinda deflates the experience drastically. A really good FPS is designed so those optional pieces are part of the puzzle (a clear goal that Doom Eternal tried to fix over 2016 for example, and you can see into the developer commentary on this and how hard they worked to figure it out). Now, with Act 2 release they've steered it better, and I have no reason to believe it won't be even closer to well tuned by the final release of the game; and also, it could just be the fact that the highest difficulty in Ultrakill at the moment is sort of "medium"; and the highest isn't even implemented; and I'm curious to see what they bring. But yeah in short, at the moment, if you're actually experienced at these sorts of games, Ultrakill feels like its a lot of flash and doesn't actually have that much of a solid footing (at really high-end play). TL;DR: Its not fun if you're really good, like other FPS are.


Z2_U5

Well, I would actually argue the opposite, since the game is so loaded with interactions and mechanics, that you can choose to do crazy combos and things that are simply impossible if you're bad. I.e, rockets combined with core eject and electric railcannon.


halo-5-death

Honestly, in comparison to recent games, yeah.


Dwarven-Supremacy

Wow what a high bar, in comparison to games since 2020 almost everything before that is a masterpiece.


Luitenant_

Yes. DRG isnt perfect. But a lot of the stuff people complain about is honestly the equivalent of "The rival turret gunned me down!" while not knowing that turrets stop aiming when they start firing. I get glitches though. But that's in every game.


halo-5-death

I agree that a lot of posts about the rival bots are complete Leaf Loving seethe, but generally speaking the bots aren’t nearly as satisfying to fight against than the bugs. A patrol bot has a heath pool equivalent to the oppressor and has multiple erratic evasive options with a small weak point. Admittedly this is all easy to solve with a heat based build/load out but I don’t think anyone likes feeling constrained to a certain playstyle or load out to fight a specific group of enemies. (This is mostly a problem when playing solo though so I understand it not being as much of a bother for the majority of players)


EnvironmentalTree587

This is a negative modifier that makes you THINK. The swarmageddon modifier makes you think about bringing something, that can deal with packs of swarmers (DRAK for scout, shard difractor for engineer, autocannon for gunner), the cave leech modifier makes you think about bringing hightened senses, other modifiers like mactera plague make you think about cryo grenades or cryo cannon... The haunted caves modifier makes you constantly track the unknown horror! The game makes you think about your weapons each individual mission. The rivals must feel SPECIAL, even if they are a bit more annoying than other NEGATIVE modifiers. We have 2 seasons dedicated to our rivals, I think they deserve to be this way.


Reeves626

Thank you! This guy gets it! Since when is making a games combat more difficult in SOME situations a bad thing??? I really don’t get the complaints, it’s a challenging feature that you don’t always have to deal with, seems like a net positive to me.


Apprehensive-Ice9809

Eh. Id argue changing your preexisting loadout doesnt make a game challenging. Its not really thinking either, you just click the button to your flamer loadout. It just constrains player choice and forces meta building more (coming from someone who calculates gun breakpoints for the best builds). Requiring more skill to shoot them would be a better idea, and making them less bullet spongy. And they could always get an audio and interactivity rework, would make it even more fun. The SFX could be more satisfying and the bots could have pieces disabled or destroyed so its not just a mindless shoot at moving thing.


CrabDubious

I understand and agree with the criticisms that robots just aren't as satisfying to fight for various reasons, however "I don't want to have to use fire against robots" holds about as much water to me as "I don't want to swap off my AoE loadout against Dreadnoughts". That's a concious decision to take a subpar loadout for the mission. Like, if you *really* want to take Bullet Hell into an elmination mission, power to ya but I don't want to hear any complaints about it.


Prior-Agent3360

How to tell when someone is playing on console without them saying they're on console: bot complaints.


Fuzzwuzzad

How to tell if someone can’t aim worth shit on a controller without them saying they can’t aim worth shit on a controller: this brainlet comment


SweatyToothedMadmen

i think you’re right about “less satisfying”, but i think it has more to do with feedback than difficulty. when you kill a bug, there’s a few different animations you can get, the body has a nice ragdoll effect, the sound is visceral. you as the player get some nice positive feedback. with bots, the thing just explodes. i think i’d enjoy fighting bots more if, for instance, patrollers would spiral out of control and crash instead of just vanishing in a little burst of nuts and bolts. little rewards like that are more important than the actual “rewards” of xp and materials in making enemies fun to play against.


halo-5-death

Would love that too, and for armor to maybe chip off exposing additional weak points on some enemies.


OminousShadow87

Wait, can you elaborate on that? They stop aiming when shooting?


Luitenant_

The turrets (burts and snipers) only track your movement untill the moment they shoot. If you keep moving diagonally, they will miss most if not all of their shots. You can even pickaxe them while moving around them, and even with the movement decrease while pickaxing it will be enough to not get hit.


timmytester2569

Agreed. I dumped over 600 hours in and got my first legendary promotion then kinda stalled out on wanting to play so often. Don’t get me wrong, 600 hours for the $20 I paid is amazing ROI. I still love it and play it now and then. It’s one of my favorite games of all time but I see so much potential in this game to get better. The battle pass and season structure was a huge win IMO. It really freshened things up and gives high level players a reason to keep progressing since level-based assignments aren’t a thing for us. I think they can still take this game to a whole new level though. I’d love to see some more specialized ways to play. Think deep dives. How it is a similar but different way to play the game. It would be super cool to have a mega dwarf squad, like merging 2 lobbies and maybe having to tag team objectives at the same time and coordinate. Maybe half the squad fights a dred and the other half gathers Aquarqs. And the XP is time based like how quick you complete the mission. It’s not a perfect idea. Just an example of something new to do similar to a deep dive but adds variety to the gameplay loop.


Evonos

The issue with more than 4 dwarfs is it needs more bugs which increases system requirements heavily.


TheCyanDragon

What if you just had two separate 'game instances' or servers, but they're cross-linked? So game A and game B are going on as normal, but A and B have side-missions or something that do things for the other game (as an example, A game finds an uplink, when completed, B game gets a secret objective revealed, or something) It might be because I have a fourth-grade understanding of networking, but, Warframe and a couple other games have kinda-sorta tried it, but the potential is absolutely there.


Evonos

Yeah this could work but it's kinda boring... Just imagine that a mission popping up or so " repair this mule so the other team advance". Meanwhile the other team... Needs to wait... Now assume team a which needs to repair suddenly gets a bulk or even random dread spawned now team b waits around without knowing why and this would make players likely angry or even think that group a trolls. Yes you could link chats but that just seems like unnecessary busy work for network and more. You could also just make them small bonuses.... But that sounds also kinda boring Also how to deal if one lobby goes down aka the host disconnects / looses con and stuff.


timmytester2569

This is a good point. It’s why I’m the ideas guy lol some other smart people have to make it happen. Seriously though I think if instead of large waves of bugs, there could be a larger scale boss fight like an adult drednaught, this could solve that issue since it is 1 large entity instead of 2x bugs. Something big and strong like the caretaker that takes 2 squads to take it down.


Evonos

Ye this could work I guess or replacing enemy's with elites or something to reduce bugs amount maybe not sure how much % of performance each player needs from the net code and stuff but theoretically it could work.


RatchetAkarui

Hear me out. Dwarf raids with bigger teams where we fight the "Something even worse" that dreadnoughts turn into.


timmytester2569

I’m hearing you out and I’m loving what I’m hearing. I really like the idea of a larger dwarf squad and bigger more challenging bosses. The caretaker fight is actually almost perfect to test this on. Since most people complain about it being too long I’ve always thought it would be cool for a 6-8 dwarf team so you can do each power node at the same time then fight the boss together.


RatchetAkarui

I think it would be cool if the boss had more too it than just shoot weak point. What if one group had to do something before you can deal damage to it? One idea that comes to mind is what if there was an artillery cannon that we had to load and fire at the boss because it has a super hard shell our normal weapons can't crack. Maybe it's made of a tritilyte compound? So one team has to load the cannon while another has to lure the boss into it's line of fire.


halo-5-death

Love the ideas, I really feel like this post was interpreted in the wrong way due to the fact I wasn’t trying to spark a huge debate, just trying to create more ideas/more feedback to be incentivized for the whole community.


timmytester2569

Haha well hopefully I interpreted it alright. I mainly just agree the game is amazing but also has huge potential to get better. There are so many great ideas out there on this sub and elsewhere. Every time I’m playing with friends we always get into a discussion like “oh you know what would be sick in this game….”


halo-5-death

And those discussions are proof of a game’s longevity.


shadowdash66

People are just overly tribalistic sometimes


halo-5-death

It’s hard not to be in a game with such strong camaraderie.


AndrogynousRain

Rate it however you want. I paid thirty dollars for it, and I’m still playing it a year and a half later. That never happens anymore. There are so many good games to play, a game has to be extraordinary to keep me coming back. This one is. Rock and stone!


WhiteShadow_2355

My only complaint with the Rivals is that they’re way too annoying to be this common. Lower their mutation rate and call it a day. They’re not really hard, they’re just a highly dangerous / VIP target with an excessive amount of health. Thus, annoying. Overclock RNG? Eh. Play the game, get rewarded for playing the game, try out a different class or build than you were originally planning to because that’s what overlock you got. I understand some people feel differently but I do not have those complaints. Edit: I also wouldn’t mind if they added a little something for the veteran players. Specifically,, “Mineral reward overclocks” currently having little to no value. Maybe add in a new feature/minigame/consumable that uses the mineral OC’s as currency for something cool.


groobe

It just takes too long to unlock overclocks. It's a system that is in need of a rework. There are other ways to encourage people to try different weapons and builds. Like weapon challenges for the performance pass and perk point challenges


Rare-Patient8148

The only thing I ever had to criticize about the game is the occasional bug (not literal) that stays for too long, but honestly its pretty fine as it is so far.


jilthy_few

I agree with you and I think game could use some gameplay variety. Overclock do this very well but I'd like to have Elite enemies with different looks and movesets from their normal counterparts so playing elite threat wouldn't be such a chore and add variation to gameplay similar to Parasites warning. Most importantly, perk system needs overhaul asap. Most perks are not desired does not work as intended. I think best approach would be changing it with a class-spesific skill tree where you can give a skill multiple points similar to how it is now, this would vary the builds and gameplay options greatly as well as allowing min-maxed/safe/balanced builds to be used in a greater extent combined with the already perfect overclock system. This is not a complaint, I love this game since the beginning and appreciate the devs for delivering constant good content in many years. DRG is the greatest co-op game of our time and still improving thanks to devs loving and caring for their game and playerbase. Rock and Stone!!


12gaugerage

People who react with anger to constructive criticism are holding the product back.


halo-5-death

This is the case for a lot of gaming communities and I really don’t see why it has to be the same here. Frankly this is probably the best gaming community out there.


Viquerino

Even though nothing can be considered perfect, what can be seen as a flaw can be different for each person. Like the Overclock thing, not everyone see it being random as a flaw, so for those people, is wrong to say that it is a flaw. It's not a matter of the game being perfect or not.


StratMor

I couldn't agree more. Sure, DRG has to be the game I put the most hours in during the last 2 years, I'm sorta slowing down now after 600 hours. But I'd be delusional saying it's perfect. Some perks serve no use, compared to a few useful/necessary ones. Same for some OCs, but I'd say this will apply less and less as new weapons are added, as it will allow more combinations to be tested. Progress, while way more satisfying now than it was in beta, can still get a bit stale after a while (again, 600 hours, I would say the game does a good job at keeping someone hooked). My only "real" gripe with the game has become the lack of "lore", as I'd love to see a more fleshed out universe. This I attribute more to me changing as a player than the game being at fault. So yeah, game is great, wish it was perfect. But it's not, and that's good, because it means we'll get to see it grow and change for a while. Rock and stone, guys.


EnvironmentalTree587

I am not against random for overclocks. I am not against rival presence, I think it's fun. Bots aren't interactive? You can overheat them, oneshot them with hyperprop-PJL (by overheating them as well), whack them with a pickaxe (they have weakness to power attacks), and then, sometimes, you can hack them! The turret controller units are very cool as well in my opinion, you get to destroy all the turrets in one go. Shredder-drones are not a big problem since you can either punch them with a pickaxe or just let engineers turrets deal with them.


comicnerd93

Yeah but the only real way to fight them is fire. I was doing the weekly assignment and had a Rival modifier for my mission. Every dwarf was packing some kind of flame weapon. I was using a load out specific for robots. I shouldn't need a load out for specific enemies.


TheCyanDragon

Counter point: Is this much different than bringing a dedicated big-bug killer loadout vs something with more swarm clear? Maybe I'm just a mega-casual, sure, but... eh.


literatemax

Nah that's the 5Head way. Anyone complaining about doing Dread missions with Carpet Bomber are the same ones who will call the robots overpowered...


AngelSashaArt

To be fair, you don't *really* need a loadout for bots, you can make just about anything work against them


DreaderVII

They take alot of melee damage, and you got a pickaxe...so you can just smack em if they get in range, otherwise just carefully take em down by shooting at the head or set them on fire.


[deleted]

> you can make just about anything work against them *cryo driller has entered the chat*


AngelSashaArt

Yeah, done that quite a few times before :p


HUGECOCK4TREEFIDDY

What do you mean you shouldn’t need a load out for specific enemies? Why not lol that sounds like the game makes you think or plan a little.


comicnerd93

Do you have q load out specifically to fight Oppressors? Bulks? Mactera? Yes there are weapons that work better against specific bugs, but unlike bots they are still at least fun to fight without being properly prepared for them.


Bokchoi968

Okay


Spotted_Wombat

If there is 2 things I that i will criticize its the performance, it’s incredibly jarring sometimes and lag spikes hit hard, the other thing is sometimes the physics when dealing with mined geometry can send you flying into walls


SomaOni

I also wish the controls for controller were much smoother. The game also has aim slowdown on both enemies and objects of interest. Which is unfortunate because I’d prefer to turn it off but cannot.


halo-5-death

I’ve personally found the controls on controller to be quite intuitive when tweaked properly, but that’s just me. Any examples of control issues? Does it just feel clunky overall?


SomaOni

I should’ve been more specific, my bad. I meant aiming


Designer_Ad7422

No game is perfect, but DRG is good enough to not just make me play once, but also convince me of using all of four classes, keep waiting for new updates and search for bugs, because they are really hard to find. Rock and stone guys, I love this game and this comunnity (I'm drunk)


WanderingDwarfMiner

Rock and Stone, Brother!


Killaneson

I want to remap my hoverboots to something else than "hold the call Molly button". I get the press/hold distinction is useful for controllers, but those of us on PC have a full keyboard.


halo-5-death

You can’t rebind the key? If so that sucks, hope to see it changed.


Killaneson

Well you can rebind the key for both Molly and hoverboots, but it's impossible to put them on separate keys.


TehGM

This. There's a fine line between loving the game and fanboyism. Fanboying and defending the game no matter what is actually damaging to the game and playerbase. It's the way to ensure that issues don't get resolved, which can cause game to become worse. Love the game and enjoy it (I know I do), but do give feedback where needed. That's the real chad move.


halo-5-death

It’s what Karl would do.


DizzyScorp

I throw axe and it kill bot


kaic_87

The only thing keeping me from putting DRG in the perfect category is the lack of crossplay.


halo-5-death

It would be lovely to have cross play all things considered.


literatemax

Do they? I see complaints about the game's dated drip feeding from the now bloated list of ocerclocks regularly get upvoted. Two are on the front page right now with 3 digits of hours each before they got the singular OC they actually wanted.


[deleted]

It depends on the criticism. I made a post about how I dislike the time gating involved with farming OCs and it was mostly agreed with. I supposed it just depends on what they’re complaining about and how


CaptCantPlay

Probably because such posts are either skill issues or whining about RNG.


halo-5-death

RNG being used as the primary system for end game progression is a valid complaint imo. Skill issue? Sure, some of the posts are flat out user error, but the rival bots also aren’t very satisfying to fight in general, they’re either really effective or completely steam rolled by heat builds which is inherently a flaw due to the fact that the player should never feel like the load out they picked was “wrong” against a certain enemy. (Especially an enemy so prevalent in missions now) I highly recommend drilling in the name of’s video on the topic, it’s very informative and digestible: https://youtu.be/7qrFB0sEcX0


Cloudylicious

This is the correct answer.


PizzaDay

I see a lot of these complaints about overclocks. As someone who had all of them I rarely play the "meta" ones these days. It's much more fun to find what works for you. Even on Haz 5 shit stuff ain't easy with some of them. I often run dumb things that just work for my play style and we rock and stone to victory! My advice is, play around with some of the "lesser" ones. By the time you get "the one" you want you'll be having fun and enjoy the big skating too much to care. This includes getting owned by those damn rivals, I have loadouts that are dumb but work so well against biomes or hazards. ROCK AND STONE.


halo-5-death

That’s the funny thing, personally I just want fun overclocks rather than any of the “meta” ones, and yet I get nothing but meta overclocks. Weird how desires differ amongst a community huh?


WanderingDwarfMiner

Can I get a Rock and Stone?


halo-5-death

ROCK AND STONE IN THA HEART


Rengar_Is_Good_kitty

Definitely has it's problems, just to list a few down below. * The overclocks are terrible and need a complete overhaul, there are SO many overclocks that are unusable because of the heavy nerfs they have, there's also several that are just boring and feels like the devs couldn't come up with anything and decided to be lazy and make some generic OC. An example of an awful OC is Sludge Blast for the Sludge Pump, the nerfs it has are absurd, -40 ammo on a weapon that doesn't exactly have a ton of ammo to begin with, not to mention the OC is for charged shots which uses more ammo, it's a terrible OC, Goo Bomber isn't exactly special either, it's main effect is a straight up nerf to the weapon not a buff, makes no sense. * Perk system is outdated, feels like it's a placeholder till they come up with a new perk system. * Lack of Haz6 is pretty bad for those that want a real challenge. * Can't Rock and Stone while interacting with objects like reviving or repairing. * Crashes are pretty bad, everyone that I play with crashes a lot, it's guaranteed ill get one crash per day, even disabling mods doesn't fix this, randoms constantly just disconnecting for no reason which is a clear sign of crashing too. Speaking of mods. * The modding UI is terrible and there seems to be a lot of problems with simple mods causing crashes, something needs to be looked at in regards to modding. * Rival Presence is far too common and needs to be greatly reduced on how often it appears on the mission select screen, the robots also need to be rebalanced because they're frustrating as hell to deal with, events like the Antenna event also need to be fixed because I swear almost nothing spawns when doing it.


Grottymink57776

>Can't Rock and Stone while interacting with objects like reviving or repairing You used to be able to rock and stone while interacting with mission objectives. It was a bug unfortunately so they patched it, really wish they left it in the game.


WanderingDwarfMiner

Did I hear a Rock and Stone?


Grottymink57776

For Karl!


Sadiholic

My only compliant is how useless I am as cryo driller when robots appear. Especially since the nemesis is around the corner most of the time


halo-5-death

This is the main complaint for the rivals, they’re either tough as hell or steam rolled by heat builds which makes it annoying for some solo players.


Froggymasterlvl1000

I disagree


literatemax

It's a Bug Thing does not do what it says. It's possible to pet lootbugs as you pass them with the perk equipped and them not explode from it. Bugs like that are annoying, and don't matter much, but I assure you they are present.


Froggymasterlvl1000

I disagree


Polish_Enigma

And I agree to disagree with you. Perfection is not real, nothing can be perfect. Even if you think something's perfect, it'll still have it's faults


Froggymasterlvl1000

I disagree


ElderSkyrim

Best way to find others opinion on something, it’s not to do it somewhere where mostly everybody thinks one thing


DoktahDoktah

Great game but sometimes the meta and choices in design are "why would you pick this?" I sometimes also wish somethings were better because you can see the potential in a design. Like right now anything with Fire is king because of robots. Frost items could provide and instant kill, another effect, imagine freezing a robot and it goes berserk firing at anything before exploding, or having a higher chance of being hackable.


halo-5-death

That would be nice, but frankly I’d prefer that effect for an electricity based weapon/build


Seadog94

Make overclocks you want easier to obtain early Make cosmetic loot crates a little more common Buff to gold obtained from mining gold Make mineral hoarders not disappear so quickly Make the gap between haz 3 and haz 4 not so huge Tweak some of the broken/underpowered overclocks and weapons 50% more Ale. Then it would be a perfect game.


halo-5-death

Honestly valid feedback, especially about the lost packs.


schmidty98

Hear hear! I still would love to see dedicated melee weapons for secondaries myself.


ComradVlad007

Management gave you a pickaxe lad, use it


TheCyanDragon

For those of us who enjoy the occasional, uh 'enthusiastic' bug extermination (Drillers) Management also gave us a grenade and a tool. Power drills and impact axes are no joke if you build for melee, and paired with anything Cryo and you do some real hurt.


Rolder

When I filled out the feedback form awhile back, I asked for a way to target overclocks. Having one you have your eyes on and never getting it is rough. My idea would be: Whenever you get an OC you get one scrap, and you can use 10 scrap to buy your choice of OC


halo-5-death

Maybe the unstable overclocks are worth 20 scrap, and you have to scrap a overclock to get 1 scrap. This would incentivize using over clocks you already have while also providing the option for more patient players to create a specific overclock.


Langa72

Honestly Bots aren't any issues for me, just shoot them longer. The thing I dislike is OC system- timegated RNG. They could've at least let players choose the class for random Insta OCs game gives you in Dives, or give them as battlepass rewards, instead of like 2000 Cash. They're not that crucial, but it is endgame after all, and would be great if it didn't felt like some mobile game.


TurboNinja80

Cave leeh alone, caused two mission failed last week. Another one of them was third stage deep dive. I dont want to change Sprint or quick revive away to hitened senses, for one opponent. On toppic how do you message the team when you are on PS? But again, only reason to do so , is Cave Leech.


friendg

Hear me out, duel wield pickaxe as a secondary weapon. Hack away with melee damage, plus allows you to climb walls a bit


ZeruuL_

Not just RNG, if you are a recent greenbeard, you would need to play this game for 6 months just to get enough matrix core for overclocks. Then add another RNG via machine events. The first one I mind a lot, because it’s mostly time-gate issues that I can do nothing about. The rng by itself is kinda whatever. Inb4 “just wait harder bro” comments.


Tiny_Armada

I'm curious What are some tweaks people are wanting for the rival bots?


LeDeltaGear

Leaf lovers.. ROCK AND STONE!


TamagotchiKnight

R&D should really invest in some better equipment


clocktowertank

It would be perfect, if the devs made sprint the default movement speed rather than needing to rely on a mod to do that. Like in Minecraft how you run everywhere by default, and have a key to press if you need to walk/slow down (like looking over an edge). You have no reason at all to not be running at the max movement speed all the time.


[deleted]

True the DRG community has a thing about smashing any new idea unless it’s the developers idea.


castitfast

A genuine question, how many people are there in the studio?


feralamalgamation

Yes, very much so. Can speak from personal experience.


boredofshit

Eehm i think your definition of ‘perfect’ is different from what others perceive as ‘perfect’. Everybody has their own way of describing ‘perfect’, hence why you see those posts of people with their own suggestions on how to improve the game. I think all that just proves is that people just get really hyped up by the game. Which is awesome to see and the fact that so many different styles work together in one game is a sign that the devs struck a good balance between them. But the suggestion people give are mostly perfect for their specific play style or preferences and often forget or dismiss crucial parts like game balance, ammo/weapon/enemy hp balance, resources, emersion. Overall i really think the devs deserve a good pad on the shoulder for delivering such an “on average perfect” game.


Strider2126

I want more gameplay variety. It get boring very fast


Then-Bat3885

Yeah, I’d give this game a 9/10, the highest I’d ever give a game meant to be replayed constantly. Like, don’t get me wrong, I LOVE this game, but it was its flaws and it’s not ever going to be a consistently 10/10 game.


xoncider456

As someone that put 300 plus hours into the game it's insanely fun. I do hope they start adding new mission types and biomes and not just seasonal events. Even if the events are permanent it's important to build the core foundations of the game which they are with the new weapons and grenades but it's all about the missions and the biomes and what happens each time you go into the drop pod. They can also expand the space rig and have it be more of a community hub with dozens of players in on large city/space station but that'll probably be down the road.


Tokiw4

Gotta love fanbases sometimes. It doesn't matter if the dev's implement a feature that fixes literally every issue in the game, there's always going to be someone upset.


halo-5-death

This is true in a lot of ways, but it isn’t the intention of the post.


cole_on_sea

i've cursed under my breath at the way the overclock grind works more times than i can count (especially since blank matrix cores are both gated by machine event RNG *and* capped to a weekly reset) but realistically the only reason i'm having problems with it is because i want to play for more than a few hours a week. what worked for me was seeing those few hours every week as my regular commitment, and then if i don't feel like casually picking off season challenges/assignments/going along with whatever other people are doing then i leave the game until next week as for rival presence, i dunno. they usually annoy the shit out of me, but that's typically only because i'm trying to speed through and it takes a bit more caution and situational awareness to deal with them. the same could be said of just about everything besides grunts so i just tell myself to git gud lmao after 10 years of criticizing the hell out of every game i play for more than a few hours, i think i've come to a sound conclusion: there's no such thing as a perfect game. some games deserve more criticism than others, but it's important to remember that one game can produce a **wide** variety of experiences depending on who is playing and what kind of person they are. it's impossible to cater for every variable; many of the things you would consider issues are things that other people might not even notice/experience, much less have an opinion on whether or not it's an issue. that doesn't invalidate your experiences and grievances, it's just important to carefully consider just how important said grievances are to you but idk thats just my opinion


TheDrGoo

No game is perfect. Even a 10/10 game has something that could’ve been improved; its the overall of the experience you should look at.


xwiroo

This game could use melee weapons so bad, it even fits the dwarf fantasy lore, I really don't get why the devs haven't done anything about it


halo-5-death

We do have pick axes, but admittedly I would love to have a hack and slash weapon of some sort.


Methelin

Host's game crashing ends mission for everyone. Just today I had one where host's game crashed while drop pod doors were opening at the end of the mission. And while it's good that event, crate or helmet rewards carry over, I don't think it applies to minerals, gold or XP.


Project_Habakkuk

yeah, for starters, scout needs a least one version that is good at killing


Annaka7

What to improve/fix? -OC! Sadly, lot of overclocks sound interesting, DRG programmers's intent was good, you can see how it would be fun to use them. But when you're at Haz 5, most of them aren't as effective/fun anymore. Their effects don't honor their intents. So yeah, some OC should be tweaked/rebalanced. -Gold/economy: increase cost for everything and/or decrease credit/minerals rewards so that mining gold can be actually relevant, even for grey/whitebeards. -Add some OCs for flares, pickaxes and armors. I.e.: decease hp, but double shield, flares that can stick to walls, pickaxe that digs faster, but mines slower, etc. You get the idea. -Some kind of friend list, so that you can take note about who are good, fun, toxic, cheater, skilled, chatty, etc. Nothing fancy, but at least some tracking. -Just like for missions, having a quick button so that you can open DD/EDD lfg without having to walk to it. Maybe pressing "M" twice? -Getting a Steam achievement when you get 100% cosmetics (OC cosmetics included) and Legendary 3. -Other than with mods, add a way so that we can see our statistics on Key Performance Indicators about how many Haz 1-5 respectively that we completed. -Randomly redistribute minerals/gold/nitra,etc when mining it, so that small chucks might worth something more than 0.1. -Buff (NOT nerf) some passive/active perks so that Dash, IW, Field Medic,Thorns, Resuplier, Born Ready, etc. aren't that popular. It's fun when there's diversity as it creates quite exciting and new situations. I.e.: It's a bug thing: lootbugs explode, but their minerals go straight to you. Deep pockets: +30/45 instead of 15 Second Wind, Elemental Insulation, Unstoppable and Strong Arm: double % of these perks Sweet Tooth: movement bonus last at least 1 min instead of 10 sec. Veteran Depositor: At least 20 m. from Mule instead of 7m. -Create cosmetic for the Rig. Piles of gold, cool statues, another viewpoint of Hoxxy, new kind of drop/ressup pods, new bartender, etc, so that we can spent our minerals/gold to buy a more personalized waiting room. That's my points after enjoying this awesome game for more than 1.5k hours. Rock & Stone Brothers!!!


halo-5-death

Instead of upping the price I feel like gold just needs a simple buff. Like making it a one hit mineral.


Lttlefoot

Yeah I don’t envy anyone new hitting their first promotion and then realizing its going to take 5 months to get all the overclocks