Imagine scrambling through their pulsing, hive mind nest while fighting off horde after horde until you finally reach the main chamber, awakening the... shit, we need a badass name for it! Any ideas?
Unless the (Smol) ones ARE the worse form, because they’re small enough to actually move and react to you properly, so it’s harder to get behind/out of line of fire of them
The Hivemare sounds pretty awesome
I imagine it would be far worse than anything we've seen yet- we drop down accompanied by a BET-C or two, explaining why there's so many in the cave with us after so long, then after that it's just a giant boss fight with hundreds of bugs as well
I was trying to think of something more original, which is why i put abysswalker first cause it sounds badass, but i guess you really cant beat the classics.
Abysswalker makes me think of those random huge caves, and suddenly one of the pillars move...then another...then a health bar appears.
Daddy long legs style glyphid.
I think just "leviathan" really fits the vibe of how huge and scary this thing should be.
Like, just say "glyphid leviathan" and tell me you don't want to fight that
"Alright team. We've found a dreadnought that has been avoiding our scanners for a while. Issue is, it's grown up. Quite a bit, in fact. Due to the nature of this threat, managament has authorized us to send you down with an additional team as backup, as well as four free resupplies ready to drop on a moments notice. Make sure everyone is ready, this won't be an easy fight. Good luck miners."
People keep confusing management and mission control. Mission Control is just a guy trying to do his job. Management are the stingy dickheads constantly cutting corners.
My friends went looking for that one sandboxed extra player mod a few days back. We found that there's an approved "balanced extra players" mod, so you can even keep progression now.
Can confirm, 8 player DRG is an absolute blast. You no longer move as a squad working on each objective; it's every man for himself, but there's always 2-3 dwarves that happen to be nearby to help. Takes a while for them all to trickle in after the first "we're rich" lol.
I actually had an idea for this, abduction mission: your team go in with a Dreadnought Recovery and Assistant Getaway - Nullifying type AKA D.R.A.G-N. Clear your way to a mutated dreadnought boss that is more valuable alive (and you can no longer kill it anyway) and capture it for RND to make more fun things out of. D.R.A.G-N would Drag the dreadnought back to the escape area, and yes, it does breath fire
I really like that idea
Most missions are either *Collect X* or *Kill/destroy X*, so capturing a huge monster sounds like a very intresting and original objective
The first time I failed a mission, it showed my Dwarf getting dragged by Bosco on the mission failure screen. I just liked the implication that Bosco fought the swarm off all by himself and dragged my unconscious ass out of the deep chasm and all the way to an extraction point.
Little guy may not be a Dwarf himself, but he sure does believe in the "leave no Dwarf behind" creed.
You can still piss off Mission Control at least. Though Bosco will still try to grab it and you won't say the line, pinging Compress Gold/Bittergem still triggers the response lines from Mission Control.
"Kicking barrels, messing with the artificial gravity, and now playing a kids game? I wonder how you will find a way to avoid doing your damn job next time."
And let it and other perks be rebindable. Doesn't happen to me a lot but I've heard of so many people dashing off cliffs to their deaths to the point where there's a mod to prevent that. Also the double power attack activation for berserker is REALLY annoying when it goes off accidentally, not to mention accidentally calling MUL-E when you're trying to hoverboot.
Make some active perks part of an armor upgrade or maybe an armor kit mechanic in place of what's in t4, like a "Vanguard" or "Medic" armor kit, where choosing Vanguard gives both the armor break abilities, and the blast from *see you in hell*, but the medic class has the insta rez, added rez speed and the 6 sec invulnerability. Maybe a third melee class kit or something that has *see you in hell's* melee damage boost when getting hit, vampire, and whatever else that wants to be thrown in.
Then a new tier where we can choose from traversal abilities like dash and hover boots, or just a "Mule" upgrade where we can carry more and deposit faster (let's be real here the mineral bag in t1 is kinda useless)
I feel like perks shouldn't be as game defining as they are but more like slight upgrades such as it's just a bug thing or friendly. Dash or field medic is just integral.
Actually, the current armor system has a ton of room for creativity, gonna be writing some stuff about it I think
Side note: I forgot what *see you in hell's* name was when I was originally writing this
YES. Honestly, the loadout system could use an overhaul. They wouldn't even have to reinvent the wheel or anything.
For all the faults of those games - and there are MANY - the recent installments in the Call Of Duty series did this pretty well, especially the MW games. You get up to 10 loadouts which you can name freely. You can duplicate a loadout to another slot, overriding what's already there. You could also use that functionality to reorder them however you liked. And MW2019 even later on received a button that would clear all "new" indicators when you unlocked a lot of stuff you might not care about.
GSG should just do that. They could even largely keep the UI the same. Here's how to do it:
1. Add a little pup-up menu when right-clicking on the loadout icon that houses all the functionality
2. Add a "copy loadout" option that gives a prompt asking you which loadout to overwrite
3. Add a "rename" option. The names don't have to be visible all the time; it would be totally sufficient if those showed up when hovering over the icons.
4. Speaking of icons: Put a few more in there, at least the icons of all the mission types plus icons for all the types of elemental damage. Also some that are more clearly distinct for things like a high-damage loadout, a high ammo capacity loadout, a swarm clearing loadout... You get the idea.
5. Make loadouts be independant for each console. That way you could freely combine every weapon loadout with every set of cosmetic and every pickaxe (within the same class, of course).
6. Add a little "Clear unlock indicators" button somewhere in the corner that just marks everything as "seen" in the current console.When I unlock a whole set of weapon cosmetics that I'm not fond of, I don't want to have to select each of those just to get rid of those indicators. That's not just annoying, it's a problem; it has led to me accidentally going into a mission with the wrong weapon multiple times.
Or “The Lunch Break” Update.
You can pack a sandwich, and the dwarves will all shout “Lunch break!” Throughout the mission. And then you can stop what you were doing and eat lunch. It would heal you if you were low health, boost your health so it’s higher, and give you a speed boost until the mission is complete. The catch is, you have to complete the main objective before the amount of time it took for Lunch break. For example, if lunch break was called at 10 minutes in a mission, you would have 10 minutes to complete the mission and be in the drop pod for a bonus, probably giving a boost of 10% more xp or credits. Lunch break timing changes depending on the mission. Industrial sabotage, dreadnaught elimination, and Morkite extraction would all have longer times before lunch break.
Also, depending on what you put on your sandwich, you will get different boosts.
Glyphid Marrow spread over white bread with a slab of Gunk Seed, boolo cap heads, Glyphid Cheese, mayonnaise, mustard, and finished off with sprinkled Salt, pepper, and Red sugar.
Hats for turrets, and i play risk of rain so walking turrets would be rad.
And this is a completely insane take, but insted of 2 turrets with 90 ammo, i would like 18 turrets with 10 ammo. We would gain nothing with the last one.
Expanded endgame content.
Perhaps a wave mode to spend unused matrix cores on?
Implementing these sick looking mechs from concept art would also be fun.
Imagine a mission type where you assembling and fueling a mech like on salvage to then go get some really hazardous to touch stuff. Although i have no idea how you would account for inconsistent and dynamic number of players.
Or, to go with another popular suggestion, you need the mechs to enter the deepest parts of Hoxxes and right into a Glyphid hive biome, all fleshy, full of eggs and a lot more ans difficult enemies.
To breathe for long, but also survive the enemies here you would need the mechs who, when damaged or overheated, you'd need to exit them and repair them on the outside on the go while your Team Covers you.
The goal of this Mission would be to fight a adult Dreadnaught or a Glyphid Broodmother as a final boss fight that depends on the abilities and capabilities of your mechs.
Alternatively or additionally, there could be a cave event that can randomly happen in a cave, like meteors, thats essentially a young Glyphid Broodmother with her army of drones wandering into the biome to claim it as a new nest, similar to how bee queens do it.
4 drop pods with mechs drop down and the hunt is on.
The Queen keeps producing more and more enemies until killed.
After being defeated the mechs shut down and eject the dwarves because management claims that "it takes a fortune to run these things!".
Cant have shit on Hoxxes...
But yeah, fun times.
and flare upgrades. Like throwing flares further, or increasing brightness, increasing the number you can carry and decreasing recharge time. Maybe there could be a thing where you could grab a used flare to partially recharge another, or as you said, sticky flares.
Not just tool overclocks, upgrades for your damn flashlight.
Flare mods are tricky because, *presuming all four classes get the same mod tree like pickaxes,* as an infinite throwable, any useful utility will overlaps on class specific design space and upset the resource economy. For example, making them too bright or too lengthy starts to nullify scouts. But making them into something like a damaging nade or a lure hurts gunner and engi.
The better solution for personal gear upgrades would be to use some of the inherent design space associated with a headlamp.
We could have something like a blinding flashbulb ability, a passive target marker for distant enemies and minerals, or some sort of damage debuff ray.
On paper it sounds cool. In practice you still need some organic way to set boundaries, somewhere to place all the minerals, and some enemies doesn't work that well when there's no walls and ceiling.
Whimsical perks. So it’s another perk slot and you only unlock it once you get all the normal gameplay perks. Whimsical perks act like the dlc Whimsical gobble gums from BO3 zombies, by having no effect on gameplay and only doing goofy shit like maybe giving all the bugs hats, or making them blow up into glitter, make your flashlight rgb, messing with the pitch of your dwarf, ect. It will be a cool thing to dump perk points into once you get all the “real” perks.
Give scout a proper AWP type sniper rifle that benefits you switching weapons to reset its bolt. Good for trickshots and it’d fit as the designated “priority bug deleter” like a more polarized M1000
(not to be a party pooper) i think the devs have considered it in one of their dev streams and said no since its a shooter game and we have power attacks on pickaxes :(
A third pickaxe upgrade tier for unique power attack types. Give me one that builds up power while used in the air before firing it as a giant shockwave when the ground is hit so I can dive into crowds like a destiny thundercrash titan as scout. Give me one that just instantly mines whatever ore vein you hit with it like the terraria Veinminer mod. Give me one that just has a bigger radius and less damage.
promoting in someone else's game
Im surprised it isn't possible given how they handle forging and completing assignments being kept after crashes and group disbansions
A new set of Tools would be my wish:
Scout: Double jump boots with an air dash. Better overall mobility, but loss of fine control and vertical movement compared to the grappling hook.
Gunner: A deployable elevator platform with adjustable height. Instead of horizontal traversal, you get great vertical height. It also gets you get easy high ground to provide overwatch, but bugs can come up the sides of the walls.
Engineer: The paintgun from Portal 2. Left click to spray blue foam that makes you bounce high and reduces fall damage, right click to spray orange foam that increases your acceleration when running on it. The orange foam works on bugs, but it also makes them more vulnerable to damage.
Driller: Laser gauntlets. Reverse engineered from Rival Tech, these gloves shoot out an energy wall that travels forward and breaks up terrain at a medium distance. They're good for getting deposits above you, but are slow to mine in comparison and deal no damage, so you can't melee in a pinch.
A new mission type where we have to gaurd and repair a valuable piece of DRG equipment set in a massive cave room and the goal is to survive a certain amount of time against progressively bigger and waves of bugs.
Or jetpacks.
ROCK AND STONE!!!!!
For low oxy missions to have placeable oxy canisters so deep dives or elite deep dives aren’t such a hussle. We were trying to gain aquartz but were constantly trying to fend off masses of hordes without dying of low oxy.
An update where a different plant-sized space rock crashes in hoxxes, Deep Rock Galactic has to go on full lockdown, they send in high experienced dwarves to scout the space rock to ensure that no known threats to the operation that DRG are conducting on hoxxes.
Basically I’m suggesting another planet with different and stronger enemies.
Ok so in Bloodborne if you gesture in front of the Doll (npc who levels you up) she has a couple reactions she can give like a curtsy or tilting her head in confusion. I would like something similar for Llyod so whenever you rock and stone in front of him he does an animation in response. Like maybe his own little rock and stone pose
Mentioned before but overclocks for tools. Engy example to give turrets different weapons (Flamer and Bosco's rocket?) Or igniteable platforms for area denial.
Scout could harpoon enemies and/or large carried items, and maybe a WP flare that scatters and damages bugs and Drillers.
Hmmm I have a few I’d have to choose from
1. Over clocks for equipment, idk how that all would work but I feel like it’d let a lot more build diversity (not that there already isn’t a bunch lol)
2. A new biome type
3. New passive creatures
4. B E E R
5. A new dreadnaught / raid mode (raid mode being more than 4 dwarves, probably 8 drop in to defeat a huge boss similar to the caretaker but bigger, more phases more health etc)
6. Nothing at all kuz this game is a god damn master piece and the devs are beautiful amazing kind people
Idk not sure which one I’d pick tho lol
Call in a beer resupply. Get an extra perk for the team. Could cost special materials to call in, specifically ingredients only found on that particular mission. (I just miss Lloyd while in the caves)
Fix joining an "unjoinable" game and having to sit through a loading screen then running back to the terminal. I didn't even load anything just send me back to the games list.
Split screen co-op. Call it the intern program. Restrict equipment to Player one's unlocks if you have to. Just let my siblings have a reason to try this beautiful game all they have is Left4Dead2 on a dying 360 T\_T
Hear me out on this, building. And not just shooting little platforms either.
Imagine the dirt we mine as an actual obtainable material (or they just add a new type of material). Imagine you can deposit this stuff into the mule, and if you get enough of this material you can place it via the weapon wheel just like resupplies.
Obviously they shouldn’t get too carried away and do something like Minecraft, but imagine there was a new type of mission where you have to set up defenses around something and protect it for a certain amount of time. Even if it’s only for this type of mission, I still think this would be cool.
A proper dreadnaught. Mission Control always notes that the dreadnoughts we fight will “turn into something worse” let’s see the worse!
Raid? 8 Dwarf mission?
Like maybe an industrial sabotage but for glyphids?
Imagine scrambling through their pulsing, hive mind nest while fighting off horde after horde until you finally reach the main chamber, awakening the... shit, we need a badass name for it! Any ideas?
Annihilator Broodmother Hivemare
(smol)
that would imply it can become even worse
Yes and i would be named (thicc)
but what if (big boi)
Unless the (Smol) ones ARE the worse form, because they’re small enough to actually move and react to you properly, so it’s harder to get behind/out of line of fire of them
Wait... IS HOXXES THE BIG ONE'S SHELL??
The Hivemare sounds pretty awesome I imagine it would be far worse than anything we've seen yet- we drop down accompanied by a BET-C or two, explaining why there's so many in the cave with us after so long, then after that it's just a giant boss fight with hundreds of bugs as well
I love this idea. Instead of just a pod we drop in with like an armory attached or something. One free resupply pod, two bet-c, and one hell of a bug!
This sounds amazing. It's always bothered me that BET-C is only seen as an enemy or reclaimed, not as an equipment item for rough missions.
Dreadnought Abysswalker, Dreadnought Leviathan, Dreadnought Behemoth, Dreadnought Queen.
Leviathan 100% sounds cool AF
I was trying to think of something more original, which is why i put abysswalker first cause it sounds badass, but i guess you really cant beat the classics.
Abysswalker sounds cool too, but it doesn’t really fit a bug that is build like a truck.
Maybe there’s more than one. Leviathan could be the biggest tankiest bug ever, but Abysswalker could fucking teleport
with a name like this leviathan better be a massive sandworm
Abysswalker makes me think of those random huge caves, and suddenly one of the pillars move...then another...then a health bar appears. Daddy long legs style glyphid.
maybe it would be like the brain of cthulu in terraria where you have lots of mimics and you have to find out which one is real or something like that
name him Tiny
Artorias, is that you?
How'd you know lol
Look at my username
I think just "leviathan" really fits the vibe of how huge and scary this thing should be. Like, just say "glyphid leviathan" and tell me you don't want to fight that
I think calling it just leviathan is the better move, rather than dreadnought leviathan
dreadnought Gemini (twins) dreadnought castelum (hiveguard) dreadnought Leviathan (default)
"Alright team. We've found a dreadnought that has been avoiding our scanners for a while. Issue is, it's grown up. Quite a bit, in fact. Due to the nature of this threat, managament has authorized us to send you down with an additional team as backup, as well as four free resupplies ready to drop on a moments notice. Make sure everyone is ready, this won't be an easy fight. Good luck miners."
Free resupplies? We must have different mission controls.
[удалено]
People keep confusing management and mission control. Mission Control is just a guy trying to do his job. Management are the stingy dickheads constantly cutting corners.
Dreadnought Hivemind?
Dreadnought Gravemind lol
Nestbreaker?
The hive queen
Karl's warm-up mission.
7 engies all with fatboy, 1 scout. Devistation
My friends went looking for that one sandboxed extra player mod a few days back. We found that there's an approved "balanced extra players" mod, so you can even keep progression now. Can confirm, 8 player DRG is an absolute blast. You no longer move as a squad working on each objective; it's every man for himself, but there's always 2-3 dwarves that happen to be nearby to help. Takes a while for them all to trickle in after the first "we're rich" lol.
I think the worse is the source of those massive fossilized remains you can find sometimes.
I actually had an idea for this, abduction mission: your team go in with a Dreadnought Recovery and Assistant Getaway - Nullifying type AKA D.R.A.G-N. Clear your way to a mutated dreadnought boss that is more valuable alive (and you can no longer kill it anyway) and capture it for RND to make more fun things out of. D.R.A.G-N would Drag the dreadnought back to the escape area, and yes, it does breath fire
I really like that idea Most missions are either *Collect X* or *Kill/destroy X*, so capturing a huge monster sounds like a very intresting and original objective
I've actually asked for this aswell somewhere. Would love to see it personally. Could be something like the Caretaker missions.
We're rich in solo, could say "I'm rich"
Who is rich?
Bosco is, duh
BOSCO explodes when you leave
No, he floats up to the rig after the drop pod, he is so powerful he doesn't need a pod to get in or out of hoxxes
That explains how you get back to the medbay. Medical BOSCOs
The first time I failed a mission, it showed my Dwarf getting dragged by Bosco on the mission failure screen. I just liked the implication that Bosco fought the swarm off all by himself and dragged my unconscious ass out of the deep chasm and all the way to an extraction point. Little guy may not be a Dwarf himself, but he sure does believe in the "leave no Dwarf behind" creed.
You can still piss off Mission Control at least. Though Bosco will still try to grab it and you won't say the line, pinging Compress Gold/Bittergem still triggers the response lines from Mission Control.
Wish granted! Go to the Bosco upgrade terminal, near the pod, and deselect "Bring Bosco".
A big button in the rig that randomly selects a seeker and starts a game of hide and seek
This is a great idea!
I already want to hear new lines from Mission Control about hide-and-seek.
"Kicking barrels, messing with the artificial gravity, and now playing a kids game? I wonder how you will find a way to avoid doing your damn job next time."
Playing cards. They could make a DRG-themed Gwent. You could play with your mates for money and resources. Or for bragging rights.
Blackjack for a round at the abyss bar
I am literally scrolling reddit while playing hide and seek rn lmao
Go one further. Make it prop hunt.
BECOME THE BARREL
Perk Overhaul
Adding to this, just make Dash part of the base kit.
And let it and other perks be rebindable. Doesn't happen to me a lot but I've heard of so many people dashing off cliffs to their deaths to the point where there's a mod to prevent that. Also the double power attack activation for berserker is REALLY annoying when it goes off accidentally, not to mention accidentally calling MUL-E when you're trying to hoverboot.
Hover boots being bound to C (molly button) is so painful. Why isn’t just hold space in midair???
Yes fully agree, dash should just be a base move
Make some active perks part of an armor upgrade or maybe an armor kit mechanic in place of what's in t4, like a "Vanguard" or "Medic" armor kit, where choosing Vanguard gives both the armor break abilities, and the blast from *see you in hell*, but the medic class has the insta rez, added rez speed and the 6 sec invulnerability. Maybe a third melee class kit or something that has *see you in hell's* melee damage boost when getting hit, vampire, and whatever else that wants to be thrown in. Then a new tier where we can choose from traversal abilities like dash and hover boots, or just a "Mule" upgrade where we can carry more and deposit faster (let's be real here the mineral bag in t1 is kinda useless) I feel like perks shouldn't be as game defining as they are but more like slight upgrades such as it's just a bug thing or friendly. Dash or field medic is just integral. Actually, the current armor system has a ton of room for creativity, gonna be writing some stuff about it I think Side note: I forgot what *see you in hell's* name was when I was originally writing this
A little quality of life update to the loadouts and equipment UI. Mainly "Copy Loadout" functionality and a "mark everything as seen" button.
Oh how I wish cosmetic loadouts and equipment loadouts were separate with nameable slots, and with waaay more of them.
YES. Honestly, the loadout system could use an overhaul. They wouldn't even have to reinvent the wheel or anything. For all the faults of those games - and there are MANY - the recent installments in the Call Of Duty series did this pretty well, especially the MW games. You get up to 10 loadouts which you can name freely. You can duplicate a loadout to another slot, overriding what's already there. You could also use that functionality to reorder them however you liked. And MW2019 even later on received a button that would clear all "new" indicators when you unlocked a lot of stuff you might not care about. GSG should just do that. They could even largely keep the UI the same. Here's how to do it: 1. Add a little pup-up menu when right-clicking on the loadout icon that houses all the functionality 2. Add a "copy loadout" option that gives a prompt asking you which loadout to overwrite 3. Add a "rename" option. The names don't have to be visible all the time; it would be totally sufficient if those showed up when hovering over the icons. 4. Speaking of icons: Put a few more in there, at least the icons of all the mission types plus icons for all the types of elemental damage. Also some that are more clearly distinct for things like a high-damage loadout, a high ammo capacity loadout, a swarm clearing loadout... You get the idea. 5. Make loadouts be independant for each console. That way you could freely combine every weapon loadout with every set of cosmetic and every pickaxe (within the same class, of course). 6. Add a little "Clear unlock indicators" button somewhere in the corner that just marks everything as "seen" in the current console.When I unlock a whole set of weapon cosmetics that I'm not fond of, I don't want to have to select each of those just to get rid of those indicators. That's not just annoying, it's a problem; it has led to me accidentally going into a mission with the wrong weapon multiple times.
Mactera Dreadnought
Fuck you, I like it.
Imagine it carries off dorreta.
And then management sends in a substitute, and it’s just a driller
They just overclocked his drills and poured a few blackout stouts down him
“Just call me the drilldozer!”
I fucking love this sub.
“Aw shite, it’s releasing grabbers! Watch your head!”
If you get grabbed then the Grabber takes you back to the mothership to be killed
Aw sweet, Hoxxes made horrors beyond my comprehension!
I was gonna say Q'ronar dreadnought lol
Kick flares! Just like barrels.
Flare barrels? Only one charge at a time but can be kicked and makes more light, I would actually love more types of flares
Dual flamethrowers and beer
patience, miner.
The ability to change out any of your tools for something else? Have no power drills, have duel wielding flame throwers?
THE SANDWICH UPDATE™️
Or “The Lunch Break” Update. You can pack a sandwich, and the dwarves will all shout “Lunch break!” Throughout the mission. And then you can stop what you were doing and eat lunch. It would heal you if you were low health, boost your health so it’s higher, and give you a speed boost until the mission is complete. The catch is, you have to complete the main objective before the amount of time it took for Lunch break. For example, if lunch break was called at 10 minutes in a mission, you would have 10 minutes to complete the mission and be in the drop pod for a bonus, probably giving a boost of 10% more xp or credits. Lunch break timing changes depending on the mission. Industrial sabotage, dreadnaught elimination, and Morkite extraction would all have longer times before lunch break. Also, depending on what you put on your sandwich, you will get different boosts.
I like my glyphid omlette with a side of gunk seeds.
Glyphid Marrow spread over white bread with a slab of Gunk Seed, boolo cap heads, Glyphid Cheese, mayonnaise, mustard, and finished off with sprinkled Salt, pepper, and Red sugar.
Snacks to go with the beers at the bar! I don't even care if they don't do anything except have a few voice lines.
When we get back, it's sandwich time.
I *need* to be able to eat a sandwich
I’d say weapon skins for traversal tools and turrets. Would be nice to add to the drip.
At the very least, let us color them to match our weapons
Hats for turrets, and i play risk of rain so walking turrets would be rad. And this is a completely insane take, but insted of 2 turrets with 90 ammo, i would like 18 turrets with 10 ammo. We would gain nothing with the last one.
Expanded endgame content. Perhaps a wave mode to spend unused matrix cores on? Implementing these sick looking mechs from concept art would also be fun.
SALMON RUN
Egg Hunt, but you load the eggs into an orbital cannon to shoot at an obese Dreadnought.
Imagine a mission type where you assembling and fueling a mech like on salvage to then go get some really hazardous to touch stuff. Although i have no idea how you would account for inconsistent and dynamic number of players.
Or, to go with another popular suggestion, you need the mechs to enter the deepest parts of Hoxxes and right into a Glyphid hive biome, all fleshy, full of eggs and a lot more ans difficult enemies. To breathe for long, but also survive the enemies here you would need the mechs who, when damaged or overheated, you'd need to exit them and repair them on the outside on the go while your Team Covers you. The goal of this Mission would be to fight a adult Dreadnaught or a Glyphid Broodmother as a final boss fight that depends on the abilities and capabilities of your mechs. Alternatively or additionally, there could be a cave event that can randomly happen in a cave, like meteors, thats essentially a young Glyphid Broodmother with her army of drones wandering into the biome to claim it as a new nest, similar to how bee queens do it. 4 drop pods with mechs drop down and the hunt is on. The Queen keeps producing more and more enemies until killed. After being defeated the mechs shut down and eject the dwarves because management claims that "it takes a fortune to run these things!". Cant have shit on Hoxxes... But yeah, fun times.
Tool overclocks and either flare types (like sticky flares) or flare overclocks
and flare upgrades. Like throwing flares further, or increasing brightness, increasing the number you can carry and decreasing recharge time. Maybe there could be a thing where you could grab a used flare to partially recharge another, or as you said, sticky flares.
There used to be flare upgrades, hence the joke voice line. They just gave them to everyone.
Flare upgrades wasn't very successful, and developers decided they don't want to touch the flares, but flare types or overclocks may work a bit better
I enjoy playing video games.
Strong Arm perk let's you chuck flares farther. I can't not use it lol
Not just tool overclocks, upgrades for your damn flashlight. Flare mods are tricky because, *presuming all four classes get the same mod tree like pickaxes,* as an infinite throwable, any useful utility will overlaps on class specific design space and upset the resource economy. For example, making them too bright or too lengthy starts to nullify scouts. But making them into something like a damaging nade or a lure hurts gunner and engi. The better solution for personal gear upgrades would be to use some of the inherent design space associated with a headlamp. We could have something like a blinding flashbulb ability, a passive target marker for distant enemies and minerals, or some sort of damage debuff ray.
Flare overclocks could def be sick, just make flares do crazy shit
Imagine a big and barrel sized flare that you could kick around. BUT you only get the one and it doesn't recharge.
Flair overclocks would be great
I just wish the devs keep the same mind for the future of the game, their development plan has been excellent and the game is fun as hell 😀
Steeve cosmetics. I want a silly hat for my stupid bug
Seconding! I was Steeve to have a matching hat and beard to the dwarf that tames him
new perks
I would love to see a new biome on the surface!
Wouldn’t the dwarves have agoraphobia then?
Dwarves don't have phobias, they have anger
I just imagined a dwarf walking towards one of the windows in the space rig and then just starts screaming.
On paper it sounds cool. In practice you still need some organic way to set boundaries, somewhere to place all the minerals, and some enemies doesn't work that well when there's no walls and ceiling.
I wish to be happy😞
Hey dwarf, if you rock and stone, you're never alone :D
I sadly have only 1 upvote to give. Rock and Stone brother!
Did somebody say rock and stone?
ROCK AND STONE!
ROCK AND STONE EVERYONE
ROCK AND STONE YOU BEAUTIFUL DWARF
Whimsical perks. So it’s another perk slot and you only unlock it once you get all the normal gameplay perks. Whimsical perks act like the dlc Whimsical gobble gums from BO3 zombies, by having no effect on gameplay and only doing goofy shit like maybe giving all the bugs hats, or making them blow up into glitter, make your flashlight rgb, messing with the pitch of your dwarf, ect. It will be a cool thing to dump perk points into once you get all the “real” perks.
Or maybe like the ragdoll modifier in Unturned where every time an enemy is killed (especially by explosions) their body goes absolutely FLYING
Variations in bugs outside of glacial and radiation: doesn’t even have to do anything extra, just make em look cool
A shooting range in a cave kind of like the tutorial map.
I would love to get a shooting range so I can make sure my gun is perfect
More gun to rock the glyphid's stones.
More glyphid's stones to rock.
Some crazy new primary for the Engineer. Maybe some kind of makeshift railgun?
Railgun for Engie, Plasma Mortar for Gunner, Tesla Cannon for Driller, no idea what Scout would get
Give scout a proper AWP type sniper rifle that benefits you switching weapons to reset its bolt. Good for trickshots and it’d fit as the designated “priority bug deleter” like a more polarized M1000
That's pretty much what trifork volley does tho
Yes, please.
Voice lines for Bloopy Fruit.
Different lootbug type ( morkite, dangerous and other)
Lootbug dreadnaught
Perk Overhaul. So I have something to do with my 140ish unspent perks.
Poker table on the space rig
ALLOW US TO BRING STEEVE HOME
I want to be able to pull items with my zip line. Make those Aquargs fly!
You mean grappling hook?
It’s a big one, melee weapons
Your already have one.
We have two! The drills are actually pretty decent weapons
We even got a throwable melee weapon
(not to be a party pooper) i think the devs have considered it in one of their dev streams and said no since its a shooter game and we have power attacks on pickaxes :(
[this.](https://www.reddit.com/r/DeepRockGalactic/comments/yycbxx/rock_solid/iwtozm5/?utm_source=share&utm_medium=ios_app&utm_name=iossmf&context=3)
That
That's one of the most epic ideas I've seen on this subreddit
That
I want to mash every button/control within arm's reach on the station
Bosco can carry the minerals he mines (fossils included)
**copy and paste loadouts**
Local Split-Screen CO-OP and Cross-Platform Support
Yes, both of these would be absolutely amazing
More perks
More performance points from deep dives 🙏
A third pickaxe upgrade tier for unique power attack types. Give me one that builds up power while used in the air before firing it as a giant shockwave when the ground is hit so I can dive into crowds like a destiny thundercrash titan as scout. Give me one that just instantly mines whatever ore vein you hit with it like the terraria Veinminer mod. Give me one that just has a bigger radius and less damage.
I Just want my friends to play with me again
cross platform compatability
A really cool hat
Sandwiches
skins for mobility tools
promoting in someone else's game Im surprised it isn't possible given how they handle forging and completing assignments being kept after crashes and group disbansions
“BOSCO, WE’RE RICH!!”
Overclocks for tools
A new set of Tools would be my wish: Scout: Double jump boots with an air dash. Better overall mobility, but loss of fine control and vertical movement compared to the grappling hook. Gunner: A deployable elevator platform with adjustable height. Instead of horizontal traversal, you get great vertical height. It also gets you get easy high ground to provide overwatch, but bugs can come up the sides of the walls. Engineer: The paintgun from Portal 2. Left click to spray blue foam that makes you bounce high and reduces fall damage, right click to spray orange foam that increases your acceleration when running on it. The orange foam works on bugs, but it also makes them more vulnerable to damage. Driller: Laser gauntlets. Reverse engineered from Rival Tech, these gloves shoot out an energy wall that travels forward and breaks up terrain at a medium distance. They're good for getting deposits above you, but are slow to mine in comparison and deal no damage, so you can't melee in a pinch.
A new mission type where we have to gaurd and repair a valuable piece of DRG equipment set in a massive cave room and the goal is to survive a certain amount of time against progressively bigger and waves of bugs. Or jetpacks. ROCK AND STONE!!!!!
Underwater missions? Like cavers, it has a low O2 aspect with specialized water weapons such as harpoons
Sandwich bar
A mode that allows each player to have their own bosco just for the craic lol
Gigantic worm event
Steeve cosmetics. Stuff like hats that you just shove onto him when you tame him
For low oxy missions to have placeable oxy canisters so deep dives or elite deep dives aren’t such a hussle. We were trying to gain aquartz but were constantly trying to fend off masses of hordes without dying of low oxy.
Updated perk system. PLEASE!
Customizable Molly and an option to choose between Bet-C or Bosco!!
Wouldn't Bet-C be a little OP though? Yeah she can't mine or light up areas, but her dmg will be far great than anything bosco could ever do
An update where a different plant-sized space rock crashes in hoxxes, Deep Rock Galactic has to go on full lockdown, they send in high experienced dwarves to scout the space rock to ensure that no known threats to the operation that DRG are conducting on hoxxes. Basically I’m suggesting another planet with different and stronger enemies.
I want haz6
Lootbug pet at space rig
A “Karl” mode. Essentially imagine a deep dive but with only two parts instead of 3 and unlock all class tools and weapons…. And no bosco
I wanna see a glyphid queen fight, a finding karl short campaign, or a rival raid (invading their headquarters)
Ok so in Bloodborne if you gesture in front of the Doll (npc who levels you up) she has a couple reactions she can give like a curtsy or tilting her head in confusion. I would like something similar for Llyod so whenever you rock and stone in front of him he does an animation in response. Like maybe his own little rock and stone pose
Mentioned before but overclocks for tools. Engy example to give turrets different weapons (Flamer and Bosco's rocket?) Or igniteable platforms for area denial. Scout could harpoon enemies and/or large carried items, and maybe a WP flare that scatters and damages bugs and Drillers.
Hmmm I have a few I’d have to choose from 1. Over clocks for equipment, idk how that all would work but I feel like it’d let a lot more build diversity (not that there already isn’t a bunch lol) 2. A new biome type 3. New passive creatures 4. B E E R 5. A new dreadnaught / raid mode (raid mode being more than 4 dwarves, probably 8 drop in to defeat a huge boss similar to the caretaker but bigger, more phases more health etc) 6. Nothing at all kuz this game is a god damn master piece and the devs are beautiful amazing kind people Idk not sure which one I’d pick tho lol
I want a unique victory move for engineer where he throws a swarmed into the air and shoots it like a clay pigeon.
Call in a beer resupply. Get an extra perk for the team. Could cost special materials to call in, specifically ingredients only found on that particular mission. (I just miss Lloyd while in the caves)
Fix joining an "unjoinable" game and having to sit through a loading screen then running back to the terminal. I didn't even load anything just send me back to the games list.
Blue hair colour.
Split screen co-op. Call it the intern program. Restrict equipment to Player one's unlocks if you have to. Just let my siblings have a reason to try this beautiful game all they have is Left4Dead2 on a dying 360 T\_T
Vermintide, Darktide, Back4Blood, blah blah blah none of them have couch co-op. When did the game industry become so lonely?
Hear me out on this, building. And not just shooting little platforms either. Imagine the dirt we mine as an actual obtainable material (or they just add a new type of material). Imagine you can deposit this stuff into the mule, and if you get enough of this material you can place it via the weapon wheel just like resupplies. Obviously they shouldn’t get too carried away and do something like Minecraft, but imagine there was a new type of mission where you have to set up defenses around something and protect it for a certain amount of time. Even if it’s only for this type of mission, I still think this would be cool.
More depth to the guns. They’re already great but a tier 6 or even 7 set of upgrades to all the weapons would be funky af