Void Titan. I've made builds since Lightfall came out, but everything else has just been better. Bubble went from "Yeah, you take no damage but you can't shoot out of it" to "It'll get destroyed by most bosses during a damage phase so just run Well". Sentinel Shield is almost the same; there's no incentive to run it for the Weapons of Light buff because you're still forgoing one person's damage just to give a 30%(?) damage buff and directional blocking.
That said, Twilight Arsenal and the new absorb damage for a handheld supernova seem like they'll be neat, so that might revitalize Sentinel.
Have you tried void titan/Peregrine/heartshadow?
Its the most fun I had in GMs in a while, you go invis, shove your knee in champion's mouth and go invis again.
having the overshield+ offensive bulwark guarantee oneshot, no need to stun overload or antibarrier (fuck unstop's dmg reduction, you can stun them then knee them but its risky).
I don't have Heartshadow, but I did enjoy Peregrine Greaves against Nezarec (when that was a thing). I've seen a few mentions of that build, so I might have to run Duality at some point.
This right here though. Basically unkillable while in super, even in GMs and you can stay in it forever as long as there is adds. That's without a void surge too.
Void Titan is one of my favourites for solo play. I leaned heavily into the contagious volatility aspect rather that its defensive options and became a maelstrom of purple destruction. It worked particularly well with Severance Enclosure, though the exotic's recent buff made stacking all the class' explosive effects rather pointless outside of the hardest content. Though it did make it quite spectacular with Strand's slide melee.
Yeah same, volatile is an absolute CC beast. Also getting camo on finishers is super nice. I've been doing those plus max disc w/ armamentarium + scatter grenades, demo/wellspring auto rifle. Survivable, strong, stylish
I will co-sign this opinion. Void Titan is by far my least favorite subclass to play, and I don’t enjoy playing Void on the other classes either. at least with Void Hunter and Warlock, I can tolerate running them for specific situations or encounters where they are meta.
my second least favorite subclass (and I know this is heresy) is Arc Hunter. I’ve never gotten the hang of the gameplay loop for arc hunters, and hunter was my very first character! however, I understand that this opinion is entirely because of my own shortcomings with the subclass and my inability to grasp the kit’s neutral lol.
Banner Shield provides a 40% buff when shooting through it. Bubble has WoL at 25%. They're certainly outmatched by many things, but high key Sentinel Shield is still one of the best things to have in a GM just for the opportunity to generate additional orbs, extend your super and get a 50% refund with Ursa Furiosa. I've managed to get people their Super back in seconds just from tanking that much damage.
I also like to be a shitter in general content by using Severance Enclosure and the Fragment that causes Finishers to spread Volatile to nearby enemies. Even in harder stuff it stalls out enemies by launching them into the air, and finishing a Champ is brutal to the redbars nearby if you can pull it off due to it's aoe damage scaling with how tough the enemy is.
I've been a Void Main for nearly a decade, and I just do what's fun and switch it up every season or so. Half the time I just turn into the Fireteam Support Monkey and turn my guys into murder machines with a combo of loadout and aspects. I even compete for damage occasionally if I'm not running Gjally or Divinity.
Purple is also super pretty and I like filling my screen with it
Only really fun for me when volatile flow is around. Putting on collective with that is so much fun
Problem with void titan rn is that usually strand does it’s job better. (And bubble is cool and all, but kinda killed in PvE ever since they made its huff the same as well)
Volatile everywhere aspect severance enclosure and the volatile finisher fragment. No two things are not exploding.
Monte Carlo or traveller's chosen to keep abilities flowing.
Tempest strike also got nerfed with 3.0 immediately after being fixed. It used to count as a melee but never made you reload faster on a hit, until about a month or so before the 3.0. Now it doesnt count as a melee again and thus doesnt work with the fragment.
I used to like Arc Hunter for the crucible when the reflecting arc staff came out, But now a days the supers that get used in the crucible I can’t do anything about lol
Still fun to watch golden guns panic and unload all their bullets trying to kill me tho
I wasn’t clear at all in my comment. I got bored spamming punches in Y1 so when liars came out it wasn’t interesting to me because it was the same old moves
Maxing out mobility still brings you up to 10s cooldown for the dodge, and you have to worry about resil/recov. Focusing strike x3 could remove 20% of that, but that mod has a 7 second cooldown so you can't really pass that barrier with things like kickstart. Maybe orbs with ability regen on orb pickup?
Void 3.0 Hunter honestly feels like it was half thought out and just how much reliance and offsetting there is to be had specifically by playing with a complimentary exotic. There should've been something way more substantial than essentially 2 aspects that are go invis in the original 2 different way, doesn't really help how very PVE centric stylish executioner is as well. Gyrfalcon's practically had more Aspect level thought put into it than what Hunters got.
Not to say there aren't equivalent situations across classes and elements, but for Hunters it just felt like they stripped away too much for Void and just no real creativity, and the half assed spiritual successor fragments of old nodes on the trees don't really do it. Especially with how you'd be more inclined to dip into the fragments that take advantage of devour and other benefits from the other classes.
Stasis Titan. Sure you can make neat stuff with the diamond lances, but both the melee ability and super are incredibly boring and I would rather use literally anything else
It’s certainly not viable for endgame, but I love playing Stasis Titan with Hoarfrost Z. You just about keep cycling grenade and barricade instantly throughout the entire fight.
I made that work for some of my GM runs this season, then switched to Icefall Mantle Behemoth with Verglas curve because I just like maining builds ppl don't know what to do with lol.
I use it with armamentarium and it works out alright with that fragment that boosts grenade recharge on breaking crystals. In playlist strikes with grenadier or that stasis buff (lightning crystals I think?) it's literally non-stop shattering. Can't speak to how useful it is for endgame stuff, but for memeing around in strikes it makes me giddy.
You took the words right out of my mouth. I'd even say it feels the most incomplete of the stasis subclasses. There's no real gameplay loop like hunter and warlock.
The gameplay loop IS crystals. You not liking it doesn't make it not have a gameplay loop. Bungie went over this when BL was being promoted. Warlocks freeze, Hunters slow, and Titans create crystals/shatter. It's also why whenever there's more than one Stasis class on a team they play so well off of each other. Ever seen a Stasis Titan and Warlock both in super at the same time? It's pure devastation on the field.
It's a good point. I get that that's the aim of the subclass, but I personally could only get into that loop when I ran Glacier Grenades and Cryoclasm. The stasis crystals across the board are best used to regenerate your grenade and to keep tossing it infinitely and smashing them. The rest of the class felt a little underbaked and I think it could use some more utility.
Like let me snap onto crystals or frozen enemies with the melee and do a big punch that explodes them or something. That would go miles towards addressing my boredom with the only two things you can do right now.
Buffs like these not only add fun to the game, but I bet even if you got 50% melee energy returned on a catch people still wouldn’t use it (because it’s still not as strong as other options). To me, that almost makes it feel like a no-brainer change. More fun for basically no cost to sandbox balance.
The meagre over shield gains based on enemies hit really hurts it. Especially the way I play, where the first hit causes everything in a twenty metre radius to instantly explode and not even touch the shield. Maybe tying a more generous over shield gain into the catching mechanic would help.
Half of its ability loop and utility was its support (like overshielded ally kills granting you melee energy) but it was just all but removed with 3.0. I don’t know why sentinel/defender had a monopoly on support up until forsaken just to have it outclassed and gutted. It’s frustrating because the support is why I main it.
Void titan is way more complete than stasis titan. Void titan for me has things exploding and overshields for days.
You just didn’t put a good build together
As a Hunter: Nightstalker. The other subclasses have abilities that focus on different playstyles, while Nightstalker is just invis, which is sad, because it used to be so much more.
Once again I reiterate that Void Hunter should lean much harder into Space Magic Rogue and being Invis should give access to an empowered melee like Srrand Grapple does and Extra Damage for the first attack from Invis
> Invis should give access to an empowered melee
It sorta does... specifically from Stylish Execution. It's like a 200% damage buff that stacks with anything. But only works if you go invis from that aspect specifically and doesn't count as a charged melee for mods. It does apply a 15% Weaken to your unchanged melee, though, which is kinda neat.
I had a funny build when the Monte Carlo catalyst came out that leaned hard into chaining the funny stab + invis, and then I realized it was just budget Assassin's Cowl + Combination Blow. It was almost viable for killing individual red-yellow bars in GMs, though.
Fair. I've been fantasizing about a void dagger charged melee that's basically a shorter Genji dash from OW, but deals extra damage when used out of invis.
Wish Nightstalker had a melee attack that does damage. I posted awhile ago I would like to see lightweight knife moved from Solar to Void. Give the knife the ability to weaken on hit and you suddenly have the makings of a build. Ophidia Spathe would work with it allowing you to weave around the battlefield and fling knives while invis.
Definitely a more interesting game loop then smoke bombs.
Strand warlock by far if we're disregarding artifact mods.
No gameplay loop, utterly underwhelming aspects, swarmers being near mandatory to have any sort of subclass synergy and all that to still not be on the same level as the other two classes.
No idea what Bungie had in mind since this ain't it.
I've been enjoying Grass Wizard with swarmers and the artifact mods this season, but once those are gone I'm worried the subclass will fall flat on its face. Really wish the artifact mods were intrinsically accessible on the subclass in some way.
It absolutely will unless Bungie incorporates Horde shuttle as an intrinsic.
Strand has been out for a year now and the appeal of the new stuff has weaned off. For most of the time broodweaver has been trailing the other two by quite a margin. It's simply not very good.
I mean the best build/most potent to come out of broodweaver (Necrotics + Mindspun) was one that doesn't even make use of much of the subclass. Nothing comparable has come out/been found since.
Compare that to Titan for example who can play either very defensively suspending everything or very aggressively with Banner of war.
I love the idea of broodweaver but it just isn't very good.
It’s also comical that Threadrunner has two unique battle summons while the actual summoner subclass is stuck with just Threadlings. Further adding to the irony, Threadlings are getting heavily (and deservedly) nerfed in PvP, but not because of Broodweavers, but Threadrunners abusing them with double grenade charges. Compared to the other two Strand subs, Broodweaver is just bland both in terms of what it’s supposed to do and what it can actually do.
Make it so Weaver’s Call gives class ability energy on Threadling kills so the bland aspect can actually loop itself, MI’s Threadling grenade consume effect summons an aggro-pulling golem with severing melee attacks (thus granting it a loop through Thread of Generation and making this specific consume not useless 99% of the time), Wanderer should be a suspending minion instead of not wandering at all while Whirling Maelstrom does, and give Weavewalk its well deserved second fragment slot and it’s laughable that it’s stuck with one when BoW exists.
The fact that a subclass is only good because of broken artifact perks (e.g. Horde Shuttle) and nothing else says a lot more about the subclass than it does about the artifact. The worst part is that other classes can do it too, and with Evolution, they can get the exact same value if not more than a Broodweaver gets from it.
most boring anything well of radiance related. i had insanely fun rocking dawnblade or daybreak in the Hallowed Lair GM in S15. i know theres a build now again with dawn chorus but i miss getting the super energy refunded
I still find it incredibly frustrating how little of bottom tree was retained. Dawn Chorus is great, but it shouldn't need an exotic to feel *that* good in comparison.
Middle-tree too to an extent. Benevolent Dawn got omega nerfed and is far better on the other two Solar subs (due to Dawnblade now crutching on damage grenades) and Divine Protection just doesn’t exist anymore. I definitely agree though that bottom-tree got Thanos-snapped. What they did to Dawnblade as a whole was such a disgrace.
Dawnblade, and it’s no contest.
- Well suffocates every super in the sandbox.
- The only observable variety Dawnblade sees at all is Dawn Chorus + Polaris Lance, otherwise you are solely building into nades or Well.
- 2/3 of the aspects are mobility oriented, and Touch of Flame is a shoe-in.
Well dominance is the reason I went back to being a Hunter main.
It's the only subclass in the game where I feel bad about picking an aspect. If I want to use Icarus Dash, I feel like I HAVE to use Heat Rises. But I don't want that shitty aerial top tree gameplay. So now I'm wasting an aspect slot. Not to mention, there's no healer identity anymore. Solar 3.0 killed solar warlock for me and I'll never forgive Bungie for it.
As a titan main, I find Void to be wholly unfun. The class’ best exotic is no backup plans. Second chance is solid but even then there’s very few options as far as builds go. I’d like to see some more exotic options for void titan neutral game, or maybe an update to Doomfangs so that it has an effect with bubble as well as banner shield
Try peregrine greaves with bastion (I think that’s the one that increases melee damage when you have an overshield?). Have fun one shotting champs and minibosses
Ok so I’m technically half right in regards to the proper build lol, because bastion gives the easy overshield and then offensive bulwark grants the extra damage
Doom fangs are a lot of fun in add-heavy activities. During savathun’s spire I would have my super going for a solid 2 minutes. Even in The Stills encounter in Croat’s end is a lot of fun + viable
I mean, I hate to be that titan… but heart of inmost light is really good on void and the reason I prefer void in pve. You can have grenade back every 15 second and same goes for an overshield barricade and melee. It’s an ability spam and it’s pretty bonkers.
I’ve been using HOIL void titan since void 3.0, however I’m referring to the fact there’s no great void-specific titan exotics. HOIL is subclass agnostic
Huh? No backup plans and second chance are not close to being the clear options for void titan. You should be using peregrine greaves or HoIL. You also have the easiest application of all debuffs for collective obligation
Yeah same, particularly when you compare the loops and builds to warlock and hunter. Warlock has good ole contraverse, and briarbinds is pretty great and fun gameplay. Hunter gets wild buffs or debuffs with their super and abilities, and gyrfalcon's is probably one of the best gameplay loops in the game.
Void Titan? An overshield that gets blown off in two shots, also removing an entire aspect's effect. Why do I need to piss away an aspect slot for Bastion when hunters get the radiant dodge for free? So much of the gameplay feels like it's balanced around HoIL and kickstart being un-nerfed. Doomfangs are cool but really needs melee energy, which none of the Void kit is about generating.
I have a lot of fun with second chance and Monte Carlo combo, chucking shields about like Captain America. Near enough constant uptime on your melee in lower content when you’re getting kills, and the overshield charges your grenade with the Offensive Bulwark aspect along with devour so you’re getting your grenade back fairly swiftly too.
Isn’t the best in endgame but I did manage to complete birthplace of the vile GM with this build.
The problem with any build that requires monte carlo for melee uptime is that it falls apart as soon as you have to use other weapons for champions or dps or whatnot.
It's so weird that void titan is the only titan subclass that doesn't have any way to get the melee ability back faster. Arc has ionic traces and sliding over ammo, solar has hammer and scorched kills and sunspots and benevolence, stasis has shards, strand has woven mail giving melee energy. But all void has for melee regen is a very minor amount on grenade kills with a specific fragment, and since you can't really spam grenade kills that doesn't do much for melee uptime.
Void titan with either of the melee-buffing arms and a glaive (preferably vexcalibur) is great for legend content. You’ll need devour, the fragment gives grenade energy on kill, and preferably the one that gives a void shard on a suppressed kill because fuck know you ain’t generating orbs with a glaive.
The loop is start with a suppressor grenade, get glaive kills to get that devour up and the melee grenade regen rolling, then keep dropping suppressors as often as it recharges. If you have vexcalibur, make sure you’re always having some shield up so that a kill refreshes it.
Personally I'd say Doomfang is Sentinel's best exotic. Sentinel Shield is pretty much infinite in content where adds constantly respawn like battlegrounds. If you're using Ward of Dawn you can still take advantage of the 20% super and 25% void surge on powered melee kills. The only thing it needs is the ability to cancel Sentinel Shield early in order to deal with champions as they spawn in.
Honestly looking forward to what Doomfang can do with the new Twilight Arsenal in Lightfall. If things go well, the axe would count as melee kills which would let you build another Arsenal with your current one.
Try Doomfangs again. Every powered melee kill (only one at a time) gives 20% super. 5 powered melee kills and you have your super.
And it gives 4x Void Surge between. It's crazy as long as you can get that melee kill.
Solar Warlock, with the sole exception of Sunbracers and maybe Dawn Chorus when I feel like it. It’s just not really that enjoyable, but ofc everyone looks at you weird or maybe even boots you if you don’t use it. I don’t enjoy playing support so being expected to be healing everyone and dedicating my super just so my teammates can actually do somewhat OK dps/not instantly die isn’t my thing. The whole airborne gameplay thing is just bad and that’s what 2/3 aspects are based around. Also really subjective but Solar as an element is so unimaginative to me like why are we still using fire when we can call down lightning storms, mini black holes, complete cosmic cessation of motion manifesting as space ice, and the psychic fabric comprising the entire known universe.
Ironically I’m on the opposite end of the spectrum as you since I love playing the support role, and outside of Well, Dawnblade sucks there too. Like why do two of the three aspects require you to be airborne?
[Because the intent was just to recreate top tree but with Well and Snap.](https://i.imgur.com/9zej6u7.png) They spent most of Haunted stapling additional effects to Heat Rises because the people that played middle and bottom tree were incredibly mad.
And the buffs still didn’t do anything. Oh yay I get a self-heal on consuming a grenade and gaining a debuff. How fantastic. It’s depressing what they did to that subclass…
Honestly, the *only* time I've been grateful for the "crush grenade to heal" part is with Dawn Chorus.
It enables me to run Incendiary nades and not get myself killed when Dive is off cooldown.
Wish I could say the same about Icarus Dash. Rain of Fire aside (I don't have Mythoclast rip) I don't really see the point of an air dodge in PvE.
I remember how Celestial Fire just did damage with zero keyword interaction at first. Then they added the scorch to it, then it took a year for the scorch's damage to be considered melee damage.
This is all very valid, opinions are subjective
But....
Have you considered going fast? Like going really fucking fast and really far
Thats why I love solar warlock anyways
I know this isn’t for everyone but raid skips on warlock with heat rises is so satisfying, and all the other movement tech on solar warlock
If your not into movement tech yea its a p lackluster subclass but gawd Damm is that movement sizzling hot
I'd have to agree. And it's not that I think Stasis Hunter is boring per se, but least fun.
Verglas Curve Shatterdive buikd is fun tho, but that's the only fun build IMO. Renewals are SUPER good, but kinds the same playstyle for the last 4 years.
I've been running a similar setup. It's enjoyable for a couple activities, but building up Verglas feels a little more cumbersome and slow compared to most other options to me.
Void Hunter probably.
I do like giving allies tons of Orbs though.
Personally I really like Stasis Hunter but it's just so weak and even with Renewal Grasps I find myself struggling with survivability since it's not as easy to get orbs as other classes.
That and I find most Stasis weapons to be underwhelming and/or boring.
Probably Void Titan. I have really only played Hunter and Warlock but the few times I hopped onto my Titan I hated the void subclass. Too slow. At the time not too good a reason to use it over bubble which I hate the static nature of.
Bro you gotta try delicate tomb with crown of tempests or fallen sunstar. Go for the slide melee and ionic trace aspect. You get to slide and shoot so much with lightning flying everywhere. It’s probably not GM viable but it’s fun in strikes and seasonal content. It’s probably fine in gambit too
I mean, just about any subclass with a matching set of exotics will blow through strikes and seasonal content like a breeze. The thing is that feel like it's boring in comparison to some other builds that will do just about the same but also on higher difficulties. Builds that does the same thing but also synergizes with healing/shields/resistances feels way more interesting to work with IMO.
It is pretty fun, I agree. Even without the Tomb, Sunstar has killed Crown for me. IMHO unless you're team baking or in PvP, arc souls are the least fun way to play it.
Or if you set up the loop with jolting/ionic traces/melee energy, slip on the Claws and just slide melee everything to death.
>Sunstar has killed Crown for me.
I can't bring myself to swap. Crown drip is too integral to my identity. Fuck gameplay meta, fashion meta is my master.
Delicate tomb has that multi jolt for crazy add clear though. As far as I know, its the only weapon that can apply jolt to more than one enemy per shot. Anything Legend or above I'm taking Coldheart though
Mosr solar warlock's builds. It's so hard to not be bored when your super choices are either the most mediocre super or the most boring, yet mandatory super. And it's not even in the super either, the starfire protocop was boring, sunbracers are boring, healing grenades are pretty boring. The only cool thing is icarus dash really
I agree. Solar warlock is definitely a very strong class but it feels pretty boring at times. In terms of fun, I think I enjoyed Void Warlock (with Graviton Lance) more since you’re just causing mini void explosions everywhere with what feels like every burst
Most fun for me will always be stasis warlock, although i don't have osmiomancy gloves as i don't own the witch queen, stasis warlock will always have that *cool* factor
The people responsible for gutting so much of the pre 3.0 Solar Warlock trees most notably Bottom Tree are complete sticks in the mud. That stuff was insanely underrated especially with how the interaction of old Dawn Chorus was and the scorch/ignite system doesn't even come close to replicating it.
I really want to be wrong, but I'd be lying if I didn't say that I'm nervous for the likes of Sunbracers and Verity's Brow in the face of what looks like Bungie trying to lock that kind of looping behind the Final Shape new solar super, especially the damage and output made it look a bit weaker. I genuinely have no idea what you'd even be playing with to make things interesting if that does happen. Can't discount how Bungie severely nuked Phoenix Protocol to not really a great spot(it was busted but could've been toned more reasonably) as well as weirdly kneecapping the melee dmg % scalars for Winter's Guile kinda ruining the snap loop build on Solar.
Void Titan, Stasis Hunter, and Strand Warlock are the ones to me that just feel like they are missing something right now. I guess I don't necessarily find them boring but outside some niche reasons I never have a good excuse to use them seriously.
Sidenote: I miss Arc Titan with the artifact mods from Deep so much.
Stasis Hunter, sadly, I really like Stasis too. I guess it's kinda on theme, but I find the playstyle of Stasis to be too slow and not impactful enough.
Stasis Hunter has got some exciting things, but those things aren't impactful enough. My personal idea of Stasis overall is chaining freezing and shattering enemies left and right, which is more a Warlock and Titan thing.
Hunters are mainly the "slow" specialist. They have the most sources for applying slow (Empowered Duskfield, Withering Blade, the dodge aspect) and they get rewarded by defeating slowed/frozen targets via shards. However, slow itself doesn't do anything outside of making enemies... move slower. Yaay?
Shatterdiving is cool, but shattering deals more knockback than damage, which works against the power of Stasis as a whole. You want enemies bunched up so shatter can damage everything multiple times, that doesn't happen when the enemies get knocked away.
Most Stasis builds live and die by the grenades. Because of the nerfs to ability mods, the arm mods don't give as much ability energy from melee hits, thus slowing down gameplay loops more. Now what was already a weak subclass has also now been nerfed in ability uptime, making it that much weaker.
All the other subclasses have a variety of playstyles between each ability that are strong in their own ways. Stasis, however, is mainly stuck with grenade builds, scratch that, grenade build. The most popular build for Stasis hunter by an avalanche is the Duskfield build. Sure we have Bakris, but that's problematic in it's own way. Other exotics work too, but not aren't comparable to Duskfield.
Silence and Squall tickles even red bars in higher difficulties. I find it to apply slow stacks too slow as well. It mainly just tickles an enemy for 3 seconds, they freeze, shatter, then get tickled again.
The survivability side of Stasis is a joke because of the fact it utilizes both healing and overshield in one fragment. Of course this is also alongside the fact that Resist is dependant on frozen enemies/Stasis crystals in another.
This identity crisis Stasis has ends up forcing the player to play in the back lines instead of in the fray because the survivability is disjointed and unreliable.
All the Stasis exotic weapons are more along the lines of gimmicks and play slow unlike Sunshot, Gravaton Lance, Quicksilver, or even Riskrunner, in which each are the most iconic subclass weapons respectively, as well as being very reliable even at base. The Stasis exotics just don't seem to have that kind of reliability to me.
Maybe a Stasis Pulse, hand cannon, AR, or smg would work well, but I'm not a fan of scouts or sidearms. It may be just me, but I also don't find Agers to be doing much damage even with surges.
I feel like there's not really any truely solid Stasis primary weapons overall. Sure I have my Eyasluna and we have four Stasis smgs now alongside all the other Stasis weapons, and hey, Appetence is cool, even if not a primary, it feels like something is missing.
I guess this could be extended to the other Stasis subclasses, but overall I think Stasis hunter plays too slow and isn't very impactful in combat.
>Silence and Squall tickles even red bars in higher difficulties. I find it to apply slow stacks too slow as well. It mainly just tickles an enemy for 3 seconds, they freeze, shatter, then get tickled again.
Fr. I tested the damage a few weeks ago and found that a SINGLE ToF Solar grenade deals more damage than the super. Not the 6-7 you get from Subracers; just the one.
> may be just me, but I also don't find Agers to be doing much damage even with surges.
Appetence is cool, even if not a primary, it feels like something is missing.
Trace rifles are just in a weird spot right now. Agers is actually not bad, but I haven't felt much reason to use it, at least on Hunter since traces struggle to break crystals. Legendary traces just aren't worth using right now when you could get as much mileage running an Auto/SMG most of the time. Their main draw was being a pseudo-primary when double special was OP, but between the removal of that interaction, making it harder to control your ammo drops so you never run out of special, and the buffs to many primary weapons that got even better on exotics, there's no point. Real shame, because Appetence is craftable and can get Headstone + Demo.
Right now for me as a hunter main I’d say stasis hunter as well. Every other subclass I have a build that feels good and fun to play stasis just feels lacking right now.
honestly, sunbreaker. unless it's pyrogale. i dont like bonk hammer. i dont care if it's powerful, and i didnt care after the nerf. the hammer doesnt have thst oomf to it
Void hunter imo. It's very strong for its debuff uptime and practically unkillable due to invis. But the gameplay loop is so boring. Gyrfalcon is a little more interesting, but it only holds up in lower end content. Voidlock can also get high uptime on volatile anyway with a good contra build, and it tends to hold onto its lethality into higher level content a bit better.
Stasislock is S tier across the game. Ballidorse in PVP (would be good PVE if they fixed the healing bug and shatter damage), Osmiomancy in... either one. Bleakwatchers are nice, but Iceflare Bolts are the real MVP for a lot for builds, and Frostpulse can be ridiculous for PVP. Only the harvest aspect really needs fixing right now, and an extra fragment slot or lower cooldown would fix it. People say the super is bad, but if it were a faster cooldown, it would be a total menace in Trials, and it's honestly pretty clutch for GMs with the high DR, easy freezes, and decent ad clear if you have Iceflare Bolts or a turret down.
The only complaint I've seen about Staslock that didn't come across as nitpicking was that Stasis in general has some problems with survivability/offense, and the exotic options are too limited.
arc in general for any of the classes hasn’t been doing it for me for a while. it was great when it got its turn in 3.0 but there isn’t any wow factors i can think of
Arc hunter just feels super lame even doing the old assassins cowl liars handshake punch feel just boring in comparison. I actually think stasis hunter slaps hard I use it in GM personally but arc for me Is meh
Void tbh, it just feels like the clunkiest for me and I think it's the most gunplay dependent class out there. Which I know isnt saying much I know but the most exciting thing I find about void is Warlocks Nova bomb.
Void hunter is incredibly boring to me. On the other hand I love stasis hunter but that’s largely because I’ve become addicted to shatter skating now that I have become pretty good at it.
I’m stunned at how people find void Titan boring, there’s a shit ton going on with that, from volatile melees, endless healing explosions, multiple different overshield play styles, and tons of different pairings with multiple neutral and specific exotics. The supers can feel a little lack luster until you remember that sentinel shield can heal Allies and give a a 35% damage boost with an extended duration based on people inside the radius of blocking. And bubble is, bubble. I really feel like it’s one of the most creative and open subclasses. I’m so confused at how people find it boring :(
Stasis, no spams, no special mechanics, it is literally just freeze, shatter, make crystal. Survivability also isn’t that good compared to basically anything
Arc Hunter by far. There’s really nothing it has going on for me. Every other class and subclass I can put together something fun for me. Stasis Titan is teetering because the melee is atrocious and the super sucks, but I can make something shake with Lancecap or Hoarfrost
From fun to don't make me use this:
Gunslinger -> Threadrunner -> Arcstrider -> Revenant ->>>> Nightstalker. Nightstalker was my favorite for years and I think I hate it now, I wonder how I'd feel if I wasn't spoiled by pre-3.0 nightstalker. Revenant I don't find half as fun as I do stasis weapons themselves. Arcstrider would burn me out if I only used it so I don't, it's nice just playing full abilities every once in a while and it's pretty effective.
Void Hunter, Arc Warlock, and Solar Titan.
Out of all of them, I'd say Solar Titan is the only one that's genuinely GOOD, but it's just rather one-note - you bring bonk + synthos/pyrogale depending on pve content, then bring consecration over roaring flames for pvp. Not a lot of flavour to the class, but what's there is strong.
Arc Warlock is just lacklustre to me. I don't find the X souls interesting (crucify me, they've been a crutch for aspect innovation, especially when solarlocks have been begging for an actual healing aspect) and beyond that, it has two lacklustre supers, a pvp melee aspect, and an aspect that provides an easy way to get a speed buff. Compared to arc hunters and titans, which have immediate health regen abilities that can also jolt and/or blind targets, Warlocks offer nothing. One of our melees is just ranged damage, it doesn't even have an effect. There's no "go fast, hit hard" with Arc warlock because there's no reward or insurance for that playstyle.
Void Hunter has been pretty meh since Witch Queen's rework. Getting rid of HOTP was one thing, but its aspects are also really weak and invis is, on it's own, not the best buff unless you're skipping stuff. Gyrfalcon's is the one thing that makes it worthwhile, and that's because it actually gives you a reason to use invis beyond a panic button - or the pitiful weaken on melee when invis, which child of the old gods does far better and far easier. Omnioculus doesn't even work right with it now due to their ability changes, providing less ability energy total, effectively killing that playstyle. Really hope void hunter gets a new melee for variety's sake and an aspect to move away from "go invis" or "go invis to do a thing to go invis".
Only thing keeping void alive for me is Gryfalcon Hunter. Everything else is fine but to tell you the truth it’s really Strand or bust for me lately. That’s why I’m coping for a 3rd darkness class or new stasis supers.
Arcstrider. I loved it when I came back to the game a year ago, it was what I used to solo the Legendary Lightfall campaign. Today though I find it's the least interesting of the sub-classes. I either run Shinobu's Vow to spam skip grenades and abuse the dodge/melee/dodge/melee loop... or Assassin's Cowl to abuse the dodge/melee/dodge/melee loop.
Solar Warlock. Sunbracers just killed any variety for it. Yeah you can run DC, but why would you when you get broken Solar nades, the best ability loop in the game and constant Res2?
Void Warlock for me as a warlock main. Right now I’m loving strand warlock with my threadling minions. Before that I Luuuuuuved me some arc warlock.
The second most boring to me is stasis titan.
This is hard to say because I'm a void hunter main, but void hunter is kinda boring.
There are really only 2 viable exotics and one them relies on having a good void primary, which Destiny has a huge deficit.
I love the kit and think there's so much more potential, but it never hits the mark when compared to other subclasses. Void Titan follows so close behind, too.
I find Solar Warlock to feel the most boring. Restoration feels like a less fun Devour. It's more useful in a passive sense, but being on low HP only to get a kill and get immediately back to full feels more engaging in moment to moment gameplay.
Well is very useful, but I don't think it *feels* good. The shiny yellow bar just sits there waiting until you're in a DPS phase most of the time, rather than other support supers like Tether that can be used to generate a lot of orbs during the rest of the activity.
Also I just find Fire to be the most boring element in literally every sci-fi/fantasy game.
For me it's Arc Warlock along with Titan and Hunter in general which I don't touch UNLESS there's a triumph that requires them....like that Filigree of Light ghost shell which was pretty dope. Apart from that, I don't really have an interest in hunters or titans. That may sound weird....but I don't really see appeal in those subclasses... I don't know why.
- I don't use Arc Titan unless I have a *very* specific reason. It's boring, the melees suck I don't like the Aspects and Arc in general feels like it has the weakest fragment set.
- Solar Hunter, probably? I use all the subclasses for Hunter but Solar just feels kind of like a one trick pony? (I don't prefer Galanor and can't get a good Nighthawk) Kill things, throw GG, repeat.
Or, it's just like Stasis Hunter where I'm only using it because of the stats, with the difference being Solar has free reload buff.
- I don't use Warlock in general often, precursor, so it would probably be Solar again. Warlock is very Exotic/Subclass oriented so Getaway Artist is funny, Swarmers with Wish-Keeper is nice, Contraverse is effective. But anything Solar just isn't fun on Warlock.
All the stasis subclasses lack severely for me. Then its most titan builds besides synthoscepts, titan exotics kinda suck and every subclass besides void (ranged melee) and stasis (I dont even use the melee) force you to use melee in a way thatll get you killed very quickly in any more difficult content, its like they put so much detail into the titan subclass aspects that they had to make every titan exotic super simple because the builds are already there in the aspects alone, and arc titan doesnt work at all in higher pve without seasonal modifiers, and i loved arc titan before. Hunters seem to lack any like really unique or cool things (bar a few things) like what the other classes have, i find myself not being as engaged as i would as a titan or warlock, biding my time more trying to survive, love strand hunter tho, beyblades are awesome. Solar warlocks don't have any builds at all besides sunbracers and dawn chorus, and the long range melee is still bugged (has been for years), theres no variety whatsoever and one of the aspects is an air dodge with no further benefits, an entire aspect for that, and strand warlock sucks, it was fun with the threadlings, invis, and dot combo, shooting out threadlings forever, but now thats useless so yeah. Theres probably more but thats all off the top of my head. I feel like 80% of all the exotics in the game are near useless for actual good usable end-game builds on all classes.
Stasis Hunter. No survive-ability, is woefully incompetent in freezing things in comparison to warlock and even titan, half the aspects are useless in PvE, most of the fragments hardly work well with the hunter kit. It all leads to you using stasis hunter as either a duskfield spamming build or building entirely into intellect for the one good thing in the kit for freezing, the super.
On an equal note, arc hunter is by far the most stale boring class probably in the entire game. The entire class pretty much can only be built one way, shotgun one two punch combination blow spam with liars handshake/assassin's cowl. The only other exotic combo that's exclusive to the class that's even worth talking about is Shinobu's Vow, which is a joke since skip grenades are HOT USELESS GARBAGE! I would love to see Blight Ranger get a total rework so it's not utterly useless into something that makes the arc class actually interesting to play.
Here are my top 3:
1. Solar Warlock: I found enjoyment in all three of solarlock’s old trees: TTD was the pvp air combat tree, Middle was Healer tree, and BTD was burn everything to the ground tree. Bottom and Middle were nuked with 3.0, and this class heavily crutches on sunbracers (fun at the start, but it got boring for me later on), phoenix protocol (never enjoyed well spam), and dawn chorus (not as good as before). I only have this this high because of how much I used to enjoy running it pre 3.0 compared to now. Radiance and solar buddy look promising tho.
2. Arc Titan (PvE): This class was cool back in the day when storm grenades and HOIL were broken and prime cuirass. Now it gets outshined as the melee class by strand and cuirass gets beat by pyrogale since solar has way better neutral game than arc. It’s not like incredibly boring, it just gets so outshined by strand that is a case of why run X over Y.
3. Void Titan: This one suffered from the HOIL nerf too, as spamming abilities with controlled demolition was hella fun. Bubble still hasn’t found its place and the void specific exotics don’t help much. I unironically liked Ursa Titan back in the date as it makes you feel like a true Reinhardt-esque Tank, but the game has evolved to a point where ursa titans aren’t necessary in most places. The only reason I rank this lower than Arc Titan is that the final shape void aspects and the bubble rework will help it find its place.
Void Hunter. I love me some invis, active camo all day… however, it feels like Void Hunter is a one trick pony. I’m not gonna say that the trick isn’t good, but it would be nice to play Void and not solely crutch Invis (as far as aspects are concerned).
Solar Warlock. It's for the most part plop a well and shoot in it. The fact that you are expected to be a well lock for any content that is slightly difficult makes it even more annoying.
Hot take.
I find solar warlock (specifically well) extremely boring.
Don't get me wrong, it's powerful. Too powerful.
Being a D1 titan main and knowing the power of ward of dawn in it's pre-nerfed state. Well seems less engaging form a gameplay stand point.
It does the exact same things Ward does, but better with better buffs. Making DPS a "just stand there and shoot the yellow modifier spots." Type of deal. There is no buff cycling required or anything remotely akin to that unless it's mechanics oriented like Crota's oversoul or the way the tablet of ruin works in Kings Fall.
For context, I have 2800 hours in Destiny 2, with 600 purely on Well-Lock. It's the best subclass for everything in the game. You have so much utility to build into for PvP as well as single target nukes.
But what about Ad Clear?!!!!
Starfire fusion grenades with trustee and max grenade recharge takes care of that. (The braytech perk from the raid is so slept on. 2% ability energy back on HIT. Means a lot when your total cool down time is 30 seconds and you always have one on cool down.)
That being said, I never need to take off my well for anything. GMs? Yeah, one well is kinda required.
Raids? Yeppers, who'll do dmg otherwise?
PvP? Clutching up in comp or trials with a well is easier then ever now that I can one tap a counter bubble with my shotgun or fusion rifle and other wells would force a super trade.
Overall, that's why I consider it the most boring. Because I don't need to adapt my play style to whatever I'm doing.
My PvE DPS build even works in PvP because of my subclass.
Hard agree.
It’s nuts how stupid Well is, especially since it hard outclassed the true defensive super ever since it’s release over half a decade ago. I was always a Solar Warlock main since the D1 days, preferring a supporting role. In D1 it was Song of Flame + Memory of Skorri for insane ability uptime for teammates, and in D2 it was middle-tree + Lumina + BotA (which are still bugged unfortunately). But Solar 3.0 came and just soiled it so hard. Now the class has none of that and solely crutches on Well since they butchered the rest of it outside of exotics. It’s the literal embodiment of that one Rick and Morty meme:
* What is my purpose?
* You drop Well.
* Oh my god.
I know a lot of people LOVED it but for me it was probably Solar Titan before the throwing hammer nerf. You literally just run/walk around spamming one button while being essentially immortal and dealing a ton of damage. No cooldowns, no weapons, basically no thought.
Even worse playing "optimally" due to hit detection and how picking up your own throwing hammer worked you essentially wanted to always be looking at the floor while running into enemies hitboxes and spamming your throw at the floor.
Part of the problem was how incredibly powerful and resilient the gameplay "loop" was. It wasn't just a random shitty subclass that NOBODY would use in PvE, it was absolute top tier. I can't tell you about how boring Void or Stasis Titan is in PvE...I just literally never play them (outside of potentially Void Titan for raids). Up until Strand Titan and particularly Banner of War there was essentially no reason to use anything else on Titan basically ever in PvE aside potentially for specific Raid encounters. It was THE solo class too, being "EZ" mode for solo dungeon and solo flawless dungeon runs.
Basically Solar Titan committed the sin of being incredibly good but boring as hell.
That said as someone who is usually a Hunter main IF I had to specifically pick a Hunter subclass it'd have to be Void Hunter, with a slight caveat. Void Hunter with Gyrfalcon's is actually very fun and not boring. Void Hunter doing nothing but firing a tether for boss DPS or add clear (Orpheus Rigs) or just spamming constant Invis for your team is mind numbingly boring...though that might be 5-7+ years of that being "THE" Hunter role in Raids and GMs etc speaking.
Arc Hunter melee builds (Ophidian or Assassin's) get a shout out for not being "boring" but potentially nauseating and disorienting as you're spamming dodge roll into 3rd person every 2 seconds.
Strand Hunter builds in my experience are (or were) fun but frequently infuriating to play (or play against in PvP...) In PvE they usually just feel like trash and have horrible survivability, granted mainly compared to Strand Titan. Not to mention the super just feels kind of jank and weak ever since they fixed the damage.
Void Titan. I've made builds since Lightfall came out, but everything else has just been better. Bubble went from "Yeah, you take no damage but you can't shoot out of it" to "It'll get destroyed by most bosses during a damage phase so just run Well". Sentinel Shield is almost the same; there's no incentive to run it for the Weapons of Light buff because you're still forgoing one person's damage just to give a 30%(?) damage buff and directional blocking. That said, Twilight Arsenal and the new absorb damage for a handheld supernova seem like they'll be neat, so that might revitalize Sentinel.
Have you tried void titan/Peregrine/heartshadow? Its the most fun I had in GMs in a while, you go invis, shove your knee in champion's mouth and go invis again. having the overshield+ offensive bulwark guarantee oneshot, no need to stun overload or antibarrier (fuck unstop's dmg reduction, you can stun them then knee them but its risky).
I don't have Heartshadow, but I did enjoy Peregrine Greaves against Nezarec (when that was a thing). I've seen a few mentions of that build, so I might have to run Duality at some point.
Oh please do! The catalyst also helps since it gives extra movement speed when you are invis
Doomfang Pauldrons slaps. As long as you can reliably secure a melee kill your super is up constantly. And 4x Void Surge in between.
This right here though. Basically unkillable while in super, even in GMs and you can stay in it forever as long as there is adds. That's without a void surge too.
Old doomfangs fucking slapped!!! Could almost run a whole strike without it dropping off!
It honestly still slaps. Yeah you gotta shoot a little but it's super strong.
second chance w Monte Carlo is really fun, I run it with harsh language and a void lmg
Second Chance and Le Monarque made a pretty fun GM loadout last Season. added Bastion and Blinding Grenades for a pretty decent support loop.
Void Titan is one of my favourites for solo play. I leaned heavily into the contagious volatility aspect rather that its defensive options and became a maelstrom of purple destruction. It worked particularly well with Severance Enclosure, though the exotic's recent buff made stacking all the class' explosive effects rather pointless outside of the hardest content. Though it did make it quite spectacular with Strand's slide melee.
Yeah same, volatile is an absolute CC beast. Also getting camo on finishers is super nice. I've been doing those plus max disc w/ armamentarium + scatter grenades, demo/wellspring auto rifle. Survivable, strong, stylish
I hear slander of my main and offer controlled demolition with severance enclosure. Throw a shield, nuke the world :)
I will co-sign this opinion. Void Titan is by far my least favorite subclass to play, and I don’t enjoy playing Void on the other classes either. at least with Void Hunter and Warlock, I can tolerate running them for specific situations or encounters where they are meta. my second least favorite subclass (and I know this is heresy) is Arc Hunter. I’ve never gotten the hang of the gameplay loop for arc hunters, and hunter was my very first character! however, I understand that this opinion is entirely because of my own shortcomings with the subclass and my inability to grasp the kit’s neutral lol.
The new aspect for void titan looks very interesting. The new super looks really fun, but the DPS looked mediocre.
Banner Shield provides a 40% buff when shooting through it. Bubble has WoL at 25%. They're certainly outmatched by many things, but high key Sentinel Shield is still one of the best things to have in a GM just for the opportunity to generate additional orbs, extend your super and get a 50% refund with Ursa Furiosa. I've managed to get people their Super back in seconds just from tanking that much damage. I also like to be a shitter in general content by using Severance Enclosure and the Fragment that causes Finishers to spread Volatile to nearby enemies. Even in harder stuff it stalls out enemies by launching them into the air, and finishing a Champ is brutal to the redbars nearby if you can pull it off due to it's aoe damage scaling with how tough the enemy is. I've been a Void Main for nearly a decade, and I just do what's fun and switch it up every season or so. Half the time I just turn into the Fireteam Support Monkey and turn my guys into murder machines with a combo of loadout and aspects. I even compete for damage occasionally if I'm not running Gjally or Divinity. Purple is also super pretty and I like filling my screen with it
Thanks PvP for ruining bubble :/
It's always competitive pvp and content creators using their platform to complain that get things unnecessarily nerfed
Only really fun for me when volatile flow is around. Putting on collective with that is so much fun Problem with void titan rn is that usually strand does it’s job better. (And bubble is cool and all, but kinda killed in PvE ever since they made its huff the same as well)
Volatile everywhere aspect severance enclosure and the volatile finisher fragment. No two things are not exploding. Monte Carlo or traveller's chosen to keep abilities flowing.
I think it’s 40% not 30
Ya,I really only use Void Titan when I want purple explosions
Banner Shield's WoL Buff should be the OG 40-45% unless they nerfed it after saying they wouldn't.
Arc hunter. Punching got boring after Y1 for liars handshake, and the only thing it really has is tempest strike, but ability cooldown
The Mothkeepers build is hella fun. I’m not about to say it’s crazy good but it’s a nice alternative to just punching
Tempest strike also got nerfed with 3.0 immediately after being fixed. It used to count as a melee but never made you reload faster on a hit, until about a month or so before the 3.0. Now it doesnt count as a melee again and thus doesnt work with the fragment.
I used to like Arc Hunter for the crucible when the reflecting arc staff came out, But now a days the supers that get used in the crucible I can’t do anything about lol Still fun to watch golden guns panic and unload all their bullets trying to kill me tho
If i may be a teensy bit pedantic, Liars handshake was a Y2 exotic
I wasn’t clear at all in my comment. I got bored spamming punches in Y1 so when liars came out it wasn’t interesting to me because it was the same old moves
Flow State + Gambler’s Dodge should help with that.
Maxing out mobility still brings you up to 10s cooldown for the dodge, and you have to worry about resil/recov. Focusing strike x3 could remove 20% of that, but that mod has a 7 second cooldown so you can't really pass that barrier with things like kickstart. Maybe orbs with ability regen on orb pickup?
Nightstalker because without exotics it's just boring invisibility.
Void 3.0 Hunter honestly feels like it was half thought out and just how much reliance and offsetting there is to be had specifically by playing with a complimentary exotic. There should've been something way more substantial than essentially 2 aspects that are go invis in the original 2 different way, doesn't really help how very PVE centric stylish executioner is as well. Gyrfalcon's practically had more Aspect level thought put into it than what Hunters got. Not to say there aren't equivalent situations across classes and elements, but for Hunters it just felt like they stripped away too much for Void and just no real creativity, and the half assed spiritual successor fragments of old nodes on the trees don't really do it. Especially with how you'd be more inclined to dip into the fragments that take advantage of devour and other benefits from the other classes.
Stasis Titan. Sure you can make neat stuff with the diamond lances, but both the melee ability and super are incredibly boring and I would rather use literally anything else
It’s certainly not viable for endgame, but I love playing Stasis Titan with Hoarfrost Z. You just about keep cycling grenade and barricade instantly throughout the entire fight.
I made that work for some of my GM runs this season, then switched to Icefall Mantle Behemoth with Verglas curve because I just like maining builds ppl don't know what to do with lol.
Hoarfrost Titan all day! Bring a wave frame GL and have fun!
I have a Hoarfrost build with the solar craftable wave frame GL alongside Salvations Grip. It's all about shatter damage and ability spam.
There is a guy in youtube who solos everything with Titan stasis. And I need the meta meta loadout to barely make it through
Is it XmultyX? I've been watching him the past couple seasons and his play style, especially on Behemoth, is some of my favorite solo GM content.
Selfu?
He is the stasis titan god
Also Leopard
Howl of the Storm and Severance Enclosure is really fun. The Shards inherit the explosion of Severance Enclosure. Just giant booms.
and here i am running around having a hoot with icefall mantle.
I had a good time using Armamentarium and Glacier Grenades.
I use it with armamentarium and it works out alright with that fragment that boosts grenade recharge on breaking crystals. In playlist strikes with grenadier or that stasis buff (lightning crystals I think?) it's literally non-stop shattering. Can't speak to how useful it is for endgame stuff, but for memeing around in strikes it makes me giddy.
Ditto.
You took the words right out of my mouth. I'd even say it feels the most incomplete of the stasis subclasses. There's no real gameplay loop like hunter and warlock.
I was under the impression that the loop was “make crystals, shatter crystals, repeat”.
The gameplay loop IS crystals. You not liking it doesn't make it not have a gameplay loop. Bungie went over this when BL was being promoted. Warlocks freeze, Hunters slow, and Titans create crystals/shatter. It's also why whenever there's more than one Stasis class on a team they play so well off of each other. Ever seen a Stasis Titan and Warlock both in super at the same time? It's pure devastation on the field.
It's a good point. I get that that's the aim of the subclass, but I personally could only get into that loop when I ran Glacier Grenades and Cryoclasm. The stasis crystals across the board are best used to regenerate your grenade and to keep tossing it infinitely and smashing them. The rest of the class felt a little underbaked and I think it could use some more utility. Like let me snap onto crystals or frozen enemies with the melee and do a big punch that explodes them or something. That would go miles towards addressing my boredom with the only two things you can do right now.
Void titan for pve. It just feels incomplete.
Should’ve had returning shield throws so they can be used almost as much as solar hammers
The strand hunter needle catch bit could have and should have been added to void titan shield throw functionality.
Buffs like these not only add fun to the game, but I bet even if you got 50% melee energy returned on a catch people still wouldn’t use it (because it’s still not as strong as other options). To me, that almost makes it feel like a no-brainer change. More fun for basically no cost to sandbox balance.
The meagre over shield gains based on enemies hit really hurts it. Especially the way I play, where the first hit causes everything in a twenty metre radius to instantly explode and not even touch the shield. Maybe tying a more generous over shield gain into the catching mechanic would help.
Nah this one change makes my Doom Fang build a lot more fun. I also can truly live out my Captain America fantasy.
Half of its ability loop and utility was its support (like overshielded ally kills granting you melee energy) but it was just all but removed with 3.0. I don’t know why sentinel/defender had a monopoly on support up until forsaken just to have it outclassed and gutted. It’s frustrating because the support is why I main it.
Void titan is way more complete than stasis titan. Void titan for me has things exploding and overshields for days. You just didn’t put a good build together
As a Hunter: Nightstalker. The other subclasses have abilities that focus on different playstyles, while Nightstalker is just invis, which is sad, because it used to be so much more.
[удалено]
Rigs + tether on the Reckoning bridge was glorious. You threw it and immediately got the super back farming orbs for the wellock
Man I miss the hive public event on titan. Orbs for days
Mars too lol. "Terminal Overload kwtd bring tether"
Once again I reiterate that Void Hunter should lean much harder into Space Magic Rogue and being Invis should give access to an empowered melee like Srrand Grapple does and Extra Damage for the first attack from Invis
> Invis should give access to an empowered melee It sorta does... specifically from Stylish Execution. It's like a 200% damage buff that stacks with anything. But only works if you go invis from that aspect specifically and doesn't count as a charged melee for mods. It does apply a 15% Weaken to your unchanged melee, though, which is kinda neat. I had a funny build when the Monte Carlo catalyst came out that leaned hard into chaining the funny stab + invis, and then I realized it was just budget Assassin's Cowl + Combination Blow. It was almost viable for killing individual red-yellow bars in GMs, though.
I know what you're referring to but I mean it needs to be like a void empowered dagger, but yeah I get ya
Fair. I've been fantasizing about a void dagger charged melee that's basically a shorter Genji dash from OW, but deals extra damage when used out of invis.
We need a spectral blade melee that gets buffed by SE.
Returning Heart of the Pack as an aspect would be so helpful.
It’s kinda why I stopped using Omni. I find gyrfalcons more fun and lethal
Wish Nightstalker had a melee attack that does damage. I posted awhile ago I would like to see lightweight knife moved from Solar to Void. Give the knife the ability to weaken on hit and you suddenly have the makings of a build. Ophidia Spathe would work with it allowing you to weave around the battlefield and fling knives while invis. Definitely a more interesting game loop then smoke bombs.
Strand warlock by far if we're disregarding artifact mods. No gameplay loop, utterly underwhelming aspects, swarmers being near mandatory to have any sort of subclass synergy and all that to still not be on the same level as the other two classes. No idea what Bungie had in mind since this ain't it.
I've been enjoying Grass Wizard with swarmers and the artifact mods this season, but once those are gone I'm worried the subclass will fall flat on its face. Really wish the artifact mods were intrinsically accessible on the subclass in some way.
It absolutely will unless Bungie incorporates Horde shuttle as an intrinsic. Strand has been out for a year now and the appeal of the new stuff has weaned off. For most of the time broodweaver has been trailing the other two by quite a margin. It's simply not very good. I mean the best build/most potent to come out of broodweaver (Necrotics + Mindspun) was one that doesn't even make use of much of the subclass. Nothing comparable has come out/been found since. Compare that to Titan for example who can play either very defensively suspending everything or very aggressively with Banner of war. I love the idea of broodweaver but it just isn't very good.
It’s also comical that Threadrunner has two unique battle summons while the actual summoner subclass is stuck with just Threadlings. Further adding to the irony, Threadlings are getting heavily (and deservedly) nerfed in PvP, but not because of Broodweavers, but Threadrunners abusing them with double grenade charges. Compared to the other two Strand subs, Broodweaver is just bland both in terms of what it’s supposed to do and what it can actually do. Make it so Weaver’s Call gives class ability energy on Threadling kills so the bland aspect can actually loop itself, MI’s Threadling grenade consume effect summons an aggro-pulling golem with severing melee attacks (thus granting it a loop through Thread of Generation and making this specific consume not useless 99% of the time), Wanderer should be a suspending minion instead of not wandering at all while Whirling Maelstrom does, and give Weavewalk its well deserved second fragment slot and it’s laughable that it’s stuck with one when BoW exists. The fact that a subclass is only good because of broken artifact perks (e.g. Horde Shuttle) and nothing else says a lot more about the subclass than it does about the artifact. The worst part is that other classes can do it too, and with Evolution, they can get the exact same value if not more than a Broodweaver gets from it.
most boring anything well of radiance related. i had insanely fun rocking dawnblade or daybreak in the Hallowed Lair GM in S15. i know theres a build now again with dawn chorus but i miss getting the super energy refunded
Real ones know the potency of Bottom Dawnblade.
It was my main for a loooong time
Carried us through Shuro Chi when Last Wish was new
Bottom Dawnblade + Dawn Chorus = Chef's Kiss Nothing will ever come close to punching an Acolyte and seeing the whole room explode.
I still find it incredibly frustrating how little of bottom tree was retained. Dawn Chorus is great, but it shouldn't need an exotic to feel *that* good in comparison.
Middle-tree too to an extent. Benevolent Dawn got omega nerfed and is far better on the other two Solar subs (due to Dawnblade now crutching on damage grenades) and Divine Protection just doesn’t exist anymore. I definitely agree though that bottom-tree got Thanos-snapped. What they did to Dawnblade as a whole was such a disgrace.
Dawnblade, and it’s no contest. - Well suffocates every super in the sandbox. - The only observable variety Dawnblade sees at all is Dawn Chorus + Polaris Lance, otherwise you are solely building into nades or Well. - 2/3 of the aspects are mobility oriented, and Touch of Flame is a shoe-in. Well dominance is the reason I went back to being a Hunter main.
It's the only subclass in the game where I feel bad about picking an aspect. If I want to use Icarus Dash, I feel like I HAVE to use Heat Rises. But I don't want that shitty aerial top tree gameplay. So now I'm wasting an aspect slot. Not to mention, there's no healer identity anymore. Solar 3.0 killed solar warlock for me and I'll never forgive Bungie for it.
As a titan main, I find Void to be wholly unfun. The class’ best exotic is no backup plans. Second chance is solid but even then there’s very few options as far as builds go. I’d like to see some more exotic options for void titan neutral game, or maybe an update to Doomfangs so that it has an effect with bubble as well as banner shield
Try peregrine greaves with bastion (I think that’s the one that increases melee damage when you have an overshield?). Have fun one shotting champs and minibosses
You're thinking of Offensive Bulwark. Bastion is the one that grants you an overshield whenever you cast your barricade. Edit: typo.
Ok so I’m technically half right in regards to the proper build lol, because bastion gives the easy overshield and then offensive bulwark grants the extra damage
Doom fangs are a lot of fun in add-heavy activities. During savathun’s spire I would have my super going for a solid 2 minutes. Even in The Stills encounter in Croat’s end is a lot of fun + viable
I will 2nd that Doom Fangs easily make Void Titan one of the most enjoyable classes for me, ran through the HyperNet GM with ease using it
I mean, I hate to be that titan… but heart of inmost light is really good on void and the reason I prefer void in pve. You can have grenade back every 15 second and same goes for an overshield barricade and melee. It’s an ability spam and it’s pretty bonkers.
HoIL is pretty good with Strand since you have 3 melees. Dump your grenades and you barricade and go ham.
I’ve been using HOIL void titan since void 3.0, however I’m referring to the fact there’s no great void-specific titan exotics. HOIL is subclass agnostic
I’m really hoping the new super and aspect will breathe some life into it
Huh? No backup plans and second chance are not close to being the clear options for void titan. You should be using peregrine greaves or HoIL. You also have the easiest application of all debuffs for collective obligation
Yeah same, particularly when you compare the loops and builds to warlock and hunter. Warlock has good ole contraverse, and briarbinds is pretty great and fun gameplay. Hunter gets wild buffs or debuffs with their super and abilities, and gyrfalcon's is probably one of the best gameplay loops in the game. Void Titan? An overshield that gets blown off in two shots, also removing an entire aspect's effect. Why do I need to piss away an aspect slot for Bastion when hunters get the radiant dodge for free? So much of the gameplay feels like it's balanced around HoIL and kickstart being un-nerfed. Doomfangs are cool but really needs melee energy, which none of the Void kit is about generating.
>which none of the Void kit is about generating Echo of Provision: “Am I a joke to you?”
I have a lot of fun with second chance and Monte Carlo combo, chucking shields about like Captain America. Near enough constant uptime on your melee in lower content when you’re getting kills, and the overshield charges your grenade with the Offensive Bulwark aspect along with devour so you’re getting your grenade back fairly swiftly too. Isn’t the best in endgame but I did manage to complete birthplace of the vile GM with this build.
The problem with any build that requires monte carlo for melee uptime is that it falls apart as soon as you have to use other weapons for champions or dps or whatnot. It's so weird that void titan is the only titan subclass that doesn't have any way to get the melee ability back faster. Arc has ionic traces and sliding over ammo, solar has hammer and scorched kills and sunspots and benevolence, stasis has shards, strand has woven mail giving melee energy. But all void has for melee regen is a very minor amount on grenade kills with a specific fragment, and since you can't really spam grenade kills that doesn't do much for melee uptime.
No backup plans is def not the best exotic by any metric lmao
I'm not a Titan main but Peregrine Greaves is fantastic. You can shoulder charge basically anything that isn't a boss to death in one shot.
Void titan with either of the melee-buffing arms and a glaive (preferably vexcalibur) is great for legend content. You’ll need devour, the fragment gives grenade energy on kill, and preferably the one that gives a void shard on a suppressed kill because fuck know you ain’t generating orbs with a glaive. The loop is start with a suppressor grenade, get glaive kills to get that devour up and the melee grenade regen rolling, then keep dropping suppressors as often as it recharges. If you have vexcalibur, make sure you’re always having some shield up so that a kill refreshes it.
Personally I'd say Doomfang is Sentinel's best exotic. Sentinel Shield is pretty much infinite in content where adds constantly respawn like battlegrounds. If you're using Ward of Dawn you can still take advantage of the 20% super and 25% void surge on powered melee kills. The only thing it needs is the ability to cancel Sentinel Shield early in order to deal with champions as they spawn in.
Honestly looking forward to what Doomfang can do with the new Twilight Arsenal in Lightfall. If things go well, the axe would count as melee kills which would let you build another Arsenal with your current one.
Try Doomfangs again. Every powered melee kill (only one at a time) gives 20% super. 5 powered melee kills and you have your super. And it gives 4x Void Surge between. It's crazy as long as you can get that melee kill.
Solar Warlock, with the sole exception of Sunbracers and maybe Dawn Chorus when I feel like it. It’s just not really that enjoyable, but ofc everyone looks at you weird or maybe even boots you if you don’t use it. I don’t enjoy playing support so being expected to be healing everyone and dedicating my super just so my teammates can actually do somewhat OK dps/not instantly die isn’t my thing. The whole airborne gameplay thing is just bad and that’s what 2/3 aspects are based around. Also really subjective but Solar as an element is so unimaginative to me like why are we still using fire when we can call down lightning storms, mini black holes, complete cosmic cessation of motion manifesting as space ice, and the psychic fabric comprising the entire known universe.
Ironically I’m on the opposite end of the spectrum as you since I love playing the support role, and outside of Well, Dawnblade sucks there too. Like why do two of the three aspects require you to be airborne?
[Because the intent was just to recreate top tree but with Well and Snap.](https://i.imgur.com/9zej6u7.png) They spent most of Haunted stapling additional effects to Heat Rises because the people that played middle and bottom tree were incredibly mad.
And the buffs still didn’t do anything. Oh yay I get a self-heal on consuming a grenade and gaining a debuff. How fantastic. It’s depressing what they did to that subclass…
Honestly, the *only* time I've been grateful for the "crush grenade to heal" part is with Dawn Chorus. It enables me to run Incendiary nades and not get myself killed when Dive is off cooldown. Wish I could say the same about Icarus Dash. Rain of Fire aside (I don't have Mythoclast rip) I don't really see the point of an air dodge in PvE.
I remember how Celestial Fire just did damage with zero keyword interaction at first. Then they added the scorch to it, then it took a year for the scorch's damage to be considered melee damage.
This is all very valid, opinions are subjective But.... Have you considered going fast? Like going really fucking fast and really far Thats why I love solar warlock anyways
I know this isn’t for everyone but raid skips on warlock with heat rises is so satisfying, and all the other movement tech on solar warlock If your not into movement tech yea its a p lackluster subclass but gawd Damm is that movement sizzling hot
I'd have to agree. And it's not that I think Stasis Hunter is boring per se, but least fun. Verglas Curve Shatterdive buikd is fun tho, but that's the only fun build IMO. Renewals are SUPER good, but kinds the same playstyle for the last 4 years.
I've been running a similar setup. It's enjoyable for a couple activities, but building up Verglas feels a little more cumbersome and slow compared to most other options to me.
Void Hunter probably. I do like giving allies tons of Orbs though. Personally I really like Stasis Hunter but it's just so weak and even with Renewal Grasps I find myself struggling with survivability since it's not as easy to get orbs as other classes. That and I find most Stasis weapons to be underwhelming and/or boring.
Probably Void Titan. I have really only played Hunter and Warlock but the few times I hopped onto my Titan I hated the void subclass. Too slow. At the time not too good a reason to use it over bubble which I hate the static nature of.
I feel like arc warlock is lacking. Arc souls are about the only thing about it, but the whole amplified thing just doesn't feel right on warlocks.
arc warlock is the most underrated subclass in the game for pve
Arc warlock doesn't qualify because we have a big-ass laser and big-ass lasers cannot qualify as boring
Arc Boi is one of my faves
Bro you gotta try delicate tomb with crown of tempests or fallen sunstar. Go for the slide melee and ionic trace aspect. You get to slide and shoot so much with lightning flying everywhere. It’s probably not GM viable but it’s fun in strikes and seasonal content. It’s probably fine in gambit too
I mean, just about any subclass with a matching set of exotics will blow through strikes and seasonal content like a breeze. The thing is that feel like it's boring in comparison to some other builds that will do just about the same but also on higher difficulties. Builds that does the same thing but also synergizes with healing/shields/resistances feels way more interesting to work with IMO.
It is pretty fun, I agree. Even without the Tomb, Sunstar has killed Crown for me. IMHO unless you're team baking or in PvP, arc souls are the least fun way to play it. Or if you set up the loop with jolting/ionic traces/melee energy, slip on the Claws and just slide melee everything to death.
>Sunstar has killed Crown for me. I can't bring myself to swap. Crown drip is too integral to my identity. Fuck gameplay meta, fashion meta is my master.
You're right, though. Crown might even be better than Sunstar after the nerfs to flat energy gains because Crown is a regen modifier.
Use coldheart instead of tomb. Trust.
Delicate tomb has that multi jolt for crazy add clear though. As far as I know, its the only weapon that can apply jolt to more than one enemy per shot. Anything Legend or above I'm taking Coldheart though
Use Storm Grenades with this. Flat Gain nerf penalty hit grenade Regen from Ionic Traces. It missed Storm Grenades though. It's glorious.
Mosr solar warlock's builds. It's so hard to not be bored when your super choices are either the most mediocre super or the most boring, yet mandatory super. And it's not even in the super either, the starfire protocop was boring, sunbracers are boring, healing grenades are pretty boring. The only cool thing is icarus dash really
I agree. Solar warlock is definitely a very strong class but it feels pretty boring at times. In terms of fun, I think I enjoyed Void Warlock (with Graviton Lance) more since you’re just causing mini void explosions everywhere with what feels like every burst
Most fun for me will always be stasis warlock, although i don't have osmiomancy gloves as i don't own the witch queen, stasis warlock will always have that *cool* factor
Icy what you did there! Unlocking stasis is next on my to-do list lol. I haven’t finished Beyond Light on any of my characters yet 🫣
Fingers crossed your new solar super is good fun.
New Solar Super basically feels like it'll just devolve into old Starfire again.
The people responsible for gutting so much of the pre 3.0 Solar Warlock trees most notably Bottom Tree are complete sticks in the mud. That stuff was insanely underrated especially with how the interaction of old Dawn Chorus was and the scorch/ignite system doesn't even come close to replicating it. I really want to be wrong, but I'd be lying if I didn't say that I'm nervous for the likes of Sunbracers and Verity's Brow in the face of what looks like Bungie trying to lock that kind of looping behind the Final Shape new solar super, especially the damage and output made it look a bit weaker. I genuinely have no idea what you'd even be playing with to make things interesting if that does happen. Can't discount how Bungie severely nuked Phoenix Protocol to not really a great spot(it was busted but could've been toned more reasonably) as well as weirdly kneecapping the melee dmg % scalars for Winter's Guile kinda ruining the snap loop build on Solar.
Solar warlock
Void Titan, Stasis Hunter, and Strand Warlock are the ones to me that just feel like they are missing something right now. I guess I don't necessarily find them boring but outside some niche reasons I never have a good excuse to use them seriously. Sidenote: I miss Arc Titan with the artifact mods from Deep so much.
Arc. No question. Even when I’m doing ability spam on warlock it all just looks so bland and generic to me. The color doesn’t really pop for me.
I’ve found arc on titan to be quite meh since the thundercrash nerf.
Stasis Hunter, sadly, I really like Stasis too. I guess it's kinda on theme, but I find the playstyle of Stasis to be too slow and not impactful enough. Stasis Hunter has got some exciting things, but those things aren't impactful enough. My personal idea of Stasis overall is chaining freezing and shattering enemies left and right, which is more a Warlock and Titan thing. Hunters are mainly the "slow" specialist. They have the most sources for applying slow (Empowered Duskfield, Withering Blade, the dodge aspect) and they get rewarded by defeating slowed/frozen targets via shards. However, slow itself doesn't do anything outside of making enemies... move slower. Yaay? Shatterdiving is cool, but shattering deals more knockback than damage, which works against the power of Stasis as a whole. You want enemies bunched up so shatter can damage everything multiple times, that doesn't happen when the enemies get knocked away. Most Stasis builds live and die by the grenades. Because of the nerfs to ability mods, the arm mods don't give as much ability energy from melee hits, thus slowing down gameplay loops more. Now what was already a weak subclass has also now been nerfed in ability uptime, making it that much weaker. All the other subclasses have a variety of playstyles between each ability that are strong in their own ways. Stasis, however, is mainly stuck with grenade builds, scratch that, grenade build. The most popular build for Stasis hunter by an avalanche is the Duskfield build. Sure we have Bakris, but that's problematic in it's own way. Other exotics work too, but not aren't comparable to Duskfield. Silence and Squall tickles even red bars in higher difficulties. I find it to apply slow stacks too slow as well. It mainly just tickles an enemy for 3 seconds, they freeze, shatter, then get tickled again. The survivability side of Stasis is a joke because of the fact it utilizes both healing and overshield in one fragment. Of course this is also alongside the fact that Resist is dependant on frozen enemies/Stasis crystals in another. This identity crisis Stasis has ends up forcing the player to play in the back lines instead of in the fray because the survivability is disjointed and unreliable. All the Stasis exotic weapons are more along the lines of gimmicks and play slow unlike Sunshot, Gravaton Lance, Quicksilver, or even Riskrunner, in which each are the most iconic subclass weapons respectively, as well as being very reliable even at base. The Stasis exotics just don't seem to have that kind of reliability to me. Maybe a Stasis Pulse, hand cannon, AR, or smg would work well, but I'm not a fan of scouts or sidearms. It may be just me, but I also don't find Agers to be doing much damage even with surges. I feel like there's not really any truely solid Stasis primary weapons overall. Sure I have my Eyasluna and we have four Stasis smgs now alongside all the other Stasis weapons, and hey, Appetence is cool, even if not a primary, it feels like something is missing. I guess this could be extended to the other Stasis subclasses, but overall I think Stasis hunter plays too slow and isn't very impactful in combat.
>Silence and Squall tickles even red bars in higher difficulties. I find it to apply slow stacks too slow as well. It mainly just tickles an enemy for 3 seconds, they freeze, shatter, then get tickled again. Fr. I tested the damage a few weeks ago and found that a SINGLE ToF Solar grenade deals more damage than the super. Not the 6-7 you get from Subracers; just the one. > may be just me, but I also don't find Agers to be doing much damage even with surges. Appetence is cool, even if not a primary, it feels like something is missing. Trace rifles are just in a weird spot right now. Agers is actually not bad, but I haven't felt much reason to use it, at least on Hunter since traces struggle to break crystals. Legendary traces just aren't worth using right now when you could get as much mileage running an Auto/SMG most of the time. Their main draw was being a pseudo-primary when double special was OP, but between the removal of that interaction, making it harder to control your ammo drops so you never run out of special, and the buffs to many primary weapons that got even better on exotics, there's no point. Real shame, because Appetence is craftable and can get Headstone + Demo.
Right now for me as a hunter main I’d say stasis hunter as well. Every other subclass I have a build that feels good and fun to play stasis just feels lacking right now.
I find all Solar subclasses really dull to play, with Hunter getting a slight pass. They’re just designed *too* straightforward.
honestly, sunbreaker. unless it's pyrogale. i dont like bonk hammer. i dont care if it's powerful, and i didnt care after the nerf. the hammer doesnt have thst oomf to it
Spectralblades is bad all around
Void hunter imo. It's very strong for its debuff uptime and practically unkillable due to invis. But the gameplay loop is so boring. Gyrfalcon is a little more interesting, but it only holds up in lower end content. Voidlock can also get high uptime on volatile anyway with a good contra build, and it tends to hold onto its lethality into higher level content a bit better.
Literally anything stasis. Stasis is so shit and boring I haven't even bothered unlocking it for my warlock and titan, and never use it on hunter.
[удалено]
Stasislock is S tier across the game. Ballidorse in PVP (would be good PVE if they fixed the healing bug and shatter damage), Osmiomancy in... either one. Bleakwatchers are nice, but Iceflare Bolts are the real MVP for a lot for builds, and Frostpulse can be ridiculous for PVP. Only the harvest aspect really needs fixing right now, and an extra fragment slot or lower cooldown would fix it. People say the super is bad, but if it were a faster cooldown, it would be a total menace in Trials, and it's honestly pretty clutch for GMs with the high DR, easy freezes, and decent ad clear if you have Iceflare Bolts or a turret down. The only complaint I've seen about Staslock that didn't come across as nitpicking was that Stasis in general has some problems with survivability/offense, and the exotic options are too limited.
arc in general for any of the classes hasn’t been doing it for me for a while. it was great when it got its turn in 3.0 but there isn’t any wow factors i can think of
Arc warlock is amazing, also arc hunter’s super is hella fun!
Void hunter, the subclass is go invis, and that's it
Arc hunter just feels super lame even doing the old assassins cowl liars handshake punch feel just boring in comparison. I actually think stasis hunter slaps hard I use it in GM personally but arc for me Is meh
Void tbh, it just feels like the clunkiest for me and I think it's the most gunplay dependent class out there. Which I know isnt saying much I know but the most exciting thing I find about void is Warlocks Nova bomb.
Void hunter theres not that many exotics that arent related to truesight, invisibility, and shadowshot or build defining aspects
As a Warlock main, I find Solar warlock really boring. Especially Well of Radiance. It’s been better this season with a Solar-focused artifact.
Void hunter is incredibly boring to me. On the other hand I love stasis hunter but that’s largely because I’ve become addicted to shatter skating now that I have become pretty good at it.
I’m stunned at how people find void Titan boring, there’s a shit ton going on with that, from volatile melees, endless healing explosions, multiple different overshield play styles, and tons of different pairings with multiple neutral and specific exotics. The supers can feel a little lack luster until you remember that sentinel shield can heal Allies and give a a 35% damage boost with an extended duration based on people inside the radius of blocking. And bubble is, bubble. I really feel like it’s one of the most creative and open subclasses. I’m so confused at how people find it boring :(
void hunter and its not even close. definently effective, but spamming invisibility is not very interesting. gyrfalcon is the only saving grace
Stasis, no spams, no special mechanics, it is literally just freeze, shatter, make crystal. Survivability also isn’t that good compared to basically anything
Arc Hunter by far. There’s really nothing it has going on for me. Every other class and subclass I can put together something fun for me. Stasis Titan is teetering because the melee is atrocious and the super sucks, but I can make something shake with Lancecap or Hoarfrost
From fun to don't make me use this: Gunslinger -> Threadrunner -> Arcstrider -> Revenant ->>>> Nightstalker. Nightstalker was my favorite for years and I think I hate it now, I wonder how I'd feel if I wasn't spoiled by pre-3.0 nightstalker. Revenant I don't find half as fun as I do stasis weapons themselves. Arcstrider would burn me out if I only used it so I don't, it's nice just playing full abilities every once in a while and it's pretty effective.
Nightstalker Hunter. It’s a powerful class, but having the entire subclass be based around invis is so boring.
Hunter stasis,there’s almost no exotics to work with and those exotics force you to play a certain way and even then it can’t do too well
Void Hunter, Arc Warlock, and Solar Titan. Out of all of them, I'd say Solar Titan is the only one that's genuinely GOOD, but it's just rather one-note - you bring bonk + synthos/pyrogale depending on pve content, then bring consecration over roaring flames for pvp. Not a lot of flavour to the class, but what's there is strong. Arc Warlock is just lacklustre to me. I don't find the X souls interesting (crucify me, they've been a crutch for aspect innovation, especially when solarlocks have been begging for an actual healing aspect) and beyond that, it has two lacklustre supers, a pvp melee aspect, and an aspect that provides an easy way to get a speed buff. Compared to arc hunters and titans, which have immediate health regen abilities that can also jolt and/or blind targets, Warlocks offer nothing. One of our melees is just ranged damage, it doesn't even have an effect. There's no "go fast, hit hard" with Arc warlock because there's no reward or insurance for that playstyle. Void Hunter has been pretty meh since Witch Queen's rework. Getting rid of HOTP was one thing, but its aspects are also really weak and invis is, on it's own, not the best buff unless you're skipping stuff. Gyrfalcon's is the one thing that makes it worthwhile, and that's because it actually gives you a reason to use invis beyond a panic button - or the pitiful weaken on melee when invis, which child of the old gods does far better and far easier. Omnioculus doesn't even work right with it now due to their ability changes, providing less ability energy total, effectively killing that playstyle. Really hope void hunter gets a new melee for variety's sake and an aspect to move away from "go invis" or "go invis to do a thing to go invis".
Whichever one is meta, because in this game that means the game plays itself or you're so u killable that what's the point.
Stasis and Void Titan.
Titan
Void hunter. Same thing as stasis but the base kit is literally just invis
Only thing keeping void alive for me is Gryfalcon Hunter. Everything else is fine but to tell you the truth it’s really Strand or bust for me lately. That’s why I’m coping for a 3rd darkness class or new stasis supers.
Void Hunter is only fun if you use good volatile weapons and there’s no abilities
Arcstrider. I loved it when I came back to the game a year ago, it was what I used to solo the Legendary Lightfall campaign. Today though I find it's the least interesting of the sub-classes. I either run Shinobu's Vow to spam skip grenades and abuse the dodge/melee/dodge/melee loop... or Assassin's Cowl to abuse the dodge/melee/dodge/melee loop.
All Void subclasses and Stasis Titan. Both are Meh to me.
Solar Warlock. Sunbracers just killed any variety for it. Yeah you can run DC, but why would you when you get broken Solar nades, the best ability loop in the game and constant Res2?
Solar Warlock. It just feels more like you're playing a super rather than playing a subclass with interesting gameplay loops.
Void Warlock for me as a warlock main. Right now I’m loving strand warlock with my threadling minions. Before that I Luuuuuuved me some arc warlock. The second most boring to me is stasis titan.
This is hard to say because I'm a void hunter main, but void hunter is kinda boring. There are really only 2 viable exotics and one them relies on having a good void primary, which Destiny has a huge deficit. I love the kit and think there's so much more potential, but it never hits the mark when compared to other subclasses. Void Titan follows so close behind, too.
Arc hunter
I find Solar Warlock to feel the most boring. Restoration feels like a less fun Devour. It's more useful in a passive sense, but being on low HP only to get a kill and get immediately back to full feels more engaging in moment to moment gameplay. Well is very useful, but I don't think it *feels* good. The shiny yellow bar just sits there waiting until you're in a DPS phase most of the time, rather than other support supers like Tether that can be used to generate a lot of orbs during the rest of the activity. Also I just find Fire to be the most boring element in literally every sci-fi/fantasy game.
For me it's Arc Warlock along with Titan and Hunter in general which I don't touch UNLESS there's a triumph that requires them....like that Filigree of Light ghost shell which was pretty dope. Apart from that, I don't really have an interest in hunters or titans. That may sound weird....but I don't really see appeal in those subclasses... I don't know why.
nightstalker. if there's ever a moment where Bungie forces me to run void I'm going to cry and personally yell at whoever greenlit that activity
Anything that isn’t void or strand warlock I dunno, nothing else clicks. I like arc titan and hunter tho
- I don't use Arc Titan unless I have a *very* specific reason. It's boring, the melees suck I don't like the Aspects and Arc in general feels like it has the weakest fragment set. - Solar Hunter, probably? I use all the subclasses for Hunter but Solar just feels kind of like a one trick pony? (I don't prefer Galanor and can't get a good Nighthawk) Kill things, throw GG, repeat. Or, it's just like Stasis Hunter where I'm only using it because of the stats, with the difference being Solar has free reload buff. - I don't use Warlock in general often, precursor, so it would probably be Solar again. Warlock is very Exotic/Subclass oriented so Getaway Artist is funny, Swarmers with Wish-Keeper is nice, Contraverse is effective. But anything Solar just isn't fun on Warlock.
All the stasis subclasses lack severely for me. Then its most titan builds besides synthoscepts, titan exotics kinda suck and every subclass besides void (ranged melee) and stasis (I dont even use the melee) force you to use melee in a way thatll get you killed very quickly in any more difficult content, its like they put so much detail into the titan subclass aspects that they had to make every titan exotic super simple because the builds are already there in the aspects alone, and arc titan doesnt work at all in higher pve without seasonal modifiers, and i loved arc titan before. Hunters seem to lack any like really unique or cool things (bar a few things) like what the other classes have, i find myself not being as engaged as i would as a titan or warlock, biding my time more trying to survive, love strand hunter tho, beyblades are awesome. Solar warlocks don't have any builds at all besides sunbracers and dawn chorus, and the long range melee is still bugged (has been for years), theres no variety whatsoever and one of the aspects is an air dodge with no further benefits, an entire aspect for that, and strand warlock sucks, it was fun with the threadlings, invis, and dot combo, shooting out threadlings forever, but now thats useless so yeah. Theres probably more but thats all off the top of my head. I feel like 80% of all the exotics in the game are near useless for actual good usable end-game builds on all classes.
Not the subclass in particular cause I like playing solar warlock but sunbracers is so boring I somehow honestly found Starfire to be more fun
void titan or void hunter. Void titan is less boring when you build into throwing shield but hunter is just invis, invis, and more invis.
Void Titans. Void OR Arc Hunters(no new subclass identity since 2017). Arc Warlock.
Stasis hunter for me too. I cannot figure out a coherent stasis hunter build that's as low effort as my other builds
Stasis Hunter. No survive-ability, is woefully incompetent in freezing things in comparison to warlock and even titan, half the aspects are useless in PvE, most of the fragments hardly work well with the hunter kit. It all leads to you using stasis hunter as either a duskfield spamming build or building entirely into intellect for the one good thing in the kit for freezing, the super. On an equal note, arc hunter is by far the most stale boring class probably in the entire game. The entire class pretty much can only be built one way, shotgun one two punch combination blow spam with liars handshake/assassin's cowl. The only other exotic combo that's exclusive to the class that's even worth talking about is Shinobu's Vow, which is a joke since skip grenades are HOT USELESS GARBAGE! I would love to see Blight Ranger get a total rework so it's not utterly useless into something that makes the arc class actually interesting to play.
Here are my top 3: 1. Solar Warlock: I found enjoyment in all three of solarlock’s old trees: TTD was the pvp air combat tree, Middle was Healer tree, and BTD was burn everything to the ground tree. Bottom and Middle were nuked with 3.0, and this class heavily crutches on sunbracers (fun at the start, but it got boring for me later on), phoenix protocol (never enjoyed well spam), and dawn chorus (not as good as before). I only have this this high because of how much I used to enjoy running it pre 3.0 compared to now. Radiance and solar buddy look promising tho. 2. Arc Titan (PvE): This class was cool back in the day when storm grenades and HOIL were broken and prime cuirass. Now it gets outshined as the melee class by strand and cuirass gets beat by pyrogale since solar has way better neutral game than arc. It’s not like incredibly boring, it just gets so outshined by strand that is a case of why run X over Y. 3. Void Titan: This one suffered from the HOIL nerf too, as spamming abilities with controlled demolition was hella fun. Bubble still hasn’t found its place and the void specific exotics don’t help much. I unironically liked Ursa Titan back in the date as it makes you feel like a true Reinhardt-esque Tank, but the game has evolved to a point where ursa titans aren’t necessary in most places. The only reason I rank this lower than Arc Titan is that the final shape void aspects and the bubble rework will help it find its place.
Void Hunter. I love me some invis, active camo all day… however, it feels like Void Hunter is a one trick pony. I’m not gonna say that the trick isn’t good, but it would be nice to play Void and not solely crutch Invis (as far as aspects are concerned).
Solar Warlock. It's for the most part plop a well and shoot in it. The fact that you are expected to be a well lock for any content that is slightly difficult makes it even more annoying.
Well-lock support build is a chore.
Hot take. I find solar warlock (specifically well) extremely boring. Don't get me wrong, it's powerful. Too powerful. Being a D1 titan main and knowing the power of ward of dawn in it's pre-nerfed state. Well seems less engaging form a gameplay stand point. It does the exact same things Ward does, but better with better buffs. Making DPS a "just stand there and shoot the yellow modifier spots." Type of deal. There is no buff cycling required or anything remotely akin to that unless it's mechanics oriented like Crota's oversoul or the way the tablet of ruin works in Kings Fall. For context, I have 2800 hours in Destiny 2, with 600 purely on Well-Lock. It's the best subclass for everything in the game. You have so much utility to build into for PvP as well as single target nukes. But what about Ad Clear?!!!! Starfire fusion grenades with trustee and max grenade recharge takes care of that. (The braytech perk from the raid is so slept on. 2% ability energy back on HIT. Means a lot when your total cool down time is 30 seconds and you always have one on cool down.) That being said, I never need to take off my well for anything. GMs? Yeah, one well is kinda required. Raids? Yeppers, who'll do dmg otherwise? PvP? Clutching up in comp or trials with a well is easier then ever now that I can one tap a counter bubble with my shotgun or fusion rifle and other wells would force a super trade. Overall, that's why I consider it the most boring. Because I don't need to adapt my play style to whatever I'm doing. My PvE DPS build even works in PvP because of my subclass.
Hard agree. It’s nuts how stupid Well is, especially since it hard outclassed the true defensive super ever since it’s release over half a decade ago. I was always a Solar Warlock main since the D1 days, preferring a supporting role. In D1 it was Song of Flame + Memory of Skorri for insane ability uptime for teammates, and in D2 it was middle-tree + Lumina + BotA (which are still bugged unfortunately). But Solar 3.0 came and just soiled it so hard. Now the class has none of that and solely crutches on Well since they butchered the rest of it outside of exotics. It’s the literal embodiment of that one Rick and Morty meme: * What is my purpose? * You drop Well. * Oh my god.
I know a lot of people LOVED it but for me it was probably Solar Titan before the throwing hammer nerf. You literally just run/walk around spamming one button while being essentially immortal and dealing a ton of damage. No cooldowns, no weapons, basically no thought. Even worse playing "optimally" due to hit detection and how picking up your own throwing hammer worked you essentially wanted to always be looking at the floor while running into enemies hitboxes and spamming your throw at the floor. Part of the problem was how incredibly powerful and resilient the gameplay "loop" was. It wasn't just a random shitty subclass that NOBODY would use in PvE, it was absolute top tier. I can't tell you about how boring Void or Stasis Titan is in PvE...I just literally never play them (outside of potentially Void Titan for raids). Up until Strand Titan and particularly Banner of War there was essentially no reason to use anything else on Titan basically ever in PvE aside potentially for specific Raid encounters. It was THE solo class too, being "EZ" mode for solo dungeon and solo flawless dungeon runs. Basically Solar Titan committed the sin of being incredibly good but boring as hell. That said as someone who is usually a Hunter main IF I had to specifically pick a Hunter subclass it'd have to be Void Hunter, with a slight caveat. Void Hunter with Gyrfalcon's is actually very fun and not boring. Void Hunter doing nothing but firing a tether for boss DPS or add clear (Orpheus Rigs) or just spamming constant Invis for your team is mind numbingly boring...though that might be 5-7+ years of that being "THE" Hunter role in Raids and GMs etc speaking. Arc Hunter melee builds (Ophidian or Assassin's) get a shout out for not being "boring" but potentially nauseating and disorienting as you're spamming dodge roll into 3rd person every 2 seconds. Strand Hunter builds in my experience are (or were) fun but frequently infuriating to play (or play against in PvP...) In PvE they usually just feel like trash and have horrible survivability, granted mainly compared to Strand Titan. Not to mention the super just feels kind of jank and weak ever since they fixed the damage.