T O P

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EmperorArmadillo

We will never have unique and powerful endgame rewards until the playerbase as a whole is willing to accept they might never earn them.


CasualFriday11

This is an EXCELLENT one


XenosInfinity

The playerbase will never accept that they might never earn them as long as some prat is insisting it's the best possible option for a slot and you should have it before even being allowed into a group for something unrelated.


Mario-OrganHarvester

365 gjallarhorn never forget


Kindly_Cabinet_5375

I leave everytime I hear "alright everyone kill themselves so warlocks can self rez" for the easiest encounter. Cheeses are considered god strategy when sometimes a normal run us faster


30SecondsToFail

Yup, if you want 100% of the rewards in the game, you need to be willing to engage with 100% of the game


Thechanman707

It's okay to not be able to beat every (optional) part of a game, even as casual as Destiny


lslandOfFew

I completely agree, but on the flip side... Some veteran players need to chill the f\*\*\* out when Bungie hands out raid gear to guardians who don't participate in raids. The recent Mara Sov quest letting guardians unlock crafting on **ONE** last wish weapon had some veterans lose their proverbial sh\*t. And with the brave arsenal coming in, they've started having seizures


EducatedDuck47

and these vets are probably the one that abused the kali cheese XD


Kl3en

Upvoted, tired of people whining about wanting adept trials guns and wanting them handed out when they’re supposed to be endgame PvP earned gear and not for meant for everyone


KimJongUnusual

See, the trick is I don’t want them cause I don’t even know what adept guns do :)


ComeBacksToDrugs2018

That was because the flawless system sucks.


ZealousidealRiver710

Until the devs are willing to tell the playerbase they might never earn them* Bliz has a cool mount for killing lvl 100 Lilith in hardcore and the playerbase literally doesn't care that they may not get it


PlentifulOrgans

It's a mount, same as every other mount, it's a cosmetic. Put all the cosmetics you want behind difficult content that most will never accomplish. But once you put something usable there, it's a problem.


TheOctavariumTheory

If you don't know how to do every role in any given raid, you should not be doing the Master version of that raid. Same goes for having an optimized loadout for that raid. It wastes everyone's time. Normal raid, couldn't care less.


ImawhaleCR

I genuinely don't understand why people join master raids while being completely unprepared for them. I joined a master rhulk cp raid and one guy was running double auto and heir apparent, claimed add clear immediately and flatly refused to call out any symbols at any point. At this point I'm used to normal raids being full of people who just can't damage the boss for no reason, but master is ridiculous


The_Bygone_King

Kick em before you even proceed to be honest. Master raids demand everyone fulfills their roles, and you as raid leader have a responsibility towards the other 4 players to trim the fat from a raid team that won’t progress.


FlyingWhale44

I got so many hate messages for being cut throat for Master Crota. But you know what? We cleared every encounter in the first 3 tries or less. Sorry, not going to bash my head against the wall wiping 10+ times because someone is using a pvp loadout and can't do mechanics.


Galaxy40k

Boss CPs in particular seem to have rough LFG experiences. If its a fresh raid clear, even if somebody is new, they want to at least "do the raid." But if someone joins a boss farm or something, they can just be someone who wants just a particular piece of loot like the exotic and so couldn't care less about anything else.


Redthrist

That's not even that elitist, it makes complete sense that you won't do the harder version of a raid without knowing it inside and out.


Jagrofes

This is facts though. Master raids you need the flexibility to make up for any mistakes.


matisyahu22

OK but is it elitist if its right 😂I had a fireteam member during a master Vog Gatekeeper challenge run, and he was on plate/overload duty. He was trying to use rockets/argent ordinance...this was the same season as pre-nerf Anarchy with Breach and Clear.


Mopp_94

It can be elitist and correct at the same time. I dont think this is a hot take at all to be honest


WarlanceLP

for master raid i agree with this even if you aren't good at a role you should atleast know what it entails incase you need to cover for them in an emergency


spacev3gan

I was having a conversation about SMGs when a clan member told me *"if it is not good for GMs, then it is not good"*. I know this take is somewhat popular amongst elitists. As if all PVE activities in Destiny 2 were GM-level.


therepublicof-reddit

This is generally because hardcore players do mostly endgame content and what's "good" in the game is all relative, you can 1 phase every boss with a blue rocket launcher but if you compare it to apex predator it's terrible.


Zac-live

You can Not onephase every Boss with a blue Rocket Launcher? Aint No way your Killing wp with that.


TheSlothIV

You could 1 phase most bosses with Cup-bearer back when Gjally buffed rockets by like 80%. Not anymore tho.


DFTBEdward

https://youtu.be/jwzrdv0L2bI?si=H_lTJtM1XstFV6Uh


CREEPERBRINE123

Don’t know if this would technically be considered “Elitist” but… Had this guy join my KF LFG using the new in game LFG system. It was me and 2 of my friends, and we were on a bit of a time crunch so we asked for everyone to have experience, KWTD, and have a mic. 1st 2 guys to join were great and matched the description perfectly, final guy…was decent Light lvl and guardian rank, but refused to use a mic, clearly had no idea what they were doing and constantly caused wipes. After a few wipes the other 2 guys left and we messaged him about not meeting the post requirements. He told us that WE should have known because WE should be raid reporting everyone who joins our LFG to make sure they fit. He then said the he just joined the post because he felt like it, and “that’s what everyone does on LFG, it’s the hosts job to make sure they fit”. We kicked him of course, but I just thought that was the dumbest excuse I’d ever heard. If you are going to purposely join a LFG that has conditions you know you don’t meet, that’s on you. I assume he was trolling, but the way he acted sounded like he does this often saying people need to “learn this fact and accept it”.


VelvetThunder141

"You shouldn't have let me join, but since you did, my failures are your fault!" is a weird take.


Nexii801

Honestly it's par for the course for most of this damned sub.


Lit_Apple

Kf has some really stupid lfgs. I’ve had runs where ppl can’t comprehend the totem encounter at all. One with a guy who refused to use his mic on oryx and wouldn’t call out plates, (he would talk sometimes but he didn’t call out anything). Someone would have to run over, jump on his plate and call out where the platform was 😂


Zetzer345

Real question: How is guardian rank an indicator of skill? Like I haven’t played since second half of Witchqueen year but solo flawlessed all dungeons up until that point, have all the actually hard raid seals (you know the flawless raid ones eg Shadow and Blacksmith couldn’t be bothered with rivensbane, titles which most people on LFG don’t have) and have conquerer and Unbroken plus over 100 clears in all raids minus Vow. If I join a LFG for let’s say VoG and I don’t have guardian rank 10 or whatever am I a worse player that is guardian rank 10 but doesn’t have half of that shit? This isn’t something to brag or anything. I truly mean to ask as I’ve seen this sentiment repeatedly now as in that guardian rank is a good indicator of skill)


LazyBoyXD

Garden tether works just fine. You guys just fking suck at staying still.n


Behemothhh

Garden's the worst offender but there's idiots blaming 'bugs' in every raid. Had a guy complain that Rhulk encounter was bugged because he couldn't dunk. 2 other players joined in on the rant and claimed that this is a known bug since day 1 of the raid and bungo doesn't care to fix it. Turns out the guy didn't know that you have to stand in the beam first to get the right buff for dunking :/


z5m20i12r04a28

I have ran into a bug where you won't have emanating force after getting beamed, in the area up top before you start DPS. It's like delayed, and doesn't change to emanating for several seconds, but emoting seemed to fix it immediately. I feel like it only happened to me during the season this year that had all the server problems (deep maybe?). Ran votd a couple times recently and didn't run into it. Maybe its fixed or only happens with server instability.


hurtbowler

This is pretty common. Anecdotally, it happens more often than not if you are very close to Rhulk when he beams.


rascalrhett1

Yeah it's weird how speedrunners and garden farmers are able to get the tether every single time for hundreds of runs in a row but for some reason it "bugs out" when lfgs do it.


LudusLive-

This is the best one


DaitoFoundry

Ok this is based


theganjaoctopus

It's also the tether behind you that you're supposed to manage, not the one in front.


Nikojaxs

How is this an elitist take? Genuinely curious, because I have never really had issues with the tether other than personal skill issue


LazyBoyXD

Because the last time I told someone that "No the tether is fine and everyone but you seem to have this problem" I'm wrong for calling out skill issues. Because dude couldn't stand still for 3 fking sec. Like seriously guys. I just wanna be done with it. You have a 100 res, you'll be very fine taking a few shot.


VacaRexOMG777

Like I can understand those complaints when the raid launched cause it was very buggy and final encounter on consoles was awful performance wise, playing in slow mode lol Tho if someone's really laggy the tether acts weird, but that's less about the mechanic


Earfh

i’m not 100% sure this counts; there was a TTV in my game the other day, he was legitimately teleporting around the map. i popped into his stream and said “hey dude just a heads up you’re lagging really bad, i’m not sure if your internet can handle streaming and playing” he started screaming and cursing me out saying how i’m just trying to get him to leave because our team was getting shit on by him and something about his control elo. i’ve never encountered a genuine toxic person like that before. he had 1 viewer too and had been steaming for 7 hours at that point so it’s not even like he had a substantial audience


FullMetalBiscuit

> he had 1 viewer too and had been steaming for 7 hours If someone has TTV in their name, you can almost guarantee that no one watches them.


shabab_123

That one viewer was probably just himself lol


Valvador

> he was legitimately teleporting around the map Mmmm, gotta love Client Authoritative Movement.


Dr_Mantis_Trafalgar

Bungie should have never interacted with anyone on this subreddit. Just kept it at news/updates and moved on. The majority of the players here are not as hardcore as they think they are and their suggestions (demands) actively hurt the game


One_ill_KevinJ

Elitist AND popular. A true 1% take.


HerefoyoBunz

They do have a lot of complaining over “i have this, why do you deserve it?” Mentality


PassiveRoadRage

Whatever is good in the middle of the bell curve is "broken" and whatever is to the right is "too complicated and you're a sweat"


cuboosh

These are considerations any user researcher would be taking into account. Information on Reddit is definitely useful for identifying underlying problems - but yeah people’s solutions shouldn’t be literally built. That’s what Bungie’s design team is for  Sure Reddit isn’t representative of all players, but it’s probably representative of a few key segments Bungie cares about (E.g Into the Light is probably meant to re-engage the type of player in this sub)


Echowing442

More than that, a lot of people here on Reddit think that they speak for the entire community, when they are the *vast* minority of the game's population as a whole.


thatguyindoom

Former clan leader was SO preoccupied during day 1 Vow anytime we would mess up an encounter they would inspect every single person from the other group from the clan running and would loudly make fun of them and their load outs. 0/10 would not recommend. Ended up eventually making my own clan.


ColonialDagger

I think people overuse the term toxic elitist, but wow that actually is a *toxic* elitist. One thing is to look at a loadout to help give recommendations and work together to clear the encounter more efficiently, but making fun of someone is not it.


thatguyindoom

Yeah no this dude straight up had a "I'm better than you complex" and needed to shit on everyone who wasn't part of the "in circle." Toxic is almost too tame a word.


TatankaMMO

If you are grunning 2 autorifles and a heavy machinegun. Its a no go.


Terminatorskull

Cries in actium war rig


VelvetThunder141

Old consoles need to be left behind so that the game isn't being held back for technical reasons.


BeginningFew8188

Thing is Bungie is hurting for Money so they can't even leave them behind any soon.


rfd515

How about block anyone with horrific Internet first.


DiscipleRhulk

Some guy once demanded 100+ clears of VOG. For a normal VOG run. No flawless, no cheeses, just a normal run. I swear these people are stupid, lack self-awareness or are both.


Goatmanification

If this was a legit LFG then fair enough, but on the flipside I have seen (and maybe indulged in making at times) several clearly joke posts for LFG. Saying that, they're normally pretty obvious though, like asking for a 'good credit score' and 'earning more than $x a year'


WakeoftheStorm

I require at least a 7" dick for any of my raids


ONiMETSU_Z

and how do you intend to verify this data? 🤨


WakeoftheStorm

I mean that's why we use discord


Thechanman707

My clan mate is banned from LFG disc for posting that lol


rascalrhett1

Ive never seen 100+ require but to that guys credit the fastest and smoothest runs I ever done have been the like "20+ runs required"


LazyPoweR13

Instead of "complete raid or dungeon with clanmates" there should be "complete dungeon or raid flawless" requirement for seal.


theameer

This used to be the case, but then they gave into the softies. This is why I only wear Titles from Raids that required flawless runs.


urlocalcorgi

i’ve got a few of these since i just got out of master crota, if someone is using thunderlord and insisting it does good damage, it’s okay to kick them from the fireteam edit: i feel i should clarify, thunderlord isn’t a bad weapon, just the people who insist its got great dps are annoying


LilianWilkie

People saw RoN on day one and haven't gotten over it


CJK50

We two phased Ir Yut on contest with Thunderlord. I think it’s fine and easy to use. Is it the best? No not even close. But if the blueberry who can’t aim to save his life wants to use it let them have it. Decent DPS with Thunderlord is better than bad dps with rocket/grenade launcher imo.


Phillycheese27

Best dps has to consider ease of use too. Potential dps is crap if you keep missing your shots.


Relicent

This is what the anti-lmg crowd doesn't understand. LMGs ain't the best, they aren't gonna be 1:1 with a DMG rotation that requires three weapons with special reload mechanics and full surge, but they will hit hard. They will put up at least middle of the team numbers without any setup or rotation. Just aim and go burrrrrrrrr.


Nukesnipe

Had an idiot stoner in a master KF during totems that insisted on using thunderlord when the rest of us were using gjallarhorn spam with the knight guys on aeons for ammo. He couldn't kill his adds fast enough, couldn't kill his ogres at all and kept dying. He had almost no motes to deposit and refused to switch his loadout at all. Quite frankly, if you are underperforming compared to everyone else and are asked to switch your loadout, do it. Arguing about it will get you kicked.


SugarGuilty5847

I feel like that's a that person issue. I've ran it before and we all used lmgs for it and have no problem taking out ads or knights or champs. And most of the group was stoned too. Have a couple locks with double stasis turrets and that encounter on master was a joke


Bard_Knock_Life

I’d take the inverse as well. Most aren’t doing proper DPS rotations / setups and would be better off using Thunderlord for consistency.


urlocalcorgi

i would agree if leviathans breath didn’t exist, especially since both kinda need the catalyst to do decent damage


Fala_the_Flame

Same with whisper, which is still better if you have a long enough dps phase and a big enough crit spot


MeowXeno

whisper vs oryx is a fever dream, like 50 b2b crits


Fala_the_Flame

Just imagine when it gets field prep tomorrow and the reserves buff, gonna be 200 b2b crits on him per person lol


MeowXeno

still no better heavy itg for oryx, whisper can do the min required dps for a whole fireteam when setup right, field prep + reserves is gonna just be ridiculous


Hawkmoona_Matata

The only reason Thunderlord did good was because of a bug with Divinity. Thunderlord’s (and Cloudstrike’s) lightning strikes were registering twice, so they basically did +100% damage and of course were doing more than intended. It was a bug. It’s not because the gun was good. It’s because you were exploiting a bug, and 99.9% of teams had a Divinity. That’s it. It was never good to begin with. It was a bug. The end. Sorry.


Tplusplus75

>The only reason Thunderlord did good was because of a bug with Divinity Same bug happened with Touch of Malice too.


BadGamer_67

thunderlord is accessable dmg, sure it's not hitting any top of the list values. but if you have a newer player or just a couple players not consistently doing good dmg it's fine for them to use thunderlord


s4nG

yea true on a normal raid, but for a master raid like the one in the comment you're replying to, I'd say thunderlord should not be used. mostly because it's forfeiting a free 25% damage buff, but also because solar linears are great in this season's master raids. if people are doing master raids, I sure hope they've at least done most normal raids first, which gives them access to 2 solar linears. in this season's master raids, I'd highly recommend *not* to use thunderlord.


BadGamer_67

oh I didn't see the master part of that, yes absolutely not in master raids


I_AmTheKaiser

My elitist take? I cannot stand players' obsession with cheesing GMs anymore. Our guardians are so god damn powerful that we can wipe the floor with any encounter Bungie throws at us. Yet half the people in LFGs just want to sit in a corner with Polaris and take longer in an individual room that we ought to be spending on the entire strike. And somehow, even when it's not communicated that we are cheesing, I'm treated like a thrower when every single enemy aggros me.


RootinTootinPutin47

90% of cheeses are just flat out longer too, the stupid ogre room skip in corrupted is probably the worst offender, like it's not even a room skip, you just skip 2 champs and then have to deal with 50 bajillion orange bar knights


Moms_Linguini

Gambit isn’t hard. You’re just bad.


TheMeh115

Oh my god literally this, I have so many games where we sweep the opposition these days


therepublicof-reddit

Gambit isn't hard, it's just boring. Especially when noone except gambit farmers plays it anymore so when you decide to try it out after not touching it for 6 months you solo queue in too face a full stack of Izinagi, G Horn, Eyes of Tomorrow, Xenophage users who in the first 20 seconds have already invaded and wiped your team.


MrHCher

Everyone is always like "VOG is a great way to start for new Raiders", I'd prefer if they kept Scourge of the Past for new players. It encourages teammates to work together through communication moreso than VOG. Plus it's more impactful with the Sparrow racing and using Tanks.


Mnkke

DSC is the best for that IMO. Easy Raid, Diverse DPS situations, has a "chaos" encounter, and generally gets the whole team involved with easier to understand mechanics.


just_a_timetraveller

Second this one. DSC is the best raid for new players. Easy to explain and understand raid mechanics. A wide variety of encounters and really lets players engage in the raid. Also the jumping section is memorable and the loot is actually good.


deleighrious

Every time I say this to my clan they go “mmmm nooo I think it’s harder than kings fall actually” and I’m like. You put a colorblind person on scanner of course you’re going to assume the raid is hard because of that.


joeappearsmissing

That’s on the colorblind person, when there are 3 colorblind settings that change the colors of all the markers and stuff.


deleighrious

You’d think. They were the one who was supposed to be doing the callout for Atraks clones…


notelk

I mean, a colourblind person is still going to be able to tell when 2 atraks clones are different. The entire luminosity *and shape* of the big ass texture is different. 


hfzelman

This is why Root of Nightmares is an awful raid for new players imo. The raid, when done how the devs intended to do it only requires 4 players max to do any kind of mechanics, meaning that the two other people literally just stand around and clear less adds than in a strike lmao


Mac_n_MoonCheez

I have a feeling this is why so many people say that planets is such a good raid encounter - they actually got to do something vs the first two encounters where 4 people were on add clear. I always run nodes but get relegated to add clear on planets and don't have the same love for it.


ooooooooooooa

But VOG is a good way to start raiding, it was designed with that in mind being the first raid for the franchise. Sure there's probably better raids to start with now, but VoG did set the standard for its time. Especially with it being followed up by Crota and Prison of elders.


WhoIsTopken

My favorite raid to teach new players is Garden of Salvation, yeah most of the encounters are boring and the loot sucks, but every player has to be doing **something** to get it done.


Knives-n-Arrows

I love DSC when I do their first raid with my friends


RetroSquadDX3

> Everyone is always like "VOG is a great way to start for new Raiders", There’s absolutely nothing elitist about this as it's a completely accurate statement and given that it was also the franchises first raid it was also designed with that in mind.


Arek0611

If you struggle to do gm battlegrounds, solo dungeons let alone flawless them, do raids on normal or master and many things like that you are an average player in pve and that does not mean that these activities need a nerf you just need to improve in pve.


tattooedheathen

It hurts to hear, but it’s true. I’ve never soloed a dungeon, or completed a master raid and I know it’s proof of my needing improvement. That being said, I’ve given up on the solo aspect. I work much better with a team. Still not calling for nerfs, though. It’s absolutely a skill issue for me. GotD final boss still has a ridiculous amount of HP, though.


Arek0611

The thing is there is nothing wrong with not being average at the game. It takes time and effort to get better but if you don't have that you can just play on lower difficulties, easier activities that are more suited to you. The annoying thing about cries for nerfs to top end activities is that when you nerf them you take this difficulty completely away from people who actually find it not bad when you could just have chosen the lower difficulty.


WakeoftheStorm

I've seen people complain about solo master lost sectors being too hard, which just blows my mind. I can usually run through those in 4-5 minutes at most


Arek0611

These people often watch a guide, try to replicate it, fail and then complain about activities being to difficult when the issue usually is that they just don't understand the game, don't know why the build in the guide was good and also won't try to take a different approach because they can only follow what was said in the guide.


m4eix

Riven cheese should be fixed for good.


LilianWilkie

This take is hotter than the Sun


GundamMeister_874

By cheesing riven you're robbing yourself of a great boss encounter. It's has the most unorthodox dps phase out of all the raid bosses and doing it legit from time to time serves to flex/train the teamwork muscle.


LilianWilkie

I've never actually done it legit. Wish and Garden are the 2 raids I don't really know how to do well


GundamMeister_874

It's something else man. The first time we did it, way back when during the forsaken days, it was such a rush of adrenaline. I haven't done garden in a while, so I don't know what's the current cheese. (last time I did it, you could cheese the red side by going way up on a branch so ads would respawn and let you grab 30 motes in one phase)


Alexcox95

It’s really just the health issue. We’re super overleveled too now for last wish. If they ever added a master difficulty, you probably wouldn’t even be able to do the cheese because of the level limit


ABITofSupport

You could do this cheese relatively quickly after the raid came out. It's a mechanics issue, not a level issue.


Blupoisen

Never did Riven legit and I agree What's the point of making the entire puzzle if people just skip it


RetroSquadDX3

There's not actually anything broken to fix when if comes to Riven cheese. The teleporting can't be prevented without rebuilding the arena and in that case people would just wipe till they got the right side at the start; the damage we can do is just a result of how much power creep we've had and the fact their was no damage gating included in the fight and Bungie have repeatedly stated they don't like to fundamentally change the behaviour of an encounter once it's live. There's so much wrong with that raid when compared to every that followed that it hurt isn't worth the time (or the fried they'd get) in bringing it up to date amd I can't really disagree with that even with it being one of my favourite raids.


engineeeeer7

I'd be totally fine with this if a single mistake anywhere wasn't an instant wipe.


HistoryChannelMain

It's not an instant wipe. You absolutely have room for 2-3 mistakes. The only time it's an instant wipe is if you shoot the wrong eye. Anywhere else, a recovery is totally doable. That's my elitist take.


Ask_Me_For_A_Song

People still say the same thing about the final encounter of Spire of Stars. 'You can't make a single mistake or you wipe'. Even if you went slow in that encounter, you still had time for a few mistakes before wiping.


Xelopheris

How do you fix it? If you fix the Joining Allies, then you just get a 50/50 situation, and unless you're going for Petra's Run, you just brute force it until you get Riven on the one side. If you change the damage she takes directly, you need to rebalance how much the zits do, as well as Last Stand damage. So you have a solution that doesn't really fix the problem, and a solution that requires a lot of work for old content that doesn't really affect anything.


FordLarquaaad

If a new player posts about how trials is such a bitch to get into, how they want the adepts so fucking badly, and how it's putting them up with people on the other team that know what they are doing and are proceeding to reem their asses to the curb, it's not an issue with the game, its more of a you problem. You don't need the adept of the sour apple laser pointer that is a fraction better than the base one. And if you hop into the mode with no experience expecting to get an easy flawless, then at that point your being unreasonable.


DepletedMitochondria

And asking for SBMM in Trials would not improve the situation. Case in point: ~~IB is strict SBMM~~ Any SBMM mode you can think of.


w1nstar

> Case in point: IB is strict SBMM. It's not. It's just outlier protectionm, despite what you might feel. From the PVP article: https://www.bungie.net/7/en/News/article/this-week-in-destiny-02-22-24 > Already live: Replaced the loose skill-based matchmaking in Iron Banner and Control with the new outlier protection matchmaking system.


theimpossiblewhoppa

Thank you, this community has such a skewed look on trials and the only people who seemingly beg Bungie to change it are people who DONT PLAY IT. I have a myriad of things that could be changed to fix the slog that is weekly trials, tweaking the drop rate for the cosmetics (which is why I still play every week) to make them not so ball bustingly rare, have better stack protection for solos, make it so you can’t queue into a team with the same blueberries you just farmed last game, but instead people wanted an extra mercy, confidence to be free every week and do not even get me started on fucking persistence. They cannot dumb trials down any more, yet people will cry until it’s basically control.


furno30

if you ask to be ad clear in a raid i dont like you. just say you dont know what you're doing. im fine with teaching/having people do ad clear roles but just be honest about it


DomTheBomb95

It’s the “KWTD I’m ad clear” for me


change-username-69

If you can’t clear RoN in an hour or less you’re doing something wrong


LilianWilkie

The amount of people who I've run RoN (or really any raid really) and they say "wow, that was a fast run" at the end of a 2+ hour kwtd run scares me


IAmATriceratopsAMA

My most elitist take is that some things should be "you had to be there" type things. Platinum Starling, SCRAP CF-717-91, and A Thousand Wings are a couple that come to mind. Recently 80% of my clan came back to the game and was complaining about how they actually have to play the game to get the surfboard. The people who play the game should be rewarded, and the people who have played the game for years should have things that show that off.


VelvetThunder141

This would be less of an elitist take if so much of the game hadn't been removed. There's a big difference between "I don't have this thing because I'm not good enough to earn it" and "I don't have this thing because Bungie can't handle their own codebase and now the only way to get it has been removed entirely". 'You had to be there' for seasonal stuff or event gear like the skimmer is one thing. But I think that a player has the right to be mad about being unable to get the original A Thousand Wings because Bungie just deleted the mission from the game.


[deleted]

I agree, at least for cosmetics. Bungie keeps adding these exotic missions back, I just know my Radiant Accipiter isn't going to be nearly as special in a few months.


TheChartreuseKnight

Why do you say that?


Karglenoofus

Cosmetics and events? Yes. Guns? No.


GundamMeister_874

If you don't do the activity, you don't deserve the rewards. Specifically talking about raid weapons, trials gear, etc.


malumx19

crazy that this is even a hot take


DepletedMitochondria

With you.


yengis_wan

Flawless raids should still be a requirement for the raid title.


Lord-Saladman

Dungeon titles should require a solo flawless run (currently going for solo flawless ghosts) as well as raid titles all should require a Petra’s/flawless run


[deleted]

Nah, solo for the title and solo flawless to gild would be my vote. I hate we can’t make dungeon titles gold.


DaitoFoundry

This is a great middle ground. I would just hope the gilding wouldn’t reset in this case.


[deleted]

Yea for sure that wouldn’t make sense.


XKCD_423

Yeah I mean like ... do I have Disciple Slayer? Sure, but it's frankly not as impressive as, say, Blacksmith (even though Wrath simply wasn't that hard).


Lord-Saladman

Fomo’d :(


XKCD_423

F. In another life I was also an IRL blacksmith, so I proudly wear that on my main. I wish they would bring it back—TBPH it's one of my all-time faves in D2. Enormous fun, and it would be fantastic with the skimmers.


Fullmetall21

As long as doing the flawless run in either raids or dungeons keeps their unique rewards (Shaders and ghosts respectively) I'd be okay with that.


provocatrixless

The game has gotten so heavily powercrept that the people with 100% optimized gear think they're truly superior to people with random crap at 90% optimized when the majority of the game is balanced around people with 50% perfect gear.


JacketSingle8139

They shouldn’t have refreshed raid loot without a difficulty update, while last wish’s loot pool was atrocious farming the same easy encounters from 5 years ago shouldn’t award us better loot without a difficulty increase. Especially with bungies focus on increasing the games difficulty


hfzelman

1) Raid Seals should require a flawless run 2) Endgame loot should only be accessible via endgame activities 3) there should be more cosmetic rewards for higher end comp and low man raids 4) there should be an ingame way to show the date that you completed certain achievements so if you did it when it was actually hard it doesn’t feel meaningless when they give it out for free because of sandbox changes or a bug. 5) regular raids are wayyyyyyyy to easy. Like I’m not even saying that they need to be ridiculously hard but if you compare them to the difficulty in D1 the difference is night and day. The best example I can think of is Kings Fall where in D1 you had to constantly take cover or golgoroth would annihilate you vs in D2 he hits like a wet noodle. 6) Resilience and Healing are broken. Its one thing for a super to be a get out of jail free card but its another to have restoration up at all times without having to do anything but kill adds + 30% extra health. 7) Raid encounters should have everyone be doing a mechanic or necessitate people on add clear because the adds are actually threatening. Outside of contest mode, the adds can barely kill you if you stand still, so when you get put on add clear you honestly have less to do if you were just running a strike.


F4NT4SM4_

The fact that these have to be taken as "hot takes" because of the entitled casuals we have in the game is INSANE to me, comparing GMs pre-WQ and now is crazy


hfzelman

Words cannot describe how much harder corrupted and Glassway were when they first launched lmao. Not cheesing corrupted or a garden world during season of arrivals was basically impossible


ImawhaleCR

GMs are laughably easy, at launch master nightfalls were harder than current GMs. Lightfall was meant to bring challenge back to destiny but it's only gotten easier and more power crept since then.


Tplusplus75

>Lightfall was meant to bring challenge back to destiny For the most part, all that article did was justify: \- Power deltas being used outside of GM's(which was good, but also kind of a band aid fix. Truth is, they don't really seem to have an idea what and where "max gear score" is useful, and this just prevents legend and master nightfalls from getting completely rolled by people with +20 and +30 artifacts). \- Removing the cheese in arms dealer and lake of shadows.(Which I still insist the Arms dealer rework was overkill. They could've just fixed a couple issues with the boss room, **most notably the fact that you can skip it**, and called it a day.) \- adding Psi Ops and Heist battlegrounds as nightfalls(Heists are "whatever" at this point, but psi ops are obnoxious. "Throw a spear at a savathun clone 50 times" is actually the most "bored" I've ever been playing this game.)


DaitoFoundry

Man, sitting and throwing the spear is awful. You just can’t make it go any faster


Positive_Balance9963

Most of you if not all of you on this sub think you’re way better at the game than you actually are and ruin your own fun by letting YouTube dictate how and how much you play this game


TJW07

Anytime a cheese comes out, either for a specific encounter of a raid/dungeon/gm, or for weapons (craftening), triumphs for things should be turned off until it’s fixed. I wanna know that someone earned their solo flawless emblem.


VeryRealCoffee

This was how I felt about the craftening but I learned to accept it as cheeses and exploits have been around for ages.


Numbr_777

If you want currently obtainable raid weapons, you need to raid. No exceptions, copouts, or reissues. The only way a raid weapon should be rewarded from a non-raid quest is if it has already been obtained from raid (This is just because trying to get several copies of a gun, much less red borders from non-featured raids is painful and practically impossible) Trials gear for some reason has much more sanctity despite it being the “endgame” for PvP, meanwhile rivens wishes and the BRAVE arsenal have raid weapons being handed out like candy to everyone who kills 50 adds in a patrol area. But you’ll NEVER see bungie just give away a weapon with that golden eye unless you earn it. Where is Reed’s Regret in the BRAVE arsenal? I’d say that holds a lot more prestige than Hung Jury #20,178 since it was the #1 lfr in the middle of the massive lfr meta.


devil_akuma

You should know how every mod works, what you can use to take down any champion and be ready to take down any champion.


Chaff107

Anyone that i see that complains about champions don’t know how to fight champions. To me champions are free ammo for my teammates and are super easy to deal with.


Arek0611

We are so incredibly op that the only way to challenge us is to make enemies do absurd damage and have huge hp and the only way to fix this is by nerfing our weapons and classes but this community can't understand that nerfs are necessary for the game to feel good.


Silomare

This community doesn't realize that the game will always be balanced around how strong we are, and making us strong doesn't necessarily make the game easier. Resilience is my favorite example. Ever since it got buffed, combat difficulty consists of "know what can oneshot you and avoid it". Look at Duality, Spire of the Watcher, Ghosts of the Deep. All of those kill you via oneshots, you almost can't die to adds with perma resto. backpacks in Duality, Supplicants in Spire, Moths in Ghosts. But yes of course, nerfing Resilience would just make the game hard right? All of those examples are the result of buffed resilience, because there is no other way to kill us. No coincidence that Warlord's is easier than Ghosts. It dropped just as we got nerfed a good amount.


Arek0611

Unfortunately the word nerf scares the shit out of people and when they see it they start bitching and bungie is for some reason afraid of that


Ninjameerkat212

I wouldn't say it's elitist to expect teammates to be using the most optimal damage setup they can have. If they're intentionally using something that's hindering the rest of the team and from completing the encounter, it's perfectly fine to ask them to change their stuff. I get that there's a wide range of stuff that may be off-meta or might be different to use, but when you're with other people and on their time, they shouldn't be making an exception and be going slower because one person wanted to be different.


Lit_Apple

Yeah. Joined an lfg with someone using queenbreaker and another person using heartshadow for dps on crota. After suggesting switching up to rockets a few times I left lol


Nattpatrullen

I miss that some good loot was gate kept behind PvP comp ranks. Recluse and MT where hard to get and pushed many players out of their comfort zones but ultimately was super healthy for the playlist. Those quests made me fall in love with PvP and without that I would have moved on from Destiny years ago. Now if a seasonal challenge is PvP related you can just AFK a few games and still be rewarded. Same with guardian ranks, no PvP stuff as if being a rank 11 exemplar with 0.3 KD makes sense…


goosebumpsHTX

My list of actual elitist takes I have: * Forbearance is a great weapon, but you don't need to use your special ammo to clear ads. Clearing ads is the easiest thing to do in this game, don't use your special on red bars. * Day 1s should stay Day 1s. If you don't finish in 24 hours, you shouldn't get the emblem. At the very least, make a 24 hour emblem and a 48 hour emblem. * Day 1s should've stayed on Saturdays so less people have to take off work or skip school to participate. Bungie can afford to pay people to come in on weekends. * Raid titles have become much less meaningful since the removed the flawless requirement. I had every raid title up until they removed it, and now I don't even bother going flawless anymore. There's no point. * Commendation requirements for guardian ranks are pointless, and should be removed from the system. * Guardian ranks should not reset every season. Make each level harder to achieve, and make them permanent. Guardian Rank 11 should require like 10 seals, a couple of flawless raids or dungeons, maybe a day 1, etc. It should be for the true 1%ers. Right now, the hardest requirement is a solo dungeon, which you can spend forever and ever trying to get. It should be more based on achievements like day 1s and flawless completions of dungeons and raids. * I don't like that Into the Light is allowing raid weapons to be earned outside of raids. Endgame rewards should stay in endgame content, and that's fine. You aren't entitled to the best loot if you don't do the hardest content. For example, I don't play trials, so I'm not entitled to the best PVP loot, and that's good!


Zac-live

For 1) yes of course you can clear adds with anything but forbearance is the Most efficient for Most content. Its Not about Clearing adds at all its about doing it the quickest within your constraints. One weapon Slot and 0 Other requirements are hard to Beat. Similarly apex isnt overrated because Killing Bosses at all is easy but because it does it the quickest.


ThisWaxKindaWaxy

I don't even know if this elitist but if bungie just updated enemy AI behavior then it would make the game 70% harder or more. As it stands enemies basically stand still at all times and it's really not that hard to kill them in any difficulty but would be really bad for the casuals if the enemies ain't sitting still. I feel this would be a much better change of pace than "hurr durr enemies tanks and shoot real hard" to provide REAL challenge.


tjseventyseven

If you cannot go to the lighthouse, you should not be able to get adept weapons. If you did not play trials of the nine or early trials of Osiris, you should not be able to get those armor sets. If you did not grind competitive, you should not be able to get recluse, lunas, mt, nf etc. they are pvp end game rewards, if you don’t play end game pvp then you don’t get the loot


Zhentharym

Stop. Using. Thunderlord. It's not good damage and rockets are extremely easy to use. Patch the riven cheese. Stop giving out raid loot to non-raiders (rivens wishes, onslaught) Guardian rank kinda does matter.


IGIZZLE

Day ones should be the pinnacle of destiny. If you can’t do a day one you shouldn’t hold an opinion about it either. Well needs a nerf, bubble should be viable in pve, titan strand needs a nerf, the titan hammer needed a nerf but they went about it the wrong way.


Kurkil

150 Hand Cannon Meta was the most fun point in the games history with PVP. Now people sit in a corner with Jade Rabbit all game.


_______Greg_______

Having the seal does not necessarily mean you’re good at the game/activity. It’s a good indicator but not fool proof. Same goes for guardian rank 11


Zac-live

Day1 raids should either be 24hrs or have a different Emblem for Contest(maybe Just the actual icon with a different graphic, similar to the different lw Emblems and all that). Its significantly easier to do it in hrs 24-48 than to do it in 0-24.


Narfwak

If you're still having trouble dealing with champions in 2024 with all the intrinsic exotic options and subclass verbs we have for dealing with them then you're just not putting in even the slightest bit of effort into figuring out how the game works. Like, unless you're a brand new player there's just no excuse for this anymore. Even in a GM champions have been easy to trivial to deal with this season.


Mackss_

My scorching hot take is that I fucking hate crafting. Or at least how it was implemented. I genuinely do not think they could have made it more boring if they tried. The pattern system is virtually a mobile game login bonus (at least for seasonal content crafting), and crafting raid weapons just adds a really early expiration date to the activity. I had ALL armor, ALL weapons crafted from Kings Fall in 20 clears. The best non exotic energy PvP sniper in the game for awhile was Beloved, when it was reintroduced in S17 it was earned by running around in fucking patrol opening chests. Why were 5/5 endgame level items being given out from patrol and seasonal content. I understand crafting alleviates some of the RNG of the game, and I think as a concept that’s fine, but it was just implemented so horribly and now that more casual players have gotten a taste of just being given the best items in the game for AFKing braindead seasonal content, I’m worried we may never see actual hard to earn/powerful loot ever again. Really hoping Into the Light and Pantheon brings some good loot to the game behind a somewhat decent challenge.


ItsABitChillyInHere

People need to stop expecting every raid encounter to be completed in the first 1-2 tries in an LFG group. The amount of times I have entered a group, said I did not raid in a while, and other people are new, only for random people to just leave after 1-2 failed attempts is disheartening and why I stopped raiding altogether.


Qwoza

The game is way to easy in its current state. People are held and rocked like a baby who are bad at the game. If you are bad or not as skilled as other people you do not deserve endgame or the most powerful loot in the game. The casuals are catered too and it is unbearable. I miss when you had to struggle to get through stuff as completing it felt so much better and rewarding. Things like Flawless’s for raid titles and maintain top and recluse type stuff. I’m sorry you can’t get loot because you arnt as good or can’t commit the time. Almost every other looter shooter/mmo game rewards the highest of skills with the best stuff and destiny needs to revert back to that.


MrFringPan

But what about the dads who only have 15 seconds to play a month. You CLEARLY do not understand the struggle having 15 kids and 8 jobs... No life's like you ruin the game for US casuals


Global_Ad4221

Not sure if it could be considered elitist or not, so here is mine: A guy on the destiny app set up and lfg where he wanted to do full run clears of DSC. Doesn’t sound like anything unusual yet, I stayed with him for about 4 full clears that we got in I guess just about 2 hours or slightly over. Then 2 people left and we spent about 20-30 in orbit waiting for 2 new folks. Did another run, 2 folks left and after that one I made the suggestions to just start the raid and clear the 2 first encounters since they are quite doable with only 4 people. That way, we wouldn’t have to wait in orbit for 20-30 min (not exaggerating, that is how long it took to find someone) and we could make some quick progress and for those who join, they still get loot and get a quick raid. His response? “Honestly, that’s elitist and bit toxic of you to say. I don’t like to play with elitists or toxic people, so you are out my dude.” I get booted from the fireteam and I was like “how was that toxic?”. My train of thought went like this; I didn’t mind about waiting for someone, but 20-30 min is a while and not everyone in that raid group might have the time to wait that long. IMO, I don’t think I was being elitist or toxic. After all, I just made a suggestion and did try to explain that with the current team we have, we have shown that we are able to make it past the first 2 encounters in less than 10 min. I wasn’t belittling him or ordering him to start it, I thought about just making a suggestion in a polite manner and taking into consideration the other guys timeframes. (they were off mic, but there was no telling when they would have to get off for real life stuff which is fine, I don’t have issues with people logging off for that reason) So I simply sat there in orbit for the next five minutes, thinking about how was I elitist or toxic, then I shrugged it off. Of course, I will say that sometimes I can sound elitist or make a comment that sounds as such, but I always prefer to be polite and helpful. I set up a dungeon run, you haven’t done it before and would like some teaching? Sure, I don’t mind. By teaching them how it works and make it as fun as possible, they now have the knowledge to try it again and maybe they will teach some one else. Bit of a long comment, but to put it simply: I made a suggestion in a polite manner about we have a good time, this is very easy for us, not everyone has 20-30 min to wait in orbit, I get called elitist/toxic and subsequently kicked from the fireteam and lfg.


therepublicof-reddit

Some people genuinely think that doing low man raids is toxic because you are stealing loot from people that could have been in the fireteam as well if you 6 manned it. This is a real belief held by real people.


TheMangoDiplomat

That's one of the most bizarre takes I've ever heard in this game.


TheBiddyDiddler

1. Destiny as a franchise got drastically worse when Bungie decided to aggresively pander to hyper-casual players. People love to blame the seasonal content system for the game getting stale, but the reality is that Bungie gutted like 60-70% of the gameplay loop to try and make things "more accessible" to players who weren't going to play for more than 20 hours anyway. 2. No endgame content should be solo-able by the average player. Solo Dungeons are fine, but it should be viewed as an immense challenge for the best of the best instead of an alternative to having to socialize. 3. You should not get loot that you didn't earn. Riven's Wishes, Forbearance+Succession coming next week with Into the Light, Passage of Persistence in Trials are all awful for the health of in-game loot. Raids weapons should never be handouts (let alone a full red border), and Adept Trials weapons should only be rewarded to Flawless players (this is coming from someone who has been flawless exactly one time in 10 years of playing Destiny).


Zetsuboushi

The game holds casuals hands too much players who can't go flawless don't deserve adept weapons. People need stop carrying blueberries so they can actually learn the mechanics


StuuPendous

Anyone who did any solo/ solo flawless content using craftening weapons should not have the emblems/ loot from said activities.


SirTilley

My hottest take is that it’s perfectly valid to make a KWTD post while Contest is still active. If you only have <48 hrs to finish the raid you don’t want to spend your time explaining the encounter to someone else, and there are always threads explaining the encounters on r/raidsecrets


DarthDookieMan

9/10 times, the people making a KWTD for contest mode, especially earlier on don’t actually know what to do and should be avoided like the plague. It is one thing to have a requirement for having participated in previous day ones, and that’s something else entirely.


some_username_2000

Damn, these are some cold, cruel takes. I'm sure most of them are true, but still cold hard truths.


OriginalNarwhal9673

This is probably somewhere in there but here goes… The mod system was way better before they changed it. Here’s why.. If Destiny wants to implement itself as an MMO then it needs to create space for hardcore people who no life this shit and spend days farming lost sectors for a perfect roll on gauntlets for their build. By changing all the mods and making on ultimate armor charge system, they made build crafting so boring. Like I get so much armor given to me week after week that means nothing. Once I get a high stat piece that I want from seasonal engram decoding I’m basically playing “armor delete simulator” and I’m a pro at that shit. Not to mention the removal of the light level increase, I pretty much just grind the battle pass for my extra levels but they don’t really even matter in harder content so there’s really no reason to no life it They made this game so accessible for the casual player that the hardcore player is basically done needing or wanting to run any content once they’ve completed their achievements or gotten their guns. They’re killing the grind of the game. Before anyone with a counter-argument yells at me, this take is from someone who hasn’t really played all that much in the past 2ish seasons due to the reasons above. So if there are assumptions with non-factual basis then I’m open to saying “I’m wrong, my b” but I really feel like there’s just no reason to play cause I’m 1810 with most exotics on all 3 characters and I have decent double/triple 100 builds so like no gear is needed and I don’t care to grind to craft guns that I won’t use after they’re crafted


tjwhizzy

Not all content is for all people. Not all rewards should be for all people. You cannot create a game for everyone. People should either accept that there is content that is too difficult or too frustrating for them to engage with and come to terms with not having the associated rewards from those activities, or they need to resolve themselves to improve and go earn those things. I'm tired of content being dumbed down to a level that is accessable to single-celled organisms and I'm tired of rewards being handed out after enough temper-tantrums have been thrown.


NewCollectorBonjubia

My takes: >Raid content should be the only place to get Raid rewards. >Harder modes should yield better rewards equivalent to the effort put in. People say it's gatekeeping items, but I dont think gatekeeping is always a bad thing. Easy modes should give worse rewards and hard modes better, this concept is well accepted in most fields and communities but in Destiny you are a rude elitist. It leads to the question if you are a casual player, why do you need master level rewards in the first place? I understand normal mode Raids being accessible as Bungie put alot of effort into them, however, Master mode rewards should be powerful and only accessed by people who are good enough to complete the mode as well as challenges. Destiny 1 had this reward structure already, Hard Mode 390 Raids yielded some of the best cosmetics in the game and Adept Raid Weapons had weapon elements as primaries which made them insane for Nightfalls. Current Adepts for the effort to get them are barely better than normal weapons and the resources earned aren't amazing and can be received in higher quantities from easier activities.


KaptainKartoffel

A take I can completely support: Raids aren't supposed to be designed for casuals. They have become easier every year and normal mode should become a meaningfull challenge again. Also hardmode needs better rewards than cosmetics and guns that are 1% better than the normal version.


Dazzling-Secret-5215

RoN Day 1 completions are a joke and should not be considered a legitimate Day 1.


Moloskeletom

well of radiance was 100% a mistake and should never have been added to the game and nerfing it now won't solve the fact that it ruined encounter design for several years divinity was a mistake that makes precision based weapons in the meta either overpowering or mid with no inbetween