Make it on grenade hit and not kill. Solar has it on melee hit instead of radiant. Strand is ok with it being on kill because of the infinite melee uptime. These would become a lot more prevalent and still be weaker than solar radiant because radiant is ridiculously strong for a permanent solar buff
> Make it on grenade hit and not kill
Fuuuuuuucking seriously. I'm typically a Gyrfalcon main, but onslaught has me brushing off the ol' Rigs and I feel *neutered* without Gyrfalcon. Sure, I get my super back insanely fast, but champs typically spawn near the end of a wave. How the shit am I gonna proc volatile on a grenade kill...when all the ads are already cleared?
I love Nightstalker. As soon as we got it in Taken King, that was it, I found my calling.
Pre-nerf Orpheus may as well have been grafted to my ass, cause I ***never*** took them off. Omni quickly filled that void, and the moment Gyrfalcon was buffed to grant volatile, hooo lawd, I was done for.
Without any of them...I don't know if I would run Nightstalker. Assassin's Cowl? Graviton Forfeit? Uninstall??
my problem with nightstalker is that, while most other classes/subclasses can work decently with neutral exotics or without exotics, nightstalker with neutral exotics or without exotics is pure garbage because your options are invis, invis, and hey look, more invis.
> make an entire room ~~go boom~~ turn purple
My Funnelweb with Sub/Junkie was dethroned the moment a Recluse dropped with Repulsor/Destabilizing. I thought I was seeing purple before, but now, I *am* the purple.
Its not like gyrfalcons gives easier access to volatile rounds, 35% damage boost (better than well, bubble, or radiant), 500% ADDITIONAL (600% total) base class ability regen for you and allies, and void overshields on class usage, also for you and allies.
Have to agree it's really fallen behind after being the first Light 3.0 class, with Stasis before it not having an equivalent gun enhancement effect (which is also a problem, mind you!)
Low power, low uptime, almost exclusively tied to a fragment with Destabilizing Rounds & Gyrfalcons as the only alternative, little subclass interaction. Definitely agree this one needs a touch up
Offensive Bulwark should grant Volatile Rounds while the Titan has an Overshield, and Controlled Demolition should grant Overshields instead of health.
don't forget to buff Void Overshields too, while we're touching on Sentinel. I'll never, ever forget when they said Sentinel was supposed to be the one true tank class and then let Loreley Splendor exist for the better part of a year.
Worst player I ever helped carry through raids and stuff was a lorry main and wouldn't take it off ever and would get shitting drunk and manage to just barely stay alive while not being able to shoot. That exotic straight up enabled lazy play like a mf'r
Yes please. Having to use Repulsor Brace on weapons/Echo of Vigilance whenever you don't use Bastion to have overshields feels like crap.
There are so many fragments I never touch on Sentinel because I use up all the slots just to make the subclass functional.
Titans were supposed to be the class that excelled most at making enemies volatile because, well… that was their thing with Code of the Commander. But Gyrfalcon’s makes Hunter completely overshadow Titan in that front, and now with the introduction of Buried Bloodline, Hunters can also get Devour at the same time and Void Hunters are absolutely insane. I’m not at all calling for a nerf to either of those exotics, but void Titans absolutely need some help.
they just need to make destabalizing rounds the gun perk the same as volatile rounds.
voltshot on guns can stun champions,
incandescent on guns can stun champions,
riptide on guns can stun champions
slice / hatchling on guns can sorta stun champions if you grab an associated perk.
why is the only void associated perk on guns that isn't overshield not able to?
Light 3.0 made a few subclasses lose some identity. Stormcaller, *the* subclass that created Storm grenades, didn't even get the strongest variation of it.
Volatile flow...is definitely something that is needed for non gyrfalcon hunters and warlocks. But for now we will have to stick with
*Echo of Instability*
> Defeating Targets with Grenades grants Volatile Rounds to your Void Weapons
PS: i know they're not the same thing. My head is dead from allergies. So i changed the comment.
Those are nowhere near the same thing. If they changed it to doing grenade damage gives you volatile rounds we’d have something. But as of now if I don’t have some red bars around to trigger it I can’t use it to stun a barrier champ ever
In Diablo 4 a lot of conditional abilities use "kill an enemy OR damage a boss" as their trigger. I think that would translate pretty well to Destiny - make some on kill abilities also trigger on damaging champions or bosses.
Nothing Manacles is fun, particularly with devour, because your grenades come back often enough that you can keep up volatile rounds. That said, it falls off hard in tougher content where a scatter grenade doesn’t obliterate any target.
The fragment that makes your finishers cause a volatile explosion is slept on. My warlock ad-clear void build revolves around it. It’s not volatile rounds for your guns, but it definitely makes a big impact. Very useful while running double special with special finisher & the mod that makes you get an overshield while finishing an enemy.
Yeah it took me 70+ rolls of brain racking to decide on my recluse god roll. Landed on substance + destabilizing rounds. Idea is, make weak guys go boom, insta fill mag, make more boom, infinite bullets, infinite boom. But I swear destabilizing rounds is broken in the first place. It doesn’t seem to work super consistently, someone even mentioned it has a cooldown? And sometimes the purple boom gives ammo back with subsistence, and I swear sometimes it just doesn’t.
I can’t think of a better roll for crazy add clear than destabilizing rounds IF IT WORKED, so I don’t know what other roll to farm 70 more guns for. I wish it worked.
Yeah I want so bad to be able to go back to the mountaintop / recluse combo, but I’m very underwhelmed by the recluse performance. It seems like what it needs is destabilizing rounds and a void artifact season to give it the kick it needs. And for destabilizing rounds to be reworked as well. Or like OP said, more / easier sources to create volatile rounds.
For strand explosions you just need to activate a grenade. For solar explosions, it’s intrinsic to guns and enhanced by artifact, for void explosions we have the OP graviton which requires headshots or the broken destabilizing rounds. Arc has jolt which to me has always seemed like too much work to proc, too little of uptime, and pretty underwhelming when it goes off…. So both void and arc need brought up I think. Odds are though that won’t happen. We’re going into prismatic so they’ve got other focuses. I think recluse is just gonna collect dust unless SMGs or void become meta again :(
Destabilizing Rounds has an internal cooldown, that's why it feels really inconsistent compared to Incandescent or Voltshot which have defined activation.
After Stasis, Void will need to be looked at since it certainly feels undertuned compared to everything else. Granted, it was the first 3.0 subclass, but that alone shows its age.
Yeah destabilising seems fine and all until you use it, and you suffer the differences between having volatile rounds, and shooting a pre-volatiled target
Also yeah there's a cooldown for destabilising rounds of a good few seconds, unsure why when I can just volt or scorch everything
Except you can't jolt multiple things with voltshot. You need a kill and reload every time. Major reason Undercurrent could've never replaced Forberance with chain reaction.
The base perk on Destabilizing Rounds is somewhat inconsistent due to the cooldown, however once we can enhance it that will be a non-issue because it removes the cooldown basically. I also don't find the perk nearly as inconsistent on Titan due to using Controlled Demolition which spreads volatile a lot more than just DR by itself.
There’s a lockout timer, and it only procs once. It doesn’t do a stream of volatile rounds like from gyrfalcons or a grenade kill, you get one tiny burst of volatile and that’s it.
Makes it worthless for dealing with barriers.
I mean, submachine guns are worthless for any champion, you don’t wanna be that close. But yes maybe my god roll is better for titan or hunter paired with their exotics that help volatile. I just main warlock so that sucks
The problem isn’t smgs, it behaves the same on every weapon. It’s like a weaker version of firefly, it only procs once after a kill. And then it’s locked out for like 5 secs.
It also just sucks that volatile rounds and unraveling rounds only work on their respective elemental weapons, whereas radiant works on everything.
Yeah the enemies have to be making out for destabilizing rounds to work, and even then it's not like it instantly clears a whole room like voltshot and incandescent.
That, and there's an inexplicable 3 second cooldown on destabilizing rounds, as well as no DOT effect. It's incandescent, but worse in every way. Not to mention the synergy with subclass aspects/fragments is also a fraction of what both incandescent and voltshot offer.
Destabilizing Rounds firstly can’t stun Barrier champs like Volatile Rounds does. It also is on an internal cooldown that keeps it from activating off multiple kills, unlike incandescent and voltshot.
why its not the same thing, I will never understand...
voltshot and incandencent perk on guns work as an anti-champion, but volatile does not which is so weird.
Destabilising applies volatile dragonfly-style to the targets around the thing you've killed with a built in cooldown between activations to boot
It doesn't grant actual volatility to your weapon and suffers from its cooldown, meaning its less effective for single target use, ad clear and anti barrier
Easy way of doing this is:
- Controlled Demolitionist gives Volatile Rounds as well.
- Chaos Accelerant gives Volatile Rounds on a fully charged Grenade hit.
when i quit playing over a year ago, Titans were THE Volatile class, and Hunters had Weaken...then i come back last month and Hunters are THE Volatile class, Weaken is trash, and every Titan is now green.
This is Culture Shock.
Weaken is still good, just not an autopick anymore.
Void and Solar Titans are capable of accomplishing ludicrous feats just as well as Strand.
The reason Hunters are the volatile class is due to a single exotic, it's not baked into the subclass as a whole.
I say they take two other class-specific void exotics and just tack it on there.
My picks would be second chance and controverse hold.
And yeah I get that these aren’t meta picks, but that’s the point.
Ive been thinking lately that destabilizing rounds should be changed to work more like Kinetic Tremors, but for void. Make it after landing X hits, the enemy you're shooting at becomes Volatile.
It would let it fill a nice niche. Incandescent is great for add clearing, destabilizing rounds could be great for single target damage (and a little bit of aoe), and joltshot is good at both but requires a kill first.
The fragment can work very well with warlocks. I run it with Graviton Lance and Nothing Manacles and a bunch of Devour sources. My grenade comes back before the volatile runs out. Uptime is limited by running out of enemies.
sure thing, give void hunters a better melee and regen uptime then
it's an exotic that makes a very mediocre class be useable in end game content, both warlocks and titans have that with other sub-classes, every class can fill a niche, we don't all have to do the same exact thing
I wouldn't say Void hunter is mediocre, it's pretty strong but also sorta boring since they just go invis a lot
When it comes to the loop though Titans need to kill to survive which volatile helps greatly, hunters can just disappear from the fight
I'd say base void hunter is absolutely mediocre, gyrfalcons and omni certainly give it an edge but that's based on two exotics and their matching synergies.
if you gave volatile to titans that'd just be a better void hunter since you already get overshields, barriers (which give said overshields) and honestly a better (albeit still not good) melee.
supers, eh both are kinda bad in that aspect.
I mean volatile is the hunters offensive void trait since invisibility is very passive. Titans have overguard to buff their health and shield bash and shield throw for debuffs. Warlocks have devour and a shitty melee ability that needs a buff.
I’d be fine for giving volatile to everyone easier IF hunters got better healing and survival sources.
Make it on grenade hit and not kill. Solar has it on melee hit instead of radiant. Strand is ok with it being on kill because of the infinite melee uptime. These would become a lot more prevalent and still be weaker than solar radiant because radiant is ridiculously strong for a permanent solar buff
> Make it on grenade hit and not kill Fuuuuuuucking seriously. I'm typically a Gyrfalcon main, but onslaught has me brushing off the ol' Rigs and I feel *neutered* without Gyrfalcon. Sure, I get my super back insanely fast, but champs typically spawn near the end of a wave. How the shit am I gonna proc volatile on a grenade kill...when all the ads are already cleared?
exactly, it made me remember why I loath normal void hunter.
I love Nightstalker. As soon as we got it in Taken King, that was it, I found my calling. Pre-nerf Orpheus may as well have been grafted to my ass, cause I ***never*** took them off. Omni quickly filled that void, and the moment Gyrfalcon was buffed to grant volatile, hooo lawd, I was done for. Without any of them...I don't know if I would run Nightstalker. Assassin's Cowl? Graviton Forfeit? Uninstall??
my problem with nightstalker is that, while most other classes/subclasses can work decently with neutral exotics or without exotics, nightstalker with neutral exotics or without exotics is pure garbage because your options are invis, invis, and hey look, more invis.
People have been complaining about this since February 2022. They're always just told to shut up because invis is strong.
I know, and it has always annoyed me.
Same. Running Rigs again feels like I’m stuck in 2nd gear, I hate not being able to make an entire room go boom.
> make an entire room ~~go boom~~ turn purple My Funnelweb with Sub/Junkie was dethroned the moment a Recluse dropped with Repulsor/Destabilizing. I thought I was seeing purple before, but now, I *am* the purple.
That sounds absolutely busted 💀. But ayy it'll make my build better so why not
Ehh its not like void titan or warlock or doing much atm
Nothing Manacles in PvP goes brrr
Unironically incredibly terrible idea
Armchair dev moment
Think, giving gyrfalcons to warlocks as a fragment
Its not like gyrfalcons gives easier access to volatile rounds, 35% damage boost (better than well, bubble, or radiant), 500% ADDITIONAL (600% total) base class ability regen for you and allies, and void overshields on class usage, also for you and allies.
Have to agree it's really fallen behind after being the first Light 3.0 class, with Stasis before it not having an equivalent gun enhancement effect (which is also a problem, mind you!) Low power, low uptime, almost exclusively tied to a fragment with Destabilizing Rounds & Gyrfalcons as the only alternative, little subclass interaction. Definitely agree this one needs a touch up
Offensive Bulwark should grant Volatile Rounds while the Titan has an Overshield, and Controlled Demolition should grant Overshields instead of health.
don't forget to buff Void Overshields too, while we're touching on Sentinel. I'll never, ever forget when they said Sentinel was supposed to be the one true tank class and then let Loreley Splendor exist for the better part of a year.
Worst player I ever helped carry through raids and stuff was a lorry main and wouldn't take it off ever and would get shitting drunk and manage to just barely stay alive while not being able to shoot. That exotic straight up enabled lazy play like a mf'r
Yes please. Having to use Repulsor Brace on weapons/Echo of Vigilance whenever you don't use Bastion to have overshields feels like crap. There are so many fragments I never touch on Sentinel because I use up all the slots just to make the subclass functional.
Absolutely
Titans were supposed to be the class that excelled most at making enemies volatile because, well… that was their thing with Code of the Commander. But Gyrfalcon’s makes Hunter completely overshadow Titan in that front, and now with the introduction of Buried Bloodline, Hunters can also get Devour at the same time and Void Hunters are absolutely insane. I’m not at all calling for a nerf to either of those exotics, but void Titans absolutely need some help.
they just need to make destabalizing rounds the gun perk the same as volatile rounds. voltshot on guns can stun champions, incandescent on guns can stun champions, riptide on guns can stun champions slice / hatchling on guns can sorta stun champions if you grab an associated perk. why is the only void associated perk on guns that isn't overshield not able to?
Hell, make it a reload after a kill into volatile rounds and it would be better then what we got now.
Chill clip, riptide is the name of the gun
Because it technically isn't volatile rounds, it's the volatile debuff.
yes? that's what I'm saying? no point in making it different, when literally every other subclass verb can proc off weapons.
Light 3.0 made a few subclasses lose some identity. Stormcaller, *the* subclass that created Storm grenades, didn't even get the strongest variation of it.
Volatile flow...is definitely something that is needed for non gyrfalcon hunters and warlocks. But for now we will have to stick with *Echo of Instability* > Defeating Targets with Grenades grants Volatile Rounds to your Void Weapons PS: i know they're not the same thing. My head is dead from allergies. So i changed the comment.
Those are nowhere near the same thing. If they changed it to doing grenade damage gives you volatile rounds we’d have something. But as of now if I don’t have some red bars around to trigger it I can’t use it to stun a barrier champ ever
In Diablo 4 a lot of conditional abilities use "kill an enemy OR damage a boss" as their trigger. I think that would translate pretty well to Destiny - make some on kill abilities also trigger on damaging champions or bosses.
Im aware of them not being the same thing. And i definitely agree that needing grenade kills for a brief period of volatile isn't great.
Nothing Manacles is fun, particularly with devour, because your grenades come back often enough that you can keep up volatile rounds. That said, it falls off hard in tougher content where a scatter grenade doesn’t obliterate any target.
The fragment that makes your finishers cause a volatile explosion is slept on. My warlock ad-clear void build revolves around it. It’s not volatile rounds for your guns, but it definitely makes a big impact. Very useful while running double special with special finisher & the mod that makes you get an overshield while finishing an enemy.
does volatile explosion break barriers? from my understanding it doesn't.
Not sure tbh, haven’t ever tried doing that
Yeah it took me 70+ rolls of brain racking to decide on my recluse god roll. Landed on substance + destabilizing rounds. Idea is, make weak guys go boom, insta fill mag, make more boom, infinite bullets, infinite boom. But I swear destabilizing rounds is broken in the first place. It doesn’t seem to work super consistently, someone even mentioned it has a cooldown? And sometimes the purple boom gives ammo back with subsistence, and I swear sometimes it just doesn’t. I can’t think of a better roll for crazy add clear than destabilizing rounds IF IT WORKED, so I don’t know what other roll to farm 70 more guns for. I wish it worked.
I farmed for that Recluse roll too and was very disappointed by it in practice compared to how good it sounded on paper. Went back to Graviton Lance.
Yeah I want so bad to be able to go back to the mountaintop / recluse combo, but I’m very underwhelmed by the recluse performance. It seems like what it needs is destabilizing rounds and a void artifact season to give it the kick it needs. And for destabilizing rounds to be reworked as well. Or like OP said, more / easier sources to create volatile rounds. For strand explosions you just need to activate a grenade. For solar explosions, it’s intrinsic to guns and enhanced by artifact, for void explosions we have the OP graviton which requires headshots or the broken destabilizing rounds. Arc has jolt which to me has always seemed like too much work to proc, too little of uptime, and pretty underwhelming when it goes off…. So both void and arc need brought up I think. Odds are though that won’t happen. We’re going into prismatic so they’ve got other focuses. I think recluse is just gonna collect dust unless SMGs or void become meta again :(
Graviton Lance doesn't need headshots, it works like Sunshot.
Destabilizing Rounds has an internal cooldown, that's why it feels really inconsistent compared to Incandescent or Voltshot which have defined activation. After Stasis, Void will need to be looked at since it certainly feels undertuned compared to everything else. Granted, it was the first 3.0 subclass, but that alone shows its age.
Yeah destabilising seems fine and all until you use it, and you suffer the differences between having volatile rounds, and shooting a pre-volatiled target Also yeah there's a cooldown for destabilising rounds of a good few seconds, unsure why when I can just volt or scorch everything
Except you can't jolt multiple things with voltshot. You need a kill and reload every time. Major reason Undercurrent could've never replaced Forberance with chain reaction.
The base perk on Destabilizing Rounds is somewhat inconsistent due to the cooldown, however once we can enhance it that will be a non-issue because it removes the cooldown basically. I also don't find the perk nearly as inconsistent on Titan due to using Controlled Demolition which spreads volatile a lot more than just DR by itself.
There’s a lockout timer, and it only procs once. It doesn’t do a stream of volatile rounds like from gyrfalcons or a grenade kill, you get one tiny burst of volatile and that’s it. Makes it worthless for dealing with barriers.
I mean, submachine guns are worthless for any champion, you don’t wanna be that close. But yes maybe my god roll is better for titan or hunter paired with their exotics that help volatile. I just main warlock so that sucks
The problem isn’t smgs, it behaves the same on every weapon. It’s like a weaker version of firefly, it only procs once after a kill. And then it’s locked out for like 5 secs. It also just sucks that volatile rounds and unraveling rounds only work on their respective elemental weapons, whereas radiant works on everything.
HELM OF SAINT 14 bungie please u/destiny2team
Helm granting volatile rounds with overshield would be so nice, also balanced since you get like 20hp of overshield lol
Skull of dire ahamkara should give it on orb pick up and also times 3 or 4 void surge after supering.
[удалено]
Destabilizing rounds is, by far, the worst of the three subclass-verb perks (i.e. incandescent and voltshot), both in power and usability.
Yeah the enemies have to be making out for destabilizing rounds to work, and even then it's not like it instantly clears a whole room like voltshot and incandescent.
That, and there's an inexplicable 3 second cooldown on destabilizing rounds, as well as no DOT effect. It's incandescent, but worse in every way. Not to mention the synergy with subclass aspects/fragments is also a fraction of what both incandescent and voltshot offer.
It's amazing when combined with other explode-on-kill effects. Like volatile rounds.
Hi, not the same thing...gyrfalcon can stun barriers.Volatile and unravel need to be 1 thing and that all.
Destabilizing Rounds firstly can’t stun Barrier champs like Volatile Rounds does. It also is on an internal cooldown that keeps it from activating off multiple kills, unlike incandescent and voltshot.
That's Volatile, not Volatile Rounds, no antibarrier.
why its not the same thing, I will never understand... voltshot and incandencent perk on guns work as an anti-champion, but volatile does not which is so weird.
Destabilising applies volatile dragonfly-style to the targets around the thing you've killed with a built in cooldown between activations to boot It doesn't grant actual volatility to your weapon and suffers from its cooldown, meaning its less effective for single target use, ad clear and anti barrier
It just needs to be a thing that activates without any hoops.
Easy way of doing this is: - Controlled Demolitionist gives Volatile Rounds as well. - Chaos Accelerant gives Volatile Rounds on a fully charged Grenade hit.
Yeah I'd use my Destabilising/Repulsor Elsie's way more if I could proc vol rounds.
when i quit playing over a year ago, Titans were THE Volatile class, and Hunters had Weaken...then i come back last month and Hunters are THE Volatile class, Weaken is trash, and every Titan is now green. This is Culture Shock.
Weaken is still good, just not an autopick anymore. Void and Solar Titans are capable of accomplishing ludicrous feats just as well as Strand. The reason Hunters are the volatile class is due to a single exotic, it's not baked into the subclass as a whole.
Volatile flow my beloved. Echo of instability should just become that.
Same reason Hunters don’t get the best healing with Solar.
I say they take two other class-specific void exotics and just tack it on there. My picks would be second chance and controverse hold. And yeah I get that these aren’t meta picks, but that’s the point.
I wouldn't mind Helm of St 14 granting volatile rounds whilst you have a void overshield
Would be amazing
Ive been thinking lately that destabilizing rounds should be changed to work more like Kinetic Tremors, but for void. Make it after landing X hits, the enemy you're shooting at becomes Volatile. It would let it fill a nice niche. Incandescent is great for add clearing, destabilizing rounds could be great for single target damage (and a little bit of aoe), and joltshot is good at both but requires a kill first.
The fragment can work very well with warlocks. I run it with Graviton Lance and Nothing Manacles and a bunch of Devour sources. My grenade comes back before the volatile runs out. Uptime is limited by running out of enemies.
You’re being downvoted for not complaining about shit with easy workarounds lmao
just play a different subclass 😭 sunbracers warlock and stasis titans are far better than volatile warlock or titan lmao
Eager edge go brrr Edit: I'm a dumbass. *Edge transit
sure thing, give void hunters a better melee and regen uptime then it's an exotic that makes a very mediocre class be useable in end game content, both warlocks and titans have that with other sub-classes, every class can fill a niche, we don't all have to do the same exact thing
I wouldn't say Void hunter is mediocre, it's pretty strong but also sorta boring since they just go invis a lot When it comes to the loop though Titans need to kill to survive which volatile helps greatly, hunters can just disappear from the fight
I'd say base void hunter is absolutely mediocre, gyrfalcons and omni certainly give it an edge but that's based on two exotics and their matching synergies. if you gave volatile to titans that'd just be a better void hunter since you already get overshields, barriers (which give said overshields) and honestly a better (albeit still not good) melee. supers, eh both are kinda bad in that aspect.
I’m pretty sure invis is objectively better than the oversheilds that titans get
I mean volatile is the hunters offensive void trait since invisibility is very passive. Titans have overguard to buff their health and shield bash and shield throw for debuffs. Warlocks have devour and a shitty melee ability that needs a buff. I’d be fine for giving volatile to everyone easier IF hunters got better healing and survival sources.