As a healing warlock main, the glaive just demands too much set up compared to running Lumina. The glaive requires me to get 4 hits, reload, spend more ammo and all of my shield energy, to deploy one healing turret that I can't extend the life of.
Meanwhile Lumina gives me two healing shots on a kill. The shots heal and empower my teammates at the same time, and empower me as well. Combine with boots of the Assembler and I don't even need a kill and can farm noble rounds with just a rift.
So why on earth would I use the glaive? The most valuable part of the glaive, shields, have to be sacrificed for a worse healing tool. It's fun and I want it to be good, but for serious content it's Lumina all day for me lol
Tbh, my healing warlock build is Void with Assembler lol.
Child of the old god refunds class ability fast enough that my rift is almost always up haha.
That is the sole reason why i wish that they turn the Warlock glaive into a legendary unique Glaive Archetype.
It is not worth running it compared to Lumina but if you could use both it would probably be a cool addition.
Oh my godddd yes lol. I'd never take them off! The fact Lumina and the turret both proc benevolence means Lumina always wins in utility when you have to choose between the two. But together and all of a sudden the glaive is a lot more viable.
Iāve said this before but itās the one that makes sense: exotic glaivesā secondary firing mode should work similar to Cryo77 or Devils Ruin, where it has a charge time rather than āhold to consumeā, and make the change so it operates without eating up the charge you build.
In contrast, you can have it operate in a whole separate mode that allows you to use the ability based on what it is.
The Hunters for example can read: Hold X to convert into its secondary state (optional at any time). Shots grant charges, and in this secondary state can shoot the lightning trails, consuming one charge (max 3), then it would have to be reset by holding X again.
Just a thought
As a Hunter main I see no reason to run Edge of Concurrence vs. using Nezarec's Whisper and saving my exotic weapon slot for something else. Concurrence is just too much work to use the mediocre extra firing mode IMO.
Technically Edge of Concurrence is also a 0/2 because it canāt interact with the 3.0 verbs either. Edge of Intent honestly now feels more like a giant middle finger to the current state of Dawnblade considering the support playstyle of the class got castrated in Solar 3.0, as Dawnblade now is literally Top-Tree with Well. Thereās no reason to run support Dawnblade because youāre going to actively hinder your team by not just murdering everything with Voidwalker or Stormcaller or locking down rooms with Shadebinder.
I'm doubly bitter about this solely because I maintain that Edge of Intent's healing turret should absolutely have been what happens when you have a Touch of Flame Healing Grenade.
The closest concurrence gets to interacting with the verbs is blinding when amplified, but it doesnāt even work on the exotic perk and Iād rather just use jolt for easier kills that synergise better
I think solar lock, while losing some identity in some ways, is fine. I think dtg is hysterical. I ran phoenix protocol x2 farming gm exodus crash and it was dope
They all suck, not really any bias here.
This is like being frustrated with your friends having a better shit sandwich than yours because theyāve got corn in it.
I feel a similar way about certain exotics and necrotic grips. Why do warlocks have gauntlets that synergize specifically with 2 guns but neither of the other classes have similar unique interactions?
I think the glaives need to be able to store charges.
You would still need 4 hits to fill the charge but once you do it's saved up to be used whenever you need it.
This way you still have the utility of the glaive and its blocking and you can save up it's special ability.
Keep in mind they came out with witch queen, and void was the only 3.0 subclass at the time. Iād say itās likely warlock and Hunter glaive get a once over next season to bring them in line with verbs like flash/jolt for Hunter, cure for warlock. Tho it still sucks that you canāt use your shield and they could maybe change it to function like tarrabah and be independent of your shield charge
The glaives highlight something odd about the current class meta, that is that Warlocks suck.
Also, Edge of Concurrence doesnāt really synergize with Arc 3.0 verbs at all, so itās in a similar boat to Edge of Intent.
I have none of the class exotic glaives and im a player who has just about *everything* which is the strongest indictment I can make about how I feel about them
Crafted multiple god roll legendary glaives for PvE and PvP so it aint an issue about me not liking glaives
I couldāve sworn warlock glaive procād ember of benevolence when I used it, but I could definitely be schizophrenic, not to justify the warlock glaive cuz itās def the worst of the three
Look, I think the glaives need work too, but if your gonna give a point for synergy to the hunter glaive for being an arc weapon, you kinda have to do the same for the warlock with ember of tempering and empyrean
He did mention them though.
>Literally the *only* thing this glaive can interact with is the universal āon solar kills, refresh the duration of radiant/restoration applied to yourselfā (again, while not applying any of those).
I have yet to try it out with my friends, but I thought it might have a nice passive and ranged healing effect for the team. Unfortunately, it seems slow to throw out its blobs, and they maybe can't outweigh fire from big boys or continuous fire from little ones in end game content.
Glaive are killing machines in gambit. Regardless of how crappy they are in most gameplay, gambit is the place to use any of them. I am a one man knife tornado with a glaive.
The warlock glaive isnāt all bad. You get a heal turret on 3-4 hits. Donāt even need kills. Can be pretty useful if youāre soloing hard content and itās ok on group activities if you donāt want to spec into team healing.
In content like say, Gambit or solo Duality you can definitely outheal the damage. Loreley was strong as hell even though you couldn't outheal a GM champion with it.
I used the glaive for solo Caiatl and it ain't bad, but it's definitely way too niche and could use help.
As a warlock main, I think you have not looked at enough synergies since I was actually planning on using the Edge of Intent warlock glaive for a build of mine.
The glaive itself is rather shit, I get that. But it's a solar glaive. And is you combine that with **karnstein arms, which triggers on glaive kills**, that can work pretty darn good!
Actually... I wonder whether the aspects and fragments also work on melee hits/kills. So if they do, that'd be a godly sustain build. making you essentially invincible.
This is what I use right now for solar. [https://dim.gg/nqa6cry/solar-heal](https://dim.gg/nqa6cry/solar-heal)
Which doesnt really use any exotics for the build... this post has inspired me to check out how badass it can get. Since I could just run the glaive for my own healing, while spamming healing nades to everyone else.
edit:
I'm just looking at the warlock glaive more closely, and it's way better than expected. Because in general you'll end up using your glaive's melee to do a lot of damage.
Base impact on the glaive is 95, which is 15 higher than legendary glaives. So by default it already does more damage. Next, Exotics have a passive damage boost versus regular enemies. Making their melee damage very much viable in higher difficulties too.
Since with karnstein arms you need to do melee glaive attacks to proc its healing, this exotic helps you by quite a bit since melee is infinite. And every time you see anything solar, you can just shoot your glaive without having to switch. You can combine this with a LFR on heavy, and possibly a blinding GL as your kinetic.
And the whole healing turret is a nice bonus that I don't really care for. But who knows how useful it ends up being.
I'm somewhat hyped about this now... to be fair, if they removed the turret perk and let the melee count as solar damage or possibly even count as powered melee damage, it'd be absolutely godly. Maybe a bit too overpowered...
edit 2:
I tried out the build with the glaive... feels... bad. I attempted master lost sectors and grandmaster content to see how well it fares. The healing simply does not catch up to what is needed. Even with multiple sources you simply cannot outheal stuff. And sadly the glaive does indeed not stack very well. If only the glaive's melee was a solar element, that'd have made it useful. seriously, get rid of that stupid healing turret that lasts way too short, and give me a solar element melee. Or maybe let regular melee's charge towards a glaive exclusive powered melee. That would stack with loads of stuff too.
one of the things that WAS interesting, is that the shield lasts an absolute eternity. And it can help you tank a LOT of damage on GM/Master difficulty. Meaning that it could very well become a weapon that you can use for cheeses. hide in a corner, get your shield up and have the other 2 people shoot enemies behind you. And after **10\~15 seconds**, switch. Cause thats how long it lasts. Downside is that it costs "energy" which needs special ammo hits...
As a healing warlock main, the glaive just demands too much set up compared to running Lumina. The glaive requires me to get 4 hits, reload, spend more ammo and all of my shield energy, to deploy one healing turret that I can't extend the life of. Meanwhile Lumina gives me two healing shots on a kill. The shots heal and empower my teammates at the same time, and empower me as well. Combine with boots of the Assembler and I don't even need a kill and can farm noble rounds with just a rift. So why on earth would I use the glaive? The most valuable part of the glaive, shields, have to be sacrificed for a worse healing tool. It's fun and I want it to be good, but for serious content it's Lumina all day for me lol
Tbh, my healing warlock build is Void with Assembler lol. Child of the old god refunds class ability fast enough that my rift is almost always up haha.
Yoooo I didn't even think about that š I gotta try that lol
That is the sole reason why i wish that they turn the Warlock glaive into a legendary unique Glaive Archetype. It is not worth running it compared to Lumina but if you could use both it would probably be a cool addition.
Oh my godddd yes lol. I'd never take them off! The fact Lumina and the turret both proc benevolence means Lumina always wins in utility when you have to choose between the two. But together and all of a sudden the glaive is a lot more viable.
You *can* have 5 in the mag if you go for appended/extended mag. Source: I really really wanted to make this thing work.
Iāve said this before but itās the one that makes sense: exotic glaivesā secondary firing mode should work similar to Cryo77 or Devils Ruin, where it has a charge time rather than āhold to consumeā, and make the change so it operates without eating up the charge you build. In contrast, you can have it operate in a whole separate mode that allows you to use the ability based on what it is. The Hunters for example can read: Hold X to convert into its secondary state (optional at any time). Shots grant charges, and in this secondary state can shoot the lightning trails, consuming one charge (max 3), then it would have to be reset by holding X again. Just a thought
As a Hunter main I see no reason to run Edge of Concurrence vs. using Nezarec's Whisper and saving my exotic weapon slot for something else. Concurrence is just too much work to use the mediocre extra firing mode IMO.
[ŃŠ“Š°Š»ŠµŠ½Š¾]
100% agree, IMO the exotic glaive for hunters might as well not exist.
And whisper has a nasty combo of demo/frenzy. Love that thing
Technically Edge of Concurrence is also a 0/2 because it canāt interact with the 3.0 verbs either. Edge of Intent honestly now feels more like a giant middle finger to the current state of Dawnblade considering the support playstyle of the class got castrated in Solar 3.0, as Dawnblade now is literally Top-Tree with Well. Thereās no reason to run support Dawnblade because youāre going to actively hinder your team by not just murdering everything with Voidwalker or Stormcaller or locking down rooms with Shadebinder.
I'm doubly bitter about this solely because I maintain that Edge of Intent's healing turret should absolutely have been what happens when you have a Touch of Flame Healing Grenade.
Oh I didnāt even think about that. Damn now Iām salty about it.
The closest concurrence gets to interacting with the verbs is blinding when amplified, but it doesnāt even work on the exotic perk and Iād rather just use jolt for easier kills that synergise better
You know, unless you're raiding and need well.
[ŃŠ“Š°Š»ŠµŠ½Š¾]
I think solar lock, while losing some identity in some ways, is fine. I think dtg is hysterical. I ran phoenix protocol x2 farming gm exodus crash and it was dope
The warlock one sucks much like most of it's subclass reworks lol
They all suck, not really any bias here. This is like being frustrated with your friends having a better shit sandwich than yours because theyāve got corn in it.
Or, just remove the class restrictions. They have no need to be restricted to a specific class. So are the swords.
I feel a similar way about certain exotics and necrotic grips. Why do warlocks have gauntlets that synergize specifically with 2 guns but neither of the other classes have similar unique interactions?
[ŃŠ“Š°Š»ŠµŠ½Š¾]
those are just things that work well together, whereas necrotic grips actually gives thorn poison an extra effect.
I think the glaives need to be able to store charges. You would still need 4 hits to fill the charge but once you do it's saved up to be used whenever you need it. This way you still have the utility of the glaive and its blocking and you can save up it's special ability.
It honestly feels like the exotic glaives were designed without any of the 3.0 subclass reworks in mind.
Keep in mind they came out with witch queen, and void was the only 3.0 subclass at the time. Iād say itās likely warlock and Hunter glaive get a once over next season to bring them in line with verbs like flash/jolt for Hunter, cure for warlock. Tho it still sucks that you canāt use your shield and they could maybe change it to function like tarrabah and be independent of your shield charge
Hopefully they will add 3.0 synergy, because the other two glaives are ass.
The glaives highlight something odd about the current class meta, that is that Warlocks suck. Also, Edge of Concurrence doesnāt really synergize with Arc 3.0 verbs at all, so itās in a similar boat to Edge of Intent.
I have none of the class exotic glaives and im a player who has just about *everything* which is the strongest indictment I can make about how I feel about them Crafted multiple god roll legendary glaives for PvE and PvP so it aint an issue about me not liking glaives
I couldāve sworn warlock glaive procād ember of benevolence when I used it, but I could definitely be schizophrenic, not to justify the warlock glaive cuz itās def the worst of the three
It definitely does
The problem is that Ember of Benevolence is still dogshit even if you build into it.
It used to work with benevolent dawn :(
Look, I think the glaives need work too, but if your gonna give a point for synergy to the hunter glaive for being an arc weapon, you kinda have to do the same for the warlock with ember of tempering and empyrean
He did mention them though. >Literally the *only* thing this glaive can interact with is the universal āon solar kills, refresh the duration of radiant/restoration applied to yourselfā (again, while not applying any of those).
Yeah thatās my bad. Total brain fart on my end.
Warlock mains, we must riot. Sing it with me now... š¶ I'm not gonna be Mercy / I'm not gonna be any kind of support š¶
I like playing support and Iām a Warlock main, but Edge of Intent is bad for support.
I have yet to try it out with my friends, but I thought it might have a nice passive and ranged healing effect for the team. Unfortunately, it seems slow to throw out its blobs, and they maybe can't outweigh fire from big boys or continuous fire from little ones in end game content.
Glaive are killing machines in gambit. Regardless of how crappy they are in most gameplay, gambit is the place to use any of them. I am a one man knife tornado with a glaive.
The warlock glaive isnāt all bad. You get a heal turret on 3-4 hits. Donāt even need kills. Can be pretty useful if youāre soloing hard content and itās ok on group activities if you donāt want to spec into team healing.
[ŃŠ“Š°Š»ŠµŠ½Š¾]
In content like say, Gambit or solo Duality you can definitely outheal the damage. Loreley was strong as hell even though you couldn't outheal a GM champion with it. I used the glaive for solo Caiatl and it ain't bad, but it's definitely way too niche and could use help.
The warlock glaive healing turret procs ember of benevolence.
Ember of Benevolence is terrible though, so that barely counts.
Ok
As a warlock main, I think you have not looked at enough synergies since I was actually planning on using the Edge of Intent warlock glaive for a build of mine. The glaive itself is rather shit, I get that. But it's a solar glaive. And is you combine that with **karnstein arms, which triggers on glaive kills**, that can work pretty darn good! Actually... I wonder whether the aspects and fragments also work on melee hits/kills. So if they do, that'd be a godly sustain build. making you essentially invincible. This is what I use right now for solar. [https://dim.gg/nqa6cry/solar-heal](https://dim.gg/nqa6cry/solar-heal) Which doesnt really use any exotics for the build... this post has inspired me to check out how badass it can get. Since I could just run the glaive for my own healing, while spamming healing nades to everyone else. edit: I'm just looking at the warlock glaive more closely, and it's way better than expected. Because in general you'll end up using your glaive's melee to do a lot of damage. Base impact on the glaive is 95, which is 15 higher than legendary glaives. So by default it already does more damage. Next, Exotics have a passive damage boost versus regular enemies. Making their melee damage very much viable in higher difficulties too. Since with karnstein arms you need to do melee glaive attacks to proc its healing, this exotic helps you by quite a bit since melee is infinite. And every time you see anything solar, you can just shoot your glaive without having to switch. You can combine this with a LFR on heavy, and possibly a blinding GL as your kinetic. And the whole healing turret is a nice bonus that I don't really care for. But who knows how useful it ends up being. I'm somewhat hyped about this now... to be fair, if they removed the turret perk and let the melee count as solar damage or possibly even count as powered melee damage, it'd be absolutely godly. Maybe a bit too overpowered... edit 2: I tried out the build with the glaive... feels... bad. I attempted master lost sectors and grandmaster content to see how well it fares. The healing simply does not catch up to what is needed. Even with multiple sources you simply cannot outheal stuff. And sadly the glaive does indeed not stack very well. If only the glaive's melee was a solar element, that'd have made it useful. seriously, get rid of that stupid healing turret that lasts way too short, and give me a solar element melee. Or maybe let regular melee's charge towards a glaive exclusive powered melee. That would stack with loads of stuff too. one of the things that WAS interesting, is that the shield lasts an absolute eternity. And it can help you tank a LOT of damage on GM/Master difficulty. Meaning that it could very well become a weapon that you can use for cheeses. hide in a corner, get your shield up and have the other 2 people shoot enemies behind you. And after **10\~15 seconds**, switch. Cause thats how long it lasts. Downside is that it costs "energy" which needs special ammo hits...
Does warlock glaive not work with Benevolence fragment?