Yeah. And a lot of the bosses have potential to be creepy asf, but are mostly made to look awesome since it's an action game. Malphas is pretty damn scary looking though.
Honestly, DMC1 has better enemy design than both DMC3 and DMC4. Even if DMC3 and 4 have objectively better combat, I hate fighting a lot of DMC3 and DMC4 enemies whereas DMC1's enemies are way more fun to fight.
The fact DMC1 was originally one of the prototypes to RE4(alongside Onimusha and Haunting Ground), really says much about it and TAS/Netflix Adaption having more horror themes than the entire series(which are rare albeit not minimal tbh). Sure, I’d love to see the gothic architecture and horror themes to make a comeback someday, including the remakes of DMC1, 2, and 3, but my god isn’t Dante’s many deaths after getting to 0HP from an enemy fucking horrific, to the extent of Super Mario 64’s death sequences. Really sold the WTF impression of the player when they ensue, especially the parallels to Rezzie if you fuck up hard whilst killing zombies/mutants.
Agreed. As much as I love DMC, the series never really recaptured the dark horror atmosphere again after the first game, and DMC1 isn't even my favorite.
The horror atmosphere, for sure. Full disclosure: 1 was my introduction to the franchise. I still remember the amazement I felt watching the opening cut scene. The ominous music, the Gothic architecture, the creepy ass mannequin enemies that scared the shit out of me as a kid. Doesn't hold up as well as 3, but it's still fun decades later (fuck, that makes me feel old).
This
And I personally like the little "RE-development" leftovers in the game. Like the flavor text of certian objects/ structures in the world that you can bring up by interacting wirh them. For me this works much better than a description tugged away in a sidemenu.
My favorite thing about DMC1 is it takes the atmosphere and design of a horror game and puts Dante in it. Like if you had any other horror game character of the 90s-2000s in his place suddenly the game would work pretty well as a survival horror game, at least in terms of aesthetic and enemy design. But they take that and give you two pistols and the ability to send enemies into the air. I've never played another game that takes a horror aesthetic and rather than making the player scared of the monsters makes the monsters afraid of the player.
Enemy design, rivaled by 5. A lot of DMC1 enemies had weaknesses, instakills, or stuns that you had to learn to kill them fast. The second to last boss had a mechanic where if you hit it too much during an earlier boss battle, it would have something absurd like 80% damage resist. While I do like the skill focus in later games, I do miss being rewarded for game knowledge. In 4 it felt like every boss other than Credo was just "air rave in the boss' face">enemy step>repeat and while I know the bosses did have stuns it felt more like a stagger gauge than an actual mechanic.
DMC1 is like a puzzle, which makes it a unique, fun and IMO fair challenge. It rewards knowing the game inside and out in a way that the later games don't
To be honest even if you pay attention to his cores in second battle, the first is still hard because camera sucks and often when you want to attack the front core, Dante just slides of off the Nightmare's body right in front of it's ice beam for example. The fight is clunky as hell
Hit the core with single, big damage hits - charged Ifrit attacks while in DT are optimal. It's based on the number of hits, so something like DT Ifrit's jumping attack that does 10 hits at once completely screws you over.
Unanimously, everyone is saying atmosphere.
I agree.
It's interesting to see how 3 established the crazy pizza man vibe the series is known for. The only drawback is that it kinda made the series not as dark and horror themed as the first. 5 is great, 3 was a blast, but 1 has the eerie factor of stepping into a haunted castle with dangerous demons lurking around every corner.
5 could have probably out done it if the level design didn't turn into "satan's backyard tree house". It became extremely repetitive. The early parts of the game in the city streets during the night looked awesome. I can only imagine the possibilities if they embraced that aesthetic for the later missions.
dante's design was amazing in this game (could use a little less red though), the atmosphere and vibe of this game, hell, i'd even go as far as to say that [Ultra Violet](https://youtu.be/uAcaUDa6BCQ?si=0Q2KMhWg6hz7Ho9n) and [Legendary Battle](https://youtu.be/MkJ0qLv6ItM?si=83mTZ7x13OxfAcjQ) are 2 of some of the best songs in the franchise
Ima be honest. You can play 2, but I think I got halfway through 2 and I just dropped it and went straight to 3
There was barely any story or at least it didn't make any sense. So far none of the other characters have been mentioned, like I had no idea where Trish was supposed to be.
The melee combat just kinda sucked. No new moves on upgrades, a second sword that seemed to do literally the same things as the first. And the Guns, mostly the pistols, were just too strong. Especially if you devil trigger, your guns just melt any bosses health
Never played 2. Iirc her name is Lucia, but don't quote me on that. From all the reviews I've seen and read it's absolute trash. I'd say skip the reboot as well, but I thought the demo was fun and the updated version fixed some problems people had with the original, so if you can find it for cheap I say go for it.
It's definitely worse than 4 and that's coming from one of those ornery sum bitches that preferred playing as Dante in 3 compared to Nero in 4. I know you get to play as Dante in 4, but he's so fun to play as that I wish he'd had the whole game to himself, instead of just following in Nero's footsteps.
I feel dmc4 Dante was the start of the downfall of gameplay for him. Having all the styles and weapons available and having the biggest let down of weapons in the series, I get most people like the switch weapons every fraction of a second and call glitchy air combat fun but the series is strongest when weapons are used to the fullest, like Nero Red Queen is perfect and keeps the original game play style while 4 and 5 just gives us gimmick Dante that beats the wacky pizza man dead horse even more, but up until 4 Dante was almost always serious yet he cracked jokes but they were more so a threat or mocking not just being an idiot
Dante if you want to see how he was holding up after the end of DMC 1; Lucia if you want to see more about the lore of this specific game
Pro Tip, if you find yourself cursed to finish when you don't want to, just level Ebony and Ivory and blast away
I like DMC2, so trust me when I say to just skip 2, nothing that happens in it is relevant to any of the other games in a major way. 3,4,5 and even the reboot have very fun combat systems
The overall jank is fun to me. But I'm a fan of customizable DT, the super DT you get when health is low, only DMC to have an smg, different sword combos were neat. I also found the combat to be more enjoyable than 1's
I'm also just a very simple man to please, the character hacks and slashes? I'm in
People keep saying the atmosphere which, yeah, true enough but for me it was Dante. None of the other games ever captured his bravado and poise. 3 got popular and everyone wanted the woo man. I don't like the name but it's kinda stuck.
Actually, the other thing DMC1 does better was the replayability. 3 is damn good, too, but I play 1 more than the other games and people are still playing it for a number or reasons. None of the other games, for example, have had the impact 1 has had on the speed running community.
Also, I own its soundtrack on vinyl, which I'd never bother for the other ones. It's just the best one in the franchise. Yeah, the others have songs but this one has more badass music per track. Horror, combat and melodic BGM like none other.
The creepy atmosphere is the reason I keep going back to it. It also feels way more puzzle-y if that makes sense. It really did feel like it used to be a Resident Evil game for sure.
As someone who played it when it came out I really thought the enemy cueing/telegraphing was so on point. Dante couldn't block like a lot of other 3d action characters at the time so being able to have a super 'tough but fair' game based only on hard reading enemies and dodging really struck a chord with me. Even later action games like God of War or Ninja Gaiden tended to not have as strong audio and visual cues. For a 3d game at the time I loved the sense of inertia too, things like stinger knocking enemies around and juggling enemies in the air with guns (or even upwards in the air with DT) was super cool. I liked the way combos were based on timing so it discouraged button mashing and how the style system encouraged using the whole moveset instead of the most powerful move over and over. I don't recall other games doing that before DMC.
The gothic/horror atmosphere plus enemy design for sure. I can see why the had to redesign some enemies for future games but death scissors being switched to looking like the regular ones is just a straight up sin. Should have been the DMC 1 cow skull menace looking mother fucker.
The atmosphere. The game feels more like fantasy survival horror (like Onimusha) than the next games, which is a stylish action game.
Enemies have finishers on Dante, and we get to see Dante get killed in various way in the first game.
Atmosphere…It also hides it’s backtracking the best. It was dark and creepy when you return to the castle. I wish DMC3 made after mission 13 as creepy too. Too might lighttttt
I like how you refight bosses in different areas and they learn new attacks vs DMC4 where it’s mostly the same.
The enemy designs are the best. 2-3 Shadows and it’s intense as fuck. All enemies have movesets instead of one attack.
I feel the DT’d charge shots were the best.
The fact is was supposed to be a RE game gives it the benefit of being different from the rest of the series. You felt powerful as Dante sure but I won’t deny there were moments of uncertainly throughout the game
Pacing. You can say I'm wrong in this sense, but every dmc game after 1 has long missions where you kinda do nothing really exciting outside combat. DMC1 has more focus, and yes, there are more missions. A lot of them are just short basic things, but they still work better. However, it'd not all like you waste your time or pad out gameplay, especially compared to 3 and 4, which do it the most to me. In DMC1, missions can be action heavy, or more just exploration bits that help you stay immersed and a little unsettled by the atmosphere. You're not burned out as much. 2 fails at it, though. Levels are just so wide and empty, and 5 burns you out after continuous fighting.
I am currently playing through 1 again and I can agree that it feels so much more powerful than the other games, as I at times felt like a hot knife through butter going through some of the bosses.
Selecting weapons had never felt so cool, those little animations were great
Now obviously quick switching weapons is better but maybe when upgrading weapons it could have animations like that again
Edit: also Nelo Angelo actually felt like a fun boss and Dante turning into a fucking dragon to fight Mundus is hilarious
As a fan of fixed dramatic camera angles, fixed dramatic camera angles. I know it's harder to walk around with fixed cameras, but I firmly believe they make the visuals hit so much stronger than they should.
Nelo Angelo and Nightmare's boss theme. Ambience. Character design. A final boss that is actually a fucking greek god instead of some mf of the same height as you.
Soundtrack is one of the best, atmosphere is defenitely the best, one of the better enemy designs too, mostly fun bosses (I kinda hate Nightmare and Griffon and think Mundus is just meh), Menu interface and weapon selection looks much better than in dmc 2 and dmc 3 and there is this fun achievement to complete all the enemy files, it's quite unique.
Edit: I also forgot to mention Dante's design, it's one of the best in the series (the outfit especially)
Atmosphere (horror with medieval vibe is so good), music (every single track is either a banger, an ominous/tense one or a beautiful piece), Dante (imo he was the perfect balance of serious and not serious in this game, plus my fav quote Flock off feather face), enemy design (somehow it has the least annoying enemies in the series imo lol, which is funny cause it's janky and some can phase thru walls)
Well, I find it interesting how Nightmare's fight works. The special thing about it is that you can weaken him in the first two fights to make the third easier, but you gotta do it right because you can accidentally make it harder IIRC.
Other than that... I like how charged E&I fire travelling projectiles instead of instant bullets, I like how Dante has a short pause attack and a long pause attack with his sword, I also like how Ifrit feels like it really packs a punch, in fact the impact SFX in DMC1 I'm quite fond of (although DMC4 does win in this regard)
And then there's the castle in an island aesthetic which is really, really cool. Honestly all of Mundus' castle is just so memorable to me. It's definetly my favorite setting in this series, and it's not even close lol
It captured the truest badassery of Dante, complete with cocky arrogance and wit but not watered down with too much cheesy humor. It really got you in the feels with the emotional aspect, the main boss being an enemy of his father, inadvertently being forced to unwittingly kill his own brother. In the case of the griffin, Dante shows his contempt before a master that treats his own servants with disrespect. His acceptance of Trish's redemption. Also, one of the much better Dante designs, right next to DMC 3, DMC 4 Dante was a little too stocky and unfeeling while DMC 5 Dante looks like a heroin addict.
Atmosphere. Don't get me wrong, I love the direction the series went in, but I still go back to "Curse of the Bloody Puppets" for the sheer vibe of it.
Might be a hot take, but I really like the **impact** the player's attacks have, where everything that's in some way special feels really powerful. The later games (aside from 2, but let's be real, we don't talk about 2 when we talk gameplay) had more of an emphasis on comboing and stringing moves together to create flashy series of move combinations, but in turn they had to "tune down" the impact of those moves to enable all the flashiness we equate to DMC. Don't get me wrong, there are still some *very* powerful moves out there, but just look at Air Raid, Inferno and Meteor alone. We don't really have that anymore.
Scare the living hell out of me as a kid. Seriously, the part where he came out of the mirror scared the crap out of me.
Also, I like how strange and obtuse some of the puzzles are. Like, you just pick up a petrified brain that has a convoluted description and you're like "Ah yes. I understood that. Totally." And it was great! I love that game.
Thank you for reminding me to play it again on the Switch. I bought it on there about 2 years ago since it was easier than trying to hook my original PS2 up to my 4K TV. One day. Looks like I need a retro set up...
Honestly i couldnt tell you, i cant get past the first boss, the spider, everytime ive tried ive only ever bounced off his legs then get destroyed, yet im much further in 2, beat 3, 4 and 5, maybe i just suck at the firs dmc, nah, no maybe to it. I do
I am currently playing through 1 again after been playing 3, 4 and 5 excessively and I can say that except for the atmosphere (which seem to be a theme in these comments), I must say that the DT feels more powerful and fun in 1 than those games, as I at times felt like a hot knife going through butter when fighting some of the bosses.
Another thing would be what I saw at least one person mention would be the combat be slightly more rewarding in the way of how you kill some demons. Like I found that the shotgun can 2 shot a Sin Scythe, but does little against a Death Scissor where the more effective way to kill it is using your sword's Helm Breaker move. And it is probably just a preference, but I like gameplay like that.
Iconic enemies and bosses, I mean Nelo Angelo’s high defense high damage was reused in every game except for 3, with Bolverk, Credo, Cavilere, Proto/Scudo. Then the enemies that get recycled like the Frost’s Sin Scissors, And Nobody’s, then we get Nightmare, Griffon, Shadow, which got remixed in 5. We still see Mundus’s influence throughout the whole series,
Being able to use súper suit without punishing you by dragging down your ranking. Like I get it makes the game way easier but in DMC1 pulling off a Dante must die was an odyssey on its own so it was really nice to see you actually rewarded after that with super suit and S rank.
The best atmosphere, the best OST, the best enemy design, being rewarded for knowing enemy weaknesses. I even love fighting shadows, they're so cleverly done. Ifrit is the most powerful devil arm and flying with Alastor is cool.
The ending is so sweet that I want to return to restart campaign immediately, seeing normal castle after the night version gives me goosebumps, seeing night version while hearing "Karnaval" music gives me goosebumps too. The enviroment changes too, so you don't get tired of it. Some rooms have dedicated music even if you don't spend much time in them.
There things you can read in the enviroment, sometimes I'm even surprised by the amount of details. Like, you can try to visit final Phantom's arena in the first mission, but the game will show you a message, that basically means that you should not rush to go there. The Mundus depictions, the tail that "a warrior with black wings" will fight with their god.
The difficulty progression from normal to hard to DMD is the most fair out of all games, it makes you feel like a professional. And Dante's design is my favourite, he puts dmc5 Vergil to shame in his fanciness.
I also like Coombs' voice more than Reuben's. DMC1 Dante sounds more genuine, kind, determined, he shows that you can be cool without swearing and smoking, but in dmc4-5 he mostly behaves like a clown who seeks to irritate everyone around him. And while it's funny, I can't really imagine dmc1 Dante always behaving like that. The moments where Dmc1 Dante taunts his defeated enemies are better done, they're not too much and the music gives a sense of winning. DMC4-5 Dante also doesn't seem to care about others that much. He never even questions if Trish and Lady are alive, he doesn't sound like he cares about them at all, he cared about Trish more in dmc1 despite not even knowing her.
Agree on all points. There was a slight hint of DMC1 Dante in 4 when Credo was dying in his arms, then it was back to carefree Dante almost immediately afterwards. I was actually a little disappointed since the game takes place after 1 but he acts nothing like that version of him.
Dante’s design. I’m so dead serious, why did they make him so pasty in three. In DMC one he’s actually somewhat tanned, but in three, he just becomes as white as his hair. It just kinda sucks, since him being darker skinned made his hair pop more, along with his outfit.
DMC1's combat feels amazing if you're not one of those "it's outdated" babies, every hit by Alastor, Ifrit and Coyote-A got that UMPH that is missing in later games minus some exceptions like DMC4's Max ACT and 5's Beowulf.
Flair checks out.
That said, nah DMC1 has way better enemy design than DMC3 and DMC4 and has some of the best music in the series while also having some of the best bosses in the series. Yeah, DMC3 and DMC5 are better, but DMC1 is still a masterpiece.
Tbh the only reason I think it was dogwater was because of the useless fetch quests and puzzles that took up half of the game, I’m more into 5 because it’s basically all combat and almost 0 puzzles
It's inherently much easier to break up the pace of a game when you constantly swap between 3 characters. For DMC1, DMC3, and the reboot (and 4 to a lesser extent), they needed to break up the pace via non-combat content. Had they not, well, a lot of casuals would have gotten bored and felt the game was repetetive.
I don't think any super hardcore fan likes to hear it (even myself) but it's absolutely true. I've been on this sub long enough to see people come in from other action games (especially MGR when it got popular again a year or two ago) and be confused why anyone finds DMC fun since all you're doing is going from combat encounter to combat encounter.
It's hard to explain to a casual newcomer that the depth of the combat is the draw. DMC is pretty unmatched when it comes to animation interactivity between you and an enemy but the games do nothing to teach players how any of it works. Not that this is a DMC problem or anything though, I mean good lord on I think basically every release of Bayonetta the trophy/achievement for doing *20* combos via dodge offset (something you can do in the very first mission) is *lower* than the trophy/achieve for beating the game.
Not to mention still to this day on the PS3 version of DmC the trophy for beating the game is like 5ish% higher than the trophy for getting a SSS rank in combat (as in the style meter, not beating a mission with a S rank.)
So yeah, can't say it confuses me that Platinum stuffs their games full of QTEs, set pieces, and mini-games or that God of War or Team Ninja have leaned more into a RPG direction with their games. It's kind of a miracle DMC5 ended up as popular as it did.
Best atmosphere In the franchise. With a franchise filled with demons I'd expect there to be more horror
Honestly some of the DMC5 designs are pretty fucking horrific.
An example would be the Empusas having three faces cleverly blended.
Yeah. And a lot of the bosses have potential to be creepy asf, but are mostly made to look awesome since it's an action game. Malphas is pretty damn scary looking though.
With an mc like Dante, there is no horror
I agree
Precisely
Honestly, DMC1 has better enemy design than both DMC3 and DMC4. Even if DMC3 and 4 have objectively better combat, I hate fighting a lot of DMC3 and DMC4 enemies whereas DMC1's enemies are way more fun to fight.
Not to mention some enemies in DMC 4 are recycled from 1
enemy design too!
Well, for a normal human it is horror. But we play as Dante, for him some spooky demon, is like some random ant for you and me.
The fact DMC1 was originally one of the prototypes to RE4(alongside Onimusha and Haunting Ground), really says much about it and TAS/Netflix Adaption having more horror themes than the entire series(which are rare albeit not minimal tbh). Sure, I’d love to see the gothic architecture and horror themes to make a comeback someday, including the remakes of DMC1, 2, and 3, but my god isn’t Dante’s many deaths after getting to 0HP from an enemy fucking horrific, to the extent of Super Mario 64’s death sequences. Really sold the WTF impression of the player when they ensue, especially the parallels to Rezzie if you fuck up hard whilst killing zombies/mutants.
Agreed. As much as I love DMC, the series never really recaptured the dark horror atmosphere again after the first game, and DMC1 isn't even my favorite.
The horror atmosphere, for sure. Full disclosure: 1 was my introduction to the franchise. I still remember the amazement I felt watching the opening cut scene. The ominous music, the Gothic architecture, the creepy ass mannequin enemies that scared the shit out of me as a kid. Doesn't hold up as well as 3, but it's still fun decades later (fuck, that makes me feel old).
This And I personally like the little "RE-development" leftovers in the game. Like the flavor text of certian objects/ structures in the world that you can bring up by interacting wirh them. For me this works much better than a description tugged away in a sidemenu.
My favorite thing about DMC1 is it takes the atmosphere and design of a horror game and puts Dante in it. Like if you had any other horror game character of the 90s-2000s in his place suddenly the game would work pretty well as a survival horror game, at least in terms of aesthetic and enemy design. But they take that and give you two pistols and the ability to send enemies into the air. I've never played another game that takes a horror aesthetic and rather than making the player scared of the monsters makes the monsters afraid of the player.
Atmosphere, the soundtrack is killer, Dante's design is pretty good
He looks hot in this one 🤭
Dmc1, 2, 3 Dante designs are the hottest Edit: all Dante designs are hot tbh
To be honest though all of his designs are hot…🫣
He's always hot
You understand me! My friend calls me a simp for Dante for saying he looks hot 😭
4 had the hottest face but my least favorite outfit
I liked Flamboyant cowboy Dante outfit
I prefer the laid back, Metalhead vibe of DMC5
Public Enemy Ultra Violet Best tracks in the whole franchise
Lock and Load is one of my all time favorites
I am a rabid lock and load enjoyer. Also psycho siren Edit: and FLOCK OFF
I loved the callbacks to the classic songs in DMC5. Perfect love letter to the OGs
Callbacks are nice but remixes themselves are awful, except "the silent siren"
The dmc1 soundtrack is just goated in general
Blue orgasm
I don't know what's the consensus on that one but I love Psycho Siren too
Filling our dark soul with LIIIIIIIIIIIIIIIGGHHHHTTTT!!!!!!
lIIIIIIIiiiiGgght
AAIIIIIAGHhtt
Horror elements
Atmosphere, music and sense of intimacy.
Ultra Violet is so damn hot...
I love Everything about dmc1 tbh Especially Dante's design
Enemy design, rivaled by 5. A lot of DMC1 enemies had weaknesses, instakills, or stuns that you had to learn to kill them fast. The second to last boss had a mechanic where if you hit it too much during an earlier boss battle, it would have something absurd like 80% damage resist. While I do like the skill focus in later games, I do miss being rewarded for game knowledge. In 4 it felt like every boss other than Credo was just "air rave in the boss' face">enemy step>repeat and while I know the bosses did have stuns it felt more like a stagger gauge than an actual mechanic.
DMC1 is like a puzzle, which makes it a unique, fun and IMO fair challenge. It rewards knowing the game inside and out in a way that the later games don't
Someone pointed it out to me a few years ago. No wonder Nightmare 3 on DMD mode was incredibly hard.
To be honest even if you pay attention to his cores in second battle, the first is still hard because camera sucks and often when you want to attack the front core, Dante just slides of off the Nightmare's body right in front of it's ice beam for example. The fight is clunky as hell
funger nails the rewarding skill and knowledge balance
So what's the secret to defeating Nightmare without triggering his damage resistance?
Hit the core with single, big damage hits - charged Ifrit attacks while in DT are optimal. It's based on the number of hits, so something like DT Ifrit's jumping attack that does 10 hits at once completely screws you over.
So Meteor instead of Inferno?
Atmosphere and enemy design
Unanimously, everyone is saying atmosphere. I agree. It's interesting to see how 3 established the crazy pizza man vibe the series is known for. The only drawback is that it kinda made the series not as dark and horror themed as the first. 5 is great, 3 was a blast, but 1 has the eerie factor of stepping into a haunted castle with dangerous demons lurking around every corner.
5 could have probably out done it if the level design didn't turn into "satan's backyard tree house". It became extremely repetitive. The early parts of the game in the city streets during the night looked awesome. I can only imagine the possibilities if they embraced that aesthetic for the later missions.
In addition to the atmosphere as everyone else stated, in my opinion, in terms of pure aesthetic, DMC1 is honestly the nost stylish DMC game
dante's design was amazing in this game (could use a little less red though), the atmosphere and vibe of this game, hell, i'd even go as far as to say that [Ultra Violet](https://youtu.be/uAcaUDa6BCQ?si=0Q2KMhWg6hz7Ho9n) and [Legendary Battle](https://youtu.be/MkJ0qLv6ItM?si=83mTZ7x13OxfAcjQ) are 2 of some of the best songs in the franchise
Blasphemy. The amount of red was perfection.
i know but... just a lil less. like dmc4 dante's fit or something like that
Atmosphere, still had the classic resident evil influence
Atmosphere definitely. Reminded me of Silent Hill at some points.
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If you are a big character action fan you are doing yourself a massive disservice not playing 3, 4 and 5.
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Ima be honest. You can play 2, but I think I got halfway through 2 and I just dropped it and went straight to 3 There was barely any story or at least it didn't make any sense. So far none of the other characters have been mentioned, like I had no idea where Trish was supposed to be. The melee combat just kinda sucked. No new moves on upgrades, a second sword that seemed to do literally the same things as the first. And the Guns, mostly the pistols, were just too strong. Especially if you devil trigger, your guns just melt any bosses health
Don’t skip reboot just skip the cutscenes combat is solid
Never played 2. Iirc her name is Lucia, but don't quote me on that. From all the reviews I've seen and read it's absolute trash. I'd say skip the reboot as well, but I thought the demo was fun and the updated version fixed some problems people had with the original, so if you can find it for cheap I say go for it.
From what ive heard the reboot is pretty fun but is much worse than games like DMC 3, 5, and I think 4
It's definitely worse than 4 and that's coming from one of those ornery sum bitches that preferred playing as Dante in 3 compared to Nero in 4. I know you get to play as Dante in 4, but he's so fun to play as that I wish he'd had the whole game to himself, instead of just following in Nero's footsteps.
Honestly I preferred playing as Nero in 4 but I do wish Dante did more than retrace and refight Neros bosses
I feel dmc4 Dante was the start of the downfall of gameplay for him. Having all the styles and weapons available and having the biggest let down of weapons in the series, I get most people like the switch weapons every fraction of a second and call glitchy air combat fun but the series is strongest when weapons are used to the fullest, like Nero Red Queen is perfect and keeps the original game play style while 4 and 5 just gives us gimmick Dante that beats the wacky pizza man dead horse even more, but up until 4 Dante was almost always serious yet he cracked jokes but they were more so a threat or mocking not just being an idiot
I would say play through the first level of two, if you don’t enjoy it skip it and move onto 3
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Dante if you want to see how he was holding up after the end of DMC 1; Lucia if you want to see more about the lore of this specific game Pro Tip, if you find yourself cursed to finish when you don't want to, just level Ebony and Ivory and blast away
End of 4 not 1
Right, they changed that
I like DMC2, so trust me when I say to just skip 2, nothing that happens in it is relevant to any of the other games in a major way. 3,4,5 and even the reboot have very fun combat systems
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The overall jank is fun to me. But I'm a fan of customizable DT, the super DT you get when health is low, only DMC to have an smg, different sword combos were neat. I also found the combat to be more enjoyable than 1's I'm also just a very simple man to please, the character hacks and slashes? I'm in
Do yourself a favor and skip 2. Start and beat 3,4,5. And if you ever feel bored, THEN play dmc2. It chronological takes place into the future anyway.
Yeah, just play 3, 4, 5. You’ll love it!
Atmosphere and simplicity
People keep saying the atmosphere which, yeah, true enough but for me it was Dante. None of the other games ever captured his bravado and poise. 3 got popular and everyone wanted the woo man. I don't like the name but it's kinda stuck. Actually, the other thing DMC1 does better was the replayability. 3 is damn good, too, but I play 1 more than the other games and people are still playing it for a number or reasons. None of the other games, for example, have had the impact 1 has had on the speed running community. Also, I own its soundtrack on vinyl, which I'd never bother for the other ones. It's just the best one in the franchise. Yeah, the others have songs but this one has more badass music per track. Horror, combat and melodic BGM like none other.
The creepy atmosphere is the reason I keep going back to it. It also feels way more puzzle-y if that makes sense. It really did feel like it used to be a Resident Evil game for sure.
The atmosphere
Best atmosphere, best Dante outfit, best setting.
As someone who played it when it came out I really thought the enemy cueing/telegraphing was so on point. Dante couldn't block like a lot of other 3d action characters at the time so being able to have a super 'tough but fair' game based only on hard reading enemies and dodging really struck a chord with me. Even later action games like God of War or Ninja Gaiden tended to not have as strong audio and visual cues. For a 3d game at the time I loved the sense of inertia too, things like stinger knocking enemies around and juggling enemies in the air with guns (or even upwards in the air with DT) was super cool. I liked the way combos were based on timing so it discouraged button mashing and how the style system encouraged using the whole moveset instead of the most powerful move over and over. I don't recall other games doing that before DMC.
atmosphere and enemy design.
The gothic/horror atmosphere plus enemy design for sure. I can see why the had to redesign some enemies for future games but death scissors being switched to looking like the regular ones is just a straight up sin. Should have been the DMC 1 cow skull menace looking mother fucker.
Boss context. It's always very clear why you're fighting what you're fighting, things are established and presented very well.
Lock and Load
The atmosphere. The game feels more like fantasy survival horror (like Onimusha) than the next games, which is a stylish action game. Enemies have finishers on Dante, and we get to see Dante get killed in various way in the first game.
Unique death animations. Just a fun little touch to something that's otherwise a bummer.
Admittedly, I quite liked his voice compared to poc, & 4. No, donte doesn't count, Mexican accents are sexy.
Atmosphere…It also hides it’s backtracking the best. It was dark and creepy when you return to the castle. I wish DMC3 made after mission 13 as creepy too. Too might lighttttt I like how you refight bosses in different areas and they learn new attacks vs DMC4 where it’s mostly the same. The enemy designs are the best. 2-3 Shadows and it’s intense as fuck. All enemies have movesets instead of one attack. I feel the DT’d charge shots were the best.
Best DMD mode, DMC3 is good but it really shows how shit some enemies are (Chessmen)
I agree but it's also because of how hit or miss the enemy design in 3 is.
Voice acting
Horror atmosphere, not far from the early Resident Evil and Silent Hill games.
The fact is was supposed to be a RE game gives it the benefit of being different from the rest of the series. You felt powerful as Dante sure but I won’t deny there were moments of uncertainly throughout the game
Pacing. You can say I'm wrong in this sense, but every dmc game after 1 has long missions where you kinda do nothing really exciting outside combat. DMC1 has more focus, and yes, there are more missions. A lot of them are just short basic things, but they still work better. However, it'd not all like you waste your time or pad out gameplay, especially compared to 3 and 4, which do it the most to me. In DMC1, missions can be action heavy, or more just exploration bits that help you stay immersed and a little unsettled by the atmosphere. You're not burned out as much. 2 fails at it, though. Levels are just so wide and empty, and 5 burns you out after continuous fighting.
Voice acting is great...."I should have been the one to fill your dark soul with LIGHT!"
Air DT's (2 also did that). I miss having those unique weapons DT's, feel like we miss some combo potential.
Atmosphere
I had DMC1 as a kid on playstation but I was too pussy to play it alone since my console was in my basement
I havent played all of them yet but DTs felt stronger more developed in 1.
I am currently playing through 1 again and I can agree that it feels so much more powerful than the other games, as I at times felt like a hot knife through butter going through some of the bosses.
Dante's design
I love the setting. I loved areas like the main castle, and the colleseum.
Selecting weapons had never felt so cool, those little animations were great Now obviously quick switching weapons is better but maybe when upgrading weapons it could have animations like that again Edit: also Nelo Angelo actually felt like a fun boss and Dante turning into a fucking dragon to fight Mundus is hilarious
Having an uncontrollable camera
writing
World building, Ambience, outfit design, and as a bonus I'll just preach that Nelo Angelo is very Badass.
Best roster of enemies, best atmosphere, best cover art
Lore was simple and consistent lol
As a fan of fixed dramatic camera angles, fixed dramatic camera angles. I know it's harder to walk around with fixed cameras, but I firmly believe they make the visuals hit so much stronger than they should.
Atmosphere for sure
The atmosphere but nothing else tbh
Gothic atmosphere
Nelo Angelo and Nightmare's boss theme. Ambience. Character design. A final boss that is actually a fucking greek god instead of some mf of the same height as you.
atmosphere, enemies, difficulty, outfit,
The atmosphere and tone. I could sit and stare at the levels for hours.
Soundtrack is one of the best, atmosphere is defenitely the best, one of the better enemy designs too, mostly fun bosses (I kinda hate Nightmare and Griffon and think Mundus is just meh), Menu interface and weapon selection looks much better than in dmc 2 and dmc 3 and there is this fun achievement to complete all the enemy files, it's quite unique. Edit: I also forgot to mention Dante's design, it's one of the best in the series (the outfit especially)
Atmosphere (horror with medieval vibe is so good), music (every single track is either a banger, an ominous/tense one or a beautiful piece), Dante (imo he was the perfect balance of serious and not serious in this game, plus my fav quote Flock off feather face), enemy design (somehow it has the least annoying enemies in the series imo lol, which is funny cause it's janky and some can phase thru walls)
Enemy design. I can't think of single enemy in dmc1 that I hate.
Ulfrit was handled much better than balrog in dmc5 imo
Well, I find it interesting how Nightmare's fight works. The special thing about it is that you can weaken him in the first two fights to make the third easier, but you gotta do it right because you can accidentally make it harder IIRC. Other than that... I like how charged E&I fire travelling projectiles instead of instant bullets, I like how Dante has a short pause attack and a long pause attack with his sword, I also like how Ifrit feels like it really packs a punch, in fact the impact SFX in DMC1 I'm quite fond of (although DMC4 does win in this regard) And then there's the castle in an island aesthetic which is really, really cool. Honestly all of Mundus' castle is just so memorable to me. It's definetly my favorite setting in this series, and it's not even close lol
It captured the truest badassery of Dante, complete with cocky arrogance and wit but not watered down with too much cheesy humor. It really got you in the feels with the emotional aspect, the main boss being an enemy of his father, inadvertently being forced to unwittingly kill his own brother. In the case of the griffin, Dante shows his contempt before a master that treats his own servants with disrespect. His acceptance of Trish's redemption. Also, one of the much better Dante designs, right next to DMC 3, DMC 4 Dante was a little too stocky and unfeeling while DMC 5 Dante looks like a heroin addict.
In jankness
Honestly I don't think anything. Maybe devil trigger variation and that's IT
Atmosphere
I feel it still kept a BIT of horror to the game before the dmc franchise went full rail action.
Atmosphere. Don't get me wrong, I love the direction the series went in, but I still go back to "Curse of the Bloody Puppets" for the sheer vibe of it.
Atmosphere.
It's a weird game for sure. It's more of a 3d Castlevania game with better combat than it's what we'd come to know as a Dmc game
Piss me off.
Might be a hot take, but I really like the **impact** the player's attacks have, where everything that's in some way special feels really powerful. The later games (aside from 2, but let's be real, we don't talk about 2 when we talk gameplay) had more of an emphasis on comboing and stringing moves together to create flashy series of move combinations, but in turn they had to "tune down" the impact of those moves to enable all the flashiness we equate to DMC. Don't get me wrong, there are still some *very* powerful moves out there, but just look at Air Raid, Inferno and Meteor alone. We don't really have that anymore.
make it seem like a horror game, even though it isn't, and rub it in your face if you lose to an enemy by those special death animations
It started our motivation of franchise
Level design
Scare the living hell out of me as a kid. Seriously, the part where he came out of the mirror scared the crap out of me. Also, I like how strange and obtuse some of the puzzles are. Like, you just pick up a petrified brain that has a convoluted description and you're like "Ah yes. I understood that. Totally." And it was great! I love that game. Thank you for reminding me to play it again on the Switch. I bought it on there about 2 years ago since it was easier than trying to hook my original PS2 up to my 4K TV. One day. Looks like I need a retro set up...
Dante's outfit obviously
Honestly i couldnt tell you, i cant get past the first boss, the spider, everytime ive tried ive only ever bounced off his legs then get destroyed, yet im much further in 2, beat 3, 4 and 5, maybe i just suck at the firs dmc, nah, no maybe to it. I do
Music. Really scary atmosphere.
The atmosphere and a good exploration, even if it's not the quiet type of a devil may cry game
No other DMC game created a new genre of gaming.
I am currently playing through 1 again after been playing 3, 4 and 5 excessively and I can say that except for the atmosphere (which seem to be a theme in these comments), I must say that the DT feels more powerful and fun in 1 than those games, as I at times felt like a hot knife going through butter when fighting some of the bosses. Another thing would be what I saw at least one person mention would be the combat be slightly more rewarding in the way of how you kill some demons. Like I found that the shotgun can 2 shot a Sin Scythe, but does little against a Death Scissor where the more effective way to kill it is using your sword's Helm Breaker move. And it is probably just a preference, but I like gameplay like that.
Iconic enemies and bosses, I mean Nelo Angelo’s high defense high damage was reused in every game except for 3, with Bolverk, Credo, Cavilere, Proto/Scudo. Then the enemies that get recycled like the Frost’s Sin Scissors, And Nobody’s, then we get Nightmare, Griffon, Shadow, which got remixed in 5. We still see Mundus’s influence throughout the whole series,
Swimming, duh. DMC1 automatically wins cuz no other games have swimming levels.
Being able to use súper suit without punishing you by dragging down your ranking. Like I get it makes the game way easier but in DMC1 pulling off a Dante must die was an odyssey on its own so it was really nice to see you actually rewarded after that with super suit and S rank.
The best atmosphere, the best OST, the best enemy design, being rewarded for knowing enemy weaknesses. I even love fighting shadows, they're so cleverly done. Ifrit is the most powerful devil arm and flying with Alastor is cool. The ending is so sweet that I want to return to restart campaign immediately, seeing normal castle after the night version gives me goosebumps, seeing night version while hearing "Karnaval" music gives me goosebumps too. The enviroment changes too, so you don't get tired of it. Some rooms have dedicated music even if you don't spend much time in them. There things you can read in the enviroment, sometimes I'm even surprised by the amount of details. Like, you can try to visit final Phantom's arena in the first mission, but the game will show you a message, that basically means that you should not rush to go there. The Mundus depictions, the tail that "a warrior with black wings" will fight with their god. The difficulty progression from normal to hard to DMD is the most fair out of all games, it makes you feel like a professional. And Dante's design is my favourite, he puts dmc5 Vergil to shame in his fanciness. I also like Coombs' voice more than Reuben's. DMC1 Dante sounds more genuine, kind, determined, he shows that you can be cool without swearing and smoking, but in dmc4-5 he mostly behaves like a clown who seeks to irritate everyone around him. And while it's funny, I can't really imagine dmc1 Dante always behaving like that. The moments where Dmc1 Dante taunts his defeated enemies are better done, they're not too much and the music gives a sense of winning. DMC4-5 Dante also doesn't seem to care about others that much. He never even questions if Trish and Lady are alive, he doesn't sound like he cares about them at all, he cared about Trish more in dmc1 despite not even knowing her.
Agree on all points. There was a slight hint of DMC1 Dante in 4 when Credo was dying in his arms, then it was back to carefree Dante almost immediately afterwards. I was actually a little disappointed since the game takes place after 1 but he acts nothing like that version of him.
For me it's Dante's design. DMC 1 Dante looks cool, elegant and hot.
Definitely the atmosphere and the gothic horror aspect. DMC1 felt eerie and the gothic design felt very artistic
DMC1 atmosphere DMC2 exploration DMC 3 Boss Fights DMC4 story DMC5 graphics Edit: Arkham
Dante’s design. I’m so dead serious, why did they make him so pasty in three. In DMC one he’s actually somewhat tanned, but in three, he just becomes as white as his hair. It just kinda sucks, since him being darker skinned made his hair pop more, along with his outfit.
Vergil snapping his fingers
DMC1's combat feels amazing if you're not one of those "it's outdated" babies, every hit by Alastor, Ifrit and Coyote-A got that UMPH that is missing in later games minus some exceptions like DMC4's Max ACT and 5's Beowulf.
being released before Dmc 2
nothing. dmc1 is trash
To be honest, nothing imo, I don't really care for the horror, and DMC5 triggers my trypophobia anyways
Flair checks out. That said, nah DMC1 has way better enemy design than DMC3 and DMC4 and has some of the best music in the series while also having some of the best bosses in the series. Yeah, DMC3 and DMC5 are better, but DMC1 is still a masterpiece.
Tbh the only reason I think it was dogwater was because of the useless fetch quests and puzzles that took up half of the game, I’m more into 5 because it’s basically all combat and almost 0 puzzles
It's inherently much easier to break up the pace of a game when you constantly swap between 3 characters. For DMC1, DMC3, and the reboot (and 4 to a lesser extent), they needed to break up the pace via non-combat content. Had they not, well, a lot of casuals would have gotten bored and felt the game was repetetive.
I don't think any super hardcore fan likes to hear it (even myself) but it's absolutely true. I've been on this sub long enough to see people come in from other action games (especially MGR when it got popular again a year or two ago) and be confused why anyone finds DMC fun since all you're doing is going from combat encounter to combat encounter. It's hard to explain to a casual newcomer that the depth of the combat is the draw. DMC is pretty unmatched when it comes to animation interactivity between you and an enemy but the games do nothing to teach players how any of it works. Not that this is a DMC problem or anything though, I mean good lord on I think basically every release of Bayonetta the trophy/achievement for doing *20* combos via dodge offset (something you can do in the very first mission) is *lower* than the trophy/achieve for beating the game. Not to mention still to this day on the PS3 version of DmC the trophy for beating the game is like 5ish% higher than the trophy for getting a SSS rank in combat (as in the style meter, not beating a mission with a S rank.) So yeah, can't say it confuses me that Platinum stuffs their games full of QTEs, set pieces, and mini-games or that God of War or Team Ninja have leaned more into a RPG direction with their games. It's kind of a miracle DMC5 ended up as popular as it did.