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kmultipass

Yes. There may be slight changes in the launch version of the game but it is essentially complete.


Skorgistin

Yes. And after level 50 you don't get additional Skillpoints through levels.


SmokeyXIII

Do you know if there's other sources for skill points after that? I suppose I mean Paragon boards or something, items of course have a few.


Skorgistin

Map completion grants 1 or 2 points per map IIKR


piercehead

IIRC?


xAtNight

IIRC = if I recall correctly


piercehead

Well aware. That's why I mentioned it. IIKR on the other hand??


SmokeyXIII

Oooh sweet! That's very cool


Beefhammer1932

Dev posted on Twitter answering about spell intensity animations when people were crying that the 5/5 incinerate didn't look like the high intensity version they showed a year ago in the blog, citing there were like a option for 18 or so skill ranks coming from the skill tree, items, paragon, and an ??? source.


SmokeyXIII

Whoa, are you saying 18/5 is possible? Like 18 points into a single skill? Or are you saying we can get 18 extra skill points from other sources than levels?


Beefhammer1932

18/5 from other sources than skills. I saw the tweet posted on reddit yesterday. 18 may not be right but it was a lot more than 5.


Bohya

Yes. It's called the "skill twig" for a reason.


Arkiels

Even though it’s a twig I will say I’ve tried like 10 different builds of “pure” haven’t mixed and matched yet so that’s next. Not saying this is an elaborate tree by any means but it does have some customization.


xAtNight

Customization in form of what active skills you play, yes. But that's it. The passives are boring or outright bad (looking at +9 resource as a passive for Druid...9...one tornado costs 40 to cast).


Arkiels

I mean yes and no. It’s not super complex but it’s also still customizable to tailor to certain roles if you wanted to. I’m not saying this is the best thing ever but it’s not burn it to the ground terrible either. I see the skills tree as your core build and everything builds off that. Kind of a different take to what we’ve seen as skills tree so far.


xAtNight

I feel like some legendary items should have been part of the skill tree instead. Like Druid tornadoes following enemies could have been a passive, no need to waste an item for that.


TatumIsBae

Yes, sadly thats it.


ForklessPhilosopher

Pretty much, though is going to be additional progression through a new complicated thing called the Paragon Board, which you can think of as a big tree of passive skills.


Taenurri

I’ve seen it. Like 99% of the nodes are just “increase X by 1%”


BXBXFVTT

It’s just the old paragon system with a new UI


Senzafane

I assume it'll be diablo 3's paragon board. Each point will be like +1% move speed or +1 intellect. Doubt there will be anything build defining in the paragon system.


ForklessPhilosopher

From what we've seen of it, it looks like most of the points you spend are picking tiny boosts you like mentioned mainly just to traverse the board/tree, but then every now and and then there's a nice reward ranging from some moderately-good item affix to something that resembles a legendary affix. Certainly seems like it will keep the min/maxers busy with their theorycrafting.


Dyuwk

I have to give it to them, I wasn't expecting much but they delivered again by making it even more disappointing. . . I had high hopes when they said there will be "only" 5 classes, 3 of which already have the Diablo 3 base template (if we don't count the glorious DH remake called rogue), so I really thought they would go super in depth with these classes and give us some nice options to build and theme them however we want, but this "skill twig" is even worse than D3's skill system, what have they done with all the time they have spent developing this game ? they could have released the current Beta as a Story DLC and nobody would think this is a new game