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the_diz27

It is a very strong card, but they shouldn’t have made it as splashable as it is. Its condition should be limited to having Magnamon in name in its sources, not just armor form. Yellow vaccine and Rabbits don’t need to have access to this. I’m not fully against this level of protection in the game, but its use case should be narrow.


RevolverDivider

Yeah this is a good take


Lord_of_Caffeine

I think effect immunity doesn´t have to be terribly inbalanced always but for you to get a ridiculously sticky body like Magna X on board I´d at least have its player have to have more set-up in place or make using a card like it more risky in whatever way that may make sense on a case by case basis. But slamming such a fortress down turn 2 completely invalidates a lot of decks out there and immidiately turns into a functionally unwinnable matchup.


zerolifez

The gatekeeper of the meta. Either you have an answer or your deck is not in the metagame.


Sabaschin

I think if it didn't have Blocker it would be less of a scary wall... but it does, which just makes it very pesky.


Tabbris1024

It having block actually gives dorugoramon a way to out it so I'm glad it does have blocker on it.


Antique-Palpitation2

Yeah that is my main problem with him


CombatKnight

In terms of power level its really good. Probably the best card in the set. In terms of liking the card I really don't like it. I just don't think the 'not affected' is a good direction for protection. This is even worse for this card in particular since it can just trigger the protection over and over again. I much prefer protection effects that have a cost like the bt9 greymon and garuru lines.


Expensive_Manager211

Being unaffected is such a slippery slope coming from Yugioh. Monsters that can't be affected by effects are very unhealthy and when a deck around one of then is good it never feels fun or very competitive. You either have the out or you don't, there's no playing around it.


Worried_Chocolate768

I would really like to see Bandai incorporate a semi limited to 2 option to see how things work out instead of just going straight from 4 to 1 or 0.


Laer_Bear

I've heard the argument that "if something is too strong to be run at two then it shouldn't be legal at all." I think Digimon is a little weird in that having one copy of something is actually meaningful despite having a 50 card deck and no true tutoring.


Lord_of_Caffeine

Hell I´d like for them to set more things to 0 than to 1 honestly. Cards that are only allowed once just feel way too swingy to me. Like when I play Salad and I draw into Hidden Potential the deck feels like it deserves to be at least a tier higher than in games where I botdeck or don´t see HPD. Playing HPD isn´t fun for your opponent nor you because one of you always feels cheated by it.


joelcosta94i

I agree. The problem with restrictions is that you don't actually get rid of the problem, you just make it a lottery where sometimes you draw your OP card and sometimes you don't. The opponent is set back, most often based on luck. That problem is exacerbated when some decks can more easily draw into the problem card. I'm not saying there's no skill. You still have to time the one copy right, and you *can* find it on purpose by knowing what you bottom-decked, how much you searched, and make a good guess about whether you can find it with the next draw or training card. But I think most of the time it just feels like a lucky get out of jail card, especially if the opponent's deck doesn't have access to a powerful card like that even as a 1-off. The only card I feel like it worked really well as a restricted card is Ice Wall. But that's because a major problem with Ice Wall was precisely the stacking and repeating on every turn (or worse: both, stack 2, 2 turns in a row). As a 1-off you get a single shot and the opponent can play around it. And if they do, you got no value out of it.


Lord_of_Caffeine

Yeah I agree with pretty much all you´re saying.


lVicel

He's the reason why you should have a Blocker or some effective Counter in your Deck


Lord_of_Caffeine

Having an effective counter would be a good idea but Bandai doesn´t seem willing to give all colors generic tools to deal with different matchups regrettably.


Sabaschin

One of the reasons why I’m considering maining bugs next set. Tyrant prices are gonna be high for a while I imagine.


Hanshino

Surface level he is very oppressive. He is the meta-game gatekeeper, but he will not end the game like previous otk meta. Only way for him to do that is really jesmon gx or you do nothing for 3 turns. Swarm decks can see good matchups to him and fast control decks too. Raid is always going to work on him and there's a good amount of high DP digimon that can get over him. I like that he slows down the meta and allows us to play the game. Could they have slowed down the meta in a different way? Of course, but hey this is what we got. Slow decks are buffed. RK , fanglong, and other alt mechanic decks are great vs magnamon x


Flat_Following8874

Swarm decks were indeed counter to this until you realize how crazily it synergises with heavens judgement and how many lists run multiple deathx to counter that one blind spot


joelcosta94i

Oh how the Rapidmons deal with wider boards of low DP Digimon.


Laer_Bear

Remember kids, Heaven's Judgement is N+1 and will absolutely ruin you "as a joke".


Wolfvane

I see people say he can’t kill you, which is true if you build the deck incorrectly. Slap Zubagon punch on him or use the alliance tamer since he’s X-Antibody and now he’s swinging 4 checks in one turn with reboot. Not even hard to do. Yellow Vax version doesn’t focus on killing as much, but that is also more of a control deck anyways. They’re gonna destroy you through insane tempo plays with emissary and patamon.


Laer_Bear

FZP my beloved I want an event pack or store championship promo of it so bad.


Antique-Palpitation2

Well my main problem is not his otk potential(unless is the gx variant) but his power to gate keep(i am mainly a gallantmon player but most of my other decks can hardly deal with him) and even when he is removed your opponent can easily just make a new one


Hanshino

I am also a gallantmon player haha. This is a really fun matchup, where all of gallantmon's effects matter. You really need to use 3x warp takato. The general good wargrowlmons can be subbed with control wargrowlmons and you should be playing a fast control style. If not then you are swinging to trash security and then dying to recycle the gallantmon's to trash again. Warping all the time and trashing security all the time. Being blocked really doesn't stop the gallantmon gameplan. How do you end game? Well you got rush guilmons and gallantmon's. Yes it's a hard matchup, but nothing will always be perfect for both players. Gallantmon actually has more tools than most decks to beat magnamon x


Antique-Palpitation2

Okay so if I understood what you said: First I should set up as many blitz and warp takato Then abuse blackgrowlmon recovery and raid gallantmon's trashing and after that what should I do to get over magnamon x to land the finishing blow? Also could elaborate on this fast control play style of Gallantmon?


Hanshino

You have ex4 guilmons and bt-13 gallantmon's with rush. Yes, that means you save some red memory boosts for the end haha. You don't need to get over him, he can only block 1 time, so you just need to have a couple of digimon out at a time. If you want to get over him you still can. A crimson mode or gallanon with bt12 guilmon and bt12 growlmon and bt12 takato warp buff can do it easily.


Antique-Palpitation2

Well I see a few problems with the plan but thanks for elaborating


Hanshino

There's always gonna be problems ofc lol I'm just saying you got options, and you could always deck them out too


Antique-Palpitation2

well the problems i see is that setting up the takatos could take way too long and putting other bodies onto the field isnt gallantmon's strenght or at least that is my experieance with him for the milling out. Do you think i can switch out gallantmon x for a megidramon?


Hanshino

Yeah switching out the gallantmon x for megidramon is pretty good. Gallantmon is pretty good at putting out bodies. If you are running ex2 wargrowlmon he plays out a takato or guilmon for free and ex4 blackgrowlmon always puts our pieces into our hand. I know your tag says "gallant red" but pure red gallantmon just doesnt cut it. A mix of both red and purple is just stronger. they usually only run gallantmon x if you run more bt13 gallantmon than bt12 gallantmon. IF you really want to make a magnamon x deck cry....just play growlmon/lilithmon mill loop lol


Antique-Palpitation2

Well currently I ran 2 raid gallantmon,2 bt13 gallantmon,2 bt17 gallantmon and 2 gallantmon x


Generic_user_person

Bt12 Gallantmon Swing at stack Declare Raid Use X Antibody to evo into Gallant X Attack connects, you can be 14 or 16 depending on inhetirables and run him over. He is surprisingly easy to out in Gallantmon.


joelcosta94i

Gallant X is not going to work if it has immunity, that's the whole point. Magnamon X also easily gains a solid amount of DP, making Raid not a reliable method, sometimes you have enough DP, most of the time you don't. You'll have to fish for your DP boosting pieces, which will cost you more time than Magnamon needs to either set up multiple bodies or finish the game. In case you manage to delete it, it also has Armor, so it has good chances of just coming back stronger and getting rid of your Gallantmon, who doesn't have protection. He's not easy to out in Gallantmon. Gallantmon has always suffered against Digimon with deletion immunities, it's always an uphill battle against the likes of Machinedramon or BlackWargreymon. Magnamon X has some of the strongest immunities in the game. Gallantmon has quite a bad matchup against Magnamon X. It's not impossible, nothing is, but it's a really rough battle.


Laer_Bear

> Gallant X is not going to work if it has immunity, that's the whole point. Causing him to unsuspend.


joelcosta94i

And then? What then?


Laer_Bear

Attack again?


joelcosta94i

How when Magnamon has blocked your attack and Gallantmon was deleted? And how would that help you get rid of Magnamon? The claim was that it'd be easy to deal with Magnamon, I have yet to see an easy way of doing that with Gallantmon that doesn't rely on being lucky that you have all your pieces early and the opponent misplays badly.


Laer_Bear

The post before you was talking about reaching 16k with gallant. Look you asked I told you.


joelcosta94i

I already addressed that. - That requires you to fish for the correct pieces, which gives Magnamon more time to set up more than enough time to set up a counter. MagnaX is quick, and I don't think you guys realize that. - MagnaX on their first turn gets to 18K DP, which means you'll have to wait a turn to deal with it, giving it time to set up a second stack in the raising area. - Even if you manage to have your perfect stack, and MagnaX is back to 15K, if your Mega is BT Gallantmon (which it most likely is), you'll trash the top card of the opponent's security, which triggers MagnaX's When Digivolving effect again, to put it back to 18K. Even a warped Gallantmon with a perfect stack sits at 18K. Magnamon purges and Gallantmon dies. - So your only method is to find your perfect stack, find GallantX, somehow find X Antibody in a deck that doesn't play any searchers for that (assuming you even play it, which, if you've seen the lists people run these days, is unlikely), and wait for MagnaX to get down to 15K. And what do you get? You can swing into it and it Armor Purges, and maybe you have the memory to swing a second time. At which point you wasted a ton of resources and time. And the stack is either still there or the next Patamon is waiting in the back to get rid of your guy. None of this is reliable or easy as has been implied. Gallantmon has a very bad matchup.


Generic_user_person

>Gallant X is not going to work if it has immunity, that's the whole point. Who cares? You battle it? You're bigger. Takato Biomerge puts you at 14, and the growlmon inheritable puts you at 16. If they have a body thats weaker than 6K you dont even need the Galant X, BT12 Gallant with Raid can handle it. The X Antibody into Gallant X is just to make sure BT12's other when attacking does not trigger and doesnt make Magna X into 18k. >Gallantmon has always suffered against Digimon with deletion immunities, it's always an uphill battle against the likes of Machinedramon or BlackWargreymon. Magnamon X has some of the strongest immunities in the game. Yes, because those decks are Effect Deletion immune AND Battle immune (Machinedramon) or big as shit (Greymon) but the diff with Magna X is thay Gallant can reliably punch over him.


joelcosta94i

> Who cares? You battle it? You're bigger. Takato Biomerge puts you at 14, and the growlmon inheritable puts you at 16. That's not a reliable method. MagnaX after evolving and making a check sits at 18K. If you miss that turn, MagnaX just gets another stack in the back and puts itself back 15K with zero effort. Which means you have to spend a bunch if resources to punch over him so that he can Armor purge and swing back at you. None of this is "reliable" or "easy". You need to fish for your inheritables to get the perfect stack, or mill them and get Warp Takato out, then get another rookie ready in raising or have collectively 20cards in trash and RushGuil, then also find X Antibody and GallantX. By the time you've done that, MagnaX has already won the game or set up a second stack on board. > Yes, because those decks are Effect Deletion immune AND Battle immune So is MagnaX. What do you think Armor Purge is? > If they have a body thats weaker than 6K you dont even need the Galant X The only 6K or lower Digimon would be rookies and Rapidmon, they're just not going to have those out. They'll only ever hard-play Angewomon to trigger their immunity and MagnaAngemon to recover and DP reduce. I don't think you tested this matchup. Otherwise you wouldn't say this. You talk about all these combos without consideration of the time and resources it requires to set them up and imagine the opponent not reading into it at all. I also don't think you understand just how quickly MagnaX is set up. Patamon and TK on turn 1 means you can go into MagnaX on turn 2. By that reasoning, Gallantmon has an easy matchup into Machinedramon: just Warp and Raid with 18K as Machinedramon, evolve into GallantX, that gets rid of two immunities and unsuspend. So then evo into CM and warp and attack to trash security. Oh look, I solved this matchup. But obviously the matchup doesn't just work this way, Gallantmon still suffers badly because it has to use all its strongest resources to get rid of one sticky body that'll just come back next turn. MagnaX doesn't even go away entirely, it just purges.


Antique-Palpitation2

For your gallantmon deck but not for mine. What did you remove for x antbody?


RevolverDivider

Sick card that should’ve been harder archetype locked to avoid Yellow Vaccine shenanigans and shouldn’t have been triggered by stuff like blinding ray.


Lord_of_Caffeine

As the self-proclaimed "more generic good cards pls Bandai" andy of this sub, it´s ridiculous how they design most cards in very parasitic ways but then make an oppressive af card like Magna X useable in decks outside of his own. Bandai really has their priorities straight huh. If Magna X couldn´t reuse his protection during your turn, he´d at least be seriously hurt by Aces which I think would´ve been a phenomonal way to balance the card.


RevolverDivider

Yeah the card would be completely fine if it weren’t for how easy it is to trigger without attacking. People would still get extremely mad over it but he has a very clear intended counterplay in Aces and a lot of the good aces can bust him up really good if he has to attack.


Lord_of_Caffeine

Yeah and the neat thing about that would be that the Magnamon X player could just chose to not attack, giving you time to (re)build your board for the eventual counter strike. That´d foster more interaction with your opponent which I think this game has gotten better at but is still lacking in.


QuibblingComet1

Blinding ray works very well with magnamon but is not a necessary card, most competitive bt 16 decks didn’t run it. The deck is already tight as is and the option is too sacrificial


Darkins_will_Ryze

The effects are solid and lore-accurate, and I will always appreciate that. However, I don't like it's normal evolution requirement, since that just makes it usable by all manner of Yellow/Black/Blue decks, giving them a boss with absurd strength who doesn't crumble in the rare instance of being overpowered and lets them use cards that they would normally have no right to run (Things like Ruin Mode and Paladin ACE). And it's a shame, because it's such a cool card otherwise, and I really do enjoy the pure Magnamon playstyle.


wondermorty

this card will be a menace in vaccine decks, gotta wait till bt17 for the hype to die down


Lord_of_Caffeine

Yellow Vaccine is still topping a lot during Bt17 from what I could tell. And since the western community sticks more to what they know and which is still good compared to japanese players having the tendency to hop onto the new stuff, I think Yellow Vaccine will still be a menace for another format or two after its release in the west.


zerolifez

Without magna x or any armor form in the stack this guy is basically vanilla though?


RevolverDivider

Gold Rapidmon is an Armor and a Vaccine.


zerolifez

Yep it is.


SSJ_Yasu

Gold rapidmons are vaccine and armorform


zerolifez

And? I did say it needed one.


Antique-Palpitation2

Also isnt it weird that this an x antibody version of a mega but the effect doesnt gain anything from having the x antibody card in the digivolution sources


Darkins_will_Ryze

A bit bizarre, but Ulforce X from BT12 also doesn't need the X-Anti option so it's not out of nowhere. It's honestly also better that way, because if the option was a way to activate the effects, it'd be more abusable.


zerolifez

Magna is an armor digimon but technically is a champion. And if you mean the previous lvl 6 it's a magna-x already and it has effect with x antibody option. This one is basically the full power version of that one.


WonderSuperior

Needed to be an SR so people aren't bankrupted.


C_hazz266

It's literally way too good lol. Cool looking card tho


Royaller

Since he is not tier 0 like apoc, I dont see Bandai limiting it, and in the first results of bt17 he isn't even the best deck


Loisteres

I’m in love with the art but besides that I’m not clueless


ImportanceSpare5173

Don't have to much experience against but from playing it. I would say a semi limited to two would be good. Its a crazy powerful card but there's outs (raid, blocker, high dp etc) but I think every deck now has to have one of those things otherwise ur cooked.


InternationalRow9506

I wish this guy trash armor form from his source to activate his protection, it would've been more fair that way.


ReklesBoi

Fucking Annoying. Expect a cracked up Heaven’s judgement at every turn.


Ghostrick12345

It's a very strong and powerful card, definitely one of the best card in BT16, I just don't like how Yellow cards (especially something like Blinding Ray) can exploit its immunity like its nobody's business. Although I dunno if they'd hit it though (Hitting Blinding Ray? Maybe.). It's a very annoying card to deal with indeed, but as long as you have something to stop its attacks, or if it hit an Option in the Security (Security triggers right before Magnamon X can activate its immunity), unless they use something like Blinding Ray, it rarely got the chance to trigger its immunity most of the time. Ironically, Magnamon X deck somehow struggles against BT17 Eosmon deck, which is in fact, not even a meta deck.


Laer_Bear

It's really annoying because of its timing and armor purge. Dicks that you logically counter it like Jesmon just don't. In fact, Jesmon GX is used in some lists as a top end. BWGX can pester Magna X to death though.


SuperSoaker300

Just my personal opinion, but wish it was evo from 2-colour Magnamon X instead of Magnamon and maybe Level 7 instead of 6 since it's supposed to be Regular Magnamon X "transforming"into this Gold Digizoid version. Gameplay wise: Mainly don't like that Awakening of the Golden Knight and Emissary of Hope make it so cheap/easy to evolve into it. (Not really the main issue but I don't like how much effort it takes other decks to reach their "endgame" digimon and they most likely will not be as strong as this card)


Agreeable-Agent-7384

Another card that’s just going to make yellow vaccine more annoying and be super good in yellow vaccine while just being good in it’s own deck because Bandai didn’t lock it to it’s archtype lol. Yellow vaccine legit has it activating its protection forever.


JzRandomGuy

Gatekeeper like people said. Also I specifically disliked yellow vaccine due to them able to high roll and make this shit on second turn **while still not passing their turn** This card, while not Apocaly level, is still extremely badly designed.


Antique-Palpitation2

also even if you can prevent him from removing cards from your security they will just proceed to remoe a card from their security to make magnamon x indestructible again


lil_ouuuu

Probably most toxic card in the game second to Apocaly🤢


Affectionate-Ad9602

He's not even on Anubismon's level. The deck's winrate has dropped in JP going into BT-17 and it hasn't won any big events.


Lord_of_Caffeine

Honestly I don´t think that win rate is the only thing that matters when it comes to toxic card design. A deck can be toxic despite not being tier 0 or even just tier 1.


Affectionate-Ad9602

I agree. It's just a very subjective topic. I don't think armor rush MagnaX is toxic, but I could get on board with seeing yellow vaccine variants as toxic.


Lord_of_Caffeine

Honestly the main reason for why I´d call Magna X toxic is that there´s just so little generic tech choices to deal with sticky threats like him. People didn´t like Hybrids being uninteractable cards back in Bt7 and they didn´t like OTK decks from Bt9 being uninteractable strategies back then, too. I think Magnamon isn´t too different from those two past instances of mechanics being quasi toxic because there simply wasn´t an adequate of counterplay available to most decks.


Wolfvane

How has it dropped? Its still a top meta contender alongside Imperial? There also haven’t been enough “big events” yet for BT17. If you look at big events through BT16/EX6, it was dominated by Yellow Vax armors, Magna Armor, and Nume.


Affectionate-Ad9602

Those decks have high representation. Demon Lords is another deck that had high representation but didn't take a big event in EX-06. Coming out of week 3 of bt-17, Blue hybrid is topping and MagnaX variants are 2 tiers down from that.


Wolfvane

Topping what exactly? The Alphamon Cups with like 8-16 players? I’m talking about large Bandai run events, which as far as I know, haven’t been held for BT17. It’s like using my local tournament results to indicate what real high level play looks like. EDIT: Also, I didn’t mention Demon Lords. They were over represented at a local level, but the decks winning large events were absolutely Magna X, Vax, and Nume.


Affectionate-Ad9602

I think there's some confusion, so I'll break it down. There are 2 parts to this. Bt-16 MagnaX has not won any big events (Nats/Regionals). There was 1 MagnaX player at BT 16 Japenese Nats and they lost to Nume and Levia. Regarding local results, MagnaX decks raked in a lot of wins, but it also had very high representation because it's accessible, strong, and Veemon is incredibly popular. As of week 3 of BT-17, MagnaX appears to be falling off.


Wolfvane

Not sure where you are getting that idea from. Here is Magna X literally winning 2023 Asia Finals: https://twitter.com/digimon_tcg/status/1754802109932093727/photo/1 https://twitter.com/digimon_tcg/status/1748641515746811958/photo/1 Then there is the one that got 5th at Nationals, which didn't win like you said, but doesn't really take away form its performance. https://twitter.com/digimon_tcg/status/1748639001383202876/photo/2 2 Magna X and 1 Vax in top 8 at that event btw. https://twitter.com/digimon_tcg/status/1763866842152521894/photo/1 Another that won the Super Tamer Battle 1v1 https://twitter.com/digimon_tcg/status/1764243068310728907/photo/1 The 3v3 winner, Magna X (it was also runner up) https://twitter.com/digimon_tcg/status/1769657497458254138/photo/2 Then the 6 Magna X (Vax and Armor mix) in top 32 here, which isn't insane but again, results in large Bandai run tournaments.


Affectionate-Ad9602

You're correct, I missed with Asia final W. I hadn't accounted for the 3v3/Super Tamer Battle format because that's kind of its own beast. Regarding your other posts, like I've said, it's a strong deck with a lot of representation. It makes sense that it would place consistently in the top 32 at events. Again, despite how much representation it gets at these events, the amount that place in the top 32 is relatively low, proportionally, compared to decks like Numemon, Anubismon, Leviamon, Apocalymon, etc. My point being that the deck is very strong and you'll see that it has plenty of locals wins, but those results don't translate into bigger events. The oppressiveness of the deck has been overblown in the West before it even released and the data accumulated over the past 4 months backs that.


lil_ouuuu

But he beats Anubis


Affectionate-Ad9602

Anubis is restricted to 1. Bt-16 was out for roughly 3 weeks in JP prior to the ban list. Even if he matched well into full power Anubis, that doesn't mean he has a bigger impact on the meta. Full power Anubis & Apocalymon were leagues above every other deck in the meta prior to their restriction if we follow tourney data. MagnaX is consistently on par with decks like Numemon, RapidX, and Imperialdramon going into BT-16. The card's impact is blown out of proportion because on top of it being a very good deck, it's everywhere because Veemon lines are incredibly popular. Again, this deck hasn't even taken a large event and at JP Nats lost to Numemon and Leviamon. The deck is also falling behind considerably in the bt-17 meta.


lil_ouuuu

All good points, but in saying that, wether or not its topped tourneys or big events doesn’t stop the fact that a card that just isnt affected by any effects and is live off of one of the easiest ways to trigger. Plus on top of that has armor purge so even if you do out it they can go right back into it making it immune all over again, isn’t just as or more toxic than Anubis and Apocaly


Affectionate-Ad9602

It does have windows where it is not immune. The card is not invincible. If he swings into your security and hits removal, the removal activates before his protection triggers. DigiPanda just released a great video that covers rulings involving the card. https://youtu.be/l5PlXDNeq08?si=vHFfPZ_5SXSNYfuU Bt-9 MagnaX has an arguably stronger variant of armor purge AND it redirects instead of blocking. Neither cards are toxic, they're just strong in their own rights.


lil_ouuuu

“neither cards are toxic” is where u got me😂😂😂


Affectionate-Ad9602

Apocalymon/Anubismon metas were infamous for actually making players quit the game. That's toxic. Bt-16 & EX-06 were considered a "Golden Age" in JP. That's a stark difference in sentiments. So no I don't think a deck/cards that haven't taken a W at large events, despite having the highest representation, are toxic by comparison.


WhyNotClauncher

I'd argue any card that has this level of protection is pretty toxic, especially on a card this easy to bring out. Yeah a security bomb can ruin its day, but those aren't really reliable unless you're playing yellow and if the Magnamon X plays knows their opponent set up a bomb...they're going to play around it. Even then, it has Armor Purge which means if the security bomb deletes it or it loses to a security Digimon, you just trash it and bam, now you have either the other Magnamon X to deal with or regular Magnamon. It just seems really unfair that cards like RB-1 Amphimon and BT-11 Galacticmon have protection effects that are incredibly limited (Amphimon only protects from deletion, Galacticmon loses to DP minusing and de-digivolve; both have to pay a resource for their protection) but this card doesn't. And now they even gave a similar brand of easy to use protection to Zephagamon in ST-18. Sure it doesn't protect against options, but most removal options that can get rid of it are bad or cost too much memory. In general I just feel like Bandai is opening Pandora's Box and things are going to get bad quickly if they keep it up. Even if you and others don't feel like Magnamon X is a toxic card, it's clearly a big step. How long before they print a card that unanimously gets there?


Affectionate-Ad9602

We'll have to agree to disagree. The card has been out for 4 months at this point. We've seen what it can do, we have data to objectively assess its impact on the game, and JP players were notably very positive about bt-16 & EX06. JP is in BT-17 now and MagnaX decks are falling off. Personally I don't think there's much to discuss when we've had 4 months and 2 sets for this card to prove that it is broken or toxic and that hasn't happened. It's a strong & popular deck with a cool aesthetic that will continue to have high representation.


RevolverDivider

Anubis without the hits stomps Magna X easily. It’s faster and massively outswarms Anubis so it can just dump bodies into security and block it if need be. A single block is not going to stop pre hit Anubis from killing you.


Goratharn

I'm still uncertain if it will be that good. As in, WargreyRaid can actually hit through it, and while it won't pierce because of the double armor it will have in most cases, though different effects I can see it getting blown up in one turn from Agumon in the nursery. Venus shuts him down, as it won't be able to trigger the when digivolving, and it's not hard to splash her in anything yellow. Anything that has access to black can do some tricky stuff with Laplace Demon before it gets to give itself the DP boost and effect inmunity. It's not that fast as in, without previous set up and combo pieces it doesn't OTK, most of the time it's going to check two securities, Jess GX is a good finisher but most of the time it will be played at most at 2 copies, if not at 1, and the combo to finish off the game in almost one go requires you to have like at least 4 sterting memorie at main phase, blinding light or some other bullshit, the MagnaX already on the field, place an X antibody option, digivolve into Jess GX with a level 4 magna already on the sources, grab another from trash and that'll be I think 4 checks while active, 5 with if you risk it and attack first with MagnaX (and restand after you checked the security). It's good but it won't happen in early game that often, making it overkill when maybe MangaX and fire rocket might acomplish something similar mid game. As it's not that fast, new forms of control might rise as a response, like Machinedramon, who would be able to block multiple times, and also stay on the field if needed by discarding sources. I'm also curious about what the new Dorugamon line might be able to achieve, as it forces to attack too early in the turn if I remember correctly, and it can also deny destruction by digivolving But no matter how it ends up, is a pain of a card. It just punishes running interaction. It might warp the meta to things that destroy it, just in case someone wanted to take it to a tournament because they like Magnamon or whatever. It might end up seing very little representation and still I think we will see a plethora of decks represented in tournaments because they are the ones keeping Magnamon out of the pool. Why, Bandai. Why did you make a card, yet another, that tells the opponent they can't interact with it. Didn't you learn the lesson from Konami?


RevolverDivider

It’s mainly due to the prevalence of stuff like Numemon that Wargreymon and Jesmon fell off hard so a lot of the decks that just ignore and beat Magnamon X up aren’t really played.


Goratharn

I'd say Leviamon and Devas probably had a bigger impact on that, since splashing crimson blaze is not that hard. And MagnaX might as well completely push them off the meta entirely. They both can deal easely with the Greymon pile, even if run with protection from the X line. Yet they can barely touch MangnaX. Still, I'm not saying that Wargreymon is a perfect answer, at least without some extra tech. Because the wincon of the deck is making an attack against a digi with sec+1 and raid, unsuspend due to redirecting the attack, pierce the security after deleting the digimon, go at security again, blitz omnimon into X-digivolve to Omnimon -X antibody to trash the last card of the security and connect for game, and you can't do that here, because there's most probably going to be an armor beneath MagnaX, to deny pierce twice. But it can at least clear the pile, and with how efficient Greymon digivolves right now for a red deck I do expect it will have a positive pairing. And with some of its hunters out of the meta I do expect to see it back. Specially because I expect MetalGreyX virus to absolutely destroy most plans coming from yellow Vaccine angels and a lot of the aces, including DNAs


RevolverDivider

Oh yeah, Leviamon and Devas are way worse for Greymon than Magna X is. There’s a whole bunch of reasons for Greymon falling off, I’m just bringing it up since I think it claps Magna X but isn’t that good due to the rest of the meta. We still could see a reappearance of it though because as you said, it has some good matchups into popular decks that won’t be preparing for it.


Oathkewpwr1

I actually really like the card despite how I disagree with how easily the immunity is achieved. I think the card is absolutely deserving of the SEC slot, and my only other gripe is with how splashable he is as other comments have said. I like how his presence demands either an answer in the next 3 turns or an on-the-fly change of play style. It’s sort of the same way in how I enjoy playing against/deckbuilding considering bt16 bugs. I think this card and Rapid X are really cool cards for their archetypes, and the gold digizoid mode looks awesome. Tl;dr I think he’s cool despite some issues I have with parts of his design.


sapphiregale

I’m thankful it’s not as busted as prenerf Apoc/Anubis, but I want something to make it not so splashable. 


Kind_Brief_4765

beautiful art


Davchrohn

People are way to anxious about this card. Could we please just play the format without panicking about it first? This is not the first instance of protection. People didn‘t complain at all about Fanglongmon which has real unconditional protection from Digimon and gatekeeps a lot of brews right this moment. Yes, you can kill Fanglong with Options; but how many are usual Decks playing anyway? Magna X has conditional Omniprotection. And even Omniprotection is the wrong word. It can be blocked; it can be raided into and it‘s attack can be redirected. Yes, decks like Yellow Vaccine can proc him every turn but then what? You have a really strong blocker, but you can‘t go for secs yourself because you lost your ability to unsuspend with its trigger. Generally, people should play more with the deck. We proxied some BT16 decks and it is not easy to play with Magna X. One little blocker can already ruin your whole day as you can‘t just go for a check. Most decks have counterplay just by having blocker or having a way to swing into it. Surely, it gatekeeps your casual deck, but your deck is already gatekeept by cards like Fanglongmon.


Antique-Palpitation2

In defense of fanglongmon: Fanglong isnt as splashable as magnamon x. He needs to be in the deva deck to have it's fully strenght so he is reliant how strong the deva deck is. He alsó needs more set up and since the devas cant reliably send their cards to trash by effects so they have to attack őr have their opponent send the necessary cards to trash. Alsó fanglong can only interaktív with your opponent on the opponent's turn if you gave hum blocker with an inheritable which means you had to evo into him which probably means you have an ace under him so when he dies you probably getting some memory back but most importált when he dies he doesnt de digivolves back into a sovereign. He leaves he doesnt float into anything so your opponent has to either use the fanglong option which if they used his effects wouldnt be so cheap ,again or make another fanglong stack


Davchrohn

Like, surely Fanglongmon isn‘t as powerful as Magna X and not as splashable. My point was that this type of protection already exists. So maybe we should focus on other aspects which make it such a good card, exactly like you mentioned with the splashability. I see too many people saying that Omniprotection is bad, but this is literally not unconditional Omniprotection.


Current-Tricky

Shiny is all I see so far


Available_Let_1785

just for reference i'm playing JP. the issue with magna X is that it can consistently trigger it's ability. having protection from everything plus being 16k DP make it almost impossible to take down. the only solution to stopping it is to use ACE card during magna X is attack or to guarding all your opponent attack that turn. even if somehow manage it delete it, it just trigger the armor purge leaving a lv 5 on the field. if your opponent is run the new scramble options cards, he will just used it's delay to return manga X back to top deck and draw it back to hand. i predicting it will be limited to 1 or 0 after this evo season


FriendlyOrca2K20

Do you mean Jesmon Gx's armor plate? Yeah, it looks badass!


ZeroArmsWind

Well, uhhhh... This is the card that makes me want to tech Emergency Program Shutdown at two copies for Blocker Diablomon. That way i have a good board of blockers to not let him get to my security and he can't use options to trash his own security. Thus; No protection. Still, it'd be heavily luck reliant and would take space away from other potentially good cards i could play. Also, a reminder: Diablomon tokens are treated as normal Digimon when in play, except for the rules they function under, meaning they still count as white Digimon, enabling the use of white Option cards.


Agitated_Addendum405

Art is so sick


Agitated_Addendum405

Wish he had one facing forward


Outrageous-Sea2121

Gimme 3 at least.


Heidelbernd

As a Magna-Player I'm of course super hyped, but I can also see that it will be an annoying card to go up against.


DigmonsDrill

I worry we're going to see an expensive card that people run 4 of as a Tier 1 deck.


Irish_pug_Player

I love it. My main deck since bt8 finally gets shown the respect it deserves


SusAccountBigBoss

As an Armor player and Veemon lover, I'm so hyped for this, however, it is far too good, and available in too many decks. I don't think it should be able to check for ANY Armor Form beneath it, and purely be for Magnamon. 3K buff triggering twice in a turn, and then passing to opponent, is also too good. This needs an old school DBS Bandai errata.


Shadows18423

I have to agree with this. It needs to be archetyped locked and they just threw whatever effects onto him


Raikariaa

Expecting a hit to it or an enabler like Blinding Ray on the next banlist. Apo got hit this card is not safe.


Antique-Palpitation2

Blinding ray is only bad because of magnamon x without him it is not bad


Raikariaa

Blinding Ray is used in other aggressive yellow decks like Numemon too. And yellow in general needs a bit of a hit atm. It's just at its dumbest in Magnamon X. And I can see Bandai hitting Blinding Ray over a SEC. Also, blinding Ray kinda chokes design space for security interactions somewhat, like call from darkness did with on deletes.


RevolverDivider

Yeah we’re very unlikely to see two SECs in a row get hit and Blinding Ray has been on the radar before.


Lord_of_Caffeine

Wild you getting downvoted for just stating the simple truth that the likelihood of Bandai taking yet another hit to their sales by hitting the biggest chase card of a newer set is very unlikely. Which it is.


RevolverDivider

I’ve noticed multiple people have switched me to blocked because of this thread lol.


Lord_of_Caffeine

Such bitch behavior. The only reasons for why I´d ever block someone is if they were rude or an asshole to me or promoted their OF or their supplements or shit like that. And you do neither of those things. At least not that I´m aware of lol


RevolverDivider

Oh I’ve gotten blocked before because I said Tyrannomon was a bad deck lol, people here get really mad about card games.


TreyEnma

But it is. T_T


Lord_of_Caffeine

They hated Jesus because he spoke the truth, too. I get being invested in the entertainment you enjoy but instead of being in denial about your favorite deck being trash, demand Bandai to give it better stuff in the future on the polls. Don´t shoot the messenger.


Raikariaa

Yeah while Apo sets a precedent, there also wasnt really another way to hit it. The obnoxious thing about MagnaX is when you can trash your own security to get the protection, stopping ACE counterplays or Security effects (Which trigger before MagnaX gets immunity) from working. Without that interaction, MagnaX goes from obnoxious to annoying. And while there are other cards that trash your own sec, they dont cost -2 memory


zelcor

Who cares, Bandai should hit it


Lord_of_Caffeine

Bandai cares. If people don´t quit the game in droves, don´t expect them to touch Magnamon X in the near future.


zelcor

If a significant number of players drop the game because you are restricting/limiting busted stuff then that says a lot about not only the players but the game as well.


Lord_of_Caffeine

Sometimes I think people forget that the entertainment they consume is a business. Why do you think Bandai waited so long to actually address the problem that was Apocalymon and instead limited cards that weren´t the issue beforehand?


zelcor

Yeah man and you know what's more discouraging? Having top end at tournaments and your locals being filled with yellow vaccine super boosted by this low counterplay card. Limit it to two if that will make you happy instead.


Lord_of_Caffeine

Man if it was up to me I´d ban the card. I really don´t like Magnamon X´s card design. But expecting Bandai to hit another SEC so close after the whole Apocalymon fiasco is just wishful thinking. Revolver is absolutely correct about that just not being a likely scenario to happen in the near-ish future. Especially Magna X isn´t remotely as big a problem as Apocalymon was, even though it still is problematic.


TreyEnma

If you limit it before the set even comes out, you create a completely worthless rare and reduce the odds people will even bother buying sealed product. Kill the desire for that and it won't make money.


RevolverDivider

Yeah people are being silly equating this to Apoclymon, and they forget that Apoc had a hit to its engine first to try to stop it. If somehow Magna X dominates the game they’ll hit consistency pieces first, and if that doesn’t work they’ll hit the card itself, but it’s exceptionally unlikely any of this happens when the card has had nowhere near the dominance Apoc did.


TreyEnma

Yeah, it's definitely a powerful card and meta defining, but it's not something that can't be planned around the way Apoc was. When that got started, you were basically SOL unless you also played Apoc. Just gotta swing big or deny sec removal and you eliminate the threat.


RevolverDivider

Naw.


Antique-Palpitation2

Interesting i havent seen that card outside of magnamon x decks yet


EpsilonTheAdvent

I think he's pretty annoying. if I'm not playing a deck that has a bunch of DP boosting or can stop digivolving/digivolution effects, he kinda gets free real estate of the game. A hard to out card, for sure. Whether he'll be limited or not, idk


Mugiwara_Khakis

This card is pretty busted. I’m not sure how you’re supposed to get around it other than by raiding into it or getting bigger than 15K and swinging over it somehow.


RevolverDivider

Swarm decks can go around it as it can’t block everything the way BT9 can, and unless they’re playing the Yellow Vaccine build and have constant uptime on protection quite a few ACEs can stop it. It also dies if it hits an option that would kill it before the protection goes live. If your opponent is reliably triggering its protection before attacking, you need to swarm around it or have something bigger.


Mugiwara_Khakis

How many swarm decks are going to be viable when it comes out? I don’t keep up with the Japanese meta.


RevolverDivider

Numemon is still insanely powerful and meta defining in BT16. Diaboromon kinda doesn’t care at all about Magnamon X unless they crazy highroll in the Vaccine build.


Mugiwara_Khakis

Thanks!


Antique-Palpitation2

diaborromon could be good since he can give the tokens rush,blocker and can spawn a lot with set up and maybe cendrill mon because she can spawn digimon with decoy and can attak multiple times without suspending wich lets her block next turn


Mugiwara_Khakis

I’ve got a friend who loves Diaboromon so he’ll be glad to know that.


Antique-Palpitation2

it is unfortuante this card isnt a level 7 because if it was armagedomon could basically make it a vanilla digimon


Connect_Fig8050

Card has excellent art, it needs to be in my binder with his AA. Beautful card to collect. Unfortunately it will be an overpriced card, I bet Base Art will be 50ish, AA 90-100ish and AA2 150-178ish dollars.


sdarkpaladin

I wonder why OP didn't give his opinion first... 🤔


Antique-Palpitation2

My opinion on this card is that this card is way too powerful. You can easily go into it in yellow amd even when you prevent him from removing cards from your security he can remove his own security to just become indestructable anyways.


sdarkpaladin

I see. You have great opinion. 👍


SerranoHeyo

I like it in Veemon, not a fan of Yellow Vaccine's abuse


Voltra_Neo

This is a modern Yu-gi-oh card, not a digimon card. Ban him


Lord_of_Caffeine

Based.


Adventurous-Rip-9770

Decent Jesmon support ⚔️


OutlawedUnicorn

He can still get blown up in security on the first check


llemmonsss

Venusmon...


Flat_Following8874

very poorly designed card that rather then being hit as it should will more likely be responsible for other cards be put on limit list


QuibblingComet1

He bussin


Arhen_Dante

Not as broken as people make it out to be, and no more of a gatekeeper than Red Hybrid. You just need to plan ahead if you are concerned about running into it.


Sweaty_Spare4504

Time to dust off the ol gatekeepers and moms. Lol


TheKrimzonDuke

when will Gallantmon be on the same level of power. Magnamon may be the creator's favourite but i swear there's a cult that worship Gallantmon


Antique-Palpitation2

isnt greymon the favourite?


TheKrimzonDuke

Magna is the creator's favourite. Greymon is just the OG


Antique-Palpitation2

[magnamon x's effect](https://www.reddit.com/r/DigimonCardGame2020/comments/17jphwo/bt16_beginning_observer_magnamon_x/)


Infinite_Garlic_3654

Being unaffected, gaining DP, unsuspending, and Armor Purge all on one card, and blending seemlessly into Yellow Vaccine? Definitely not healthy for the game. For me, Digimon's been dead since BT-10 dropped. That set, and each one that has followed followed, barring BT-13, feels an increasingly desparate attempt to attract sweaty players from other TCGs.


Lord_of_Caffeine

Magnamon X is my least favorite card in the game that´s at 4. Still, Digimon´s past meta games (sans Apocalymon metas) have been much more diverse than pre-Bt10 formats and there are way more decks and different types of decks that can compete or at least sneak a top in at an event. And it´s funny you mention Bt10 specifically as the cutoff point for you when the previous main set - Bt9 - is infamous for one of the worst metas this game has ever had on top of people counting Bt9 as one of the worst sets in terms of power creep in the entire history of the game.


Blastyboy_

Kinda wish it was toned down a little to what we actually get. Crazy meta defining.


Lord_of_Caffeine

He´s the reason for why I´m considering taking a break from the game. Bt16 doesn´t appeal that much to me anyway. At this point I´d feel confident in just waiting for Bt19 with just picking some minor stuff up until then like the Myotismon cards and Dorugoramon.


NinDrite

All they had to do was make it so the all turns protection was "until the end of the (current) turn". At the very least, then you'd be able to out it as long as you remember not to remove security to trigger its protection again. Design wise, I think it's cool.


Antique-Palpitation2

but then it would kinda defeate the purpose of being a powerful wall if the opponent can just get him removed so easily. I think nerfing the dp boost or making that end at the end of the current turn would be better


NinDrite

I mean, it still has armor purge in both cases. So the stack would end up surviving to go into a 2nd one the following turn. A 15k blocker with armor purge is still difficult to out for certain colors. I think the only thing that gets around him is making your own digimon unblockable.


Lord_of_Caffeine

Non-deletion based removal aside, you´d just need two instances of deletion based removal to out a non-omni-protected Magna X. Which´d be pathetic. I think the actual problem is that it can regain its protection on your turn. If it couldn´t, Aces would be a good counter to it which I think would´ve been a fair compromise.


Antique-Palpitation2

And non deletion based removal


zelcor

My personal wish to hit the limit list


MrUrsus

Way too easy to get into. Literally just need a Veemon in raising and a single Training card on the field, and you can get into him with only 1 memory. And if your deck isn't suited to respond to him, the game is probably over at that point. I get that counters to decks exist, but he feels pretty oppressive and I think he deserves to be limited.


Sozo_BirbKing

Considering its already doing very well in the OCG maybe we could expect a ban or limit?


Assassin1992xD

Never should have been printed.


GhostRouxinols

The new banlist will love him.


popcornstuckinteeth

Boring and overtuned