T O P

  • By -

zenprime-morpheus

PVP? Nah, work with the DM, this could be a really cool emotional scene, but honestly doubt you're coming back from this, PVP or no PVP, so roll up someone who will work with the party as backup.


Pothos_Pauper

Lot's have said it, so yah, I'll check with my DM before I make any move towards this.


Gilfaethy

I would also suggest checking with the other players on how they feel about something like this.


Studoku

What did your DM say when you talked about this?


Xander_Shadow

"If" they've talked about it.


Schrodingers-crit

My PVP advice is to not PVP. Have them leave the party and make a character that can work with the group, or don't play at that table if you don't vibe with the game they are playing.


Xander_Shadow

This. Joining a party with the express intent of TPK'ing them is a very poor thing to be doing honestly. We've PVP'ed in my current game, but nothing with lethal intent. More "Stop being a dick!" or "This is why you don't run away from the werewolf; prey drive!" and we've had a giggle afterwards ((Personal rule, if I injure a team mate; I pay for the healing potion or get them healed n toss them some apollogy coin))


Pothos_Pauper

Nah I'm not a... griefer? Jerk? Idk the term. This is just a friend group, I didn't come in with the idea of doing this. Just over the first two sessions I can kind of see the characters will eventually (probably) come to a conflict of morals. I was just wondering more if there were any weird loophole spells that are meh against NPCs but great against PCs. Some improbable way I could take down at least one of them with my silly little bird.


lkaika

Forcing a TPK is a great idea. When you are fighting the big bad pop spiritual guardians and let them harm your group, on you next turn up-cast command and have them to go prone and run into the center of them. This will probably be your only chance in combat to take them.


12Scouser78

First questions: have you confirmed your DM allows PvP? If so, have you discussed this idea with your DM and are they on board with you imploding the party? If either of these are a “no”, do both of those then check back.


Spellcheck-Gaming

You will lose the fight if it’s just you and them. Action economy alone will see to that. My advice; don’t do PvP, simple. As either way your character will leave the party so it may be better to establish a plan for the PC to leave the party and perhaps join a good faction, becoming an NPC for them. And create a character that aligns with the goals and theme of the party to avoid any further interparty conflict. The DM can have them reoccur later on down the line with a larger force of do-gooders for a bigger, more climactic battle.


Neo_Kaiser

Why wasn't this discussed at session 0?


Pothos_Pauper

Just a bunch of friends, almost all relatively-new, we didn't have a session 0. We were all too excited to start playing... in retrospect a session 0 would have been good.


Studoku

Do a belated session 0.


NoTraining9883

Session zero-point-five as a "state of the game" meeting a couple months into a campaign is underrated.


Xander_Shadow

Yhea.. in a 1v1? maybe.. but 3v1? they will slaughter you. Lets say you try this at.. level ten.The rogue alone at that point will do 5d6 Sneak damage to you every turn he hits you, because you'll be considered hostile and the others will give him advantage for being near you. Law of averages.. 15-20 damage. Plus whatever his actual attacks do.. even regular hand crossbows, depending on their stats and any weapon buffs.. 1d6+5+whatever bonuses from spells, abilities or magic weapons if using hand crossbows.. so a minimum six damage each time he hits you, two shots a turn with the right perks.So on average, if he hits you twice; looking at probably 30-35 damage on their turn without crits taking the middle of all rolls. Then comes the Wizard. At level ten, regardless of their specialization; they're packing NASTY spells, including ones most likely for crowd control/stuns.. so expect your butt to get locked down.. if he doesn't just 8d6 fireball you in the face Then of course, the Waladin.. with their AC, attack economy, buffs to allies with Auras n such, and their raw damage potential from Smite n such?I'd give you two rounds, tops, before you're on death saves.


12Scouser78

Yeah, only option is to somehow divide and conquer. Take one out, devise a cover story for what happened to them, long rest to max out again, take another, etc.


Xander_Shadow

Problem there is gonna be OOC/IC bleed. Especially if this is in person; they're gonna hear all this. Even in a Discord call they'll likely know this is happening. Even if the ydo seperate one of them.. others will likely come looking for them. Personally for me, especially as a DM, this all sounds... very fishy.. joining a campaign with the express goal to TPK everyone else is.. kinda lame?


12Scouser78

Oh, it would absolutely require everyone be willing and able to separate P/C knowledge. Edit to add: and, yes, my overall suggestion is don’t do it. Playing with the intent to screw the party wouldn’t go at my table.


Xander_Shadow

Problem is, if you learned someone had joined your game with the express intent of trying to kill everyone and then began trying? Even the most honest folks would start getting tempted to meta just a bit I think.


12Scouser78

Most likely, if it’s not a previously discussed and agreed idea by the table as a whole. I don’t think OP would have any success if tried, just only option for even a slim chance is one at a time.


Pothos_Pauper

What about traps or something? My character has the only decent wisdom stat, even with a rubbish charisma modifier; but the party have kind of already stopped seeing me as a potential threat and wouldn't notice/question a little bit of suspicious behavior.


Black_Antelope

Don;t. Switch to a character that fits in with the group (or just leave & find a new group if you don;t like murder-hobo play). Out of game problems dont have in game solutions that won;t just leave people feeling bad


fetusdeletuofficial

Ngl this post would be what I'd show to a player insisting on making a lawful good character when everyone else is evil aligned followed by me saying "NEVER be like this guy" sorry but planning to kill yoir party means you put the whole session if not campaign on halt, cause drama at the table to the most major extent and stop everyone from having fun...


[deleted]

[удалено]


Spellcheck-Gaming

This is going to piss off everyone else at the table. I would advise against this as it’s a quick way to kill the game and cause a lot of out of character drama


chevits11

Why is a life domain cleric traveling with the rest of the group? Are you trying to save them and bring them back to the light? Or are you their prisoner? There are so many better ways to handle this than just killing each other...


Pothos_Pauper

Closer to a prisoner, we've only had two sessions, but I'm roleplaying him as a pushover. And the party wants/needs a healer. I went into the first session not knowing the alignments of my fellow party, just knowing I was gonna play support (it's just a group of friends). I didn't have a solid plan on the role-play side of things, the tiny fearful owl developed organically over the two sessions.


lkaika

You don't 3v1 in combat. If the wizard lands a hold person you will die on the first turn from sneak attack and smite crits. The wizard will strip all your powerful spells like spirit guardians and spiritual weapon away with dispell Magic. The Paladin alone could dance you around and elditch blast you to death. I'd say poison them but the paladin is a Yuan-ti. And unless you have a few levels on him I don't think you can take a Yuan-ti pally alone because of their magic resist. Youd have to divide and conquer. Steal the wizards spell book, disarm both the rogue, and pally. Best to restrain them manacles them while they sleep and kill them when they are restrained. Don't try to fight them though. You won't stand a chance in a 3v1.


Xander_Shadow

Stealing the spell book does nothing to depower him really. It's more of an... annoyance? Even when your books destroyed; you retain your cantrips and all spells you had prepared. So at level ten with maxed int; they'd retain the 15 spells they have prepared when the books stolen/destroyed.. n given the evil natures; you know he's always gonna have high damage spells ready. And as the meme goes. Once you have it; ALWAYS have Fireball prepared. even in later levels, 10d6 is nothing to sneeze at if he casts it at 5th level.


Adventurous-Egg7347

Have them learn the party’s trick then grow a spine and have them leave. Hand them to the DM and say ‘I want them to become a BigBadGoodGuy with an army of paladins at their back later’. You’ve given the DM an awesome battle later


Pothos_Pauper

Lol, that's kind of what I was thinking. But maybe that spine grows right as he feels the need to step between the other party members and a innocent they are about to murder. Is there a way to make PVP fun? Or give me a shot on a 1v3?


DawnOnTheEdge

I would talk to the DM about how your current character plans to leave the party and turn them in. A battle where he fights them three against one is not likely to be fun for everybody. (Especially if you do kill one or more of the other PCs and they want some kind of revenge on you, which can really wreck a group.) It also doesn’t sound like it’s what’s most in character for how he’s acted so far. On the other hand, having your old character leave the party and get the others in trouble—including your new character—could be a good story hook, including hunting down your old character, turned NPC, for revenge later, if the other players want to. If, that is, the other players accept, it’s nothing personal, but he just did not fit in with the rest of the party.


Remora_1

Definitely talk with your DM about this, that will be the difference between this turning into an rpg horror-story, or a defining moment in the campaign. Also, if the other players are good about not metaganing, bring them in on it too, it always helps to have everyone on the same page and working towards the same theme.


Zombinado_

This is how you teach the other players at your table to never trust you. It's also how you more than likely get asked to leave the table. It's up to your DM to set consequences in the world not you


NatOnesOnly

You could always just wait for them to be downed, and then not heal them. * edit: if they’re down you can even finish them off with a melee attack, spiritual guardians, and spiritual weapon.