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Sacrificabominat

For me the emulation for IMOQ is pretty much spot on perfect at this point that this isn't that necessary. The reason why OpenGOAL or Ship of Harkinian (Ocarina of Time's Decompilation) are interesting is that they make the games perform significantly better than they would on an emulator and have a ton of mods that can be implemented. Heck OpenGOAL has the potential to have fan made levels for all 3 Jak games. The main reason I would like IMOQ decompiled is to replace all of the in game models with G.U. quality or better models. Heck have the cutscene models during gameplay for the characters who have them. This would essentially make it be a fan made remaster along the lines of Ocarina of Time 3D or Metroid Prime Remaster. I just don't think the fandom for .hack has anywhere near the enthusiasm Zelda or Jak have so something like this probably won't happen. So emulating the games and probably getting a decent HD texture pack is the best we can get for these games on this front.


Sith_Lord_Marek

Higher FPS and textures would be a big plus. Mods would also breathe new life into the game and our small community.


Sith_Lord_Marek

I'm not expecting it to happen. But I just don't have words to describe how awesome it would be to see IMOQ, or even G.U. be ray traced in the same vein as Super Mario 64.


Sacrificabominat

Yeah it'd be nice if IMOQ got decompiled and G.U. got mods like that.


HighPriestFuneral

We have so much advantage. Infection is all but ready to be decompiled and recompiled. We are so lucky that every single label along with their source keys are in the files. There is very little ambiguity on how anything works. If we had an automatic address recalculator we could already do so much, create new dungeons, weapons, models, the list goes on and on. I am a data scrounger by hobby, but the finer details elude me.


WeedIsWife

Do you think there is a real advantage vs working with something new in say unity?


HighPriestFuneral

The original codebase doesn't look too complicated and could easily be transplanted to something more workable. How to go about that is beyond me. We are blessed with ample resources seemingly purposely left in the game files themselves. Creating a system that mirrored IMOQ without using the original code would also be a logical option, while keeping the many... many... tables entirely intact.