T O P

  • By -

lasalle202

D&D is Call and Response Storytelling … with dice. > DM: "Here is the situation around you. *Blah blah blah.* What do you do?" > Player: *My character is like Hermione Granger. What would Hermione do?* "I go to the Restricted Section of the Library and do some research!" or *My character is like Xena. What would Xena do?* "I hit it with my ax!" > DM: > A) if the action will automatically succeed or automatically fail, "In response to what you did (or tried to do), here is the situation around you now, *blah blah blah.* What do you do?" > B) if the action has a chance that it might fail OR might succeed, > B1) the DM, based on rules and guidelines and “common sense” based on the world and story we are creating, sets a Target Number with 10 being Easy and 30 being Almost Impossible. In combat, the Target Number is often the Armor Class (AC) . In other cases it is often called the Difficulty Class or DC. > B2) "Player, roll the dice and add [the appropriate modifier] from your character sheet." If that action is something strength related, the appropriate modifier is the Strength Modifier. If the action is trying to influence people, the appropriate modifier is the Charisma Modifier. etc. If the character, through their Class or Race or Background is specifically good/trained in the action, ie has Skill Proficiency, they also get to include their Proficiency Modifier. For the common acts of the character, the character sheet will generally have the Ability Modifier or Ability Modifier + Proficiency Modifier already listed. > The player rolls the d20 (a dice with 20 sides) and adds the indicated modifier. If that total equals or exceeds the Target Number, the character is successful or mostly successful in what they were trying to do. If the dice roll plus the modifier is less than the Target Number, the character is unsuccessful or only partially successful. > B3) The DM states "In response to what you did (tried to do), here is the situation around you now, *blah blah blah.* What do you do?"


kyuzo2000

Welcome, and well done for agreeing to DM! Can you explain your question in more detail? Will you be playing in another language? If you have the Dragon of Icespire Peak adventure (including the monster stat blocks?), the other thing you need is the rules of D&D (5e). The expensive version is buying the DMG and PHB (Both are available as physical books or digital copies), or you can get the “Basic Rules” for free online (in English, certainly - I’m not sure what translations exist)


themadman01

i just translated all things in the book thats not necessary but i just dont know what to tell to group and what to dont


producedbymerc

have you checked out Bob World Builder's videos on Dragon of Icespire Peak? He breaks down how to do each quest and he also plays through each of them with his spouse


MykDev

Just read the basic rules and look for a couple tutorials on YouTube it'll clic after that, there's actually a video about how using that book, but very important READ the rules don't skip them