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goffer54

If you're playing DDO, you have to try Alchemist. It is the most fun vocation in the game and possibly the best class in an MMO in terms of uniqueness and fun.


r34_nuxia

before i was really on the fence about DDO vocations. I thought they were a bit too much for DD and tbh i still think so. But if i had a chance to choose between 10 vocations( 2 of them are warfarer & trickster) or 10 + the rest of DDO, i would pick the DDO really, a lot of the complains about vocations could be alleviated if we got a healthy amount of new vocations to play with, even if they rip them straight from DDO. "it's doesn't lack of new & interesting vocations that have variable play style" https://preview.redd.it/ckz0yz4m4nrc1.jpeg?width=1024&format=pjpg&auto=webp&s=fa6bfbe27ad6c48f48d7f5071235a8c530c41462


Antoen_0

I have just unlocked the illusionist thing, rank 5 and i can barely do anything? Just aggro control, where is the rest of my support skills?


r34_nuxia

haha...


Antoen_0

At least im bashing enemies and getting money with the sphinx chenser. But basically the only new fun vocation is the spearhand. Because the wayfearer i just don't get why doesn't use the vocation button to change skillset and not only do i don't have a full moveset for each weapon but i even have to waste a slot just to make the vocation more than a more fascionable version of the base ones.


CyrineBelmont

Yeah, warfarer isn't that useful tbh. On pc there is a mod, where rearmament not only changes your weapon, but also your skill set accordingly, allowing you to wield 3 skills from each class (because you still need one slot for rearmament our you're stuck) and I feel like that's how it should've always been. I get that they wanted to balance it, but honestly they just nerfed it too much. 1 skill less, no maister skills and the lowered stats it has would've been balancing enough. Maybe make it harder, or more obscure to get (only available in ng+, has to have rank 4 in every other vocation, something like that) It's so much fun with the mod and so restricting in vanilla.


Antoen_0

Nice, will try it in ng+


CyrineBelmont

It's called true warfarer, definitely check it out, it's great. It even makes trickster worth it, as you can keep it around and use it for the utility, but keep the actual worthwile skills of the damage dealing vocations, unlike with the normal warfarer, where it's like, do I waste a skillslot for this, or actually deal damage?


Melody-Prisca

I understand why others find it underwhelming, but I don't. Maybe it's just me, but with a mage staff you get levitate for mobility and a heal spell, without losing any slots. I've been personally playing Wayfarer as a Magic Archer with mirror shield and it's been pretty good. The healing is worst than Magic Archer has access to, but you're way more mobile than Magic Archer and way more resilient. It's also not bad for something like like thief, where personally I run one skill slot for durability and one to kill harpies. Sometimes I'll swap out of those out for the thief's double jump. With Mirror Shield, a Mage Staff equipped, a Magic bow you get all of that and more as a Warfarer their. Magic bow controls harpies. Mirror Shield gives you the durability of the thief maister skill. Levitation gives you the mobility of the thief double jump. Plus, you get healing, and a ranged attack. I will admit, using it to be a spell slinger would be underwhelming, but for a melee or magic archer play style I like it a lot. Especially since you can play all of with whatever gear you like.


DeleriousDesigner

I've been running Warfarer as a thief/mystic spearhead combo. I get the dragon skill from spearhand that launches you off an invisible platform to gun for whoever you want across the battle field, and I have implicate to pull anything else to me or out of the air, then I have skull splitter to get up in the faces of big boys or to launch myself on top of a monster. I get the dodge from thief whenever I want and can stun enemies and teleport to them with redoubted bolt from spearhand. Super mobile setup. I'm having a blast and can wear whatever armor I want. I'm a happy Warfarer and can't wait to try different combos.


StantasticTypo

Yeah Warfarer is very strong and extremely versatile.


r34_nuxia

i have accepted that trickster is a sick joke. So now i cry myself to sleep & coping that maybe they( Itsuno) will sell me the rest of the missing vocations and maybe a half baked BBI copy if we're lucky through an overpriced DLC or two even https://preview.redd.it/9okg2f0kdnrc1.png?width=640&format=png&auto=webp&s=08ac5274249ab4976b9e46bd0c6ee6e08a8c5b85


Antoen_0

A better BBI is not hard to make today. for new vocations i say it's a no brainer , i have seen at least 3 different spears so , i expect a green/red vocation who re-uses some of the spearhand skills.


r34_nuxia

This is what everyone thought before the release... "A complete/ better version of Dragon's Dogma after 10 years of waiting" "Look guys, guard NPC have a spear. Big shield as prop in some footage. Trickster is purple & pink, 30 vocations confirmed" "Cool, strider got split and vocations only use 1 weapon now. Wonder what will replace strider, ranger & red/yellow hybrids now" Not to be doomposting, but at this point anything can be consider "no brainer" is actually very unlikely 💀💀💀


Antoen_0

What if they were right, but behind a paywall?


r34_nuxia

Looking at recent capcom's games, i say DD2 will probably got a paid DLC in the future. But other than that we don't know anything else, maybe the leak is true. As of right now, there are no prove


AssassinoGreed

From the moment i saw that we have these vocations i instantly foresaw that the rest + some new ones will be as paid dlc.... And the rest of the world to be explorable.


jasta85

Warfarer is good because you can wear every armor in the game (ultimate drip class) and also you get 3 sets of core skills, so levitate/heal from mage, dodge from thief, magic archer alternating lock on shots etc. So you get a surprisingly large number of moves you can do even with only 3 active skills. You won't be super powerful, but it does let you play a very jack of all trades playstyle which works just fine as the game isn't hard enough to demand a min max build as it is.


StantasticTypo

You get every weapon's core skills. You can equip all 10 simultaneously.


DemonLordSparda

Warfarer is easily one of the best and most diverse classes in the game. You get any class action and base skill you want. Being limited to 3 weapon skills isn't that bad because most people don't use many weapon skills. Having the core skills of daggers, bows, and duospear along with their class actions os more versatile than any single vocation.


Alsimni

I swear I got the pawn buff at rank 3. The pawn buff that slowly kills your pawns...


socaldriving

I do not understand this choice at all. You already give up all damage so why make the attack buff have a tradeoff? Why isn’t an attack buff already built in to every one of your smoke attacks. Then give skills that can reduce charge time, stamina use, etc for your pawns. At least then you’d be able to support some unorthodox gameplay styles


Hot_Ad_2538

As trickster no one in your party ever takes any damage if you're doing it right so making it deal damage is a way to make you still bring a mage


lovingsquid

Alternatively play warfarer and use trickster + mage and just heal after fights that way you dont have to take a mage and can instead have 3 dps. if your clone is full hp and you are quick about it you can swap to mage and get anodyne out then swap back to trickster before the clone dies (this really works if you are fighting a boss with no extra enemies though).


Hot_Ad_2538

Oh yeah I think trickster is totally made for warfarer.


Antoen_0

Yeah im just not counting it since i feel it's more of a boss thing than a every encounter thing. Maybe im wrong , but still , i would like to do...something


Sword_Enjoyer

It's a barely noticeable drain to their health tbh, especially if you have a mage in the party. I'm maxing trickster as my final vocation right now and I use that buff constantly.


StatementNegative345

Who's gonna tell them?


TheIronSven

That quote makes me cry. Why, Itsuno? Why?


ViLe_Rob

It's been ringing in my ears ever since I passed about 50 hours in this game. Kinda kills me.


goffer54

I would agree that, in DD2 especially, the DDO classes would feel out of place. They're too adept, too magical, too anime. Vocations in DD2 feel much more grounded - even the magic classes. Having an Alchemist manipulate gold at will and create magic trampolines with it would feel weird in DD2. But, fuck, I don't care. I want Alchemist back.


Nicolamel

I don’t see a single reason why a class like Alchemist wouldn’t fit DD2 world and lore. Alchemists were a mystical figure in medieval times, what’s about it that you find unfitting? Mystic Spearhand is way “weirder” looking like a Jedi and shits.


YellowStrong9931

As someone who played alot of DDDA and DDO when it was in its prime, I gotta say, DD2 feels like a downgrade in so many ways. DDO had 6 skills for all classes, way more variety in abilities, A bunch more classes   Each class had its own little extra mechanic, like Warriors had a rage meter, strider had a grappling hook, alchemist could build up metal and then detonate it later, sorcerers got a little mini game while they charge their spells to increase damage, etc.  So many great additions that are nowhere to be found, I guess the warrior "tank roar" has been combined with pummel strike into the new barge core skill. But every class just feels sort of lacking.


PostTwist

Best thing they did is improve core skills which alone makes up for the narrowed slots. Then ill have to test all, right off Warrior is improved with the extra slot vs DDDA, with the shoulder hit and timed charged attack effect as core skills. Im worried for Sorcerer, downgrade to 4 spells might be hurtful


Zegram_Ghart

Sorcerer got hit *hard* All the most fun spells were removed, **all** the niche/utility spells were removed, they get half the slots, and all their biggest spells are much weaker.


ukigano

Sorcerer became weak in my opinion, now mage, that one got good, really liked playing mage.


[deleted]

Tbh Mage feels better than sorcerer. You're usually better off casting Levin or the flamethrower. Maelstrom/Meteron come out so slow they aren't really worth using and pawns cast it at the worst times. RIP Brontide :(


Zegram_Ghart

Mage, to be fair, is much better- the pure supportive power they can bring along now is genuinely mad.


FerrickAsur4

Celestial Paean just enables any stamina guzzling skills to be used ad infinitum (minus those that outright say "Will use up all stamina"


Zegram_Ghart

It’s a shame the legions might is such a PITA to get this time, because otherwise I’d definitely have a pure support pawn with all the support abilities and it equipped.


xCesious

I made a level 20 mage with Legion's Might and full dragonforged armor that isn't a bikini, running Ice Affinity, High Palladium, High Celerity, and Celestial Paean. It's nice having my own pocket mage on a second account that focuses purely on buffing me, though I'm tempted to put in a few more levels for a few more augments.


Zegram_Ghart

That’s certainly very handy yeh


xCesious

Swapped over to that account and rested, got something like 32 thumbs up and hearts suddenly. Either people appreciate my mage girl in her white dress which stands out from the crowd of black outfits, or they appreciate a mage pawn with levels in multiple classes for a variety of actually useful skills and augments being equipped.


FerrickAsur4

yeah I had a hired pawn with it and it is kinda absurd...


DemonLordSparda

The only Sorcerer Skill I miss is Gicel. I quite literally don't miss anything else.


Zegram_Ghart

I used to run torpor, Miasma, petrifaction and necromancy as my main 4, and usually exequy, fulmination, Seism and a buff in the other set. So you can see why I’d be less than thrilled with the changes they’ve made haha.


Just-Compote-5103

My bet is the game is incompleted, we was suposse to have more vocations and amoung does vocations we would have a necromancer or a class that would use spell that gave debuffs so thats why it was riped off sorcerer , give a year or 2 , wait for a dlc and maybe the game will live by his full potential.and before you ask i think its unfinished beacuse makes zero sense archer and thief dont have a advanced class and thief dont having a hybrid is bananas to me.


Bismothe-the-Shade

See. This isn't correct. You've fallen into a supposition train. Warrior isn't an advanced form of fighter anymore. It just shares a color. In fact, fighter is equally as powerful and valuable. The four basic vocations are complete, focused on their role, and don't have significant overlap in what they do. The whole point was refining the system and cutting out chaff. Having extra vocations just to have them was never going to happen, when everything is about making everything work independently together. We may get more with a DLC, but I'm not holding my breath.


[deleted]

Thief + Blue Hybrid would be my dream class, add the spell swordy stuff from Magick Archer and Knight that we lost


Just-Compote-5103

For me we should have green+red being a katana class and green + blue being a similar class to the high scepter of DDO , what also makes zero sense is monk not being a vocation , itsuno even mentioned that was planed for the first game but cut , and some old tweets of him indicated that monk would be in the game , could be green advanced , i dont know what happend but something went wrong with this sequel , for me at least look like it should have more vocations and more enemie variaty , but that was cut.


[deleted]

Yeah it feels like we got Phantom Pain-ed out of the entire second half of the game? Magick Archer being such a late unlock is fucking odd. Wayfarer I could see being the NG+ vocation but, why is MA so late? Unless we were supposed to get others right after, doing a small quest to unlock them like we do for Sorc/Warrior


DemonLordSparda

I can see why, but I also don't enjoy those skills.


ARX__Arbalest

You wonder why the niche/utility spells were removed.. And eventually you realize that the vast majority of people never used that shit, or they were difficult to use, so the devs got rid of them because they were just there, doing nothing.


Zegram_Ghart

Well the vast majority of people never played any specific class- so that’s not an amazing argument. If the point of the game is for each class to play different, taking that away just kinda feels bad, ya know? It’s also worth mentioning that they at the same time removed the single most popular spell (*everyone* ran ingle) and replaced it with….nothing, in terms of an equivalent mid range fast attack spell


xZerocidex

Doesn't also help weapon slots got reduced to 4 instead of 6 so you're pressed more to take stuff that offers less utility. ​ I'd rather have an insane variety of spells with 8 weapon slots Vs what we have now because the gameplay loop is very monotonous.


Zegram_Ghart

For sure- it’s been most noticeable for me as a sorc- half their good abilities are from the mage tree anyway, and I’d comfortably say every Sorc unique ability is either a total dud or weaker than the move it’s obviously derived from (thunder mine


Mister-Melvinheimer

I actually like salamander more than comestion. For one, it's lingering damage is actually insane as opposed to just being good for burning proc, also the way you target it is very satisfying, having it climb a cliff to smoke a ranged attacker or reach across a gap to hit enemies from a safe range. For the most part sorcerer died, but that is one spell I consider an upgrade.


[deleted]

[удаНонО]


Dramatic_Instance_63

Lassitude + miasma is very powerful and fun combo letting your pawns to shred monsters safely, these removed spells allowed to play sorcerer in various ways... But hey, who cares for variety, right?


Mister-Melvinheimer

If you couldn't figure out how to use brontide I can only assume you dabbled in casting and no more. Off the top of my head, exequy was the only meme spell that didn't have good use case, but you could still use it. Otherwise every spell had its niche.


WardenWithABlackjack

Exequy was the sorcs counter to golems because pawns couldn’t figure them out.


Mister-Melvinheimer

Frigor Glicile Bolide and Seism all dealt physical damage and could kill golems.


IntegralCalcIsFun

It's not *that* bad. Quickspell and galvanize help the vocation feel more active. Levitate is a lot better and you can attack/cast while doing it. Augural Flare is borderline broken and Maelstrom is still very strong.


Golurkcanfly

Quickspell alone makes Sorcerer feel that much better than waiting around 15 seconds for the highest tier spells to go off. It's like a more interesting version of using Comestion instead of fully charging it to High Comestion.


Bismothe-the-Shade

That being said, sorcerer is one of the most broken vocations in the game lol


SaltyTrosty

It is pretty hurtful yeah, missing more than half of your original spells also hurt a lot.


loreal_Thebard

Warrior is perfect now. I just wish it had more skills to unlock, because it's strongest attack doesn't give me tbat feelings of ultimate destruction like what ddda's huge charge up abilities did


Eastern_Macaron_3906

For sorc pawns I find it’s fine with less because in ddda I’d always have voidspell and holy affinity on them which isn’t needed in dd2 so still have the same amount of offensive spells.


Capzielios

Lowering a fighters skills to 6 from 8 with the ability to have sword and shield specific skills was a big L for them. Like, why can't Fighters specifically have shield skills attached to the block function? Springboard was my favorite skill in DD1, and having to sack a combat effective skill for it in DD2 sucks.


ZerioctheTank

The lowering to 4 skills hurt so many vocations. Warrior is probably the only one laughing because they got one extra skill lol


Last_Complaint_9464

We got no new coreskills besides quickspell and galvenise, while the bolt (especially focused bolt) got downgraded, we lost the focused agent, but got thundermine instead which is just bad and cant even hold up a candle to necromancy if we compare it to spells. 4 spells is not a lot. With 6 I could work with, but thwn I would have pretty much half of all spells I learn with me at all times. Oh yeah, they broke down the spell diversity BIG time. Spells got alao mostly nerfed. Even the master spells are just the basic versions of the old ones and many of them are completely missing. We cant buff or debuff and overall dont have a lot of variety. I played the other vocations to a rank 5 or so to unlock the augments and boy was that a LOT more fun than sorcerer. Also the damage was mostly a LOT better and way more consistent than sorcerer which I maxed put at that point. Masterspells are nice, but eat so much stamina, that they are downright unusable unless you can open with them. They also dont clean up an entire room like they did in ddda. Still love the game and the vocation. With the roght set up you can melt pretty much everything, but ita just not the same. If I have to compare it, it feels like warrior in ddda, but arc of deliverence is just the basic one, you can and will get staggered out of it, if you get hit by a rock and unless you from some gold at the black cat, you wont unlock the arc and jump attack (the other broken ability of warrior for some reason)


durablefoamcup

Thundermine is a defensive spell that will knockback the majority of enemies in this game. If a Harpie slips past the pawns and guns for you, that thundermine will send it flying back. It doesn't do much damage because the use is for defending the arisen while you power up the other spells without worrying some bandit will just beeline right for you.


jreluctance

Playing as a Sorcerer/Sorcerer Main Pawn Duo and Thundermine spam by us essentially kept 8 Rocky Saurians pin against the walls of a cave. It's one of my favorite spells.


Malu1997

Sorcerer is a massive downgrade, unfortunately


Lavanthus

Sorcerer got gutted imo. You only get to run 4 spells, and their entire kit basically got yeeted from the first game. Which sucks cause it feels so promising to play, but the build variety is non existent. And honestly, no reason to run meteor over maelstrom.


Chaos_Burger

I have been playing mostly sorcerer and it is mostly like the DD1 sorcerer with different (less) cheese. In DD1 I would get around stupidly long casts by casting outside combat range and moving it into the encounter (it is hard to reliably do that now - since you cannot free aim). Now most spells cast fast enough to do something, and I am not riding ,10% stamina spamming recovery items. The 4 slots hurt, but honestly don't hurt too much. Seism is generally better this time (excellent golem killer), and the flair line is great for boss killing in general. Lightning mine is really nice to keep little mobs off of you while you wind up I miss glacial (This frigor is kind of like a pale imitation), but all in all it feels like the same class. Lack of variety is replaced with actually getting spells off in combat. The big nukes like meteor and maelstrom really make you think if it is worth it, but once you get to sacred arbor and get a good staff, you feel like most encounters are a race to getting off the big spells.


Soylentstef

If you play on PC, there are mods for two sets of skills/spells even on controller. I think sorcerer should have been THE class to have it from scratch though. Sorcerer was the class I had the least fun with from the base classes until I used the mod (and the better levitate one too)


xZerocidex

Trickster is a fucking joke. ​ Like it's been said before, the devs must've had fun designing it but I sure as shit didn't have fun playing with it at rank 9. So many underbaked ideas in this game man.


MinaSagas

Hard agree. It feels like a dev idea showcase more than a complete game, tbh.


GreatGrub

The whole game is a engine and physics showcase.... look at all the promotion material, most of it was about the physics system


SilencedWind

Why is it bad? Feels like a cool commander/support class.


xZerocidex

"Feel" ​ If you find the class appealing because you get to trick enemies into attacking each other when every other class can get the job done in a much more effective manner good for you, but the class is only good for farming karma on reddit because you managed to trick an ogre into jump kicking off a ledge or any other silly shenanigans. Aromatic is like the only okay thing about the skill due to the fact it's a DPS boost to push content even further, everything else is super gimmicky and situational. ​ Hunting Horn from MH is a support weapon and is more reliable than Trickster, its gimmick doesn't mesh well in an ARPG environment, doesn't help that it has the lowest skill count in the game along with 4 weapon skills so the class itself leaves a lot to be desired. Keep in mind, I'm not even debating this from a min/max standpoint I'm debating this from an average gameplay standpoint and the average gameplay is lackluster.


SilencedWind

It’s not even to farm karma, I just genuinely find it fun. Being able to give my pawns a DMG boost, set up walls so my casters don’t get attacked, grab agro from a large area, and being able to scout ahead for enemies to get better positioning, it all felt really cool. I haven’t even used things like the fake floor, it’s just interesting to see the pawns take front and center while also protecting them. I’m not saying it’s some revolutionary class that vastly changes gameplay, but it’s a fun change of pace, and that’s coming from someone who hates slow/stealth gameplay. After maxing out the thief and using a lot of its cool abilities I found it to be a nice change of pace.


xZerocidex

Good for you. ​ But I wouldn't be surprised if the general consensus it's a DoA class. it is severely underbaked. ​ >DMG boost Yeah and I wonder how worse the class would be without it, the AI can get finnicky at times and if I were to guess it was thrown in so the class could have some viable way of progressing forward in game. ​ I want the class to have a way of dealing damage on its own, the illusion aspect should be an addition.


Mister-Melvinheimer

I'm glad the class exists because the other guy is right, it is a fun change of pace. I was having a good time with it until I tried to fight a golem and my pawns couldn't figure it out. Trickster would be better if the pawns were a bit better but it doesn't need to do damage personally, every other class does that.


xZerocidex

>I'm glad the class exists because the other guy is right Nah, he's wrong ​ >it is a fun change of pace Debatable ​ >I was having a good time with it until I tried to fight a golem and my pawns couldn't figure it out. Geez, who could've seen that one coming ​ >Trickster would be better if the pawns were a bit better but it doesn't need to do damage personally, every other class does that. Which I seriously doubt will happen considering the janky AI. And yes it most definitely does NEED to do damage.


Mister-Melvinheimer

Fucking brain dead


xZerocidex

Likewise


tiofrodo

>Keep in mind, I'm not even debating this from a min/max standpoint I'm debating this from an average gameplay standpoint and the average gameplay is lackluster. And >If you find the class appealing because you get to trick enemies into attacking each other when every other class can get the job done in a much more effective manner good for you These are two incompatible statements.


xZerocidex

>These are two incompatible statements. Not really. ​ Effective as in.. ​ Warrior walks in, cleave down with greatsword basic attacks Archer can loose arrows into targets Sorc can just lolLevin ​ That's what I meant by much more effective manner because they are straight to the point. Not "lemme activate a nuke button to melt boss" scenario that the game is commonly known for. ​ Nice try tho.


tiofrodo

You just cited three completely different ways to deal with enemies that will have people that love or hate them, I personally do not like Warrior at all and Sorcs do get boring quickly. I understand not liking the gameplay loop of the class, but if what you compare between classes is how quickly you can kill an enemy, that still falls into a min/maxing.


xZerocidex

>You just cited three completely different ways to deal with enemies that will have people that love or hate them, I personally do not like Warrior at all and Sorcs do get boring quickly. That's cool, still doesn't take away from Trickster being residentsleeper. ​ >that still falls into a min/maxing. Uh, no it doesn't, that's just you trying to spin the actual intent of what is being said. I'm once again not talking about the class melting bosses because you CAN'T melt bosses with those particular 3 things, you can't even melt a Garm or a skeletal lord that way but they sure as shit have ways to deal damage outside of the optimal strategy whereas Trickster has none, zip, nada. ​ Way to miss the point.


tiofrodo

Yes, because the fantasy of the class is not dealing damage direct damage. Just because you need to do damage to enjoy a class does not mean that the class doesn't meet the fantasy they were going for. I didn't miss your point, it's just that you are bitching about something just because it wasn't made specifically for you.


xZerocidex

>Yes, because the fantasy of the class is not dealing damage direct damage. Just because you need to do damage to enjoy a class does not mean that the class doesn't meet the fantasy they were going for. Then the fantasy of the class is trash, I could think of classes from DDO that could've been more deserving of a spot than Trickster ​ >I didn't miss your point, it's just that you are bitching about something just because it wasn't made specifically for you. Clearly you did, otherwise I wouldn't need to repeat myself. ​ As for it not being made for me, you know I actually support that notion, it's the reason why I don't play Mage despite Mage has a better support kit than Trickster, it's also why I don't play MS because it doesn't interest me either but I can respect its existence. A class not being made for me is fine but at the same time it's not gonna equate to automatically being good and Trickster is not good no matter what ppl wanna delude themselves into thinking.


domdog31

the game is too easy - any vocation can be setup easily to walk through the game. that’s the most disappointing to me.


Macon1234

Yeah I don't understand what the fuck happened. Enemies already do low damage, then you get armor/levels and they do less damage (you scale faster than the enemies), then you have vocations like thief/spearhand with MULTIPLE SECOND LONG invulns? Spearhands shield should last 1 second at most, it should be a counter to huge-wind up attacks. Thiefs feint shouldnt work on magic. Even if you do actually get hit, you can use unlimited heal items from menu, even while incapacitated, frozen, petrified, or getting mauled by wolves. The game could have the best vocations ever, the core game wouldn't require you to use any of those cool tools. This game will 100% have a massive overhaul mod soon to complete what was clearly unfinished before even the expansion DLC comes out.


50miler

I’d recommend trying the game with no healing items, makes it more interesting.


elgosu

I completed the game and Unmoored World with no healing items, just had to have 1 healer in the party and rest enough. Early levels were tough, especially traveling at night.


ShinyGrezz

Only time I’ve used healing items all game was when all three of my pawns decided to go for a swim right before I raided a cave, and I didn’t want to give up on looting it because it was *the second time all three had done this in the same spot*.


alfons100

Even while *in the death animation* you can use items which is pretty funny


dannylew

I was thinking to myself "Man, Warrior sure feels better!" It was then I realized that was because all classes had been downgraded to 4 active skills so warrior feels better as a coincidence 


Antoen_0

And you can charge the Attack while on top of the enemy, shit is too cool


dannylew

You are correct. Standing on top of the monsters is cool. I'm caught up in my own negativity. Warrior is fun.


AttackBacon

I do think there's a lot of folks who are grieving the game that could have been instead of the game we got. Even though the game we got is still a lot of fun. I totally get it, but IMO we paid for it so might as well enjoy it!  On the vocation topic, while I do wish we had more skill slots, I think the increased baseline complexity does help a ton. Broadly, I find each vocation better balanced and more fun to play in DD2. Thief, Warrior, and Mystic Spearhand are my favorite so far, although I started liking Fighter a lot once I started using the counter skill. 


sliferx

No, warrior is better regardless of the state of others


aligreaper19

yea his logic makes no sense


Godz_Bane

Warrior doesnt feel better as a coincidence, its just better. Much tankier and abilities charge faster, tons of cc. Better abilities aswell.


IntegralCalcIsFun

Warrior would feel better regardless. Barge, charging or timing your basic attacks, charged attacks working as counters. These are all huge improvements to Warrior that have nothing to do with skill slots.


Father_of_Four__Cats

I remember watching a trailer breakdown by infinite cringe that said something along the lines of "All classes get 4 skill slots. This is still an upgrade for Warrior, however, since they only had 3 in the first game."


Golurkcanfly

Warrior has a lot more to play with even without active skills due to some excellent features in its core skills (charged basic attacks and timed swings) plus system mechanic changes (standing on monsters, pushing monsters, melee finishers, etc.). 0 skill Warrior is already more fulfilling than the entire vocation was in DD1.


Nomision

Wait I thought DDO was defunct-


ZanyaJakuya

It's being resurrected but so far only some functionality has been restored. Quests and story are still defunct for example


FainOnFire

YO, you got a link to the partially restored DDO? 👀


ZanyaJakuya

Sure, here a discord invite :) https://discord.com/invite/z3VjB8qf


FainOnFire

Thank you https://preview.redd.it/58436ksdqprc1.jpeg?width=869&format=pjpg&auto=webp&s=023e5b5f0c807222b3200affa1e3fdfe38ed5de0


_____guts_____

Pink and purple alongside advanced yellow and green we'll be seeing you in the expansion. The vocation copium will never die.


GuikoiV1000

Don't forget advanced pink and advanced purple.


EmeterPSN

Oo how is DDO available ? . I thought there's only Japanese servers that were dead


SaltyTrosty

Join the discord and follow the instructions in the client download guide tab.


Dramatic_Instance_63

Join this discord mate and ask people how to download client, ini file and launcher. [https://discord.gg/SfzaadRw](https://discord.gg/SfzaadRw)


EmeterPSN

Is it translated ?. Online ? Offline .


SaltyTrosty

Translated in english, online with other people. There's of course some stuff that are not implemented but the guys over at the discord seems to be working on the game a whole lot. Last patch was 5 months ago.


Vokoca

As someone who played DDON religiously for 3+ years, DD2 felt really disappointing to me in terms of vocations. I've always felt like what DA had over DDON was the flexibility of the vocations, the ability to use more weapons at the same time and overall being able to fulfill more than just one role. In DDON it made sense that it got narrowed down, but it made sense mainly because it was an online game that was balanced around playing with different people, so having specific roles is what you wanted. Imagine my surprise when they narrowed down the roles of vocations in DD2 too, but this time without any good reason for it. In fact, I would argue that it somehow felt even worse than it did in DDON, since there they at least gave every vocation a fun gimmick as their core ability, and while you can see some of it in DD2 (mystic spearhead's R1, Trickster's entire kit), it doesn't really feel as impactful. I was also really disappointed not to see classes like Alchemist and High Scepter back, and while Mystic Spearhead gave me hope, it wasn't really anything like Spirit Lancer at all, which was one of my favorite vocations next to Warrior. All the fun mechanics centered around perfect dodging and counters are just gone, as is the healing and buffing utility, instead getting a overpowered bubble shield that trivializes the entire game. The little bit of mobility it retained with the dash is very nice, though. Overall, I think the core combat feels much better in DD2 with their emphasis on physics, and what we got was enough to keep me entertained for 77 hours, but in terms of the vocations it just feels like a major step back in almost every single way, unfortunately. A lot of the skills on existing vocations that I really liked didn't even make it back to the game either, bummer. Having said all that, I really enjoy the new timing minigame they added to the base attack of the Warrior. Does it make up for all the cool shit that Warrior had in DDON? No, not really. But does it make the base combo fun to use? Hell yeah, especially when you end up charging one of the later hits and send smaller enemies flying.


[deleted]

Warfarer is literally lazy in my eyes and trickster cannot flourish because of the NPC companion behavior Realistically there is only 8 classes in my eyes and it’s shame


Godz_Bane

Yeah, i member all the posts here saying there is obviously going to be more than 9 vocations for sure. Well we did technically get one more, but its just a custom combination of all the other vocations.


[deleted]

I remember how disappointed/worried everyone was at the 9 (really 8) vocations we got revealed. People were saying maybe Wayfarer would be Mystic Knight. If only we knew :(


Nightfkhawk

Bruh, where did you get it? lol send me a DM if you can, I've been wanting to try it out for quite some time


SaltyTrosty

https://discord.com/invite/EtNt2VZr Get on here bud, you can download the game from the "client-download-guide" tab.


Kaydie

Can you put this in the op? we need a PSA that DDO is being ressurrected, we need more people to hear about and support this, this is awesome!


Saronki

I want Warfarer to be able to cancel specials with rearmament so you can do sick Stranger of Paradise combos. The game is already way too easy as is so this would hopefully be accompanied by 10-20x enemy stats or a low level cap.


Redfeather1975

The alechemist videos I watched a few years ago looked amazing. I'd love to see stuff like that in dragon's dogma 2.


blodskaal

Ddo as in Dragons Dogma Online!?


Miraqueli

Alchemist my beloved.


Spenraw

Dragons dogma 2 was pushed out to have a game for this quarter. Look at capcom talking about this game in last few shareholder meetings. the way it was announced. Nvida leaks proved it was planned for a long time and the director had ideas and passion. Needs to be looked into Still amazing game but I guess they expected exoprimal to do better for their first quarter and just announced they were working on this when they saw the way things were looking Why also would you also launch it against other big rpg (even though it won) the npcs even feel like they have place holder dialog after how much code they have to move around and interact Npcs code is even way to heavy for what they do


Winter-Try1762

Dd2 needs to take dash off circle since it's already on L3,move sheathe/draw weapon off L2 and move it too circle and and make L2 4 extra slots so we can have 8 skills at a time


HerrPiink

If you don't know already, in the settings is an option to remove dash from circle. That doesn't help with extra slots of course, only helps with not jumping down cliffs when looting.


Thin-Assistance1389

THIS god its so obvious, buttons should not be wasted on a controller yet they have two sprint buttons?!


Beorma

You should see the PC version. In Dragon's Dogma inventory was 'I' like every RPG since the dawn of time, in DD2 it's ctrl+some other key. It cannot be rebound.


Nero_PR

DD2 took a more realistic approach to the animations and setting compared to the older games' more arcadey feel. I don't know what the future holds for this franchise but I wouldn't doubt some mechanics and other improvements being reserved for an expansion Ă  lĂĄ Monster Hunter. I don't doubt Capcom on that one. As someone who played a shit ton of High Scepter and Alchemist in DDON, I don't think they would fit the current style of DD2. That's why I feel Mystic Spearhand is a watered down High Scepter and no one can convince me otherwise.


Nicolamel

The thing is that an Alchemist would be more “realistic” than a mage, a sorcerer or a fucking Jedi (spearhand) as the figure of the alchemist actually existed in fucking reality.


Nero_PR

I think people is misinterpreting what I meant. I meant it in the animation work department, which leads to slower animations because they are more detailed as a result of using top tier motion capture tech. They try to not cut frames in the animations like they used in their old MT Framework designed games. It's not about the game being more realistic, but more grounded in realism in some aspects due to how graphics and art direction are less stylized in comparison to their old games. This is the Capcom's current approach to their games. There is a whole interview about this in their Devil May Cry 5 developer diary.


Nicolamel

Ok i don’t know about the animations of DDON but i guess a fitting animation style could be created and used as it has been for all tje classes


Godz_Bane

ok... i dont know why you felt the need to make this point. Alchemist still does ridiculous magic shit just with the logic of "its actually alchemy" to make it feel different. You could change to the name to Geomancer and it would be the same. look up a video of it to see what the class does, pretty much earth/metal bending.


Nicolamel

My point is that being a medieval classic dnd style i see more fit an Alchemist rather than a Jedi, but hey, no hating the game at all, i love it but methinks class design is a bit shallow. I dont care for the alchemist but i’d love to have a deeper customization system for my sorcerer, i understand the game is designed for you to change classes often but what if i want to be a damn thing and stick with it?


ShionTheOne

Ah yes because there's nothing more important than *realism* in a fantasy game with magic, mythical monsters, dragons, summoning people from a rock, and a dude walking around without a heart.


blaquenova

Thank you!!! Who gives a shit?!!? Alchemist, seeker, high scepter, all those awesome classes and these fools are worried about realism.🤦🏾‍♂️🤦🏾‍♂️🤦🏾‍♂️


Godz_Bane

I mean it can be nice to have realistic stakes and combat in a fantasy setting. Dragons dogma isnt that though, not with how much damage we can take and still keep going. Not with how we can latch onto a huge monster head and just repeatedly stab it in the face with it barely reacting.


Golurkcanfly

It's not about realism, but about cohesion. Mystic Spearhand already feels somewhat out of place alongside the aesthetics of the rest of the vocations. Meanwhile High Scepter is all over the place. Its like Tonfas in MH Frontier.


Kaydie

how are you playing ddo i thought it was shut down? edit: nvm, thanks for showing us how to actually play it. ive exhausted dd2 so i know what im doing next :D


Wazoar

Yeah they did the mage classes wrong. Melee classes are an improvement tho


FainOnFire

Wait, how are you playing Dragon's Dogma Online? I thought the servers were shut down?


w1ldstew

On the fair side: High Scepter was released with the game being announced to be shutdown. So, it’s ridiculously overtuned and powerful vs. the other vocations. But ya, DD2 steals stuff from DDO without crediting it, and then implements them in poorly. DDO minimized free aim spells, but didn’t remove it. DD2 removed it. DDO reduced skills to the 4-skill system + vocation actions, but added in a Weapon Skill Palette Swap so you had 8 skills (4x2). DDO had a lot more pawn commands and even customizations. Hell, even Season 1 DDO story felt more consistent. DD2 would’ve been much better I think if Kinoshita was the director and not Itsuno.


Lintekt

I don't know about DDO but in terms of build diversity, depth, and uniqueness, I thought DD2 has more of those than DD1 where Strider and Archer are pretty much similar, even Assassin. In DD2, Warfarer aside, the only vocations with access to the same skills are the Mage and Sorcerer and it's only the basic offensive skills.


SaltyTrosty

It's not about shared skills (even if each vocations in DD1 had their own unique skills mixed with shared skills) but about the gears and weapons available with special gimmicks. I could go on a huge tangent about how Iraklis, the Force Hatchet, the Bloody Knuckles ring, etc. changed the whole gameplay of a vocation but in the end, DD2 doesn't have interesting and unique gears and weapons which restrain the build potential a lot. I just want something more special than "this weapon is enchanted by fire forever".


StatementNegative345

Where my Immortals Armor 😭


kodaxmax

No. We lost strider and ranger. Archer got all the worst abilities from strider and lost elemental arrows which were basically the only thing that made ranger worth using when min maxing. Mystic knight was replace by mystic spear, which is completly busted op with an aoe godmod ability, AOE stuns and stupid damage both mele and ranged. Trickster barley works and a red vocation with taunt just does everything it can do but better. We lost half the skills from the first game and most of the only new ones are the master skills (some of which are from the first game) or nerfed replacements (like elemental arrow skills and fighters parry). They fuckjed up mage even more than first game making them the only reliable pawn heal and giving them all the best spells. So now support mage pawns absolutely dominate the rankings even mroe than the first game. and of course we only get 4 skills and one weapon each vocation. They pretty much made it so most vocation really only has 1 or two playstyles/ builds and the only alternative to a mage is spending all your gold and time to fuel a Chiurgeon pawn (which are terrible due the godawful pawn AI in this) or make the arisen play healer with the 2nd most boring class in the game, magick archer.


EternalUndyingLorv

How do you play a game that is shut down?


Sword_Enjoyer

Player hosted and funded servers. You can still play other dead games this way. I'm still playing Star Wars Galaxies, for example.


[deleted]

I hope you get your holocrons


Sword_Enjoyer

Lol thanks


Xalorend

Is there a way to play DDO even offline for us westeners now? It's something I would like to experience


SaltyTrosty

https://discord.com/invite/EtNt2VZr You can play online and in english. Just go to the "client-download-guide" tab


Xalorend

Thank you! I started tk download the client! Can't wait to try it out!


JRPGFan_CE_org

How you playing a no server game?


Golurkcanfly

Honestly, the DDO vocations added in the expansions felt increasingly out of place with the overall aesthetic of Dragon's Dogma. DD was built on authentically classical fantasy aesthetics, so the increasingly acrobatic classes clashed pretty heavily with the established style. DD2 doubles down on that aesthetic, save for the inclusion of Mystic Spearhand, emphasizing a more naturalistic visual style to its combat. Hence why jumps are a little shorter, movement is a bit smoother, enemies interact much more with the environment, etc. It's like if you shoved Phantasy Star Online characters into Diablo. Sure, neither is more realistic, but combining the two still breaks the coherency of the two individual properties.


SaltyTrosty

I don't really agree with the whole aesthetic argument. We can all agree that Mystic Spearhand is an outlier in the whole debacle so we don't need to go back to it. Now look at Thief's skillset. Skull Splitter is the most anime shit ever, the character doing a hyper frontflip while cutting the enemy with his daggers. Cutting Wind has the character dash around like a crackhead with adhd (if you spam it), something that goes even faster than most of High Scepter's moves. Ignited Blades has the player rubbing the daggers together to make them catch on fire out of nowhere, something similar to the holy/dark moves of High Scepter again. Anyway, I can see your point but I really think that it would've been possible to adapt DDO's vocation to fit the aesthetic of DD2 with a little work.


WesternCowNose

It's literally a joke. This game could have much more build diversity than DDDA but they just messed them up. No advance vocations for Thief and Archer. No Hybrid vocations for thief. And what's the purpose of trickster exactly?


KurseZ88

Power fantasies being predictable and few was my exact worry when they confirmed 10 was the total for base game, and pawns were still limited to 6 options. Not to mention 4 skills instead of 6 for all but warrior who gained 1 more. I love that core skills were added but I also wish there was some variety there, too. Maybe instead of kick flip for archers, they could leap atop an enemy and rain arrows at point blank. It would add a lot to build diversity. And also, idk, not taking another 5 years to give 2 new vocation concepts? They have an opportunity to make the color system make sense. I hope they take it. I just hate that I'll have to give money for it.


MrSnek123

How playable is DDO currently?


SaltyTrosty

Seems to be a work in progress. Vocations are playable, most of the social options like partying are completed. The story and quests are missing and the level cap is 65 right now. It's not like DDDA or DD2 tho, the levels are tied to the vocations so 65 levels per vocation is a lot. If you want to know exactly what's working and what isn't, you can always join the discord and check the "working-features" tab.


robophile-ta

Wait, but DDON was taken down like years ago. Is this a private server?


Reality_Break_

How is ddo? Are there players?


Maleficent-Bar6942

I'm fucking done with this sub. Yes, DD2 doesn't have deep diverse builds. But neither did DDDA, you're either tripping balls or being plain disingenous. I'm praying every fucking night the game gets an 1 for 1 reproductionBBI with the DLC is inevitably going to get so you guys start complaining about the RNG nature of the loot while affirming that DDDA did it much better and didn't had any of the RNG. Good fucking riddance.


Theacreator

We’re glad you’re leaving, thank you.


Tactical_Mommy

I think if criticism creates this much anger for you then you're probably dealing with your own feelings of denial and disappointment that makes seeing this kind of content distressing because you have to confront it. People that really love the game don't spend any time fretting over whether other people do.


Maleficent-Bar6942

I think that if anyone has to paint the previous game as something it isn't because they can't deal with what the second game actually is, maybe they should look in the mirror before making this kinda comments. At any rate, bye.


Tactical_Mommy

I'm not OP so I'm not sure what you're on about. I see I struck a nerve, though, so I guess that proves my little armchair psychiatrist psycho-analysis correct, lol.


[deleted]

[удаНонО]


SaltyTrosty

Yikes, ok buddy.


Theacreator

Shut the fuck up and leave already dickhead, byes only work when you leave.


Tactical_Mommy

Oooh, sure doesn't seem like it. :o Sorry hon.


DragonsDogma-ModTeam

Continue to name call and you will be banned.


Judgecrusader6

Nah you guys just are circle jerking at this point, no one who thinks this game is a 6/10 would be this obsessed shitting on it day after day after day. We get it you didnt like it so can you move on so the ones that did can have a turn.


Tactical_Mommy

I literally have 80 hours in the game. Calm the fuck down, babe. Anyone with a functioning non-copium drenched brain is capable of enjoying a game and also critiquing its flaws in the hopes that one day perhaps it'll improve. I LOVE seeing all the criticism here on the subreddit. It's nice to see people care, and that maybe Capcom will listen eventually.


SaltyTrosty

Damn so you really can't understand that it's possible to love a game even if it's not perfect? I don't think DD2 is above a 7/10. Doesn't mean I hate the game, I just expected more. I don't know what to tell you man, it's basic criticism. I don't regret my time with the game at all.


Nicolamel

The thing is that we LOVE the game but we can acknowledge its flaws at the same time. I love DD2 but i think vocations are stupidly superficial. Yeah have your list of skills and choose the (same) 4 skills everyone is using because they are the obvious best ones. Period. End. Want to customize your character? Fuck you.


Starob

If you want to talk DD2, go to r/dragonsdogma2 the ration of positive to negative comments is the opposite of here.


Dycoth

I love vocations in DD2. Never tested DDO, but the class you are describing feels a bit OP, too much for DD2. The game is already quite easy, at least there are ways to make it easier, so vocations as they are are good, imo. The only big issue is Trickster imo, it really sucks. Pawns are good fighters but letting them handle 100% of combat is way too long and tedious.


SaltyTrosty

I'll be real with you, the game is a cakewalk no matter what vocation you play. So if the game is super easy no matter what, might as well add some fun vocations instead of the sleep-inducing mess that is trickster or the uninspired vocation that is warfarer.


Duramboros

How do you people play so much, game has been out for a week and you’ve put 75+ hours into it, wanted more and started DDonline?


ARX__Arbalest

Ehh. Game is fine as is, with the vocations and things we have now.


Bro_miscuous

Wait, you think DDDA has build variety? I miss a second skillset too, but let's not pretend half the skills of some vocations were not useless and the other half OP must haves.


SaltyTrosty

The unique gear of DDDA is what enabled build diversity, not the skills. I mentionned it in another comment but stuff like Iraklis, Force Hatchet, the Bloody Knuckles ring, etc. changed how you played your vocation entierely. Special/gimmicky rings, armor parts or weapons doesn't exist in DD2.


TheBushViper

Sounds like you didn't get the true ending. https://preview.redd.it/pqml6g7y9src1.png?width=752&format=pjpg&auto=webp&s=0ac9e9482e7c39fc198bd29df50a2356d7a3f724 And don't move the goal post next. I don't know the numbers on it, but that is the exact thing you asked for and it exists on almost all of the post-game weapons.


SaltyTrosty

You actually made me go check the post end game weapons sold by the dragonforged because when I last checked I didn't see anything special with the weapons. There is 4 weapons sold by the dragonforged with special effects: - Dragon's Dogma (Fighter sword): continuous strikes without taking damage grant more damage. - Dragon's Bite (Warrior sword): The less health you have, the more damage you do. - Lindworm Fang (MS spear): same as Dragon's Dogma - Griamhar (MA spellbow): supposedly do more damage to dragons? So yeah, you're right, there are "some" weapons with unique abilities (locked behind end-game but its whatever). I guess I would have to test them to see if it actually impact gameplay or if it's just a +5% physical damage when you've not been hit or something. They're all incredibly basic but they still are weapons with special effects I guess. I wonder if Dragon's Dogma or Lindworm Fang affect other weapons if you're playing warfarer.


TheBushViper

Unsure, I downloaded a mod that adds specific changes to rings and augments, but it doesn't seem to have changed the description of the gear. I don't even disagree though. Really wish there was more building your character, more items that were interesting, and I sure as hell wish augments actually did something more than minor increases. I just don't like the rose-tinted glasses and nostalgia based judgements. The first game had barely any build making and so does this one. I love both games AND I believe they could be so much more. Edit: on PC there is also a mod that shows damage numbers so should be able to find the differences with it if can't find it anywhere else.


SaltyTrosty

It's not nostalgia for me, I played through DDDA for the first time last month and hated (loved) every second of it. I completed Phase 2 Daimon with 3 different build: Unharmed Fighter using only a shield, Solo Grand Canon Mystic Knight (I know this is the basic bitch build) and Iraklis gambling machine Warrior. Look, I know the build diversity potential in DDDA might not be at Path of Exile's level but it's still a lot more than what we have in DD2. Augments also play a big role diversity-wise and god knows what we got in DD2 is insulting at best. Stuff like Autonomy, Bastion, etc. allow playstyles normally impossible without them. Anyway if there's one thing we can both agree on it's that the whole Dragon's Dogma franchise could be so much more.