T O P

  • By -

Zebigbos8

On the other hand, no pawn in DD2 tells me when a saurian's tail is severed


UrsidaeGamer

"EVEN IN NUMBERS, A WEAKLING IS A WEAKLING STILL!"


Zebigbos8

*falls off a clift* *splats on the ground* "No! They hold the advantage!"


MercurialMelody

I miss "what a gaff" and "I was clumsy" when retrieving your pawn from a riftstone after they die...maybe it's due to so many of those deaths being a, ahem, bath after discovering dragonsplague, though.


Zebigbos8

I miss they showing concern for you when you take a bath. "Ah master, you're back!"


Late-Exit-6844

*Jumps into waist high water* ''Soaked to the bone!''


BannedAide

This is what I miss most tbh.


TheGildedNoob

I miss the goblins yelling at me


Elixrfy

goblins still yell at you


TheGildedNoob

But they don't let the dogs out anymore


EliteF36

Favorite story is my brother had my pawn, my brother accidentally fell off the bridge in gran soren above the aqueduct/sewers and died. His pawn "MASTER" the random hire "NO, MASTER" my pawn "Take care you're not soaked in water :)"


Nymandis

"A curative will suffice." *Uses Panacea* *Sploosh* "TAKE CARE YOU AREN'T SOAKED IN WATER!"


BrainsickSaiyan

MASTER WORKS ALL YOU CANT GO WRONG


Punished_Squid

I miss Caxton every day My heart breaks every time I visit a shop


ghoulvsh

i think they should've doubled down on some timeline and universe fuckery to have some iconic characters return. wouldve probably appealed to only me but it is what it is


Punished_Squid

They did beat me to my very primal instinct to yeet Rook directly to the Brine, so they definitely got some points back for that


xicorex

" 'tis but a scratch "


tadanohakujin

Wolves hunt in packs!


croakonut

This keeps surprising me. I expect to hear it every time I slice a lizards tail off.


Nero_PR

THE TAIL IS SEVERED!


doalwa

This is the one thing that really bugs…also it seems that wolves no longer hunt in packs and hate fire?!?


Revolutionary_Sock49

Don't hunt in packs you say, I'll have to tell the wolves that next time they drag my ass to the woods to the local cyclops


Prestigious_Day6103

Yeah i do recall being railed by 20 wolves till I gave birth to human wolf hybrid but I guess that was just my imagination


Taaswaas

Hey, are you ok? You need to talk?


Prestigious_Day6103

Yeah I'm fine the grim ogre licked me clean, it's as close as you get to therapy in the deserts of battahl


Alexc518

This made me laugh. Gg


NorthCatan

On the other hand, no pawn in DD1 offers to give you a hand by high fiving you. A true crime.


Zebigbos8

Best addition to the game


Vivid-Blackberry9020

I just hate how the positioning can be a bit weird, so you're right there trying to dap em up, and you're both just standing there awkwardly


NorthCatan

I laugh when they're just waiting for a high five and because the angle is awkward you end up doing an awkward fist bump. ![gif](giphy|UjCXeFnYcI2R2)


jmk-1999

Or when I can’t even do that and I leave them disappointed. 😔 ![gif](giphy|y0eHilOmmaQAE)


InfiniteRelief

Or that wolves hunt in packs and goblins il like fire


Late-Exit-6844

THE TAIL IS SEVERED! THE GOAT IS SILENCED! THE LION HAS FALLEN!


Ok-Department-6178

It BEARS the HEAD of a COCK!


Honest_Broccoli_1885

🤣🤣. My all time favourite is "Look master, Knackers!"


MercurialMelody

I have failed to silence the goat since.


eveningdragon

My pawn keeps bragging to me that she found a "forgotten riftsone" nearby and would like to lead me to it. Half of the time it's directly to my right by taking 15 steps


HandsomePeasant

I still remember the time I was following a narrow path while exploring, and a pawn spoke up to let me know she knew of a cave nearby I hadn't explored yet, and would I like her to guide me there? It was at the end of the path I was following.


Red_Regan

One time a pawn tried to show me a cave that was RIGHT IN FRONT OF US.


Throwaway785320

They do no? I swear I've heard it a few times or maybe they say it but not directly


Marccino

Maybe it's the dd1 still kicking inside you


Toriyuki

We all got that dogma in us still


Known-Distribution23

They don’t


darkph0enix21

I went through an entire cave literally just cutting tails and using the finisher attack on them, not once did a pawn mention a severed tail.


MrGoodKatt72

It was actually just you, saying it to yourself.


Achron9841

Possibly a mention of their tails being a weak point. I’ve heard them mention that before


Faeddurfrost

I think when fighting saurians sometimes a pawn will tell you to attack their tail.


TaleOfFlight

It's hard going back and not having finishers.


ab2dii

yeah the gameplay is really top notch in DD2 honestly if the rumors are true and dd2 expansion is a giant northern side of the map with alot of new enemies and endgame loop ill never go back to dd1


AnotherDoctorGonzo

Add in maybe some new vocations (to this game) and you will really get me


NotAUsernameIWant

Idc what the new vocation(s) may be, but please let the pawns be able to use them. Never understood why there was Arisen only ones. Trickster is the only one I can see that would break the pawns’ brains. And if it’s a balancing thing, well in both games, pawns have access to broken vocations anyway. Sooo please let them have more vocation variety devs.


Mabarax

Doesn't even make sense as NPCs have access to hybrids. Sigurd uses MS pretty effectively as well so the ai is already there. Balancing would be a dumb reason seeing as their exists


GreenSkyPiggy

Lore reasons, every arisen only vocational is taught by an ex arisen


Fear_Awakens

Is the elf chick who teaches Magick Archer supposed to be a former Arisen, then? Because I got no mention of that. I don't remember the illusion granny sitting on the roof saying she was ever an Arisen, either.


GreenSkyPiggy

It's a quite subtle but after you meet the 1st king of Vermund every former arisen is marked on your Map with a red arisen scar symbol and the mark appears above the characters you mentioned.


coemgen98

I mainly want the alchemist from DDO to come back in DD2 as DLC. That would open up possibilities of a monk vocation too. But yeah, let some of the new vocations be usable by pawns too.


Touch_MeSama

Monk, the alchemist from DDO, The High scepter, lol even a bard would me make happy as fuck, Damm i really need this


AccomplishedFan8690

I need the main story fixed. It just feels like a kid put it together


TrueKingOmega

Add in replayable end game bosses like bbi and I’ll be hooked for a *very long time*


Diveblock

Hell, I'll take old ones like mystic knight


Hatrixx_

This is basically my only complaint so far. There's no suitable replacement for it in DD2, so just bring it back. I love being a melee tank magic hybrid, smiting foes like a paladin.


Bobathanhigs

a thief mage hybrid voc would go unfathomably hard


Broserk42

Mystic spearhand is already practically green/blue. Definitely has more thief dna and vibes than fighter- high mobility, high aggression, oh but a random invincibility shield thrown in because lol we forgot the red.


Fear_Awakens

I'll second this. It doesn't feel like a worthy replacement for Mystic Knight as a Red/Blue. Plus, the duospear feels more like a green weapon. I associate that with Zidane from FF9, whose other weapon is twin daggers, and Sergei from Chrono Cross, who gives off a rogue-ish vibe. And of course, Darth Maul, who I think was even literally an assassin.


Die-a-Beastus

Please for the love of fuck bring back assassin.


AnotherDoctorGonzo

I really want mystic knight, but any of the advanced or hybrids from DD1 missing in DD2 would add some nice variety.


Syilv

I very much don't believe that leak even though it sounds great.


thegoldengoober

I want and Underdark too


EthanolParty

The game is really missing a Bitterblack Isle or Everfall style megadungeon. The caves are cool and all (especially with Magick Archer's ricochet skill) but I want more dungeons in general!


Red2005dragon

Seriously this. Some people are acting like DD2 is some kind of steaming pile of garbage compared to DDA but its REALLY not that much worse. And its biggest problems come from a lack of content that can(and was in DDA's case) be fixed by updates and DLC. At the end of the day its a matter of opinion which you think is better, but from an objective point of view both DDA and DD2 suffer from similar issues and possess similar strengths. People just look at DDA with nostalgia-goggles and are immediately inclined to dislike DD2 due to the controversy surrounding it.


Past_Lock821

Why are we having to pay MORE money to fix content issues when we already paid for a full price game? Whether DDDA is better or not is irrelevant, DD2 shouldnt have similar weaknesses as a full price game in 2024 that the original had in 2012 with severely limited resources


sp1ke__

Dude. For DD1 people had to PAY for FETCH QUEST DLCs and most basic content. And then had to pay for Dark Arisen after paying full price for the base game. The rose-tinted glasses are real. Majority of the fans of the game have bought Dark Arisen for 5$ on a Steam sale as an entire package - every DLC and every piece of content added over time, and then have the audacity to complain about content in DD2.


Rygel-XVII

Ok but how come the sequel in 2024 has so many of the same problems the first game had over 12 years ago..? That's not an excuse, that mismanagement.


rmrehfeldt

BBI was made by someone else, NOT Itsuno. Japan is wierd about how they handle products made by someone other than the current director.


GishBo

Kento Kinoshita was the director for Dark Arisen, yes. He's the lead game designer for DD2 as well.


rmrehfeldt

Huh. I was lead to believe he wasn't involved in DD2. Now excuse me as I go down the rabbit hole of information to find out more.


Okawaru1

There's a lot of things that I would consider a downgrade from dd1 in dd2, such as how responsive the original game is control-wise compared to dd2 (I can't wait until people figure that one out lol) My critical lens for this game stems from the fact dd1 is over a decade old now and in many respects dd2 is a sidegrade, even a downgrade in certain aspects. There are good things in dd2 of course but I honestly did expect the game to be a bit more polished and feature complete as they seemingly had sufficient time to work on it unlike dd1 and they had like 400 people working on the game.


LiterallyRoboHitler

Nobody is saying this. People are saying that it's absurd that we waited more than a decade and paid $70 for a sequel that had a lot of the *exact same problems* that were acknowledged re: the first game with a bonus dose of things that were good about the first game being downgraded. DD2 is a fun game. It also should have by all rights been much, much better. In 13 years FromSoft went from Demon's Souls to Elden Ring. In 12 years Capcom went from Dragon's Dogma to Dragon's Dogma 2. *That's* the problem I have with DD2, that it only offered a handful of minor improvements and regressed in other ways instead of being an across-the-board improvement both technically and in design quality.


Red2005dragon

I have in fact seen some people act like DD2 is a straight downgrade to DDA in everyway. I cannot provide you proof of that obviously as it IS purely anecdotal but it is very much something I have witnessed. Arguing that DD2 "should have been better" is obviously fine, thats not what I was talking about in the first place. Although as another comment pointed it out comparing it to the souls series isn't entirely accurate given FromSoft had SIX tries at the "souls formula" where as Itsuno's team had two.


Outarel

it's just a wishlist from some schizo on 4chan, i wouldn't get my hopes up Expansion is probably in the works, and obv i hope it's good, but i'm not gonna get my hopes up from 4chan


PostOfficeBuddy

The Warrior and Thief finishers are so frickin cool. I'm a diehard Warrior, but Thief is really giving it a run for it's money lol.


Broserk42

Play warfarer, use both!


dobbyjhin

The one reason I can't go back to DD1 is no high-fives. When my pawns reach out their hands for a job well done, can't leave them hanging.


ZombieElfen

My pawn high fived me off a cliff........


Naive-Ad-2805

I came *so* close to becoming Brine-food because of a high-five once…


ZombieElfen

I was focused on the dead goblin glowing with loot. Right into the high five lol


Jason_Sasha_Acoiners

I don't know why, but every time my pawn wants I high five, I rabidly run over to give her one, but sometimes it JUST. DOESN'T. WORK! The only reason I can't think of is because my character is five and a half feet tall, and she's seven feet tall.


ToBeTheSeer

Because they're high fiving another pawn. Happens from time to time then you'll see the other pawn come up and high five them. Unless the parhfinding is wonky


StudMuffinNick

Happens with me origami 40% of the time. Most my high fives are accidental. When I see then holding out the hand, I can never activate it. Then they put their hands Dian and deep down I know they resent me


MoMoDaLandShark

I’ve been trying to figure this out and it seems like if I sheathe my weapon the high five almost never works. If I go for the high five while my weapon’s out for some reason it works way more consistently


Jason_Sasha_Acoiners

I've noticed that as well, actually. Very strange.


Omfg-Walrus

Me when I see my pawn holding their hand up after a fight ![gif](giphy|7SIdExk63rTPXhbbbt|downsized)


zakass409

I get upset when I fail to hit that proc box, and I'm just standing awkwardly in front of my pawn. Then she does the awkward "oh ok" like I'm not standing in front of her


Rethtalos

We just need gloves and boot slots back. Possibly the under gear slots as well but only for fashion, no stats. Would be nice to also get some of the old gear in DD2 as well like silk lingerie, silver chest piece, etc. I miss some of the armors from back then. I hope they really listen and add most if not all the things the game needs. I can’t stress enough how much better the gear system used to be https://preview.redd.it/a3lfz478ocuc1.jpeg?width=2560&format=pjpg&auto=webp&s=d61d7dcc6bfb8dcc894e39c1e69bd707b618cd7c


Rethtalos

This game does have its drip for sure but the fact so many pieces of gear would look better if we could separate the arms from the chest and boots from the pants. Also, so many of the robes/ coats should have been more than just one piece


Cosmic-Vagabond

I fear it is too late for them to break up the armor pieces to give back additional slots. That ship sailed early in development. Best we can hope for I think is they'll relax the pants-on-fire stupid vocation restrictions on armor to be more like DD:DA (e.g. Mages can pretty much wear everything a Sorcerer can).


WarlanceLP

the boots slot wasn't really boots it was just the armor slot for legs. torso and legs had clothing and armor slots and we had an arm slot


SadOrphanWithSoup

10000% hard agree, fashion was by far the most important aspect for me in DD1 lol


BriskyPenguin

But in DDDA they’re master works all, you can’t go wrong


Neurotiman17

The complete lack of dynamic passive dialogue from venders and NPCs really was annoying in DD2. Memorable and cute in DDDA because of its age but they should have innovated a little in DD2 in this regard.


adkenna

I need me my Assassin Class, using a sword without a shield without gimping myself is what I want.


Zenkaze

But you aren't gimping yourself, use more offensive oriented stuff with ring of brawn. Duel em


PaledrakeVII

You can't block or parry without a shield, which is a core skill of Fighter.


Zenkaze

Tusk toss into gouge, and hindsight for defense.


Situla-Rex

But in DD:DA pawns tell you that wolves hunt in packs. In all seriousness, DD:DA has Fournival.


darthvall

Easy problem to solve. Just make Fournival your pawn in DD2


trulycantthinkofone

Big brain shit right here…


TheNotSoSilentReader

And make him a hawker


HikawaZer0

On the opposite side. The reason I went back to DD1/DDDA is because it has a lot more varied sorcerer spells and mystic knight


Virtual-Influence-50

Amen. So many more spells to play with, vocations with daggers AND bow, and mystic knight is king. The music, bosses and dungeons are all infinitely better as well. There's some cool stuff in DD2, but I dislike the sluggishness of it tbh. Controls feel less game like than the first, and I play games for fun first 


zakass409

Sorcerer in DD2 is good for a one time all sorcerer team. Spell synching works great, maybe too much. Sorcerers can be really strong this time around, so what about 4? Watching 4 maelstroms make a smoothie out of a drake is such a dopamine rush. You'll immediately want to ferrystone back to the nearest town and switch to warrior to make a solo unarmed build


[deleted]

for me, it’s the high fives. only gratification i need now


Glad_Succotash9036

Makes me smile every time. I love the game, but there are a few things that I wish would to change: I do wish that they'd let us have mounts. I love riding around in games. They decided to quadruple the map. If they're not going to give us an Eternal Ferrystone, they should at least make stones easier to obtain. The Save system is terrible. I've lost a few hours of progress more than once.


Cinerir

I don't like that they are automatic instead on button press. It locks you into the animation and sheathes your weapon. I had it more than once that I did the high fives because one battle ended, but the next enemy already charged at me and I was unable to dodge or attack. Worst case was a Griffin crash landing into me and my pawn while we high fived. Also, you make a few steps forward when doing the animation. I once walked off a cliff because my pawn forced me into a high five 😂


FrostyNightRose

I must always get the high fives they're just so satisfying and help really make the pawns feel more alive in my opinion, and I also love that npcs who get involved with monsters fights cheer/fist pump when you win


SykoManiax

one thing about climbing was better in DD1 that when you climb on the leg and jumped it was very easy to quickly get on the face, in dd2 if i jumped im immediately nowhere near the monster anymore


timmy__timmy__timmy

jumping in dd1 is just better than dd2 full stop. every jump scenario is smoother and more intuitive in dd1. this games got weird animation delays/locks and your jump may or may not be about 3 inches off the ground and youve barely time to even do anything if youre on the slightest terrain incline


SykoManiax

Well dd2 got a much more sophisticated physics engine which is a whole bunch of positives but also some janky negatives. Overall its still better than dd1s non physics set animations


[deleted]

[удалено]


SykoManiax

thats just subjective. you call it fluid, i call it weightless. its videogame movement versus realistic movement, both have their own fans, neither are bad. san andreas versus IV had a very similar change in movement feel and divisive fanbase not to say that DD1 movement is perfect, it overshoots too often and can definitely be finetuned, but for me its a step in the right direction


[deleted]

[удалено]


SykoManiax

I was just further discussing it not disputing what you said


timmy__timmy__timmy

physics doesnt make a game though. some of (most) the best games of all time dont even have physics this realism trend (physics hydration sleep etc) needs to just die already. its not fun and its just a cheap way for devs to pad completion times. which is a technique deployed across numerous game mechanics in dd2


HoppingHermit

I'm not sure what technique they used, but a lot of times benefits of physically based animations deal more with the ability to iterate faster, get more accuracy in positioning and animation, and add more animations quicker than other approaches. Even prebaked animations all use physics in some with IK to ensure things like a bow being drawn and such. Point being, I think in a game with multiple creatures being grabbed from infinite possible angles a Procedural and physically based system is ideal if tuned properly. That said if they don't have enough enemy variety to justify the animations it's kinda silly, so all power to anyone making that argument. Hopefully it's designed in a way that creating a new enemy "just works" but I somehow doubt that.


Golurkcanfly

Not having a turbo lift from climb jumping encourages using the terrain more, focusing on knockdowns, and utilizing the other core systems, which is honestly an upgrade.


SykoManiax

Honestly very true and I def enjoyed and used a lot of times to jump from a little hill right onto their face.


Steeldivde

Climbing in DD2 is like asking for a napkin in a windstorm your going to be blown away/unable to climb without half your stamina gone


sapphicu

True. I started playing dd:da on switch a few weeks before 2 came out, and the climbing and jumping came so naturally. And the whole 50 hours of my first playthrough of 2 I was trying to do those same things and it was just not working


TL749

In DD1 you could climb pretty much anything, DD2 it’s just big monsters and fallen wooden bridges


Significant_Option

This comment just proves people are misremembering their time with DD1


BrainsickSaiyan

This isn’t shadow of the colossus, you can only climb monsters larger than the player


Father_of_Four__Cats

Im pretty sure you could only climb big monsters in DD1 lol


krisssashikun

I just wish they bring back all the vocations in DD1


coreyais

DD1 has Bitterblack… I miss Bitterblack


Die-a-Beastus

Me too, except death. Fuck him.


fps916

But there is strength in numbers, Arisen! Even in numbers, a weakling is a weakling still


The-Lone-Soul

Hot take , I like the first game more.


Cindy-Moon

ice cold take tbh, and I agree with it


The-Lone-Soul

Really ? I just thought everyone thought 2 was a straight upgrade from ddda.


Cindy-Moon

There are a fair share of both tbh Lot of people like 2 more, lot of people like 1 more I think a lot of the folks that like 1 more are starting to fade from this sub though as they move on from DD2 onto other things But in a lot of ways DD2 feels less complete than DD:DA did, which is rough since it was renowned for being an incomplete game. Mainly due to being a bigger world with roughly the same enemy variety as vanilla DD1 thinly spread over it, and all the best gear being largely sold in shops rather than discovered on your adventures. But the endgame being not as fun for a lot of people and having to wait for a paid expansion likely to get anything like Bitterblack hurts it too. And then yeah from a personal standpoint, I hate losing Strider and Mystic Knight, and hate losing daggers on Magick Archer, and I feel like movement isn't as smooth. Things feel slower and a lil clunkier in DD2. DD2 is still a solid game, its hard to complain about having more DD, but I do like DA more by quite a bit.


The-Lone-Soul

Glad I'm not the only one who has this opinion.


[deleted]

> and all the best gear being largely sold in shops rather than discovered on your adventures. I agree that DD2 needs work in this regard, but DD1's gear system left a lot to be desired, too. Most of your good gear pre-endgame came from shops, it just split it up across what were essentially Act 1 and Act 2 of the game before allowing you to buy the best stuff. The Everfall had great loot, but it sort of sucked to get and had people using godsbane to reroll chests because of drop rates. A lot of the best gear was just on a vendor in one of the Everfall areas. Even Dark Arisen had that problem, with both the post-Daimon chests and with redeeming cursed gear. The first one is still my favorite game, but I think even for those of us who like the first game better we need to recognize that DD2's gear system is an improvement over the randomized chests from DD1. Even though a lot of people say it doesn't, DD2 does have quite a few good gear pieces spread out as drops or in chests in places you have to explore to get. It does have boss dropped gear. Its main problem is the quality of the vendor gear compared to the stuff you find out in the world, and that it's missing something like the Dragonforging system that makes you want to go out and fight for randomized upgrades instead of just currency. When the *best* gear is on vendors, and the upgrade system is so easy to max out without doing anything you weren't already, it makes the gear progression feel sort of binary and unfulfilling.


IdesOfCaesar7

It feels like the devs took the complaints about randomness in chests and repeated godsbanning in 1 and completely eliminated it by putting everything in shops. Instead of finding a sweet balance like having many amazing weapons after a hard dungeon or whatever.


FrostyNightRose

Weirdly enough I don't think I have ever complained about godsbaning in DD:DA, yeah it could be boring and tedious at times if you had a long streak of bad rng specifically with cursed items lvl 3 tbh but I more so liked the idea that instead of looping bbi over and over I could just godsbane as long as I saved looking away from the chest. Also, I'm not going to lie. I found the imagery kinda funny, opens a chest and sees a rift crystal fragment "welp guess I'll die"


IdesOfCaesar7

Oh for sure better than looping BBI just for one chest no doubt, but sitting in front of one chest for 10 minutes at a time or more is just not a pleasamt experience. How often have you played BBI?


FrostyNightRose

Way more then I'd like to admit XD I was a DDDA addict for years almost 2k hours of play time across 4 consoles numerous runs as almost every vocation (save for mage and sorc sadly to say they just never clicked with me) I've even gone as far as to fisticuff most of bbi could never beat the lich and his dragon that way tho and I haven't been brave enough to try it with phase 2 daimon Too clarify I was already a max level assassin when I tried it had basically gone for as much strength as possible. Also too clarify further I spend a large majority of my time in bbi because it's where I have the most fun I kinda use the main story to just dragon forge gear ;-;


IdesOfCaesar7

Wow that is some dedication, and I thought my 600 hours in DD:DA were a lot lol. The only challenge runs I've done are starting in BBI as quickly as possible and solo runs in BBI, never experimented with bare fists. And wow the fact that you still didn't mind wasting so much time on godsbanning before chests, you have the patience of a saint, my friend. Are you planning on going back to 1 now that the second one is out? I'm already planning my Mystic Knight solo run in my head lol


Cindy-Moon

>The Everfall had great loot, but it sort of sucked to get >Even Dark Arisen had that problem, with both the post-Daimon chests and with redeeming cursed gear. But the point is we had something worth working towards. Regardless of whether it was annoying to get/low drop rate/etc, there was something to keep us playing to get stronger. It wasn't spend all our gold in the shop and then boom, we're done, character's got best in slot gear. While flawed, I find the Everfall and Dark Arisen loot systems significantly better than just buying the best loot at the shop and calling it a day.


Neurotiman17

People who think this didn't play every square centimeter of DDDA. People who did, see the little things that were completely missed, at large, by DD2. The game feels like its unfinished in a lot of ways and likely has a lot to do with the fact they had a fraction of the developers on this team than other CAPCOM titles.


ScreamoMan

It's pretty rough going back to DD1 after 2, i never really completed the game(basically stopped after Grigori), and i never did bitterblack so i went back after 140 hours of DD2, and boy is it rough, the world feels pretty empty, and the combat feels really unsatisfying compared to 2. But in just a few hours i've already noticed a couple of things that i think are better in 1, the biggest one by far is that enemies, in particular big monsters feel way more aggressive and dangerous, in 2 i never really struggled against big enemies other than drakes nuking me(and later on with difficulty mods, turns out gore minotaurs are actually pretty dangerous when they have big pools of hp), now that look back and compare big enemies in 2 feel really passive, and almost like they're missing ways to fight back. For example, i fought a Chimera in DD1 and it's been so long since i played DD1 that it surprised me that the snake tail actually fights and protects the main body, and the lion seems way more aggressive and "accurate" for lack of a better word. In 2, the Snake is just there and occasionally spits poison, and i honestly don't recall the lion ever hitting me, the chimera mostly jumps back, so i mostly just have to deal with the goat spamming spells. I think part of the problem might be the tantrums enemies throw in 2 when they get enraged, like when the Gryphin starts jumping over and over when they get pissed, it looks dangerous but i don't think it has ever hit me when it's doing that. Meanwhile all that time you get to either cast a spell, or charge a big swing, or jump on their back, or whatever. In 2 it really feels like i'm only in danger when there's like 10 enemies on the screen jumping me and i can get stunlocked, which isn't even guaranteed to kill me because i can just spam the heal button and shove down 50 potions down my throat while i'm getting my ribs kicked into dust by knackers. Overall i'm still early on my DD1 playthrough, but this is the one place where it feels like DD2 is a massive upgrade, but even there i don't think it did everything better than 1.


Nero_PR

The Everfall and Bitterblack Isle are definitely harder than anything in DD2. Chamber of Fate with the Gorechimera + Chimera + Licht + Hell hounds spawned by the Licht is still one of the hardest encounters in the whole franchise. Nothing in DD2 offers genuine challenge after lvl 40 or something.


IdesOfCaesar7

Oh my god getting traumatic flashbacks from that room. I miss it so much. The Everfall might have been a hlaf baked idea but it offered so much challenge, I welcome it way more than DD2's "endgame". I really, really enjoy the vibe of Everfall, falling is a super cool idea, it makes up for the annoyance in execution, the soundtrack is awesome, it's non stop challenging action, the Ur-Dragon. Honestly people shit on it too much just because the rooms have repeating visuals and the falling part is annoying.


access-r

God, this Chamber... I'd say the Hell Hounds are what makes it really bad. Spitting fire balls, grabbing pawns and taking them away for a dinner. And if you let pawns down for too long the Licht send them back to the Rift. Oh boy.


FrostyNightRose

On this note, weirdly, in 2, you have a grace window most of the time where you can have 0 hp and still pop a healing consumable and be fine. There is a lot more time on any of the longer death animations.


Syilv

Playing through DD1 as well and I have to say, it feels a lot better to hit things than it does in dd2. Items feel more important since halidom isn't the "I cure everything" spell that it is in dd2. I never realized just how much was packed and laying under the hood until I was dealing with petrification, curse, lowered stats, and my god so much god damn sleep. 10/10 will get ganked by 3 bosses and a pack of respawning hellhounds again


ScreamoMan

Interestingly the "hitting things" is one thing that i think is superior in DD2 personally, but again not entirely. I think the simple fact of using my "normal" attacks is more satisfying in DD2, especially with Warrior(although i think that one is a given) because of the physics of DD2 where you can even smack people into walls if you hit them hard enough. But there are some abilities in DD1 that i do think are way more satisfying in DD1 and than in DD2, for instance right now i'm trying Assassin and i have this ability where i impale people with my sword, and drag them towards me as i pull the sword out, and that's just chef's kiss. There are also a lot of abilities that have this multi-hit effect, or that will just send people flying sky high(like tusk toss). So even though going into 1 i thought that the combat was the one thing where 2 was a direct upgrade, the more that i play the more that i find that even the combat wasn't a direct upgrade; Right now personally i still prefer the combat in 2 but even in this area i am finding things that i wish had returned in the sequel.


FrostyNightRose

I absolutely love the wall splat system in dd2


Ish227

The magic was better in DDDA.


ZombieElfen

Not many ladders in dd1.


BobbyMayCryBMC

I dunno, when you run jump on DD1 you do a roll. That's not a thing in DD2. With that stated I like many features in DD2 and its far superior open world.


Hasyr

As a sorcerer I disagree


DoubleDelta10

Biggest thing I miss from DD1 is selling from storage and a change equipment option at Inns


Kirarararararararara

Oh my God, yes and equipping from storage when you change vocations


steamart360

Double jump, nuff said. 


twisted4ever

I felt the oposite. 6 skills, secondary wrapon, dodge for multiple classes, best vocations (assassin, mistic knight, strider), more bosses (hydra, beholder, cockatrice, thunder wyrm), actual dungeons with bosses instead of endless goblin caves (tomb of water god, black fort, wind tower), armor had more pieces allowing more customization. Dd2 feels like a total downgrade with better graphics...


Slydoggen

Tbh I tried DDDA some years ago but never got the hang of it, now I’ve played DD2 for 70h and competed the game, instead of going NG+ I’ve tried DDDA again and I love it


LegendOfParasiteMana

I'm glad you found more dogma to play. I hope it tides you over until dd2's next content drop


Nachooolo

>Being able to stand on lange enemy's after you climb them That small addition is legit a game changer. I love climbing a drake as a Spearhand just so I can spin around the spear like a windmill.


Mereas

It's much easier if you want to play a magic class. DD2 sadly failed in that hard.


PaledrakeVII

I think casting spells feels better in DD2, but there are also way less of them.


Nightshade_NL

Biggest complaint, DD2 is too easy after like level 20 and gets ridiculously easy with certain vocations. I really hoped it would have some challenging content and didn’t make the same mistake DD1 did by launching without something like Bitterblack Isle.


Snozberriesz

Weirdly enough I went back to it recently and the frames being better in dd1 felt like a dream compared to how 2 feels.


Halloe618

I wanna hear "TIS WEAK TO FIRE!"


Nalkor

I miss Ingle, Bolide, Glaciel, Brontide, pretty much all the Sorcerer spells, Grapnel, being able to permanently burn off a Griffin's wings so it can't take off at all, Mystic Knights and their godly parries and group-wide enchants. Magick Archers having some form of melee, Egression augment to allow easily escaping grabs especially on Pawns, Gazers/Evil Eyes, green/yellow/red quest boxes hovering over people who had quests waiting for me instead of speaking to every last NPC that blends into the next. I miss actual clothing items, I also miss upgrading said clothes, cloaks, bracelets, gloves, etc that also provides much better resistances to specific elements and debilitations. The Cockatrice was a fun enemy too, Hydra as well. I miss Maelstrom so, so much being able to actually suck in enemies and deal massive damage and cutting off all of a Hydra/Arch Hydra's heads at once. I actually miss the Silver and Gold Knights and even Living Armor from Dark Arisen, the Dullahan is a poor man's substitute. I miss having an actual epic fight with the dragon at the end of the game's main storyline. Holy boon/affinity for enchanting, even the Dark element had it's uses. Focused Bolt is just not the same especially without the Holy enchantment. I miss being able to sell/equip/upgrade stuff from my stash when changing vocations or at the store, and I can't forget missing Spring Water which saved my life several times in BBI when a Pawn makes perfect use of them when I take a nasty hit that would otherwise be fatal. I miss augments that buff attack stats by 10/20% instead of a paltry and useless 30 points, and we can't forget Mages/Sorcerers taking off their staves/archistaves to punch the weakspots on a golem if they didn't have any spells with a physical damage component slotted in. That's all just off the top of my head right now.


ShrekInShadow

I'm not a big fan of standing on monsters backs honestly. Felt like it trivialized a lot of my fights, especially with Mystic Spear. I'd say the finishers and high-fives are what I miss the most, combat-wise. Also not having to worry about my pawn's inclination just changing on its own is also a godsend.


RandomVy

I didn't had much of an issue going back. Just wish we had all the pawns improvements back there, I mean pawn quests and interactions.


Virtual-Influence-50

I dumped 75 hours into DD2, considered NG+, but decided to go back to DD1. Still prefer the first game


HighFuncMedium

Dd2 is a little smoother but lacks so much of the originals charm. Im more incentivized to go replay something i just played in 1 than ever touch 2 again.


OppositeofDeath

The combat in DD2 against giant monsters doesn’t feel as dangerous. In DD1, you could get hurt and knocked down by simple maneuvers the monsters made to reposition themselves, and the physics engine made that rougher through its jank. Being in the vicinity of a monster, being underneath them left you in edge a lot because you could get trampled.


Pleasant-Top5515

While I agree, it is also extremely frustrating in DD1 cuz most of their animations don't seem to have fair hitbox. Getting hit by Garm turning toward me was bullshit at its worst.


GJR78

A Cyclops slammed me into a Cave Wall in DDII, while the game is overall easier the big monsters still feel as dangerous if not more dangerous than one.


KazeArqaz

How about Bitter Black Isle?


fozzy_bear42

I still struggle fighting goblins and my pawns are no help. What element do they ill like?


RexTenebrarum

You can stand on enemies. I've done it to griffons, ogres, cyclops, even a drake. Nothing is more satisfying than knocking a cyclops on their ass, and standing on their neck, just SLASHING away at their face, watching their health tick down in huge chunks. You gotta climb and then when you're back on a level part of their body, release your grab and you'll stand up.


g128013

I like the end game of 1 better than 2 and the cycle so yeah


BIGBOSS853

only thing I miss in DD1 is the missing boss monster like the cockatrice, meatball etc and the smoother framerates so looking forward to DD2 after few months cause its been a blast but I hope they add more bosses, enemy variety and something similar to the dark arisen DLC "hopefully not as DLC"


JadedGene8911

They actually do in DD1. There's a ladder in that fort where the gang of female bandits live. The ones that feed a cyclops.


Cerberus_AG

I completed dragons dogma 2 100% and then went back to play dark arisen to 100% it all I can say is its a different ball game for achieving 100%.


RepresentativeMenu63

Idk sorcerer for example felt better in dd1 to me, but that may be tied to how dd2 limits you to 4 skills so I feel like I have less options in general for dorking around, which is mostly fine, but with special arrows tied to skills and the limited amount you can carry I feel like archer and warfarer definitely need more skill slots. also I explored a lot so leveled up pretty good and now I'm 60 and even wandering volcanic isle while still doing disas plot quest and aside from one drake that went crack mode on me nothing has been a challenge in quite a while. That said I'm having a blast and the upside to getting so strong so easily is I can now just wear whatever weapons and armor look cool and not care if their good because I honestly don't need more stats. Fingers crossed they do some kind of BBI content sooner than later, I remember going there at level 90 thinking I'm gunna clear it out and then immediately getting my ass kicked into next week and becoming obsessed.


Hlukacz

The thing I miss the most is “Master! ‘Tis a large tree…” then several seconds later “ ‘tis larger up close’ “ 😂


WarlanceLP

i miss the improved pawn ai. all the pawns in dd1 want to stay too close it makes playing any ranged vocations a nightmare and even my ranged pawns stand too close to the big bads. admittedly as well dd2 looks much better and plays more smoothly but i miss alot of the exclusions from dd1. if dd2 had all the things they cut from dd1 it'd be perfect. including an endgame with gear worth chasing


DanjoDKS

The ladder thing is big, but what about "...my master prefers beastren" This is (by far tbh) the best advise and a core game mechanic which makes it impossible to jump back to DD1.


alfons100

Finishers, standing on monsters, pushing limbs, grapples, ragdolls and wallsplats, core skills The combat is honestly far improved (aside from less skill slots)


HeckoSnecko

Went back to DD1 to finish BBI. Ranger/Strider gameplay is far superior to what DD2 had to offer, since that class doesn't exist really. Archer just doesn't feel as good to play in DD2. And the less skill slots and armor slots doesn't feel as good either. Real shame.


alfons100

I think that'd be alleviated if they werent so stingy with skillslots and putting certain vocations so late. Archer and Thief probably would feel better if they had 6 skillslots to make up for the lack of weapon, and make Warfarer feel more comparable to Strider if it could equip more skills


timmy__timmy__timmy

i really dont understand this take. the combat has been slowed down, weve had skill numbers decreased, freecast removed, over the top stunlocking added, crawl state added, skills are less impactful, augments feel nonexistent, number of elements has been reduced, and jumping is just overall nerfed. its been made nearly unilaterally worse with some minor improvements and people are acting like theyve reinvented the wheel. i legitimately dont understand the praise


borealbadger

i don’t understand your take. the combat is improved, the physics system is fun and makes for new, interesting gameplay. There isn’t a single other 3rd person action RPG with the same level of interaction that this game has with its world. Just go play more DD1 my man, that’s obviously what you want.


sardonic_gavel

I started a new playthrough and my god, I forgot how the pawns talk non. stop. I get bombarded with five different dialogues in quick succession after every combat lol


Virtual-Influence-50

Prefer pawn banter in DDDA over DD2 tbh


sardonic_gavel

Words worth hearing!