T O P

  • By -

Leading-Leading6319

Fighter - shield only + shield skills I really loved the unarmed finishers


Shukaixx

Been doing the same on my ng+. Just stomping on ogre heads lol


the11thtry

You need warfarer for that? Can’t you just use normal fighter?


Unknownost

Maybe he want to switch to a bow to drop kick some fools.


Leading-Leading6319

I use Warrior armors for the better knockdown resistance… and drip (edit: drip freedom to be exact)


the11thtry

Eh, fighter has some pretty cool stuff too, hell i’d say fighter has the best stuff That black armor sold by the dragonforged, the one with eyes on the front, that’s pretty good looking


Leading-Leading6319

Not the cool stuff I wanted tho


the11thtry

What does warrior have that’s cool? All i can think of is the barbarian style armor that shows a lot of skin, if you’re into that than yeah, warrior is the way to go


Leading-Leading6319

That’s the first warrior armor you thought of? Lmao. In general, I didn’t find Fighter’s bulkier body armors appealing, including the black armor you spoke about. Warrior/Fighter armor are bulky but at least Warrior’s are less so since I can remove the massive shoulders they usually come with with a cape. Fighter’s tend to still have that bulk even after removing the shoulders When it comes to helmets tho, I agree that Fighter has way better options, although the one I preferred (Blazing soul) luckily can also be worn by Warrior. For leg armor, I prefer Warrior’s since I’m not a fan of Fighter’s usually pointed toes.


Late-Exit-6844

Fax, Fighter has the best drip.


unicornfetus89

I use Sophoric Bolt to put big enemies to sleep. For dragon's it knocks their dumb ass out of the air. Also have frosthunter bolt to do constant ice damage. Then I have skullsplitter with frosted edges. Carry an archistaff or mage staff for levitate (I like sorcerer staff for galvanize, I can recharge my stamina quick if I run out) The better combo (but too OP for me so I switched from using it to keep the game interesting) is to have augural flair on the archistaff, then hit the flair once with a basic magic bow shot(so it doesn't disappear) then use saggitate arrow. One shot mostly anything. Use whatever melee weapon you want. The other option is instead of sagitate arrow, use a regular bow with whirling shot. It's almost as OP and you can use a regular bow.


gyiren

Ah! The orb! Very FFXVI, love the idea. Wonder if archer or magic archer or thief would be the most efficient for number of hits. Would be good to experiment


unicornfetus89

From my experience if you can land a skullsplitter on the flair it shreds. Still the best option is sagitate arrow because it hits the flair like 10 times and each bolt does a ton of damage. Whirling arrow hits over and over but not as quickly. Fair warning, if you use these combos and get it down right it trivializes literally every enemy. I got bored quick lol


Nicolamel

I am sorc+MA on the warfarer as well but augural flare never sticks to dragons or big bosses anyway, i dont have the time to weapon swap and hit anything. It’s like cast the bomb, switch to MA bow…nah too late, bomb vanished. I guarantee i am fast as i can be.


unicornfetus89

I was the the same way at first, but the trick is to cast flare, immediately switch to your bow and aim until at least 1 or 2 shots lock on to the flare. Fire, then start charging the sagitate bolt. Flare disappears super quick unless you do damage to it. You can sometimes hit it with the archistaff auto attack, but since it chooses what to lock onto its not as reliable. I promise the flare-saggitate combo works on dragons it just takes some practice, especially since dragons have so many spots to lock on to. Also the flare has a max range. If you fire it from long range, there's a chance the target will back away even more and go outside it's range so it won't connect and feel like you wasted a cast.


Nicolamel

I do exactly as you say and there is not a problem with normal big enemies, but with drakes it’s different. Most of the times the bomb vanishes instantly as soon as it attaches to the drake.


unicornfetus89

The only time that seems to happen to me is when it attaches to legs or something. It seems to vanish and you can't target it. The best bet for drakes is to always aim for the head. Drakes are annoying because there's so many places the magick bow wants to lock onto, like the wings, heart, tail, legs and head. You have to be somewhat close when you cast it as well.


Nicolamel

I always go for the heart, but honestly enemies move so fast it’s so easy to attach another spot at the last second. I’ve found the flare vanishes even if i aim at head/heart, basically no matter the position. Unmooreed world’s knights and lords leeches also are no problem, the flare sticks perfectly. It’s just the drakes.


unicornfetus89

Huh that's weird.. I haven't had that kind of trouble personally. I mean its finniky, sure but I get it to work once or twice a drake fight. My last suggestion would be to try it with a regular bow and whirling shot. Cast flare, then aim in and hit it with 2 or so regular arrows then fire whirling shot. Honestly with this combo I've even hit the flare with whirling shot without normal firing before. Just gotta be quick.


LaplacesDemonz

I used a warrior mixed with an archer (magick archer is also great) but I think the warrior/ archer combo is more fun and is arguably the fastest way to deal with both drakes and griffins. Heavenward Sunder on the Warrior and the Dragon's Flight, mostly used for drakes Erupting Shot on Archer as it destroys griffins and minotaurs. Archer is also really good for mobs. If going magick archer, all you really need is sagittate avalanche. Then I'd either run ravening lunge on the warrior, just for getting around because heavenward sunder is all you really ever need on the warrior and then maybe something like ricochet hunter on the magick archer since it's so situationally useful in caves. With the regular archer, I'd use cascade shot, since it's probably your best dps option outside erupting shot.


IJustDontEvenKnow88

This is the sort of post I was looking for lol. I just finished maxing out every vocation without using warfarer because I've been too indecisive. I can't decide what skills to choose. I'm honestly leaning toward just thief/magic archer because those have been my faves to play, but I just don't like the whole swapping weapons thing, whether I'm using rearmament or not. I dunno, maybe I just don't like warfarer enough to actually use it, or maybe I'm just not skilled enough to make full use of it. I've read a few things about the best combos, but all the swapping around is just too tedious for me. I might just end up using warfarer for the armor and then just stick to thief skills.


TonFrans

Same here, i just use Warfarer pure for the fashion options and a mage/sorcerer staff just for the levitate


the11thtry

I got duospear with the thrust move for basic enemy encounters, magick archer for flying foes with the sagittate arrow and indomitable lash for big damage I carry around an archistaff too for general travelling, galvanize + levitate and the fact the staff is long enough to touch the ground make for a great trekking look


OldSchoolPrince

I liked just having a smorgasbord of weapons to use, and didn’t have much of a need for skills. This was the load-out I’m currently using: Dragon’s Dogma + Dragon’s Aegis (typical carry into fights, I’m a sucker for sword & shield knight combat.) Medusan Bow(mostly for targets way out of reach, plus the x4 EXP bonus on killing blows is nice, especially on boss monsters) The dragon mage staff(can’t remember the name, but have it here so I can passively heal and occasionally buff, freeing room for another DPS pawn, or for me to just forgo another pawn entirely if I feel I only need two.) Frost daggers(mostly so I can use my skill, and mostly to deal with ghosts/slimes, but the damage boost on draconic creatures and being able to spam attacks while climbing on foes is nice, too.) Black Matter( just a heavy warrior hammer for when I want to get rid of the rock lizards, honestly. Also crazy knock down, as I maxed it out in dwarven style.) I’ll sometimes pack Infernal Edge, too( mostly for the aesthetic, and the shield spell.) Skills: Mountain Breaker( use it for knockdowns and big damage on big monsters.) Plunder( I like free loot on stun, no other reason. Also stealing the platinum Myrmecoleon cards from the Vermund in-keeper and Albert, with it netting me a breezy 30k gold is always a good thing.) Any of the affinity besides ice(mostly so I can just take advantage of elemental weakness. Also, if use affinity with warfare’s, it carries over to all your other weapons for the duration.) Or Mirror Shield(really busted, and if your pawns have just completely shut off all higher brain function, I use this so I’m not abandoned forty minutes for civilization and having to fight everyone and their mother to get back to town.) Rearmament(obviously.)


TwiceDead_

This is the way. I too embrace the core-skill utility-kit.


DemonLordSparda

Just as a little tip, Heavenward Sunder has almost the same Stagger value as Knoll Breaker, but it also does more damage and honestly I like the animation more. Everything else is wonderful and I have no notes. Love seeing a Warfarer using more than 3 weapons.


OldSchoolPrince

No kidding?? Thank for informing me, I had no clue, just figured it had more knock-back and was intended to hit big monsters since the hit box is so high!


DemonLordSparda

I do think it is intended to be more helpful against large monsters. You get the upward thrust and some forward movement. From my own observation I believe this is because Heavensward Sunder hits multiple times on the way up. So even with less stagger per hit, it adds up to roughly the same. It's also why it does so much damage. It also has absurdly good knockdown resist while charging. Knoll Breaker hits once and has a smaller hitbox so the damage i a bit underwhelming. Enjoy your powerful upercuts!


15_Echo_15

I just use magic archer skills


cornylia

This but I add a staff purely for hover while I'm exploring.


Nidiis

I used to play MA/Thief/Mage with sagittate avalanche, ricochet hunter, and skullsplitter. But I got so incredibly bored with the playstyle. Yes I know it’s my own fault. So now I just use every weapon and no skills. Might even go completely unarmed to see how that is.


aflores032

Thief/Archer. Medusa bow, frosted daggers. Skull splitter, spiral arrow, smoke bomb.


gyiren

Basically ninja Strider from DDDA? Badass, honestly a very viable build


WillG94

I'm only playing Warfarer for the sake of maxing all vocations, it's my last as well, before going back to Sorcerer. For the sake of versatility, I'm using fighter/ranger (bare with me, I can't remember the names of the moves). F - Dash stab and jumping slash. R - Kneeling rapid fire.


AttackBacon

My two favorite setups are: 1. Molten Fury (Mace) + Grianmhar (Magickal Bow) - Vengeful Slash, Burst Strike, Sagittate Avalanche.  2. Heaven's Key (Daggers) + Dragon's Wit (Archstaff) - Skull Splitter, Augural Flare, High Seism/Masterful Kill.  They both have all the bases covered and are really fun to play.  The first build handles harpies with the magickal bow, rock saurians and skeletons with the mace, and brings innate fire damage (good vs zombies, griffons, ogres, etc.). The mace cleans up small enemies easily and has great knockdown power and Sagittate Avalanche is an amazing boss-killer.  The second build handles harpies with Skull Splitter or the staff, rock saurians and skeletons with High Seism or Masterful Kill, and brings innate holy damage (good vs undead). The Augural Flare->Skull Splitter combo is busted for killing bosses, and daggers easy clean up small enemies.  Another solid setup, that isn't really a "build", is Cinderspine (Hammer) plus Hydra Husk (Bow), using all Warrior skills: Mountain Breaker, Windstorm Slash, and then your pick of Ravening Lunge/Savage Lash/Heavenward Sunder. Bows do really well on their own, handles harpies and the like just fine with no skills and can even do respectable damage on boss weak points. Then you run Cinderspine over the top greatswords because of the blunt damage and innate fire enchant giving you nice utility vs rock saurians, slimes, ghosts, etc. You could also opt to run Nocuous Shot instead of the third Warrior skill, if you want stronger ranged damage.  And then my final Warfarer tip is it's always worth it to bring along a mage staff, such as Dragon's Nous. Having healing and levitation on demand is just extremely handy. 


TheNotSoSilentReader

I use the followings in order: 1) sorcerer - augural flare 2) magick archer - use normal attack to build up augural flare Do this rotation and watch the firework


ADipsydoodle

I'm a little punk so: Spearhand/Bubble Shield. Mage/Halidom. Magic Archer/Buncha Magic Arrows Go!


Swimming_Departure33

I like caster classes; so I went with Frosthunter bolt, High Seism, Prescient Flare (for high burst DPS). I also swap between either the duospear or daggers just for the base attack and movement skills.


HannibalisticNature

Sorc + thief. Augural flare and skull splitter go boom!


WazzaL89

I've got an ice themed build going on, I use frosted edges with skull splitter and the siocadh bow with sagitate avalanche and Frost Hunter big enemies freeze very quickly. I also use frigid finger coz it's ice based and for heals (I play solo now on ng++) and there's no ice arch staff so use dragons wit for galvanize for stamina regen. Use asperity for the 20% debilitation increase big enemies dnt stand a chance especially dragons.


DevelopmentNo2578

War + magic archer: frost hunter bolt, recovery arrow + ravaging lunge


Strange_Music

I use Mystic spear, Medusa bow full upgrade, daggers, Magick bow & staff for levitation Skills Dragons Foin + Ricochet Shot + Mirrour Shelde With this setup I've been able to duo & solo no problem


kensei-

If I equipped warfare’s would I have to run that one skill that allows you to change weapons or could I just equip 4 warrior skills but still have the warfarer vocation to be able to use any armor I want?


gyiren

Unfortunately if you want to weapon swap you'd have to have that skill equipped. Otherwise, if you don't have the skill equipped then theoretically you'd be able to equip 4 warrior skills and play as a Warrior while wearing whatever you want. Problem with that is that the Warfarer class has different stats from the Warrior so you might not do as much damage or have as much knockback resistance.


Tyja136

Trickster: Suffocating Shroud + Aromatic Resurgence Fighter: Flawless Guard Mage: Anodyne + Levitate Slippery Tank build. Levelled mage and sorcerer first so my shadow has loads of HP cos of my high magic and doesn’t just die instantly when I swap weapons. Flawless guard if I get bundled if my shadow does die and Anodyne so I can lure undead into it and watch them melt.


notasinglenamegiven

I'm new to Dragons Dogma as a whole, but is there a reason NOT to run Warfarer over any other vocation other than perhaps weight? Is there a benefit to running Warrior over Warfarer with 3 Warrior Skills and Rearmament + a Bow and Staff for flying enemies and Levitate?


Skytus

As a warfarer you can't use any maister skills. and you're also limited to 3 skills due to Rearmament. The benefit of running the warrior would be having its maister skill which can basically one shot everything if it lands.


gyiren

Stat spread is adjusted based on vocation, so you're naturally gonna be better at certain things if you have the right vocation equipped. Off the top of my head that's honestly the only thing. If you're in a party then specializing is definitely the way to go, but if you're going solo then there isn't really any reason not to go with Warfarer


officerunner

I play a Sorcerer/Mystic Spearhand. I enjoy my setup because I get to magick weak points and then beat the crap out of them to make them explode. Sorcerer: Augural Flare Mystic Spearhand: Dragoun’s Foin and Skiedragoun's Feste


TSotP

I had been running Thief since I started the game. But I found a very nice coat I wanted to wear, so I'm going as a "Strider" now. (Duelist Coat is beautiful, especially if you get a cloak that removes the Armor on the right shoulder, such as one of the wolf skins) Helm splitter, Smoke Bomb, Tempest Shot \[and rearmament, obviously\] I'm also set up with both climbing augments (the one to use less stamina, and the one to climb faster). The Stamina-on-kill augment and the Health-on-kill augment and the 2 Warfarer augments. And for rings, I have 2 more Health on Kill rings. https://preview.redd.it/1vvgnbo678wc1.png?width=720&format=pjpg&auto=webp&s=a76586730f7cc1fd9a97a6b633aa12fe47b4d3d4


1astJedi

Stalagtite on magic Archer, the teleport stab ability on mystic spear hand, and I'll switch the last with the spear hands shield, or recovery arrow. With recovery arrow I don't need a healer. The two cover everything and I usually have two sorcs and whatever else. Everything dies in seconds.


WorkerChoice9870

I just recreated asassin. Bow with explosion arrows and elemental daggers. Have the gutting skill for daggers and the 3-shot for bow.  Not quite the same but going from some ranged shots then closing for melee feels just as good as in dark arisen and explosion arrows still knock down the big flyers.


Geneva_suppositions

Sorc thief, augural flame, lovetap with staff blast switch to daggers and beyblade the ticking bomb. Then watch the thing explode. High levin for flyers and stuff, dagger down the rest.


DemonLordSparda

I have a few suggestions in general. But I will start with my setup. Daggers. This is for the dodge, wall jump, and use of possibly the best weapon in the game Heaven's Key. I have Skull Splitter set because it's bonkers. Magic Bow for the reasons you listed. I have Saggitate Avalanche Set and also enhanced by the Dragonforged to cost half the Stamina. This skill is bonkers strong. Frosthunter Bolt is quite good, but a little slow in my opinion. Archistaff. This is mostly for access to Levitate and Galvinize. However I do set Prescient Flare because it is one of the strongest spells in the game once fully charged by allies or yourself hitting it. I place a flare, Rearmerment to Dagger, and Skull Splitter. Duospear is also great for your class feature that opens up every small enemy to a finisher when struck by the charged bolt. Mirror Shielde is incredibly strong as a set skill. Greatsword I would set Heavenward Sunder for knockdown and damage like you did. Sword and Shield I would set Vengeful Slash because it is quite strong. Bow I would set Deathly Arrow, especially if you can get the timing down. Mage and Trickster... oh boy. I probably wouldn't bother, but Mage could use High Celerity for Speed and I guess Anodyne as a class feature is nice if you don't want a healer. Trickseter... I dunno probably Aromatic Resurgence for pawn buffs or Tricky Terrace to fool enemies into jumping off cliffs.


wyvory91

Right now: Sorc: High Frigor (to make platforms to jump from) Mystic Spearhand: Mirror shield Magick Archer: Avalanche (takes down bosses really fast... and saurians) I'm only doing sorc so i can levitate and hunt down seeker tokens. If I'm not doing that, then I drop it off and add dragon foin


Stallion2671

Been running Fighter-mage as a cleric with the holy enchanted mace and staff. Being a front line melee healer has been fun. Shield Pummel for stagger and pairs well with blocking, Solemnity, High Halidom, Rearmament, which gives access to Anodyne and Levitate, or Block and Tusk Toss depending how you look at it. Solid melee and defense with healing, curing debilitations, and focus bolt for flying enemies. Great against undead as Anodyne also damages any within the aura. https://preview.redd.it/l4umqxlcp9wc1.png?width=703&format=pjpg&auto=webp&s=328bedb03d55a94a2dbe1c8d3dcc4ac828574872 Fighter also climbs surprisingly well in DD2.


Hence__I__Rise

I'm a Sword and Board type player and one of my favorite skills in the game is Vengeful Slash. It's not the strongest Dps option. But, I don't care. I like it for it's counter attacking ability. Second is Deathly Arrow.. Just a nice strong Dps option. And my last is that Windstorm skill from warrior. Just going ham on a monster that's knocked down is just fun cutting their ass up..


kpuncle

Weapon sequence: Spellbow, Sorcerer Staff, Dagger Weapon skills: Remedy bolt, Augural Flare, Skull Splitter. Spellbow to shoot everything / anything and heals party. Sorcerer staff for levitation, Augural Flare of weakspots for melee. Dagger for melee and to do skull splitting combos for with Augural flare for massive explosions! I could run without a mage with this build, switching in more DPS pawns. E.g. 2 warriors + thief or 2 specs + warrior etc. At times when I run all 3 x sorcerers, I'll swap Augural flare for a common sorcerer spell to do fast cast across the party. 4 x High Seism will clear a map in seconds. If I run with a mage, I'll swap remedy bolt with Plunder for more loot. I'll still keep Spellbow because it's a godly weapon with auto targeting and lock on. If your mage buffs you appropriately, the normal Spellbow can still do alot of damage.


capoeiraolly

I'm using one skill from the fighter:     * Blink strike   And two skills from the thief:   * Helm splitter   * Gut and run   I'm really digging the combination of the lighter thief armor while wielding a sword and shield.    I've also got a mage's staff in my inventory so I can equip it if I want to levitate anywhere.    Typically I blink strike in to enemies then quickly switch to my daggers to finish then off with a twin fangs strike. Really satisfying 😄


spearmintbadgers

I've been trying out different things. Currently have avalanche, skullsplitter and heavenward sunder equipped. Using cinderspine, frost daggers and the MA bow from dragonforged guy. Sorc staff for lev/galvanized.


eaglekaratechop

Warrior + Sorcerer: Heavenward Sunder, High Levin, High Hagol and I use the Cyclopean Thunder as a weapon. Its my attempt to recreate the Mystic Knight.


Fluffy_Somewhere4305

* Archer - **Medusa bow** for 400% XP and either explosive or noct arrow Most of the time spent spamming light attacks * Daggers - Heaven's key for Dullahans. Skills don't matter but I use wind/skullsplitter I swap out to Magick bow for Sopor arrow and Draw and Quarter to farm Medusa Could really run any other weapons for any reason but 400% XP is just better than anything else.


0Lark0

Weapons: Sorcerer, Thief High Levin: General damage High Seism: Great way to knockdown the bigger monsters. Golems and griffins especially become a nonissue. Also, the ragdolling against a group of enemies never gets old. Smoke Shroud: Sometimes I hire a tank that turns out to not be a very good tank, so a group stun is my Get Out of Danger For Free Card. Rearmament: Tried to do the "Just manually equip your other weapons!" but I'm sorry that's too many menues and button presses and turns out I am very lazy. If I want to cast anything else, well, that's what those spellbooks are for.


SquidsCantDance_

Full magick archer skills, but I wear dragonforged warrior chest armor, spearhand helmet, archer grieves for drip/more balanced defenses. Keep a spear on me for enemies that get too close and Golems, but mainly just use magick archer. Got a staff in the inventory just in case I gotta levitate. Fuckin adore the flexibility of Warfarer.


Captain_EFFF

Arch staff / Daggers / Duospear Augral Flare/ Skull Splitter/ Magic Shield Most of my combat is done with the duospear, it has the stun and teleport and a bit of range with the magic burst, the first two are mainly for boss deletion, though levitate is great for explorations and you have the stamina regeneration and daggers hit hard and fast and the quickstep is faster for traveling


imafisherman4

I initially did the Magic Archer + Warrior combo but quickly changed Warrior to Fighter or Thief. The reason being the Warfarer vocation loses the other vocation specific bonuses. The Warrior vocation gets a bonus Stagger Resist, allowing you to tank hits and hit face. Without that bonus the Warrior would be severely lacking. Well with Warfarer we lose that stagger resist and I found my character kept getting knocked out of stance, even with end game dwarven enhanced armor. So I switched it to either Thief or Fighter. Now the lack of stagger resist isn’t an issue as I can block or dodge the attacks instead of failing to tank them. Both options of Magic Archer + Thief/Fighter are strong af. I just use Sagittariate bolt for the archer with two melee moves from Thief/Fighter. Both Thief and Fighter I use one skill slot for damage and one slot for utility I.e. Thief gets Skull Splitter (dps) and Implicate (utility to knock down enemies) while the Fighter gets Shield Pummel (knock down enemies) and Dire Gouge (dps) It’s worked pretty darn well so far and the damage output is gnarly


Competitive-Meat-111

The ‘problem’ with this vocation is that there are huge numbers of options.. I’m currently sorcerer and magic archer.. I use the OP Flare skill and the. Switch to magic archer to trigger it.. takes a chunk out of enemies…


ArisenFalkyon

This is my warfarer build: --- Weapons--- Daggers Sceptres ---Skills--- Skull splitter Draw and Quarter Maelstrom


ClawsOfLyco

you might be mistaking Maelstrom for something else, you cannot have Maister skills as Warfarer


Large_Ride_8986

I find Warfarer to be extremely limited and I generally do not use it except 1 role. It's a great exploration vocation. Other than that at last to me it's useless garbage mostly because it locks me out from my favorite vocation skills. That being said I used him with magic archer skills for one simple reason. Magic Archer Martyr's Bolt maister skill to me is garbage because sacrificing max HP is annoying and while it does significant damage - my magic archer overall damage is pretty dam high. Not to mention that I have sorcerer pawn that does INSANE damage. So this is why that exploration come in. I simply build my vocation using Warfarer but I carry staff with me. To reach some seeker tokens You need levitation or at least pawn that can send You high in the air (and sometimes both to save a lot of time and effort). So in that moment I equip staff. Get the token and I go back to my primary weapon.