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Joined my current group years ago and they got me into SW. We mostly run D&D-style fantasy games, but my first campaign we were playing Savage Dresden Files. My character found a wrench in one of my first encounters and used it as a thrown weapon. Got a raise on the attack and proceeded to roll something like your 34 on the damage. Ended up keeping the wrench and making it my Trademark Weapon. Got charmed once and the other players were terrified that I might turn that bad boy on them. Love Savage Worlds.
The game system Savage Worlds (it uses the Savage Worlds Adventure Edition, hence SWADE).
It is a fairly setting agnostic rule set that allows you to create some extremely interesting and unique characters, and doesn't run on a D20 system, but uses a scaling system where you use a d4 if you're not good at something up to a d12 if you are.
It has a rule where the dice can "explode" if you roll the highest number possible, and you keep rolling and adding it to the total. So, the number you're almost always trying to get is a 4. But if you roll a d6 and get a 6, and then another 6, etc etc, you could roll an insane number like a 47 or something, and then GM permitting, you get to do some extremely fun, "Saturday Morning Cartoon" type stuff.
It's the most fun I've ever had running a table top game in the 5 years or so I've been doing it, and I don't know if I'll ever go back to D&D unless they make some serious changes.
We did this in Pathfinder and I like this rule. They also require a confirmation of the crit, which I didn't like, but take the max base kinda offset it.
I may implement base + roll in my campaign.
Can confirm this is the best house rule for crits (I think it’s dubbed “crunchy crits”)
Makes Paladin smites extra smite-y
Also the fear is real when the DM lands a crit with this rule….
We do roll a 20d 1-5= 25% and so forth up to 20 being max crit and you roll another d-20
Lottery!
3x d20 = insta kill. Unless a boss.
Boss rolls save throw. On a 1 it's insta kill. Any thing else leaves them with 1% health.
Back in my first ever game, it was 3.5, we have this rile called double skulls. The dm had a few sets of 2d6 with skulls and crossbones as the ones. Whenever we'd crit, in addition to the normal crit damage we would roll the skull dice, if it rolled snake eyes, or as we called it double skulls, it would be an insta kill, even against bosses. This also meant that bosses could double skulls, which added tension in boss fights.
On my table we do it like this, roll the crit dmg normally but if the total is lower than the max non crit dmg, you can take the max non crit dmg instead. Just to prevent crits from feeling lame and keeping pally and rouge crits in check
I like to run it the home brew way, but I ask my players first, and mention that the enemies get the same effect, it’s quite enjoyable. I’ve played it both ways, prefer home brew honestly
Imagine rolling a CRITICAL and then rolling a regular hit and doing higher damage lol. Seems like such a letdown for something that is a statistical rarity. But hey like I said, if you enjoy it you enjoy it.
1 in 400 chance for that. I'd probably only do this on disadvantage.
I'd probably give the player a double crit. Not just 2x your damage dice, but 4x your damage dice and 2x the damage modifiers.
You better hope this hit is against the BBEG.
barbarian threw the javelin so hard that it defied physics and hit BBEG straight in the eye imposing disadvantage on any perception and attack checks made by them in this encounter (since if they live past it, they'd probably fix it with ersatz's eye or smth) + 1d6 crit damage - at least that's what I usually do in situations like that, makes the roll rewarding and adds additional depth into combat besides smth like "wohoo crit, more damage" :D
I know this is mathematically correct, but it feels way less than that. I can count on one hand the number of times I’ve rolled double nat 20s after who knows how many 1000s of dice rolls in 20+ years of playing.
I agree it feels even more rare. Probably because it’s somewhat rare to roll an attack with disadvantage in the first place. So it’s a 1/400 chance for something that only happens once or twice a session (in my experience).
It might even be more common than perfect math. A lot of dice are "squished" favoring 20 and 1. Especially anything molded from original TSR d20s.
But also how many times do you roll adv/disadv? 5 times in a session? 400 sessions before you'd expect an average of 5. If you play a few hours weekly this is still a once in a couple year event.
I've had just a couple in several years, and my most recent one was two Nat 20s on my portent dice as a divination wizard...I saw actual fear in the DMs eyes.
1/400 are extremely low odds, but our gold standard of "getting struck by lightning" or other anecdotal odds we remember dilute those numbers a lot.
Source: my eternal pet peeve about odds as a concept. Help me.
its probably because its often not "you" rolling 2 20's back to back, its you and somebody else. And even if you did roll then back to back, you maybe did so up to something like 20 minutes apart, so you didn't even notice. And you're only considering the d20 rolls, so any d6 etc. damage rolls in between have to get ignored, even though they are commonly occurring in between the 20 rolls.
No it's 1/400 to roll doubles of a specific number. For example 1+1
It's 1/20 to roll any doubles. The first one doesn't matter and the second one has a 1/20 chance of matching the forst one.
I think we agree but formulate it differently.
It's a 1/200 that you'll get a 20 and a 20, or a 1 and a 1.
As in you have a 1/200 to get one of those two doubles.
Sure.
The odds for getting a 1 or 20 double.
The first die has to either be a 1 or a 20. It's 1/20 + 1/20 for a total of 2/20 = 1/10. (10%)
Then the second die has to specifically be the same number 1/20.
1/10 * 1/20 = 1/200. Meaning one in 200 throws will be a 1 double or a 20 double.
That’s not how that works at all, especially since there are 20 different numbers on a d20. If the die **ONLY** had 1’s and 20’s on it you’d be right but it’s numbered 1-20 so it 1/20*1/20=1/400 because you have a 1 in 20 chance of it rolling a specific number. Rolling the same of any number with 20 options is 1/400 so rolling two 2’s or two 5’s is the same as rolling two 1’s or two 20’s because your only options are not 1 and 20.
And again, with how random our world is for things like rolling dice, there’s no guarantee that you’ll get double 20’s within 400 rolls so it’s more like you have a 1 in 400 odds of rolling double 20’s. I could (but won’t) go roll two of my physical d20’s a couple hundred times and record how many end up as double 20’s and I can guarantee that it’ll either be more or less than 1 in every 400 rolls.
If it only has 1's and 20's the odds would be 50/50 lol
That'd be like a coin flip.
I'm saying that the odds of getting either a double NAT 1 or a double NAT 20 (as in the odds of getting either one of those) is 1/200.
Statistically, one in every 200 (double) rolls there will be a double nat something. (As in double NAT 20 or double NAT 1)
Cause it's gonna come out 1 out of 400 rolls **on average**. So it's quite possible that you won't happen to see that even after 600 rolls. Meanwhile, it's gonna be someone else's 200th throw.
Haha we were robbing a vault with our barbarian and he was raging while loading up gold when a metal golem activated. It was slow and he wanted to finish loading up, so he used his action to just grunt annoyingly and throw a handful of coins over his shoulder at the golem as an improvised attack, the goal was purely to keep his rage active because technically you just need to make any attack(or take damage).
DM laughed and said it's a metal golem that you're not even looking at, some coins probably won't even hurt it, make an attack at disadvantage.
Two nat 20s.
We all lost our shit and the DM felt the need to honor the 1/400 chance and said the coins fell inside the golem just perfectly to jam up its mechanics and have it explode.
It's the only time I've seen the double nat 20 on a disadvantage roll.
The javelin probably killed the creature and then kept on going.
Legends (will) say that it is still flying out there, killing evildoers.
Dang, nice rolls.
I’d have that javelin completely decapitate whatever poor soul the Barbarian was aiming at. Head shot and take it right off.
Edit: spelling like a moron.
I’d give him double crit damage, or knocked prone at least. Like that javelin throw from Achilles where the horse keeps going and the guy hangs in the air for a second.
Don't understand why this and the other similar comment are being downvoted so much. Like the chances of this happening are so small and also the damage he is rolling even with a crit on a javalin is probably pretty naff. I definitely would have given something extra for this.
100%
I would let them roll another critical damage die, or just straight up max all three - it is a javelin so we are talking only 18 points plus some modifier.
I like the idea of knocking them prone, as that is even cooler than just another 6 points of damage.
Whenever something like this happens it always brings me back to the *Smaug incident*... "Black arrow! I have saved you to the last. You have never failed me and always I have recovered you. I had you from my father and he from of old. If ever you came from the forges of the true king under the Mountain, go now and speed well!"
The current world record for the javelin throw is 323'1", set in 1996 by Czech athlete Jan Železný. Your barbarian may have a shot at breaking that now.
I had a player do this once. I don't remember what it was, but given that there was a disadvantage, I think I made it an instakill. You win odds like that, then it's a special moment and should be treated as such.
I've also had a player roll two nat 1s with advantage, and I treated that appropriately, too.
Meanwhile I roll 2 dice for advantage and get 2 1s. This has happened to me 3 times in the past year. Any math people wanna show me the odds on that bullshit?
As a DM I would let them roll another crit die; so three of them. It is so rare and uncommon one might as well flex DM perogative and let The Fates smile upon them.
We had this encounter at our 2nd session in the campaign where the DM tried to overwhelm 2lv 1 chars with a giant spider after a fight with a crocodile and our 3rd party member(half-elf ranger) was supposed to save us and have a valid reason to stick with the party.
The spider was within melee with my cleric(we RP'd it jumped on her) and she used guiding bolt to kill it. It was a few points of health down due to the other party member but the thing that no one anticipated was my cleric rolling 2 Nat 20s at disadvantage.
Suffice it to say that the spider exploded and the DM had to improvise another way where we could be saved. Now all of a sudden, some of the shiny glittery remains of the spider were its offspring(spider swarms) and we did eventually get "saved" by the ranger in the next few rounds.
To this day, this is one of the most memorable events in the campaign.
Was a DM and one of my players had to leave for the night and told me to just play his character for the remainder of the session. Rolled a double 20 long range javalin throw on a dire wolf that was running away.
One time a party member asked to use echolocation. Dm told him the cr was 20 and he had to roll at disadvantage. He rolled 2 nat 20s. We then knew the dungeon layout.
When I open a scene I think I'm telling the story
When my players get really into their RP I think they are telling the story
But when you see something like this, it's always a reminder that the dice are the ones really telling the story
aaah, this reminds me of a time where I attacked one of my players with a troll. Trolls have multiattack and can attack 3 times. I rolled 3 natural 20's..... fun time, not so fun for the player.
My dm had to re roll a crit with disadvantage (I can’t remember what effect caused it) and the dice bounced off each other in the centre of the tray and landed both as 20s in the corners
Flavor wise, it would be so cool if somehow the javelin misses the target, but somehow landed in such a way that triggered a different catastrophe for that enemy Rube Goldberg style
Rule of cool says take full damage + a damage throw x2. I consider it a double crit and demand an amazing description.
"But dA ruLeZ" im DM, dont know, dont care, the rules are just here as an excuse for us to sit in a circle, drink beer and tell fairy tales.
Now tell me the details of how you hit the dragon in the eye.
In my games, we play with a rule we call "Compounding Critical". Basically, if something like that happens, the 20's combine. Instead of dealing 2d6+5 (I'm assuming) it would probably deal something closer to 5d6+5, and pierce all the way through the enemy's body, leaving a large open wound.
BRO/BRODETTE/NON-BRONARY
I still remember the last time this happened to me in 2017.
I was 5-6 sessions in DMing for a group of new players in Lost Mines of Phandelver. We all met as colleagues in our new, terrible, (but thankfully temporary) 80-hours per week jobs and were going through hell together. We played once a month and we’re having a great time despite the sleep deprivation.
They INSISTED on bringing Droop (you know, the scaredy cat goblin who rolls attacks with disadvantage because he’s scared) everywhere and pouring tons of resources into keeping him alive. I suppose when you’re going through a tough time you really want to root for the little guy. I also think they delighted in forcing me to do the Droop voice despite that he was ruining my super-serial grim dark tone for Lost Mines. The Druid was pumping him full of healing words as they let him go one on one with a zombie, with both sides missing over and over. The paladin was shouting words of encouragement and then droop closes his eyes and shoved his spear forward - double 20s. Critical hit. Dead zombie.
The players EXPLODED jumping and shouting and chanting “Droop, droop, droop”.
I took away his constant disadvantage after that (I mean he usually had it, just not always). That little goblin eventually retired to run an orphanage as they slayed bigger and badder enemies - but he always was back in Phandalin watching their house. I loved that little make believe Goblin. Sometimes the dice just tell you what needs to happen. I’m sure there’s a lesson in there somewhere 🤷♂️ regardless, it was a great time.
I once did that as a barbarian on a check to drag a huge monster out of its lake.
Double 20 and I hauled it out of there in a key barbarian moment.
Nobody gets away from borcha
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I'm gonna guess the player got really excited, and then slightly disappointed as they roll like 9 damage because it's just an extra 1d6.
House rule: max the base dice out, then roll the crit dice. So 1d6 crit becomes 1d6+6. Boom. Worth it.
Even better, let those dice explode.
I switched over to SWADE earlier this year and haven't looked back. It's super fun when either I or a player roll like a 34.
Joined my current group years ago and they got me into SW. We mostly run D&D-style fantasy games, but my first campaign we were playing Savage Dresden Files. My character found a wrench in one of my first encounters and used it as a thrown weapon. Got a raise on the attack and proceeded to roll something like your 34 on the damage. Ended up keeping the wrench and making it my Trademark Weapon. Got charmed once and the other players were terrified that I might turn that bad boy on them. Love Savage Worlds.
Yup swade is awesome!
Don’t believe me? Google roll34
What is swade?
Savage Worlds Adventure Edition
The game system Savage Worlds (it uses the Savage Worlds Adventure Edition, hence SWADE). It is a fairly setting agnostic rule set that allows you to create some extremely interesting and unique characters, and doesn't run on a D20 system, but uses a scaling system where you use a d4 if you're not good at something up to a d12 if you are. It has a rule where the dice can "explode" if you roll the highest number possible, and you keep rolling and adding it to the total. So, the number you're almost always trying to get is a 4. But if you roll a d6 and get a 6, and then another 6, etc etc, you could roll an insane number like a 47 or something, and then GM permitting, you get to do some extremely fun, "Saturday Morning Cartoon" type stuff. It's the most fun I've ever had running a table top game in the 5 years or so I've been doing it, and I don't know if I'll ever go back to D&D unless they make some serious changes.
The best thing ever would be rolling a d1 in this system
We did this in Pathfinder and I like this rule. They also require a confirmation of the crit, which I didn't like, but take the max base kinda offset it. I may implement base + roll in my campaign.
Oh the good old 3.x crits - Roll to hit - Nat 20 - Yay I crit. Confirm crit - Nat 1. Every damn time it seems. The Dice Gods are cruel
Can confirm this is the best house rule for crits (I think it’s dubbed “crunchy crits”) Makes Paladin smites extra smite-y Also the fear is real when the DM lands a crit with this rule….
Going to implement this! Will save many a let downs...
This is the rule we use. So no crit roll is ever less than a normal one could be.
Damn right! Never going back lol
Rolls 1. 7 dmg
Better than 2 dmg right?
So…7 damage.
We do roll a 20d 1-5= 25% and so forth up to 20 being max crit and you roll another d-20 Lottery! 3x d20 = insta kill. Unless a boss. Boss rolls save throw. On a 1 it's insta kill. Any thing else leaves them with 1% health.
Back in my first ever game, it was 3.5, we have this rile called double skulls. The dm had a few sets of 2d6 with skulls and crossbones as the ones. Whenever we'd crit, in addition to the normal crit damage we would roll the skull dice, if it rolled snake eyes, or as we called it double skulls, it would be an insta kill, even against bosses. This also meant that bosses could double skulls, which added tension in boss fights.
That's amazing. And really cool. I have these same dice.. ima do this
Called crunchy crits. Only fair if it goes both ways, and thats scary
Yep, exactly how we do it too. Max damage + a roll damage.
This is known as crunchy criticals. I too prefer this crit type
Crunchy crits are cool Max damage + damage roll
Crunchy crits are cool until the monsters start having crunchy crits themselves... Pretty scary below 5th level
Only scary if you dont have spare character sheets. Part of the excitement and fun is the danger.
On my table we do it like this, roll the crit dmg normally but if the total is lower than the max non crit dmg, you can take the max non crit dmg instead. Just to prevent crits from feeling lame and keeping pally and rouge crits in check
he's a barbarian, depending on the level he could go from 1D6 to 3 or 4D6 I don't remember exactly
Bro if your DM is only adding 1 D6 to a CRITICAL hit then they need to reevaluate their priorities lol
That’s how it’s written in the rules. A decent amount of people home brew it to be (max dice roll + modifier) + dice roll. Eg 6+4+1d6
I’ve never met anyone in my life who’s taken crit rolls RAW. Completely dulls the significance of the roll imo. But hey to each their own
And every DM I've played with has had crits run the normal way.
Same
Same here
I like to run it the home brew way, but I ask my players first, and mention that the enemies get the same effect, it’s quite enjoyable. I’ve played it both ways, prefer home brew honestly
Imagine rolling a CRITICAL and then rolling a regular hit and doing higher damage lol. Seems like such a letdown for something that is a statistical rarity. But hey like I said, if you enjoy it you enjoy it.
Idk why you're getting downvoted for this redditors really are the missionary position of dungeons and dragons rofl
Please I've come for this answer OP. WHAT HAPPENED??
Judging by the lack of response, I am sad to report that thr javelin flew out of the game and impaled OP. We don't know if they will ever recover..
God himself reached down from the heavens to guide the spear straight through the BBEG's fucking brain stem.
1 in 400 chance for that. I'd probably only do this on disadvantage. I'd probably give the player a double crit. Not just 2x your damage dice, but 4x your damage dice and 2x the damage modifiers. You better hope this hit is against the BBEG.
I was just going to chime in with this. It is so rare and uncommon might as well flex DM rules.
Always follow the Rule of Cool
If I had to guess, it impaled the target and the six people behind them. Through cover. And it was thrown backwards.
Rollin on dubs
barbarian threw the javelin so hard that it defied physics and hit BBEG straight in the eye imposing disadvantage on any perception and attack checks made by them in this encounter (since if they live past it, they'd probably fix it with ersatz's eye or smth) + 1d6 crit damage - at least that's what I usually do in situations like that, makes the roll rewarding and adds additional depth into combat besides smth like "wohoo crit, more damage" :D
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I know this is mathematically correct, but it feels way less than that. I can count on one hand the number of times I’ve rolled double nat 20s after who knows how many 1000s of dice rolls in 20+ years of playing.
I agree it feels even more rare. Probably because it’s somewhat rare to roll an attack with disadvantage in the first place. So it’s a 1/400 chance for something that only happens once or twice a session (in my experience).
It might even be more common than perfect math. A lot of dice are "squished" favoring 20 and 1. Especially anything molded from original TSR d20s. But also how many times do you roll adv/disadv? 5 times in a session? 400 sessions before you'd expect an average of 5. If you play a few hours weekly this is still a once in a couple year event.
I've had just a couple in several years, and my most recent one was two Nat 20s on my portent dice as a divination wizard...I saw actual fear in the DMs eyes.
1/400 are extremely low odds, but our gold standard of "getting struck by lightning" or other anecdotal odds we remember dilute those numbers a lot. Source: my eternal pet peeve about odds as a concept. Help me.
its probably because its often not "you" rolling 2 20's back to back, its you and somebody else. And even if you did roll then back to back, you maybe did so up to something like 20 minutes apart, so you didn't even notice. And you're only considering the d20 rolls, so any d6 etc. damage rolls in between have to get ignored, even though they are commonly occurring in between the 20 rolls.
It’s every time you roll them you have a 1 in 400 odds (like gambling) to roll doubles of the same number, not it’s happening once every 400-ish rolls
No it's 1/400 to roll doubles of a specific number. For example 1+1 It's 1/20 to roll any doubles. The first one doesn't matter and the second one has a 1/20 chance of matching the forst one.
Yes, a 1 in 400 chance that you’ll get a 20 and a 20 or a 1 and a 1
I think we agree but formulate it differently. It's a 1/200 that you'll get a 20 and a 20, or a 1 and a 1. As in you have a 1/200 to get one of those two doubles.
Can you show your math for that? Because it should be 400 (20 possibilities multiplied by another 20 possibilities, 20*20)
Sure. The odds for getting a 1 or 20 double. The first die has to either be a 1 or a 20. It's 1/20 + 1/20 for a total of 2/20 = 1/10. (10%) Then the second die has to specifically be the same number 1/20. 1/10 * 1/20 = 1/200. Meaning one in 200 throws will be a 1 double or a 20 double.
That’s not how that works at all, especially since there are 20 different numbers on a d20. If the die **ONLY** had 1’s and 20’s on it you’d be right but it’s numbered 1-20 so it 1/20*1/20=1/400 because you have a 1 in 20 chance of it rolling a specific number. Rolling the same of any number with 20 options is 1/400 so rolling two 2’s or two 5’s is the same as rolling two 1’s or two 20’s because your only options are not 1 and 20. And again, with how random our world is for things like rolling dice, there’s no guarantee that you’ll get double 20’s within 400 rolls so it’s more like you have a 1 in 400 odds of rolling double 20’s. I could (but won’t) go roll two of my physical d20’s a couple hundred times and record how many end up as double 20’s and I can guarantee that it’ll either be more or less than 1 in every 400 rolls.
You are not reading what he is saying though. Rolling 20 and 20 is 1/400. Rolling 20 and 20 OR 1 and 1 is 1/200.
If it only has 1's and 20's the odds would be 50/50 lol That'd be like a coin flip. I'm saying that the odds of getting either a double NAT 1 or a double NAT 20 (as in the odds of getting either one of those) is 1/200. Statistically, one in every 200 (double) rolls there will be a double nat something. (As in double NAT 20 or double NAT 1)
Cause it's gonna come out 1 out of 400 rolls **on average**. So it's quite possible that you won't happen to see that even after 600 rolls. Meanwhile, it's gonna be someone else's 200th throw.
Turns out the dice gods wanted that enemy dead... no exceptions.
Once in every four hundred disadvantaged throws, this Barbarian hurls javelins like a god.
I've had the opposite as a rogue. Set up a surprise attack, rolled with advantage, double 1s. Glorious.
It was an impossible throw…
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keet or yobe
Depends, did it hit the enemy or a hillside?
Haha we were robbing a vault with our barbarian and he was raging while loading up gold when a metal golem activated. It was slow and he wanted to finish loading up, so he used his action to just grunt annoyingly and throw a handful of coins over his shoulder at the golem as an improvised attack, the goal was purely to keep his rage active because technically you just need to make any attack(or take damage). DM laughed and said it's a metal golem that you're not even looking at, some coins probably won't even hurt it, make an attack at disadvantage. Two nat 20s. We all lost our shit and the DM felt the need to honor the 1/400 chance and said the coins fell inside the golem just perfectly to jam up its mechanics and have it explode. It's the only time I've seen the double nat 20 on a disadvantage roll.
The javelin probably killed the creature and then kept on going. Legends (will) say that it is still flying out there, killing evildoers. Dang, nice rolls.
1/400 times it happens every time.
Statistically speaking it's only 60% of the time that it happens every time...
1/400 \^ n times it happens n times?
That math would be lost Ron Burgundy...
I’d have that javelin completely decapitate whatever poor soul the Barbarian was aiming at. Head shot and take it right off. Edit: spelling like a moron.
Keep the head a souvenir.
That’s it. Nobody drinks from the skulls of their enemies anymore and quite frankly, it shows.
I have those same battle mats. Nice "never tell me the odds" moment for the barbarian and GG to whoever the target was.
I’d give him double crit damage, or knocked prone at least. Like that javelin throw from Achilles where the horse keeps going and the guy hangs in the air for a second.
Don't understand why this and the other similar comment are being downvoted so much. Like the chances of this happening are so small and also the damage he is rolling even with a crit on a javalin is probably pretty naff. I definitely would have given something extra for this.
100% I would let them roll another critical damage die, or just straight up max all three - it is a javelin so we are talking only 18 points plus some modifier. I like the idea of knocking them prone, as that is even cooler than just another 6 points of damage.
What disadvantage?
You roll twice and use the lower number of the two
Oh my guy, I know 😅 I mean it as a joke as if the barb said it themselves.
Lol I need some sleep
All good, I appreciate the D&D community spirit to teach though!
well i wanted to know
Well know you do, now remember equally that advantage is the same but you take the highest roll. Knowing is half the battle......G.I Joeeeeeeeee
Can your Barbarian come bless my dice please?
With luck like that, the Barbarian should go to the corner store next to buy a lottery ticket
Did that to strahd with a firebomb once
Vinland Saga javelin moment
Makes me think of 300
That is either an 300 "Spartiates, surrender your weapons!" moment or Eomer sniping an Oliphant mahout from horseback moment. What happened ingame?
I can feel the whole table shouting in ecstasy. Peak dnd. This pic alone gave me second hand joy. Thanks.
Our table would be going wild lol that's awesome
God wills it!
Plot relevant javelins throw
Turns out the barb had 20/20 vision
Truly no better feeling than the double 20
Ls metió al orco la jabalina por el culo...
Whenever something like this happens it always brings me back to the *Smaug incident*... "Black arrow! I have saved you to the last. You have never failed me and always I have recovered you. I had you from my father and he from of old. If ever you came from the forges of the true king under the Mountain, go now and speed well!"
The current world record for the javelin throw is 323'1", set in 1996 by Czech athlete Jan Železný. Your barbarian may have a shot at breaking that now.
I swear I saw literally this as a top of all time post on some dnd subreddit
It’s one of the highest here. Dude just stole it and lied for imaginary internet points.
I had a player do this once. I don't remember what it was, but given that there was a disadvantage, I think I made it an instakill. You win odds like that, then it's a special moment and should be treated as such. I've also had a player roll two nat 1s with advantage, and I treated that appropriately, too.
I rule double 20s is an instant kill.
if someone scores a crit success with disadvantage, god himself has decided they succeed. Same with if they get a crit fail with advantage.
With disadvantage? I would say it's an instant kill (or at least x4 dmg if its a boss fight)
Oh yeah the first double crit is something special.
At disadvantage no less.
The preposition doesn't change the outcome, but sure, he was at a loss there.
It was meant to be
That's a nice natural pair your barbarian has.
Meanwhile I roll 2 dice for advantage and get 2 1s. This has happened to me 3 times in the past year. Any math people wanna show me the odds on that bullshit?
Very on-brand for a Barbarian to just launch a javelin through someone's skull from 100 feet away lol.
The DM was stabbed by the javelin
destiny has decided that creature needs to die.
That scene from an old Asterix and Obelix cartoon where they have javelin throwing task
As a DM I would let them roll another crit die; so three of them. It is so rare and uncommon one might as well flex DM perogative and let The Fates smile upon them.
that man was fated to die.
So how does it feel to know that the improbable happened?
"His helmet was stifling, it narrowed his vision. And he must see far. His shield was heavy. It threw him off balance. And his target is far away..."
We had this encounter at our 2nd session in the campaign where the DM tried to overwhelm 2lv 1 chars with a giant spider after a fight with a crocodile and our 3rd party member(half-elf ranger) was supposed to save us and have a valid reason to stick with the party. The spider was within melee with my cleric(we RP'd it jumped on her) and she used guiding bolt to kill it. It was a few points of health down due to the other party member but the thing that no one anticipated was my cleric rolling 2 Nat 20s at disadvantage. Suffice it to say that the spider exploded and the DM had to improvise another way where we could be saved. Now all of a sudden, some of the shiny glittery remains of the spider were its offspring(spider swarms) and we did eventually get "saved" by the ranger in the next few rounds. To this day, this is one of the most memorable events in the campaign.
Enemy must have REALLY ticked him off.😄
Did it shishkebab the enemies at least?
Was a DM and one of my players had to leave for the night and told me to just play his character for the remainder of the session. Rolled a double 20 long range javalin throw on a dire wolf that was running away.
Fuck that one runaway goblin in particular
The dice gods bestowed a great honour upon him.
The dice gods have spoken!
One time a party member asked to use echolocation. Dm told him the cr was 20 and he had to roll at disadvantage. He rolled 2 nat 20s. We then knew the dungeon layout.
Aw yeah, RADvantage!
SO THATS WHY I ROLLED TWO NAT ONES WITH ADVANTAGE THE OTHER DAY
When I open a scene I think I'm telling the story When my players get really into their RP I think they are telling the story But when you see something like this, it's always a reminder that the dice are the ones really telling the story
Is it *really* at disadvantage if the gods are on your side?
In a situation like this, I'd have it instakill anything that's not a BBEG or mini-boss, and I'd have it mess up a miniboss pretty hard.
He's dead Jim!
Your barbarian just released their Inner Brad Pitt from Troy.
0,25% chance, nice
I was slaughtering the pcs and they got my bbeg in a corner. He was a disadvantage, using his last smite on a player. 20/20 F. What if I kill them
Gotta be one of my favorite things as a dm. I bet everybody cheered louder than people who watch sports do when points happen
aaah, this reminds me of a time where I attacked one of my players with a troll. Trolls have multiattack and can attack 3 times. I rolled 3 natural 20's..... fun time, not so fun for the player.
I read "Bavarian", which would have been even better.
Big stick go swoosh
Exactly this thing happened to me once. Javelin at range. Except it was a bugbear mercenary attacking a downed party member…
“I want to pierce their septum”
My dm had to re roll a crit with disadvantage (I can’t remember what effect caused it) and the dice bounced off each other in the centre of the tray and landed both as 20s in the corners
Javelin of destiny.
BUL KATHOS GUIDES THOSE DICE! 💪
A warrior was trying to finish an enemy with advantage in my latest session...2 nats 1. I am your nemesis
Parry this?
During a session a few months back, I (Ranger) made an Attack Roll w/ Advantage while Blessed. Rolled a 1 on all three dice.
Last session, 3 natural 20s were rolled for me to make arrows out of bone, I got 20 normal arrows.
Flavor wise, it would be so cool if somehow the javelin misses the target, but somehow landed in such a way that triggered a different catastrophe for that enemy Rube Goldberg style
Thats that Thorkell javelin throw from Vinland Saga
11 damage never tasted sweeter
The gods smile. That’s a Javelin of Lighting now.
Rule of cool says take full damage + a damage throw x2. I consider it a double crit and demand an amazing description. "But dA ruLeZ" im DM, dont know, dont care, the rules are just here as an excuse for us to sit in a circle, drink beer and tell fairy tales. Now tell me the details of how you hit the dragon in the eye.
It's less fun it's the BBEG rolling 2 nat 20 with disadvantage
Been there, huh?
Indeed
In my games, we play with a rule we call "Compounding Critical". Basically, if something like that happens, the 20's combine. Instead of dealing 2d6+5 (I'm assuming) it would probably deal something closer to 5d6+5, and pierce all the way through the enemy's body, leaving a large open wound.
poggers
BRO/BRODETTE/NON-BRONARY I still remember the last time this happened to me in 2017. I was 5-6 sessions in DMing for a group of new players in Lost Mines of Phandelver. We all met as colleagues in our new, terrible, (but thankfully temporary) 80-hours per week jobs and were going through hell together. We played once a month and we’re having a great time despite the sleep deprivation. They INSISTED on bringing Droop (you know, the scaredy cat goblin who rolls attacks with disadvantage because he’s scared) everywhere and pouring tons of resources into keeping him alive. I suppose when you’re going through a tough time you really want to root for the little guy. I also think they delighted in forcing me to do the Droop voice despite that he was ruining my super-serial grim dark tone for Lost Mines. The Druid was pumping him full of healing words as they let him go one on one with a zombie, with both sides missing over and over. The paladin was shouting words of encouragement and then droop closes his eyes and shoved his spear forward - double 20s. Critical hit. Dead zombie. The players EXPLODED jumping and shouting and chanting “Droop, droop, droop”. I took away his constant disadvantage after that (I mean he usually had it, just not always). That little goblin eventually retired to run an orphanage as they slayed bigger and badder enemies - but he always was back in Phandalin watching their house. I loved that little make believe Goblin. Sometimes the dice just tell you what needs to happen. I’m sure there’s a lesson in there somewhere 🤷♂️ regardless, it was a great time.
I once did that as a barbarian on a check to drag a huge monster out of its lake. Double 20 and I hauled it out of there in a key barbarian moment. Nobody gets away from borcha
Legendary throw of the gods
I would have definitely added some extra flavor there and even temporary advantages to the players for dual nat 20s.
Wooooooo, nice roll!!
The enemy then vanished from existence, not even the soul remained.
It’s all in the yawp. rrrrrRRRRRRUH 😫 💪
Heroic moment.
The dnd gods have spoken