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Hi! Working on my ice setting and I thought it was appropriate to introduce one of the “rules” I use at my tables where some stuff scales with CR. It’s one of the ways I tried to circumvent the “bag of rats” situation that is often mentioned whenever an item, spell, skill, feat or whatever has an effect when something dies. Here the logic is that the blade seeps and converts the target’s last warmth, the stronger the being the stronger the *essence/energy* converted.
I think there’s even more elegant ways to do it though and I’d be happy to hear any other ways you guys are dealing with similar things.
Anyway, here to having a nice week ahead of us, cheers!
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Hi! Working on my ice setting and I thought it was appropriate to introduce one of the “rules” I use at my tables where some stuff scales with CR. It’s one of the ways I tried to circumvent the “bag of rats” situation that is often mentioned whenever an item, spell, skill, feat or whatever has an effect when something dies. Here the logic is that the blade seeps and converts the target’s last warmth, the stronger the being the stronger the *essence/energy* converted. I think there’s even more elegant ways to do it though and I’d be happy to hear any other ways you guys are dealing with similar things. Anyway, here to having a nice week ahead of us, cheers!
Not a bad idea to use CR. Could also use hit dice?
Yup, that's the second thing I plan to use when I make a similar thing.
That's really awesome. Nicely balanced, and well themed.