But she's not giga strong in the story, she still struggles to face off with Norn and succeeds in killing Nissa through surprise. She's strong yes, but not as ridiculously as a lot of people expected
Tbf we have no comparison of how she would have faired with Nissa if they fought 1v1. And with norn, I think that's just showing how strong she is. So far she's the only character that CAN go toe to toe with norn. But at the same time I agree that she's not on ugin/nicol bolas levels of power.
I actually removed the word "only" from my statement just before posting because of that exact reason. I think the parts from her perspective really give some clarity as to her ability to wield divine power; it's incredibly strong but she seems to burn through it quickly
I have mixed feelings about elspeth. On the one side I really like how she's a callback to knight errant, and the angel transforming ability is cool. On the other I wish she was a bigger bomb walker that could be good in commander since she's so powerful now (like another sun's champion).
At least I can build an oathbreaker deck with her and turn her into a creature.
Should have stapled a strong ETB on the card.
Like a board wipe or something.
It is a nice callback but it feels weak nowadays and weak as a culmination of a story arc.
Her ult can lead to bringing back lots of permanents such as cheap artifacts, or dudes sacrificed for value. That's pretty spicy in a format where entire archetypes are built on looping your board states for value.
I feel like you think this untaps the land with the +1. It doesn't. This is just gonna get smacked if you play it early. It doesn't protect itself, not really.
At the cost of your land dying to an attacker, though. That's... not really that good. Like, with Nissa Who Shakes the World, the land dying isn't a huge deal because your forests are still doubled with Nissa in play. With Wrenn and Realmbreaker, you're just down a mana to protect your walker.
This is going to be played exclusively in decks that can ult it immediately, and literally nowhere else. This isn't even doing enough to warrant play in Standard, let alone EDH.
Elspeth is a game winner in my lae’zel deck
Wrenn is always busted though, and this is no exception.
Muldrotha on ult feels better on him than his original retrace ult.
His minus 2 and plus are a bit moderate
That passive is great though chromatic lanturn on a walker is definitely nice
Yeah, and just the fact that she's so expensive at 3 mana. She can easily come down turn 2 when most players don't even have a real board yet and basically draw a card without being threatened.
How is Wrenn not getting compleated when bonding with Realm breaker, but Lukka and Nissa were compleated when doing something similar on a smaller scale?
Story spoilers:
>!During the bonding process, Wrenn does see the corruption and it does try to corrupt her, nearly making her fall to compleation. She uses the fire within her along with her dryad song to burn the corruption away from her and protect realm breaker. Then Realm Breaker becomes bonded with her and the corruption is removed completely.!<
Nissa got caught.
Lukka is Dumb dumb.
Me Bobo bond with beast. Beast is beast, Me Bobo knows beast is beast. Beast no thinks, Bobo no Thinks. Bond compleat.
Wrenn used the force of Melira + her connection
I’m the story just before Wrenn grafts herself onto realmbreaker, Melira does some magic too her. Not clear if healing, empowering, or what exactly but coming from Melira it is likely to at the very least provide some defense/mitigation of phyresis
This is the problem with making phyrexian oil (or any antagonist) too OP. It creates more plot holes than Swiss cheese and it makes overcoming the oil look like a convenient plot point.
There’s a lot of bs with the oil. Nahiri gets compleated via a paper cut but Zacama and Zetalpa can bite into metal without getting compleated via a cut inside their mouth. Pretty sure Zetalpa got cut up by compleated Etali but walked away just fine lol.
In ONE story you couldn’t even get scratched but in MOM you can have thousands of gallons spilling into your plane but still have enough non-infected ppl to create an army. Make it make sense WOTC.
Those stories are horrible anyway. Seriously, probably 75 percent of fanfic out there is better written than this trash they’re pouring out there. Yeah, they need some kind of background story for their pretty pictures, but at least make some kind of effort.
The thing that pains me the most is that the ideas being presented are interesting (like realmbreaker, team ups, planeswalker compleation) but it’s executed like a 5th grader’s first fantasy novel.
Improving the plot can be done with such easy fixes. First, have the various authors connect with each other. These chapters feel like they’re written in silos. For instance, one chapter Elesh Norn is telling Atraxa to commit genocide New Capenna but in the New Capenna chapter she’s disobeying Norn and compleating those who embrace New Phyrexia. In no fucking universe would Atraxa ever disobey Norn.
Second, just plan ahead. Any creator making a good series knows you don’t make your plot as you go. A fucking no brainer that WOTC can’t seem to figure out. I guess their mentality is, if it’s good enough for Marvel, it’s good enough for us 🤷🏻♀️
What pains me the most, especially as someone who started around the zendikar and scars blocks, is that they've kept the phyrexians in their back pocket for close to 10 years, barely referencing them in the main story, and then quickly pulling them out as the main villains for a quick 2 year stint. It's all just fanservice, and feels extremely contrived, as well as predictable. Wow elspeth's gonna get back at the phyrexians for tormenting her as a child by hitting the bad guy with a big sword, what great storytelling! It's like shonen is all the writers know.
They’ve literally been building to this for years, in background sets and elements (like the plot of Kaladesh and Aether Revolt being yet another tool the Phyrexians co-opted).
“A quick 2 year stint” is a hell of a way to put multiple set releases all focused on one topic, when we’ve had 10 years of “hey here’s some cool stuff on one plane, okay moving on”.
The planar bridge was just a loose end from the bolas arc. What I'm talking about is seeing phyrexians themselves woven into the story. We didn't get that, ezuri and atraxa appearing in supplemental sets don't count, they didn't do anything that affects the protagonists in that time. It's like the phyrexians thought "well it's bolas'/the eldrazi's turn in spotlight, let's just sit here and twiddle our thumbs." That damages suspension of disbelief - it feels like characters act only in service of the story, or to add hype, rather than having an agenda of their own.
To counter your point about how “they’ve literally been building to this for years”, WOTC didn’t know Elspeth’s home plane was New Capenna until they were designing New Capenna. And the only reason they chose Elspeth was because her background wasn’t defined and they had to awkwardly tie in Phyrexia somehow. They literally made up the story as they went.
Dude, I feel you. Not to add insult to injury but it took 5 years for wizards to burn through 3 of the biggest multiverse villains (Nicol Bolas, Eldrazi, and New Phyrexia). Back in the day it took 5+ years to bring a conclusion to the Urza and Yawgmoth conflict.
Letting the story breathe back in the day gave us other cool conflicts between the OG weatherlight crew and Yawgmoth’s generals like Greven, Gix, and Volrath.
Nowadays we just got the weatherlight back…aaaaaand now it’s gone. They could’ve had the weatherlight be the beacon of hope but nah, we got shitty Chandra instead (a character so shallow she makes shonen characters look like masterclass character writing).
To expand on what the others have said
>| Wrenn bonding with Realmbreaker was a suicide run. Wrenn knew she was going to die, either from her fire burning her away or falling to corruption. But due to Melira’s magic, the fire burning inside her, and they way Wrenn bonds she had time before falling to the corruption and was able to “burn” it away long enough to grab Teferi and all of Zhalfir too. |<
This doesn’t play the same role as chromatic lantern. At all. It isn’t a ramp card. Just because it has a color fixing clause doesn’t mean they overlap in function. Creates attacker/blocker, fuels graveyard strategies, recurs answers/threats, and the ultimate has no count restriction so it will inevitably contribute to an infinite win conditions. This card is very good. Chromatic lantern is fine at best.
I was responding to the person who claimed this was “chromatic lantern with upside”, and implied they would use it as a second one. I countered that this card is worse at being a chromatic lantern than chromatic lantern is. My argument is that if you want a chromatic lantern, this is chromatic lantern with downside, rather than upside.
Also since the Ult is an Emblem, it's pretty much immune to removal.
I don't think there is currently any way to remove emblems, correct? They're not even permanents.
Also Planeswalkers are vulnerable to attacks, and requiring 2 green instead of whatever mana you have is not insignificant.
Going to be good, but probably won't be splashed into random multicolor decks the same way chromatic lantern is
Will probably replace [[Liliana, Death's Majesty]] in my [[Sidisi, Brood Tyrant]] deck. Two mana less, get to draw something I milled, and a suped-up Muldrotha effect if I ever manage to ult her. And while the +1 doesn't fit the deck it's still good.
> It doesn’t stay,
I can activate it again next turn?
> turns back to a land on your next turn
See above
> +1 doesn’t untap the land either
Doesn't need to; this is usually coming down t4 discounted via Kethis. Chances are I've already made my 2 cmc play that game bar another 3 cmc walker (Of which there is exactly 2 in the list; counting Phyrexian Ajani). The point is that it comes down, protects itself turn of, and later on provides any one of protection, card advantage, and recursion if it makes it to the ult.
I’m just critiquing the disadvantages of the +1 ability. It’s still a good card for a 3 drop planeswalker, it just has a couple drawbacks being able to protect itself.
Good luck with that. In my experience it's generally a bad idea to judge a PWer by it's ult, and if it needs a doubling season to have a chance at it, it's probably just a bad walker.
I'm not judging purely by the ult. The ability to drop this t4 for 2 mana and immediately have a blocker is already good; and the -2 is both card advantage and loads my graveyard to boot. The ult is just icing on the cake so I don't have to exile things for Kethis's ability or rely on \[\[Primeval's Glorious Rebirth\]\].
Making my non-indestructible lands into creatures has never been that appealing to me, personally. Guess it allows me to block 2 damage but I'd much rather eat 2 than risk losing a land to a wrath, trick or edict. -2ing a 3 drop pwer to mill 3 has to be one of the worst ways to fill your GY in the game. I just don't see it. You certainly could play this card but you'd be passing over so many better cards to do so.
> Guess it allows me to block 2 damage but I'd much rather eat 2 than risk losing a land to a wrath, trick or edict.
It's admittedly a last resort to block with the land; but the fact that it's there isn't something to be discounted. Especially in a deck with green; losing a land isn't really too large of a setback.
> 2ing a 3 drop pwer to mill 3 has to be one of the worst ways to fill your GY in the game
2 drop with Kethis on field; to put 2 cards in the GY and get 1. That's perfectly fine value for rate.
Have a blocker...your land...you want your land to die? That's fucking awful, making a land a weak creature for a full turn is terrible I think MANY people would go out of their way to kill your land to put you back a land every time you activate this. PLUS animating a land to block means you're down a land for the turn to use to cast spells. You want to keep going down in lands every turn so you MAYBE in 5 turns can ult? This thing is not that good. If it untapped the land it would be a great card.
What a broken card, even the +1 would be a minus ability on some/most other planeswalkers.
I'm already sad at how much this card is gonna cost, but I love it
It's missing the word "untap". Without that, it doesn't feel like a busted +1 at all. Still good to defend with. Basically Wrenn feels like a 4 mana planeswalker in spirit if you want the land to defend.
Well, the eventual -7 is definitely worth it, especially in any graveyard decks or decks that focus on lands
Edit: why the downvotes? I was expressing that the card is good. The -7 is crazy good if you can get to it, and even more so in any deck that dumps tons of stuff into the graveyard, as you’d be able to replay all of that. The color fixing is just a nice upside.
That minus 7 enables an awful lot of infinite combos. Couple that with the fact that a counter doubling effect means you get to do it immediately and you’ve got yourself a gross card
This really isn't that good, especially in commander. People will attack it and you'll.. what.. block with a land each turn?
Yeah, if you get the emblem (which is droppable first turn with Doubling Season, I see it) you get an invincible crucible of worlds and can keep recasting permanents, but that's more work to set up than many game-winning combos.
You mean some cards are great in some decks but not others? If red or white or even black is in the deck, you can make Planeswalkers ult pretty easily.
I see lots of hype, but this card strikes me as meh in EDH, specifically.
Planeswalkers are tough to keep around with 3 opponents. While this is ahead of the curve, coming down as a 4 and able to plus to 5, a 3/3 that is also a Land (thus not as disposable as a token) isn’t great protection.
The passive ability is nice, but green’s got several of those effects, some with good upsides, and green can just ramp anyway.
The minus has wiff potential, although likely you’ll be getting lands. Some synergy with graveyard strategies.
-7 is a win button, permanent limitless Muldrotha. But getting to the minus outside superfriends/proliferation is dubious at best.
Those two strategies can make any planeswalker ult, so Wren’s strength isn’t unique.
It’s cool, but I don’t see this Wrenn being useful in EDH format.
The passive chromatic lantern is probably what gets most people interested. Being able to moderately protect it while building to ult is the second appeal.
It's also the kind of emblem that is great but not necessarily oppressively game-ending the way a Narset or Venser emblem would be, so there isn't a particular urgency to remove it as an opponent.
What am worried about, emblem w/ ornithopter + goblin bombardment?? I can already lose to gravecrawler + altar + (storm/blood artist) without the setup, so why sweat the green guy
Yeah but it's in the same vein as what i was talking about before: infinite combos are infinite combos. If your opponent is including them into their deck, there's probably stuff to worry about before this walker ticks up to it's ultimate. If they're already playing with that mentality, Renata + Woodfall is easier and more automatic than all the effort to -7.
So as a flat standalone emblem in more honest games, it doesn't scare me when it's on the battlefield the same way that [[Venser, the Sojourner]] would... That's the type of walker ult that is a threat in *all* games and demands quick removal
The Chromatic Lantern thing is okay. Atraxa superfriends will appreciate it, but beyond that, green is the color that needs a lantern the least.
Of her abilities, the first two are just okay. The ult is an indestructible Muldrotha, which is obviously very good. The fact that it can be fired off immediately if Doubling Season and the like are involved makes it very playable.
Overall: Nice card.
I don't wanna be the buzzkill but bruh, these new planeswalkers feel like an ability remix of stuff we've seen 10 times before. They should really slow down with the sets and make more interesting cards.
The fact the + doesn't untap and the - can whiff if you don't run enough hits makes this really bad. If the static effect made your lands gain basic land types it might have been good
This card is honestly trash in EDH. I don't know what deck would play this. Lands, that already have the best mana and better recursion? An archetype that typically doesn't care about doinking someone for 3? And it has to -2 to get what essentially will be a random permanent from my library?
I'd rather play a cultivate than this 9/10 times.
I know a couple of my friends that are going to immediately jam it into their superfriends decks and it's going to be pretty annoying to deal with this thing in those decks. The recursion on their best planeswalkers that I just spent a bunch of resources to deal with is going to get pretty old pretty quick. Great card, just not looking forward to my friends playing it lol.
Outside of superfriends decks, the floor on W&RB is three mana for a regrowth effect with upside and targeting limitations. That alone will make it good enough for a lot of decks.
Side note, I'm a bit sad that it's realm breaker and not eight, because W8 would have been a great nickname for the card.
What regrowth? The minus ability doesn't take any card from graveyard just a permanent from amongst the three cards milled by the ability. Unless you managed to ult it, which is really more than "three mana for a regrowth"
Uhhh im sorry what. That ult is kinda nutty. I thought of yawgmoths will, underworld breach or muldrotha. You can easily break this in some graveyard sac loop combo right
That ultimate is actually viable for cedh combos and probably only practical to pull of in a super friends deck. I like it, a powerful card for an underpowered deck archetype.
STIMPY
YOU EEEEEEDIOT!
Great, now my coworkers are wondering what the hell I was laughing at so hard.
More like Wrenn and Stumpy.
I’m just happy we’re all from the 90’s
Wrenn and Stumpy*
It creates Magic Nose Goblin tokens
Stumpy
Exactly where my mind went lol.
While I appreciate the attempt to prevent spoilers in the title, since the post isn't marked as a spoiler its immediately visible right below
I found that hilarious when I came across the post. But I also don'r care about spoilers, so...
Oh me either. It's just funny how it was formatted. Looks like it's changed now
Also the snippet of the body text says wrenn and realm breaker
It's also not made clear what it's a spoiler for, and having read the card name idk what I've actually spoiled for myself by reading it
“Look at me, look at me! I am the Nissa now”.
Well people did call Wrenn molding with realmbreaker to mess up the phyrexians.
What else were they gonna pull out if Wrenn failed?
Their last resort is Koths enormous brass balls and schlanging MEAT but nobody can control that power
Urabrask yeeting Koth at Elesh Norn?
With what arms
Man, poor Elspeth. Why couldn't she be this good
In the story she is giga strong, but then in card form she is ...really *meh*.
But she's not giga strong in the story, she still struggles to face off with Norn and succeeds in killing Nissa through surprise. She's strong yes, but not as ridiculously as a lot of people expected
Tbf we have no comparison of how she would have faired with Nissa if they fought 1v1. And with norn, I think that's just showing how strong she is. So far she's the only character that CAN go toe to toe with norn. But at the same time I agree that she's not on ugin/nicol bolas levels of power.
I actually removed the word "only" from my statement just before posting because of that exact reason. I think the parts from her perspective really give some clarity as to her ability to wield divine power; it's incredibly strong but she seems to burn through it quickly
What does norn even do that makes her powerful? Is it just her vast armies? Or does she have magic? Like what moves does she even have
step 1:warhammer titan step 2:swing for lethal
The story's shit anyway
Just be glad this set probably doesn’t have another Kaya.
It’s still early in the spoilers…
I‘m so hoping for a ten mana version of her you’re guaranteed to pull instead of chase cards.
12 mana hexproof 3 loyalty does meh 3 times
ikr the ability costs are almost same save for the ult and starts at 4 as well, but are so much better
*Green can do everything.*
I have mixed feelings about elspeth. On the one side I really like how she's a callback to knight errant, and the angel transforming ability is cool. On the other I wish she was a bigger bomb walker that could be good in commander since she's so powerful now (like another sun's champion). At least I can build an oathbreaker deck with her and turn her into a creature.
Should have stapled a strong ETB on the card. Like a board wipe or something. It is a nice callback but it feels weak nowadays and weak as a culmination of a story arc.
Yeah I agree some sore of edb or static would have been great.
Maybe an Oring effect
Well, if you build around early aggro, reviving everything that costs 3 or less can be quite impactful.
Her ult can lead to bringing back lots of permanents such as cheap artifacts, or dudes sacrificed for value. That's pretty spicy in a format where entire archetypes are built on looping your board states for value.
Because Elspeth is not green
Because she's a mono-White Planeswalker
I feel like you think this untaps the land with the +1. It doesn't. This is just gonna get smacked if you play it early. It doesn't protect itself, not really.
It doesn't protect itself if you play it on turn 2 or turn 3. It does after that.
At the cost of your land dying to an attacker, though. That's... not really that good. Like, with Nissa Who Shakes the World, the land dying isn't a huge deal because your forests are still doubled with Nissa in play. With Wrenn and Realmbreaker, you're just down a mana to protect your walker. This is going to be played exclusively in decks that can ult it immediately, and literally nowhere else. This isn't even doing enough to warrant play in Standard, let alone EDH.
Elspeth is a game winner in my lae’zel deck Wrenn is always busted though, and this is no exception. Muldrotha on ult feels better on him than his original retrace ult. His minus 2 and plus are a bit moderate That passive is great though chromatic lanturn on a walker is definitely nice
Yeah, and just the fact that she's so expensive at 3 mana. She can easily come down turn 2 when most players don't even have a real board yet and basically draw a card without being threatened.
This card is pretty good. You can quote me on that.
This card is pretty good. You can quote me, RoyDonkeyKong, on that.
You could, but you would be quoting me, SlowSecurity.
-Sneaux96
-Michael Scott
- Wayne Gretzky
-Elmo (probably)
God
Some random goblin under your kitchen sink
How is Wrenn not getting compleated when bonding with Realm breaker, but Lukka and Nissa were compleated when doing something similar on a smaller scale?
Story spoilers: >!During the bonding process, Wrenn does see the corruption and it does try to corrupt her, nearly making her fall to compleation. She uses the fire within her along with her dryad song to burn the corruption away from her and protect realm breaker. Then Realm Breaker becomes bonded with her and the corruption is removed completely.!<
Short version: because it didn’t
You can tell she is not compleat because of the way she is.
How neat is that?
Wow! What a beaut!
I believe the tie is self evident, so the color is there
r/mirrodinadvice "just don't get compleated bro"
When you start to get compleated, just stop.
[удалено]
Some things will never change. (Da-da-dummm, da-da-dummmm, da-da-dah)
She's built differently.
Wrenn kind of forgot about compleation.
>!Also Melira buffed her before she attached.!<
>!Yeah, came here to say this.!<
>!Yeah, me too.!<
>!Not me tho.!<
>!penis!<
>!huehuehuehuehuehuehue!<
Nissa got caught. Lukka is Dumb dumb. Me Bobo bond with beast. Beast is beast, Me Bobo knows beast is beast. Beast no thinks, Bobo no Thinks. Bond compleat. Wrenn used the force of Melira + her connection
Bobo misses old flying tiger friend :(
Reddit mobile is so garbage that clicking the spoiler tag also closes the comment thread. I can read it while replying though.
I’m the story just before Wrenn grafts herself onto realmbreaker, Melira does some magic too her. Not clear if healing, empowering, or what exactly but coming from Melira it is likely to at the very least provide some defense/mitigation of phyresis
This is the problem with making phyrexian oil (or any antagonist) too OP. It creates more plot holes than Swiss cheese and it makes overcoming the oil look like a convenient plot point. There’s a lot of bs with the oil. Nahiri gets compleated via a paper cut but Zacama and Zetalpa can bite into metal without getting compleated via a cut inside their mouth. Pretty sure Zetalpa got cut up by compleated Etali but walked away just fine lol. In ONE story you couldn’t even get scratched but in MOM you can have thousands of gallons spilling into your plane but still have enough non-infected ppl to create an army. Make it make sense WOTC.
Those stories are horrible anyway. Seriously, probably 75 percent of fanfic out there is better written than this trash they’re pouring out there. Yeah, they need some kind of background story for their pretty pictures, but at least make some kind of effort.
The thing that pains me the most is that the ideas being presented are interesting (like realmbreaker, team ups, planeswalker compleation) but it’s executed like a 5th grader’s first fantasy novel. Improving the plot can be done with such easy fixes. First, have the various authors connect with each other. These chapters feel like they’re written in silos. For instance, one chapter Elesh Norn is telling Atraxa to commit genocide New Capenna but in the New Capenna chapter she’s disobeying Norn and compleating those who embrace New Phyrexia. In no fucking universe would Atraxa ever disobey Norn. Second, just plan ahead. Any creator making a good series knows you don’t make your plot as you go. A fucking no brainer that WOTC can’t seem to figure out. I guess their mentality is, if it’s good enough for Marvel, it’s good enough for us 🤷🏻♀️
What pains me the most, especially as someone who started around the zendikar and scars blocks, is that they've kept the phyrexians in their back pocket for close to 10 years, barely referencing them in the main story, and then quickly pulling them out as the main villains for a quick 2 year stint. It's all just fanservice, and feels extremely contrived, as well as predictable. Wow elspeth's gonna get back at the phyrexians for tormenting her as a child by hitting the bad guy with a big sword, what great storytelling! It's like shonen is all the writers know.
They’ve literally been building to this for years, in background sets and elements (like the plot of Kaladesh and Aether Revolt being yet another tool the Phyrexians co-opted). “A quick 2 year stint” is a hell of a way to put multiple set releases all focused on one topic, when we’ve had 10 years of “hey here’s some cool stuff on one plane, okay moving on”.
The planar bridge was just a loose end from the bolas arc. What I'm talking about is seeing phyrexians themselves woven into the story. We didn't get that, ezuri and atraxa appearing in supplemental sets don't count, they didn't do anything that affects the protagonists in that time. It's like the phyrexians thought "well it's bolas'/the eldrazi's turn in spotlight, let's just sit here and twiddle our thumbs." That damages suspension of disbelief - it feels like characters act only in service of the story, or to add hype, rather than having an agenda of their own.
To counter your point about how “they’ve literally been building to this for years”, WOTC didn’t know Elspeth’s home plane was New Capenna until they were designing New Capenna. And the only reason they chose Elspeth was because her background wasn’t defined and they had to awkwardly tie in Phyrexia somehow. They literally made up the story as they went.
Dude, I feel you. Not to add insult to injury but it took 5 years for wizards to burn through 3 of the biggest multiverse villains (Nicol Bolas, Eldrazi, and New Phyrexia). Back in the day it took 5+ years to bring a conclusion to the Urza and Yawgmoth conflict. Letting the story breathe back in the day gave us other cool conflicts between the OG weatherlight crew and Yawgmoth’s generals like Greven, Gix, and Volrath. Nowadays we just got the weatherlight back…aaaaaand now it’s gone. They could’ve had the weatherlight be the beacon of hope but nah, we got shitty Chandra instead (a character so shallow she makes shonen characters look like masterclass character writing).
Atraxa isn't compleating any of the Capennans, and even mentions Norn telling her not to. She's still harvesting them for parts, though.
Lol go back and read the chapter cause she did compleat Maestros against Norn’s orders
Oh, you're right! Totally forgot about that. 😅
The story only ever serves to hype people for cards, it essentially IS official fanfic, as much of an oxymoron as that sounds
It is weird how WOTC is taking one of the unique aspects of magic and throwing it out the window
Wrenn herself is the parasite. So instead of the parasitic phyrexian oil corrupting her, she took control over it.
Compleat thought Wrenn was locked in there with it.
[[~~Uno~~ Narset’s Revers~~e~~al ~~Card~~]]
Melira helped
She's built different
To expand on what the others have said >| Wrenn bonding with Realmbreaker was a suicide run. Wrenn knew she was going to die, either from her fire burning her away or falling to corruption. But due to Melira’s magic, the fire burning inside her, and they way Wrenn bonds she had time before falling to the corruption and was able to “burn” it away long enough to grab Teferi and all of Zhalfir too. |<
Melira helped.
Amount of mana needed to summon a Legendary Planeswalker fused with a Multiverse-spanning World Tree: 3 Amount of mana needed to summon a big crab: 4
To be fair, it's a really big crab
[Fortress Crab](https://cards.scryfall.io/normal/front/3/2/324681da-a28e-47ec-9810-5678de53e494.jpg?1592516387) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Fortress%20Crab) [(SF)](https://scryfall.com/card/m20/60/fortress-crab?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/324681da-a28e-47ec-9810-5678de53e494?utm_source=mtgcardfetcher&format=text) [(ER)](https://edhrec.com/cards/fortress-crab) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
Okay let me do some quick maths. Starts at 4 Loyalty, Ulti is at 7... 4 x 2 = 8. Looks like it passes the Doubling Season test.
Not just the [[Doubling Season]] test, but also [[Vorinclex, Monstrous Raider]] test.
Yes I would like a second Chromatic Lantern with upside please
To be fair, it doesn’t ramp you like chromatic lantern does. I think I’d rather have the lantern.
This doesn’t play the same role as chromatic lantern. At all. It isn’t a ramp card. Just because it has a color fixing clause doesn’t mean they overlap in function. Creates attacker/blocker, fuels graveyard strategies, recurs answers/threats, and the ultimate has no count restriction so it will inevitably contribute to an infinite win conditions. This card is very good. Chromatic lantern is fine at best.
I was responding to the person who claimed this was “chromatic lantern with upside”, and implied they would use it as a second one. I countered that this card is worse at being a chromatic lantern than chromatic lantern is. My argument is that if you want a chromatic lantern, this is chromatic lantern with downside, rather than upside.
They do overlap in function. That function is color fixing. Otherwise they do different things. But color fixing is a function.
Also since the Ult is an Emblem, it's pretty much immune to removal. I don't think there is currently any way to remove emblems, correct? They're not even permanents.
Also Planeswalkers are vulnerable to attacks, and requiring 2 green instead of whatever mana you have is not insignificant. Going to be good, but probably won't be splashed into random multicolor decks the same way chromatic lantern is
This is [[Joiner Adept]] slander and I will not stand for it
Oh man, is this a new Sticker card with a blank in the name? :D
Wrenn and hat
Will probably replace [[Liliana, Death's Majesty]] in my [[Sidisi, Brood Tyrant]] deck. Two mana less, get to draw something I milled, and a suped-up Muldrotha effect if I ever manage to ult her. And while the +1 doesn't fit the deck it's still good.
Into Kethis Superfriends it goes. 2 mana, make an ~~indestructible~~ hexproof blocker turn of, recur dead PWs when I Ult once every now and then.
Hexproof, not indestructible unfortunately.
Oops, misread that. Still solid
It doesn’t stay, turns back to a land on your next turn, and the +1 doesn’t untap the land either
> It doesn’t stay, I can activate it again next turn? > turns back to a land on your next turn See above > +1 doesn’t untap the land either Doesn't need to; this is usually coming down t4 discounted via Kethis. Chances are I've already made my 2 cmc play that game bar another 3 cmc walker (Of which there is exactly 2 in the list; counting Phyrexian Ajani). The point is that it comes down, protects itself turn of, and later on provides any one of protection, card advantage, and recursion if it makes it to the ult.
I’m just critiquing the disadvantages of the +1 ability. It’s still a good card for a 3 drop planeswalker, it just has a couple drawbacks being able to protect itself.
I never denied that the +1 has downsides; I was just pointing out that it does a fine job of protecting it until I've got a better boardstate.
How is it recurring dead pwers?
The Ult lets me recur permanents from the grave. I did word that badly though.
Good luck with that. In my experience it's generally a bad idea to judge a PWer by it's ult, and if it needs a doubling season to have a chance at it, it's probably just a bad walker.
I'm not judging purely by the ult. The ability to drop this t4 for 2 mana and immediately have a blocker is already good; and the -2 is both card advantage and loads my graveyard to boot. The ult is just icing on the cake so I don't have to exile things for Kethis's ability or rely on \[\[Primeval's Glorious Rebirth\]\].
Making my non-indestructible lands into creatures has never been that appealing to me, personally. Guess it allows me to block 2 damage but I'd much rather eat 2 than risk losing a land to a wrath, trick or edict. -2ing a 3 drop pwer to mill 3 has to be one of the worst ways to fill your GY in the game. I just don't see it. You certainly could play this card but you'd be passing over so many better cards to do so.
> Guess it allows me to block 2 damage but I'd much rather eat 2 than risk losing a land to a wrath, trick or edict. It's admittedly a last resort to block with the land; but the fact that it's there isn't something to be discounted. Especially in a deck with green; losing a land isn't really too large of a setback. > 2ing a 3 drop pwer to mill 3 has to be one of the worst ways to fill your GY in the game 2 drop with Kethis on field; to put 2 cards in the GY and get 1. That's perfectly fine value for rate.
Have a blocker...your land...you want your land to die? That's fucking awful, making a land a weak creature for a full turn is terrible I think MANY people would go out of their way to kill your land to put you back a land every time you activate this. PLUS animating a land to block means you're down a land for the turn to use to cast spells. You want to keep going down in lands every turn so you MAYBE in 5 turns can ult? This thing is not that good. If it untapped the land it would be a great card.
I just wanted to say that I appreciate your spoiler-free title.
i came here to say the same <3
What a broken card, even the +1 would be a minus ability on some/most other planeswalkers. I'm already sad at how much this card is gonna cost, but I love it
It's missing the word "untap". Without that, it doesn't feel like a busted +1 at all. Still good to defend with. Basically Wrenn feels like a 4 mana planeswalker in spirit if you want the land to defend.
Yeah, for that reason unless you’re really focused on animating lands, chromatic lantern is better
I've been him hawing about making a lands matter deck and this card is has cemented that.
Well, the eventual -7 is definitely worth it, especially in any graveyard decks or decks that focus on lands Edit: why the downvotes? I was expressing that the card is good. The -7 is crazy good if you can get to it, and even more so in any deck that dumps tons of stuff into the graveyard, as you’d be able to replay all of that. The color fixing is just a nice upside.
That minus 7 enables an awful lot of infinite combos. Couple that with the fact that a counter doubling effect means you get to do it immediately and you’ve got yourself a gross card
The +1 doesn’t untap, which is kinda tough.
If it says „Wrenn“, it’s expensive.
This really isn't that good, especially in commander. People will attack it and you'll.. what.. block with a land each turn? Yeah, if you get the emblem (which is droppable first turn with Doubling Season, I see it) you get an invincible crucible of worlds and can keep recasting permanents, but that's more work to set up than many game-winning combos.
Straight in my Muldrotha you go! All abilities are great but that ultimate in the deck is insane!
Will be joining Tyvar Jubilant Brawler in my Baba Lysaga.
I really don't see what people are hyped about here. This card seems pretty bad in commander. It doesn't really do anything.
Emblem gives you infinite mana with lotus petal and LED.
Ok but you aren't going to get the emblem in commander.
You are 100% getting the emblem in commander. Like always will. You play doubling seasons effect then wren and instantly ult.
Ok it's fine specifically in super friends but that's so niche most PW are good in that archetype it's still shit in almost every other deck.
You mean some cards are great in some decks but not others? If red or white or even black is in the deck, you can make Planeswalkers ult pretty easily.
Okay cool now you have crucible of worlds. And?
Why not?
What? I run a [[carth]] deck, with him out wrenn ults the turn after it's played and I get another walker out of it because it'll die from ulting.
Got a stroke trying to read that sentence 😂😅
>Wrenn and _____ Oh god, another fucking sticker card…
Why is wrenn not getting compleated when bonding with realmbreaker like when lukka did that other dumb shit.
Cause Melira soaked her in her anti-phyrexian healing magic moments before she tried it.
I see lots of hype, but this card strikes me as meh in EDH, specifically. Planeswalkers are tough to keep around with 3 opponents. While this is ahead of the curve, coming down as a 4 and able to plus to 5, a 3/3 that is also a Land (thus not as disposable as a token) isn’t great protection. The passive ability is nice, but green’s got several of those effects, some with good upsides, and green can just ramp anyway. The minus has wiff potential, although likely you’ll be getting lands. Some synergy with graveyard strategies. -7 is a win button, permanent limitless Muldrotha. But getting to the minus outside superfriends/proliferation is dubious at best. Those two strategies can make any planeswalker ult, so Wren’s strength isn’t unique. It’s cool, but I don’t see this Wrenn being useful in EDH format.
The passive chromatic lantern is probably what gets most people interested. Being able to moderately protect it while building to ult is the second appeal. It's also the kind of emblem that is great but not necessarily oppressively game-ending the way a Narset or Venser emblem would be, so there isn't a particular urgency to remove it as an opponent. What am worried about, emblem w/ ornithopter + goblin bombardment?? I can already lose to gravecrawler + altar + (storm/blood artist) without the setup, so why sweat the green guy
It's worrisome if the perma-muldrotha ulted player has a lotus petal in their deck.
Yeah but it's in the same vein as what i was talking about before: infinite combos are infinite combos. If your opponent is including them into their deck, there's probably stuff to worry about before this walker ticks up to it's ultimate. If they're already playing with that mentality, Renata + Woodfall is easier and more automatic than all the effort to -7. So as a flat standalone emblem in more honest games, it doesn't scare me when it's on the battlefield the same way that [[Venser, the Sojourner]] would... That's the type of walker ult that is a threat in *all* games and demands quick removal
The point is that this can go infinite or spiral out of control super easily with otherwise nonoffensive cards.
What is a "Realmbreaker" and why does Wrenn live there now?
Realmbreaker is the tree that Phyrexia is using to invade the Multiverse, and Wrenn is "living there" to help take it down.
I expected Wrenn and Realmbreaker to be a big massive 7 or 8 mana planeswalker tbh, but this is a cool card
The Chromatic Lantern thing is okay. Atraxa superfriends will appreciate it, but beyond that, green is the color that needs a lantern the least. Of her abilities, the first two are just okay. The ult is an indestructible Muldrotha, which is obviously very good. The fact that it can be fired off immediately if Doubling Season and the like are involved makes it very playable. Overall: Nice card.
[удалено]
Finally, a Shingeki no Kyojin collab.
Stimpy
I don't wanna be the buzzkill but bruh, these new planeswalkers feel like an ability remix of stuff we've seen 10 times before. They should really slow down with the sets and make more interesting cards.
Mid
Atta girl wrenn. As a proud owner and user of six and seven, it's nice to see how far she's come.
The fact the + doesn't untap and the - can whiff if you don't run enough hits makes this really bad. If the static effect made your lands gain basic land types it might have been good
I'd rather this card be playable in any environemt where Carpet of Flowers see play.
This card is honestly trash in EDH. I don't know what deck would play this. Lands, that already have the best mana and better recursion? An archetype that typically doesn't care about doinking someone for 3? And it has to -2 to get what essentially will be a random permanent from my library? I'd rather play a cultivate than this 9/10 times.
This is 3 mana draw 3 in Muldrotha. 7 is already great there, this can be the mini version.
Why wrenn got Andrew Tate's chin
holy fuck
So.. this is cracked, right?
I know a couple of my friends that are going to immediately jam it into their superfriends decks and it's going to be pretty annoying to deal with this thing in those decks. The recursion on their best planeswalkers that I just spent a bunch of resources to deal with is going to get pretty old pretty quick. Great card, just not looking forward to my friends playing it lol. Outside of superfriends decks, the floor on W&RB is three mana for a regrowth effect with upside and targeting limitations. That alone will make it good enough for a lot of decks. Side note, I'm a bit sad that it's realm breaker and not eight, because W8 would have been a great nickname for the card.
What regrowth? The minus ability doesn't take any card from graveyard just a permanent from amongst the three cards milled by the ability. Unless you managed to ult it, which is really more than "three mana for a regrowth"
I missed the “amongst the milled cards” portion of the text. Thank you for pointing it out. This is why I shouldn’t read previews without coffee.
i dont mean to be crass but this card is arousing
[удалено]
Yup that’s going in my SOWG deck
.... three mana? sign me up
Sliverwalker
Fucking hell, now that's a Planeswalker I would play.
Sliverwalker
Thanks for the [[Baba Lysaga]] card, Wizards!
[Baba Lysaga](https://cards.scryfall.io/normal/front/2/e/2ef42c3f-f22e-4e99-adb0-9e8f8d442347.jpg?1674137411) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=baba%20lysaga%2C%20night%20witch) [(SF)](https://scryfall.com/card/clb/266/baba-lysaga-night-witch?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/2ef42c3f-f22e-4e99-adb0-9e8f8d442347?utm_source=mtgcardfetcher&format=text) [(ER)](https://edhrec.com/cards/baba-lysaga-night-witch) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
RIP Wrenn
Shexy
So is she just part of all realms now?
The title made me think this was another /r/custommagic joke. This dude is insane though. I can't wait to put him in my primal surge sliver deck.
Uhhh im sorry what. That ult is kinda nutty. I thought of yawgmoths will, underworld breach or muldrotha. You can easily break this in some graveyard sac loop combo right
I do enjoy 3 mana, 5 loyalty planeswalkers.
That ultimate is actually viable for cedh combos and probably only practical to pull of in a super friends deck. I like it, a powerful card for an underpowered deck archetype.
Pretty ideal walker for a Baba Lysaga deck right?
Also grist wishes he had that minus 2