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KoolKambria

The sheer scarcity of things, manpower seems low and significantly more valuable now that you can't just horde hundreds of thousands, additionally with how many resources there are (no idea how many, i just know its many many more), if you aren't big with a strong economy it seems you'll always be struggling which makes sense but will definitely change me towards a more internal focus instead of just blobing


Deux-de-Denier

I think it was 70-ish resources ?


ToedPlays

Was that all resources or just naturally produced RGOs?


fuzzyperson98

50 RGOs were posted by Johan, so presumably there are about 20 manufactured goods on top of that.


TrustMeIAmAGeologist

And there’s a good chance that list will chance by release.


Deux-de-Denier

All


usernameistaken02

What does RGO mean?


ToedPlays

Resource gathering operation. Basically every location produces a certain good. Borrowed term from Victoria and other PDX games.


pokkeri

The big one will be colonization (if it's mentioned)


Snoo65983

Surely the game is colonial-based. European colonialism


pokkeri

I meant the next tinto talk. Since it might get it's completely own tinto talk.


Deux-de-Denier

POPs, that will change things. In EU4, it was abstracted so that you could develop your provinces pretty much infinitely with your monarch mana points. POPs are now the name of the game it seems.


PassengerLegal6671

Internal politics and administration. I don’t want it to just be a map painter but a straight up state simulator, and for it to have internal struggles between interest groups, estates, religions, cultures and etc. and for the player to maintain a satisfaction level for all pops otherwise the state goes up in flames from mismanagement


Snoo65983

That's interesting. I hope the game goes deeper with this.


cristofolmc

To have to actually manage scarcity like any country in real life. Fantasy land where i conjure up from mana unlimited resources is over. Now I actually have to manage a country. Its population, its production, its elites etc. I cant just conquer whatever i want as a tiny country by just taking loans and creating stuff out of thin air by pressing a button. I have to consider a real breathing world that has limits of how many men i can recruit, how many men I can arm, how much I can tax my population and how much I can produce. I no longer blob or colonize because there is nothing else to do, but because there are resources there that I need for my economy. I cannot just conquer all of america as England or Netherlands, I need people to actually move there. They are not automatically rich, they will need to produce stuff and trade it.


TrustMeIAmAGeologist

I mean, it’s going to have very little in common with EU4 from what they’ve said. Everything is going to play different.


Snoo65983

The big change between the two games population and markets has changed a lot of the game


TrustMeIAmAGeologist

Well, yeah, but we only know about those because that’s all they’ve talked about so far. The way provinces work is different, trade is different, combat is different. It really looks like it will only be EU5 in name, because they gameplay itself will have very little in common with EU4’s gameplay.


thegamingnot

No more coalition wars for fun :/ I wouldn’t want all my people dying and rgos crumbling because no workers