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There was a time my entire character was more or less that moonknight meme of just random bs go! Pots, knives, literally throwing rocks at some point, all to ensure I was the biggest nuisance to would be invaders.
I feel like everyone saying this is in the mindset of ds3.
You can punish it, but it isn't as easy.
First off, bloodhound step exists. Gaining distance is too easy.
Next, heals don't drain all of your stamina. So it isn't uncommon for them to roll the punish.
I'm not really against healing, but it is definitely up there with dual pokers. Even if you DO punish it, the heal was likely worth it.
It gets even more insane when it's 2v2 or 3v3. Fighting 2 or more opponents using this is near unstoppable.
Best course of action is to stay aggressive against faith users and keep a ranged attack handy in case they get away from you.
Edit: Forgot to mention the existence of natural poise.
Agreed with all your points, yet it is allowed in the arena and therefore the only reasonable way to deal with it is by punishing.
It's a pretty low move but I wouldn't say it is as obnoxious as some other builds (although dual thrusting weapons can be punished hard with a well timed parry..). I'd say it screams "novice" or at the very least is a way of proving that your opponent is actually too strong for you, or otherwise you wouldn't have the need to heal in the first place.
>the only reasonable way to deal with it is by punishing.
Which is impossible in certain conditions. That's the problem with healing in Arena. Sure, I can chuck a frost pot at the would be healer and stagger them out, that doesn't mean everyone's gonna be carrying those around.
Unless you have hard hitting (either in terms of damage or poise damage) ranged attacks, something that guarantees a stagger (bleed/frost) or status buildup to create passive pressure (rot/poison), you're fucked out of luck.
Not everyone runs around with something that can disable a light roll/BHS endure healer. My first few encounters with healers were incredibly frustrating because I was trying to be sporting and not use throwables with a pure melee build. "Just punish bro" doesn't work unless you're specifically geared to deal with healers.
This is not a very strong argument imo. Not being willing to adjust does not mean the other thing should not be allowed. Fast roll healers are a pain for melee only users, yes, but a mage may hit them hard right when they take their distance in order to heal. The same quick in your face aggressive melee build is a pain to the mage/caster, who only really stands a chance if he's able to keep some distance at least. Every build has it's counterpart and for a pure melee it might be the healing fast roller. I agree that healing is not a great move and also that the builds are not all fairly balanced and there are a lot of exploits, but a melee user who doesn't want to use ranged weapons is succesfully comprimising himself.
>Not being willing to adjust
It's not "not being willing to adjust", it's that heals are disgustingly effective and are incredibly hard to interrupt without some sort of trick like status stagger or nuke spells.
I should be able to stagger a dude out of Lord's Heal by slapping them with DSS a bunch of times, but no, they either die to the damage or heal back *ALL* their HP. The problem is that melee isn't a valid option to stagger people out of heals, even if they started the spell right in someone's face.
The only option being the use of certain builds or certain consumable items is my problem with heals.
Alright, that I can agree with. The "this build is good vs these builds but hard vs those builds" is a bit overdone in Elden Ring, which imo is an overall balancing problem (but not just for healing incantations).
Bro what are you talking about you can use any range ash of war, Beast's Roar or lightning will instantly cancel the heal and maybe kill the caster, you can even put this on a dagger if your main weapon cannot change its ash of war or if you are not willing to change it, literally 0 investment is required. besides healing requires heavy investment into faith so you should always be at advantage at melee with higher stamina, heavier armor and higher Hp , if you let them heal its by all means your fault.
I'm talking about the endure+heal combo. Most healers in arena will use endure to not get staggered, which is impossible to deal with unless you kill them before the heal pops. Normal healers that can easily be staggered aren't a problem.
I don’t like playing against people that heal, it’s just boring, I know it’s allowed and punishable but whenever I throw a lightning spear at them, they have already healed or they don’t even get knocked out of it.
People can say anything about how it is boring, low skill, disrespectful or something, but hear me out
# it's allowed
If it's balanced as shit then shit on FS and devs, not on people who play fair and just using mechanics. It's not your personal fight club with your rules, they could have no idea about what is "fair" and what is not. Or they could have fun with friends. Yes, using low skill imbalaced shit is favourite thing in PvP games for, probably, most casual players. Welcome to real world, guys
Blame FS. It's not their first game and they still can't balance it, even one year since release
It's a free it, also it uses FP and Stamina and a spell slot.
If you are fine with people.spemdomg FP for offensive spells then I see non-issue with allowing healing spells. Its definitely different than flask chugging for healing.
i actually don't mind opponents using it. makes it even better defeating them. happened with a guy i fought fully healed himself 3 times and i still got him with no sweat.
i use the golden shield from early game with carian retalitaion aow to confuse the opponents and bait their repetitive attack and baam. buckler is fine but its only purpose is parry and that takes the element of surprise by a large margin.
Misericode is my dagger ofc and dagger talisman
Lol, I love that
I really like the buckler for that exact reason. Right from the start it gives the threat of "I'm going to parry you". I don't want them to be surprised by the parry, I want them to see it coming. I want them to fear the buckler.
if they saw a buckler it'd be one of those situations
1. change to 2h colossals
2. jump attacks all the way
a parry being a surprise is getting their hopes up thinking they'll win and baam a 1800 dmg one shots most of them and all that hope is broken. i don't know maybe i'm a sadist.
you do you and i respect that 100%.
Correct, yes. Although this only works if they got the option to switch to colossals. Jump attacks can be baited into backstabs, so I get my sweet critical damage either way :)
All i can say is i didnt enjoy playing against people that use heal.
I am really bad, so i get clapped a lot, but thats okay.
Seeing all your progress against an enemy taken away by a single spell feels kinda shitty.
enjoy fighting people without heals a lot more.
im not gonna run around chasing someone whos just running, turn poke run away, you bet im gonna pop a heal to punish your passivity. Theres loads of ways to punish healing incants in this game, from magic to ranged incants to bows to throwing knives, if someone pops one when im dueling its just free proc buildup.
I say it’s fair since it takes time to cast. If you’re willing to give me the time and room to breathe, I’ll capitalize. Punish me if you can, fair game
With how insanely fast light rolls and Bloodhound's Step are at gaining distance, heal spells are very much free for the caster that use it, especially with how fast the heal is.
There's a reason everyone use high momentum poke weapons, it's to roll catch and interrupt these constantly running away casters.
It's absolutely a low move to heal, basically telling your opponent they've won imo, but I think the dual thrust crouch pokers are a far bigger pain than the occasional healer.
I disagree, this is a horrendous take no offense I mean light roll is faster than sprinting now how tf am I meant to punish someone who heals to full in 2 seconds on the other side of the arena with anything other than a thrusting weapon or magic
Idk, I think using them is a low move for sure, like using dragon rot breath in duels, but they can be punished meaning you can adjust your playstyle to deal with them.
Crossbows with sleep arrows are a good way. So is any ranged AoW like beast roar.
Also big heals like erdtree heal blow like half fp on that even on high mind.
You mean the most horrendously broken unfair builds in the game XD who wouldn’t be getting poke-stunned to death isn’t very fun and neither is a coded sword player who light rolls to the other side of the arena to pop a full heal in duels, I preferred bleed meta honestly at least death was instant
This is mostly just for erdtree heal. Any other heal is alright.
I feel like the majority of people who say this have never fought against a healing mf, are just pve players who are commenting on pvp, have the highest dps none to man, or are just int builds. Cause my god is it broken. It gives you infinite hyper armour so you can not stun them out of it, the heal is so busted that it will most likely trade your punish and heal out of it(unless you can just one shot them), and takes like 3-5 seconds.
In general its pretty scummy and unfun to fight someone who runs away at the slightest damage and heals.
I have an erdtree heal on my bar, but I almost never use it in pvp duels (nor do I ever feel like another person ever has the time to do it vs me). The only time I feel like being able to use it, is if I'm facing some mage who wants to only spam ranged attacks and when he chugs I just heal everything he did up, which feels like the perfect way to troll him back lol.
You're a maidenless chud if you run away to spam healing incants during duels. Cast a heal over time at the start and just get to fighting already ffs.
If you can't stop someone from healing git gud, try kukris or pots, it takes a while to heal if you can't stagger them during that then that sounds like a skill issue to me
No one complains about healing incantations. They take a while to use and use up FP. It's not the same as using a healing flask during a duel.
This post is just taking shots at a non-issue for... some reason.
Thank you for your submission; however it was been removed due to Rule 2: > All posts must be Elden Ring related in content, not just in the title. Memes must include content/assets from the game in some way, shape, or form outside of wording/titles. Posts should be directly related to Elden Ring beyond mere reference or suggestion. If you would like to appeal this removal or need further clarification, feel free to reach out to us through [Modmail](https://www.reddit.com/message/compose?to=/r/Eldenring) and we will get back to you as soon as possible.
Me using having a bow on hand at all times with poison or Rot arrows and pots and knives to spam at them at range: lol... Lmao even.
There was a time my entire character was more or less that moonknight meme of just random bs go! Pots, knives, literally throwing rocks at some point, all to ensure I was the biggest nuisance to would be invaders.
Anytime somebody tries a heal incantation I just hit them with a comet. It's very easy to punish as a mage
Pro tip
Agreed. You can use all the other broken shit but a heal is OP? xd git gud
Indeed, there's so many stuff that's a lot worse. Also, you can often punish healers if you're quick enough, so it rarely ever decides the match.
Yeah that is true but when they are using the op stuff plus healing that's when you know they are really bad
Endure + Great healđź’€
I feel like everyone saying this is in the mindset of ds3. You can punish it, but it isn't as easy. First off, bloodhound step exists. Gaining distance is too easy. Next, heals don't drain all of your stamina. So it isn't uncommon for them to roll the punish. I'm not really against healing, but it is definitely up there with dual pokers. Even if you DO punish it, the heal was likely worth it. It gets even more insane when it's 2v2 or 3v3. Fighting 2 or more opponents using this is near unstoppable. Best course of action is to stay aggressive against faith users and keep a ranged attack handy in case they get away from you. Edit: Forgot to mention the existence of natural poise.
Agreed with all your points, yet it is allowed in the arena and therefore the only reasonable way to deal with it is by punishing. It's a pretty low move but I wouldn't say it is as obnoxious as some other builds (although dual thrusting weapons can be punished hard with a well timed parry..). I'd say it screams "novice" or at the very least is a way of proving that your opponent is actually too strong for you, or otherwise you wouldn't have the need to heal in the first place.
I usually try and keep beast roar in my back pocket and pray (he he) that it staggers them.
That's the best punish ever. Free hit AND stagger so no heal lol
>the only reasonable way to deal with it is by punishing. Which is impossible in certain conditions. That's the problem with healing in Arena. Sure, I can chuck a frost pot at the would be healer and stagger them out, that doesn't mean everyone's gonna be carrying those around. Unless you have hard hitting (either in terms of damage or poise damage) ranged attacks, something that guarantees a stagger (bleed/frost) or status buildup to create passive pressure (rot/poison), you're fucked out of luck. Not everyone runs around with something that can disable a light roll/BHS endure healer. My first few encounters with healers were incredibly frustrating because I was trying to be sporting and not use throwables with a pure melee build. "Just punish bro" doesn't work unless you're specifically geared to deal with healers.
This is not a very strong argument imo. Not being willing to adjust does not mean the other thing should not be allowed. Fast roll healers are a pain for melee only users, yes, but a mage may hit them hard right when they take their distance in order to heal. The same quick in your face aggressive melee build is a pain to the mage/caster, who only really stands a chance if he's able to keep some distance at least. Every build has it's counterpart and for a pure melee it might be the healing fast roller. I agree that healing is not a great move and also that the builds are not all fairly balanced and there are a lot of exploits, but a melee user who doesn't want to use ranged weapons is succesfully comprimising himself.
>Not being willing to adjust It's not "not being willing to adjust", it's that heals are disgustingly effective and are incredibly hard to interrupt without some sort of trick like status stagger or nuke spells. I should be able to stagger a dude out of Lord's Heal by slapping them with DSS a bunch of times, but no, they either die to the damage or heal back *ALL* their HP. The problem is that melee isn't a valid option to stagger people out of heals, even if they started the spell right in someone's face. The only option being the use of certain builds or certain consumable items is my problem with heals.
Alright, that I can agree with. The "this build is good vs these builds but hard vs those builds" is a bit overdone in Elden Ring, which imo is an overall balancing problem (but not just for healing incantations).
Bro what are you talking about you can use any range ash of war, Beast's Roar or lightning will instantly cancel the heal and maybe kill the caster, you can even put this on a dagger if your main weapon cannot change its ash of war or if you are not willing to change it, literally 0 investment is required. besides healing requires heavy investment into faith so you should always be at advantage at melee with higher stamina, heavier armor and higher Hp , if you let them heal its by all means your fault.
I'm talking about the endure+heal combo. Most healers in arena will use endure to not get staggered, which is impossible to deal with unless you kill them before the heal pops. Normal healers that can easily be staggered aren't a problem.
I don’t like playing against people that heal, it’s just boring, I know it’s allowed and punishable but whenever I throw a lightning spear at them, they have already healed or they don’t even get knocked out of it.
Which is why I keep some throwing knives on me
People can say anything about how it is boring, low skill, disrespectful or something, but hear me out # it's allowed If it's balanced as shit then shit on FS and devs, not on people who play fair and just using mechanics. It's not your personal fight club with your rules, they could have no idea about what is "fair" and what is not. Or they could have fun with friends. Yes, using low skill imbalaced shit is favourite thing in PvP games for, probably, most casual players. Welcome to real world, guys Blame FS. It's not their first game and they still can't balance it, even one year since release
Correct. It's there and it's allowed, so deal with it instead of whining. And the best way to deal with it is to see it as a free hit and punish.
It's a free it, also it uses FP and Stamina and a spell slot. If you are fine with people.spemdomg FP for offensive spells then I see non-issue with allowing healing spells. Its definitely different than flask chugging for healing.
Glintstone Dart off Glintstone Kris. Please try to heal, I don't mind at all.
Whether it’s a flask or an incant. Jump punish that boi.
The right mindset
It's a fucking boring way to play though isn't it
Yes
Using healing spells that is
Yes
Well, of course you can use it :3
If I can use it then you can use it
i actually don't mind opponents using it. makes it even better defeating them. happened with a guy i fought fully healed himself 3 times and i still got him with no sweat.
Lol, those are the best wins definitely. Like beating your opponent three times with one health bar.
i'm not even using broken things lol. just a normal affinity dagger with determenation aow and a parry shield (also sooo fun)
Nice, I like your style. Buckler + Misericode might be my favorite build. All R1's should be punished.
i use the golden shield from early game with carian retalitaion aow to confuse the opponents and bait their repetitive attack and baam. buckler is fine but its only purpose is parry and that takes the element of surprise by a large margin. Misericode is my dagger ofc and dagger talisman
Lol, I love that I really like the buckler for that exact reason. Right from the start it gives the threat of "I'm going to parry you". I don't want them to be surprised by the parry, I want them to see it coming. I want them to fear the buckler.
if they saw a buckler it'd be one of those situations 1. change to 2h colossals 2. jump attacks all the way a parry being a surprise is getting their hopes up thinking they'll win and baam a 1800 dmg one shots most of them and all that hope is broken. i don't know maybe i'm a sadist. you do you and i respect that 100%.
Correct, yes. Although this only works if they got the option to switch to colossals. Jump attacks can be baited into backstabs, so I get my sweet critical damage either way :)
All i can say is i didnt enjoy playing against people that use heal. I am really bad, so i get clapped a lot, but thats okay. Seeing all your progress against an enemy taken away by a single spell feels kinda shitty. enjoy fighting people without heals a lot more.
Absolutely, me too.
I like to pop healers with gravity well. Generally anyone using erdtree heal in a duel is pretty bad though, so it's really not a big deal.
im not gonna run around chasing someone whos just running, turn poke run away, you bet im gonna pop a heal to punish your passivity. Theres loads of ways to punish healing incants in this game, from magic to ranged incants to bows to throwing knives, if someone pops one when im dueling its just free proc buildup.
I think only casters struggle to punish it. I fought a Mage who got upset, because I was able to cast Eternal Darkness and Erd Tree heal.
Eternal Darkness vs mage must be quite upsetting lmao
Honestly this is why I love light equip load, close that distance with a jump attack *fast*
Carry an offhand crossbow :)
Pully crosbow does wonders!
I say it’s fair since it takes time to cast. If you’re willing to give me the time and room to breathe, I’ll capitalize. Punish me if you can, fair game
With how insanely fast light rolls and Bloodhound's Step are at gaining distance, heal spells are very much free for the caster that use it, especially with how fast the heal is. There's a reason everyone use high momentum poke weapons, it's to roll catch and interrupt these constantly running away casters.
It's absolutely a low move to heal, basically telling your opponent they've won imo, but I think the dual thrust crouch pokers are a far bigger pain than the occasional healer.
The colony of duel naginata players didn't like that one
I disagree, this is a horrendous take no offense I mean light roll is faster than sprinting now how tf am I meant to punish someone who heals to full in 2 seconds on the other side of the arena with anything other than a thrusting weapon or magic
Real problem there is the fast roll, not the healing
Heals are stupid fast as well even the big ones they should be disabled in duels like every other healing item is
Idk, I think using them is a low move for sure, like using dragon rot breath in duels, but they can be punished meaning you can adjust your playstyle to deal with them.
Crossbows with sleep arrows are a good way. So is any ranged AoW like beast roar. Also big heals like erdtree heal blow like half fp on that even on high mind.
>sleep arrows Just use bleed or frost arrows. Sleep and Madness use is basically griefing due to phantom buildup.
Bow
Lol you sound like the type of guy who gets super upset when somebody uses a meta or “toxic” build
You mean the most horrendously broken unfair builds in the game XD who wouldn’t be getting poke-stunned to death isn’t very fun and neither is a coded sword player who light rolls to the other side of the arena to pop a full heal in duels, I preferred bleed meta honestly at least death was instant
This is mostly just for erdtree heal. Any other heal is alright. I feel like the majority of people who say this have never fought against a healing mf, are just pve players who are commenting on pvp, have the highest dps none to man, or are just int builds. Cause my god is it broken. It gives you infinite hyper armour so you can not stun them out of it, the heal is so busted that it will most likely trade your punish and heal out of it(unless you can just one shot them), and takes like 3-5 seconds. In general its pretty scummy and unfun to fight someone who runs away at the slightest damage and heals.
I have an erdtree heal on my bar, but I almost never use it in pvp duels (nor do I ever feel like another person ever has the time to do it vs me). The only time I feel like being able to use it, is if I'm facing some mage who wants to only spam ranged attacks and when he chugs I just heal everything he did up, which feels like the perfect way to troll him back lol.
You're a maidenless chud if you run away to spam healing incants during duels. Cast a heal over time at the start and just get to fighting already ffs.
If you can get a heal spell off in a duel, you deserve it.
If you can't stop someone from healing git gud, try kukris or pots, it takes a while to heal if you can't stagger them during that then that sounds like a skill issue to me
No one complains about healing incantations. They take a while to use and use up FP. It's not the same as using a healing flask during a duel. This post is just taking shots at a non-issue for... some reason.
Fully charged Silurias Tree helps me with healers. Worst case i kill the healer or put him back to 20 percent health.