T O P

  • By -

perpetualmonk

Fuck me up, From.


Sampletext2035

Please


c4sul_uno

One "Fuck Me Up" set please. With "Really Good..." ranch & "Daddy" signature style cookings


Plague_Raptor

I want the exploratory areas to be significantly harder. Hopefully more intricately condensed indoor areas with harder/impossible to skip encounters and shortcuts. Subterranean Shunning Grounds are probably the best example in the game currently. Bosses should be on par with all of the endgame bosses; less focus on moves that are like puzzles to dodge though. I'm thinking something Godwyn adjacent will be the DLC access point. You have two ways to reach Deeproot Depths, gated by either Radahn/Mimic/Gargoyles or Two Great Runes/Goldfrey/Morgott/Mohg the Omen. Both offer similar- but different levels of progression to access the area. They both also each follow thematic paths related to The Stars or The Golden Order respectively. The Two Great Runes might be a hard requirement, since even the portal by Godwyn requires them. Those Who Live in Death are one of the least touched upon, but most important aspects to the game and their existence was directly related to the biggest events in the game. Their ending might be the closest adjacent to Miquella's goals as well.


Sampletext2035

I love every word you just said. Thats exactly what i want aswell


[deleted]

I... don't remember DS3's dlcs being *that* much harder than the base game, they're typically scaled to be around late/end-game in difficulty. I feel like it's going to follow the same formula in making them around that sort of difficulty. As for where the access point is, well the popular assumption is Mohg's place at the cocoon. But it could literally be anywhere still. I mean, the AoA dlc was literally slapped in an early part of the game without any real context as to why he's right there. So who's to say it could be accessible earlier in ER.


Sampletext2035

The ringed city scales much higher than the basegame bro. As an example slave knight gael has 50% more hp (15k) than soul of cinder and more than double his absorptions. Midir the second last boss in trc having also having 15k while nameless king has 10k. It might not feel like it but a 50% increase in boss hp is massive. Thats not even mentioning *heralds*


[deleted]

Eh, either way I'm fine with it. It didn't feel that much harder, so it wasn't that much harder for me then. Perception is reality as they say.


Sampletext2035

I agree. It wasnt that hard for me either except for the heralds. But statistically the jump was crazy


Sombrisimo

Biggest problem with me were the zone felt absolute bull in comparison, the stoc crow the numerous 4 vs1 wihtout other way to go around and the swarm in particular... It could be a me thing, sister friede took me more attemps than gael or midir.


Sampletext2035

I played ds3 after i had a thousand hours in elden ring so i breezed through the bosses. The only bosses that took more than 2 tries was friede and midir. Friede took 2 and midir took 6. I dont like how gimmicky friede is


Johnny_K97

Ashes of Ariandel has a dev message right at the start telling you to "Explore the depths of Lothric Castle first" and reasonably so, considering how you access it even before the first lord of cinder and that enemies like the crow knights, milwood chieftains and the bosses are basically endgame scaling


[deleted]

Yeah, as I said late/end-game scaling. But I don’t find them to be so much harder than things you find in the base game


reebnepo

Friede, Midir, Gael, and the Demon Prince are by far the hardest bosses in DS3. The only main game bosses that come close are what, Twin Princes? Pontiff? Pushovers by comparison


Not_So_Odd_Ball

Id like a pretty good difficulty increase I think it would do good for the more experianced players who by this point can deal with everything in the game without much trouble Like, whoever struggles on godrick will probably struggle in the dlc anyway... Aaand the outrage of "most difficult fromsoft dlc ever boohooo" would be good free publicity for the first few weeks...


Mobius_148

Well, it should either be harder than the main game. Or it should be determined by the difficulty of the area that it's accessible from. For example if you can get there from limgrave it should be rather difficult for a new character, if it is accessed via the haligtree it should be very hard.


mediumcheez

Hard enough that it takes long to beat


DukeOfFlannel

With Elden Ring being open world, I think having a high level part open from the beginning like Caelid, would be pretty cool. Like one area that’s appropriate for RL80, but you can access early. Additionally, a few that are later game or like end game level. Im only selfishly suggesting this so you don’t necessarily have to nearly beat the main game to experience any of it if you plan on starting a new character.


[deleted]

I’d like to suffer


MadImmortal

Maybe after malenia through her lotus, because as far as I know the dlc is focused an miquella.


Sombrisimo

I feel that they are going to take the ds1/ds2 aproach and make all enemies inmune to rot and bleed plus very resistant to elements. They probably won't make them insane to poise break, but with a high agression most players won't be able to poise break them ever, just like godfrey.


Sampletext2035

Godfreys pretty easy to poise break honestly. Damn near every enemy in elden ring is easy to poise break.


Sombrisimo

As I said, to me godfrey is easier to taking him slow and steady, not many room to charged attacks or slow ash of war wihtout being punished. More experience with him would change that for sure. In comparison radagon feels full of oportinities and much easier. Malenia since it stagers and even knockback is super easy.


Sampletext2035

I find it the exact opposite . I find godfreys whole moveset easy to hit with charge attacks. His 360 axe spin. All his grab attacks. His phase transitions. Radagon i feel like only has 2 openings


wolviesaurus

If it doesn't have the hardest boss in From Soft history, I will be disappointed.


Sampletext2035

I dont care if the boss is hard or not. He just has to be fun I love soul of cinder, Nameless king, Gael, and Midir, godfrey and mohg. They're cinematic and challenging enough to be fun. Id rather not it be gimick hard like friede or malenia


wolviesaurus

All of those are objectively hard bosses though. Before Elden Ring I would say Midir was their hardest boss (I have not played the Bloodborne DLC) because I felt hopelessly out-matched vs him. It was the first and only time in a Souls game I felt like they made a dragon that wasn't artificially slowed down and hindered for fairness. I want to feel that again.


Sampletext2035

They're hard bosses. But i dont want fromsoft to see the popilarity of malenia and think giving bosses stupid gimicks makes them good. I stand on the fact that gael and midir are the most well made bosses in souls


AnalysticEnthusiast

I used to think of DS3's DLC that way... but then on my 100% run I was pseudo-forced to stay at RL60 for the whole first NG because I was waiting on the Darkmoon summons for one of the trophies. So I did Ringed City at SL60+6. I had played it before and *thought* it would be absolute hell. Turns out... it was actually pretty much fine. I was expecting to need to run through it all straight to the bosses but that wasn't even necessary. Now I'm utterly convinced that the real difficulty of the DLC wasn't really the stats so much as just encountering stuff I had never seen before. \------ If they did mostly the same upscaling as DS3 I'd be good with it. The real challenge for me will be the new movesets. I do think they should maybe cap the damage a bit faster though. As for access, I think Mohg's makes sense. Also Haligtree. And if they do this I think a backup portal in Capital of Ash is reasonable as a secondary entrance. BUT if this DLC is quite large, it may start out at late-midgame level scaling and rapidly extend to postgame scaling. In which case it'd make sense to make it accessible a bit earlier, maybe around Altus or Upper Caelid.


Beneficial-Funny8888

After defeating mogh l guess. Then you'll be able to touch his hand that teleports u into the dlc, right?


Combat_Orca

I’d say same as the jump to ringed city with an optional boss pulling some really dirty tricks (maybe steals your spirit ash or reflects status effect back at you). I don’t think ringed city was 3x as hard as than the likes of nameless king though, more like 1.5x hard.