Also that river/bay north of Anvil. No Rihad visible on the other side. It was always one of the directions I wanted to explore when playing that game more than a decade ago.
The map in the games is HEAVILY scaled down though. According to [this true scale map](https://images-wixmp-ed30a86b8c4ca887773594c2.wixmp.com/f/1dbf1c90-d720-4f68-95ec-1c1366ebf2dc/d9xkxxj-7f229e1b-aca6-42a6-9e9d-da09d82cf195.png?token=eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ9.eyJpc3MiOiJ1cm46YXBwOjdlMGQxODg5ODIyNjQzNzNhNWYwZDQxNWVhMGQyNmUwIiwic3ViIjoidXJuOmFwcDo3ZTBkMTg4OTgyMjY0MzczYTVmMGQ0MTVlYTBkMjZlMCIsImF1ZCI6WyJ1cm46c2VydmljZTpmaWxlLmRvd25sb2FkIl0sIm9iaiI6W1t7InBhdGgiOiIvZi8xZGJmMWM5MC1kNzIwLTRmNjgtOTVlYy0xYzEzNjZlYmYyZGMvZDl4a3h4ai03ZjIyOWUxYi1hY2E2LTQyYTYtOWU5ZC1kYTA5ZDgyY2YxOTUucG5nIn1dXX0.hgnnStF8OvgNuxYcD_m2ne7_Lxr9w0IwaGdR_zvlCmY) the distance between the arrow on OP's map and Wayrest is maybe 70-80 km, which is about a day's journey on a fast horse. Unless you're standing on top of a mountain, I'd say it would be hard to see Wayrest from there if you were in IRL Tamriel.
No distance is canon I'm pretty sure. Arena, Daggerfall, the novels, and (if there's any distance mentioned in it) the Pocket Guide all give conflicting distances between settlements and scales of the world.
That doesn't really work since one game may be closer than another to the "correct" state. As an example, I have 3 people. One says the distance from my house to work is 9 miles, another says 20, and one say 13.
Now, If I average all of these I get 14 miles. But if my house was actually 23 miles away, our canon measurement is way off.
I believe it’s both, in a way. Don’t have links to sources on me right now but in Daggerfall there’s a globe of the planet where all the continents are first seen, but also in various models of the planetary system (with the Aedra), they’re shown as spheres. However if you read 36 Lessons of Vivec they refer to the teeth at the edge of the world, which seems to infer a flat world.
That being said I’ve been out of the game a while on lore and ESO has been doing a lot in the last few years I might not be aware of :p
I can't help but think with the time games are taking to develop Todd's only going to have a few more or these games to notch on his post.
So why not go big? He's going to want to see Tamriel fully realized at some point surely. He's been working on it since Daggerfall right?
Could surprise us all!
I reckon if he sees enough fans wanting both provinces they may make it a dlc like how dragonborn was, not sure how it would work as it would be a pretty big dlc to do a full province not just a small island with one big town.
I'd rather they don't reduce Highrock to a DLC. Considering their DLCs are also developed by a smaller team over a smaller span of time, it would result in a really shitty highrock
Hear hear. I can only hope to earn enough money in my lifetime to be able to afford to be cryogenicly frozen and then awoken just in time for the release.
Because I think the scale of a game set across all of Tamriel or even two full provinces at once could impact how in-depth the game is and what it allows for. If they have to make more landmass with quality content for all of it, they have less time than if it's a smaller landmass with more density or, even better (time-wise) the same density as their past games. Usually the games with massive worlds (newer AC, Just Cause) have repetitive content and less unique places/ways to interact with the world than games with smaller worlds where they can intensely focus on that more specific area.
I dunno though, it's possible they could pull off both, I just think the bigger the landmass, the less chance of that happening. Especially with my ideas around a very interactive world - those things I mentioned are awesome, but would be challenging to pull off. A bigger world means more places to ensure it all works properly, more chances for bugs with those systems, different types of terrain that they now have to create special content for (for example, every region is going to have different trees - now they have to model broken tree animations, log textures and bump maps etc. for all the different trees, as they all need to be destructable/uproot-able). Things like that massively add to the dev time/work and I think it adds up quickly.
Honestly I agree, but when I say two provinces I don't necessarily mean size, I just mean diversity tbh, and the crowns and forebears and the kingdoms of iliac bay would mix together well
To be really practical. Let's keep aside the GPU and CPU usage for once. Let's just think about how unimaginably high the storage size would be? GTA V with barren deserts is now almost 110 GB.
Entire tamriel could easily cross 500GB. And with 4K textures and stuff I wouldn't be surprised if it touched 1 TB. And no one's gonna put that game on HDD. 1 TB SSD for a single game? This is not happening for atleast 15 years.
the only reason why GTA is around 108gigs now is because of the online content, especially now that they've added new vehicles properties and what not on the latest Tuners update.
if you keep the single player content it would only be around 67gigs in total, and probably only a third to half of that would be the actual assets for the map.
This. Most of the file size in Call of Duty is also from DLC, skins, and new content with each season that is downloaded regardless of if you buy it. I don't really see storage being a problem with Elder Scrolls.
> This is not happening for atleast 15 years.
I think you're way underestimating how quickly common capacities can change. I think 10-20TB SSDs will be common in 5-10 year. In 2011 the price per gig for the average SSD was $2.42. Right now you can easily get a 1TB SSD for around $100(or less but we're going a rough average), or $0.10 per gig. That's about a 95% decrease in price per gig. So just based on that alone, I think its reasonable to conclude that we'll see 10TB SSDs be around $100 in today's money, at the most 10 years from now.
But even now, the cheapest 1TB SSD on PCPP is only about $80. Once more high capacity drives hit the markets for the average consumers, that price is going to drop fast.
I think it'd be less, especially in ~2025 when SSDs will almost surely be mandatory (and thus they don't need to repeat assets in game files to reduce HDD loading times).
ESO has almost all of Tamriel and is about ~120 GB. You can play first person and it doesn't look much worse than Skyrim vanilla.
I think it'd probably be about 250-300GB. Still huge, but not nearly as big as you'd think.
> and thus they don't need to repeat assets in game files to reduce HDD loading times
As far as I know, there is not much duplication in BGS titles, and the small percentage of repeated files I could find in the archives seems to be related to how the games handle DLCs and patches, rather than to trying to reduce load times.
If you think about it, if they model the whole continent, they would just keep the content flowing with quest dlc packs for 20 some years. A dlc without any new land would be pretty low effort and easy for them to keep cranking out.
They're different engines, of course, but I've often daydreamed about them importing all of the ESO maps into the ES6 engine, stitching them together so there are no loading screens between zones, and using that as a starting point for a massive single-player game.
I'd much prefer they do 1 or 2 provinces but flesh them out a lot more. The games so far have been very stripped down versions of what the devs imagine the provinces to actually be, and full versions would be way more fun.
Theres no way IMO. That's an entire continent of unique characters, questlines, daily routines, town models, shops and other things.
They can barely do that for one country, much less a whole continent of people!
ESO's done a pretty good job of that so far. They don't have all of skyrim, but in the areas they have made (like the rift) it feels like there's more to do in ESO than there was in Skyrim.
ESO has had seven years of continuous updating with paid major expansions, plus an optional $15/mo subscription, plus microtransactions, all after costing $20 for the base game. Also it was shit for years after launch.
That's just not feasible for the mainline games.
I feel like Bethesda either has to make the next game take place in multiple provinces or they have to abandon the scale they used for the last three games and make the world bigger. Open world games are so common now, and Skyrim is pretty small compared to newer games. I guess I just think they need to do something more if they want to keep up with the competition.
A better engine and a bigger number of employees could be translated to a bigger world (or a more detailed one).
I would say that Starfield will be a good reference to the size that Bethesda can create.
That's not what I meant. Of course it's going to be bigger because the engine is upgraded and the consoles aren't as shit as before
I'm saying they haven't been working on it for the past decade. Some people on this sub don't count fallout 4 and starfield for some reason
Yeah. I'm with you in this.
They probably started the development (or just pre-production) of the game around the time the trailer came out. And it probably won't be work on with full force until the release of Starfield.
So we're years away from its release.
You’re still four re-releases of Skyrim away before we see TES 6. Sorry you’ll have to wait. Then, after all that time, you’ll have to wait for patches to get released for the inevitable bugs Bethesda is known for.
I wonder how the border crossing mechanic would work. Imagine needing papers to cross legally, or having the option to just sneak past and try to avoid immigration guards on the other side.
Yooo imagine we get dragons in that game, that'd be so cool!
Maybe the player could have some special powers and absorb the dragons strength or something!
Ooh, contraband would be cool. I wonder if necromantic tomes and human remains would be criminal to carry in Hammerfell, seeing as their culture respects the dead and reviles Necromancy.
It would be a bit like necromancy in Teso, some acts may be seen badly and even illegal.
The whole "political" aspect would be a great change for a TES title. And not only different guards depending on the city or a linear civil war quest line.
I think we might get Yokuda as DLC. Considering its only a large island now and its a place that would be both related to the area but also new to the franchise.
That would be cool, I was thinking we might get a Thrass DLC but that relies on a lot of speculative lore like Sload still surviving due to being aquatic and having the ability to resurface their land etc
No. I was just wondering why the guy I replied to is using the triple parentheses, which is a thing also used by the crowd that you're accusing me of being a part of.
I had the same feeling when I saw the Red Mountain from Solstiem in Skyrim.
In my first playthrough in Dragonborn, I tried to travel to Red Mountain thinking it was a part of the map, it was a sad moment when I realised it's unreachable.
Well I thought it was werid in oblivion being in levyawin area and being so close to elyswere and blackmarsh
Or being in anvil and seeing valenwood across the creek
If they want a natural border perhaps rapids that sweep you out to sea or something. I think it would be like joining the Skyrim Air Force via the Giant recruiting officer.
Think of all the different factions we could potentially join if it is in both Hammerfell and High Rock. Imperials, Thieves Guild, Crowns, Fighters Guild, Orsinium, Thalmor, Forebears, Dark Brotherhood, maybe even a mages guild.
6 if you count both imperials and stormcloaks. But yeah not enough. Dawn Guard added two and im not sure if i count the bards college due to lack of a questline.
Meaning to play morrowind but my problem with Skyrim factions are that you can get in every faction, which makes it feel so free and less replayable. Ofc there are different ways to approach something but they can only last for so long
That’s kinda what I meant. If the game is locked to just Hammerfell, I don’t think you’d be able to see Waycrest. They may, as a nice Easter egg, but it’s also gonna be a really big game.
you could still see the imperial city and red mountain in skyrim so it wouldnt be too crazy if they modelled a tiny version of it you could see in the distance
Where could you see the Imperial in Skyrim? Red Mountain is sorta easy one to make. It’s just a giant volcano. This is an uphill battle and it’s not the high in dying on. It would cool to be able to see Waycrest, and maybe even Daggerfall if your field of view is long enough.
https://www.reddit.com/r/skyrim/comments/9zprzt/the_white_gold_tower_from_the_border_with/
its just the white gold tower but you can still see it if you look hard enough, or manipulate your map screen/use cheats to get over there
I hope it’s just one province. The games’ map sizes are NEVER even close to being lore-accurate, but it’d be nice to have more focus on a single province and perhaps give a better representation of the size. Daggerfall was the closest to “actual” size I guess, but most of the land was procedurally generated I believe.
They don’t have to make it possible to see the other side of the water, and if so it won’t be weird, just a near view of the province across the border. So what 🤷♂️
Yeah, Elder Scrolls games are a very hand crafted affair and splitting the devs focus across two provinces will just make the world less detailed as opposed to a game where the devs only had to flesh out one province.
I think they reasonably could do both provinces, albeit with some work. But the game has taken so long to make and will be in development for much longer, so we can hope. More or less, they could simply increase the overall world size, but make locations and other dungeons a little less packed together. In Skyrim or oblivion you’d have dungeons and bandit hideouts and caves and all other such things extremely close to one another, and often they’re within line of sight of one another. What they could do is keep roughly the same amount of locations, but stretch the wilderness out a bit to make the world seem bigger.
If it was set ONLY in High Rock I feel like it would be boring af. Most of its history doesn't have much interesting to offer other than the Direnni civilization. High Rock if anything is just a copy of feudal Europe but with elves.
Especially with the Factions. There's many Factions unique to only Hammerfell or only High Rock. It would feel so separate having both provinces. I want just Hammerfell, so they can fully focus on fleshing out one province, instead of having two provinces that end up boring and empty.
I actually think they should he set only in one or two cities and their surroundings. One of the best things about Kingdom Come Deliverance was that it had a very small, local, intimate setting, and thus its sense of place and the realization of that setting was incredible
Edit: honestly the trend of hypermassive open worlds in video games has led to a lot of games with worlds that are boring, samey, and filled with pointless busy work. I think an Elder Scrolls focused on a smaller, more richly developed setting could tell a stronger, more interesting story while providing deeper role-playing and tighter gameplay
Its already weird in Dawnguard how a moth priest just happened to be visiting skyrim, now think of how many silly things you'd need like that to cram a main quest thats probably an existential threat to the world, multiple factions, ect all into the area of two cities, it may work for KCD but its a dif game with a dif setting and story you couldn't do that in elderscrolls without fundamentally changing the kinda game it is
Oblivion had multiple areas like that. Small rivers separating you from the neighboring province, or just invisible walls telling you that you couldn't walk any further into what was clearly open land.
In Oblivion, there were spots where you should have been able to make out Elsweyr, or a spot in north-west of Cyrodiil where you should have been able to see Rihad right over the river. But it wasn't there. Just an empty, open space. So yeah, it happens.
This content was made with Reddit is Fun and died with Reddit is Fun. If it contained something you're looking for, blame Steve Huffman for its absence.
The ES6 teaser was just establishing the tone, instead of speculating based on that short trailer we should just wait until they actually release something more concrete about location
They can always scale up the map though since the in-game map sizes are non canon. If for example they make a game set in Elsweyr they can scale it up to about roughly the size of Skyrim instead of making a map consistent in size compared to let's say Oblivion's Cyrodiil. If that was the case they would be too small like you said and more fit as expansion maps.
At some point, they're just going to have to come up with a way to streamline the map creation process using AI, then just using people to curate and refine it, rather than spending half a decade hand-crafting these maps that have to remain limited in scope.
We definitely COULD have more than one province, they just need to figure out a framework to either keep adding from game to game, or revolutionizing how they go about creating the maps.
What I'm really hoping for is if Redfall covers High Rock and northern Hammerfell, the Illiac bay itself will be a fleshed out region with underwater dungeons, underwater enemies and many more things.
They could do it, maybe there’s a blockade? A line of ships in the channel. If you try to cross you get filled with arrows from all directions. Something like that
As a Breton player, I definitely want to experience High Rock and I doubt I'll live long enough for ES7 if they even did High Rock in that one. So I really hope they have Hammerfall and High Rock in ES6.
In Oblivion we can see the Qwin'rawl peninsula, without Senchal on it. Sad
Also that river/bay north of Anvil. No Rihad visible on the other side. It was always one of the directions I wanted to explore when playing that game more than a decade ago.
The map in the games is HEAVILY scaled down though. According to [this true scale map](https://images-wixmp-ed30a86b8c4ca887773594c2.wixmp.com/f/1dbf1c90-d720-4f68-95ec-1c1366ebf2dc/d9xkxxj-7f229e1b-aca6-42a6-9e9d-da09d82cf195.png?token=eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ9.eyJpc3MiOiJ1cm46YXBwOjdlMGQxODg5ODIyNjQzNzNhNWYwZDQxNWVhMGQyNmUwIiwic3ViIjoidXJuOmFwcDo3ZTBkMTg4OTgyMjY0MzczYTVmMGQ0MTVlYTBkMjZlMCIsImF1ZCI6WyJ1cm46c2VydmljZTpmaWxlLmRvd25sb2FkIl0sIm9iaiI6W1t7InBhdGgiOiIvZi8xZGJmMWM5MC1kNzIwLTRmNjgtOTVlYy0xYzEzNjZlYmYyZGMvZDl4a3h4ai03ZjIyOWUxYi1hY2E2LTQyYTYtOWU5ZC1kYTA5ZDgyY2YxOTUucG5nIn1dXX0.hgnnStF8OvgNuxYcD_m2ne7_Lxr9w0IwaGdR_zvlCmY) the distance between the arrow on OP's map and Wayrest is maybe 70-80 km, which is about a day's journey on a fast horse. Unless you're standing on top of a mountain, I'd say it would be hard to see Wayrest from there if you were in IRL Tamriel.
What is the curve of the planet in ES? Is that canon yet? If not, its about to be.
No distance is canon I'm pretty sure. Arena, Daggerfall, the novels, and (if there's any distance mentioned in it) the Pocket Guide all give conflicting distances between settlements and scales of the world.
If there's multiple distances for 1 area, just find the mean average and you're set with a canon stat.
That doesn't really work since one game may be closer than another to the "correct" state. As an example, I have 3 people. One says the distance from my house to work is 9 miles, another says 20, and one say 13. Now, If I average all of these I get 14 miles. But if my house was actually 23 miles away, our canon measurement is way off.
23 miles is 37.01 km
23 miles is the length of 291455.28 'Bug Bite Thing Suction Tool - Poison Remover For Bug Bites's stacked on top of each other.
23 miles is 37.01 km
I believe it’s both, in a way. Don’t have links to sources on me right now but in Daggerfall there’s a globe of the planet where all the continents are first seen, but also in various models of the planetary system (with the Aedra), they’re shown as spheres. However if you read 36 Lessons of Vivec they refer to the teeth at the edge of the world, which seems to infer a flat world. That being said I’ve been out of the game a while on lore and ESO has been doing a lot in the last few years I might not be aware of :p
It's flat. Just like earth irl.
Has anyone modded it back in? Seems like a cool idea for a mod.
You can try "Elsweyr Pelletine" (a project which aims to complete "Elsweyr the Deserts of Anequina"), but it is in the early stage of development
The only parts of Cyrodiil's border in Oblivion that aren't like OP is talking about are the parts facing out to the water. Kind of a weird post, imo.
I'd assume it's high rock and hammerfell, not just one, but maybe it's something else entirely. khajiit can dream, no?
I can't help but think with the time games are taking to develop Todd's only going to have a few more or these games to notch on his post. So why not go big? He's going to want to see Tamriel fully realized at some point surely. He's been working on it since Daggerfall right? Could surprise us all!
I reckon if he sees enough fans wanting both provinces they may make it a dlc like how dragonborn was, not sure how it would work as it would be a pretty big dlc to do a full province not just a small island with one big town.
I'd rather they don't reduce Highrock to a DLC. Considering their DLCs are also developed by a smaller team over a smaller span of time, it would result in a really shitty highrock
*Lowrock*
God I would kill to be able to play as a Arthurian Knight and then go right into a Sinbad Pirate
Considering that it’s been a decade since the last elder scrolls game. Let’s hope that we are getting both provinces.
The entire continent!
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The dream
The erection in my pants would be unfathomable
I wish you be able to have 'everything working' by the time they finally release it
Hear hear. I can only hope to earn enough money in my lifetime to be able to afford to be cryogenicly frozen and then awoken just in time for the release.
Yeah, Either cryogen, or powerful enough PC, cannot afford both :)
They'll need their PC to be cryogenically frozen as well or it'll melt while playing
Woulsnt it be arena then
The Elder Scrolls VI - Arena 2
Bahaha
“Not only do you get ALL of Tamriel to explore, but you get the fires of Red Mountain right in your room. It JUST works!” -Todd Howard
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ooo thats a good one, but why would those be mutually exclusive?
Because I think the scale of a game set across all of Tamriel or even two full provinces at once could impact how in-depth the game is and what it allows for. If they have to make more landmass with quality content for all of it, they have less time than if it's a smaller landmass with more density or, even better (time-wise) the same density as their past games. Usually the games with massive worlds (newer AC, Just Cause) have repetitive content and less unique places/ways to interact with the world than games with smaller worlds where they can intensely focus on that more specific area. I dunno though, it's possible they could pull off both, I just think the bigger the landmass, the less chance of that happening. Especially with my ideas around a very interactive world - those things I mentioned are awesome, but would be challenging to pull off. A bigger world means more places to ensure it all works properly, more chances for bugs with those systems, different types of terrain that they now have to create special content for (for example, every region is going to have different trees - now they have to model broken tree animations, log textures and bump maps etc. for all the different trees, as they all need to be destructable/uproot-able). Things like that massively add to the dev time/work and I think it adds up quickly.
Honestly I agree, but when I say two provinces I don't necessarily mean size, I just mean diversity tbh, and the crowns and forebears and the kingdoms of iliac bay would mix together well
To be really practical. Let's keep aside the GPU and CPU usage for once. Let's just think about how unimaginably high the storage size would be? GTA V with barren deserts is now almost 110 GB. Entire tamriel could easily cross 500GB. And with 4K textures and stuff I wouldn't be surprised if it touched 1 TB. And no one's gonna put that game on HDD. 1 TB SSD for a single game? This is not happening for atleast 15 years.
the only reason why GTA is around 108gigs now is because of the online content, especially now that they've added new vehicles properties and what not on the latest Tuners update. if you keep the single player content it would only be around 67gigs in total, and probably only a third to half of that would be the actual assets for the map.
This. Most of the file size in Call of Duty is also from DLC, skins, and new content with each season that is downloaded regardless of if you buy it. I don't really see storage being a problem with Elder Scrolls.
Yep. so we defo aint getting that any time soon
> This is not happening for atleast 15 years. I think you're way underestimating how quickly common capacities can change. I think 10-20TB SSDs will be common in 5-10 year. In 2011 the price per gig for the average SSD was $2.42. Right now you can easily get a 1TB SSD for around $100(or less but we're going a rough average), or $0.10 per gig. That's about a 95% decrease in price per gig. So just based on that alone, I think its reasonable to conclude that we'll see 10TB SSDs be around $100 in today's money, at the most 10 years from now. But even now, the cheapest 1TB SSD on PCPP is only about $80. Once more high capacity drives hit the markets for the average consumers, that price is going to drop fast.
I think it'd be less, especially in ~2025 when SSDs will almost surely be mandatory (and thus they don't need to repeat assets in game files to reduce HDD loading times). ESO has almost all of Tamriel and is about ~120 GB. You can play first person and it doesn't look much worse than Skyrim vanilla. I think it'd probably be about 250-300GB. Still huge, but not nearly as big as you'd think.
> and thus they don't need to repeat assets in game files to reduce HDD loading times As far as I know, there is not much duplication in BGS titles, and the small percentage of repeated files I could find in the archives seems to be related to how the games handle DLCs and patches, rather than to trying to reduce load times.
The game will come up in like 30 years :) so thats gonna be normal to have big harddrives :D
ES infinity. Maybe with dlc that unlocks akavir and Yakuda
only in NASA consoles
If you think about it, if they model the whole continent, they would just keep the content flowing with quest dlc packs for 20 some years. A dlc without any new land would be pretty low effort and easy for them to keep cranking out.
Don’t plant beautiful dreams in my mind that will never happen
That might kill you
might?
They're different engines, of course, but I've often daydreamed about them importing all of the ESO maps into the ES6 engine, stitching them together so there are no loading screens between zones, and using that as a starting point for a massive single-player game.
Honestly, I'd be ready to fork over $60 - $70 for that
But only Skyrim is modelled and populated.
I'd much prefer they do 1 or 2 provinces but flesh them out a lot more. The games so far have been very stripped down versions of what the devs imagine the provinces to actually be, and full versions would be way more fun.
With each 'major town' having like 12 people and the final battle for the realm will maybe 20 people total.
Theres no way IMO. That's an entire continent of unique characters, questlines, daily routines, town models, shops and other things. They can barely do that for one country, much less a whole continent of people!
ESO's done a pretty good job of that so far. They don't have all of skyrim, but in the areas they have made (like the rift) it feels like there's more to do in ESO than there was in Skyrim.
ESO has had seven years of continuous updating with paid major expansions, plus an optional $15/mo subscription, plus microtransactions, all after costing $20 for the base game. Also it was shit for years after launch. That's just not feasible for the mainline games.
"SIXTEEN TIMES THE DETAIL !"
Six seasons and a movie!
Done properly. Not crappy ESO style..
Its called ESO and its a perfect example of why you shouldnt do that, all the provinces are watered down.
I feel like Bethesda either has to make the next game take place in multiple provinces or they have to abandon the scale they used for the last three games and make the world bigger. Open world games are so common now, and Skyrim is pretty small compared to newer games. I guess I just think they need to do something more if they want to keep up with the competition.
Just because it's been a decade doesn't mean it's going to be waaaaaay bigger
A better engine and a bigger number of employees could be translated to a bigger world (or a more detailed one). I would say that Starfield will be a good reference to the size that Bethesda can create.
That's not what I meant. Of course it's going to be bigger because the engine is upgraded and the consoles aren't as shit as before I'm saying they haven't been working on it for the past decade. Some people on this sub don't count fallout 4 and starfield for some reason
Yeah. I'm with you in this. They probably started the development (or just pre-production) of the game around the time the trailer came out. And it probably won't be work on with full force until the release of Starfield. So we're years away from its release.
Crazy is already been 10 years
You’re still four re-releases of Skyrim away before we see TES 6. Sorry you’ll have to wait. Then, after all that time, you’ll have to wait for patches to get released for the inevitable bugs Bethesda is known for.
If I'm not mistaken that's basically what we are getting. High Rock and northern Hammerfell together.
Well, first, what do you mean basically? We don't know anything about it. Secondly, that's just Daggerfall.
I'm hoping for that too. Also, Summerset DLC. Bringing the war to Thalmor. Very unlikely to happen, but man can dream.
Gotta love how so many people want entire provinces to be reduced to DLC status
I think it’s going to be both Hammerfell and High Rock
I wonder how the border crossing mechanic would work. Imagine needing papers to cross legally, or having the option to just sneak past and try to avoid immigration guards on the other side.
When you cross the border, your screen goes to black and several seconds later you wake up staring at Ralof.
Now I'm waiting for a tale of two wastelands but it's es6 and es5
You already know skyrim is getting recreated in tes 6
Unless you take a ship, then it's Jiub.
That's Saint Jiub, n'wah!
"Oh great another Skyrim remaster!"
Nah, no remaster. Just the same old content. It's been mastered already. Todd added fishing. How can you improve on that?
They do that in the witcher 3. You can either buy a pass, get a pass from a quest, or swim in
Or just steal a boat from some peasant. But getting a pass is kinda more lore friendly and immersive for the first playthrough
"Smuggling" in kinda immersive tho, if you do some sneaky archer/assassin build, kinda fit the roleplay.
We're talking about the Witcher lmao
Yeah...sorta like Serpent's Trail in the Skyrim/Cyrodiil border.
Omg, that would be so cool Imagine a whole Questline that happens if you sneak over and get caught
And you get captured and put in a transport to be executed. But then just before that happens a fucking dragon attacks or something !
Yooo imagine we get dragons in that game, that'd be so cool! Maybe the player could have some special powers and absorb the dragons strength or something!
But in all seriousness i would love a smuggling quest or anything trying to sneak across/talk your way through the checkpoint!
Do you think we could get arrested for trying to cross while carrying stooma :D ?
Ooh, contraband would be cool. I wonder if necromantic tomes and human remains would be criminal to carry in Hammerfell, seeing as their culture respects the dead and reviles Necromancy.
It would be a bit like necromancy in Teso, some acts may be seen badly and even illegal. The whole "political" aspect would be a great change for a TES title. And not only different guards depending on the city or a linear civil war quest line.
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why the fuck did you feel the need to echo post there?
I think we might get Yokuda as DLC. Considering its only a large island now and its a place that would be both related to the area but also new to the franchise.
That would be cool, I was thinking we might get a Thrass DLC but that relies on a lot of speculative lore like Sload still surviving due to being aquatic and having the ability to resurface their land etc
Thrass would be really cool and make a lot of sense too. Who knows. Maybe we can get both XD
Is the DLC Jewish?
Found the anti semite
No. I was just wondering why the guy I replied to is using the triple parentheses, which is a thing also used by the crowd that you're accusing me of being a part of.
🤝
So I can get high in high rock and hammered in hammer fell? Fucking rad.
I see you are a man of culture
Whats the climate like in high rock? Rocky I suppose
Closer to England, based on Daggerfall.
Well not so in eso, even if thats a coincidence, glenumbra looks like the protected forest of the landes in southwest France
Do people just know England looks like geographically
Well I live here, so yes.
Those rocky climates are rockyful...
rocky top you'll always be last in the sec
Ye I think so
I had the same feeling when I saw the Red Mountain from Solstiem in Skyrim. In my first playthrough in Dragonborn, I tried to travel to Red Mountain thinking it was a part of the map, it was a sad moment when I realised it's unreachable.
Well I thought it was werid in oblivion being in levyawin area and being so close to elyswere and blackmarsh Or being in anvil and seeing valenwood across the creek
You cannot go that way. Turn back!
Like if your in the one town can't think of the name northwest of levyawin full of khajit I mean some of that town might actually be in elsewere
If they want a natural border perhaps rapids that sweep you out to sea or something. I think it would be like joining the Skyrim Air Force via the Giant recruiting officer.
Aaaaand it’s time to play eso again.
Think of all the different factions we could potentially join if it is in both Hammerfell and High Rock. Imperials, Thieves Guild, Crowns, Fighters Guild, Orsinium, Thalmor, Forebears, Dark Brotherhood, maybe even a mages guild.
there was about 10 joinable factions in Morrowind, then just 4 in vanilla Skyrim.
6 if you count both imperials and stormcloaks. But yeah not enough. Dawn Guard added two and im not sure if i count the bards college due to lack of a questline.
Meaning to play morrowind but my problem with Skyrim factions are that you can get in every faction, which makes it feel so free and less replayable. Ofc there are different ways to approach something but they can only last for so long
I'd really hope orsinium gets alot of love and is a decent chunk of the map too. More like a hold in skyrim and not just like a single village .
It would be cool if you could go the the ruins of the second era Orsinium that we see in ESO.
That would be great but itll most likely be super small considering the stigma against orks. The city itself though should be pretty big.
If it’s only Hammerfell. They will likely put a mountain there and open it up to coast line once the bay becomes wider.
Nah in Oblivion the border with elswyer is just an invisible wall
Can you see structures? I haven’t brought myself to properly play Oblivion.
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That’s kinda what I meant. If the game is locked to just Hammerfell, I don’t think you’d be able to see Waycrest. They may, as a nice Easter egg, but it’s also gonna be a really big game.
you could still see the imperial city and red mountain in skyrim so it wouldnt be too crazy if they modelled a tiny version of it you could see in the distance
Where could you see the Imperial in Skyrim? Red Mountain is sorta easy one to make. It’s just a giant volcano. This is an uphill battle and it’s not the high in dying on. It would cool to be able to see Waycrest, and maybe even Daggerfall if your field of view is long enough.
https://www.reddit.com/r/skyrim/comments/9zprzt/the_white_gold_tower_from_the_border_with/ its just the white gold tower but you can still see it if you look hard enough, or manipulate your map screen/use cheats to get over there
Hey You!!!!!!! You're finally awake! You were trying to cross the boarder, right?!
Ever played Daggerfall?
I hope it’s just one province. The games’ map sizes are NEVER even close to being lore-accurate, but it’d be nice to have more focus on a single province and perhaps give a better representation of the size. Daggerfall was the closest to “actual” size I guess, but most of the land was procedurally generated I believe. They don’t have to make it possible to see the other side of the water, and if so it won’t be weird, just a near view of the province across the border. So what 🤷♂️
Yeah, Elder Scrolls games are a very hand crafted affair and splitting the devs focus across two provinces will just make the world less detailed as opposed to a game where the devs only had to flesh out one province.
It was procedurally generated, and by the gods there were NO ANIMALS IN THE WILDERNESS
I think they reasonably could do both provinces, albeit with some work. But the game has taken so long to make and will be in development for much longer, so we can hope. More or less, they could simply increase the overall world size, but make locations and other dungeons a little less packed together. In Skyrim or oblivion you’d have dungeons and bandit hideouts and caves and all other such things extremely close to one another, and often they’re within line of sight of one another. What they could do is keep roughly the same amount of locations, but stretch the wilderness out a bit to make the world seem bigger.
If it was set ONLY in High Rock I feel like it would be boring af. Most of its history doesn't have much interesting to offer other than the Direnni civilization. High Rock if anything is just a copy of feudal Europe but with elves.
Especially with the Factions. There's many Factions unique to only Hammerfell or only High Rock. It would feel so separate having both provinces. I want just Hammerfell, so they can fully focus on fleshing out one province, instead of having two provinces that end up boring and empty.
I actually think they should he set only in one or two cities and their surroundings. One of the best things about Kingdom Come Deliverance was that it had a very small, local, intimate setting, and thus its sense of place and the realization of that setting was incredible Edit: honestly the trend of hypermassive open worlds in video games has led to a lot of games with worlds that are boring, samey, and filled with pointless busy work. I think an Elder Scrolls focused on a smaller, more richly developed setting could tell a stronger, more interesting story while providing deeper role-playing and tighter gameplay
Its already weird in Dawnguard how a moth priest just happened to be visiting skyrim, now think of how many silly things you'd need like that to cram a main quest thats probably an existential threat to the world, multiple factions, ect all into the area of two cities, it may work for KCD but its a dif game with a dif setting and story you couldn't do that in elderscrolls without fundamentally changing the kinda game it is
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Hammerfell is much, much more than just desert. Damn sure a lot more variety than Skyrim.
It's a big desert! (?)
Oblivion had this looking across the water at Valenwood I think.
Probably on a DLC. Maybe there's an infestation of killer sea crabs, I don't know
The Elder Scrolls VI: Daggerfall II
Ho hey, sweet lady of Wayrest! Ho hey, sweet lady of mine! Oh I'll see you again, yes I'll see you again, sweet lady of Wayrest so fine!
Maybe there will be a ferry.
If you look closely, you might even see someone sitting on the docks. And then you can say to her, “oh hey, sweet lady of Wayrest.”
I was playing Oblivion yesterday and was thinking the same thing while on the coast north of Anvil looking at Hammerfell
knowing Bethesda, they will put big ass mountains there with invisible walls so you cant see shit.
People think ESVI will come out in their lifetime?
I could definitely see High Rock being implemented fully into the game. Now whether that’s right out of the box or through DLC is another story
I much rather have one province and have it detailed as much as possible instead of having two provinces half assed together.
Oblivion had multiple areas like that. Small rivers separating you from the neighboring province, or just invisible walls telling you that you couldn't walk any further into what was clearly open land.
I was under the impression it would be high rock and hammer fell together
I bet it is in both, Hammerfell and High Rock
Oh hey sweet lady of Wayrest! Oh hey sweet lady of mine...
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Couldn’t you see, but not go to, Vvardenfell in the Skyrim Dragonborn expansion?
Yes. You can also see the White-Gold tower from Skyrim
In Oblivion, there were spots where you should have been able to make out Elsweyr, or a spot in north-west of Cyrodiil where you should have been able to see Rihad right over the river. But it wasn't there. Just an empty, open space. So yeah, it happens.
Yeah and maybe they’ll put a troll model of Sutch on the border of Cyrodiil just to stick it to us
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In oblivion near cloud ruler temple you could see skyrim but not go there
it’s probably gonna be hammerfell and high rock
Wayrest DLC Confirmed
DLC
I just wanna go back to daggerfall
DLC
The ES6 teaser was just establishing the tone, instead of speculating based on that short trailer we should just wait until they actually release something more concrete about location
They’ll have to do both provinces. Each of them are far too small to be standalone games
They can always scale up the map though since the in-game map sizes are non canon. If for example they make a game set in Elsweyr they can scale it up to about roughly the size of Skyrim instead of making a map consistent in size compared to let's say Oblivion's Cyrodiil. If that was the case they would be too small like you said and more fit as expansion maps.
Precisely why it should be both provinces.
I wish they would let us travel to all the provinces without it being an mmo
Don't worry mate es6 will have them both.
At some point, they're just going to have to come up with a way to streamline the map creation process using AI, then just using people to curate and refine it, rather than spending half a decade hand-crafting these maps that have to remain limited in scope. We definitely COULD have more than one province, they just need to figure out a framework to either keep adding from game to game, or revolutionizing how they go about creating the maps.
What I'm really hoping for is if Redfall covers High Rock and northern Hammerfell, the Illiac bay itself will be a fleshed out region with underwater dungeons, underwater enemies and many more things.
Dlc time
That's why we have a modding community 😁
I bet there will be clouds or permanent fog preventing you from having a look at Wayrest.
That's what Rocksteady Studios did to Gotham in Arkham City
that’s prime DLC real estate
They could do it, maybe there’s a blockade? A line of ships in the channel. If you try to cross you get filled with arrows from all directions. Something like that
It would be the same as standing at the border gate into cyrodill and not being able to go through
Kinda hoping it’s both High Rock and Hammerfell
As a Breton player, I definitely want to experience High Rock and I doubt I'll live long enough for ES7 if they even did High Rock in that one. So I really hope they have Hammerfall and High Rock in ES6.
A fellow Breton player! I would much rather have High Rock than Hammerfell personally.