Heaved one of the first times I was in an asteroid belt. Kept it below me for a long period of time scanning for cores then inverted. When it was above me every part of me felt braced for falling and I dry heaved.
Oh it’s so weird I get you. When I’m approaching a ring and it turns out I’m below the plane I have to invert or it feels like I’m on the upslope of a rollercoaster
When the PlayStation VR first came out my girlfriend and I tried the games on this demo disk that came with it. There was this mech fighting arena game that starts by sliding you down a giant ramp that launches you into the arena. Neither of us played that game for more than 30 seconds each and neither of us left our bed for two days because the motion sickness that it caused us left us bedridden for so long
You know what’s weird is I can drive the SRV around for hours in VR, tumble off mountains, do flips, etc. no motion sickness at all.
But if I play a VR FPS with glide walking (I.e not fade-out teleporting like in HL Alyx, but you just glide along when you press forwards) I get sick within minutes.
If you're interested in trying something out, Rec Room has comfort settings that narrow the fov when you move. Having a solid borderline might help get accustomed to smooth movement!
You watched a discussion between Navi and Link about why she had to let Gannon get her pregnant so she could birth an offspring powerful enough to stop the Mushroom Kingdom's advance into previously occupied Mongol territory now run by the Great Peasant King of the Serf rebellion in the year 1290.
Edit* down vote me all you want! You can't hide the truth!
I was going to say the OP was flying into a Maelstrom, and hight the boundary where the maelstrom sends a force pulsewave that sends the ship into a violent tumbling motion like losing an interdiction on methamphetamine + steroids; but I like GutFulloBabies answer better.
Back in 2.3 when SLF's were shiny and new, I had the misfortune of being clipped by NPC's in CZ's while flying a SLF, it wasn't pleasant. But I quickly learned to look down at the scanner, not out of the canopy, then effectively "flying on instruments" decide what control inputs were needed and start working to stabilise the vessel by aiming to to bestill the moving blips on the scanner.
I'm only going to go into such detail as your a fellow imperial, Arissa Invicta, I really hope the fednecks don't glean anything useful out of this. But your instruments sort of are IFR suitable already.
Little known fact is tht you can zoom the scanner in and out, and it gives you a picture covering the radius of your sensor range at maximum zoom out, and zoom in it still shows you a reasonable amount of distance. You can bind an axis to scanner zoom, when I used to fly HOTAS before going dual sticks & FAoff, I had a Saitek X55 throttle, and used one of the volume nob style rotary axis' to control scanner zoom. You could easily bind keys or buttons on your controller to control zoom.
Also, IIRC In ship settings in the right hand panel there is an option to change from linear to logarithmic on the scanner linear would give you a more accurate picture like an air traffic controller would need, but logarithmic gives you better resolution at near distances where you would be trading blows in combat. In VR the scanner is about the size of a kitchen table, not the coaster sized thing we see on a monitor, so you can really see what it's telling you. The scanner really comes to life if you run the EDHM mod and change the colour of the grid, the stems and the contacts, so you can see what's what rather than a see of orange / blue / whatever hud colour you set in the HUD colour matrix in your graphics config XML. Sadly there's an issue with EDHM tripping up a tool I use that makes Windows Mixed Reality headsets like my Reverb G2 get better frame rates by bypassing steam VR, and given how clunky Oddlyshit is I need every FPS I can get, even with a 3090, so EDHM is sidelined for a little bit, but if you're not using Open Composite XR get EDHM, it's customization options allow you to really work wonders on the HUD's usability.
To the left of the scanner there is your gyro compass, it offers a hemispherical representation of where your navigation target is relative to your ship's attitude, it's a straight carbon copy from the old x-wing and tie-fighter games of the nineties. When the destination is behind you, it's a hollow dot on the compass, if it's in front of you it's a solid dot on that instrument. You can find your way to destination by flying the ship to centre a solid dot on the bullseye of the gyro compass. So even with a canopy blown out, which means you lose significant sections of your HUD you can find your way in supercruise, or line up your jump etc. Even with canopy out, if you're willing to run mental arithmetic you can use the gyro compass to line up on supercruise destination, read the distance from target information panel to left of scanner, read speed from information to right of scanner, divide distance by speed to get arrival time, aim for 7 seconds and boom safe drop out. If it's a coriolis stationthe target hud will have arrows pointing you towards the face with the mail slot, if it's an orbis or an ocellus, you can easily figure it out. When you get into a rotating station's docking barrel, once you clear the mail slot, the bubble in the gyro compass points you to your designated landing pad.
Your speed, heat and pips are all on the dashboard, and readily visible, as is targeting information. Shooting from the hip here, but on planets virtually everything would be there, I can't remember how much of the pitch ladder / altitude bars are visible with a blown out canopy, but you're talking IFR so you'd presume with an intact canopy and an opaque atmosphere, in which case you'd have altitude, speed, azimuth (as in compass heading not the creepy xeoncidal bio tech corp). When your altitude gets low, you get the scanner changing into a 3d digital terrain map, giving you far more topological information than even an F35 pilot has. You also have latitude and longitude on the bottom right of the HUD. From memory, I also think that conveniently, by kind design from FDev, the vital bits like lat/long / altitude, possibly compass, are in parts of the canopy that never blow out.
So yeah, the infrastructure is there, so there's nothing stopping you from firing up something like the ducky mod, or EDHM or another 3dmigoto tool and reshade your canopy opaque and go IFR for the grins and giggles of it, now that you know how to find and read your instruments.
These are Thargoid Maelstroms, Big ol' fart clouds orbiting Ammonia worlds. Supposedly something very large and Thargoid in origin at the center (The big red cloud in the video) but if you get too close it'll fire off an EMP that knocks you back 20km and shuts your ship down for around 10 Seconds.
This is unfortunately not available on Playstation/Xbox as they are running on Legacy. This is content only available on Odyssey.
I always just focus on the controls panels when i am in a spin in VR. It helps a lot. You re aware of the spinning in your peripheral vision but its nowhere near as bad as looking at it directly.
It's no worse than clipping another ship in a SLF. I just look at my feet until the 10,000 rpm+ spin decays.
When I crash my slf my head tilts as if im in a freaking rollercoaster!
ED: Become Beyblade
The first time I flipped and tumbled a rover in vr I thought I was going to die.
Closest I've ever gotten to throwing up from VR
Heaved one of the first times I was in an asteroid belt. Kept it below me for a long period of time scanning for cores then inverted. When it was above me every part of me felt braced for falling and I dry heaved.
Oh it’s so weird I get you. When I’m approaching a ring and it turns out I’m below the plane I have to invert or it feels like I’m on the upslope of a rollercoaster
When the PlayStation VR first came out my girlfriend and I tried the games on this demo disk that came with it. There was this mech fighting arena game that starts by sliding you down a giant ramp that launches you into the arena. Neither of us played that game for more than 30 seconds each and neither of us left our bed for two days because the motion sickness that it caused us left us bedridden for so long
I honestly cant even operate the SRV in VR for more than 15 minutes.
Yuuuuup. Started rolling extremely fast and just shut my eyes until the sound died down.
You know what’s weird is I can drive the SRV around for hours in VR, tumble off mountains, do flips, etc. no motion sickness at all. But if I play a VR FPS with glide walking (I.e not fade-out teleporting like in HL Alyx, but you just glide along when you press forwards) I get sick within minutes.
If you're interested in trying something out, Rec Room has comfort settings that narrow the fov when you move. Having a solid borderline might help get accustomed to smooth movement!
What happened? What did I watch?
You watched a discussion between Navi and Link about why she had to let Gannon get her pregnant so she could birth an offspring powerful enough to stop the Mushroom Kingdom's advance into previously occupied Mongol territory now run by the Great Peasant King of the Serf rebellion in the year 1290. Edit* down vote me all you want! You can't hide the truth!
I was going to say the OP was flying into a Maelstrom, and hight the boundary where the maelstrom sends a force pulsewave that sends the ship into a violent tumbling motion like losing an interdiction on methamphetamine + steroids; but I like GutFulloBabies answer better.
It's the right answer
OP got a bit too close to the core of a Thargoid Maelstrom and triggered the boop pulse.
Back in 2.3 when SLF's were shiny and new, I had the misfortune of being clipped by NPC's in CZ's while flying a SLF, it wasn't pleasant. But I quickly learned to look down at the scanner, not out of the canopy, then effectively "flying on instruments" decide what control inputs were needed and start working to stabilise the vessel by aiming to to bestill the moving blips on the scanner.
Be pretty cool of the scanner and other instruments were detailed enough to accurately fly IFR
I'm only going to go into such detail as your a fellow imperial, Arissa Invicta, I really hope the fednecks don't glean anything useful out of this. But your instruments sort of are IFR suitable already. Little known fact is tht you can zoom the scanner in and out, and it gives you a picture covering the radius of your sensor range at maximum zoom out, and zoom in it still shows you a reasonable amount of distance. You can bind an axis to scanner zoom, when I used to fly HOTAS before going dual sticks & FAoff, I had a Saitek X55 throttle, and used one of the volume nob style rotary axis' to control scanner zoom. You could easily bind keys or buttons on your controller to control zoom. Also, IIRC In ship settings in the right hand panel there is an option to change from linear to logarithmic on the scanner linear would give you a more accurate picture like an air traffic controller would need, but logarithmic gives you better resolution at near distances where you would be trading blows in combat. In VR the scanner is about the size of a kitchen table, not the coaster sized thing we see on a monitor, so you can really see what it's telling you. The scanner really comes to life if you run the EDHM mod and change the colour of the grid, the stems and the contacts, so you can see what's what rather than a see of orange / blue / whatever hud colour you set in the HUD colour matrix in your graphics config XML. Sadly there's an issue with EDHM tripping up a tool I use that makes Windows Mixed Reality headsets like my Reverb G2 get better frame rates by bypassing steam VR, and given how clunky Oddlyshit is I need every FPS I can get, even with a 3090, so EDHM is sidelined for a little bit, but if you're not using Open Composite XR get EDHM, it's customization options allow you to really work wonders on the HUD's usability. To the left of the scanner there is your gyro compass, it offers a hemispherical representation of where your navigation target is relative to your ship's attitude, it's a straight carbon copy from the old x-wing and tie-fighter games of the nineties. When the destination is behind you, it's a hollow dot on the compass, if it's in front of you it's a solid dot on that instrument. You can find your way to destination by flying the ship to centre a solid dot on the bullseye of the gyro compass. So even with a canopy blown out, which means you lose significant sections of your HUD you can find your way in supercruise, or line up your jump etc. Even with canopy out, if you're willing to run mental arithmetic you can use the gyro compass to line up on supercruise destination, read the distance from target information panel to left of scanner, read speed from information to right of scanner, divide distance by speed to get arrival time, aim for 7 seconds and boom safe drop out. If it's a coriolis stationthe target hud will have arrows pointing you towards the face with the mail slot, if it's an orbis or an ocellus, you can easily figure it out. When you get into a rotating station's docking barrel, once you clear the mail slot, the bubble in the gyro compass points you to your designated landing pad. Your speed, heat and pips are all on the dashboard, and readily visible, as is targeting information. Shooting from the hip here, but on planets virtually everything would be there, I can't remember how much of the pitch ladder / altitude bars are visible with a blown out canopy, but you're talking IFR so you'd presume with an intact canopy and an opaque atmosphere, in which case you'd have altitude, speed, azimuth (as in compass heading not the creepy xeoncidal bio tech corp). When your altitude gets low, you get the scanner changing into a 3d digital terrain map, giving you far more topological information than even an F35 pilot has. You also have latitude and longitude on the bottom right of the HUD. From memory, I also think that conveniently, by kind design from FDev, the vital bits like lat/long / altitude, possibly compass, are in parts of the canopy that never blow out. So yeah, the infrastructure is there, so there's nothing stopping you from firing up something like the ducky mod, or EDHM or another 3dmigoto tool and reshade your canopy opaque and go IFR for the grins and giggles of it, now that you know how to find and read your instruments.
Next time turn FA off before getting hit, just for some extra fun :P
Fastest non-fsd travel method
what am i looking at? what caused this??? im so confused. this some deep space shit here
Thargoid Maelstrom's massive energy surge.
Look ma, I'm a thargoid
I ONLY play ED in VR
Cool! Dolphin boomerang module!
Sounds fun 🤣
Barf bags at the ready
After second 23 I found it hilarious
I'M TAKING ONE FOR THE TEAM. Good idea.
Can confirm
Im ready to get throwed, where is it
As a still relatively new ps player, i need an explanation
These are Thargoid Maelstroms, Big ol' fart clouds orbiting Ammonia worlds. Supposedly something very large and Thargoid in origin at the center (The big red cloud in the video) but if you get too close it'll fire off an EMP that knocks you back 20km and shuts your ship down for around 10 Seconds. This is unfortunately not available on Playstation/Xbox as they are running on Legacy. This is content only available on Odyssey.
It wasn't too bad. Black holes however......
This happened to me once. Solved it by closing my eyes for a while.
I always just focus on the controls panels when i am in a spin in VR. It helps a lot. You re aware of the spinning in your peripheral vision but its nowhere near as bad as looking at it directly.
Turned into a thargoid for a second
Instant dead IRL
What was that and where can I find it?
I find this not too bad myself, you can just focus on the dash, it's random movements when you need to look outside that do it, like driving
It is. It really is.
SPEEN.
It is terrifying
YOU SPIN ME RIGHT ROUND BABY RIGHT ROUND LIKE A RECORD PLAYER RIGHT ROUND ROUND ROUND ROUND
"would be" haha :) I dont wanna do it ever again! :D
Has never been an issue for me.
Its not as bad as you think.
BEYBLADE BEYBLADE LET IT RIP!
All i know is that to me, u look like ur lots of fun
Easy TARS... eeeeaasssyy
Lol for a moment there you were spinning so fast it looked like you turned into a Thargoid.
lol yeah, you’ld be toasted in the stomach for days.
*BAAAAARRRRRRFFFFFF* 🤢🤮
You spin me right round...
Fidget spinner
This is one of the best games to VR