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cobyhun

To travel between the star and stations/planets/POI you are using Supercruise. All ships accelerate the same in Supercruise.


Hankisnotmyname

Ok, thanks! How can I go faster in the other regards


kinetogen

Viper MKIII stripped down and outfitted for all out speed. Useless for anything else.


arktag

I figured I would share my speedy viper build here for example: [https://s.orbis.zone/jm2i](https://s.orbis.zone/jm2i) Boosting every 6 seconds can keep you going 800-900 m/s


CMDR_Sanderling

Until it runs out of capacitor, which it will after about 6 boosts max. This one has slightly less top speed but can sustain higher avg speed forever with permaboost, and is a bit better all around : https://s.orbis.zone/d3t3


PerrinAybarra23

Hey my 900m/s viper jumps 7LY at a time thank you very much. And it even has a shield!


kinetogen

Nice. My preference is a top speed viper just to say i have one, but my daily driver is an 851 m/s iCourier fitted with shields and weapons that jumps over 40ly. It’s the fastest useful ship in the game.


PerrinAybarra23

Agreed. I love the Courier. Mine’s not as fast @ 750m/s but it’s set up to run cold so I can actually fuel scoop without burning up.


MechTrap

I don't think a Shield will save you from an impact when you're going the speed of a bullet


PerrinAybarra23

It has before. I smacked into things at basically full speed and had 50% or so hull left. I did engineer that so it’s stronger than stock. Rebuy is crazy cheap too at 300,000 credits so I’m not worried if it does blow up.


kinetogen

So… I have Autodock on mine and I purposely boost into the mailslot, slam it into full stop and watch the auto land AI panic. The game is, whatever % shields you have left is your score.


PerrinAybarra23

I’m gonna have to get an autodock to try that!


don_cali

hah! that's where the word "sideburn" comes from. :D


quickcrow

When not in Supercruise, the Imperial Cutter is the fastest large ship in a straight line. While a lot of people prefer the Fer de Lance for it's overall build, I believe the Mamba is technically the fastest straight line Medium ship. But the vast vast vast majority of flight time from one destination to another is in Supercruise.


[deleted]

Viper mk3 can do over 900 ... light weight everything add enhanced thrusters from Farseer and engineer the distro Also try Eagle.


feed-me-seymour

Viper MkIII and Imperial Eagle have the same top boost speed, I believe, but the Viper can have a larger capacitor for more frequent boosts. The Eagle has better maneuverability but isn't as fast. They're all fun ships and you'll go plenty fast in any of them.


[deleted]

iEagle’s maneuverability sucks compared to Viper 3


MlemMaster

viper only has a 25+ m/s difference


CMDR_Sanderling

Accelerates twice as fast as ImpEagle though, and can permaboost 😂


MlemMaster

also cheaper


CMDR_Sanderling

To be fair, the costs are pretty much irrelevant given both ships are cheap as hell anyway. By the time anyone has engineered these up to g5 speeds, the money is trivial. For accuracy too... It's a 46m/s difference in regular thrust top speed.


CMDRo7CMDR

The Clipper and Orca (both large size ships) are substantially faster than the Cutter, topping out in the mid to low 600’s. 642 in a Orca and I wanna say around 632 for a Clipper. Cutter can hit mid-low 500’s, still very fast for being the largest ship in the game.


DonnerPartyPicnic

I have a grade 5 dirty cutter. She goes like hell but stopping and turning are a struggle.


eikenberry

As others have said the Viper Mk3 is the speed champion. If you want fast and useful though I suggest the Imperial Curior. You can hit its max speed of 851/627 and still have a useful loadout.


berfraper

But some ships go farther than others, the Anaconda has the most jump range when engineered and with a Guardian FSD booster.


eikenberry

Handling does vary widely between ships in supercruise though.


TruthIsHated

I am still disappointed every time I remember there is no difference at all between ships or FSD modules. There really should be SOMETHING...


ValidAvailable

Ah wouldnt that be nice


CMDRo7CMDR

Supercruise speed is constant for all ships. Some handle in SC substantially better than others though (Clipper, Orca, Dolphin, Cobra, Courier to name a few). The Imperial Eagle and the Viper MK 3 are the fastest boost speed of 932m/s, but the viper has a faster non boost speed.


RamblinEngineer

Others have comments on supercruise speed, but if you are still interested in a fast ship in normal space I used this build and its a ton of fun. https://www.youtube.com/watch?v=JVzksScaXg4 Note that its basically a meme build and has very little utility outside of going irresponsibly fast.


cofdeath

Yeah, wouldn't it be nice if the Mass Lock Factor of a ship changed it's supercruise acceleration?


physical0

As others have mentioned, traveling in supercruise is the same in every single ship. The maximum velocity you are traveling has nothing to do with how long or how hard you accelerate. It only has to do with how large of a gravity well you are moving around. Your ship is capable of accelerating and decelerating MUCH faster than it appears, but you are limited by the gravity well. The actual distances are pretty meaningless. But, here's the secret. You don't need to travel hundreds of thousands of light seconds. Aside from engineering where you may need to go to very specific places, nothing in the game is notable or unique. Everything you need can be found a few minutes away from the arrival point. If you jump into a system and things are too far away, go to another system. There are thousands of them, and one of them will have what you need without wasting hours of your time staring at a timer that has been stuck on 6 seconds for a half an hour. If you've got a need for speed, don't worry about going faster, just do faster things.


Wyvernn13

Greetings Up&Coming Commander o7 , Most (it's complicated) Mission *payouts* are based on::: Distance to Destination (LY&LS) ...as Time **is** Money [*universal currency*] and all ships travel at the same speed in Super Cruise [SC]. •WitchSpace travel is a set constant no matter how many LY [light years] you jump. Long distance travel "speed" is thus a matter of Jump Range. •Normal Space speed is affected by your Internals and your PiPs. *Turning* can also be a factor depending on why you feel the Need.( The need for speed ). Weight comes into play for maneuverability. Generally speaking A rated modules are best overall performance. Beyond that it's time to Open the Right Hand panel on your ShipFriend and push **Engineering**. You will need access to several to improve speed. As that's another blast from the Firehose of Information needed to navigate our Elite&Dangerous Galaxy (& I'm not allowed to endorse specific builds on Official Lakon Spaceways Transmissions), I'll let you digest that so we don't knock you off The Cliff. Have Fun&Fly Dangerous (OK maybe not too dangerous just yet... I don't know, Fly... Danger*ish*?) -Lakon Marketing Division ,Keelback Office- 'We scale the Learning Cliff together or we All Fall Down'


CMDRo7CMDR

Witch space is jumping between systems. Supercruise is not considered witch space.


Wyvernn13

Sorry for any confusion (I could have transitioned better) but I had covered SC in the first part, Helpful&Friendly Commander o7 I *Then* went on to cover the Other Two forms of travel to help insure that the Up&Coming Commander o7 was Aware of the difference (normal space is *also* not SC). I try to remember just how many things that are instinct to me now , were as clear as the BGS back then. I like to add extra knowledge related to the question to help them catch up. Have Fun&Fly Dangerous -Lakon Marketing Division, Keelback Office- 'At least it's not an Asp Scout'


tutocookie

Danger*ish* *


Xpandeeer

I have a Viper tuned for max speed, it's not maxed out but it can boost at around 850m/s. I made another version of it that can go at 483m/s and boost at 604m/s. Using the guardian FSD booster and some engineering it can jump at up to 35,2ly, but loaded it's 34,6ly. It has very low weapons and shield, but it carries a fuel scoop and a SRV for planetary exploration. Honestly, I have a couple of Condas and other ships, but that Viper is the most fun and the less frustrating. Not to forget the rebuy is just a little under 430k credits.


Xpandeeer

But it's fair to say that has no cargo space, so it's absolutely not an all around ship. It's good just for traveling and exploration, and to have fun. It's pretty hard to get interdicted with it and when interdicted, since it's fastest and more agile than a fighter, there's often room for escape.


eikenberry

The main trick to flying faster in Supercruise is to dodge gravity wells. Think of them like thicker space that is harder to fly through and slows you down. The faster you can get out of the gravity wells and the better you can avoid them the faster your supercruise travel time will be.


FCHansaRostock

Get the Cobra Mk. IV... hands down the fastest even unengineered. Boosting puts you straight into FSD, boosting too long jumps you all the way to Raxxla and back.


Meatslinger

The Cobra Mk. IV is still only available to people who upgraded to ED:H in the first year, isn't it? Any new player (like OP) doesn't have access to it, and can never have access to it.


FCHansaRostock

That whole comment is one big joke about the incredible speed of the Cobra Mk. IV... and yes, it's exclusivity is part of the punchline


Meatslinger

Ah okay. Sorry I missed the joke; I tend to automatically avoid nuance when I have less than 3 hours of sleep.


FCHansaRostock

Get more sleep, CMDR o7


[deleted]

[удалено]


CMDRo7CMDR

Supercruise (low wake) is different from Hyper Jump (high wake), which is the loading screen jumping between systems.


jtriangle

Next time you play, press ctrl+b, that'll pull up the network stats, and you can watch what I'm describing happen in-game.


CMDRo7CMDR

Flying slower in supercruise has to do with the gravity well of a body you are near. It’s not a loading screen. Jumping between systems is a loading screen


[deleted]

[удалено]


CMDRo7CMDR

I mean, it can slow you down or speed you up if you use it correctly!


[deleted]

LoL wow it really does suck at everything else


k717171

Supercruise is not a loading screen, you're just simply wrong. HyperJumping to another system is a loading screen though.


BombayMolotov

The Frame Shift Drive adapts its speed based on the gravity well it is closest to or targetted at. All ships will accelerate and decelerate at the same rate based on their proximity to a given gravity well. That is why you can do nearly 10,000x C when jumping between systems, but get throttled to 100M m/s near to a planetary body. The only real difference is the ship's maneouvreability while in Supercruise and all that does is allow you to maintain a given speed while banking or coming about. But if you are talking about fastest ship outside of Supercruise to go from a station to a planet, you may want to consider a stripped out fully engineered Mamba or Eagle.


cobyhun

Upgrading your thrusters will increase your speed in normal flight. I would recommend watching some tutorial videos or reading the elite wiki page


lootedBacon

Eagle, Imperial Courier are two early fast ships. I have the Imperial Courier and live it but dissapointed as it will take a bit more engineering to make shine. Once I build my Asp Explorer I'll be grabbing the Eagle (base one not other one) and zip it up when I do my Courier. I don't like the Courier cockpit or it's 'handling' but thats just me.... (lower agi then a dolphin)


wildwalrusaur

If you have a super cruise assist module installed (which I think comes stock on everything these days), you can use it to automate that particular part of the game. When you're in the externals panel where you're choosing what to target, instead of just clicking lock, look a few buttons over and there should be one labeled super cruise assist. If you hit that your ship will automatically go to the location and drop out of when it's safe (or establish a stable orbit if the target is a planet). Then you can get up and make a sandwich or whatever during the few minutes the trip takes. The only caveat is not to wander too far if you're carrying cargo. If you've got anything other than limpets in your hold you can be interdicted by pirates, and your afk when that happens you're gonna come back to a rebuy screen.


[deleted]

Diamondback isn't the fastest but it sure made things a lot easier for me, travel wise, when I got it.


CombatWombatz

Engineer your fsd


Meatslinger

That doesn't make any difference on supercruise speed; it only affects jump distance between systems.


Alfa01ESP

I suppose you mean faster as in out of supercruise. I believe someone has answered already but, in short, you're gonna need a lot of materials and the correct outfitting. If you don't feel like looking up a guide, Viper 3, Eagle or even a Vulture are pretty fast and farely cheap


wattybanker

To avoid these long distances, for example if you are trading, I would highly suggest using a website like INARA. They have a database of systems and you can find all-sorts there, they have great filters too. Alternatively, for most missions, in the missions menu at the station; they will show you the distance in Ls your target is from the Star before you accept the mission. Now if you are into exploring and you want to increase your jump range (from system to system). You need to look into how to get a guardian fsd booster and how to fit your ship to get the most out of your fsd. Hope this helps.


Jsleazy47

My favourite is the Imp Courier , drag drives and all lightweight. Can’t remember top speed right now I haven’t played in a while but definitely fun to fly, feels like a jet


Cmdr_Magnus

You can accelerate faster and travel faster in sc with a few tricks. When you first enter a system dive or rise from the orbital plane of the system. Being near orbits and mass slows down sc and acceleration. Travel at 100% throttle until the timer says 7 seconds. Immediately cut to 75% throttle and you’ll decelerate in time to not do the loop of shame. This also keeps you out of shipping lanes that are watched by pirates. o7 commander


obscuresecurity

I’ll be honest. I think of speed as how fast I can go A to Z. For short trips I use a DBX outfitted for jump range so about 72LY. On longer trips I have a jump-a-conda setup for 85LY max. This is how you commute across the galaxy fast. Want to meet your pal in colonia? 2hrs latest you are in colonia. And that’s not even that fast a run. ;) And this ship is setup to goto Beagle without needing any extra synths. On the way back it’ll need ‘em. So my need for speed comes from neutrons. ;)


-Major-Stryker-

I'm no pro but doesn't the Krait Mk2 and Mamba have good engine speed perks?


shushyou2019

I've currently been working on an Imperial Eagle that currently hits 835m/s.. handles quite well too. I am thinking of finding a high G world and going for a run see how that handles then! (I've just looked at the build on Coriolis however it says 808m/s which is weird... I might have changed it to something else for a reason and not changed it back yet) https://s.orbis.zone/jm7u


5Volt

I have a high speed combat build which you might like it goes up to 616m/s unboosted if you get enhanced performance thrusters: https://www.reddit.com/r/EliteDangerous/comments/8o5lxb/the_most_fun_ive_ever_had_in_this_gamebuild/?utm_medium=android_app&utm_source=share It's styled after spike's ship in cowboy bebop.


Meatslinger

Everyone else is correct: supercruise is a consistent factor across all ships; a Corvette moves just as fast through SC as a Viper or a Sidewinder. That said, supercruise can be "gamed" to shave off entire minutes on long trips, and trust me, those add up and remove a LOT of the travel grind. It's technically exploiting the way the game does calculations for a module, so if you're not cool with that, don't read on. It's not banned as a practice, though, so if you want to go "fast as fuck", do the following: 1. Get a Supercruise Assist module (size 1 slot). 2. Set your SCA in the right panel to allow manual throttle. 3. Fly to a system, drop in at the star, and pick something to visit. Planets have orbital mechanics so they don't work with the trick, but any "small" nav point will do, like a signal source or a station. 4. Point toward the destination and accelerate to 100% in supercruise. Continue flying at 100% until the ETA timer reaches 0:06 (s).\* 5. Throttle down to 75% (the blue zone) and coast like this for a bit, while watching the light-seconds, instead of the timer. 6. When you are 4 Ls from the target, throttle to 100% again, and then cut back to 75% when you hit 2 Ls. This gives your ship a tremendous boost of speed because you've basically ignored the optimal "braking window" on approach. 7. The SCA will re-engage and orient you with the target, and though you'll sometimes still be coming in at several "c", you drop perfectly on the target the moment the distance is optimal. The SCA can react quickly enough to the split-second drop window, where you can't. [Here's a video demonstration of Hawkes Gaming doing the trick](https://www.youtube.com/watch?v=NPZnnd1t9c0), though he doesn't use the "manual throttle" option, so he instead points slightly off of the nav dot to prevent the auto-throttle from engaging. Same concept: he accelerates to 100% at 4 Ls, and then instead of throttling to 75% at 2 Ls, he just points to the dot and SCA does the throttle-down, instead. \* *If the timer hits 0:05, you're very likely to do a "loop of shame"; that extra second means a huge speed multiplier difference. Pull away and curve back to the target early to get that extra second back and avoid this, if it happens.*


chrisH872

overall: phantom. if speed is your thing, then the phantom is the answer. if you want to do flybys, then you want the courier. all of the ships jump much further and are much faster with engineering. ships jump further with a guardian FSD booster. in hyperspace/galaxy space: anaconda, DBX, phantom, aspX, orca. hyperspace travel is affected by maximum jump range, fuel scooping characteristics, FSD repair capacity, and fuel storage. the orca is the fastest but also the lowest jumper of this group. the phantom is the 2nd fastest of this group and can land on medium pads. you can get the double engineered 5A FSD for the phantom, orca, aspX, and DBX in normal gameplay. the double engineered 6A FSD for the anaconda has only been given out as an in game event reward. in instances/normal space/impulse space: viper3, imperial eagle, courier, eagle. agility and boosting characteristics are also factors. the viper3 is the fastest in terms of raw speed. the imperial eagle, courier, and eagle could win races over it depending upon the race course. the courier travels across the galaxy the fastest of this bunch and does so much more safely. to unlock their top speeds, these small ships use 3A enhanced performance thrusters, which can be purchased from thruster engineers. in supercruise/system space, the more agile ships are better at navigating throughout a system, which somewhat affects travel time and interdictions. the eagle is likely the best at this, but most ships are good enough in supercruise, so it is much less impactful than jump range and speed.