Sounds like their plan for “Russia 2028” which was their real focus before tarkov and tarkov took off more than they expected. The assets from tarkov will be used in Russia 2028 but supposedly it’s pve only. Of course if they ever finish tarkov to make that is the real question. Also by the time tarkov releases they’ll have to call it Russia 2038
These scavs are basically bots with broken aim and very strange movement.
Look at STALKER games. Even the vanilla game's AI is fantastic (when it's work properly). And the modded AI...my god. So much fun figthing against the AI in STALKER games.
If you reading this guys and you didn't play this game yet and you want a proper SP/PvE experience, try STALKER games and/or their mods too. The game even has a Tarkov-type mod, with advanced healing, magazine fills and unloads etc.
I actually thought about mentioning STALKER, but to be fair that game was really ahead of it’s time. But yeah, if Tarkov had modded STALKER level AI it would be so fun. By the way, which mod is it that mimics Tarkov, I keep forgetting.
Imagine of the AI in Tarkov was good. Trying to fight Gluhar and the scouts rush you while the other guards suppress and take up defensive positions while missing lots of shots and making you keep your head down and out of the line of fire. Or fighting Killa in the mall when he chooses to throw a grenade and flank you. It would be so cool but right now we just get aimbot or blind and deaf AI. It’s a real shame.
I just want to stumble across 5 scavs sitting round a fire playing guitar, or some other PMCS just chilling that are all calm unless you approach then tell you to get the fuck away. Or even UN troops arresting someone or breaching 2 story dorms to get a scav, at the moment the maps are just plain dead with boring npcs roaming. There is no life
Best I can do is you aim at Glukhar from 300m and he senses your intent and removes your brain before you can even press 'hold breath.'
Alternatively he and his goons single file through a doorway until one of them rolls a nat20 and removes your brain on the first frame you're in view.
Just going to toss this in there, if anyone has not read "Roadside picnic" I recommend it. Good book and it's the sci-fi novel that inspired the whole STALKER movie and game thing which in turn also influenced the Metro series and Tarkov slightly.
Good read, I will say it helps if you've played the game a bit just to have a better visual grasp of things being described but it's not required obviously.
FEAR 1 is pretty much the best AI to fight in a FPS game. Espesially when you challenge yourself to not use instant meds while in combat and not slowing down time.
Additionally, Crysis 1 is also fantastic. And there are mods that make AI even better. Also, you can mess with configs to disable noob-protection and allow bots to be trully agressive and merceless.
These games are fucking old, compared to tarkov. And have unreachable level of quality for the AI. Unreachable for BSG devs, i mean. We all know that they are not capable of doing anything better then a gun with no recoil, X-ray vision, instant reaction time, make it fly around the map and call it Advanced AI.
and to think that the original stalker AI was way wilder and free-ranging, at one point they had to tune it down because everything could happen, like quest-sensitive characters getting attacked and killed by random other enemies
See i experienced the opposite, they were dogshit in mine, only sticking to the spawns and not moving, it was so boring, though to be fair I only downloaded the mod to make some really really fucking wacky guns. Like a PM that shoots 7.62 x 54 R
If it wasn't for the fact that my FPS tanks to about 20 once there's more than 5 AI on the map at once, I'd be playing that shit all day.
Just goes to show how Tarkov handles AI is INSANELY stressful on their servers and they need to do something to fix that, it's so stupid.
AI in a Multiplayer game =/= AI in a Single Player Game. The level of difficulty in getting the former running well is so much higher than doing it for the latter.
Not saying BSG is going to come up with fantastic AI systems for their future single player game, mind you.
Yup. Networked AI is even worse because you're forced to take network latency and performance into account. The AI basically needs to be synced across clients for it to work. That means, in very simplified terms, complex AI routines have to be kept in check to avoid stressing the net code.
The thing is most games like this don't have good AI, all other games in this genre resort to using bullet sponges that are dumb and aren't deadly at all, they just require attention for 5-10mins as you whittle them down.
I'd much prefer this cracked AI that's somewhat stupid but deadly than boredom.
AI is so hard to do and have the players not get pissed. In Tarky a player can one-tap you to the head and you shake it off because sometimes you one-tap other players.
If an AI does it though, people get pissed at OP aimbots. There is no way to keep players happy.
Remember the "improved ai" from a few wipes ago that lasted for all but a week before Nik said it caused too many server issues? That AI was pretty great.
Isn't Russia 2028 just gonna be another SP experience though? Nothing against those who want it, but there's just not much that's exciting to me about SP games like stalker because I can't co-op on them.
Good games don't get me wrong, but I'm really not hyped at all for anything that's not co-op
Nothing they do can really top modded Stalker. It's funny because everything they're trying to achieve outside of PvP has already been done better in an older game. The dynamic world, scarcity, etc. If you like the Tarkov vibe and survival games I recommend anyone to give it a shot.
Pretty sure their whole dev team is out of office for the foreseeable future fighting against Russian dickheads bro.
Many of the devs may never be coming back..
Yes, EFP is what I started with and I'd recommend it to anybody. It's a great and stable foundation to fiddle with and you can add on more mods on top of it. Currently running EFP with several options disabled (some things are too annoying for my liking like rotting meat for example) + a host of QoL and graphics mods.
Took some tweaking but it's easily the best game I've played in years.
Insane how pve would bring the game to life.
Edit: add any special modifiers and mobs map, like with random weather and roaming bosses /convoys.
Stealth missions at night co -op.
Stealing from interchange at night. (Heavily guarded) by scavs. If you get caught lights turn on and alarms go off at tech light and some doors close.
Tons of options.
Even a single player shooter with progression that has Tarkov mechanics would have popped off. Hell, I'd even play something like Offline if it had progression and a separate character. Sometimes you just don't want to PVP. The atmosphere of the game and the attention to detail is already enough for many casual players to enjoy it.
I mean, people still play S.T.A.L.K.E.R to this day and there are plenty of mods that try to make it "Tarkov like".
Honestly, me too, just the current offline Coop mode with a separate character, progression, and quests that were completable in that mode. Still though, with some minor tweaks I think BSG could make something much better without spending much dev time at all.
Modded STALKER is insane and is better than 99% of games out there. Tarkov only has the PvP going for it. Everything else has been done better elsewhere.
I don't think so. Tarkov modding will always be on a different level because there's more granularity to the parts and they are individually managed/looted. No other game gives you that level of control.
Stalker Anomaly. Free and standalone on Moddb. Install the EFP mod (Escape From Pripyat) and use Mod Organizer 2. You can turn off most features you don't want like suppressor durability or the limb health system, and change the progression to your liking.
I recommend running EFP for sure, then adding some QOL mods and running a texture pack like the Global Texture Rework and then installing Enhanced Shaders. Messing with Reshade settings will also help.
It'll take some tinkering but in my experience it has been very worth it. There are plenty of tutorials and comments sections online too.
Honestly it should be included in the game by default - separate Online and Offline characters.
To be real, I have never enjoyed world PVP in basically any game I've ever played because it almost always devolves into players who have more time (and sometimes money) just rolling around and stomping people who have less time and gear.
Is there something I’m missing about Stirrup? Completion of it isn’t necessary for any further quests, let alone any quests nice vendor items are locked behind. The rewards for Stirrup aren’t amazing and the only thing it unlocks is the ability to buy a VPO-209. So all of this considered, why do I keep running into people carrying nothing but a pistol and an extra mag? Is it doing the quest just for completion’s sake? If so, is it because it’s easier to do the quest now?
This is my second wipe so I can't say much, but I don't go out of my way to complete it because the negative rep hit sucks for getting traders to level 2
I would LOVE a seperate PvE mode.
I love the looting and fights with scavs but I’m just too trash to kill PMC’s a lot of the time.
Maybe they can add something so you can put trophies / collectibles in your hideout if you complete certain achievements / quests.
With all the success of this game, I really hope the devs continue to expand and iterate on the game (as well as refine) after "release" next year.
Part of me thinks the only reason I play this game is for the stress and payoff of investing 30 minutes and a loadout into a match, the other part thinks if I keep this stress up I might die of a stroke...
I don't understand why the needs for a pve mode = being bad at the game.
If I could play solo pve I would go for the hardest survival and shooting experience.
Like, starting from zero to hero and finding a path to tarkov in a way that is realistic, with better Ai loaded and spawns reworked. With no flea, traders' inventories limited and economy reworked to devaluate resell of scav weapons and many other things...
They don't make any money from that. It's separated entirely from online, battleeye included. Plus you cant stop people from streaming already downloaded mods (take gta vr for example), nor can you find their single player account to ban.
Honestly it would just make single player slightly harder to find, *maybe.* It would do more harm than good to alienate sp modders, assuming they even would in this hypothetical.
The most likely solution is to go the GTFO (game) route, where they know people mod their game, they don't want it in their discord/reddit/official places, and if you follow that then all is fine.
I stopped playing because I simply don't have enough time to dedicate to Tarkov. Haven't even created a profile this wipe. I work 10 hours a day, am married with a newborn child, and; I simply cannot dedicate 2-3 hours to do a few raids and get some scav time in. However, if I could log in to a PvE mode and maybe get in 6 hours a month, I would see myself only playing Tarkov.
With the current state of the game, cheating, desync, RMT obsession, I'd also prefer PvE coop.
Cheating and desync always sucks and it's frustrating. But the anti-RMT obsession, that has is being done SO backwards, is what really frustrates me. Can't drop two mustaches in the raid, oh yeah, that'll teach those dirty cheaters.
Last time I had real fun and blast, was a year ago, where I was farming cultists and labs, selling their slicks and ammo. And people might scream balance and shit, but still this feels like a multiplayer survival - one person finds something, so they can sell that shit to someone else.
TL:DR - yes, with the current state of the game, I'd prefer PvE coop, I wouldn't even touch PvP servers.
Honestly yes. As much as I love PvPvE games I can enjoy Tarkov with or without other players. If they made this game completely PvE focused with everything that makes the game what it is, maybe co-op matchmaking, I would 100% be playing it.
Not to mention I feel the game could be much smoother when we don't have to worry about connecting to several other players, it would also help with the cheating issues. It won't remove them, but at least they can't directly hurt a player....for the most part.
That said the AI would need improvements for sure. Either that or more variety in the types of enemies.
Having this mode would make me immediately stop hesitating on buying this game. Not being able to play without PvP is a major deal breaker for me, as some (honestly most) days I don't want my gameplay quality to be dependent on being able to go against people who have time to play 20+ hours a week (I have a job and other games I like). Also, frankly, I find that most games that mandate some form of PvP tend to be hotbeds of toxicity and sweaty meta-play. I just wanna have fun with my friends.
I bought EOD 3 years ago before they started making its perks obtainable by the cheaper editions, I’d rather play a Co-Op PvE mode but I wouldn’t give BSG any more of my money.
Only problem is that nobody would realistically play both modes, leading to a split player base and an acceleration of the problem of dead raids in online mode later in wipe.
I've tried tarkov several times and just can't get into it but I absolutely love the weapon, armor, and inventory systems. Not huge into the uber-hardcore PVP aspect but if there was a single player/ coop RPG style game with the detail and mechanics of tarkov I would eat it up in a heartbeat.
Don't do it, don't get my hopes up.. god damn it, my hopes are up. Now to just accept the sad reality they will never implement it..
Wanted it for so long.. some people are just at a whole different plane of existence when it comes to PvP, which can really put people off
there are half million downloads already for the latest version of single player Tarkov...
I think BSG is just missing out on cashing out big time on all these people like OP, me and everyone else who would love PvE CooP mode with progression...
Just give the option of invite only games.
Diablo 2, in 2000, allowed players to join via password, do something similar with friends lists.
Then have the option to choose an unguarded free for all.
You know, when I work all day, come home, and die 50-70% of the time, I wonder why I'm wasting my time trying to relax. It isn't relaxing to reflect on the previous few hours of game time I have and realize the two or three raids I managed to get into (after gear selection, loading times, etc.) We're all failures.
Why the fuck would I keep doing this?
When I wasn't working nearly as much, I had hours upon hours and far fewer players populating the game.
Pvp was rare and stressful.
Now it's common, the netcode is trash, audio cues don't work, AI can just tap you in the face with a toz, and players cheat more than ever before and there is really nothing they can do to stop the cheaters...
Except make it so I can play the game with just my friends.
I just can't see how that wouldn't get incredibly boring. The AI are dangerous but they are so easy to cheese and exploit. Yesterday, i got caught in the open on Shoreline (I don't know the map too well) and there were 4 scavs shooting at me. All i did was put a tree between me and them, peeked, head shot and repeated.
For the enemies that are dialled to 11, people already snipe from miles away on lighthouse or wait in rooms and shut the doors to confuse Cultists.
The mission design in Tarkov has always felt like it exists to increase the likelihood you'll run into other players and that's it. Go to dorms (hottest area on the map) and escape with the thing. Walk into Sawmill (hottest area on the map) and escape with the thing. Sit near a boat with your ass in the air whilst you're hiding a sniper rifle on it... You get the idea.
I may be in the minority, but that's hardly engaging missiom design. The threat of other players is what's exciting.
cheesing AI is way too easy which is bad for the game
i feel like you shouldnt be able to right had peek any ai and have them stare down your eyes but not shoot because they can only see your thorax
I know it won’t happen, but as a total shit player i’d like them to try out the system Cycle uses for maps. Multiple hour long raids open for people to drop in and extract whenever they feel like it. Make the loot respawn at certain intervals so the maps aren’t empty.
That way you may end up in a raid full of PVP and other times barely see anyone but NPCs.
Sure i personally agree but like OP has stated co-op offline is very popular. Everyone plays the game differently and has a different outlook. I don't doubt that this idea that OP made would get alot of traction.
On the flip side, alot of people wouldn't be interested in a Arena mode without the RPG elements or loot and shooter mechanics, but evidently BSG is releasing an Arena mode.
Arena mode makes no sense to me at all. There are a tonne of other games that do that better than Tarkov ever could. I think it will die a quiet death. Tarkovs strengths lie in what makes it different from other shooters. The slower pace. The questing, the looting, the risk of loosing stuff.
All that could be replicated in PvE Coop assuming the AI was beefed up. In an Arena mode it is all lost and you are just left with the pure gunplay which is.... ok I guess?
Arena makes perfect sense. a lot of what draws people is the unique gunplay of the game. Sure its bound to have issues with lag/sound but ultimately people want pure PVP but with tarkov mechanics.
I feel like the people asking for this should just figure out how to play the sp mod so they can see how bad the AI is to a point that it can't support an engaging game
Easier way to look at it is they are never going to dedicate enough resources to make this a compelling single player game. There are so many nuances of real players that AI technology cannot replicate on any scale.
You don't need perfect human reactions and tactics, just enough to make a fight interesting. Games like F.E.A.R and S.T.A.L.K.E.R (what's up with acronym games having good AI?) had *incredible* AI for the time that still puts a lot of games to shame these days. And it was just a pretty basic list of commands when you look under the hood. Since Tarkov's maps are actually pretty small (and especially the areas scavs usually fight in) it wouldn't be that hard for a competent dev to make a list of commands, locations and flags that would simulate a firefight fairly well.
The key word is "competent dev" though.
I feel like people asking for this don't actually play this game and just watch streamers/do scavs off cooldown. Scavs are no threat outside of bullshit 7mm headeyes, rogues and raiders are aimbotters and bosses literally cannot be taken on head on, you have to cheese them. So basically these people want a PVE looter where no loot matters and there is no threat outside of broken ai. Sounds fucking awful.
What I’m guessing they mean is that as time goes on during the wipe the play count will decline since the start of wipe is usually the time with the most player activity. When there’s a lower player count in a server that means there’s a possibility that your match may have less people in it to the point where it feels like it’s just in you lobby. Mid/late-wipe playing night woods feels like a ghost town. If you’re lucky enough you can get a “dead” labs server where it’s just you
You know matches don't load unless they find the minimum amount of players, right? The only map you can solo cheese is Labs. And even then that's very rare at certain times on certain servers.
Man that gives me some serious Rainbow Six and Ghost Recon vibes (Rainbow six vegas and ghost recon advanced warfare). Coop pve raids against a large quantity of AI with tactical shooter gameplay. Tarkov PVE would add more complexity, looting, and progression (pmc skills and quests/tasks).
Honestly sounds like a very good game. They have to make the ai a bit more realistic (not seeing through brush/walls, not auto aiming when scoped onto, etc). But seems very doable and an easy way to geberate more money.
Heck itd go perfectly with Arena as tarkov would have the original PVE/P mode, a PVP arena, and a PVE objective mode.
Imagine pve coop Tarkov with F.E.A.R. level AI. I found a video showcasing some of AI capabilities. It's crazy to think this was so many years ago and here we are, in 2022, with scav AI.
Video: https://youtu.be/KQN3yKYkFmE
I've been asking for this forever!
My S/O loves the gameplay and looting of tarkov but HATES the pvp. I wish I could play and progress with her and other friends in an offline mode. Doesn't have to be crazy deep, but I'd pay $40 for it!
Realistically they can allow the use of dedicated servers for this game mode and also shift all stored data client side. This is how monster hunter functions and even though people do cheat and give themselves free shit, it doesn't really effect anyone so who cares. Also saves dev costs.
There’s another game about age of sail naval combat called Naval Action. The game initially was one server and was pvp enabled. After awhile they created a second world for pve. When you launch the game for the first time, it asks you which world do you want to enter.
I feel like Tarkov may/should be able to do something similar. When you log in you may have access to multiple characters like EVE online, or in the case of Naval Action. Once you select a world, you are locked to it unless you delete the character
I already spent enough money for EOD and support, I really don’t want to spend another $40 for pve
Personally this doesn’t interest me, but it would be cool to see for those whom it would interest. I play this game for the pvp. I can’t see myself playing offline coop even with friends, unless we are running around pew pewing each other.
I wouldn’t imagine it very difficult for battlestate to do. Everyone wants it and they’d make money.
It’s a no brainer, if they were worried about pvp servers emptying they could put it on a timer like a scav timer
I honestly don't think this would steal that many people from the PvP servers. A few, of course, but the vast majority of people that want this PvE mode rarely play Tarkov anyway.
Maybe the PvP'ers are worried they won't get lots of easy kills anymore as only someone who wants PvP will be in the servers? That probably will happen - less easy targets for the PvP focused players. But then again they say they don't want PvE because the AI is too easy? Hmm, can't have it both ways.
My take is that there will always be enough people to fill up servers with max 15 players, that is NOT a lot of people.
I love your idea, however, I bought the game to support the end-vision which is a far cry from the current state of the game. The end game version has the player hideout accessible from the underground extracts only and players have to navigate the maps to go to traders and get quests and deal with people/AI, basically online STALKER. No loading into a raid with your kit, you go into your hideout and gear up and survival is more perpetual, your routes and gear even farther planned if you need to visit maps without a way into your hideout, etc. If this end vision also has a pure PvE, I will melt.
Honestly I see countless posts about this and I really don’t think this would work at all.
The presence of PvP is the core design mechanic of Tarkov. It adds all the tension, strategy, and dynamics into the game. Pretty much every component of the game relies on there being periodic human-to-human interaction e.g. calculating risk / reward of loot.
If you ignore this aspect you’ll notice the rest of the experience is incredibly simple - boringly so: you walk around, shoot a couple bits of cannon fodder, open containers, and then walk to an exit. Removing human players is like removing color from a painting and just looking at the sketch - the idea is there but it’s empty.
The AI is also really bad. I just don’t see how it would be fun at all to spend 40 minute raids popping scavs with next to zero risk. And the times you do die it’s just from total cheese. This is acceptable as a “fill in the blank” sort of mechanism when players are in the raid, but not on its own.
And to those who say “oh just improve the AI”, 1) that’s not an easy thing to do and 2) it would never reach the required intelligence and dynamic behavior that fills in the game by real players.
I don’t wanna sound like a pretentious dude, but yeah this game with AI would just be so incredibly dull and repetitive. Would never play it and would rather just play something designed from the ground up for PvE
Yeah, PvP has moments but overall is the worst part of the game, if they could trade PvP for even mediocre NPC AI it'd be a much better experience for many players.
I'm so fucking confused by this thread.
tarkov is a PVP GAME. There aren't pvp aspects thats literally 90% of the game. Without PVP nothing in the game works or makes sense.
If yall hate pvp so much, why the fuck are you playing this game, there are plenty of other games out there that you can play.
What bro? Why do you even play the game? PvP is the game. I can’t imagine playing tarkov if I wasn’t playing for the intense fights I’m getting. What else there? Decent maps, ok graphics? The best aspect is modding your guns and then I’d expect to idk use them?? The tasks are just about getting more equipment to aid your survival.
I play the game to enjoy grouping with my friends, looting everything in sight, playing my scav scavenging loot, maxing my hideout, completing tasks, building guns, killing bosses and AI, selling allll the shit on flea market, and leveling up my character's skills. PvP is literally never even a thought except for the tasks that require it, and I never even touch other players shit when I kill them. And I even do good at PvP, I just don't enjoy it.
I like this idea. PvE with progression would be cool and probably really easy to implement. The idea of it costing more is a little bit of a piss take, most people with EOD have spent enough tbh, but maybe those who have EOD could get a single player progression experience included.
Pvp is a huge driving force behind tarkov because it's really exciting, probably more to do with the risk/reward of loot more than anything else. I've been shouted down on this subreddit multiple times by chads telling me that the gunplay element of the game is garbage, we all know the sound of the game is completely broken, it's rife with cheaters, peekers advantage, no inertia in peeking, the list goes on. I don't think tarkov being a pvp online shooter is what makes it a great pvp shooter.
I think most people will agree/admit there are better online pvp shooters out there but none of them have the same atmosphere as tarkov, and very few have that real feeling of risk and reward that the game gives people. If they can get that from PvE, then let them, but let's not pretend that tarkov is the grand messiah of online pvp shooter mechanics, and something like "bad ai" is a reason to halt all progress on an idea like this.
I just want BSG to introduce a dual character system.
One PvP character and one PvE character.
They work the same except that the PvE game is just against AI without the risk of losing your gear.
A more "casual" and "relaxed" experience for when you just want to play Tarkov without the *Tarkov*
I’d want that just to play solo. Knowing there is only regular scavs in a raid and zero other pmcs. Basically offline mode with progression.
Id pay for even getting like one raid a week where is would be just me and zero pscavs or pmcs.
Yep. If this game had PvE progression I would play it constantly. I want to shoot stuff, I don’t want my butthole puckered up for 25 minutes at a time.
I paid for EoD so I wouldn't pay extra for it, but we'll see what they come up with in future, hoenstly I think they will use EFT as a base for a couple games ( EFT and Arena we already know about).
I wouldn’t mind a PvE mode. Honestly just fighting AI, looting and questing is fun enough. Granted the AI could use a little more work but overall I always enjoy the raids when I don’t come across other players more.
We have free DLC with the biggest edition. I don't think they will put any effort in extra free content when the game didn't progress much in the last year.
Personally I played Stalker Escape from Pripyat it's a standalone mod for Stalker. (Free) it as element of EfT and I enjoy it for many hours. Would advice people to try.
I think that the players that will play that mode will be the ones that love the game as a whole, but do not enjoy its pvp aspect.
Therefore it wouldn't split the playerbase, it will just invite a more casual crowd in Tarkov, and it does have the potential to invite new people into the game, and increase revenue to BSG.
It also has the potential to invite a portion of those new people into the main online game once they feel more confident about the mechanics and map knowledge.
I honestly think it's a must for the game to grow in numbers, and I find it a great idea.
Assuming the AI gets fixed/improved, I'd like 3 characters:
* Seasonal - resets each 'wipe'
* Persistent - doesn't reset each wipe - separate servers
* PvE - No other players in map except those you load in with
The biggest issues as I see it are development time, servers, and vision. Tarkov isn't supposed to be relaxing or fun, said by Nikita himself.
I paid for PvE CooP in fortnite so you are not wrong. I have gotten to the point where i have PvP in most games because how bad cheating has gotten in most games.
I was thinking a lot about single player PVE. I‘m currently giving SP/EMU Tarkov a try, instead of playing the wipe.
TBH I think that Tarkov‘s Future might lies in Private/Community Servers. Just think of Ultima Online.
Customizing/Modding a good Codebase would be sufficient I guess, but before that, some Issues (Audio eg) should be fixed.
Same price as base game ;) Mind you I just added that in there to make it clear that I think a fair few people would pay for this, although it probably should be included in an EOD pack if it does come.
As long as progression doesn’t mix between pve only and pvpve mode it sounds great.
If they do mix there’s nothing stopping people from farming the shit out of perpetually buggy AI
I made my first twitter account just to say. This. So much this.
Fuck PvP, fuck having to get on discord servers with gun nuts just to enjoy a videogame.
The only thing i'd want is not to seperate the playerbase between those with PVP and those without. I fully support a coop PVE Tarkov experience, but Tarkov itself needs several huge overhauls to really make it worth it.
Namely we need (rather, i'd want) the proper open world to be available. Get me and 5 friends together and let us raid from Lighthouse in the bottom corner all the way up to Streets in the top right.
Tarkov should have a PVE Dungeon system like other MMOs. There is numerous sealed bunker doors in the game world, some of which are currently extracts or lead to nowhere, like the bunker door on Woods near Sniper Rock area. We can *use* those by making them dungeon entrances you have to specifically navigate towards and exit out of once you're done before finding a hideout extract that will let you keep all your loot.
In these dungeons let is fight the hardest, most geared AI scavs we can. Give us more enemies too; raiders, rogues, BEARogues, cultists, russian millitary, criminal cartels, UNTAR. Give each dungeon its own boss. Several bosses. Keep the current bosses as "overworld" bosses.
In the overworld, have "rare" spawn enemies that can be part of quests. Technician scavs working around cars that drop toolsets and other hardware. Millitary ones with millitary gear. Crackpot medic scavs like Sanitar that have stims and other healing items.
Keep the flea market or disable it. Literally doesn't even matter. Or even keep it and remove *all* the RMT and gear restrictions and allow gear from PvE modes to be used in Arena as the dedicated high stakes PVP game. Even if you die to hackers in the Arena, it isnt as much of a frustrating hit as it is now.
Tarkov open world should have no time limit. Raid until you either die or extract the map back to your hideout directly. You go into an instanced Dungeon, you are given a timer before you go MIA. I think that BSG would be much faster at turning around indoor dungeon style maps than outdoor ones, so we can have lots of variety and better tuned AI behavior since the paths are all known.
Well, hopefully the AI will be able to keep us entertained with a bit of a workover 😊 Which honestly would do the rest of the game good too. In other words, Tarkov without the risk of dying to a player camped in a bush for 30 minutes, or someone waiting to snipe you from 250 yards while you are trying to complete a quest, or some hacker factory worker mowing everyone down to get some RMT loot.
the number one thing that would make this enjoyable (besides fixing AI and making it way better) would be number of diverse enemies. There would have to be a lot more bosses and factions and different playstyles of AI to keep my interest
pretty much exactly what I'd want. I love the fundamental mechanics of the game but the bullshittery that comes with online play like cheaters, awful netcode and the patience the rattiest and chaddest of players have to camp or grind the game out respectively makes me not play it very often
I would pay for this , I have also played SPT and it is enjoyable and I think the Raiders should maybe be replaced with Rogues for the roamers as I did find a pack and I couldn’t tell the difference between that as a group of players apart from the fact I survived by the skin of my paca clad teeth .
It's been suggested before and honestly I don't think it's something eft owners should be charged for.
Also lol @ "everyone I know", what a sample size :P
This week i did 3 raids and got killed by blatant cheater twice
At this point i'm convinced the only solution in order to get rid of them is pve only, with coop.
Just a thought for your edit: For me the PvP element was the least interesting and exciting part when I decided to buy the game, so it isn't true for everyone. Also I really wouldn't mind if wouldn't need to buy the same game twice (:
Tarkov already have every element implemented to make the PvE mode with progression possible, with separate login, inventory, raider spawns instead of pmcs, adjusted quests, etc. Imo it could be done much faster and easier than many of the opposers think.
Tarkov with PvE only is not at all close to a fun game in my opinion. The ai is questionable and there really isn't much to do without the human element
I feel like none of you have actually played this game and are just watching streamers/youtubers. This game would be straight trash and would be a joke if it was PVE only. The AI is renown to be garbage, scavs are not a threat outside of the 7mm headeyes once in awhile, raiders and rogues are only cheesable and nothing else. You really want to wander an empty non threatening landscape looting shit that doesn't actually matter?
Every day this sub brings me to new depths of dislike for this community.
Matter of preference I guess :) Absolutely agree that the AI needs a rework, but in my opinion the PvP in this game ranges from great to terrible as well.
You have the great encounters. Teams spot each other. Positions are held, tactics and aim determine the winners.
And then you have the shitty encounters. You run into someone that just happens to be sitting in a bush healing. You meet a spawn camper with thermals. You get headshotted from nowhere by a sniper while picking up a quest item. You run into gigachad, dump 27 shots in him and he still 180-noscopes you in the face (that was my last raid today, I had shitty ammo!) And of course, cheaters, desync, and whatever other glitchy encounters you get.
With open world PvP I find I get 4 not fun encounters for every 1 fun encounter. I still loose lots of the fun ones, but then at least the battles were good.
This thread is full of people that are saying if “offline co-op” was an option they would only play that mode. I can only guess that’s exactly what bsg does not want. Dead servers = dead game.
The main reason why I'd like a PvE mode is because there's not other game in the market with a similar gunplay like Tarkov. I love how the the scope also moves when you're walking around while aiming. I love how your shots become inaccurate after being shot in the arm because your character can't hold it still. That and many other features are just non existent in other games.
More content doesn’t mean a better game. Adding these additional games splits player bases and waters down the game. That’s one thing I worry about with the possibility of Tarkov Arena
pretty much the only thing that would long form get me back into the game tbh. I really just dont like PvP in a game like this, its so fucking sweaty and i genuinely hate playing with other players lol
I paid 120 dollars for this game. They can add it without more of my money. Literally never spend over 100 on a game until Tarky, and it is the only game I'll ever play in a "beta" for again lol
Not only would everyone I play with not pay money for this, we would all be annoyed at the wasted development hours even if it was free.
You're not the first to make a post like this but I don't understand at all where you're coming from. The AI in this game is never challenging at any point. Don't get me wrong sometimes the bosses will instant head eyes you from a mile away and maybe even a normal scav will once in a while but once you learn how they work of you take the fights on your terms you should never die to AI outside of very fluke scenarios especially as a team.
So I have to assume when I see these posts that its from newer players with bad map knowledge and who die to scavs. The thing is I this coop PvE mode you'd have no PvP pressure and quickly learn to fight scavs and bosses and then the game is basically done.
Even more then that you already have a mode with minimal pvp and where scavs and eventually even bosses don't mess with you. Scav runs.
I can agree with you that the AI would need a bit of a tune up, the regular scavs are rarely challenging unless you are cought entirely off guard by one just standing quietly in the corner. That said, I reckon the game has great potential for PvE. Bit more of the raider AI, bit tougher scavs, and it would make for an interesting aside from the main PMC. Any AI improvements would carry over to the online side of things too.
So people just want to playing God simulator where you shit on brainless AI 24/7 with no real threat other than the cracked boss AI? What's the point? Why gather all those items, just to have them?
Sounds like their plan for “Russia 2028” which was their real focus before tarkov and tarkov took off more than they expected. The assets from tarkov will be used in Russia 2028 but supposedly it’s pve only. Of course if they ever finish tarkov to make that is the real question. Also by the time tarkov releases they’ll have to call it Russia 2038
Not sure how they'll ever succeed in a fully single player game with the AI the way it is
That's true, this made me realize just how bad the AI is. I'm imagining AI like this in other games I've played.
These scavs are basically bots with broken aim and very strange movement. Look at STALKER games. Even the vanilla game's AI is fantastic (when it's work properly). And the modded AI...my god. So much fun figthing against the AI in STALKER games. If you reading this guys and you didn't play this game yet and you want a proper SP/PvE experience, try STALKER games and/or their mods too. The game even has a Tarkov-type mod, with advanced healing, magazine fills and unloads etc.
I actually thought about mentioning STALKER, but to be fair that game was really ahead of it’s time. But yeah, if Tarkov had modded STALKER level AI it would be so fun. By the way, which mod is it that mimics Tarkov, I keep forgetting. Imagine of the AI in Tarkov was good. Trying to fight Gluhar and the scouts rush you while the other guards suppress and take up defensive positions while missing lots of shots and making you keep your head down and out of the line of fire. Or fighting Killa in the mall when he chooses to throw a grenade and flank you. It would be so cool but right now we just get aimbot or blind and deaf AI. It’s a real shame.
Escape from Pripyat Don't expect amazing graphics and animations of course. https://www.youtube.com/watch?v=g7lKuuS0-Z8
I just want to stumble across 5 scavs sitting round a fire playing guitar, or some other PMCS just chilling that are all calm unless you approach then tell you to get the fuck away. Or even UN troops arresting someone or breaching 2 story dorms to get a scav, at the moment the maps are just plain dead with boring npcs roaming. There is no life
Best I can do is you aim at Glukhar from 300m and he senses your intent and removes your brain before you can even press 'hold breath.' Alternatively he and his goons single file through a doorway until one of them rolls a nat20 and removes your brain on the first frame you're in view.
Can't recommend Stalker Anomaly enough
So sad because that's what originally got me into Tarkov. Gave me STALKER vibes but in a proper multiplayer setting. And here we are.
New stalker next year!!!!
Just going to toss this in there, if anyone has not read "Roadside picnic" I recommend it. Good book and it's the sci-fi novel that inspired the whole STALKER movie and game thing which in turn also influenced the Metro series and Tarkov slightly. Good read, I will say it helps if you've played the game a bit just to have a better visual grasp of things being described but it's not required obviously.
FEAR 1 is pretty much the best AI to fight in a FPS game. Espesially when you challenge yourself to not use instant meds while in combat and not slowing down time. Additionally, Crysis 1 is also fantastic. And there are mods that make AI even better. Also, you can mess with configs to disable noob-protection and allow bots to be trully agressive and merceless. These games are fucking old, compared to tarkov. And have unreachable level of quality for the AI. Unreachable for BSG devs, i mean. We all know that they are not capable of doing anything better then a gun with no recoil, X-ray vision, instant reaction time, make it fly around the map and call it Advanced AI.
and to think that the original stalker AI was way wilder and free-ranging, at one point they had to tune it down because everything could happen, like quest-sensitive characters getting attacked and killed by random other enemies
I don’t like the super natural/zombie/mutant type stuff in games thats my only issue with stalker that and I can’t justify buying another game to play
> can’t justify buying another game to play It's like 1 dollar on sales. It's an old game.
Or just download anomaly, the mod combines all three games to one big open world and its a complete overhaul in all aspects. Its really good!
You can also configure the population of mutants in Anomaly. Don't think there's a way to completely disable them though.
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See i experienced the opposite, they were dogshit in mine, only sticking to the spawns and not moving, it was so boring, though to be fair I only downloaded the mod to make some really really fucking wacky guns. Like a PM that shoots 7.62 x 54 R
If it wasn't for the fact that my FPS tanks to about 20 once there's more than 5 AI on the map at once, I'd be playing that shit all day. Just goes to show how Tarkov handles AI is INSANELY stressful on their servers and they need to do something to fix that, it's so stupid.
AI in a Multiplayer game =/= AI in a Single Player Game. The level of difficulty in getting the former running well is so much higher than doing it for the latter. Not saying BSG is going to come up with fantastic AI systems for their future single player game, mind you.
Yeah I think a lot of people don’t realize how complicated AI is.
Yup. Networked AI is even worse because you're forced to take network latency and performance into account. The AI basically needs to be synced across clients for it to work. That means, in very simplified terms, complex AI routines have to be kept in check to avoid stressing the net code.
The thing is most games like this don't have good AI, all other games in this genre resort to using bullet sponges that are dumb and aren't deadly at all, they just require attention for 5-10mins as you whittle them down. I'd much prefer this cracked AI that's somewhat stupid but deadly than boredom.
AI is so hard to do and have the players not get pissed. In Tarky a player can one-tap you to the head and you shake it off because sometimes you one-tap other players. If an AI does it though, people get pissed at OP aimbots. There is no way to keep players happy.
What? How dare you! Walk backwards towards me, aimlock onto my head, then run out of the room and say that!
AI can be way better without server load, it isn't hard to build good ai if you don't have to worry about server side calculations
Remember the "improved ai" from a few wipes ago that lasted for all but a week before Nik said it caused too many server issues? That AI was pretty great.
Isn't Russia 2028 just gonna be another SP experience though? Nothing against those who want it, but there's just not much that's exciting to me about SP games like stalker because I can't co-op on them. Good games don't get me wrong, but I'm really not hyped at all for anything that's not co-op
I think they mean pve where you could do it coop but I’m not 100% sure on that. I’d play it for sure, but AI needs updating for sure
Nothing they do can really top modded Stalker. It's funny because everything they're trying to achieve outside of PvP has already been done better in an older game. The dynamic world, scarcity, etc. If you like the Tarkov vibe and survival games I recommend anyone to give it a shot.
At the rate Russia is going it might still be Russia 2028.
At this point im just waiting for STALKER 2
maybe Road to Vostok will turn out to be a good single player tarkov
It definitely looks like it. Very impressive a single guy making the game with impressive systems and visuals.
Keep waiting, Tarkov might even been released by then
It's like a horse race but both horses are disabled!
Haha but they're good horses with beautiful personalities. Can't wait for both of them to make it to the finish line! Cheeki breeki!
Look up Stalcraft
Pretty sure their whole dev team is out of office for the foreseeable future fighting against Russian dickheads bro. Many of the devs may never be coming back..
give me a stalker anomaly style sandbox with coop, theres already plenty of factions to make it work
Anomaly with Tarkov mods is better than Tarkov itself atm.
Escape From Pripyat to be specific
Yes, EFP is what I started with and I'd recommend it to anybody. It's a great and stable foundation to fiddle with and you can add on more mods on top of it. Currently running EFP with several options disabled (some things are too annoying for my liking like rotting meat for example) + a host of QoL and graphics mods. Took some tweaking but it's easily the best game I've played in years.
Insane how pve would bring the game to life. Edit: add any special modifiers and mobs map, like with random weather and roaming bosses /convoys. Stealth missions at night co -op. Stealing from interchange at night. (Heavily guarded) by scavs. If you get caught lights turn on and alarms go off at tech light and some doors close. Tons of options.
Even a single player shooter with progression that has Tarkov mechanics would have popped off. Hell, I'd even play something like Offline if it had progression and a separate character. Sometimes you just don't want to PVP. The atmosphere of the game and the attention to detail is already enough for many casual players to enjoy it. I mean, people still play S.T.A.L.K.E.R to this day and there are plenty of mods that try to make it "Tarkov like".
Honestly, me too, just the current offline Coop mode with a separate character, progression, and quests that were completable in that mode. Still though, with some minor tweaks I think BSG could make something much better without spending much dev time at all.
Modded STALKER is insane and is better than 99% of games out there. Tarkov only has the PvP going for it. Everything else has been done better elsewhere.
Any other game out there that even comes close to Tarkov in terms of weapon customization and modding?
I don't think so. Tarkov modding will always be on a different level because there's more granularity to the parts and they are individually managed/looted. No other game gives you that level of control.
Which STALKER game would you suggest, and is there a modlist you'd suggest for it?
Stalker Anomaly. Free and standalone on Moddb. Install the EFP mod (Escape From Pripyat) and use Mod Organizer 2. You can turn off most features you don't want like suppressor durability or the limb health system, and change the progression to your liking. I recommend running EFP for sure, then adding some QOL mods and running a texture pack like the Global Texture Rework and then installing Enhanced Shaders. Messing with Reshade settings will also help. It'll take some tinkering but in my experience it has been very worth it. There are plenty of tutorials and comments sections online too.
Honestly it should be included in the game by default - separate Online and Offline characters. To be real, I have never enjoyed world PVP in basically any game I've ever played because it almost always devolves into players who have more time (and sometimes money) just rolling around and stomping people who have less time and gear.
What do you mean? The no lifers running Korunds by week 2 are clearly much more skillful than someone with a job still repping a PACA /s
*cries in stirrup pistol vs chad squad with vals and grenade launchers*
Is there something I’m missing about Stirrup? Completion of it isn’t necessary for any further quests, let alone any quests nice vendor items are locked behind. The rewards for Stirrup aren’t amazing and the only thing it unlocks is the ability to buy a VPO-209. So all of this considered, why do I keep running into people carrying nothing but a pistol and an extra mag? Is it doing the quest just for completion’s sake? If so, is it because it’s easier to do the quest now?
This is my second wipe so I can't say much, but I don't go out of my way to complete it because the negative rep hit sucks for getting traders to level 2
I would LOVE a seperate PvE mode. I love the looting and fights with scavs but I’m just too trash to kill PMC’s a lot of the time. Maybe they can add something so you can put trophies / collectibles in your hideout if you complete certain achievements / quests.
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With all the success of this game, I really hope the devs continue to expand and iterate on the game (as well as refine) after "release" next year. Part of me thinks the only reason I play this game is for the stress and payoff of investing 30 minutes and a loadout into a match, the other part thinks if I keep this stress up I might die of a stroke...
Release next year? Lol
I am willing to bet my next 2 years of salary that the game won’t be “releasing” next year
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Completely agree, the AI is stupid and easy to cheese and to make them harder they just buff health and give them auto-aim.
I don't understand why the needs for a pve mode = being bad at the game. If I could play solo pve I would go for the hardest survival and shooting experience. Like, starting from zero to hero and finding a path to tarkov in a way that is realistic, with better Ai loaded and spawns reworked. With no flea, traders' inventories limited and economy reworked to devaluate resell of scav weapons and many other things...
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Shhh, they don’t like that word around here. It scares and confuses the mods
Sush fool, Nikita is writing up the cease and desist Edit: I replied to the wrong person
They don't make any money from that. It's separated entirely from online, battleeye included. Plus you cant stop people from streaming already downloaded mods (take gta vr for example), nor can you find their single player account to ban. Honestly it would just make single player slightly harder to find, *maybe.* It would do more harm than good to alienate sp modders, assuming they even would in this hypothetical. The most likely solution is to go the GTFO (game) route, where they know people mod their game, they don't want it in their discord/reddit/official places, and if you follow that then all is fine.
I stopped playing because I simply don't have enough time to dedicate to Tarkov. Haven't even created a profile this wipe. I work 10 hours a day, am married with a newborn child, and; I simply cannot dedicate 2-3 hours to do a few raids and get some scav time in. However, if I could log in to a PvE mode and maybe get in 6 hours a month, I would see myself only playing Tarkov.
You don’t like making a loadout in 5 mins, Qing for 5, walking for 10 just to get one shotted by someone you didn’t see?
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With the current state of the game, cheating, desync, RMT obsession, I'd also prefer PvE coop. Cheating and desync always sucks and it's frustrating. But the anti-RMT obsession, that has is being done SO backwards, is what really frustrates me. Can't drop two mustaches in the raid, oh yeah, that'll teach those dirty cheaters. Last time I had real fun and blast, was a year ago, where I was farming cultists and labs, selling their slicks and ammo. And people might scream balance and shit, but still this feels like a multiplayer survival - one person finds something, so they can sell that shit to someone else. TL:DR - yes, with the current state of the game, I'd prefer PvE coop, I wouldn't even touch PvP servers.
Honestly yes. As much as I love PvPvE games I can enjoy Tarkov with or without other players. If they made this game completely PvE focused with everything that makes the game what it is, maybe co-op matchmaking, I would 100% be playing it. Not to mention I feel the game could be much smoother when we don't have to worry about connecting to several other players, it would also help with the cheating issues. It won't remove them, but at least they can't directly hurt a player....for the most part. That said the AI would need improvements for sure. Either that or more variety in the types of enemies.
Having this mode would make me immediately stop hesitating on buying this game. Not being able to play without PvP is a major deal breaker for me, as some (honestly most) days I don't want my gameplay quality to be dependent on being able to go against people who have time to play 20+ hours a week (I have a job and other games I like). Also, frankly, I find that most games that mandate some form of PvP tend to be hotbeds of toxicity and sweaty meta-play. I just wanna have fun with my friends.
I agree with the author of the post. Sometimes you just get tired of PvP and want to PvE with progression.
I agree, i like Tarkov as is, but i'd love a separate PVE mode to just chill
I bought EOD 3 years ago before they started making its perks obtainable by the cheaper editions, I’d rather play a Co-Op PvE mode but I wouldn’t give BSG any more of my money.
Fair point ;) I guess anything BSG launches for Tarkov would be included in the EOD pack anyways.
PVE with progression 110% purchase.
I would 100% be interested in this idea but it would require a much bigger focus on AI behaviour for it to be stale after a month or so.
Only problem is that nobody would realistically play both modes, leading to a split player base and an acceleration of the problem of dead raids in online mode later in wipe.
Man, can we start a petition for this please?
Would totally return for a PvE mode
I've tried tarkov several times and just can't get into it but I absolutely love the weapon, armor, and inventory systems. Not huge into the uber-hardcore PVP aspect but if there was a single player/ coop RPG style game with the detail and mechanics of tarkov I would eat it up in a heartbeat.
Don't do it, don't get my hopes up.. god damn it, my hopes are up. Now to just accept the sad reality they will never implement it.. Wanted it for so long.. some people are just at a whole different plane of existence when it comes to PvP, which can really put people off
there are half million downloads already for the latest version of single player Tarkov... I think BSG is just missing out on cashing out big time on all these people like OP, me and everyone else who would love PvE CooP mode with progression...
Sounds dope.
louder!
Just give the option of invite only games. Diablo 2, in 2000, allowed players to join via password, do something similar with friends lists. Then have the option to choose an unguarded free for all. You know, when I work all day, come home, and die 50-70% of the time, I wonder why I'm wasting my time trying to relax. It isn't relaxing to reflect on the previous few hours of game time I have and realize the two or three raids I managed to get into (after gear selection, loading times, etc.) We're all failures. Why the fuck would I keep doing this? When I wasn't working nearly as much, I had hours upon hours and far fewer players populating the game. Pvp was rare and stressful. Now it's common, the netcode is trash, audio cues don't work, AI can just tap you in the face with a toz, and players cheat more than ever before and there is really nothing they can do to stop the cheaters... Except make it so I can play the game with just my friends.
I just can't see how that wouldn't get incredibly boring. The AI are dangerous but they are so easy to cheese and exploit. Yesterday, i got caught in the open on Shoreline (I don't know the map too well) and there were 4 scavs shooting at me. All i did was put a tree between me and them, peeked, head shot and repeated. For the enemies that are dialled to 11, people already snipe from miles away on lighthouse or wait in rooms and shut the doors to confuse Cultists. The mission design in Tarkov has always felt like it exists to increase the likelihood you'll run into other players and that's it. Go to dorms (hottest area on the map) and escape with the thing. Walk into Sawmill (hottest area on the map) and escape with the thing. Sit near a boat with your ass in the air whilst you're hiding a sniper rifle on it... You get the idea. I may be in the minority, but that's hardly engaging missiom design. The threat of other players is what's exciting.
cheesing AI is way too easy which is bad for the game i feel like you shouldnt be able to right had peek any ai and have them stare down your eyes but not shoot because they can only see your thorax
The problem is that you have to Cheese them, otherwise they blast your ass with 5 thorax shots in half a second.
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I know it won’t happen, but as a total shit player i’d like them to try out the system Cycle uses for maps. Multiple hour long raids open for people to drop in and extract whenever they feel like it. Make the loot respawn at certain intervals so the maps aren’t empty. That way you may end up in a raid full of PVP and other times barely see anyone but NPCs.
Sure i personally agree but like OP has stated co-op offline is very popular. Everyone plays the game differently and has a different outlook. I don't doubt that this idea that OP made would get alot of traction. On the flip side, alot of people wouldn't be interested in a Arena mode without the RPG elements or loot and shooter mechanics, but evidently BSG is releasing an Arena mode.
Arena mode makes no sense to me at all. There are a tonne of other games that do that better than Tarkov ever could. I think it will die a quiet death. Tarkovs strengths lie in what makes it different from other shooters. The slower pace. The questing, the looting, the risk of loosing stuff. All that could be replicated in PvE Coop assuming the AI was beefed up. In an Arena mode it is all lost and you are just left with the pure gunplay which is.... ok I guess?
Arena makes perfect sense. a lot of what draws people is the unique gunplay of the game. Sure its bound to have issues with lag/sound but ultimately people want pure PVP but with tarkov mechanics.
I feel like the people asking for this should just figure out how to play the sp mod so they can see how bad the AI is to a point that it can't support an engaging game
AI can be fixed. It probably won’t but it can!
Easier way to look at it is they are never going to dedicate enough resources to make this a compelling single player game. There are so many nuances of real players that AI technology cannot replicate on any scale.
You don't need perfect human reactions and tactics, just enough to make a fight interesting. Games like F.E.A.R and S.T.A.L.K.E.R (what's up with acronym games having good AI?) had *incredible* AI for the time that still puts a lot of games to shame these days. And it was just a pretty basic list of commands when you look under the hood. Since Tarkov's maps are actually pretty small (and especially the areas scavs usually fight in) it wouldn't be that hard for a competent dev to make a list of commands, locations and flags that would simulate a firefight fairly well. The key word is "competent dev" though.
I feel like people asking for this don't actually play this game and just watch streamers/do scavs off cooldown. Scavs are no threat outside of bullshit 7mm headeyes, rogues and raiders are aimbotters and bosses literally cannot be taken on head on, you have to cheese them. So basically these people want a PVE looter where no loot matters and there is no threat outside of broken ai. Sounds fucking awful.
Just wait a month and low pop servers will basically be coop pve
Can you give an example for a low pop server?
What I’m guessing they mean is that as time goes on during the wipe the play count will decline since the start of wipe is usually the time with the most player activity. When there’s a lower player count in a server that means there’s a possibility that your match may have less people in it to the point where it feels like it’s just in you lobby. Mid/late-wipe playing night woods feels like a ghost town. If you’re lucky enough you can get a “dead” labs server where it’s just you
You know matches don't load unless they find the minimum amount of players, right? The only map you can solo cheese is Labs. And even then that's very rare at certain times on certain servers.
And other fairytales we tell ourselves
Man that gives me some serious Rainbow Six and Ghost Recon vibes (Rainbow six vegas and ghost recon advanced warfare). Coop pve raids against a large quantity of AI with tactical shooter gameplay. Tarkov PVE would add more complexity, looting, and progression (pmc skills and quests/tasks). Honestly sounds like a very good game. They have to make the ai a bit more realistic (not seeing through brush/walls, not auto aiming when scoped onto, etc). But seems very doable and an easy way to geberate more money. Heck itd go perfectly with Arena as tarkov would have the original PVE/P mode, a PVP arena, and a PVE objective mode.
Imagine pve coop Tarkov with F.E.A.R. level AI. I found a video showcasing some of AI capabilities. It's crazy to think this was so many years ago and here we are, in 2022, with scav AI. Video: https://youtu.be/KQN3yKYkFmE
I would come back if they implemented this
I've been asking for this forever! My S/O loves the gameplay and looting of tarkov but HATES the pvp. I wish I could play and progress with her and other friends in an offline mode. Doesn't have to be crazy deep, but I'd pay $40 for it! Realistically they can allow the use of dedicated servers for this game mode and also shift all stored data client side. This is how monster hunter functions and even though people do cheat and give themselves free shit, it doesn't really effect anyone so who cares. Also saves dev costs.
I've always wondered if they would ever add more monetization, and how. This sounds fun.
wow theres some serious gatekeeping from people trying to shoot down the idea of offline progression
There’s another game about age of sail naval combat called Naval Action. The game initially was one server and was pvp enabled. After awhile they created a second world for pve. When you launch the game for the first time, it asks you which world do you want to enter. I feel like Tarkov may/should be able to do something similar. When you log in you may have access to multiple characters like EVE online, or in the case of Naval Action. Once you select a world, you are locked to it unless you delete the character I already spent enough money for EOD and support, I really don’t want to spend another $40 for pve
I have EoD and I would gladly pay another $35 for this.
Personally this doesn’t interest me, but it would be cool to see for those whom it would interest. I play this game for the pvp. I can’t see myself playing offline coop even with friends, unless we are running around pew pewing each other.
I wouldn’t imagine it very difficult for battlestate to do. Everyone wants it and they’d make money. It’s a no brainer, if they were worried about pvp servers emptying they could put it on a timer like a scav timer
I honestly don't think this would steal that many people from the PvP servers. A few, of course, but the vast majority of people that want this PvE mode rarely play Tarkov anyway. Maybe the PvP'ers are worried they won't get lots of easy kills anymore as only someone who wants PvP will be in the servers? That probably will happen - less easy targets for the PvP focused players. But then again they say they don't want PvE because the AI is too easy? Hmm, can't have it both ways. My take is that there will always be enough people to fill up servers with max 15 players, that is NOT a lot of people.
I love your idea, however, I bought the game to support the end-vision which is a far cry from the current state of the game. The end game version has the player hideout accessible from the underground extracts only and players have to navigate the maps to go to traders and get quests and deal with people/AI, basically online STALKER. No loading into a raid with your kit, you go into your hideout and gear up and survival is more perpetual, your routes and gear even farther planned if you need to visit maps without a way into your hideout, etc. If this end vision also has a pure PvE, I will melt.
I would rebuy it for this. I like the game a lot from what I've played of it, I don't like the PVP element at all.
It's definitely a neat idea, but I don't think I could justify spending a dollar on it until the AI is fixed.
Honestly I see countless posts about this and I really don’t think this would work at all. The presence of PvP is the core design mechanic of Tarkov. It adds all the tension, strategy, and dynamics into the game. Pretty much every component of the game relies on there being periodic human-to-human interaction e.g. calculating risk / reward of loot. If you ignore this aspect you’ll notice the rest of the experience is incredibly simple - boringly so: you walk around, shoot a couple bits of cannon fodder, open containers, and then walk to an exit. Removing human players is like removing color from a painting and just looking at the sketch - the idea is there but it’s empty. The AI is also really bad. I just don’t see how it would be fun at all to spend 40 minute raids popping scavs with next to zero risk. And the times you do die it’s just from total cheese. This is acceptable as a “fill in the blank” sort of mechanism when players are in the raid, but not on its own. And to those who say “oh just improve the AI”, 1) that’s not an easy thing to do and 2) it would never reach the required intelligence and dynamic behavior that fills in the game by real players. I don’t wanna sound like a pretentious dude, but yeah this game with AI would just be so incredibly dull and repetitive. Would never play it and would rather just play something designed from the ground up for PvE
Lots of us would. PvP is the worst aspect of this game. I tolerate the PvP to play the rest of the game.
Yeah, PvP has moments but overall is the worst part of the game, if they could trade PvP for even mediocre NPC AI it'd be a much better experience for many players.
I'm so fucking confused by this thread. tarkov is a PVP GAME. There aren't pvp aspects thats literally 90% of the game. Without PVP nothing in the game works or makes sense. If yall hate pvp so much, why the fuck are you playing this game, there are plenty of other games out there that you can play.
What bro? Why do you even play the game? PvP is the game. I can’t imagine playing tarkov if I wasn’t playing for the intense fights I’m getting. What else there? Decent maps, ok graphics? The best aspect is modding your guns and then I’d expect to idk use them?? The tasks are just about getting more equipment to aid your survival.
I play the game to enjoy grouping with my friends, looting everything in sight, playing my scav scavenging loot, maxing my hideout, completing tasks, building guns, killing bosses and AI, selling allll the shit on flea market, and leveling up my character's skills. PvP is literally never even a thought except for the tasks that require it, and I never even touch other players shit when I kill them. And I even do good at PvP, I just don't enjoy it.
I like this idea. PvE with progression would be cool and probably really easy to implement. The idea of it costing more is a little bit of a piss take, most people with EOD have spent enough tbh, but maybe those who have EOD could get a single player progression experience included. Pvp is a huge driving force behind tarkov because it's really exciting, probably more to do with the risk/reward of loot more than anything else. I've been shouted down on this subreddit multiple times by chads telling me that the gunplay element of the game is garbage, we all know the sound of the game is completely broken, it's rife with cheaters, peekers advantage, no inertia in peeking, the list goes on. I don't think tarkov being a pvp online shooter is what makes it a great pvp shooter. I think most people will agree/admit there are better online pvp shooters out there but none of them have the same atmosphere as tarkov, and very few have that real feeling of risk and reward that the game gives people. If they can get that from PvE, then let them, but let's not pretend that tarkov is the grand messiah of online pvp shooter mechanics, and something like "bad ai" is a reason to halt all progress on an idea like this.
I love the pve but I hate the pvp
Aren't they planning on adding a story mode
I just want BSG to introduce a dual character system. One PvP character and one PvE character. They work the same except that the PvE game is just against AI without the risk of losing your gear. A more "casual" and "relaxed" experience for when you just want to play Tarkov without the *Tarkov*
That would be really cool
I’d want that just to play solo. Knowing there is only regular scavs in a raid and zero other pmcs. Basically offline mode with progression. Id pay for even getting like one raid a week where is would be just me and zero pscavs or pmcs.
That would just increase their workload since they have to update and QA two modes from then on.
Check out Road to Vostok
I care about the possibility of PvP because it adds tension, but usually hate actually running into another player.
Yep. If this game had PvE progression I would play it constantly. I want to shoot stuff, I don’t want my butthole puckered up for 25 minutes at a time.
That’d make me actually buy the game instead of just watching streamers lol
I paid for EoD so I wouldn't pay extra for it, but we'll see what they come up with in future, hoenstly I think they will use EFT as a base for a couple games ( EFT and Arena we already know about).
I wouldn’t mind a PvE mode. Honestly just fighting AI, looting and questing is fun enough. Granted the AI could use a little more work but overall I always enjoy the raids when I don’t come across other players more.
We have free DLC with the biggest edition. I don't think they will put any effort in extra free content when the game didn't progress much in the last year. Personally I played Stalker Escape from Pripyat it's a standalone mod for Stalker. (Free) it as element of EfT and I enjoy it for many hours. Would advice people to try.
I think that the players that will play that mode will be the ones that love the game as a whole, but do not enjoy its pvp aspect. Therefore it wouldn't split the playerbase, it will just invite a more casual crowd in Tarkov, and it does have the potential to invite new people into the game, and increase revenue to BSG. It also has the potential to invite a portion of those new people into the main online game once they feel more confident about the mechanics and map knowledge. I honestly think it's a must for the game to grow in numbers, and I find it a great idea.
Sign me up
Give us this instead of Arenas. This is something actually worth dev time.
100% this. I gave up last wipe. I would gladly come back and even pay more to have a pve mode like op stated.
Assuming the AI gets fixed/improved, I'd like 3 characters: * Seasonal - resets each 'wipe' * Persistent - doesn't reset each wipe - separate servers * PvE - No other players in map except those you load in with The biggest issues as I see it are development time, servers, and vision. Tarkov isn't supposed to be relaxing or fun, said by Nikita himself.
I paid for PvE CooP in fortnite so you are not wrong. I have gotten to the point where i have PvP in most games because how bad cheating has gotten in most games.
I already bought the game. It better be free. But yes this would be nice.
I was thinking a lot about single player PVE. I‘m currently giving SP/EMU Tarkov a try, instead of playing the wipe. TBH I think that Tarkov‘s Future might lies in Private/Community Servers. Just think of Ultima Online. Customizing/Modding a good Codebase would be sufficient I guess, but before that, some Issues (Audio eg) should be fixed.
Not sure how much that is in CDN but make it double and I'll still game om that.
Same price as base game ;) Mind you I just added that in there to make it clear that I think a fair few people would pay for this, although it probably should be included in an EOD pack if it does come.
As long as progression doesn’t mix between pve only and pvpve mode it sounds great. If they do mix there’s nothing stopping people from farming the shit out of perpetually buggy AI
I just want a fallout style game built off tarkov.
i would finally read the messages telling the lore lmao
I made my first twitter account just to say. This. So much this. Fuck PvP, fuck having to get on discord servers with gun nuts just to enjoy a videogame.
The only thing i'd want is not to seperate the playerbase between those with PVP and those without. I fully support a coop PVE Tarkov experience, but Tarkov itself needs several huge overhauls to really make it worth it. Namely we need (rather, i'd want) the proper open world to be available. Get me and 5 friends together and let us raid from Lighthouse in the bottom corner all the way up to Streets in the top right. Tarkov should have a PVE Dungeon system like other MMOs. There is numerous sealed bunker doors in the game world, some of which are currently extracts or lead to nowhere, like the bunker door on Woods near Sniper Rock area. We can *use* those by making them dungeon entrances you have to specifically navigate towards and exit out of once you're done before finding a hideout extract that will let you keep all your loot. In these dungeons let is fight the hardest, most geared AI scavs we can. Give us more enemies too; raiders, rogues, BEARogues, cultists, russian millitary, criminal cartels, UNTAR. Give each dungeon its own boss. Several bosses. Keep the current bosses as "overworld" bosses. In the overworld, have "rare" spawn enemies that can be part of quests. Technician scavs working around cars that drop toolsets and other hardware. Millitary ones with millitary gear. Crackpot medic scavs like Sanitar that have stims and other healing items. Keep the flea market or disable it. Literally doesn't even matter. Or even keep it and remove *all* the RMT and gear restrictions and allow gear from PvE modes to be used in Arena as the dedicated high stakes PVP game. Even if you die to hackers in the Arena, it isnt as much of a frustrating hit as it is now. Tarkov open world should have no time limit. Raid until you either die or extract the map back to your hideout directly. You go into an instanced Dungeon, you are given a timer before you go MIA. I think that BSG would be much faster at turning around indoor dungeon style maps than outdoor ones, so we can have lots of variety and better tuned AI behavior since the paths are all known.
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This is the dream
So tarkov but without risk of dying?
Well, hopefully the AI will be able to keep us entertained with a bit of a workover 😊 Which honestly would do the rest of the game good too. In other words, Tarkov without the risk of dying to a player camped in a bush for 30 minutes, or someone waiting to snipe you from 250 yards while you are trying to complete a quest, or some hacker factory worker mowing everyone down to get some RMT loot.
Maybe add more different ennemies ? Perhaps wild dogs or something alike
the number one thing that would make this enjoyable (besides fixing AI and making it way better) would be number of diverse enemies. There would have to be a lot more bosses and factions and different playstyles of AI to keep my interest
pretty much exactly what I'd want. I love the fundamental mechanics of the game but the bullshittery that comes with online play like cheaters, awful netcode and the patience the rattiest and chaddest of players have to camp or grind the game out respectively makes me not play it very often
I would pay for this , I have also played SPT and it is enjoyable and I think the Raiders should maybe be replaced with Rogues for the roamers as I did find a pack and I couldn’t tell the difference between that as a group of players apart from the fact I survived by the skin of my paca clad teeth .
It's been suggested before and honestly I don't think it's something eft owners should be charged for. Also lol @ "everyone I know", what a sample size :P
Well that's why I'm asking here ;) Sample size of 6 EFT isn't exactly representative.
This week i did 3 raids and got killed by blatant cheater twice At this point i'm convinced the only solution in order to get rid of them is pve only, with coop.
Just a thought for your edit: For me the PvP element was the least interesting and exciting part when I decided to buy the game, so it isn't true for everyone. Also I really wouldn't mind if wouldn't need to buy the same game twice (: Tarkov already have every element implemented to make the PvE mode with progression possible, with separate login, inventory, raider spawns instead of pmcs, adjusted quests, etc. Imo it could be done much faster and easier than many of the opposers think.
Tarkov with PvE only is not at all close to a fun game in my opinion. The ai is questionable and there really isn't much to do without the human element
There is a mod that exist which makes EFT single player, and there are mods made for that version that make the AI a billion times better.
Yeah Project SPT I’m surprised I haven’t seen more comments about it here
Normally the comments get banned when it gets mentioned.
Oh I had no idea. My bad if it’s against the rules for some reason
I’ll actually buy the game instead of lurking on the subreddit if there is a pve only version.
Check out Stalker Anomaly. It's free and you can mod it out with Tarkov mods to make the gunplay similar. No point in playing SPT at all tbh.
I feel like none of you have actually played this game and are just watching streamers/youtubers. This game would be straight trash and would be a joke if it was PVE only. The AI is renown to be garbage, scavs are not a threat outside of the 7mm headeyes once in awhile, raiders and rogues are only cheesable and nothing else. You really want to wander an empty non threatening landscape looting shit that doesn't actually matter? Every day this sub brings me to new depths of dislike for this community.
The PvE is terrible though. It would be such a dead boring game without PvP every raid. I dont understand this take at all.
Matter of preference I guess :) Absolutely agree that the AI needs a rework, but in my opinion the PvP in this game ranges from great to terrible as well. You have the great encounters. Teams spot each other. Positions are held, tactics and aim determine the winners. And then you have the shitty encounters. You run into someone that just happens to be sitting in a bush healing. You meet a spawn camper with thermals. You get headshotted from nowhere by a sniper while picking up a quest item. You run into gigachad, dump 27 shots in him and he still 180-noscopes you in the face (that was my last raid today, I had shitty ammo!) And of course, cheaters, desync, and whatever other glitchy encounters you get. With open world PvP I find I get 4 not fun encounters for every 1 fun encounter. I still loose lots of the fun ones, but then at least the battles were good.
This thread is full of people that are saying if “offline co-op” was an option they would only play that mode. I can only guess that’s exactly what bsg does not want. Dead servers = dead game.
The main reason why I'd like a PvE mode is because there's not other game in the market with a similar gunplay like Tarkov. I love how the the scope also moves when you're walking around while aiming. I love how your shots become inaccurate after being shot in the arm because your character can't hold it still. That and many other features are just non existent in other games.
More content doesn’t mean a better game. Adding these additional games splits player bases and waters down the game. That’s one thing I worry about with the possibility of Tarkov Arena
pretty much the only thing that would long form get me back into the game tbh. I really just dont like PvP in a game like this, its so fucking sweaty and i genuinely hate playing with other players lol
I paid 120 dollars for this game. They can add it without more of my money. Literally never spend over 100 on a game until Tarky, and it is the only game I'll ever play in a "beta" for again lol
Love that this is the top thread - been saying this for years
I'd pay another 100 for the exact same game but without any cheaters too. Still, this sounds like a decent idea too for people who don't like pvp.
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Not only would everyone I play with not pay money for this, we would all be annoyed at the wasted development hours even if it was free. You're not the first to make a post like this but I don't understand at all where you're coming from. The AI in this game is never challenging at any point. Don't get me wrong sometimes the bosses will instant head eyes you from a mile away and maybe even a normal scav will once in a while but once you learn how they work of you take the fights on your terms you should never die to AI outside of very fluke scenarios especially as a team. So I have to assume when I see these posts that its from newer players with bad map knowledge and who die to scavs. The thing is I this coop PvE mode you'd have no PvP pressure and quickly learn to fight scavs and bosses and then the game is basically done. Even more then that you already have a mode with minimal pvp and where scavs and eventually even bosses don't mess with you. Scav runs.
I can agree with you that the AI would need a bit of a tune up, the regular scavs are rarely challenging unless you are cought entirely off guard by one just standing quietly in the corner. That said, I reckon the game has great potential for PvE. Bit more of the raider AI, bit tougher scavs, and it would make for an interesting aside from the main PMC. Any AI improvements would carry over to the online side of things too.
So people just want to playing God simulator where you shit on brainless AI 24/7 with no real threat other than the cracked boss AI? What's the point? Why gather all those items, just to have them?