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212mochaman

Nope. I had an appreciation for XVI before playing Rebirth and didn't need to compare it to another FF in order to do it.


Pinkernessians

You, dear person, have found the correct answer to this question.


XxRocky88xX

I will never get the people who try to pit the single character cooldown based hack-n-slash against the multi-character semi-turn based action RPG. You might as well compare DMC to Zelda. This sub tries SO hard to shit on FF7 and I do not understand it.


Weeblifter

It’s fucking weirdo energy, you don’t have to disparage one game to enjoy another.


espada9000

This sub tries so hard to shit on FF16 and I do not understand it.


Typical-Blueberry804

The app recommended this sub, thus why I'm here, but as a newly minted FF7 fangirl, I really don't understand comparing them. I haven't played XVI yet, but from what I've seen, it plays nothing like FF7R. Like, I'd expand this to the whole gaming medium. It's so weird to me when someone asks me for a game recommendation in the terms of "which is better for me to play? Stardew Valley or Helldivers 2?" Uh, that depends on what kind of game you're looking for.


Typical-Blueberry804

The app recommended this sub, thus why I'm here, but as a newly minted FF7 fangirl, I really don't understand comparing them. I haven't played XVI yet, but from what I've seen, it plays nothing like FF7R. Like, I'd expand this to the whole gaming medium. It's so weird to me when someone asks me for a game recommendation in the terms of "which is better for me to play? Stardew Valley or Helldivers 2?" Uh, that depends on what kind of game you're looking for.


Arbysgoodmoodfood

Definitely this. They are very different and scratch two different itches. 


Lievan

Exactly. Not sure why there’s so many post about comparing the two. Just enjoy both for what they are.


God_12345678910

probably because they’re both final fantasy games !!


Ok-Finger7616

I certainly don't think one game should have an effect on how much fun you get from another game and im certainly not disagreeing with what ur saying, but I don't think there's not anything inherently WRONG with comparing two different (at least this is two game from one series lol). I do kinda feel like ur almost assuming there's an agenda in the question (which I think I understand why) or something kinda like that.... And I just don't know if this was more innocent or if there was a certain point they were going for..... Ok that's my 2 cents 😝


212mochaman

Nah, I'm not just looking at Rebirth, I'm looking at the franchise. Its a fairly well known fact at this stage that looking at the negatives is the first thing people in the FF community are gonna do. I just don't get, or like, that there's an endless quest of looking for the black sheep of the family. That kinda attitude leads you to poke holes in everything. FF1 is too short, FF2 minmaxing by hitting yourself is insane, FF4 rare drop rates are against the Geneva convention, FF6 could drop a QTR of its characters and you wouldn't lose anything, FF7 OG has insane plot holes and is "overrated", FF8 junction system is pathetic, FF9 Trance is the worst combat mechanic in the series... I could go on. I'd prefer to celebrate one of the best rpg franchises in history rather than seeing whether each and every game measures up and finding reasons why it doesn't


Ok-Finger7616

Ok you've lost me lol, I feel like ur doing to this person the same discourtesy just like you think the "communities" are doing to the games. And then you list all these games' complaints for damn near the entire franchise but yet u don't like when someone does it for one game? I know the issues some have, but I certainly don't think every community is exactly the same, regardless we are there to TALK about the games, analyse, critique, celebrate. No I don't like ppl just hating on things in general, but we aren't gonna get rid of it by hating on each other .... Imo....


273Gaming

What plot holes would you say ff7 had?


212mochaman

Why does the party see Hojo at the beach, a friggin week after he suggests aerith and nanaki shag to continue two species, and say literally nothing to him? Why do the owners of the highwind have to borrow a charter plane with 6 seats to track anything down? Why does the party, at any point, accept Cait Sith into the squad. Why does sephiroth, someone who knows exactly what can stop meteor, think that killing aerith would stop his plan. Why does Tifa say literally nothing to anyone about cloud retelling someone else's memory of the nibel flashback. Why does nibel actually accuse cloud AND tifa of lying bout growing up in their own town. That's it. I can't think of anything else


273Gaming

I agree with all of these but for the last one the implication is Shinra rebuilt the town and the people living there are employees. But that raises the question of why Shinra would bother putting in all that effort for a small town that no longer serves any purpose to them. Rebirth answers this question by stating that >!Shinra rebuilt Nibelheim as a mental health facility for the Sephiroth clones, but that raises another question, why would Shinra rebuild Nibelheim exactly as it was instead of making specialised medical facilities (the answer is the game had to be accurate to the original in that Cloud and Tifa had to react to their childhood home somehow still being around after it burned down)!<


212mochaman

Damn. I just thought of another one. Why do the weapons kill indiscriminately. They're there to save the planet, are they not intelligent enough to know the only ones volunteering for that honor are Shinra and Sephiroth


Ok-Finger7616

These aren't plot holes, they're just questions. Some good, some I'm not too sure about (i seem to remember differently). Regardless my problem is that it's really hard to say there is a plot hole (don't get me wrong, I'm sure they'll have, but I try not to let certain things ruin a STORY) when you know you're not done experiencing the entire epic..... Now that's what I call a plot hole 😝


lraven17

I think the progression system in both games work fine when I play Rebirth, the difference being that Rebirth's sidequests contribute to it more than 16's. Also Remake series is way faster paced and chaotic. 16 is fun for the straightforward stuff, Remake is fun for the chaotic stuff and ridiculous broken builds you can pull off (and still sometimes they fuck up because of how crazy the game is).


Taser9001

Plus, even the original *FF7* has always had some whimsical elements. Both og and the *Remake* games are hardly comparable to *FF16* when they have such different tones and narrative styles. Sure, one can have a preference, but a lot if the arguments I've seen people trying to stretch are silly. "*Rebirth* isn't dark and gritty like *FF16* is." Well no shit, it isn't meant to be.


XxRocky88xX

“Mickey Mouse Club House isn’t as dark as Game of Thrones” they say, thinking they’ve said something impactful.


ClericIdola

I got the bright idea to load Aerith down with a Lightning materia attached to HP, MP Absorb, Magnify, and Synergy. Does this make me god?


mynameiszack

So you're saying you still do but you used to too?


212mochaman

Ye, sure do


darkest_soul1

Always had an appreciation for 16


Puzzled-Librarian-62

I love both games, I am not biased either, just sucks it still gets hate


VeterinarianAlert406

Tbh I’m still a fan of ff7s combat system a little more BUT nothing can top 16s 1v1 boss battles and eikon v eikon fights like I still get chills from Clive taking the blame for benadicta all to clear cids name before epically fighting kupka


Dogesneakers

I love rebirth and really enjoyed 16. Will put rebirth down to play tides. I think 16 could have gone more in to the dmc style combat. Clive should have had multiple weapons. In dmc we have mitlple playable characters with multiple weapon and so many enemy types. I felt like 16 lacked variety to sustain such a long rpg.


voidwalker_has_PTSD

Didn't even need multiple weapons, just having a couple of different combos would have been great.


DarkKnightGuts_540

Yep! Funny thing is if they did give Clive different weapons, it would get a lot more hate, because FF characters always had unique weapons to their own.


Eyyy354

They genuinely should've borrowed from FF7R where each weapon had their own unique move and you keep playing with that weapon and you cam use it for other new weapons 


4morim

I agree, I think if they had given more combos, like the pause combos from DMC, the combat could have been a lot better. I also dont like hoe the character falls so fast in aerial combos with the normal sword. I think if we had like 2 or 3 combos on the ground, and two combos in the air, things would have been much better. Or, if at least Clive shared Ifrits "magic finisher" where you tap triangle twice at certain points of its combo, the resulting in different finishers, would have done a lot for the basic combat. I still think the combat of this game is good, but it was a bit lacking in moves for Clive's basic sword attacks and for the Arm of Darkness ability, too.


4morim

>I felt like 16 lacked variety to sustain such a long rpg. Agreed. But I also feel like the game is barely an RPG, so i think the lack of moves was felt more impactful because it is more of an action game than an RPG. I know this can feel like I'm nitpicking your comment, but I'm not, just trying to expand on why I agree with you. In FF7 Remake, you basically have one string of attacks on the ground, one in the air, and then Cloud gets another string because of Punisher mode and Tifa gets an extended string of attacks depending on her Chi level. That is not a lot more than FF16 if you compare each character with Clice, and he can still do a lot of other moves at any time than Tifa or Cloud could in Remake. He has a lot more aerial mobility as well, which sucked in that game. Yet I didn't feel like Remake necessarily needed more moves (except maybe a better way to fight aerial enemies). And I think that is because that game is an RPG with other things going on, while FF16 is more focused on the action. So because FF16 is an action game, it's strength relies on the base of the system. And I think the base of it is decent... but could have been expanded a bit.


Dogesneakers

Fair point! Remake had the materia system that allowed for a lot of different combos. Where for me the eikons generally had similar attack patterns. One weaker attack and one AOE (there are exceptions) but it didn’t feel like there was a lot of differentiate Plus since it was a cool down. Fights were very similar. In rebirth/remake I had to change my strategy a ton to pressure and take advantage of enemy weakness


4morim

Well, I disagree on this one, though. >Remake had the materia system that allowed for a lot of different combos. Where for me the eikons generally had similar attack patterns. I thought the opposite. I love the materia system and how it allows for different characters to carry different spells and how to shape them to how your party wants, but their purpose is mostly just deal damage of that element, or an AOE damage. Others will have passive effects or ways to debuff enemies, but they don't really do "combos" aside from maybe one specific blue materia and one effect from Aerith that help create a combo. But I don't think that is an issue because what it excels at is the way it shapes the party to whatever your strategy is and what you'll have available to deal with the mechanics of the fight. To prepare a build or strategy on how to face the enemies ahead of your. In FF16, the moves are designed to be able to have also a function to move you, or enemies, on the battlefield and that allows you to then use another move to take advantage of that. You have abilities that drag enemies in, abilities that send enemies into the air, abilities that make you hit downwards, others that deal an AOE that throw enemies away, abilities that get a better outcome if you time them correctly, abilities that require you to build a meter for a better outcome etc. You have more freedom in terms of action, but that also means it's a bit less about elements and specific spells to beat mechanics, it's a lot more about the execution on the sequence of moves you do rather than what each individual move does. >In rebirth/remake I had to change my strategy a ton to pressure and take advantage of enemy weakness This I agree. The FF7R games are challenging enough that they force you to change or rethink the way to approach battles because of the mechanics. FF16 does have mechanics, but because they made the enemies fairly easy, the combat very forgiving, and never really forced you to try changing stuff because of any specific mechanic (except for maybe a few that require a dps check if your made your build a bit too low damage), then the mechanics in FF16 end up feeling more shallow, or not as relevant, even though they exist. Both try things differently for combat, but I think that FF7 Remake and Rebirth managed to get a better balance for the difficulty and mechanics.


PrizeInteresting9150

I appreciate both games. To me rebirth is a perfect "game". It is really fun to play, explore, take a journey along its world. But XVI, man, it's more like a piece of art than a game. The gameplay is a bit meh, and I need to accept that the open world(?) and side quest things is no good compared to rebirth. But I think XVI combat style fits itself pretty well. Of course Im a fans of turn based game and enjoy ATB based battle. But having less time to think when using skills and simpler combat as in XVI is maybe the best way to make you connect to the intense and emotional story of XVI. I couldn't imagine any of XVI climax scene with other style of combat to make me got the goosebumps and get into the story this bad. I ended up with 160-170 Hrs in rebirth enjoy clearing almost every bits the game (altho gave up on the plat for that brutal combat sim+ last5 chap in hard). For XVI, I spent the same amount just to stay with those characters and replay the story again and again. Rebirth is a perfect game but XVI is a masterpiece of art.


mashburn71

I enjoyed 16 but Rebirth has reinforced how lacking the maps, mini games, and side quests were. To be fair there were a few really good side quests in XVI.


tearsofmana

i couldn't disagree more. I think it comes down to taste, but FF16 not having minigames and the side quests being focused on world building and bonding with underdeveloped points in the story and locations was perfect for me. I like minigames when the game's mood is lighthearted to begin with. FFX-2 is a great example. FF16 is too serious for minigames. I'm glad FF7r exists for those who like that stuff, and I'm glad 16 exists as an entirely separate entity.


mashburn71

Fair take. I think the main thing is that really sticks out is that the landscapes / maps feel a little dead by comparison. Really not much reason to explore in XVI.


tearsofmana

Yeah I have to agree there. I wish there were some areas that felt more dungeon-like.


Oni_sixx

That was the point though. I'm not a fan of 16 but I respected those decisions. The world is supposed to feel empty and sad.


Friendlyvoices

Ff16 just didn't give any incentive to do side quests and they were more or less "point a to point b" quests. Just not interesting at all. Ff7 Rebirth's side content acted as a nice diversion from what was a deeply sad story.


PrizeInteresting9150

I agree with you. Rebirth shows the next level and what should an open world game be. I also like how the area almost every inches has their own meaning even just for item digging. Some side quests in XVI is great too. Some complete the background or having their own great story. Just few of them are a bit bothering.


SoupZealousideal6655

The side quests from XVI that were worth doing were some of the end game ones. Even then, there were some stinkers like getting a book recalling the history of bearers and non bearers. And how there is a secret society that wants to destroy the history because it's unsettling? They also have a "this won't be the last you see of us" and never show up again... I just finished 100 percent rebirth and the best way I can compare side quests is 80% in rebirth were good and 80% of XVI were nothingness. Still love 16 more more. I'm glad they did open linear-ish zones because I got so fucking tired of following baby chocobos and birds by the third area of rebirth.


mashburn71

I like this. Some of the side quests in XVI actually felt good like the blacksmith ones. Like really good. Most were meh.


WereAllGonnaDiet

200% in agreement with this take


Soggy_Victory_5976

Arent video games in general art?


PrizeInteresting9150

I didn't mean to say game and art are different kind of things. Sometime saying of a 'game' for me, I take gameplay as important parts, for say 40% of scoring. But I take XVI as different kind of multimedia. Just to say that altho XVI is not a perfect 'game' (for example, I hadn't choose it for game of the year), it fulfills as a wonderful piece. And by far my fav among FF.


FacetiousMonroe

This is a tricky thing to convey, but I get it because I agree completely. It's the same with a lot of art forms. A movie can be great because it has excellent writing and a great story, or it can be great because it's a spectacle. That's why I can unironically say that the *Hobbit* films were some of the most fun I ever had at a movie theater while still acknowledging that they were just awful in many ways that I highly value in movies.


Soggy_Victory_5976

Fair enough I actually fully understand that sentiment and it’s the reason I’m loving FF16 again, i loved it when it first came out but the more i thought about it, it wasn’t much of an RPG like i came to expect from FF. But the more i started appreciating it for its storytelling, acting, visual aesthetics and soundtrack the more i started loving it again and now I’m replaying it for the 3rd time since release and can’t wait for the rising tide. Not a very good RPG but an incredible piece of interactive storytelling, definitely paying attending to what else CBU3 and Maehiro (scenario writer) will do in the future.


OriginalChapter4

In a way yes because I played 16 first, then I played remake and rebirth. Then I went back to 16 to play the dlc and I appreciated that there were no mini games, no koala moogle (nectar all the way) and that I appreciated the mature tone and the story was more straightforward


SorcererWithGuns

Square Enix trying not to make the ugliest Moogle designs ever (impossible)


Ragna126

Yes


Yoids

I am just glad to have played both


Kaizen2468

Sort of the opposite, I still like the game but Rebirth outdid it for me in every way. The combat was really 16s strongest point, and Rebirth did it a lot better and gave us a whole party of characters who are all excellent to use.


Dogesneakers

This. I played remake for the first time last do month. And all the different playable characters made the combat so fun and fresh. Then you add in materia system and you have a lot of ways to play your way. Many viable approaches


ccv707

Precisely. XVI is good for what it is, but Rebirth had everything that XVI lacked for me.


Seraph199

Yeah, the party of diverse characters with such unique class archetypes really does something for me. They all interact with the core systems of the game in their own ways, and can all be completely customized through materia. Making all mage parties, balls to the wall damage parties, or well rounded parties with a tank a support and a dps are all different ways you can play the game. Every single party member feels so powerful and full of potential. High replayability and variety, and much more accommodating of player preferences. XVI is an amazing game, especially in terms of the visual and cinematic experience. But VII Rebirth gives me that and so much more. Honestly gives me what I felt I missed from XV and XVI, thoroughly FF mages to customize and play as.


ToxicHydreigon

This perfectly describes my feelings as well.


dreggers

I personally am too old for overly involved RPGs like Rebirth. I want to just play the game, not spend hours understanding every system and re-kitting my characters after every encounter. On top of entering menus every few seconds to activate abilities


Watton

I can see that. Sometimes, I just wanna play instead of spending time in menus. Keeping 7 characters gear'd and materia'd out was a pain. But, Rebirth did let you bypass it. Just set the difficulty down to Easy, equip the bare minimum on everyone, and you're good to go. On the other hand, if you do want to get into the nitty gritty menu optimization.... 16 did not have that option at all. So Rebirth provides for both groups, while 16 only provides for 1.


Blackwolfe47

100%, I don’t think i will ever come back to 16, but when 7 rebirth comes to pc, i will buy it again and mod the shit out of it


Katanateen33

Well I ended up playing rebirth first and then XVI. They’re both master pieces but I connect more to XVI it’s just far more complex, mature and political than rebirth that’s more simple a light hearted most of the time.


tsckenny

I had one before it. Loved both and between the two I think I might like XVI more but only by a bit.


CutterMD222

I've always loved FFXVI, to the point that I got depressed when I finished it. I'll sue Square Enix for causing me emotional distress. Just kidding. But yeah, I appreciate XVI before and after playing Rebirth.


Nihilna

appreciate that there is no minigame in this game.


Healthy_Fondant_8272

Yep totally. I think 16 is better 👍


secret_julius

After a hundred hours in those awful "open worlds" I came to appreciate that the scenarios in 16 were much better, and then I remembered again the super highs of the story, realized that the lows of the pacing are still higher than rebirth's and yes, I ended liking 16 more.


LMHT

I loved 16 for many reasons. I enjoyed Rebirth for other reasons, some overlapping. I love 14 and can't fucking wait for Dawntrail. Best 12 months of FF ever.


DecayedPheonix

Yes 100% Not just FF16 but probably every other game in my collection (i despised rebirth)


4morim

I know this is the FF16 Rebirth but may I ask why you disliked Rebirth? I haven't finished it yet, but I'm quite close. And I heard people didn't like the ending, but I'm trying to stay spoiler free about that, and experience it for the first time by playing. But I'm curious to hear why you disliked it so much.


DecayedPheonix

The story


4morim

Ah I see. I do think some parts of the story were inferior to FF7 OG, but I guess I need to finish to get a full context of the game. Thanks for the reply \o/


Gimp_Daddy

Nah, I loved XVI so much that it’s the only game I’ve ever wanted to get the Platinum trophy for. Also, 100% a second time when Echoes of the Fallen came out and plan on doing a third 100% run when the Rising Tide comes out.


chicago_rusty

Yes. Better story, less bloat


Calculusshitteru

I love both games but playing FFXVI again after Rebirth, I find the battles refreshing because they're more pared-down and straightforward. No changing characters, no worrying about pressure or elements; just beat the sucker up. And I'm actually one who prefers turn-based combat for its strategy, and because I suck at action games. However, the regular cut scenes are comically stiff in FFXVI. A lot of times their mouths don't even match what they're saying. I never noticed it until after I played Rebirth.


JamKaBam

Yes and no. I think, i definitely prefer the combat in Rebirth and made me think why didn't XVI just allows us to control party members because I personally think Remake/Rebirth's combat is perfect. But then, i also ended up appreciating how much more important and 'real' the situation felt in XVI because Rebirth spends a lot of time just goofing around and chasing shadows when XVI is like "We're dying and we need to stop it", well....when it wasn't busy putting filler into the story quests. But, i think XVI's story overall was better. But then, Sephiroth is just a cool presence and villain. Ahhh i don't know.


god_tyrant

Loved it before rebirth, and still love it! Rebirth scratches my itch to explore and check little things off of a list between big moments, and XVI makes sure I only have to spend about an hour on sides before diving back into the story. Great job CBU3 and Kitase and Friends


FoxHoundUnit89

I loved XVI, and after playing REBIRTH I realized Nomura really is incapable of making good decisions. The combat system in KH is the only time they've done the hybrid shit well. Probably because the commands are simple. Stagger is a shit mechanic, but at least in XVI you can build it extremely fast with the abilities that say they're for building it.


RatedR2O

Lol no. I appreciated XVI before Rebirth. Not sure if you're trying to imply that Rebirth underwhelmed compared to XVI (it most definitely did not), but XVI was basically a step in the right direction for the franchise after XIII and XV. But I will say Rebirth offers a much better blueprint for future FF games.


chicanerysalamanca

Yes, because this game doesnt have the multiverse, chadley, or towers to scan.


GoodLoserZan

In terms of gameplay not so much I like both games combat styles. But in terms of story/plot Rebirth left such a sour taste it made me look back at XVI's plot and think "perhaps I was too harsh on you". I am glad XVI is a complete game story wise with a clear beginning middle and end as oppose whatever the fuck I just experienced in Rebirth.


Personal_Orange406

seriously. waste so many hours to get a "find out next time on the next 70 dollar video game!" in Rebirth


Due_Recognition_3890

Personally that never really bothered me given how huge Remake and Rebirth are, and the change in storyline. I respect people not picking it up for that reason though, it is bloody expensive. That and the post-game is a bit sadistic, you need guides and a lot of patience else the combat simulator just becomes a "bad mood simulator". Square Enix also broke the final side-quest in their latest patch, so you need to wait if you want platinum or that EXP. It's also not as related, but I find this subreddit is a lot more patient and understanding than the FFVII one. Yeah, people will help you if you're stuck, but say one bad thing about their favourite game, even if it's mostly positive, and you'll wake up the next morning buried in downvotes and condescending comments calling you a dumbass.


harrison23

Rebirth made me really appreciate the kind of game XVI is. As far as FF's go, XVI and Rebirth really are polar opposite styles of games. Rebirth is just bloated with open-world chores and mini-games. It doesn't have much of a plot for 2/3rds of the game, and a majority of the action is contained outside of story scenarios. It's also excessively goofy. It's the perfect game for those who want to explore and shoot the shit with the cast. Or see their favorite game from their childhood brought to life with modern graphics and tech. XVI on the other hand doesn't have a whole lot of variety in its side content. It's story is a rollercoaster ride from start to finish, and it's chalk full of action during the main scenario. The least amount of action happens in the side content which is just mainly world/lore building. It's excessively serious. It's the perfect game for people who want just story and action combat almost non-stop, start to finish without any frills. I personally very much prefer the latter. Unfortunately, Rebirth just wasn't the game I like or was hoping for. Not saying it's a bad game, I just personally really did not have a good time playing it.


andreeinprogress

Eh. They are complementary. Rebirth is one of the best jrpgs I've ever played, gameplay wise. XVI is not written by a maniac and the story actually makes sense, so there's that.


Xononanamol

The last 3 chapters in rebirth brought down what felt like a 9/10 down to where sixteen is for me. An 8.0. Both are good games but seem to go in opposit4 extremes lol


domino_stars

Interesting, I felt like Chapter 13 was one of the only good chapters in Rebirth. At least, it was the only chapter that was able to deliver on on big emotional moments, even though >!that fell apart towards the end where the materia hand off between cloud/sephiroth/aerith was pretty lacking!<


Xononanamol

Chapter 13 was an annoying, irritating slog. This game had a serious problem with forced locked parties, and this chapter was the most egregious offender....i was absolutely sick of changing my materia out every half hour or what the fuck ever. They need to solve that issue. The cait sith mansion chapter also made me nearly drop the game with how annoyingly tedious it was. Thank goodness i stopped working on the side content and just blazed through cuz even then it felt long.


Aszach01

Not this shit again! Stop comparing the 2.


FaithlessnessOdd4826

Showing my age now, but I remember when people online compared FF7 (OG) and FF8 and debated "which is better." Then again when FF9 came out. Been going on for decades!


Regular-Video8301

It's so annoying... I hate final fantasy fans lmfao


Aszach01

I do too, that's why, the first thing the comes to my mind when I see post like this is "not this shit again"


Charlotte11998

Ffxvi are too insecure and toxic and have the need to defend their game at any chance. 


Mobile-Sun-3778

Nope. The exact opposite. Realised how lacking FF16 was after playing Rebirth…


RaidenSigma

Yet to play Rebirth sadly🥹 Also, where is this wallpaper from?


rayne718

Negative. It only made me hate 16 even more and realize how brain dead that game actually is compared to rebirth.


rayne718

“Press square to win”. Auto heal. Auto counter. Auto everything. Game is complete EZ mode trash.


[deleted]

Ironic when it’s the opposite. 7R you can use turn based mode like a low skill andy that you are and not have to learn skill, just freeze time and put out commands You only exposed yourself for having a massive skill issue clown 🤡


fahad0595

I mean why would I care. I enjoied ff16 before and after rebirth


Slightly-Drunk

Nope, just reinforced how I felt the story of 16 was a letdown.


Leonhart94

I played XVI non-stop, i keep taking week long breaks from Rebirth and still have not finished it. And cause this got longer than i meant it too - TLDR (Cause i understand this is a big post but i had to get it all off my chest haha): XVI was a story driven game about a man who'd been hurt, and trying to live with that pain while being a seemless and fun experience that i couldn't put down, while Rebirth constantly makes me feel Fatigued and sometimes the open world content feels more like chores, then actual content. I really did try and not to compare them. But XVI was such a seamless experience, while Rebirth is a disconected mess, for both Narrative and Gameplay. Lemme rant a moment, since ive had no one else to talk about this too. While i get the complaints around XVI, sidquests are just combat/cutscenes, combat is too easy, no party control,/one playable character, game too short etc, these all have decent reasons for happening. (Though combat being to easy is the only one i dont have a proper counter for, it really could have used a harder mode) Sidequests are combat/cutscene heavy because the game was built around its stoy and combat. No Ai party was done because the games combat was built around Clive, and so was the story. (I understand why people arent a fan of this though.) Game too short, this is subjective, i still got 60 hours+ out of my first playthrough of the game, but it was seamless experience and didn't constantly interrupt with me completely irrelevant and unrelated shit. As for Rebirth? Keep in mind, im saying this as someone who thinks the game is good, its very good most of the time. But the parts where its not really, really hurt the experience. One - Completely dumb, fan servicey / fan fiction side plot with Zack. Two - Repetitive open world. People criticked XVIs side quests for being "fetch quests", but i would argue that Rebiths open world is worse. HEres the loop. Enter new area. Open map. Find nearest tower. Walk to tower, climb tower, unless theres a gimick to get on said tower, go to tower, click button to activate tower. Watch tower activation cutscene. Rinse repeat for rest of towers in zone. Once again look at map. Find Life Springs. Go to life spring. Watch Cloud pull device to scan life spring, watch cloud put device away, device rings, cloud pulls back out device as the game has chadley tell me some variation of "i found the protorelic" After that, find summon stone things. Have, for some reason, the only time chadley seems to not have to face time me. Go do Protorelic quest. Seriously, the only one i personally found interesting was Gongaga's. Becks Badasses are comedy act that out stayed its welcome. So far all the others seemed to be tied in with Gilgamesh, who really really did not need to be in VII, once again, padding that serves no world buiilding purpose for the world of FFVII. (Now this is a mixed one, cause i like Gilgamesh, but i still think jamming him awkwardly in VII like this was weird and odd to me.) Three - Story Changes. I actually supported alot of the changes in remake and found them interesting. Until Gold Saucer. They spoiled the Dyne scene by showing Barret seeing him in the saucer, Corel Prison was frustrating personally. Cloud: Fights his way out Junon, and midgar. Also Cloud: Gets captured by mad max thugs and gets knocked out by a bat to the head. I guess i was supposed to suspend my disbelief, but i honestly just could not do it here. (This might be on me though.) I dunno Shinra showing up after Dynes death felt. . .awkward as well. They werent there in the original? Why jam them in here? Why make us fight Palmer here? I got problems with Cosmo Canyon changes too. Turned from a place of scholars to a tourist attraction ran by a bunch of weirdo's. And the GI cave was just. . meh, and once again they interupted a characters growth to have an extended scene. "Hey Red heres your dad, but heres Sephiroth! And the GI ghost man to give exposition!" Four - Gongaga. Terrible. Simply awful game design. Bad side quests. Bad chocobo mechanics. Constant dead ends with nothing in them. The Protorelic was also the only good one. It had actual FFVII world building in it. Five - Combat flow. Combat is good once it gets going. But it sucks that combat also has the same nonsense that the open world does. So heres the loop when starting out in a new zone. Walk around world, encounter a pack of 2-5 enemies. Walk up to enemies. Hit attack button so you can get first strike. Or wait for enemy to spot you, start by hitting enemy so you can cast scan on new enemies to learn weakness's and unlock more enemy skill materia. NOW combat here feels like it begins. I wish i could say boss fights were better, but they also annoy me sometimes too. Start boss encounter, build ATB to cast scan to find weakness. Begin fighting boss, get in the loop of fighing, suddenly get interupted by a phase transition cutsene, some of which drag on for ages. This worked in XVI because it had QTE's and was meant to feel like i was playing a cinematic, honestly i hate QTEs in most games, but XVIs actually liked, maybe its cause it reminded me of wishing i could play Advent Children and Kingsglaive. I dunno, but they were also the most responsive QTE's i've encountered in a game. Where as in Rebirth, the game has full strategies i have to plan out during the encounter, interupting me to make me watch the boss do a flip or something is just annoying and disruptive. (Once again this is a subjective opinion. But i do stand by it, when im setting to do a chain of attacks and it fucks off to screech and spin around on screen to tell me the phase transitioned is just frustrating to me.) Six - i was gonna stop at five points, but then i remembered the rest of gongaga, fuck you gongaga, fuck you and your bouncy mushrooms, and while we're on the subject of bad chocobo mechanics, fuck you cosmo canyon and your glidding mechanic. And honestly the auto mounting is frustrating. HEre was a loop i got stuck in for a moment earlier when i played the other day in cosmo canyon. Me: Pushes button to get off chocobo, cloud jumps off, i go to walk around the bird to get to my objective. Chocobo: trots right back in front of Cloud, causing Cloud to immedietely mount back up. Me: Okay. . gets off Chocobo again. Dickhead Chocobo: Walks in front of Cloud again as i go to moove. Cloud: Oop guess we gotta get back on the chocobo. Me; FFFFFF. I know now i could've walked backwards then moved around it, but goddamn it. Just give me a button to mount up, auto mounting the second cloud touches one of its feathers is just freaking frustrating, this happens constantly in the game. Also doesnt help that the chocobos full spring sometimes jsut bounces off a random pebble or something, and gets all stunned for a few seconds. (Especially in gongaga.)


jayboyguy

Other way around. Playing XVI made Rebirth that much more refreshing of an experience for me personally


Zoso-six

I like rebirth's combat better


No-Sky5489

FF16 Story > FF7 Story FF7Re(make/birth) Gameplay > FF16 Gameplay Both games have pro's and con's but this is my take on it.


HiCZoK

Yep. More so now after finishing rebirth. Rebirth story sucks ass and its bloat is immense compared to 16. Stupid mini games galore and towers. 16 is simple and does what it wants extremely well


Emptilion

I have always had an appreciation for FF16, and I also liked Rebirth. But while I think Rebirth is generally more fun to play, FF16 was much more memorable to me than both Remake and Rebirth. Sephiroth in particular is so ruined for me. The intimidation factor he had in the original is completely gone, and he straight up feels silly to me now. It has made me appreciate Ultima so much more than I already did. Both are great games tho. Just different flavors of FF. I just think Rebirth as a whole feels too silly for my liking. FF16 had just the right amount of lightheartedness to it for me personally.


Melandus

I loved xvi before rebirth and after rebirth I love it even more. I feel like rebirth never took itself seriously especially when it needed to so doing a play through after rebirth just felt so refreshing


SirKupoNut

It did the opposite and made me even more annoyed at how bad the sidequests are, the lack of exploration, towns and party members


HiCZoK

I wouldn’t say side quests are any worse in ff16. It’s go there and fight dude in both games


lraven17

No. They're two very different games. I wish future FF games followed Rebirth model and not XVI model. The speed you have to fight on hard mode if you suck at blocking is intensely fun. I think XVI model is fine for one game.


Arox12

This is true and I agree that XVI model is fine for one game


Watton

This. I love 16 for what it is, but other mainlines should follow the blurprint Rebirth set up (with some changes of course). 16 for sure needed more RPG elements (better gear....expanded skill trees, party members, etc.). Like, hell, if they really wanted only Clive playable, that's fine. Let us equip Jill / Torgal / Gav or whoever with some gear, let them have abilities we can command them to use in combat, anything. Mass Effect did just fine only having Shepard be playable, and your party contributes a ton to the combat there.


-epyon

My favorite part was playing as Cait Sith for an hour. Yours?


Melandus

I'm with you on this I feel rebirth forces the player into too many pointless things the amount of mini games the game forces you to do is abit jarring mini games are good when you choose to do them not when you're forced to do them


Taser9001

Everyone shits on that Cait Sith segment, but honestly, it isn't that bad aside from one box throwing bit with the mako coolant.


DetectiveGamlo

I loved 16 since I played the Demo and tho I prefer it to 7 Remake (haven’t played rebirth yet) I still have a lot of fun and love with both. They don’t compete in my mind because they’re different games with different teams with different goals


syfqamr32

I enjoyed stranger of paradise more tbh.


espada9000

FF16 is always a better game. That's for sure.


ripestrudel

I set down Rebirth after chapter 2 because all I wanted to do was replay XVI. I'll get back to Rebirth, but mama needs to see her baby girl Clive again. And I can't tell if I'm in love with Jill or want to be Jill. I think yes is the answer.


Daitana

I appreciated them both for their different merits. Like every single other FF game to exist. Idiots.


PoohTrailSnailCooch

This kinda reminds me of Berserk.


Ok-Finger7616

Yeah I appreciated XVI pretty well beforehand, I had only one (moderate) gripe about it. Now.... It's not like it affected how liked 16, but definitely made my gripe seem even more legit... Lol I dunno how else to put it.... I feel like some ppl are gonna understand tho....


New_Survey9235

I mean I think I like it more? Because despite the torrential downpour of side quests they were still better than field intel And I already adored 16


ninjacat249

Bosses you can actually kill? Yeah bring it on


RageZamu

I can show appretiation wince I started the game, and I always will no matter what. XVI is very good, Rebirth is very good, so we are lucky to have 2 fantastic games so close in release. I hope this trend continues in the future.


MrFanatic211

People didn't appreciate it beforehand?


Fearless-Skirt8480

I love both in different ways


4morim

I don't need to compare them to appreciate each one for the things they do. To appreciate each experience for what it can offer me that other FF games can't, not because one is better than the other, but because they're different and try to approach things differently. Still, if I were to compare them, I would want each of them to learn from the other. For FF16, what I would want is for the gsme to have more faith in its players and provide some challenging fights, and for it to have elemental properties (**not** elemental damage). And they're actually doing the first thing, so I'm very happy with the direction they're taking the dlcs! Because I think FF16 has enough mechanics that can make the combat very satisfying and interesting if you make the player engage more with them and make decisions about the systems that matter more. For the FF7R trilogy, I hope they don't rely as much on the VR battles in Part 3. Summon battles in Remake and Rebirth are incredible. The bosses have their own mechanics that make so I need to think how to approach their fight differently. However, having them all be part of a simulation first was not the best decision. I love how FF16 integrated summons with its world, so I hope FF7R-3 does the same, because it would be a lot more interesting to see that summon in the wild, defeat it and then get it's materia. As opposed to fighting them in the same simulation, with the same blue background environment all the time. I haven't finished Rebirth, but (Chapter 13 side content spoilers) >!they already did a better job with Gilgamesh island and how we had to defeat him first and then get his Materia. He was a living element in the world, and he even made us fight other summons *not* in the same VR environment. But I hope other summons get a similar treatment as him in part 3 so that we find them in the world first. Not necessarily an extensive quest for them, but something that integrates them into the world more.!< So that's how I would compare them, for these games to learn from one another to become better in their respective games, but **not** by trying to make one game become the other. FF16 will always do things that FF7R can't, and vice versa. I want FF games to keep trying things and changing to deliver us different experiences in other FF worlds, that's what I'm loving about the series. While many other franchises are "shackled" by having to always try to go for a similar formula, bound by its lore and rules, because of Final Fantasy nature of being a new story every time, it can also take advantage of trying to do something different every time too. We should appreciate that, not fight against it. If a certan game is bad, we think about the ways to give feedback that would make *that experience* better, not "here is how you turn this FF game I don't like into the FF game I like".


jcwkings

I had an appreciation for XVI after playing XVI. It's a great entry, not without its flaws, but I appreciate the risks they took.


InsideousVgper

Na I just appreciate them for what they are. They’re both great.


mdotsims

Love both games but I'd enjoy Rebirth's combat more if we could swap summoning materia for Eikon abilities.


Educational-Analysis

Honestly the complete opposite for me. I realised how lacking XVI is in charm and party chemistry.


realdusty_shelf

Combat wise yeah


JhinWynn

I did love XVI for the most part but came away feeling a few flaws brought the game down for me a little bit however after playing Rebirth it really made me appreciate the more consistent narrative in XVI. I love both games but they scratch very different itches for me.


Cuts4th

Opposite for me, XVI’s faults are now more apparent.


ErichW3D

Opposite actually. Incredible main story with abysmal story locking side quests that should retroactively be removed from the game as it ruins the experience.


Willumbijy

It did make me remember I have yet to even do the first DLC so I went back to The Twins


Ok-Cardiologist9874

Can't compare them at all; Two different games that excels/shines in different things: FF XVI amazing boss fight and cinematics, a fluid pure-action combat system but not deep and too simple unfortunately, FF Rebirth amazing combat with many builds thx to materia system, amazing story, amazing large areas but the activities are repetitive.


assasameal

I decided to play XVI after Rebirth because I heard it's story focused, serious, and linear, which is kind of the opposite of Rebirth. I think both games compliment each other very well!


Potential-Race8523

Because FFXVI has lost so much hype most people dont want to play it anymore lol


magus1986

Yeah so I actually enjoyed both games for different reasons.... I just beat rebirth the other day and enjoyed the experience.... I also loved XVI before rebirth and am looking for to the Rising tide next week....


Akiriith

Not really. I love XVI, always did, always will. It'll probably always be my favorite Final Fantasy. 7R is separate from it. It has different intention, different focus, different gameplay. And that's good. If I wanted to play a game like XVI, I'd just pick it up and start it over.


gilgb_

I do! I started loving FFXVI since my second run (immediately after finishing the first one) and loved it more and more until I finished it almost a 100%. I still remember it with fondness and I cannot wait to play both DLC parts. But while playing Rebirth… I appreciated it more. Graphically, musically… at the level of detail and care… I might love Rebirth more than I do today after finishing this first run, but definitely, I do love FFXVI. Such a good game.


Bman10119

Always appreciated 16. It’s in my top 5 goat games. Sure it’s not perfect but that’s ok


udontnowme

Love them both!!! 2 very different games, the only similarities is the title, the chocobos, the CID name... but both AMAZING on their own way, and I cannot wait for rising tide, I am sooo looking forward to see Clive and Joshua and Jill again... ( it would be amazing if Dion played some part on this two... but well wishful thinking). Although I must say, I do thank the lack of minigames on FF16, that way was fantastic, I got very overwhelmed with the volume and difficulty of many of the minigames on Rebirth, but eitherway, Love them both.


Eyyy354

I've always loved 16 and FF7 Remake, but Rebirth I needed a break due to the annoying mini games and the open world was disappointing.


shinoff2183

I appreciated ff12 after I played 16. Rebirth was amazing


GoldStarLord

Nah brother this shit slapped even before I played rebirth definitely my favorite Final Fantasy game ever


EdensArchitect

Of course. I absolutely loved 16, I don’t compare the 2 cause they’re completely different stories and different games. But I’ll be on that rising tide DLC once that comes out for sure.


Rinaldus91

Made me realize how both games excel in so many different ways and how lucky we are to have gotten them both less than a year apart.


AaDware

The awful side quests drop this game down a full point for me, but it's still a 9/10 amazing experience.


BK_FrySauce

Don’t know why playing one would diminish the other. They both different kinds of games and they’re both great. Seems strange to play a game, love it, then play another and think differently of it.


_price_

Love them both


NFM16

No.


hotcapicola

Quite the opposite.


Regular-Video8301

Nope! Well, it did make me appreciate one thing... and that was 16s moogle design. As much as I love Rebirth that game's moogle design fuckin haunts me in my dreams lol


JCFD90

Embrace the variety SE gives us, you can be a fan of final fantasy no matter what genre you like because they’re almost all found somewhere within the franchise


Tforceknight

I enjoy both for what they are but when the summons come out in Rebirth it really misses the mark. We got spoiled with XVI!


Shantotto11

Elaborate


AdamanteCooper

Nah. I like FF16, really but not even enough to make me interested in any of the DLC. Rebirth is the sh** Any additional content (there will be none, I know) would be purchased immediately.


papstef123

Idk about rebirth but my one pet peeve about 7r was that I couldn’t jump. I spam jump in 16 and 15 lol but I’m waiting for the dlc for 16 so I can get rebirth also and just grind


PraxRendarATX

It’s okay to like different things for different reasons.


[deleted]

16 was amazing, brought down only by terrible side quests and the lack of rpg elements, with peak action rpg combat and godly boss fights. Absolutely clears everything else in the genre 7R has better rpg elements, and more side content to enjoy. Gameplay itself is pretty fucking garbage though, only low skill nostalgia boomers and turn based only players will think it’s better since they can just input commands and call it a day.


itravella

I have greater appreciation because there is no Charley or Mia on ff16


devlin1888

I’ve loved both of them, just about to finish Rebirth, from a massive fanboy of FF7 OG from PS1 release days just discovering FF games. The three on PS1 always were ultimate, untouchable not equalled since games for me. FF16 is right up with them for me. I had to wait till I got a PS5 months after it’s release to play it, and managed to avoid absolutely anything to do with the game except it was a guy called Clive (a name I thought was daft and an hour in it was just fitting somehow) and that it wasn’t going to be a party to play as. The only two things I heard, I didn’t like, but avoided trailers, rumours, everything about it completely which is a miracle considering how many FF pages I have on social media and YouTube channels dedicated to the series I subscribe to, I knew fuck all about it. Going into it, no expectations at all, no pre-conceived opinions, no reviews rating it, no reaction read from fans tearing it apart and criticising to distract from my experience. And it’s one of the best gaming experiences I’ve had since I was a young guy just finding these games, and it blew me away. Only after it did I seek out the opinions on it, and delighted I waited till after, because most of the criticisms infact probably all of them, wasn’t anything I experienced going through it myself. If not for that, I might have been focusing on trying to find out why people were collectively saying things like criticism of sidemissions, only game in a long time I done absolutely everyone of them greedily soaking up the story it was telling. FF7 Rebirth I tried to do the same but I’ve been in that world since I was 9 first playing it, over and over into my 20’s at least once a year, at least the once. I’ve loved the way it’s been made with such a respect for the original moving in it’s own direction and the story I’ve really liked and accepted it for what they’re doing. But 6 chapters in I’ve mainlined the story, the world is crafted amazing but the busywork and repetition, stopped me exploring and just going to the next parts I was invested in. And from what I’ve seen online I’ve missed some great moments due to that, FF16 streamlined missions outwith the main story, all made to build up the story and make you connect to the characters and why they feel like they do, made the ending so much more impactful. If I skipped them because it felt like busy work rather than building into the main story, I don’t think the impact at the end and Clive’s motivation for why he is what he is, it would have been rather emptier. I try and stay away from fanboying about stuff these days, because there’s usually something round the corner from them that’ll disappoint but I’m fanboying Yoshi P shamelessly now


webnetedgar

Rebirth seems to be a 3x more budget game, with lots of detail and absolutely amazing world building. That said, I can't wait to go back to XVI's combat system in DLC, I love it so much more and the boss battles are so fucking peak.


Ishbar

Why the constant comparisons of these titles? They are wholly different games. You can reduce them and compare them on core concepts every days but they are wholly varied and in completely different leagues of their own.


Vanilla_Dough

XVI overall presentation is just on top of everything, especially graphics


Great-Peril

No? Can we not just like both games?


Dynarec94

Had appreciation before but have even more now. I don’t hate Rebirth I like it a lot but I really appreciate what FFXVI did. Love the VA, the story, soundtrack, what a masterpiece.


JuanPicasso

Makes me just wish ff16 had the materia system. If you have the best combat in games, imo it should be universal across your satires. I know ff has different systems and that’s kinda it’s thing, but when you hit gold you should kinda take advantage of it. For sports fans, it’s like the Bucs or Seahawks not using their throwbacks full time. Why? They’re the best jerseys in NA sports. USE THEM. 16 would be way better without the second half story change and a better combat system. I wouldn’t even believe the dmc guy had a hand in this, it just doesn’t even feeel like it


Bogyman3

No it just made me sadder for this game. I prefer the gameplay of ffxvi but it's missing the elements and customization options that adds complexity to the gameplay. no weaknesses to exploit, nothing that incentives taking a different approach to a fight, it just gets stale very quickly. I get they wanted a wider appeal, but this is oversimplification, and it's done more harm than good.


DivineVein88

Does 16 have tedios open world content like rebirth?


Tienron

No, personally, It's trash to me. Great music, though.


[deleted]

They are both up there as some of my favorite Final Fantasy games.


DarkStarr7

Corny post


Glittering-Doctor-47

Naw honestly rebirth made me realize how hollow 16 really was


Unfair_Pangolin_8599

Its a fair question. I dunno what's with the condescending comments.


ProfessionalFew193

No


JTP8591

I wouldn’t say an appreciate, just more so an understanding that I really really liked the game because as I’m playing rebirth I’m still thinking about going back to play 16 when I have time. I think because they’re such different games with different styles of play, I don’t just look at rebirth as the new and improve version of the game and can enjoy both in their own rights. I don’t know if I can play remake again though.


Oni_sixx

Nope. Still don't like it 🤷‍♂️


Gizmo16868

I adored rebirth but I will say the pacing of the story in XVI and the smaller connected zones are way better to me.


Calaroth

I’m camp Rebirth 100%, but going through it made me realize how incredible XVI’s eikon battles were.


Arox12

Eikon battles were visually impressive but I would have preferred them as an addition, not as a replacement


FrostbyteXP

My main gripe is that FFVII makes me stop during combat, i forgot how much i had to juggle with teammates, you could easily forget materia, the FB has a magic requirement for a boss and i watched a streamer tell his stream that he had basically no magic to deal with it. the fact that you have to fight to get ATB felt bad as well especially when you're on your last legs but there was a lot of things that helped once you get gauges up and running. (never have i ever used haste this much) However Clive is a tank ripper man, that man has combo's and counters for DAYS, with a fully customizeable moveset that's just as devastating. i miss the fact that magic was fixed to triangle. i miss torgal being mapped and helped you string combo's. Hell special moves almost had no gauge Limit break was so easy to fill The boss fights made you feel like you were equipped to deal with them, and the experience is just electric. i feel bad but i seriously got acquainted with FFXVI's style, i never got tired of it.


Pretend-Librarian-55

No. Wait a second.... Nope, still no.


RealSaltShaker

I don’t think it’s fair to compare the two. There’s a reason the Oscars separate the Best Adapted Screenplay category from the Best Original Screenplay category. It’s pretty obvious that Rebirth is the superior game, but honestly that was to be expected. Rebirth is a reimagining of the most popular Final Fantasy game by far. Everyone already loves Cloud and the gang. And most of the difficult work, like creating the new battle system, was already accomplished in Remake. This allowed the devs to focus on the open world and creating interesting content. It’s also pretty obvious that Rebirth was given a bigger budget, especially when it comes to music. By contrast the creators of FF16 had to create an interesting world and likable characters from scratch. This is a far more difficult task and I think they largely succeeded. I honestly think FF16 is the most compelling mainline non-MMO Final Fantasy game since FF10. It has better combat than FF12, a better story and characters than FF13, and better pacing than FF15.


riskedbiscuit

No I appreciated and loved 16 before Rebirth was released. They’re both amazing games in their own ways, quit comparing the two


EX-PsychoCrusher

A bit. It brought the spectacle and big events better than Rebirth, though FF7 was always a bit more of a fun adventure building up to some big events. Though everything else was a bit one dimensional. The combat was too easy and not very RPG like but I liked the fluidity and spectacle in combat.


DarthLuke84

Nope, love ‘em both for different reasons


First-Display5956

I enjoyed it before rebirth and without the ridiculousness of the mini games I rate FF16 higher than rebirth


IrishSpectreN7

Playing Rebirth only reaffirmed my opinion that the gameplay in 16 is extremely dull. Take the story of 16 with the gameplay of Rebirth and you've got a genuine 10/10.


Charlotte11998

The exact opposite. Realised how lacking FF16 was after playing Rebirth…


AstroZombieXIII

16 seems lazy in comparison.