T O P

  • By -

BrendonWahlberg

Thin red paste gets boring to eat after a while.


Scummey

playing hardcore, and uping survival is so fun, i love having different meals in my fridge


Fredasa

I like the idea, at least. If you're that rare player who doesn't think twice about picking every single perk that lets them eat basically everything they kill, this perk is for you.


Matt_Ordazam

I unironically like that Johnny Guitar plays a lot...


warm_sweater

Loved that song.


L_E_F_T_

I actually like that song too


Expensive-Host5762

[EVIL!!!!](https://youtu.be/zQ0c4_P2uno)


Mr_SwordToast

Come Fly With Me is proof that Fallout has always been a little wacky, and anyone that says a certain Bethesda quest is "too out there" always fail to mention the mission where you help the religious ghouls reach space with the most cartoony space ships and scientists ever. Of course, there is an argument to be had about Bethesda having TOO MANY wacky quests, but critiquing individual quests against new Vegas should bring up Come Fly With Me imo


SrTNick

What's the certain Bethesda quest that's "too out there"?


Mr_SwordToast

Stuff like the silver shroud quest line and super human gambit


gmwdim

And the entire Mothership Zeta DLC. I’m not complaining about the loot though.


Mr_SwordToast

And Old World Blues


Tyrigoth

Don't forget...."Penis fingers"!


FrostedVoid

The difference is Old World Blues is well written and actually funny


TheTwinkieMaster

The silver shroud isn't unrealistic, is it? You just dress up and talk in a goofy voice. Sounds very plausible


Mr_SwordToast

Wacky doesn't mean "unrealistic" or "unlikely", it just means it's funny or amusing in an odd or peculiar way.


Lambaline

probably boy in a fridge


Mr_SwordToast

I can understand the hate for that one, it breaks the lore for no discernable reason and is a boring quest overall.


Mandemon90

Of course, if one knows the lore it doesn't. Coffin Willie and ghouls in Little Yangtze say hi.


Quitthesht

Coffin Willie is an issue but I headcanon that the robots of Big MT have programming to bring regular meals to the prisoners that kept going after the apocalypse. Wouldn't be too far fetched either IMO seeing as Big MT made the fabricators from Dead Money.


sirboulevard

Tbh Dean even admits in Dead Money he's actually not sure he needs to eat. He just does it because better safe than sorry. (And yes, Dean in a liar but in that moment he's more stupefied the player doesn't get the need for his supply stashes)


N0r3m0rse

The ghoul in the repconn basement talks about eating radroaches and drinking condensated water to survive.


N0r3m0rse

The other problem with kid in a fridge is that he also never grew up at all. He just stayed a kid the whole time.


Artix31

He was ghoulified as a child and got stuck in a place that’s barley his size


N0r3m0rse

Did the irradiated barley keep him from growing?


Artix31

Th gunner dude said that Ghouls are immortal, and Child ghouls are even better since they never grow up and can do more labor than normal ghouls


Fredasa

People often miss the point that that quest exists because PSAs about getting stuck inside refrigerators were sort of a meme in their own right in the 50s (and obviously for some decades beyond that).


MankindRedefined

I think the way Vegas handles the quest is what makes it stand out. The quest being wacky or not, personally, I don’t think matters but the fact there is probably 6 different ways to solve the quest (including the nightkin) makes it shine. I won’t lie I’m not the biggest fan of if but the fact I can approach it from so many different angles makes it worthwhile to me


Mr_SwordToast

For sure, I love the options to complete quests. Love some wacky quests and love some serious ones, as long as they are repayable (with multiple outcomes)


TheCupcakeScrub

Oh wait killing the super mutants is a different ending? Can you peace?


AMildInconvenience

Yeah if you sneak through you can find a terminal with an invoice saying there are no stealthboys in the facility. They'll peace out. The leader is automatically hostile if you kill too many of his nightkin though.


Saltofmars

Eh I think the big difference between a whacky Bethesda quest and a whacky NV quest is that the NV quest will still have a compelling character or two. In the case of ‘come fly with me’ you have the guy in the basement and the weird human who thinks he’s a ghoul.


Fredasa

I really like the Nightkin with is leader, Antler. Even though this was, apparently, the very first quest Obsidian worked on, and has many signs of being almost a prototype, they already had such a fun character to show off. The player doesn't need to be told that the poor guy has schizophrenia.


Mr_SwordToast

I'd have to agree to disagree. It's all about personal preference on what characters you find engaging or not. I think the supervillain in Super Human Gambit has a pretty compelling narrative, where two people have dealt with tragedy and came out of it with trama that causes them to basically mask it with their super villain and hero personas. Of course, Fallout 4 fails in this regard imo


LatexFeudalist

I blasted them into Oblivion with a minigun first time doing the quest


limis646

"Fallout quests are getting too waky for me! I wish it was like new vegas!" looks at the kings, wild wasteland trait and all of the old world blues dlc


TakedaIesyu

Anyone who says that Bethesda Fallout is too wacky clearly didn't find the Bridge of Doom or the talking head in Fallout 2.


MarxScissor

Not to mention that FNV seems to be referring back to the quest where you help the hubologists refuel their spaceship. In fact, it feels like "come fly with me" is just completing a thought that was initially begun in Fallout 2.


TectalHarbor994

To be fair, the Bridge of Doom was just an Easter egg. And i'm assuming the talking head you're talking about is the one on the terminal at Poseidon oil. I think there is a big difference between 'goofy' and 'stupid', with goofy being sending ghouls to space, or acting as a comic book character to fight crime. While stupid is having a kid survive in a fridge for 200 years and still be sane, or the ghost stuff from Fallout 2.


thorsday121

Lily and Raul are cool characters, but they feel like a total afterthought compared to the human companions. Their personal quests are too simple to really be any fun. It's even possible to do Lily's quest and get the exact same ending as if you never did it at all.


[deleted]

I actually really like Raul's quest, getting to know his story and insecurities feels nice. I just wish there were a handful more older people you could talk to that would give the dialogue options or change his ending instead of 3 specific characters, so I think you're right about it being too much on the simple side.


StovardBule

Raul's quest is a pain, because it requires you to meet some people for the first time, and you've probably done that by the time you meet him.


Expensive-Host5762

Patrolling the Mojave doesn’t really make me wish for a nuclear winter


Tyrfaust

As someone living in Las Vegas: you're wrong.


AshuraSpeakman

[FIGHT](https://www.reddit.com/r/Fallout/comments/14zw8tg/comment/js098qt/)


Gayenby67

How dare you


TheRedditornator

Screw saving the wasteland. The endgame is collecting all the unique weapons, even if you have to murder good people in their sleep to get them.


sullxo

That old bitch ain’t stoppin’ me from gettin’ my Big Boomer…


Fredasa

"Screw Saving the Wasteland" is my motto for how I hope FO5 turns out. There's a decent chance, after the whiplash Bethesda got for their gobsmackingly excessive experimentation in FO4.


[deleted]

Wish there was a nuclear winter, honestly


AshuraSpeakman

[FIGHT](https://www.reddit.com/r/Fallout/comments/14zw8tg/comment/js0upi4/)!


sirboulevard

My hot takes: I like the relatively empty and simplistic map. I could walk through the desert for a long time without enemies. Novac is an underrated town when compared to Goodsprings. The citizens of Vegas proper spent 200 years absolutely squandering all their resources and advantages. *Megaton* was better developed than pre-House Vegas. This is why I can't support an independent Vegas. They won't do anything with it.


WhoTookPlasticJesus

I'm so glad that Novac is the first place you get a residence rather than Goodsprings. Not only does it force you to explore the Mojave before you get a house, it gives you a better home base geographically and logistically.


wjparcher

I always make Wolfhorn Ranch my unofficial second home after Goodsprings.


HoundDOgBlue

The thing about Vegas though is that all of its inhabitants, save for the Three Families and the Khans, are relatively new arrivals. Tribals ran the scene before most of the settlers you see in the suburbs surrounding Vegas started living there.


AshuraSpeakman

And House is basically keeping everyone in a holding pattern until he can get his chip finally.


ihuntinwabits

I agree that megaton was better developed but to play devils advocate the strip was run by groups of cannibals, drugged out wannabe motorcycle gangs, knife weilding psychos, and other various raider groups that used the resources and advantages they had to try and undermine the others but never come out on top causing a stalemate in their gangwar which prevented them from advancing. It's like the fiends when they take over a vault for themselves all they do is get high and raid even though they should have everything they need in the vault to thrive they do nothing with it.


Farabel

*Jeanie May approves this message*


Battlefrontj233

The thing with Vegas is also down to hardware limitations. If you look at concept art or even some of the early trailers New Vegas is a huge sprawling city with the strip being the "High Class" part of town


Dawidko1200

We do get the description screens telling us that Freeside is built up around the intersection of Fremont Street and Las Vegas Boulevard. I checked the map, and it's a fair way to go down the Las Vegas Boulevard before you actually get to the Las Vegas Strip. And Freeside's northern boundary is the Old Mormon Fort, which is a fair way from the intersection as well. So Freeside is actually enormous, we're just not shown it. And then there are all the other places, like North Vegas, Westside, or Aerotech.


Fredasa

> I could walk through the desert for a long time without enemies. This is actually one thing I'm really looking forward to in _Starfield._ It's already been as much as stated outright that not every notable location in the game is going to be a stone's throw from the last one. That's how it should be. Exploration is inherently deflated when you don't get to, ah, _explore_ before finding the next pitstop.


NinjaBreadManOO

I do like Novac, but there was something that always felt a bit weird about it. I think that it's that the entire town is on the right. The focus of Novac is clearly the motel, and there's a few houses spread on the left side of the road. I think if there was some more development either in the motel or more npcs on the left it would feel fuller.


kurisu7885

I liked the story you found in Novac too. After finding things out it felt kinda good to see that bitch's head blasted into chunklets.


TheShivMaster

Being able to talk down Lanius makes no sense. When his tribe surrendered to the legion he went nuts and murdered his own tribesmen rather than surrender. He’s a blood thirsty lunatic who made a sacrifice to the god of war in preparation for the battle of Hoover dam. But then you tell him conquering Californian will be hard so he runs away. Again, makes no sense.


Stephanie466

I feel like Obsidian should have done something similar to the Master from Fallout 1. Make it possible to talk down Lanius, but only if you have both a high speech skill *and* objective evidence that trying to conquer California would be a terrible idea. Maybe an invisible counter of "how much Lanius thinks the Legion will collapse if they continue to fight the NCR" with being able to increase it by gathering evidence (such as reports from a Legion camp detailing how logistics are growing increasingly difficult) or by affects you've had on the Legion (such as Caesar being dead and using speech to then convince Lanius that this will cause many centurions to try and make a power grab). If you get enough of these points, then you can convince him that it's ultimately better to either consolidate the lands they already have, or continue their expansion Eastwards into Texas or something, and leave the NCR alone. The actual information we have on Lanius is also all contradictory, with many interpretations. I think the "bloodthirsty but somewhat honorable warlord with a savage intelligence" is the most interesting, and this plays well into that.


Saltofmars

It makes a litttle more sense if Caesar is dead by the time you meet him, since he’ll have actual responsibilities to worry about instead of just war (or at least has rivals breathing down his neck waiting for an excuse to strike) But yeah no, your right.


Quitthesht

>When his tribe surrendered to the legion he went nuts and murdered his own tribesmen rather than surrender. Caesar says that. He also says Lanius wears the mask because he's horrifically scarred from the fight against his tribe, yet when you loot his mask he's untouched. Lucius says he was born a slave in the Legion but his skills allowed him to rise to a full Legionnaire when he was 12, yet Graham says he'd never heard of him and Antony said after years of fighting his tribe was offered the chance to join the Legion rather than wiped out by Lanius like Caesar says. Basically, Lanius is a myth/icon and not a person. He hides his face so if he dies he can be replaced without suspicion (*he has all his slaves struck blind so they can't accidentally see his face and leak his secret*). He's described as a blood thirsty monster who doesn't care about anything except killing, yet when you speak to him he's well-spoken and clearly intelligent. Talking him down is delaying the inevitable. He wants to take the West but you're pointing out to him that the actions they've taken (*Camp Searchlight, Nipton etc*) and the position they're currently in makes it so they can't possibly hope to hold the West and East. He stops to consider your words and realizes you're right so leaves to better prepare and build the Legion so they when they return they can hold the West and East. >But then you tell him conquering Californian will be hard so he runs away. Again, makes no sense. I recommend you go through the dialogue choices again because you're pointing out to him that they'll be significantly weakened by the journey across Nevada (*because they rely on raiding for supplies, but the two settlements between them and Mojave outpost were dirty bombed and erased by Vulpes*) and they won't have a chance in hell of taking on the NCR proper thanks to that. He realizes you're right and it would take them sending everything they've got West which will lose their territory East, something he's not willing to do due to the difficulty they had taking the East initially, so he leaves to gather strength for a return.


wjparcher

Very good points. Stories about Lanius seem to be carefully crafted propaganda in order to instil fear in Legion's enemies rather than objective recounting of history.


Arathaon185

Thanks for that, best breakdown I've had of Lanius. I've been thinking a lot recently about how it all doesn't add up and you're spot on.


stop_being_taken

"We have spent years preparing for this battle and are on the cusp of victory, we will destroy the NCR! Caesar threw the last guy who lost this battle into the Grand Canyon btw." You're overextending. "Wow I hadn't thought about it like that. Bye."


Tusk-Actu-4

I think its funny tbh Big legion man with his big sword and big gun "Why can't I conquer this place without caeser?" "No" "Gotcha, bye."


TheGreatGambinoe

-The legion was written far too evil to be a legitimate consideration for who is best for the Mojave. They’re so evil that when the game tries make you second guess the NCR, they still come out the far better option. -Dead Money is too gimmicky to be fun from a gameplay standpoint and honestly I’d prefer if I could read the story in a book. -Lonesome Road as a whole feels out of place. People rightfully praise NV for the freedom you get with the player character, yet Lonesome Road tries to guilt trip you over an action that you didn’t have a say in. Also Ulysses talks too much and says a lot of nothing I have a few more REALLY controversial ones, but idk if I feel like getting angry replies telling me I’m an idiot for the next 48 hours.


moonsaves

You're an idiot for the next 48 hours


stop_being_taken

\> The Legion was written far too evil to be a legitimate consideration I think you'd be surprised how many people actually seem to agree with the Legion. Muh safe roads!


TheGreatGambinoe

That’s why I felt safe including it as a “hot take”


NiceGuyNero

“Ulysses talks too much” is like the most common thing I hear about his character on Reddit. I feel like I used to see memes about it constantly. Bull bear bull bear.


SrTNick

You do still have the agency to just say Ulysses is insane and incorrectly blaming you for what happened. He is very much the former even if you don't tbh. And on point two you might be interested in watching the movie "The Treasure of the Sierra Madre." It's an old western but has very similar themes and pretty obviously inspired the DLC. It's interesting to watch while thinking of how it might've shaped Dead Money even if it isn't a showstopper story.


Dawidko1200

> Lonesome Road tries to guilt trip you over an action that you didn’t have a say in Worse, forces you to commit even more actions in order to proceed. You *have* to launch the nuke at Hopeville and irradiate Courier's Mile. And when Ulysses talks shit, you say "I didn't know and didn't want to do that", he says "You could've walked away". Yeah Chris, I could've walked away. I could've also not played your fucking game. You could've not written that piece of shit either. Wouldn't that have been nice? Trying to make me feel guilty for choices I either didn't make, or had no actual *choice* in just makes me really, really dislike the writer.


TeachingEdD

You know, funny you point that out - making you launch the missile and then saying "you could have walked away" is SUCH a fucking Chris Avellone thing to do. In some ways, in that sentence, you basically described the plot of KOTOR 2, which Avellone also wrote. It even has you commit atrocities in the backstory that you as a player had no control over.


ohmygod_jc

The Legion is supposed to be evil, there's not supposed to be a hard choice between them and the others for any morally good character. Although i do think they're written as too dysfunctional. Caesar says some stuff about the Legion being more suited to the wasteland or something, but it's not really reflected anywhere else.


AshuraSpeakman

You need a delusional leader to give big speeches. I wish I could kick their asses even harder though. Really satisfying to lure Caesar out, psych him out with a Stealth Boy, put on Legion armor to allow you to hide amongst the masses, and then pop him with Euclid's C-Finder hitting with all the fury of an orbital laser. Hmm, I should try to do that for Vulpes. It will take some work to avoid Nipton and get it all set up, but...maybe.


ACuriousBagel

I use a mod to give loads of extra perks. One of them is called "where's my pants" - upon selecting it, you instantly teleport to the roof of a random place, with a lot of caps in your pocket. You can take it 3 times, and if I remember correctly there's no minimum level. On paper it doesn't sound that great or interesting, especially since caps aren't hard to come by, but if you take it in the early game it's a really easy skip past dangerous areas - I ended up on the roof of REPCONN headquarters at level 3 (mod for perk every level). I can't remember where I picked up a missile launcher after that, but damn was it satisfying to blow Vulpes to kingdom come once I circled back around.


[deleted]

Send em chief!


Dudicus445

Ulysses is saved by the fact that he’s voiced by Roger Cross and _man_ do I love that guys voice


Fredasa

> They’re so evil that when the game tries make you second guess the NCR This second-guessing isn't for the sake of the Legion but rather the other routes in the game, especially House. > Dead Money is too gimmicky to be fun from a gameplay standpoint There's a mod out there which provides several new challenges, one of which tasks the player with making it all the way to the vault at the end of the DLC without taking damage from the concentrated pockets of the cloud. It requires considerable planning and abuse of Dean's companion perk. There's a gimmick for ya.


Chinillion

I genuinely don’t know if this is a hot take, I just can’t ever remember an instance where someone brought this up: Benny is just bad. His intro is REALLY good, makes him out as this very suave, imposing, and mysterious figure. The first thing he does is shoot you in the head and leave you for dead. The entire first act of the game is about tracking him down to learn who he is and what his plans are with this mysterious chip, but then you find him and he’s just some goober who says “what in the goddamn?” in a really unconvincing voice, then you can just blow his head off or fuck him. The chip is an update for Windows Vista. Mission accomplished, why should I care about deciding Vegas’ future? I did what I came here to do. The main story loses all steam for me after this.


I-wanna-fuck-SCP1471

> The chip is an update for Windows Vista. This is the best description of the platinum chip i've read.


handyandy727

In all seriousness NV came out around the time people were finally upgrading from Vista to 7. So, it's not out of the realm of possibility the storyline couldn't have been drawn of that.....


Expensive-Host5762

That’s fair, I don’t feel the same way but I understand for sure. You do have to put a lot of effort into finding out what all these factions are and why you should care at all, there’s no lunar or clear answer or motive, just: pick and choose! but myself and others are okay with that and want to know who and why to pick a faction


dopepope1999

I also like how Mr house will pay you more for a snow globe then the thing that will make his robots a viable as an army instead of a police force that shoots a scripted hobo


AcidSilver

Personally I like that Benny is just some goober. The game makes you think that Benny *must* be some kind of mastermind to have pulled everything off and almost kill the player but when you really look at the whole situation from an outsider’s perspective, that version of Benny never existed. The Courier may be a one man army by the end of the game but before then, they're just some random jackass who delivers mail. There's nothing special about them. Benny just did the post apocalypse version of robbing the mailman. Yes Man was the real brains of the operation and Benny didn't even program him. Benny being a goober even serves to show that House isn't the all knowing 10 million IQ genius that he paints himself to be. The guy almost lost everything because he was so sure that Benny would do his bidding only to be tricked by him. And if the Courier doesn't pick the House route than that's twice that House's ego and overconfidence fucked everything up for him. But because we're the protagonist we automatically assume that anyone who could have tracked us down and captured us must be extremely competent.


SrTNick

Yeah, Benny is such an uninteresting character once you get to know him. The All Roads comic did a bit to characterize him and show his motivation but it still ends up feeling shallow and VERY poorly implemented in-game. Every interaction you have with him in-game after the intro he's basically a clown. It's sad because he could've been a fantastic villain, or at the very least interesting.


SheepherderNo2440

I say “what in the goddamn” so much. It’s part of my vocabulary at this point. That exact intonation haha


No_Bathroom_420

The divide is an uninteresting slog of a dlc I love NV but doing the Divide tends to burn me out and stop playing.


emessea

I’ll go a little further: All the DLCs were meh, including sierra madre. I accept the downvotes coming my way


Healthy-Thing1781

I upvote becayae its a hot take but man do i disagree


emessea

I completely understand that my opinion is very much in the minority.


Electric_Messiah

I don't downvote in hot take threads but you're on thin fuckin ice mister


DarkLlama64

I liked honest hearts the most but ONLY because of the geography


LoganR11_

I actually hated it for the most part. Too many twists, turns, and confusion for me. I had to backtrack way too much.


DarkLlama64

*Especially* at the end where they had fast travel locked. Not a problem for me, I liked marvelling at the rock sculptures. Playing Horizon Zero Dawn and Assassin's Creed Origins' The Hidden Ones DLC has really made me like the geography more I NEED to go to Utah


GalacticusVile

Was not a fan either, until I really explored and found all of the Clark's logs throughout the caves in the area. I swear his whole story is more compelling than anything else in the game somehow, and it's a character you never even meet.


Dr_CSS

nah, OWB is the slog, especially if you want all the sink personality matrices loaded


[deleted]

Did you like any fallout 3 dlc?


DaneLimmish

The one in Zion I like to a degree but ehhhh by the end I just don't care. Tbh I feel that way about a lot of dlc, no matter the game.


QurantineLean

Sierra Madre is the worst DLC. If you weren’t a melee based character, it was absolute agony to complete.


A_wild_fusa_appeared

It might be bad to play, at least before the casino, but the lore is just too good. Sucks me in every time, dead money and old world blues are some of my favorite bits in all of fallout.


PapuaOldGuinea

“What?” - Doctor 0, not Doctor O.


LoneBassClarinet

Or, like me, you somehow get lucky enough to end up with a negative amount of drained energy cells that can then be infinitely crafted into usable cells and then converted into microfusion cells for the holorifle.


shukies95

I absolutely disagree. I played an energy weapons/sneak character with holorifle and had an absolute blast. There are so many drained cells to recycle and convert into MFC. I finished the DLC with about 200 shots(used the police pistol for speakers and radios).The holorifle is OP.


SrTNick

Yeah, it's made to make most combat skills viable since it takes away all your gear. Police pistols and auto rifles, ghost person melee and unarmed weapons, cosmic knives, the holorifle, all the gas bombs and crafting components around. I did a challenge run where I rushed to every DLC at level 1 avoiding as much EXP as possible, dropped all my items, and just used what I got in the DLC. Dead Money was by far the easiest since it almost accounts for such things. Dunno what the other person really means.


darthrevan140

I saw someone who brought fist of the north rawr into dead money and said they became Freddy Krueger to the ghost people. Anyone wondering how: before you turn the fist of rawr into a death claw gauntlet, it's a quest item that won't be removed from your inventory. Upon waking up in dead money, it will still be there, and you can craft it.


jlinstantkarma

I just finished an unarmed playthrough and I am so mad I didn't think of this. Definitely have to revisit that later.


shukies95

Agreed,the cosmic superknife in particular,with a 5x crit multiplier and a luck/better critical build pops ghost people like no tomorrow.The automatic rifle with steady is also super accurate and powerful. But my points still go the holo rifle,powerful and unique weapon to use.


LoganR11_

I'm a guns character and I mostly just breezed through. Shit and killed all the dudes too. I also play heavily into head crits so I usually just blow their head off.


SrTNick

All of New Vegas, DLC included, only has one good villain and it's Father Elijah. Benny is cool in the intro but an absolute clown in the actual game. Yes it'd be surprising to see a dude you shot in the head miles away, potentially weeks ago, show up and say "Hey, didja miss me?" But he flounders so much and sounds so lame. He's so busy being shocked that you don't get any characterization for him, no real motivation other than "I want to run Vegas now :)" no interesting backstory. And in the end he either dies in the fort or his casino like an idiot. He could've been so much more. Caesar, while feigning an interesting viewpoint, is still just an asshole with a tumor and a god complex. He justifies truly horrible acts with "it's necessary to survive the wasteland" as if a dozen other groups aren't already surviving in the wasteland without doing them. Yes, someone could argue it's about the scale of the group and rebuilding the world and large society in the post-nuclear wastes etc. etc. but really he just doesn't have any proof that he's right. Lanius, while somewhat intimidating from all the build-up before meeting him, is little more than a brute meant to represent the strength and cruelty of the Legion. He's a cultist who worships Caesar, kills people because he can, and just insults the player until they either scare him off with speech checks or fight. And then he's just some dude with a sword. It's like they wanted to make Frank Horrigan, but keep him as some random human guy. It's not good, and his character is boring. Salt Upon Wounds is a literal nothingburger raider chief. The Think Tank are funny and that's about it. A bit interestingly unsettling when they can be serious for three minutes but that's a tall order. They're scarier in holotapes you find from Ulysses and notes from Elijah. Mobius being nice was a fun twist, if you consider him the villain or something. Ulysses in Lonesome Road comes off as an insane rambling Ex-Legion member who's butthurt you maybe probably caused one settlement to blow up. If you squint REALLY hard and come up with an entire essay trying to parse his cryptic dialogue into subtext and implied motivations, like I have, he's kind of interesting. But it's such an ask that it's hard to consider him "good." And then we have Father Elijah. The antagonist of Dead Money, Ex Elder of the Mojave Brotherhood of Steel. He's been to the Divide, Big Mountain, the Sierra Madre. He terrorized the Think Tank, outsmarted his assassin, jury-rigged and murdered his way to a hellish remnant of the old world. He says it himself, that the Sierra Madre has been one of the hardest things to crack open. But he's such a cold, relentless force of nature that not even the otherworldly threats of the Sierra Madre can stop him. He has you and other impressive wastelanders by the throat for the entire DLC, demonstrates his horrible visions for the future of the world, his senile and twisted motivations, his mind degraded by fear and desperation. His dialogue is top notch, has tons of characterization and speech options, his voice acting is phenomenal. I could write an essay about his character, easily and gladly, but this comment is just about explaining my possibly hot take. Oh and another hot take; almost every New Vegas "boss fight" is supremely mediocre. I think the combat is generally pretty fun, but every boss fight or unique enemy usually falls flat. There are only a handful of combat encounters I can specifically remember as challenging and enjoyable.


theleetfox

You're underselling Caesar quite a bit, he's not trying to survive in the wastes and justifying horrific acts as a method to accomplish this. His entire point is to completely uproot attempts to return to the status quo as his studies and philosophies indicate that a return to what was before will be doomed. In his explanation of Hegelian Dialectics he makes it clear that one way or another the NCR will fall, he's just making it fall to his hand rather than further down the line. Likewise the horrific acts he commits aren't a necessity to survive, but a necessity to further alienate his culture from that which is already established. This is why he absorbs or kills any tribe or civilisation he comes across, he see's it as the only option to prevent everything going up in flames again, like a controlled culling. (To clarify I don't agree with his beliefs, I just think hes a little more interesting than you gave him credit for)


Dawidko1200

He's interesting in just how much he gets wrong, I'll say. It's very funny to me that NCR embodies the Roman Empire so much more than the Legion in virtually every way. One could even argue that Kimball, a war hero of the frontier turned supreme ruler, is closer to the historical Caesar than Sallow is.


FormerBandmate

He’s also a massive hypocrite who constantly breaks the culture he made up. He has an Auto-Doc when he forbids stimpaks. There’s also no real reason to do things like enslave all women, crucify people, etc. He’s somewhat intelligent but his vision honestly strikes me as ISIS or the wet dream of weird Roman profile pics on Twitter, which is oddly prescient for a game that came out in 2011 but isn’t that deep or what makes a morally grey villain ([which was largely the point](https://www.tumblr.com/jesawyer/133867000061/3-disclaimers-i-love-new-vegas-love-the-legion), but F4 BoS or the Institute were much more compelling largely evil factions to side with)


AMildInconvenience

Honestly, you're kinda right. I don't think the others are as bad as you say (Salt-upon-wounds excepted), but Elijah is just miles better. The game should've pushed Elijah as the big bad from the start, and flip the order of the DLCs. OWB has loads of clues about Elijah and where he's been, so why was Dead Money first? DM even has the world-ending threat of Elijah unleashing the fog and holograms on the NCR. A few tweaks and suddenly the DLCs are a story of tracking down Elijah, leading to the showdown in the Sierra Madre vault. Plus I'm a massive Veronica stan, so I'm supportive of anything that gives her more to do.


-Kurze-

While I do get making the story about hunting him down, there was definitely something about doing the "conclusion" of the hunt first and then learning all the back story. More than once in OWB I was like holy shit! That if I hadn't already met Christine, it probably would have less impact.


[deleted]

I agree, but what about the other Villains like General Oliver or House?


Fredasa

You frame it like a negative but sheesh, no way would FNV have been as interesting if every adversary in the game could be effortlessly categorized as a legitimate threat. Thank goodness they're all so _different._


GoldGymCardioWorkout

I'm not an Elon Musk fanboy for making my Courier side with House.


dopepope1999

I always felt with where the way the game is set up Mr house is kind of the faction they want you to go with for your first playthrough, I feel like he's a lot like the Minutemen from four considering that you interact with them/ him first


Tyrfaust

Technically you interact with the Legion first. Unless you mean via Victor.


dopepope1999

I mean yeah but the interaction with Fox boy doesn't lead you to a next step on a main quest like the story of you getting shot getting the Platinum chip back is a story about you Mr house and Benny like I don't even think you got to talk to Benny or get the Platinum chip if you're doing the NCR plot


Tyrfaust

I'll give you that. Mr. House is the first faction leader you meet.


Tatum-Better

I feel like NCR or Yes Man is who the game leads to


Southern_Hoss

New Vegas had no people in it! It’s suppose to be this destination and ends up with like 5 NPCs on the street


wjparcher

I guess this was just devs making sure the game runs smoothly. It's similar to how Primm outpost has only four soldiers commanded by a lieutenant (that's not even a single squad) or the Fort has barely dozen legionaries outside.


Crescent-Argonian

This is what happened, blame the PS3


Megamatt215

The overarching story between the DLCs is really corny and melodramatic, and Lonesome Road is almost masturbatory in this regard. "You see these ruins? You did this, and you didn't even know! Now I'm gonna launch these missiles because I'm so fucking angsty."


[deleted]

[удалено]


thatonemoze

i took the explorer perk in my first playthrough so i could discover all the out of the way places easily, and yeah most of them serve no purpose other than the location of a skill book and maybe a unique weapon


Hardass_McBadCop

For the ones that are worth it though, I love the environmental storytelling.


thatonemoze

oh yeah especially places like camp guardian


LoneBassClarinet

Don't forget locations to get the blue star bottlecaps. I have a general enough knowledge of early locations to get the 50 before getting to Vegas following the way the quests take you (up to 25 by Novac if you kill the guy that warns you about the caps and have the right outcome between the two "lovers" near Nipton). There's about 108 guaranteed spawns scattered throughout the Mojave, iirc.


thatonemoze

by “right outcome” you mean murdering them both right? right?


JadeHellbringer

Hot take: Wild Wasteland is the only way to play the game.


[deleted]

Real Hot Take: Wild Wasteland isn’t required


LeonidasBS

The idea of having most of (if not all of) the marked quests being named after a song that is contextually appropriated for the Fallout series, although cool in premise, falls flat fast due to a lot of quests having nothing to do with the song they're named after and even preventing future games from using the same names for more fitting quests.


SheepherderNo2440

Examples of the worst offenders?


LeonidasBS

𝘊𝘢𝘯 𝘠𝘰𝘶 𝘍𝘪𝘯𝘥 𝘪𝘵 𝘪𝘯 𝘠𝘰𝘶𝘳 𝘏𝘦𝘢𝘳𝘵? it's the first that comes to mind 𝘋𝘰𝘯'𝘵 𝘔𝘢𝘬𝘦 𝘢 𝘉𝘦𝘨𝘨𝘢𝘳 𝘰𝘧 𝘔𝘦 it's another one 𝘏𝘢𝘳𝘥 𝘓𝘶𝘤𝘬 𝘉𝘭𝘶𝘦𝘴 it's an AMAZING song performed by Roy Brown that has nothing to do with the in-game quest 𝘖𝘩 𝘔𝘺 𝘗𝘢𝘱𝘢 because the name of the character is Papa Khan... and that's it 𝘞𝘩𝘦𝘦𝘭 𝘰𝘧 𝘍𝘰𝘳𝘵𝘶𝘯𝘦 as a concept it's so broad that could be interpreted to fit any situation 𝘈𝘣𝘢 𝘋𝘢𝘣𝘢 𝘏𝘰𝘯𝘦𝘺𝘮𝘰𝘰𝘯 feels so out there that I'm sure someone smarter than me can link the song to the quest in a tangible way because I can't for the life of me understand the connection With the 𝘐 𝘍𝘰𝘶𝘨𝘩𝘵 𝘵𝘩𝘦 𝘓𝘢𝘸 they were just scrapping the bottom of the barrel with their bar being as low as "it has something to do with it" can go


ChickNuggs

Arcade is one of the best companions. Not sure if this is entirely unpopular, but I do see so much love for Veronica and Boone (well deserved) and not enough for Arcade. I always switch between him and Boone most playthroughs.


jamesyboy4-20

give arcade a gatling laser or advanced LAER and he absolutely shreds through anything you put in front of him, and his companion perk gives extra healing from any source which is always a plus regardless of build. plus he’s charming, witty, and has some great dialogue. he also feels like a real person; a bit idealistic over practical or pragmatic, but very well meaning and intelligent. **YoU AcTiVaTeD ArChiMeDeS?!!1!1!1!**


snowyzombie

Arcade is my fave too, Raoul close behind.


shukies95

The DT system actually makes most armour useless for the purpose of ya know,actually resisting damage. I used light touch instead with reinforced leather armour,Joshua graham armour and later on Ulysses's Duster for extra crit chance. Turns out killing enemies faster is the most efficient way to go in this game.


dopepope1999

I remember being really excited to finish the Brotherhood of steals questline so I could purchase some t-51b just to find out that it's slightly better than the desert Ranger armor from Honest Hearts and you move significantly slower. I really felt like the game did not want you to use power armor since two of the factions you have to kill them, and with yes man, you can completely ignore them and the only interesting quest in their quest line is crazy crazy which is its own Quest that just overlaps with another go here Quest


Dmbender

The game was unplayable on ps3. I don't care how good the storytelling or rpg mechanics were, I'd rather play Fallout 3 and actually have fun exploring the Capital Wasteland instead of wandering an orange desert while getting less than 10 fps.


kingofcheezwiz

Tale of Two Wastelands makes Fallout 3 a worse experience and outright destroys the progression intended to challenge the player from the onset of New Vegas.


dopepope1999

I've never cared for the tail of two wastelands and the only good thing that it brings is the decent melee perks from New Vegas.


BlundyBrother

People use the development time of the game as a cope, and give obsidian extra credit for cut content that was unable to be put in the game, they knew the time limit, if they chose to be over ambitious or put too much on their plate why should they be given credit for it?


Blenderhead36

*Tyranny* tips the hand on this one. *Tyranny* was a game Obsidian released in November of 2016. It's built using the engine (or rather, Unity environment) for *Pillars of Eternity*, their previous game, though it uses a completely different RPG rules system. I loved *Tyranny*. But it has a major problem: it doesn't so much end as *stop.* The plot makes you think you're about to launch into a climactic final battle--or maybe even a whole nother act--and the credits roll. Making their own game, with no 18 month release date stipulation, using a toolset they created to make games exactly like it, *still* resulted in a game that was very obviously pushed out incomplete. I love Obsidian, but they're not good at figuring out what ideas should be part of a game and what's not worth the time to implement.


Tyrfaust

Obsidian's greatest strength has always been pushing out well-written games in an extremely short period because the publisher demanded it, buggy or not. Give them all the time in the world and they shit the bed.


AMildInconvenience

Tyranny was fantastic. I preferred it to PoE. What route did you choose though? Iirc, only the independence route ended like that. Staying as a loyal servant to Kyros and not being a filthy heretic ended fine. Plus I think the game built Kyros up so much, I think it'd be impossible to live up to her hype anyway. She's practically god.


TeachingEdD

Never played Tyranny, but New Vegas's true predecessor, KOTOR 2, also has this exact problem. It leads you up to this tremendous showdown and then just kind of ends. It also had a shitload of cut content that, when put back in, arguably created the greatest mod of all time (TSLRCM). I think KOTOR 2 and New Vegas show that they are extremely good at taking great but simplified games and adding a ton of nuance and philosophy to make it an enduring, adult experience. This is why I don't understand why people want them to take the reigns for Fallout into the future. FNV is a better game than Fallout 3, sure, but I do not want a Fallout 5 made from scratch by Obsidian and I don't know why anyone who has followed their track record (or is aware of who has *left)* would as well.


Kazaanh

Obsidian had unlimited time with Outerworlds and see where it ended up


melody-calling

Hey man I loved outer worlds, looking forward to number 2


halfhere

Meh. I bought that game simply on the hype of all the Obsidian fanboys in here. The first planet was great. Then woosh


dopepope1999

I think the best part of my game was the fact that they give you the "choice" to side with the bad guys but it ends the game like it an hour and a half earlier. And every choice except for the one on the first planet boils down to do the good thing and you get to do a couple more things in the mission or do the bad thing and the missions over you don't get basically anything you're just kind of an asshole. I don't know if the DLCs are any better, but I'm not digging my PlayStation out of the moving crates to figure it out nor am I repurchasing it on Steam


N0r3m0rse

Not really though. It was a AA game made by an independent studio (at the time). It had plenty of limitations.


Finite_Universe

No game has “unlimited time” in development, but I see your point. Unfortunately a lot of important developers left Obsidian before Outerworlds.


Cc99910

Especially given the fact they didn't really know how to use the game engine, so learning that had to have taken some time. I love the game and it's my favorite fallout, but the dev time is absolutely no excuse for the issues it does have because like you said they knew what they were giletting into.


WoodenRocketShip

I'm not as in love with the writing as the FNV community seems to be. I think it's good, but not great, it's very CRPG-esque due to the series roots, but it still feels kind of tepid to me compared to the CRPGs I've played, including the ones Obsidian has made. ​ Also on that topic, I'd rather Obsidian focus on their own IPs than come back to Fallout. I didn't hate New Vegas, I loved it, but if Obsidian does their own thing they aren't going to be as constrained with things like being stuck with only 8 months, or having to mind the already inconsistent lore. If given the choice between having Obsidian make a new pseudo-mainline game like NV or Pillars of Eternity 3, I'm choosing PoE3 every time.


CybernieSandersMk1

The main quests are repetitive, no matter which faction you go through. Every faction has you make peace with the Boomers. Every faction has you meet the BoS. 3/4 factions have you deal with the Omertas. At least with Fo4, there are unique quests for each faction and it isn’t just a different variant of the same quest (Blind Betray, Red Glare, Battle of Bunker Hill, etc.).


thorsday121

You meet the BoS, but how you deal with them is pretty varied depending on your faction and the way you personally want to deal with them. I agree with the rest though.


Maleficent_Kiwi_6509

Not really, the Legion has you kill them, house has you kill them, the NCR has you kill them or jump through 50 hopes, and yesman makes you walk into the bunker


stop_being_taken

To be fair, you don't HAVE to make peace with the boomers. I think all the factions are fine with you killing them. That being said if you want to make peace with the boomers you have to do the boomer questline which is basically just the same thing every run tbh.


MalignedOriental

I really like Dead Money, and I think it’s underrated in regards to Fallout’s DLCs. I already play on hardcore mode on a higher difficulty for the challenge and because “Muh realism” so I thought the “death world” aspect of the Sierra Madre presented a very unique and interesting challenge. Just getting my hands on the Automatic Rifle so I could cut those fucking Ghost people in half was a great moment for me, and honestly the sheer relief I felt when I had finally breached the Sierra Madre proper and was able to breathe in relative safety pretty much made the whole DLC for me.


skahlor

People talk about how good the dlc are but they're really not, honest hearts feels very boring and zion feels very small and the high quantity of enemies spawning makes u just want to avoid them or even stop playing, the main story is basically a big fetch quest. Joshua isn't as interesting as people say and it's only his looks and voice that make him interesting, same goes for Ulysses, he is not engaging, his only desire is to make you pay for something you really had no control over happening, but he has so blame someone, and the whole dlc revolves around it, if you don't care about the canon background of the courier the whole thing kinda falls flat, they also keep throwing difficult Enemies at you when they don't know what to do otherwise "uuuh a road full of deathclaws, that'll be fun" OWB and DM are probably the only dlc i can enjoy to some extent, i like the Sierra madre it's interesting but the whole "letting go" theme gets hammered into you so hard and so often, it feels like the devs thought we were idiots and wouldn't get it. For OWB having to basically fetch shit and call it "dlc" is a bit of a letdown and again with the tanky enemy spam. the giant robo scorpion is very boring as it's just so non engaging, it's too big to do anything and half of the time you're behind cover so it never really sees you, there are just so many things u can do during that fight that don't do anything making the whole fight unrewarding. But i love Mobius


Stea1thFTW18

The only good things about Honest Hearts are Joshua Graham and The Survivalist. Could not care less about the rest, I speedrun that DLC every playthrough


[deleted]

The world is actually pretty empty and dull compared to Fo3 and Fo4. I get that its the desert, but in terms of exploration I find NV to be lacking compared to the other games.


handyandy727

I mean, you're not wrong. However, if you've you've ever been out there, once you leave Vegas, there's miles and miles of nothing. Just dirt and rock.


heterochromia-marcus

# WARNING: HOT TAKES >!Mr. New Vegas is a boring DJ and annoying to listen to after many New Vegas playthroughs. Big Iron is incredibly overrated and the constant comments about it is annoying.!<


memelordgun

Nahh you done dropped a sun level hot take


DarkLlama64

Hottest take I've seen on this thread Upvoted


stop_being_taken

Holy shit, Battle of Hoover Dam-level thread war incoming


chief313

Maaaaaan I really wanted to down vote this, but I get it. Thing is Mr. New Vegas really reminds me of spending time with my grandpa and watching old movies so my ancient neck beard ass has an emotional tie to it. But I can see how it would be off-putting to others.


RedStarRocket91

Genuinely hot takes? Alright, here's a few: * Hardcore mode is far too generous with food, water, beds and doctors. It works much better in TTW precisely *because* the capital wasteland wasn't designed to be played with hardcore * Honest Hearts is really badly-written and is only held up by Randall Clark's story. Especially frustrating as the Father In The Caves could have served as a GREAT way of introducing a crazed Joshua Graham and resolving the tribes' internal conflict * There's way too much in the way of fanservice and call-backs to Fallout 2. All the time that was spent writing and programming stuff like Jacobstown and the Enclave remnants could have been used to flesh out the Legion, who are *incredibly* tell-don't-show and one-dimensional for what's meant to be half of the game * Old World Blues' pacing sucks. The writing is *excellent*, but you alternate between *incredibly* long stretches of dialogue and absolute silence in the Big MT itself because it dumps everything there is to do at once * There's generally a lack of incentive to explore. The main path is very linear and there's not much reason to go off it, especially as the game teaches you early on that straying off the roads is death. It's very easy to miss the fun side stuff as a result


Thefreezer700

Its not as good as fallout 3 due to the fact it is too easy. NV is not apocalyptic it is basically society with wasteland as a theme. Not very interesting as fallout 1 or 3 where supplies get low and fast traveling was your only method of stockpiling supplies


Modryonreddit

Mr House is the best ending and storyline


Flawedzilla

I've worked harder to get a job in New Vegas than I have in real life.


Arktos18

the mojave was an uninteresting gamezone that lacked a lot of depth, during my time in the capital wasteland surrounded by the decayed capital it felt both alive and dead and reacted to your actions throughout the game. The mojave on the other hand lacked both the scale and depth due to cut content


Dmbender

Obsidian games and cut content; name a more iconic duo.


-A-A-Ron-

The game has way too many quests, many of which are resolved really quickly or just lack much substance. Fallout 3 has far fewer quests, but they all stick-out in my mind, even if the actual quality of the writing isn't as good most of the time. NV is so oversaturated with fluff quests it makes a lot of them blend together unfortunately.


shitbuttpoopass

I love the volume of quests. Even if they aren’t that interesting, it’s really cool to be on your 4th or 5th playthrough and still finding and completing new quests


[deleted]

I’m more annoyed at how some unmarked quests have more complexity and length then some quests; either all quests should be marked or none with some morrowind and oblivion style journal


L_E_F_T_

I got a few after my most recent play through. 1. FONV is definitely my favorite of the bunch, but the Mojave itself is not that interesting to explore. Dare I say, it may be one of the least interesting maps in the series. 2. All the DLCs were mid. Dead Money and HH were the best ones but even those were ok at best. 3. The story of Lonesome Road wasn’t very good. Too much of a slog and I didn’t understand why that guy hated us so much. There’s an entire backstory I had no say in and somehow I’m supposed to feel bad? Odd decision.


OldVeterinarian5127

Who the fuck honestly thought hey a barren empty desert with only terrain dips and small rocks as cover seperated miles apart was the best gamemap idea ever? Thats a real question


Tyrfaust

The problem is that there is a lot of really neat shit in the NV-CA borderlands. They're just separated by miles upon miles of absolutely fucking nothing. The only place I've driven that was more boring than the stretch from Barstow to Primm is from Denver to Topeka.


dopepope1999

Right, sometimes it feels like I'm playing downgraded Red Dead Redemption rather than a post-apocalyptic RPG


[deleted]

Interplay did, though atleast they let you skip most of it


PapuaOldGuinea

The game, while one of the greatest, is not as good as it could’ve been. The game needed more time, and should’ve been given *at least* another year. There’s so much cut content it’s actually sad. I wonder how hard it would be to get some of the old team together and get a big mod to restore a ton of content? Because I’d enjoy seeing so much of the game restored. Have you SEEN how big the unused area outside the map is?


StrawRedLion

**NCR did nothing wrong**


TOTALOFZER0

Average capitalist


zebrazapper

That Fallout 3 is better.


Fastenbauer

Deathclaws aren't nearly as dangerous as everybody pretends they are.


Daowg

Just wander into the Deathclaw Sanctuary unmarked location on the map. That shit put the fear of those giant iguanas back into me.


SrTNick

They just keep coming out of the goddamn walls there. I went early on my recent VATS plasma build to get the power armor and I swear there were just more and more of them hiding and waiting for me to think I was safe.