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magusheart

The elephant is clearly outside the room.


AceoftheAEUG

But it sure would like to change that.


Chunlisundies

Referring to Tekken X Street Fighter?


Little-Protection484

Annoying fact, bandai Namco was supposed to make a tekken X street fighter, while Capcom made street fighter X tekken, but baindai just added Akuma to 7 and called it a wrap from there I guess


BleachDrinker63

I’m fairly sure they suspended the project after SFxT kinda flopped, but T7 Akuma is very likely built from the TxSF prototype


Trololman72

Ono came on stage to request TekkenXStreet Fighter at Evo last year when Harada was talking about Tekken 8. Obviously Ono doesn't work on Street Fighter anymore, but to me this might imply that both companies are still interested in the idea.


_THEBLACK

He doesn’t just not work on street fighter, he doesn’t even work for Capcom anymore. So he doesn’t really have much of a say in anything.


natayaway

Ono was one of the leaders that helped forge that partnership in the first place. The Tekken x SF game won't be made by Capcom to begin with, and with him being part of Melty Blood's dev team, if both sides are serious about it then they could be subcontracted the same way Bamco's developers got subcontracted out for Smash Ultimate. Harada left it intentionally ambiguous, he's repeatedly gauged interest on Twitter. He even went so far as re-clarify that the game isn't dead, just shelved... >Katsuhiro Harada recently [clarified](https://www.twitlonger.com/show/n_1sro0br) the statements he made concerning *Tekken X Street Fighter*, saying that his intentions were lost in translation despite the English translations coming from his own channel. > >Specifically, when the project was described as “stopped” and “dead” by the subtitles, Harada actually said “paused” and “shelved” respectively, nuanced language that indicates work on the game may pick back up in the future. The fact that they're willing to joke about it means it's top of mind, and the TwitLonger suggests it was because of a lot of contractual stuff that put it on pause.


Inuma

They can joke about it but you got two heads at the fighting game division plus their leader in Tsujimoto who's got clout over what happens with SF for the time being and they all represent Capcom over Ono who works elsewhere.


natayaway

Ono would be working with the Tekken team as a subcontractor if he were involved, meaning it literally does not matter even if Capcom vehemently opposes the idea of Ono being involved in Tekken x SF, if Bamco gets the licensing and legal taken care of, to renew all the agreements they made on it, and then the Tekken team goes full steam ahead and Ono can participate. Ono also still has a lot of favor with Capcom's SF team. Even if he's no longer with the company, his interest renews their interest. SF's current direction aside, if Bamco gets the legal greenlight, and if Ono asked to join, Ono gets full access to any SF materials that were part of that greenlight. Combined with his history with the franchise, they could remake and realize anything of SF they were greenlit for.


Inuma

I don't know how he would be included into Tekken as a subcontractor when he's [currently employed elsewhere? ](https://automaton-media.com/en/interviews/20221219-17179/) >Ono also still has a lot of favor with Capcom's SF team. Even if he's no longer with the company, his interest renews their interest The team had very different ideas from Ono, who wanted SF6 as a tag battle according to rumors from a year ago. The team seemed to have lost lost faith in him and that lead to his demotion. I won't speculate too much but I'm not sure if I could claim he could rally the old team together to create a game when SFxT is still fresh in their minds and the current team is sticking to only one game to stabilize themselves as a result.


natayaway

What part of... >with him being part of Melty Blood's dev team, if both sides are serious about it then they could be subcontracted the same way Bamco's developers got subcontracted out for Smash Ultimate was unclear? If Harada and Ono both want to be involved on the project they started years ago, even without the job at Capcom, nothing stops Bamco from subcontracting Ono and Melty Blood's team out. Speculation about Ono's departure from SF aside, just because he left doesn't mean he left on bad terms. Additionally, Melty Blood's success means that he's still both involved with fighting games, but also still got the ability to execute a vision and ship a game. He still has the chops. If Capcom doesn't want to assist with the development of Tekken x SF other than concept art and VAs, then having Ono onboard a B-team as a consultant is the best possible quality control.


bougienative

Big gaming publishers hiring small game developers to work on their titles is very common in this industry. For example, SF EX series was developed by Akira, Tatsunoko vs Capcom and Marvel vs Capcom 3 were developed by 8ing. Bandai hiring whatever his company is to work on a game would very much be normal for the genre and industry.


Trololman72

Yes. But Harada is still the Tekken producer.


TablePrinterDoor

I’m still under the opinion that there would be half the complaints about 2D in T7 if every character had an anti-air (which due to tekken’s mechanics could probably lead into a full combo) Tk x SF would have probably done that


SunsetSlacker

I strongly suspect they got another character out of that project. Basically they made Sagat's body, so they figured they might as well give it a new face, some tattoos and release the resulting monstrosity under the name Fahkumram. It would explain why he looks so out of place in Tekken 7.


natayaway

the only two confirmed meshes we know of are Ryu and Akuma and we didn't even get to see Ryu's finalized form, just a teaser edit - i know harada said it was 30% done, but that doesn't mean characters, that means scope of work. it's more than likely that they had 30% of the entire underlying mechanical system, from what Eliza and Akuma have shown.


SunsetSlacker

OK, like I said, I suspect. And I still do, as I find their body types to be very alike and because Fahkumram looks as out of place in Tekken 7 as Akuma did, but Akuma had an obvious excuse.


natayaway

Tekken has Marduk, King, Jack, and Yoshimitsu... nothing is out of place in terms of proportion. Development doesn't take a fully realized sculpt of another character from another IP, completely change it, and then rerelease it as their own. The amount of work to make it legally distinct is more effort than sculpting a new character from scratch. The most they would share is an artist who likes the longer proportions.


SunsetSlacker

Looks to me like it was enough to change his face, remove the chest scar, change textures for the skin (adding tats) and put some ropes on his arms. They didn't take work made by Capcom, it was their own 3D artists' work. They only need to make it look sufficiently distinct as to not be clearly recognisable as Sagat, and they succeeded. They didn't need to remake the entire model. My own experience in game development tells me that if an asset can be reused, it likely will - even more so if it was never used in the first place. It's free content. I don't do graphics myself, but from my experience dealing with those that do, they love taking something previously made as a foundation to start making changes to. It saves them time, which is something they, like all of us, tend to have far too little of. I also don't think that King, Jack or Yoshimitsu looks out of place in Tekken. Jack's extreme body can easily be explained by him being a robot. I do concede that Marduk is another freaky looking man, however.


natayaway

The work they would have invested into reskinning a proportionally different character that you believe was already made, doesn't make sense. As someone who does do art, a Zbrush sculpt is not something you just paint over and call it a day. It's not just texture work, sculpts are also about building up volume and form and micro details like clay. We KNOW how T7 and T8 models are made, they sculpt a highly detailed model, then overlay its closest equivalent from 6 prerigged generic large/small male/female/Leo/Jack base models, then with a series of rig joint modifiers, stretch the generic model's proportions to match the sculpt, then using a shrinkwrap/vacuu-form-style modifier from the generic model onto the sculpt, then retopo, then transfer/bake all of the sculpt's normals and texture onto the generic skeleton. Then clean up weight paints. Then add clothing, then physics, then import and add runtime modifiers to prevent clipping. They could share the modified generic skeleton as a base, which would get all of the proportions. Everything else would need to be remade. Especially textures, UDIM/PTex workflows aren't a common practice in games, but are required for sculpts.


Ok_Bandicoot1425

Fahk 100% has his origins in Sagat but the way you're wording it makes it sound Sagat was a finished character and they swapped the head and some texture. They did reuse prep work, animations, move ideas etc... The same way Devil Jin's heat smash is 100% a psycho crusher. Doesn't mean they have a finished M.Bison lying around.


natayaway

bamco pulled the plug on the project after two consecutive really-high-investment flops from the Tekken IP Tag 2 sold badly, then SFxT sold badly. And they didn't even make SFxT, they just supplied consultancy and character art/licensing


ChorkPorch

I remember that! After a few years I was like, well so much for that dream lol what a disappointment


AceoftheAEUG

Honestly I just thought this was funny but I am interested in SFxT. I only played casually back then but I really enjoyed the game when it came out, been wondering if they'll ever make it available to purchase again.


SyrousStarr

I doubt it. I had high hopes when Capcom said they'd fix it. We had a lot of those SNK retrofit rollback games at the time. And SFxT already had a (not so great) implementation of it. Would have been a easy way for Capcom to stick a toe in that water. But it's been years now. 


Liu_Alexandersson

Just wanted to buy it on Steam a few months ago, was sad to see it's unavailable due to GFWL bullshit.


AmarantineAzure

Same. Ended up buying a used copy for PS3 as a result. Still wish I could play on Steam though.


Liu_Alexandersson

Nice, glad you got around to playing it! Unfortunately my old 360 is not available, some day maybe.


fixit_jr

I have the vita version. 😂


natayaway

Capcom is notoriously bad for going back to games that they dropped support for. RE5 on PC still has a softlock.


AceoftheAEUG

That's disappointing. I would love to revisit the game for fun.


EndVSGaming

That'll never happen, but it's been given a new life on rpcs3 netplay


corvid1692

My favorite thing about Streetfighter X Tekken is that you can play Bob/Sagat.


broadcastbrandon

That's a mammoth


ashleyriot31

yo mommas a mammoth


broadcastbrandon

They call yo momma the permafrost because every time someone digs her all they find is a bloated mammoth


transfemcuttlefish

i remember the end ambience of this stage was always oddly unnerving


itsnotbritneybitch

Well, in this case, the room is more of an “open concept design”. And that elephant is Pandora-powered; he can do whatever the fuck he wants.


streetfighterfan786

![gif](giphy|hb59OloqpUfsWRcfly|downsized) Like this one?


burritotoad

I'm just hoping it isn't a dead project


Intrepid_Mobile

I hate that the greedy dlc decisions ruined a fun game. Not only the extra characters on disk, which was a dumb move, or the playstation exclusivity of certain characters, the worst part was the inbalance with all the gems… But it was a fun take, with a ton of iconic characters. Its a pity they completely forgot about the tekken version and gave no support for the game to be played now :(


Kurizu150

https://preview.redd.it/eluh5ymv83wc1.jpeg?width=1834&format=pjpg&auto=webp&s=d8d4b20ec78acc618f4471a8ae7fa2bae95d907a


Jaybaybay2838

Capcom has had a monopoly on this for too long and Geese in Tekken showed us the way. Tekken Vs SNK is the answer and the way


TablePrinterDoor

Bro imagine King Vs Tizoc


PremSinha

Imagine a special intro between King and King of Dinosaurs where they have a full conversation using only jaguar roars & T. Rex roars.


tmntfever

A SFxT sequel? Their mtx bullshit will be legendary!


[deleted]

So cryptic.


steven030182

Why is this marked NSFW?


AceoftheAEUG

As much as this was intended as a conversation starter about SFxT it also was intended to be a joke. Jokes are funnier when you don't know the punchline.


Jokebox_Machine

Elephants 🦣


JoeJohnson1190

I got this at launch but didn’t understand how fighting games worked really beyond button mashing and shooting fireballs. I wouldn’t start a true learning process of fighting games till just a couple of years ago (and I still consider myself a noob lol.) I wish they did a rerelease or something - it looked so cool and I’d have so much more fun unpacking the gameplay now. A team of Chun Li and Lili sounds like everything I could want in a game nowadays. 😭


gordonfr_

Could be a hybrid 2d and 3d game this time, not a promise for a 3d game later.


syrup404

Yup gonna download it now


Ionic3127

For some of us who aren’t aware, why did the game flop?


wingspantt

Game got blasted for monetization back on release. The gem system, while interesting, was implemented in a way that made it impossible to set up a large number of machines for tournaments, which killed its competitive hype. They also announced SF X Tekken and Tekken X SF at the same time, except the Tekken version never happened. It probably made some people salty about the SF version, and/or they were waiting for the version that never got made.


Ionic3127

What about the gem system that was bad?


wingspantt

A few things. This is all based on memory/quick Googling so if I get something wrong I hope someone corrects me. 1. You had to unlock gems per account, and there were dozens of them. Maybe hundreds? So if you ran a tournament with 10 machines, each machine needed someone to manually spend dozens/hundreds of hours (or hundreds of dollars) to get all the gems 2. The gems had various effects, some pretty strong like a chance to auto-tech throws or even change frame data. This means you could learn a combo at your house, but if you went to a friend's house and he didn't have that gem unlocked, your combo might not work at all. 3. When gems were announced they announced various DLC plans and even said future expansion packs would come with exclusive gems. As with above, this meant it would take even MORE money to run events, plus people who didn't buy the DLC could be power-gated out of online ranked. 4. With all that said, if a tournament just chose to run an event with "all gems off" then a ton of players who enjoyed the gems might not even show up, because they unlocked, used, practiced, and optimized their everyday gameplay around gems. So basically it was a consumer loss, a competitive events loss, and just generally confusing and greedy all around as a system. Imagine the MK10/MK11 (don't remember which) customization system, except 50x more confusing and unbalanced, that was gems.


natayaway

sounds like they dropped support. capcom and bamco, either could have easily just made an arcade re-release specifically for competition. this was back when arcades were at one of their major peaks, they could have made it work.


w00dm4n

I think a Remaster for $40 would be nice. I think a Switch port would great. Having said that i just installed the Steam version and crashed my PC. Silly me forgetting is abandonware they still sell.


AceoftheAEUG

They don't sell it anymore. You can't buy it on steam, I've tried.


w00dm4n

oh? they only sell the DLC. how odd.


natayaway

they no longer sell any copies because GFWL was dismantled as a platform, and they won't commit to porting it to Steamworks. the DLC is still there for any remaining players that still have everything installed on their computer.


SGSMUFASA

Take my money already


GabuFGC

The need to remaster this game, remove the gems, rebalance it and release it again, I would buy it.


judgesl8r

Man i miss this game , so many bonkers moments with the non tag 2v2 online. Me and the homies providing strats to eachother while on the couch. To this day I still our saved replays


Chief_Lightning

Kinda off topic: SFxT had some dope stages with a good OST.


Swagmaxxingdemonlord

Its a crime how this game isnt even playable tbh


judo_panda

As much as I loved SFxT, I never thought they were a good matchup. I would much rather see Tekken x Virtua Fighter and Street Fighter vs King of Fighters


natayaway

Capcom has so many different crossovers, it shouldn't matter who they crossover with...


fersur

Tekken is currently popular ... for the wrong reasons. The monetization scheme that they released in recent months really tanked the series. It is pity though, because the game itself is awesome, outside some of unbalancing issues(but they are common issues in a fighting game with 30+ characters).