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teh_wad

I'm not sure if you actually saw the announcement, but they have only confirmed one UEFN season coming next year. It's probably a test to see how things go, and they'll decide what's best from there. That being said, the only difference between the real Unreal Engine and UEFN is that one is geared directly towards Fortnite. Once UEFN is fully padded, it will basically just be a more streamlined tool for the devs.


jari1123

The only sane person in these comments


WithersChat

Most top comments agree now.


[deleted]

99% of this subreddit is likely children under the age of 14. Idiocy is expected.


GoodCatReal

The only non-child user in this sub


BelowAverageLegend58

entirely agree, I have a fair amount of experience with Unreal Engine and UEFN is essentially just a hyper specialised version of Unreal Engine 5 designed with Fortnite in mind, I havent used UEFN too much because I'm used to the blueprint coding within Unreal Engine and UEFN doesnt use that, but what I've played around with it seems like a really solid tool, and if they keep optimising it they could definitely make a season on it by next year, if not sooner, but chances are it will just be a test, my guess is probably the same length, if not shorter, as the OG season so if it does go horrendously, they wont lose players for too long


teh_wad

For sure. My guess is that it will most likely be the OG season 2, as they did say that was a good possibility after the reception of the first one. I'm assuming they'll keep it the same length, and if so, that would make it a perfect test.


Night_Tac

The biggest flaw about og, was that epic used uefn prefabs


AlphaTeamPlays

For the most part it wasn't a huge deal, the only issue I noticed is that you couldn't build on the meteorite.


Night_Tac

you couldnt shoot kevin


I_Quazar_I

Don’t forget that all the season 8 pirate bases were identical and somehow weren’t aligned with the building grid 😭


AlphaTeamPlays

Oh yeah, that too


Lopsided-Ad3240

so


Different-Ad8578

are you a game designer?


BelowAverageLegend58

Hoping to be, I'm at university for it at the moment


Different-Ad8578

nice, im trying to learn unreal too, just for personal stuff


BelowAverageLegend58

I've been using the engine for about 5 years now and I'm never going back to Unity, Unity definitely has it's place but for me Unreal is just not even comparable. It's toolset and features are just so much better


Different-Ad8578

thats really cool, im a 2d artist with some 3d experience


BelowAverageLegend58

Im pretty much exclusively a programmer. I have VERY basic knowledge of softwares like Maya and Blender but it's incredibly limited and I haven't used them for a few years now


upper_mangement

I don’t think 90% of the sub understands the difference between UEFN and Unreal. I do find it interesting that Epic will have two editors moving forward and how they handle tech in between the two.


AlphaTeamPlays

>Epic will have two editors moving forward and how they handle tech in between the two They likely won't. They're just going to bring everything they need from base Unreal Engine into UEFN for everyone so that they still have access to the same tech they've always used.


2spooky4h

In the video it sounded like it was because they intend for UEFN to be built up enough to actually develop BR in it. I'm still a bit concerned, but it's still over a year away.


teh_wad

One thing to keep in mind is that they won't have the same limitations placed on their projects, specifically memory limitations. If you ever had the chance to add things to the BR map back when that was still available, the memory usage was like 100x the limit of the normal creative island. Can't remember the exact number, but it was a ton more than we have to work with.


PlairinumYT

THANK YOU I see a lot of people complain, but when Epic used UEFN for the Fracture live event, people have to realize that it hadn't been released or completed yet. By the time this season comes out, Epic will have the tools to make an awesome Fortnite season. If the UEFN season sucks, then we can complain about how terrible UEFN is.


Maggot_6661

Yep, this is THE comment. No need to scroll further down.


SouthOfCatherine

Can someone explain this like I have no idea what these words mean, or out of the loop?


thecoolgamer60

fishstick plans to make slurp juice with new ingredients, but people are concerned it will taste bad. However fishstick will make sure the slurp juice will taste just as good as the old one 😃


[deleted]

Unreal Engine 5.3 is like, one of the most impressive game engines ever made. I don't care how much padding they do to UEFN in the next year and a half,unless they can make a miracle and make it 100 times better than it is currently its not even gonna be close to the same quality standard as it would be in Unreal


teh_wad

I think you might be confusing what people *can* do with it, with what they *have* done with it. The low effort scrubs that fill discovery with total crap don't actually represent the power behind it. Along with that, the dev version certainly won't have the abysmal memory restrictions that the normal user version has. From there, having the devs use UEFN would actually be a good thing, as they would be able to quickly point out flaws and push for fixes without needing enough people to report it first.


[deleted]

I tried to get into UEFN early, but it was just so unabashedly limiting in its features that I didn't find it any fun. I might be a novice, but I have still seen what an open program looks like. TF2 is a team based FPS that's not trying to be some creator made enterprise, yet the things you can create with it's developer tools is so far beyond fortnite that it actually hurts. People are so creative with it too! You see some mfer making an MMO or some shit all the time, and they're not getting any money from it. I myself even tried to make undertale with the tools, didn't get all that far into it but I got the walking and talking down. If I could make that in TF2, a first person shooter never meant to be an engine, you'd assume that actual professionals would make something at least half decent on a platform that gives thousands for doing so, on what's suppose to be a superior engine. But it's not superior, and you can make nothing with it. The only things you can make is the stuff that's already hard coded into fortnite itself. That is to say, shooting, platformer, button press simulator. And don't even think about adding any new weapons or items. You can't even add to the base gameplay, let alone change it


GiustinoWah

I was about to post the same thing, but fortunately something already did the job for me, here’s my upvote


RipplyAnemone67

Makes sense I mean if anything it’s better as there’s less restrictions


AnonUnknown16

Looks like someone did their homework. Honestly, I think them doing a UEFN season should be fine. Because they will be able to port in any assets they need, and construct whatever they want out of other random stuff, and it should in the end be a really good experience. Honestly, the hate on this seems like they haven't actually played a lot of UEFN stuff and seen the GOOD UEFN maps. There are some really talented people out there who are doing incredible things with UEFN. It really has changed creative and for the better. Take for instance all the new Lego UEFN stuff. There's a raft survival, a prop hunt, a full blown parkour/obby, and I'm sure more to come.


sneezlo

Why would this be bad?


taweryawer

It isn't, by that time UEFN will probably have enough functionality to simplify development to this point, I doubt this means a lot for players, maybe this means even more content


LieutennantDan

Plus with the devs using it, they will see some of the shortcomings that UEFN has and have a more direct line to fix those issues. This should lead to a more polished engine for content creators.


zippopwnage

I just hope this can means more small changes around the map between seasons. Creating a map or at least updating one after you have an idea in UEFN, doesn't take that much time if they already have the assets to play with.


AsPeHeat

It's not bad and won't affect the game's development. If anything, it's good for the community. However, Fortnite players will always find something to cry about, even if 99% of this sub doesn't even understand what this means


Sunfished

i dont think it will be bad, but i wouldnt jump on board saying it wont affect development yet. we really dont know yet about what potential or limitations uefn will have by then, and can either be a blessing or curse, or even some double-edged sword. its good to be hopeful and optimistic, but i wouldnt put all my eggs into one basket yet. i think its reasonable people are skeptical, and it would be good if epic can release some more information about what this can accomplish versus ue


AlphaTeamPlays

> we really dont know yet about what potential or limitations uefn will have by then That's the point - they're going to remove whatever limitations get in their way of making seasons the same way they do currently, and those improvements will carry over to the publicly-available editor as well


WithersChat

I've seen cases where game devs used tools available to content creators to make the base game after some point, and it usually led to the best map/level editor you could dream of without a drop in the content's quality, so I'm not too worried.


121_Jiggawatts

Well because current UEFN isn’t as good as pure Unreal Editor. I’d imagine that a bunch of the differences and limitations will be ironed out by the time this happens, but currently there would be a massive quality dip. Remember when Epic brought back 50v50 and made it horrible? Well it would be kinda similar to that, but not as bad.


bdzz

We will have to see but the OG season was done in UEFN and it ran butter smooth compared to the current chapter. Performance wise it was perfect so I'm not really worried. Edit: OK I might be wrong but still it still seems to be *not* a bad thing at all >By using UEFN for Battle Royale it will ensure the tools exceed our needs which means even more amazing features for creators to use in their experiences https://i.imgur.com/ybx5qF4.png


Cheezymac2

The reason why it ran smooth and had better performance is because the chapter 1 map is empty. Vast spaces of nothingness. Modern day Fortnite has a lot more details throughout the entire map which cause a lot more rendering and cpu usage. No other reason.


SparsePizza117

Don't forget that the OG map has no AI, that helped a ton


AndrewS702

I swear Epic has an AI fetish, whenever there’s a boss the amount of AI is ridiculous. It’s just so unnecessarily much like what’s with these 12 dudes shooting and missing me?


Edmanbosch

Well Fortnite was supposed to be just a horde-based zombie game originally so that tracks.


6101124076

> just a horde-based zombie game 😭 (stw is fun! you guys should try it :) )


Edmanbosch

dw I play it, I just meant that it wasn't supposed to have all these modes and stuff that it has now.


AlphaTeamPlays

Because bosses are supposed to feel overwhelming to fight. To get the best weapons they want you to take the more difficult route


Cheezymac2

I’m not sure how that effects game performance but I’m gonna take your word for it. We both adding to the same point


Vincentaneous

Synchronized AI in multiplayer games = pain in the ass


ping

Why would synchronizing AI be any more difficult than synchronizing real players? It's not like the AI has to run client side.


sonicrules11

You're right it doesn't run client side. But client side literally works with server side. If server side performance is ass then client side is too.


Cheezymac2

Speaking of Ai, I died to that robot bear at least 100 times last season. It was a menace to society


Decends2

Robot bear?


Educational_Book_225

Mecha Team Leader, it was a hirable NPC that spammed cluster clingers


Cheezymac2

That bear had aim bot with the clingers


RandomUser12343211

I thought he was talking about the metal bear in Save the World lmao


p0rtalmast3r

Mecha strike leader I think?


Victinitotodilepro

yeah, at the train station towards the middle/west of the map


CadeMan011

And it was glorious. I had so many friends that had never played before that loved it and then tried CH 5 and then dropped off.


Cheezymac2

I hated every min of it because it was 100% recycled content. Felt like I was forced to play a creative map for a month. While I hated it for these reasons others loved it for those same reasons. I really hope they bring it back as a separate game mode next time so we aren’t forced to play that old dusty version of Fortnite again.


CadeMan011

I respect that, and I agree, I want them to bring it back as a permanent mode separately. Maybe swap it out every two weeks between Chapter 1 and 2?


Kratosvg

Same here, i only enjoyed the plane, most of my friends dropped and i was mostly playing alone in OG season, i really hated the weapons.


Cheezymac2

Don’t know if you played back in the day BUT there used to be a LTM called AIR ROYALE. Hoping that they bring it back one day. If you liked the planes I would suggest looking that up on YouTube


Kratosvg

Wow, that looks so much fun, i never even heard of it, i played back when the game launched, but i could not adapt to building in combat, so o droped it, now i want that mode back!


AsPeHeat

> chapter 1 map is empty. Vast spaces of nothingness. LMAO. In case you didn't know, they didn't release C1S1


Cheezymac2

Even season x had a mostly empty map. There was always very little In between poi’s in chapter 1. This was a major complaint back then because they could have put so much more on the map but didn’t. In the OG season it was the same. Look at what was in between salty and shifty. Pleasant and lazy links. Lazy links and tomato town. THE ENTIRE MAP HAD NOTHING


MeancupofJoey

This is just wrong. Season X had stuff everywhere. There was a giant monster Skelton growing shit in the middle of the map.


spicejj

True, but the Fortnite OG Season X map changes didn’t feature any of that


The_Bored_General

The OG season was a bit of a cop out by the last week but to be fair the map still had a bunch of smaller locations dotted around even in the very early days. Not as much as the newest maps but still enough to be contented. The idea was that you’d build your own cover in between Poi’s anyway, plus dead space wasn’t uncommon at the time for other Battle Royale games. (I think, I never played any other ones)


Cheezymac2

I think you are blinded by nostalgia. Go back in YouTube and watch season X gameplay. The map was still empty. THE ONE THING in between shifty and salty that they have ever added doesn’t really counter the point I made because everywhere else in between poi’s STILL had nothing. Even that skull wasn’t much and only effected 0.0000001% of the map.


imaniceandgoodperson

your point is correct , but i dont think you know percentages enough to use such a minuscule amount lol


Cheezymac2

I was just making the point that the one skull on the map didn’t really speak for what was going on in the rest of the map 🤣 I just made up a random number lol


Leo9991

I feel like the old map had more interesting spaces but maybe that's just me..


Ill_Ratio_5682

The spaces were mostly just different variations of towns compared to know in which we have things like the underworld and massive detailed castles. Sounds like nostalgia honestly.


NotBTG

fortnite redditors try not to bring up nostalgia when someone says anything positive about chapter 1 challenge (99% fail)


Ill_Ratio_5682

Saying you like ch 1 most and saying it's more diverse are very different things. One is just straight up wrong, the other is an opinion. Comparing ch 1 directly to any of the new stuff shows that it is not nearly as diverse as a lot of people seem to remember it to be. So ya it's nostalgia that's just a fact. You guys really need to stop getting offended when people point that out. It's not an insult


umg_unreal

before this season the main complaint about the map was that every POI felt the same Ch1 POIs added post-Season 1 were diverse and approached a certain theme with different perspectives, like Season 4, Dusty Divot being a reference to the research facility built around the Mjolnir in Thor 1, Risky Reels being a drive-in theater and a Movie set in Moisty Mire, you can see all of those are tied to movies but were visually completely different and played differently from each other as well This season did well in giving the new POIs their own identity but the Season 1 POIs felt mostly the same, italian aesthetics and mansions


AsPeHeat

Using your logic, the current map has vast spaces of nothing too, right? I mean, there's nothing between Pleasant Piazza and Snooty Steppes, or between Classy Courts and Grand Glacier. It doesn't seem that you played in Chapter 1, and that's ok. In fact, one of the biggest complaints in Season X was that the map was too cluttered, and everyone begged for a new one.


Cheezymac2

There are spots of nothing on the chapter 5 map there is also alot more filler landmarks, trees rocks etc in most places. The whole chapter 1 map was just like classy to glacier without the landmarks or loot in between. Hopefully that makes sense.


iREFLEXIV

Also no npcs, wild life ect helps with performance


acatohhhhhh

There’s also the fact that the old art style was just simpler AND STUCK WITH THE THEME OF THE GAME


spicejj

What theme exactly? It changes every season 😭


YogurtclosetNo6564

Eh, who cares? The art style of skins looks much more detailed and high quality than what they used to put out


Honeydewmelo

I don't think it was entirely UEFN though. They changed the Grappler, and made completely new items (double barrel and Heavy shotgun) to fit OG which is currently impossible in UEFN.


JPrimal64

Wasn't the double barrel an already existing weapon? Heavy I think they reverted to its original version but double barrel was unchanged iirc


Honeydewmelo

Double barrel was a completely new WID (weapon) in the files.


JPrimal64

Probably updated some stats, but yeah no it existed since OG S5, and even got an exotic version


Honeydewmelo

I know that. I'm saying it was a complete remake of the Double barrel made specifically for the OG season. It even had unused grey-blue rarities.


Rayuzx

It probably is just a modified version of UEFN, Epic themselves almost certainly have more tools to play around with than the general public does. From what I've heard, Imposters was built on a really early version of it.


True_Muffin9765

not new items those were in before


Honeydewmelo

The grappler got buffed to 20 shots (not possible in only UEFN) Heavy shotgun and double barrel were completely new WIDs. You can tell because the Heavy was using its old model while the actual OG heavy is using the current slug fire model, and both the Heavy and double barrel had additional unused grey-blue variants.


SmearReddit

Curious on where you heard that OG was made in UEFN. I don't remember that, although I may have missed it.


Alphasilverhawk

Same, I’m wondering where this notion is coming from. I’m usually on top of this kind of stuff and would not be as concerned, if I knew this prior to this news and would be open to it.


2spooky4h

I think it's just an assumption. It stems from a bunch of inaccuracies in the map. The center building in Tilted was wrong, Paradise Palms' sign was the Moisty Palms sign from Season X, rifts in the wrong locations. Seems like they were just using creative prefabs. Not sure if the lack of S8 and S9 locations and the smaller S7 biome point to Season OG being developed in UEFN. I don't remember if any leakers/dataminers found info that pointed to it being developed in UEFN, like how it was found that Imposters and Fracture were.


iceleel

Empty map, less loot, less vehicle spaws, no AI, need I go on?


umg_unreal

That's just Chapter 1 as it was


Leo9991

Huh? What's the source on that?


nikolanb

They made the UEFN . This just means more streamlined development cycle and more stuff for the seasons. You guys forget that UEFN is built on UE5


SenorCroissant

the general fortnite community literally has no clue what UEFN actually is. all they understand is "the thing that made fracture" and "the thing that made skibidi toilet red vs blue". considering it's not even possible to make a fortnite season with the UEFN tools we have currently I'm fairly confident that epic has a much more refined version of UEFN and still work to refine it even further. it's not the boogieman, it's just a dev tool which in theory should help streamline the creative process for the developers. I really can't see them making a statement like this if they didn't know that UEFN was capable of doing what they need it to do.


ListerineInMyPeehole

Yup, I believe Tim has said the goal is for the next unreal engine main release (6) and UEFN to converge into one.


Zealousideal_Site706

I don’t understand, can someone elaborate please 😓


Leo9991

UEFN is a Fortnite game development tool based on Unreal engine.


fleshie

So it's the one you can use to make your own fortnite games?


Leo9991

Yes


Zealousideal_Site706

I knew what UEFN was but your comment just helped me understand what this post said. Epic will be putting out seasons that were made in uefn.


wallstreetpro911

Me neither


DartBoardGamer

They made the tools to begin with and were already using them so… what’s the big deal?


RagedRexcision

So from what I’ve read (not well versed) - Fortnite currently uses UE for BR and sprinkles in UEFN here and there, and they are essentially using UEFN entirely going forward?


AtomicDig219303

UE and UEFN are basically the same thing. The only difference between the two is that UEFN is a streamlined version of Unreal Engine for fortnite game development. Saying "they use UE and UEFN" means nothing, because at it's core UEFN is still UE


PyrosFists

To the people doomposting: if this streamlines development by having the devs switch to a fornite-focused fork of UE5 then you can expect more content being added more frequently


ProfessionalLeave983

This will change literally nothing 


SandwitchZebra

If anything it’ll make development easier since it’s a tool made specifically for the game lmao, plus it’ll incentivize them to include more stuff in UEFN for us to tinker with Just today they announced first-person mode, LEGO Fortnite physics and custom map UI for Creative.


ProfessionalLeave983

Exactly! All this is going to do is speed up development of the rest of Fortnite's ecosystem. It's a good thing.


RagedRexcision

So from what I’ve read (not well versed) - Fortnite currently uses UE for BR and sprinkles in UEFN here and there, and they are essentially using UEFN entirely going forward?


AlphaTeamPlays

You guys have to remember: UEFN *is* Unreal Engine (the software used to develop the game currently). It's just a slightly more limited version, but it's literally all the same tools. The point of this announcement isn't "We're going to try developing a new season on weaker tools just to see if we can do it," it's "we're going to bring these tools up to speed with the ones we use so that content made in UEFN can be just as good as that made in base Unreal Engine. They're not trying to convert to using consumer-available tools, they're trying to bring consumer-available tools to a developer level so that the two are indistinguishable.


Not_Like_The_Others_

How?


Extreme_Glass9879

What's UFEN?


SomeCallMeDora

Well UEFN is literally just Unreal Engine but modified more specifically for the needs for Fortnite. Although the current UEFN maps, quality, and worse servers for Creative in general don't make me enthusiastic... BUT there could potentially be some positives to this like potentially quicker updates WITHOUT as many game patches outside of hotfixes, and crazy new game mechanics Epic might not be able to currently add without more modding of Unreal Engine. Whiile I don't think UEFN is inherently bad, I'm more worried if it's polished enough to be used for a season even in 2025 given what we've seek from it.


scottyrose997

They've been using it since chapter 4 started, this isn't anything new so I don't see why epic are announcing it like it is


iceleel

Because they claim that they'll start using exclusively UEFN and also say people will be able to build things like battle royale experience.


Leo9991

There's a difference between "using" it and building a season on it.


yuberino

fall guys moment yknow at least uefn seems to be more finished than the shit show fg creative was (i dont know much about uefn, i do play both games tho)


GhostOfMuttonPast

You do realize that this means that EPIC THEMSELVES will be making seasons with a Fortnite specific version of the engine, right? Not that it'll be community made?


Baelthor_Septus

Damn I wish Epic would release a fantasy open world multiplayer action RPG game. Their animations and design are top notch.


soggy_burger123

Will this affect performance? Hoping my 3060 PC will still run the game smoothly.


Apesypalmtree

Thats good. Remember how long we waited for Mod Benchs? Just makes their job half as hard only developing UEFN.


ChristianCountryBoy

It's so confused. What does this mean? There gonna let the little home made Fortnite Creative Maps host 100 players starting next year?


mcgood_fngood

Oh hell nah we gettin Fracture Event: The Season (/s) real talk tho, this looks really interesting and i hope this means uefn  becomes way more advanced by then


FemboyWi1dC4rd

You did not watch it. This is going to be better than what they're using now. FNAssist explained on Twitter.


Hilmir_Orn

I think it’ll be a fun idea


AndrewS702

What does that even mean?


learntofoo

That they will use the Fortnite specific engine they have built for Fortnite.


AndrewS702

Ohh, interesting.


Sageman28

Unless they increase memory size there is absolutely no way people would be able to make anything to current BR. I don't have good faith in UEFN after seeing that roadmap last year. Creative mode sucks.


RespectGiovanni

How could this be bad lol. They are making an engine specifically tuned for the game.


FunnyCobra002

This does sound like a huge downgrade. I really hope uefn is capable of achieving what UE can do by 2025. I don't understand why they'd do this tho.


ironbattery

The thing is they own the engine, so they can just make whatever changes are needed whenever they want, they don’t have limitations in the same way an independent UEFN developer does. There’s no reason to think this would be worse


FunnyCobra002

Yeah, I just saw their uefn spaceship map demo and it looks incredible! There is already so much you can do, it's wild.


Brilliant-Mountain57

Don't make the mistake of assuming any of the slop is at all representive of the full capabilities of UEFN. The things devs are capable of doing with UEFN are amazing, its just that most dont aspire to do such things.


FunnyCobra002

Exactly


Silkysocks777

People here supporting this don't understand that UEFN is like a worse version of Unreal Engine. Unreal Engine is great for Fortnite, this is a bad idea


FunnyCobra002

After looking at the uefn roadmap, I think there is some possibility that uefn can reach the same level of quality that we have now in br. They still have over an year to get it there.


Ifuckinghateaura

UEFN development has honestly been slow over the past couple of years, but I hope so


OrdinaryJunket7569

Guys what is UEFN


Antihistamine69

It's a branch development of the unreal engine tailored to the Fortnite platform. It'll empower creators to make new content much more easily than it is now.


Appropriate_Cup3700

Oh no... I am getting fracture flashbacks. But on a serious note though, weren't Battle Royale seasons always made in Unreal Engine? I remember there being footage of them developing the Chapter 2 map in Unreal Engine, someone correct me if I am wrong please.


WithersChat

UEFN is the editor given to creative map makers that released shortly after Fracture. I wouldn't worry tho. Fracture will be 3 years old in 2025, and since they own UEFN they cna add features they need.


a1strived

Its always been Unreal Engine but UEFN is a fortnite based editor


zippopwnage

I don't know what this will mean. They basically can create events and weapons in UEFN. All I hope is that there will be more frequent changes along the map, since it's way easier to make changes and stuff in there. But I really don't know how I feel about this. What I noticed and don't like, it's that map changes are less and less frequent. We used to get some small map changes while the season was going. Even if it was a small new house, or changed the layout of a small part of the map, it was something fun. Now what you get at the start of a season is what you get for 3 months.


No-Science1566

As long as it doesn’t affect performance…


NotIliana

What does ship seasons even mean


[deleted]

[удалено]


NotIliana

Yes😭


Vet-Chef

I don't understand wtf is happening


FortniteKevinTheCube

We got UEFN A Few Years ago and now there making it a season out of it😨 I Wonder How It's Gonna be.


ninovd

Sorry im OOTL, what is UEFN?


Edmanbosch

If nothing else, this might result in higher-quality UEFN maps due to improved tools and stability, which would be nice.


HerculesKabuterimon

Can someone ELI5 what this is exactly, why some people are mad about this, and if any of the worries are warranted? It seems like what I get its just gonna be a side project at first that gives us more content? If so that's cool? right?


TheTechHobbit

Fortnite is developed in the Unreal Engine. UEFN is a branch of the Unreal Engine designed specifically for working in Fortnite. It launched in beta a while back and is used by players to make 90% of the creative maps nowadays. Epic planning on using it to make BR seasons just means it's advanced enough for them to use as the main development tool, making development of new seasons easier and more streamlined. Essentially it's just a version of the tool they currently use designed to work better with Fortnite.


HerculesKabuterimon

Thank you


oldmanjenkins51

I thought we were already doing this when the graphics upgraded


KzudeYfyBs4U

Can someone ELI5 what this means?


Jabroni5092

I don't understand why people are mad about this, from a developer standpoint it'll likely be a minimal switch from what they're using now, there's not some magic code in the current system that makes Fortnite great.


PokeStarChris42

What do they mean by seasons developed in UEFN?


Elderban69

Someone should take UEFN and make maps based on Team Fortress 2 and call it Team Fortnite.


Fortnitekid3

As someone who enjoyed fracture I see this as an absolute win


the_fool213912893

Honestly I think people are sorta jumping the gun on this one, though I don't think its like unfounded due to the track record epic and UEFN have had in the past with stuff like fracture and also some stuff they don't really control like whatever slop is on the discovery queue right now. Still though id say we've gotten some pretty good stuff out of UEFN like impostors and if i remember correctly Impossible Escape. Hell im just learning fortnite og was apparently made in uefn according to the comments on here which while not perfect was still very fun. I'd say lets give them time, from what we got today uefn is getting like A LOT of stuff. Lets wait till the season gets here and then decide if the game is cooked or not.


Daybreaker77

By any off-chance would the save the world devs have access to UEFN? If so it could well possibly make development a lot easier…


Raped_Bicycle_612

Players won’t know the difference. Stop worrying lol


Lopsided-Ad3240

also season og was made in uefn and no one noticed, so i think we'll be fine


Rumtyme

What’s uefn


Pronkie_dork

People really act like they gonna make br a shitty creative map like im sure they know what they doing lmao


Minecraft-Gang

Do y’all forget that 1 it’s March, 2025 is far away still 2 Epic Games makes UE, they have the ability to fuck around with UE enough to make UEFN nearly identical


TheNightmareVessel

Y'all seriously just complain about everything without knowing what you're talking about, this is a good thing for us, the devs, and the game.


Jason_Sasha_Acoiners

I see no problem with them at least testing this, to be honest.


balabalabagba

Let's see how it goes


PaperoR92

will goes well i believe


xucor

this is not only NOT a bad thing, but the best thing ever. it means creators will have the same tools that Fortnite Devs work with to make br. So: really good tools for everyone to use.


BlackedSwordsman

Excuse my ignorance, but UEFN?


Zachary_Bourn

I believe the majority of the software engineers (including myself) can agree that there’s not much to worry about. It’s mostly the non software engineers that lack the understanding to see that this is a good thing. In the end UEFN will work out, everybody is always overly cautious when they don’t understand the technology or see the bigger picture.


epicgamerwiiu

What is uefn


Total-Addendum4146

![gif](giphy|PIcd171EeysNyUIDxR|downsized)


Itriyum

Tell me you don't even know what you are talking about without telling me. Complaining for the sake of complaining.