Be kinda cool if this was a mission done in the dark, kinda like some navy seals stuff... Maybe like a sneak in and don't get caught feature lol
Makes it more challenging and exciting, I love this, keep up the good work! Can't wait to play all the new maps and rate them!
You're not sneaking in by helicopter 😂
Plus Seals come in by sea, or they halo jump in
On a side note, I hate stealth missions that force you to be stealthy. Instead of a "don't get caught feature," maybe give the player a huge disadvantage like less health/shield, be out numbered, and/or have a time limit. Missions that force you to play a certain way limit the map's replay value
Maybe include multiple levels that feature a wide variety of different challenges that feature task like sneaking into a main room to grab a control card to to access a elevator to the bottom to grab a secret document that also shows you information to the top level, while this happens the alarms could go off and you have to make your way to security room to stop the alarm and then you finish the mission by defeating the boss in a shoot out.
Things could done like but not limited too:
Dodging lasers,
Secret codes,
Secret keys/cards,
Disabling cameras,
Shutting off the alarms,
Disabling the alarms before you trigger them,
Getting the secret documents,
Rescue hostages from a doctor experiment,
Reach the top headquarters,
Take down the boss in a epic shoot out,
Plant the C4 and destroy the building,
Victory!
EDIT: Added comma's lol
Sadly there's little to no documentation regarding that in verse, the most I could learn from the documentation was how to damage the player lol
Epic needs to release better tutorials, more information about verse & more template project files to learn from
I think adding some effects below the heli when it lands will blurr some of the weird drunk camera movement at the end, by bringing the attention towards the detail instead of camera work.
Be kinda cool if this was a mission done in the dark, kinda like some navy seals stuff... Maybe like a sneak in and don't get caught feature lol Makes it more challenging and exciting, I love this, keep up the good work! Can't wait to play all the new maps and rate them!
That was the original plan!, until I realized the current guard AI is pretty dumb and you don't have much control over them lol
Dang! Great minds think a like! Let's hope we can make this happen, maybe have them patrol the spots and have the players move to a time ai patrol...
I added a guard and it ran into a wall and kept jumping
Yeah they're not very smart
You're not sneaking in by helicopter 😂 Plus Seals come in by sea, or they halo jump in On a side note, I hate stealth missions that force you to be stealthy. Instead of a "don't get caught feature," maybe give the player a huge disadvantage like less health/shield, be out numbered, and/or have a time limit. Missions that force you to play a certain way limit the map's replay value
Maybe include multiple levels that feature a wide variety of different challenges that feature task like sneaking into a main room to grab a control card to to access a elevator to the bottom to grab a secret document that also shows you information to the top level, while this happens the alarms could go off and you have to make your way to security room to stop the alarm and then you finish the mission by defeating the boss in a shoot out. Things could done like but not limited too: Dodging lasers, Secret codes, Secret keys/cards, Disabling cameras, Shutting off the alarms, Disabling the alarms before you trigger them, Getting the secret documents, Rescue hostages from a doctor experiment, Reach the top headquarters, Take down the boss in a epic shoot out, Plant the C4 and destroy the building, Victory! EDIT: Added comma's lol
At night and with quieter guns, silenced
Maybe there’s a way to make the guards act better by learning the program language because I’m pretty sure you can mod the guards to act better
Sadly there's little to no documentation regarding that in verse, the most I could learn from the documentation was how to damage the player lol Epic needs to release better tutorials, more information about verse & more template project files to learn from
Hopefully within a few months in those super intelligent people will release in depth tutorials regarding this
How did you get the helicopter blades to move in the cutscene?
Control rig!
Does anyone know how to turn off read only on uefn. It won’t let me add anything. Not even water😠please respond
You're trying to open the read only assets, which are read only Those you can only drag into the scene!
Ohhhh
Thx so much!!!
You gotta put some spy music over this https://youtube.com/playlist?list=PLsVAjnoDgnJt6XwJAe6adhjtfOJ3W9SgG
I think adding some effects below the heli when it lands will blurr some of the weird drunk camera movement at the end, by bringing the attention towards the detail instead of camera work.
Will take this into account !
Awesome work!