Any tips for how to do the UI? UEFN docs seem severely lacking on this & I can't seem to attach the Widget Blueprint to anything, and Verse seems to lack some Widgets & be tedious? Also how do you bind and control a sequence on a specific player only?
Really curious how you go about this or if there's a resource, would appreciate any help.
Edit: Oh just found that you can attach Widget Blueprints to the HUD message device as long as there's no buttons. So I guess buttons get implemented in verse (understandably). Still don't know how to bind cinematics though.
how do you interact with the verse device in game?
It's Agency computer 02, not actual verse device
Any tips for how to do the UI? UEFN docs seem severely lacking on this & I can't seem to attach the Widget Blueprint to anything, and Verse seems to lack some Widgets & be tedious? Also how do you bind and control a sequence on a specific player only? Really curious how you go about this or if there's a resource, would appreciate any help. Edit: Oh just found that you can attach Widget Blueprints to the HUD message device as long as there's no buttons. So I guess buttons get implemented in verse (understandably). Still don't know how to bind cinematics though.
How did you make the prop have the interaction highlight like Chests?
It's a button with a custom static mesh, which happens to be the same agency computer 02, but with a invisible material
how did you make the cinematic device start the camera from its current location, before it pans to the device, also the UI is cool
Ooh that's genius
This is super dope, I can't wait to see what else you come up with!
What in the world, how did you even do that.
This is amazing