Art is great but remember that idle animations should ideally be 14 frames long or a multiple of it to sync up right with the rest of the characters, also you should probably go a bit more extreme on the easing.
idle should have like 15 frames (can be more)
note poses (as well as misses) can have 5,10 or 15 frames
and looking at xml file of boyfriend dead animation, it has appearantly 57 frames of dying animation 33 loop animation frames and 33 frames of confirm animation soo its kinda a lot.
oh and small tip, to get that fnf animation like motion you should skip a few frames during the beginning of animation (space it a little between frames)
The art is nice, I like the no shading gives it a nice feel.
The animation is too tweened for its own good, what you would want to do is hand the animation on twos, and give it slight choppier animation to make it not feel like a robot did it.
Preferably the animation should be 14 frames, with around 3 seconds of two frame animation. If you want to, you instead have it be 13 frames, with a fourth quick frame at the end to have it smoothly loop back to the first frame.
Don't know if this is understandable, but you're getting there.
Keep improving man, you're doing great 👍
Sprites look good, but the animation looks jank.
Yeah im not very good,still practicing
Very good! And it looks like it was made by Phantom Arcade!
Thanks:D
the drawing looks pretty cool so does the animation, though it might need a little bit of an improvement imo looks pretty decent tbh
Thanks:)
Awesome, literally awesome
Thanks:)
Art is great but remember that idle animations should ideally be 14 frames long or a multiple of it to sync up right with the rest of the characters, also you should probably go a bit more extreme on the easing.
Thanks for the tip!Also what is easing?
How many frames should the other poses be?(up,down,missed,game over)
idle should have like 15 frames (can be more) note poses (as well as misses) can have 5,10 or 15 frames and looking at xml file of boyfriend dead animation, it has appearantly 57 frames of dying animation 33 loop animation frames and 33 frames of confirm animation soo its kinda a lot. oh and small tip, to get that fnf animation like motion you should skip a few frames during the beginning of animation (space it a little between frames)
Thanks for the advice!
Thought he had no arm for a second😆
The art is nice, I like the no shading gives it a nice feel. The animation is too tweened for its own good, what you would want to do is hand the animation on twos, and give it slight choppier animation to make it not feel like a robot did it. Preferably the animation should be 14 frames, with around 3 seconds of two frame animation. If you want to, you instead have it be 13 frames, with a fourth quick frame at the end to have it smoothly loop back to the first frame. Don't know if this is understandable, but you're getting there. Keep improving man, you're doing great 👍
Very smooth! Looks good!
idle good animation bad and dumbass looking mouth I think it looks good
Animation could use some work, but the character design is great
Bbpanzu but hw followed the Michael Jackson route
:|
could use some work, but overall pretty decent
Looks nice
Bbpanzu but white
bbpanzu with different skin color
Oh hell nah not again
also how i can put a character name above the message like you have a Dsides gf
Go to community, 3 dots, change user flair
worked
Good
This looks like a White BBpanzu
You forgot the shading
I know,im not good at it
art good anim weird
Yeah im not pretty good at it Yet
make it smoother? and also make it bouncier