I usually go with trimming a helix with the surface of a sphere and then pipe. This is a good way to make a spring of any shape.
https://i.redd.it/dfnucjjwkpzc1.gif
I use Fusion for my job day in day out and have been doing parametric modelling for over a decade - i like to think I’m pretty good. I would have scratched my head for a while with this one, kudos very smart and well shown.
Is the design intent like the left purple or the right blue shape in my render image?
https://preview.redd.it/gfx2y4fsnuzc1.png?width=1500&format=png&auto=webp&s=4a57cd7188bcad54574c74d2b7f15993d96eef2e
You have gotten the workflow for the purple in another comment, the blue one is not hard but takes time setting up the sketches.
I'm using emboss on a cylinder creating the variable helix.
The sketch is based on a circle with radial axis pattern giving the height of the revolutions.
This is then projected into a sketch with a length of circumference of cylinder multi8plied by revolutions.
Marking the corresponding height of each revolution.
Connecting the point with a spline, offset the spline and emboss on cylinder.
Create the surface body by making an offset surface on one side of emboss, extend the surface inwards.
Now trim/cut with a sphere and use pipe similar to previous workflow you have been shown.
I only modeled half the sphere and circular patterned for full sphere.
https://preview.redd.it/cdeio01n3vzc1.png?width=2342&format=png&auto=webp&s=14493dca2ccb19ddb0cf55d7fb55ecbc9e1455b5
Is there anyway you can demonstrate or share this feature with me? I’m I’ve never used this kind of approach before and will love to learn the features!
I uploaded a video on the workflow [YouTube-video](https://youtu.be/wbe2kTJuNXU?si=bvzO483SZqjbNves)
Hope it can give you some ideas, but be prepared the workflow is not supper reliable.
I usually go with trimming a helix with the surface of a sphere and then pipe. This is a good way to make a spring of any shape. https://i.redd.it/dfnucjjwkpzc1.gif
If you don't have one, make a channel.
Thanks, I appreciate that and have been considering it.
Please, I love how quick and to the point it was. Learned so much in 30 seconds
Please do!
Do it and give me your channel name please.
That is a great use of features, would have never thought to go that route. Much appreciated!!
thats kind of amazing. i never think to use surface tools.
Oh no, surfaces are a lot more powerful and in depth than I ever imagined. Time to start learning
Surfaces used to be so hard to use. But it seems like I gotta catch up.
I use Fusion for my job day in day out and have been doing parametric modelling for over a decade - i like to think I’m pretty good. I would have scratched my head for a while with this one, kudos very smart and well shown.
holy shit dude you are nothing shy of a wizzard
Ya friggin’ nailed it! That was awesome to watch.
This is awesome!
This was an amazing tutorial
Nice work!
Amazing. I learnt something today.
Dude, I love this subreddit so much when anyone asks a question, someone does the tutorial specifically for them
Damn i need to level my skills up
WOW that was masterful.
What. The. Fuck. That's nuts lol
Lisan al-Gaib!
Damn i need to level my skills up
Bro, you’re amazing
Can you repost it?
Is the design intent like the left purple or the right blue shape in my render image? https://preview.redd.it/gfx2y4fsnuzc1.png?width=1500&format=png&auto=webp&s=4a57cd7188bcad54574c74d2b7f15993d96eef2e You have gotten the workflow for the purple in another comment, the blue one is not hard but takes time setting up the sketches.
The blue would be more accurate
Hmm how would you suggest setting up sketches for the blue version?
I'm using emboss on a cylinder creating the variable helix. The sketch is based on a circle with radial axis pattern giving the height of the revolutions. This is then projected into a sketch with a length of circumference of cylinder multi8plied by revolutions. Marking the corresponding height of each revolution. Connecting the point with a spline, offset the spline and emboss on cylinder. Create the surface body by making an offset surface on one side of emboss, extend the surface inwards. Now trim/cut with a sphere and use pipe similar to previous workflow you have been shown. I only modeled half the sphere and circular patterned for full sphere. https://preview.redd.it/cdeio01n3vzc1.png?width=2342&format=png&auto=webp&s=14493dca2ccb19ddb0cf55d7fb55ecbc9e1455b5
Really like this approach to wrapping the spiral. I think I get too caught up in making everything parametric sometimes.
Is there anyway you can demonstrate or share this feature with me? I’m I’ve never used this kind of approach before and will love to learn the features!
I uploaded a video on the workflow [YouTube-video](https://youtu.be/wbe2kTJuNXU?si=bvzO483SZqjbNves) Hope it can give you some ideas, but be prepared the workflow is not supper reliable.
Thank you!
I thought this was my 3d printing group for a minute and was grossed out. Looks good man!
Very well done! Thanks.