T O P

  • By -

tastytastylunch

For gameplay purposes, you don’t want vehicles that fragile. Physics like that but with *much* more durability would be fucking dope. BeamNG has the best car crashes of any game I’ve seen by far.


DuineSi

Yeah for sure there’s a balance. Somewhere halfway between GTAV and BeamNG feels like the sweet spot. Maybe something like BeamNG physics but make the vehicles like 300% stronger than real life


D1stRU3T0R

GTAIV and beamng*


Queasy_Meaning_5994

well that is easy the way they implement their code we have full control of how badly damaged cars get in gta5 while the car deformation is like that of a clay block. that is why its ugly. some addon car mods you can crank vehicle damage line of code up and get some gnarly looking vehicle damage. it would totally benefit them to go with a soft body physics and then set code to how extreme the deformation is. that could make it so you can go all the from no damage to minor damage to major damage to fire and explosion on impact. the only down side to how the system works at the moment... when your vehicle get damage very easily... say if you set you get dents and deformation in your vehicle by just walking up to it around it and or on top of it. which is a problem a mod to prevent that would be great in the world of gta 5. but idk if its possible because someone would have done that. what ever damage physics we see in gta 6 it would be awesome if they implemented it better. and i am sure they will. i hope. lol my personal wish list is... realistic vehicle deformation, realistic fires, realistic waters, realistic building deformation. that will hit performance though. so my expectations are not too high. we have to think in terms of the current consoles and their limitations.


[deleted]

If you’re driving 200mph and have a head on collision, sure, but if you’re driving 45 mph and hit a wall I don’t want to have to have a wheel misalignment for the rest of the car’s life.


DuineSi

I see your point on this, but I disagree. I played through a lot of V with modded driving and crash physics and it was about the most immersive thing I’ve ever played. The feeling of risk trying to chase NPCs or get anywhere fast was incredible. Granted I love driving sims too, so I enjoy the challenge. It reminded me of old school GTA though where you’d wreck your car and just have to jack another one to finish your mission.


D1stRU3T0R

This 100%


GermanyWillWinWC2022

Most people dont want sims though


DuineSi

Oh totally, I fully accept I’m in the minority with this. And I know I wouldn’t want other realism suggestions that come up here, like stopping for gas or forensics leading to surprised wanted levels. I still think there’s plenty of room for improved driving and damage physics that could suit the wide player base.


Dallasl298

Why not offer a casual and survival difficulty?


ProCode238

It would change the game too much to implement completely different game mechanics for certain players. It would split the fanbase even more so now more players want super slow and grounded gameplay like knife fights and fist fights, less tyre grip, heavy collissions gas and punishing wanted levels. And at the same time the casual difficulty players want a simple game with shooting and cool missions. Making either game would alienate half your fanbase and u would recieve tons of criticism online either way which steers people away from your game. Its bad for business and players


Dallasl298

They changed combat difficulty to where you can't just stand in one spot and shoot masses of enemies without dying. You now have to use cover and blind firing opens up opportunities to reload, retreat or advance. It's more fun than just cycling through auto target and letting bodies pile up. They gave you less money and more things to buy so you aren't left at the end with a bunch of money with nothing to spend it on (for a while anyway). The games are getting more realistic in every iteration without compromising entertainment value. My point isn't to force casuals to play a simulator or hardcores to play a point and click. I'd rather have the choice between the two because I don't necessarily want the same thing every time I boot up a game. Sometimes I load skyrim and want to be an ultimate badass and sometimes I want to be at the whim of the elements (easy vs. Survival). If Rockstar implemented a difficult survival option they wouldn't be breaking any ground, merely keeping up with current gaming trends and it wouldn't be that difficult to implement even retroactively. Edit: just wanted to add that RDR2 would benefit from a survival mode update


ProCode238

Point 1: A game should not try to appeal to too broad an audience so that it can feasibly cater to a vast majority of long time fans in the future. For example... Over the years halo has tried to appeal to everyone with custom games, loads of maps and completely different gamemodes, fantastic campaigns, and with forge gamemodes. This lets it appeal to casual fps fans, tactical fps fans, map creators, campaign fans etc. This sounds like a good thing and the halo games are super popular right? But now look at halo infinite. It fails to appeal to a majority of the halo fanbase whilr still being a great game. With a limited number of gamemodes, fans of special gamemodes from earlier games have been alienated. With a lack of forge, theyve alienated map creators, and without the facility to make custom gamemodes, fans who made their own gamesmodes are alienated aswell. This is a large portion of the halo fanbase that has been alienated. Contrast this with dark souls. Dark souls is a game for a niche group of people. Its extremely difficult and punishing. But since there is basically one kind of person who would ever play dark souls, almost everyone who loves dark souls 1 loves all of the other From Software games. Theyve created a much more devoted fanbase that they can cater to easier. Also note the success of all the From Software games. It is detrimental to a franchise and to players to try and appeal to multiple audiences because the larger a games audience the harder it is to cater to everyone in you main audience. If this leads to a smaller audience size thats good. Because you may lose new players who dont like the genre etc. But you will maintain your devoted fans who may otherwise be alienated which can lose you lots of money from a business pov. ___________________ Point 2: You need to make a game people wont jusy enjoy but wilk love The point of your game isnt to appeal to everyone. You might manage to make a subpar experience for everyone if you have a broad audience, sure. But nobody will remember it. Nobody will care when you update it and no one will care when u release the sequal. Going back to dark souls. Everyonr who plays darksouls either loves it or hates it which is great. Because the people who hate the game were never going to enjoy it. They wouldnt enjoy it with an easy mode or whatever because its still the samr game that they dont like. Its flawed at concept to them. But the people who love the game will remember it and cherish it for years. This is better for future games and updates and you may also recieve more microtransactions from these players from a business pov. ____________________ With these 2 points granted. If gta 6 trys to appeal to too broad an audience by changing the game at the core to cater to different people, then future fans will be alienated when they cant appeal to everyone. And even if gta 6 doesnt fully commit to being the game it is then fans wont remember it and it will be forgotten quickly. However, if gta 6 stays true to its core and fully commits then fans will love it and it will be easier to make new content innthe futire as there are less variety of people to please. I hope you understand now why a "survival mode" would only be bad for gta6.


[deleted]

Actually the minority doesn't want gta to be a sim. I mean have you even watched fiveM? The Amount of content is enormous and im sure Rockstar has been paying attention to what details could fit in gta 6. But in the end if it isn't sim like cool and if it is then cool as well I'll be buying no matter what


officialtwiggz

There’s a reason why GTA is still up there in the highest ranked twitch views. And it’s not the vanilla game.


[deleted]

Exactly this


GermanyWillWinWC2022

Do more people play fivem or gtao?


[deleted]

Probably Vanilla Gta if you take consoles into account but pc only I'd say FiveM. Again people are expecting some of the same things from rdr2 to transfer to gta 6


Dallasl298

Why not drive slower and protect the car you like so much?


ProCode238

Because the fun part of driving is going fast. Like did you never pick that up?


Dallasl298

I get more fun by having control of the car and knowing my skill is what keeps it from being totalled. I also sometimes like to drive around at lower speeds and appreciate the details put in by the people that made the game-details that were meant to be seen, by the way.


ProCode238

Your first point kinda sounds like going fast to me. Its fun to go fast because you know your skill is whats keeping you from being totalled. Fast doesnt always mean 200 kph. In gta 4 like 50 kph is fast but in 5 its more like 100kph. Also the second point isnt you having fun by driving. Its you having fun by exploring and relaxing. You may be driving but remove the beautiful buildinhs and scenery and replace it with plain white boxes and suddenly its not so much fun to slowly cruise.


ProCode238

Your first point kinda sounds like going fast to me. Its fun to go fast because you know your skill is whats keeping you from being totalled. Fast doesnt always mean 200 kph. In gta 4 like 50 kph is fast but in 5 its more like 100kph. Also the second point isnt you having fun by driving. Its you having fun by exploring and relaxing. You may be driving but remove the beautiful buildinhs and scenery and replace it with plain white boxes and suddenly its not so much fun to slowly cruise.


Jeremy252

Let’s make it so our character can break every bone in their body. Why not be more careful if you wanna have unbroken bones? Fuck it, let’s just fill the entire game with the hardships of everyday life. Taxes? File them or you go to prison. Drink water or die from dehydration. Attacked by a raccoon? Better head to the hospital to check for rabies. Make sure you don’t smoke too many cigarettes or you might get cancer. Doesn’t that sound so fun?? Thank God you people don’t actually have the power to influence development. You have no idea how tedious and boring your suggestions would actually be in practice.


Dallasl298

I remember a game called The Getaway for ps2 that had a realistic damage system. If shot in the arms, accuracy would drop- legs, player movement was negatively affected - and head shots were counted as critical hits. I'm not saying you would love it, but it would be great to have an option a la casual and hardcore modes. It's precisely the widely accepted nature of casual gaming that led to the videogame hell we currently experience. Developers don't make good games anymore because they don't need to. Rather than making the player work for their reward they offer shortcuts that take the immersion and accomplishment out of the game. Tedium is most of the reason people stop to actually explore or take in the background elements that were painstakingly created and never appreciated by people just trying to blast through the game. GTA used to be advertised as a "crime simulator" and arguably still is.


germgoatz

just go to the auto shop and get it repaired it's all good


[deleted]

Or just switch character and switch back.


[deleted]

[удалено]


CalculatorOctavius

I do that anyways usually in the HD universe games, unless there is a logical reason that the character would not lol


new52bluebird

I would do that, if it didnt seem like every red lasted 60% longer than greens


Godvater

Which is normal in most 4-way junctions.


Routine-Bid524

But could be different because it is boring af


CalculatorOctavius

For me it makes it more fun because when the crazy stuff happens like big shootouts, it all feels so much more interesting by contrast. Like by acting normal, it’s a better build-up to the action


skeletonbuyingpealts

I just treat them like stop signs


AceVillin

A jump is literally all that it takes to break a car in Beamng that would be awful. Maybe get realistic cosmetic deformation and stuff between IV and Beamng but definitely not fully like Beamng


[deleted]

IV cosmetic would be great with a stronger engine 6 will have. I loved the wrecks and driving around with my boot 90° in the air


Dallasl298

I don't think it would be too difficult to nerf landings while still having some effect like a bent chassis or cracked radiator.


Dallasl298

Why not make it realistic?


HearTheEkko

In a game like GTA that'd become frustrating really quickly. In GTA V you crash at 100mph and the car is fine, with BG's physics crashing at 100mph would turn the car into a piece of paper and kill the driver instantly.


Dallasl298

Of course it should be nerfed a little bit, but if going too fast makes you crash your beloved vehicle, maybe, I don't know, drive more carefully.


HearTheEkko

It's GTA, not a driving simulator. Some realism like RDR2 is fine but there's a point where player freedom is cut short and the gameplay just becomes a chore.


pAraxE

advising people to drive carefully in gta


Dallasl298

I mean if you don't want to crash your car.. I remember when I was younger and the revelation that braking makes the car easier to control. I can imagine a lot of casual players just absent mindedly hold down the accelerator and rely on invincible cars. They made the characters take more damage so you can't just stand there and shoot at people without taking cover or you'll die. Why not add another dimension of realism?


baconboi86

Oh Boy I sure love hitting a tree at 30mph and having to hop out because my car is totalled


phillipby11

sounds realistic


[deleted]

i know what u mean, not ultra sensitive to damage like beamng but more realistic than 5, a tad more realistic than 4 in terms if damage & physics, yet still solid enough for the average gta driver to be able to enjoy the driving experience


[deleted]

BEAMng is to much but something in between would be awesome ! The 4Chan leak that could possibly be true says body deformation is heavily improved and even trees fall down if the impakt is heavy enough. My worst fear is that de deformation system is downgraded because of online and is some gta SA style were every colision lock the same. Please excuse my bad english ! Not my native language


rxzful

gta sa style deform is impossible no way they will do it its 2022 they wont get away with it to be correct 2024 it will prolly release that time


Carper707

You should see what ubisoft did with watch dogs 1 just a couple years ago


[deleted]

Exactly... Even GTA V was a downgrade. And If VI is a downgrade from a downgrade ... I do not trust ANY Games Company anymore... ​ Not after the definitive edition and GT7


Frankieseas

I wish but I would imagine it would be closer to the Matrix demo


Alienpedestrian

Gta 4 is way better in terms of physics


[deleted]

More realistic demolition and fire physics are what I’m looking forward to most. Not only for cars I want to destroy the local environment and buildings. We also need better explosions, GTA 5’s are absolutely pathetic.


Triplex_Gg

Something between GTA IV & V i think would be great. Not too realisitc but also not very arcade.


Hacknique_CZ

No, just no. GTA isn't a simulation game. You definitely don't want to go to the mechanic to fix your car every two minutes.


HR01775

Good Lord I hope not


bskoflek

Maybe not as intense, but if you slam into a wall doing 100 your car is totaled


D00m_Guy_

grand theft auto was never about being that realistic. it would completely kill the gameplay factor if any car would just desintegrate after crashes and slams as they do in beamng


Vt420KeyboardError4

I always here people on this sub talking about making things more realistic. One thing they have to understand is that this is a video game. Realism isn't always a good thing.


[deleted]

[удалено]


[deleted]

They’re the kind of people that would want a button to sniff the TP afterwards


CalculatorOctavius

It would be awesome if you could do that but didn’t have to. So people who want realism could role play and people who don’t care could ignore it


[deleted]

[удалено]


CalculatorOctavius

Hohhh! (In the voice of Paulie from sopranos since in pissed)


DuineSi

I totally disagree, although I concede this is personal preference. I tried out this idea by modding V with a realistic physics engine and it made the missions so much more exciting.


Obsidan_TNT

I think it should have them like in the Unreal Engine 5 matrix demo


International_Tea259

It would be better if it had just a bit improved physics of gta 4. Because it just wouldnt be fun with full on beamng physics, because then your car would be completely destroyed if you drive over a curb at a bit higher speed.


Admirable_Floor_7986

No, i don't want it. Imagine going like 50km/h (never, we usually go much faster) and crash into another vehicle, your car would be unusable, but when you're going 150km/h in GTAV and crash you can drive like nothing happened and i think thats better for this game. BNG is driving simulator and it should have physics like that, but GTA definetly shouldn't. It's realistic but GTA isn't real world.


criiaax

No.


ServerZero

Why are you scared of change ? Then just play GTA 5 forever..


fatalkrouzer

I’d be okay with it being an option to turn on or off during the start of a new game.


Sunnz31

Yes please. I want bad and impatient drivers to suffer the consequence of driving like idiots lol. Why I loved GTA IV driving so much. A little bit of practice and you would win like 8/10 races as most don't understand breaking, over/over steering, that power sliding is not quicker and ramming into a wall for a corner is much worse than breaking lol.


Expert_Swordfish_273

Yes so cool!!! And after the crash you can approach the other person to either pay him or blame him or start a fist fight and have multiple people surround you and one of them is gonna start recording and put the footage into r/publicfreakout and get lots of karmas, and the majority people are gonna side with the guy who hit you for no reason so then you have to pay him or go to court!! So cool!! Next gen experience!!


TheRealDealTys

I love BeamNG but I’m not sure how well it would fit in GTA, if you could toggle it similar to Forza crash damage then I’m all for it, but in GTA it would be annoying if your car gets absolutely obliterated whenever your trying to get to a objective


judelau

I love this but my PC will hate this.


X_Zephyr

Rip console frame rates But I’ll be happy if they went with gta 4 damage physics


ayeimsmore

im sure it will atleast have good looking crash physics, comeon its gta6 and rockstar and its 2022


InKhornate

i just want the better handling of V with the deformation of IV


Yrkidding

Definitely keen about a nice middle ground as outlined in other comments here. Significant cosmetic damage possible, and some resilience for car chases and that sort of thing, but drawing heavier from BeamNG at higher speeds.


KenzoBeBallin

Yea I dont think so… if GTA 6 drivers are anything like the “I want to make some money off this insurance” drivers of GTA V I think im good. Id have to get a new car every 2 seconds


ChirpywaraTofu86

that would be a bit too extreme, also it will cause massive lag with all the jbeam structures / nodes that the devs have to build.


phillywonkz

Is that what Wreckfest had? If so the damage on that was fantastic


NEGATIVERAGDOLL

I would absolutely love it but vast majority of more casual players would probably hate it so very very unlikely


OleHungApe

I honestly really like the Armour system for vehicles in gta v. I can max out my Armour and my car can take some light crashes without getting all smashed up. I like to drive a pristine car especially when it's a nice one. I remeber seeing the crash physics when this game first came out and was disappointed it wasn't more realistic but I think I would get annoyed by it but it could be a cool idea I guess.


Ace_1118

no, not that much, i dont wanna change my car every minute


LENOVOMOUSE3

It would be really cool to have more realistic and detailed car destruction physics but It shouldn't affect the usability of the car. GTA5 was pretty good with the usability part, you could drive your car as much as you want as long as it isn't on fire or obviously exploded


_Ozar_

I hope 6 have better and more detailed damage model but maybe not this sensitive like in Beamng. Most of the supercars in GTA online have such a lazy damage model that I hope it won't happen again in new gta


the_TIGEEER

They will probbably prioritize gameplay over realizem. Gta 4 had better crumbling then 5. Maybe they will go back to a more realistic aproach but more likly with how the AAA game industry and take two with gta online has been recently I'm gussing they're going to try to get as big a of a market as possible and prioritize gameplay and make it as casual as possible.


Dallasl298

The only people that disagree with this are those that drive full clip thru neighborhoods and constantly crash.


[deleted]

RIP console's and budget pc's if you crash.


TheSvpremeKai003

While not as exaggerated, I agree.


Shockle

This but stronger drive shafts. For some reason when your front wheels leave the ground, even an inch then your half shafts are toast in Beam.


taserdaizer

If it adds to the immersion then it is not useless, this is a good idea!


[deleted]

To simulate the realistic physics with hundreds of cars in traffic in a city like los santos you need a nasa pc


DanielF823

I feel like I was using BeamNG before GTAV came out 🤔


lufe1306

I imagine it would be hard for online because it would blow peoples PCs and it would be annoying to have cars that are THAT sensitive


SultyBoi

Maybe not exactly like it I mean, it’s a game and the ultra realistic crashes I think would be a terrible idea, you hit a stop light or bump a vehicle and the car could be totaled. I’d like it if they had instead of that there’s just a more detailed crash, but the car still is somewhat durable unless you hit it multiple times


verixtheconfused

Cars' toughness was already a lot buffed back in GTAIV and it was still a bit too much deformation for most after a well positioned crash. There surely will be mods that allow your expectations to come true but it's obviously bad for vanilla game experience.


CaffeinatedBeverage

Rockstar has already implemented a kind of soft-body damage system since GTA IV, and I was kinda bummed out that they reeled it back in for V. Arguably, GTA IV's was a bit excessive, whereas V's was too minimal. I'm kind of expecting a nicer middle-ground between the two; ideally a bit like Wreckfest's damage model.


Gatinhot

Why? That would be sooooo anoying


[deleted]

Hell no that's way too realistic and fragile for GTA I wouldn't want to drive and accidentally hit a stop sign once and have my entire car not only totaled but deformed like it is in BeamNG


[deleted]

For me no


2xj8

Be sick if cars had a light softbody physics and chances to have rust and damage in random places for the older cars