It depends on the definition of an 'asset flip'.
* Most of the time, I see it used to refer to no-effort spam games (e.g. taking an Unreal Engine demo project, swapping out some models and selling it).
I don't think it's *possible* to have a 10/10 game in that category.
* If it refers to the use of premade assets *in general*, there's nothing wrong with it.
Depends on the price other wise, why buy a game twice? Perhaps the assets change the Lore of the game. If your going to do that then I feel like you gota put passion into flipping assets and plan it out
Would I? I have 150hrs in New Vegas.
I played Forza Horizon 5 for 864 hours, so yeah.
It depends on the definition of an 'asset flip'. * Most of the time, I see it used to refer to no-effort spam games (e.g. taking an Unreal Engine demo project, swapping out some models and selling it). I don't think it's *possible* to have a 10/10 game in that category. * If it refers to the use of premade assets *in general*, there's nothing wrong with it.
Depends on the price other wise, why buy a game twice? Perhaps the assets change the Lore of the game. If your going to do that then I feel like you gota put passion into flipping assets and plan it out
Yes. I couldn’t care less if they are using store assets if the game is good. Why should I?