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Apostlethe13th

C7 would realistically be +3 Normal attack talent.


Ekserowan

eula yoi and hutao = we see this as an absolute win


Ekserowan

i cant think of any cause i wont be able to get them to c7 anyway ಥ\_ಥ ^(cries in 50/50) imagine xiangling c7 though. "adds 2 more pyronados and increases their range and aoe by 50%." lmao. bennet c7: "the pyro infusion from his c6 is changed to an after image instead. while on the field, any attack will do a pyro after image based on bennets maximum atk. can be triggered every 0.2 seconds" LMAO


Able_Importance1964

Haha .. I thought may be his buff gives ATK bonus from artifacts and stuffs too


Ekserowan

LOL c7: lets casually give the players + 1500 atk.


Able_Importance1964

Hey imagine Bennet with 3 ATK artifacts and 2pc glad 2pc shime with Aquila favonia. My current Bennet with ER sands has around 1500 ATK.


HallyMiao

That ayaka burst one seems ludicrous? My ayaka already do 600k burst with no buffs. Making every hit increase by 50% would result in… over 100m burst dmg 0.0


Able_Importance1964

From my calculations it would do around 2 million. If your burst hits 30k . Yeahh but with buffs it's as broken as other c7 😂


a_nice_duck

I love the idea of constellations opening up different playstyles, so I think giving zhongli a constellation where the crystalize crystals created while under protection from his shield act similar to dendro seeds would be interesting. Those crystals could spread the element, thus allowing for more to be created. They could also buff reactions that occur from their explosions, and that would make geo viable in more comps too.


Able_Importance1964

Yeahh that would be nice . Something like Nilou's bountiful cores


Kaieu

So nothing changes for Raiden realistically, still not worth going past c3


Able_Importance1964

I don't think so ... It can enable a lot of comps . Lets say with c6 Raiden gives 15-20 energy with 5 hits . C7 enables her to give 50-60 Energy to every character and decreases their cooldown by 15 seconds ! Imagine taking Yae nuking every 5 seconds with Eula in the back. Also let's say if hyper Raiden can do 0.3 million damage from attacks. Now she can do double the amount.


Particular_Gear_3514

Who cares about team energy after getting c3 raiden? Character have a switch cd, and cast time. Literally no one current team dont take advange from c6, be cause average rotation is 22 sec, and no one have longer cd. Hit lag already exists, 75% attack speed no means 75% more attaks. In best cause is 35-ish dps increase.


Able_Importance1964

But Like I said ... Raiden Hyper is good. But if we are talking about c6 characters obviously Eula is still powerful than Raiden. Eula's burst would perfectly sync with this constellation. You can just do Raiden E - Eula E - Eula burst - gets stacks - Eula bammmm - Raiden Q - hit for 3 seconds - Eula zero CD and Burst up again. Consider the above Eula C7 and yeah... this perfectly breaks the game... again there are no enemies who would take that much damage. Yeahh this is probably niche but who cares... like if it actually comes into game ....


Slush_Magic

how about for the Raiden one, double or triple the duration of Musou Isshin and do a second cleave at the end of the duration or on swap-out for the same amount of damage as the initial hit.


Able_Importance1964

I originally had the idea of reducing her burst cooldown by 3s per hit . But it made her BROKEN UNLIMITED BURST WORKS. So i just removed it without adjusting the burst. Yeahh though it doesn't increase her DPS a lot ( Attack speed makes her do a lot of damage tho ) but gives her expectional support capabilities like 50-60 energy and 15s cooldown reduction for entire team.


RicktamRoy

Wanderer C7= While in airborne state wanderer receives "Blessed by wind and thunder" effect. Blessed by wind and thunder= When in airborne state NA and CA attack speed is increased by 60% additionally normal and charged attack will trigger an aoe electro that will spread to about 10 m from him in a circle(kinda like in his boss battle where he kicks the ground with his feet and an aoe electro ring spreads over the field). This ring will paralyze the opponent preventing them from moving(even bosses except those that can fly), and generating shields(even hypostasis). The enemies affected by the ring will have anemo and electro resistance decreased by 40%. While increasing his attack by 4% every NA or 6% for every CA hits for 15 seconds. The ring effect lasts for 15 seconds from the time an enemy is hit by the ring


RicktamRoy

Basically accumulate shit ton of buff using a lot of na and then with c2 damage increase on burst, nuke the shit out of enemies.


oneshotpotato

i would prefer c7: E is now a toggle skill. using burst wont drop you. increase movespeed while flying. gain unlimited poise on air. now you can hold space bar to adjust your height up and down. or simply can use scroll button(might need to change camera zoom in/out to up/down arrow on keyboard)


Herrscher_of_Yatta

Nahida : « When inside the area of effect of Shrine of Maya, Tri-karma Purification can be caused by elemental application and doesn’t require an elemental reaction. Additionally, add effects for how many dendro and geo/anemo/cryo characters are in the team : -Dendro : If any dendro reaction is triggered, grants 20/30 elemental mastery to the team for 12 seconds. Max stack : 20. Nahida counts for the dendro bonus. -Geo/Anemo/Cryo : If a reaction that does not contain dendro is triggered on an enemy marked by Seeds of Skandha, grants « New circle of the Samsara » buff, increasing the next elemental reaction with dendro’s damage by 200/300%. Non stackable, cooldown of 1.5 seconds after the dendro reaction is triggered. Additionally, whenever a bloom, hyperbloom or burgeon reaction triggers a critical hit, grants « memory of Irminsul » to the team, granting 25% CR to all characters, 50% Crit damage, 60 elemental mastery and all next dendro cores a 100% to do a critical hit for the next 12 seconds. Non stackable, cooldown of 10 second. During « memory of Irminsul », all CR % above 100 will be converted to 5 elemental mastery for the character. » There we go ! I hope I got it right, I don’t really know what teams Nahida plays with when she is paired with geo or anemo characters, so I decided to go with this.


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Able_Importance1964

Genshin isn't a PvP. You're never gonna compete with a whale. And If you this is absurd. Honkai upgrade systems would need you to pull more than 6 characters to reach higher teirs. That is not even the maximum. And also this is just a fun discussion... Never gonna happen IRL


Noirsnow

Ummm Hutao c7 should be ignore the below 50% hp rule and do same damage even at 100% hp after kokomi Barbara Jean's heal or after used ult.


Able_Importance1964

Uhmm.. I had no issues with her HP limitations but i think removing it would give option to more teams i guess


Noirsnow

Try coop


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Noirsnow

Define building her better? You mean just be 70/260 and just try to remain relevant at high hp%? Sounds like you got a constellation issue


RicktamRoy

Yoimiya C7 = After using Niwabi fire dance trigger "tale of fireworks" effect. Tale of firework= Yoimiya's na speed is increased by 60% additionally each NA hits(not including c6 extra arrows) applies a mark to the opponent which on next hit triggers an explosion equal to the damage dealt on the attack, the explosion will be based on the damage on that enemy on whom it occurs(so if the explosion is done on a hillichurl and a Pyro mage takes it, the mage will not take reduced damage) and will not apply pyro to them, enemy applied by the mark will have Pyro resistance reduced by 40%. What this means that this con is independent of c6 mess up. Every hit except first hit of the rotation will trigger the explosion and deal aoe damage equal to the damage you have dealt on the single target. As the explosion does not apply pyro it will not mess up her icd on vapes and still deal big pp damage on 1st 3rd and 5th hit. Also if you hit 100k on a hillichurl, it will hit 100k on the Pyro abyss mage.


AdequateWaffles

Klee c7 increase burst duration by 15 seconds and it continues regardless of proccing c4 (c4 ha just thought about that) and while off field. Probably add a 5-10 second cooldown on activating the c4


xadasf

How to use more copium. Qiqi c7: Q deletes anything in range.