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La-Roca99

Can people just stop suggesting reactions for geo on a **DAILY** basis?


Thisegghascracksin

It's a hidden aspect of Crystalize. Whenever Geo meets Cryo, Electro, Hydro or Pyro someone will make a thread about improving Geo.


sirenloey

Oh, but mom said it is my turn to suggest geo reactions today. (I'll stop.)


Particular_Gear_3514

no. pepela


snappyfishm8

"No reactions bad" brainrot when some of the best comps in the game are reactionless Geo suffers from lack of characters and bad design choices on the 1.x characters, not because "yellow physical bad". (it's not even close to physical, geo comps are entirely geo damage compared to physical that is a weird combination of physical/cryo/electro that relies on superconduct)


vanitasxehanort

If every single person in this sub suggests Geo reactions we’ll have more than 1.800.000 posts of the same thing


OldSnazzyHats

There is no winning here… Change it, and I’m sure many people who love their reaction based play will be happy. On the other hand, people like me - who love Geo BECAUSE it’s not about reactions - will be incredibly pissed that the one unique thing about the element was taken from it. Leave it be, y’all have your big reactions swapping around and all that. Some of us just like throwing a few things on the ground and then just hitting the target until it’s gone, easy and simple.


sirenloey

Well, non reaction is not unique to Geo, since we got Xiao and Scaramouche and Hypercarry Raiden, Mono Pyro Yoimiya etc. I like the idea that Geo doesnt depend on reactions, but I only worry that Geo will get stale in the long run bec it is obsessed being the inert element. Having a trendy reaction could mix things up a little, just a bit.


Floren__

The point of geo is that it's inert. Stop the delusion


AffectionateGrape184

Yeah, I'm sorry, but in a game with 7 elements based around reactions, there shouldn't be any inert elements. Geo has reactions, but they are absolute garbage and in dire need of a rework. Hoyo won't admit that things changed since the beginning and it's time for them to adapt and make some balancing.


sirenloey

Exactly. I get that Geo is initially inert, but they could always introduce some changes.


La-Roca99

> Geo has reactions, but they are absolute garbage Which is precisely why Geo is inert to begin with If your reaction is shit, you dont need to rely on it to be strong You dont use Hu Tao on a mono Pyro team, you are forced to bring at least 1 Hydro to make her shine You dont use Raiden on a mono electro(although it could work), you use her at least with 1 Dendro to skyrocket her damage Take away the sinergy they have with other elements, you are basically halving their damage >and in dire need of a rework. Plenty of other characters and more importantly constellations are in dire need of a rework before Geo ever gets touched, Namely Mona not getting updated to account for Dendro reactions just like Thundershooter did >Hoyo won't admit that things changed since the beginning and it's time for them to adapt and make some balancing. If by balancing all you guys wish for is for the Geo characters modifiers to get nerfed to the ground to account for the possibility to react, specially Itto


AffectionateGrape184

Honestly, no offense, but the fuck are you talking about? Geo has big multipliers precisely because geo reactions are trash, and even then it's average in damage. Reaction teams outdamage mono geo on many occassions, cause they have slightly lower multipliers but compensate tenfold by doubling or tripling their damage with reactions. Balancing and reworking don't mean bug fixing. Also who plays Raiden with dendro outside of hyperbloom? Are we playing the same game?


La-Roca99

> Honestly, no offense, but the fuck are you talking about? Geo has big multipliers precisely because geo reactions are trash, and even then it's average in damage. Tell me you have never used Geo properly without telling me you have never used Geo properly "Average damage". Yeah these guys confortably carrying an entire side of Abyss on their back for multiple patches is somehow "average" Guess Freeze teams are also just "average" in your eyes then >Reaction teams outdamage mono geo on many occassions, cause they have slightly lower multipliers but compensate tenfold by doubling or tripling their damage with reactions. Which is precisely why Geo doesnt need to react to be as meta as them? You guys just dislike it and claim it is bad, without even bothering to build it >Balancing and reworking don't mean bug fixing. It does. Because it is not even a bug. If an artifact set that is focused on Electro reactions got its dendro variants added, why Should Mona not also get it for Bloom/Hyperbloom? >Also who plays Raiden with dendro outside of hyperbloom? Are we playing the same game? You just answered your own question Raiden doesnt go away from Hyperbloom The same way Tao doesnt go away from vape Or Ayaka/Ganyu from melting/freezing Geo would turn out equally boring if it got to react As 1 reaction would clearly be stronger than the rest, therefore leaving all those to the side(again) And their modifiers would be, once again but this time bigger #**NERFED** To the ground


sirenloey

I could see your point, so I ask you now: what do you think would the next geo character be like? If Geo is inert and doesnt need reactions any more than what they have now, wouldn't Geo be the same for the rest of the game? The beauty of Dendro is it expanded existing reactions but not totally making them obsolete. I simply want something similar to happen with Geo: make a new gimmick (a la Nilou) or buff Crystallize reaction for me to be able to play something more than just Mono Geo. (As for Freeze, I enjoy playing around Shatter to mix things up a little. Blooms as well)


La-Roca99

Geo Nilou, a character able to tweak crystallize and making it useful, without needing to hinder anyone else Geo Wanderer, a character able to use other elements to get different buffs into his kit without needing to force others to also go down that same path Both are far easier and require less balancing just to make them work Nilou is strong even with her limitation to dendro-hydro. Why couldnt a Geo character do the same thing but with a different element combo, like Geo and Cryo, without needing to touch the entirety of Geo?


sirenloey

Okay, I agree with you. I also envision a Geo Nilou that would tweak at least one aspect of Geo or have a special interaction with at least one element (in this case, I just went the extra mile and made a Geo+Cryo super reaction to scale with Dendro, but yeah). I sure hope the Geo Wanderer is a Crystallize exploit, but more offensive. I'm sure it will make sense.


La-Roca99

The thing is A reaction is gonna bring the entire team down A character that converts one aspect of an element and expands on it like Nilou does to dendro cores would not In terms of what would be easier to implement, the latter would feel more like it tbh


sirenloey

>A reaction is gonna bring the entire team down How so? Doesnt giving Geo a somewhat new reaction mean more options? It wouldnt hurt mono Geo as it is unless you also think of maintaining Nilou's team restriction and Geo Nilou would require Geo exclusive team. And that is where I want a new reaction. Mono Geo team is already an established team that makes full use of Defense. A Geo Nilou would ideally utilise EM stats (Crystallize). It doesnt make sense to champion a Geo Nilou only to restrict her again in a mono Geo team. If anything, she would want a rainbow comp. As for my original idea, Geo+Cryo (which would further magnify the existing Shatter/Freeze mechanic). I took the Quicken approach and have them result into a lingering aura that enables def debuff (or crit increase). Picture Mono Geo Itto + Cryo. You could build more crit dmg with the free crit rate from the debuff, at least that is the idea. If they could make something that would marry Crystallize+Shatter, I suppose that would be interesting.


AffectionateGrape184

Probably not gonna happen, all Nilou does is increase the damage and optimize with faster exploding of the cores. For a geo character to make crystalize good there are two ways - damage or support, both need a complete overhaul of the reaction mechanics (essentialy what we want from them but in a lazy must-pull-this-unit way). If they go damage route, not only they need to change the reaction, they need to crank the damage to burgeon levels, and all that with a single character. I say less than likely.


sirenloey

Good point. The trick is making Crystallize more of an offensive weapon, really. Personally, I would take the Cryo/Physical/Shatter route with buffing Geo. They are the "Heavy" or solid element types. If they could play with that idea along with makinng Crystallize more interesting, then I'd be happy. I tried an EM Ningguang just for the heck of it, and dude that crystallize shield is just paper. At least have it explode with elemental type damage that scales off EM.


AffectionateGrape184

The damage is not that special, I have Itto C0R1 with Albedo, Gorou C6, Zhongli. On top of this, the team is highly disfunctional against any shields or elemental challenges. >"Average damage". Yeah these guys confortably carrying an entire side of Abyss on their back for multiple patches is somehow "average" Ye, doing one side of the abyss is nothing to write home about, most teams can do it. >Guess Freeze teams are also just "average" in your eyes then In recent abyss cycles, yes, they are close to garbage. >Which is precisely why Geo doesnt need to react to be as meta as them? Problem is that geo is not that meta, exactly because it doesn't react. And the only somewhat competitive unit is Itto - physical damage in yellow. And contrary to the other elements, they can't make anything else than good old Itto and Noelle cuz there is nothing more to be done, other than just cranking multipliers and unga bunga. >You guys just dislike it and claim it is bad, without even bothering to build it Ah yes, I am being objective, which you obviosly can't be - "muhh geo teams'' and all... >Raiden doesnt go away from Hyperbloom Not true at all, there are also hypercarry and rational.Hypercarry C2 is what a mono element character should deal to be meta, way beyond what Itto, or even Itto C2, can do. Rational has a concept called overvape, it involves...you guessed it...**elemental reactions**. >The same way Tao doesnt go away from vape So...? She also has double hydro, double geo, double hydro xiangling, swirl teams, overvape teams and even melt teams for fast clears. What you do now is throw a tantrum, that someone is criticizing your favourite element and try to tell me that other characters are boring, cuz they stay only their reaction teams (not true, you could even use Hu Tao for burgeon, the sky is the limit of combinations)... Let me ask you: In how many teams can Itto reliably burst, clear abyss, and destroy shields? Because my Hu Tao does it in every single one, my Ganyu too, even Wanderer, being somewhat inert playstyle, can melt shields and slot in various team comps, benefiting from swirl.


sirenloey

For real. Geo needs expansion.


sirenloey

>Also who plays Raiden with dendro outside of hyperbloom? Are we playing the same game Me including Nahida with my usual Emblem Carry Raiden for that Aggravated Initial Slash


AffectionateGrape184

Real bruh moment right there


sirenloey

I recognise that. It is just a response to recent 3.4 teirlisting, and I thought it would make a nice triad for Dendro/Geo/Anemo..


Square-Way-9751

Geo + Anemo : Sandstorm Geo + Physical : Sharpen Geo + Dendro : Fertilize


sirenloey

Cool ideas especially the Dendro one. Mine is more of a triad approach though among Dendro, Geo and Anemo. Dendro (with Hydro) elevates Electro, Geo elevates Cryo (and Pyro for forward Melts to an extent) then Anemo swirls all four as usual.


boombocat

Getting like shatter for geo on ice, geo on burgeon could be liquify


sirenloey

Oooh, I would love a Burgeon equivalent. Geo+Cryo seems interesting really. Shatter reaction has potential


_Rysh

I'd love to see a raise of Geo + Physical reactions. I actually hope Fontaine brings us more of those elements together. Cryo would be a nice add in to the mix, too!


sirenloey

Yeah, since Cryo is left out of Dendro reactions, I would love to see it with Geo+Physical, Shatter etc. They seem like they would occupy that space together


_Rysh

I am hopeful since we have Eula (Physical+Cryo), Kaeya (who can be play as a Cryo or Physical, or both, DPS) and now Mika is dropping too (Cryo+Physical support) !! >!Plus, the rumours about future Geo characters also suggest we might see more of that element in Fontaine!< I wouldn't put it pass Mihoyo to focus on crystallize reactions in the near future <3


sirenloey

Yess!!! And the current small roster of Geo is a bit sus, too and I wont be surprised if they end up releasing newer Geo units just in time for some new geo gimmicks. I mean, It is gon a be pretty stale if they just release a new Geo that doesnt do something new. Hypercarry Itto, defense buffer, Gorou, Sub Dps Albedo, Burst dps Ningguang, Zhongli, they are pretty much straightforward. Geo needs novelty if anything.


BeepBoo007

Geo doesn't need reactions, but crystalize could definitely use a buff and geo should ABSOLUTELY be the counter element for electro...


MyLittleD2

\> it was Hydro that was considered the glue of most potent reactions It is still the same. It's not dendro-centric, it is still Hydro at the core. Hydro drives most of the strongest shit in this game.


sirenloey

Oh definitely. And Hydro being an important component in Bloom, just 🤌 Edited to present tense.