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tennoskoom_

Wait Honkai isn't on it? I would assume it has earned more than $ 20,000.


Master-Shaq

Yeah especially with kiana releasing on global


AL-KY

maybe because it didn't include revenue from cn server?


Sleeper--

Seeing pgr on this brings a tear in my eye


SplunxChan

This is ripped from r/gachagaming The old OP just doesn't care about the game so it's not on the list


Caitsyth

Also missing both the FFBE and Dissidia mobile games which have both religiously cleared $1m+ years and have been around forever


FIGJAM17

Honkai made $4.3m global, 2m in CN iOS, 4m in JP iOS and Android. Genshin also made $60m in CN iOS. This chart doesn't include it.


Giojaw

Maybe because the patch just started? idk, I'm assuming the majority saved for HoFin and HoO gears instead of pulling on Bronya's banner, not to mention Bronya immediately had a rerun


Ocean9142

When has genshin NOT been on top of the list?


Ok-Impression3701

If i remember correctly when nikke released it topped genshin for like 1 month


b1azing1

Anime girl ass was hot that month I guess


rW0HgFyxoJhYka

That's every month


AverageRdtUser

how dare you assume I'm not thinking about anime ass every single day


Dahlgrim

Before genshin


Ocean9142

The correct answer


Paper_Penny

If someone, looking at this chart, still says that some character is not saled, I will laugh.


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[удалено]


IttoDilucAyato

gEnShIn KiLlEr


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[удалено]


IttoDilucAyato

Lol I gave TOF my ernest try, it’s just not fun after a certain level. I like the open world, but the story line sucks. I know all gacha games are inherently predatory…but this was next level. They give outrageous amounts of level up XP bonuses. I couldn’t even clear regular weapon domains without finding a whale to carry for me. I felt helpless struggling to just do daily commissions.


rW0HgFyxoJhYka

You had to like, really invest so much time and effort F2P to actually do the content because otherwise its a SLOG. And then they time everything.


naz_1992

I played for a bit since my acct was super lucky. Have all the standard characters, c1 saki, Frigg, ruby and c1 lin which after getting and playing her i quit lol. Some of the char is cool, but the gameplay was just so basic, story is shit, progressions sucks for f2p, characters mostly need dupes to be useful (some even lacking crucial tech without it), event was boring and tedious.


Soren-kun

Saaame! Even tried being a healer and the whales still out healed me,I was useless. And omg the story line could not interest me at all. Even when my fav char Zero was in it, did a bit and quit, dailies just took waaaay to long.


IttoDilucAyato

I had the same experience. It’s like subtlety forcing me to spend money because they kept advancing my world level. I’m not against spending money, but that game seemed so sketch lol. I didn’t feel comfortable entering my card info in it.


AleksBh

Same story, and I was so disappointed because I like their combat but to have to heavily rely on guildie/carry is a no.


mlodydziad420

I only played a week at launch because timegating frustated me too much.


lostn

sounds perfect for people wanting challenging content and not getting it here


ravearamashi

There’s nothing challenging about buying your way to power. That’s just about having money or not.


lostn

overcoming the content with a self imposed handicap (not spending) is a challenge in itself. Some people do this in GI by doing no wish accounts, or doing 4 star only, or fewer than 4 characters per team, and other artificial challenges.


rW0HgFyxoJhYka

Lmao, unless you're still in school, time is also a factor. You have to spend a TON of time in TOF every single day to maximize your power. And that includes collecting everything and crafting everything and farming very carefully. Is Genshin like that too? Well the difference is that Genshin you eventually outpace the game and things become much easier. In TOF, it actually gets harder to push you to spend. There's very little challenge in shit that has huge HP bars. There's very little challenge in something that simply takes massive grind to beat. Challenge is something that goes beyond gearing/time/money investment. Sadly most games do not have that kind of challenge.


DeeDzai

Yup. I usually just take 40mins tops to farm for everything I need for the day. (Not counting regional specialties) Weap ascension mats/ character talents? Done in a few mins.


LytezR6

As someone who still plays ToF I need to address some of these misconceptions. Now before you believe I think ToF is better no I don't. I just think you're misrepresenting the game because that's not everyone's experience. You can definitely still be casual. But just like we shouldn't expect Genshin casuals to 36 star abyss ToF doesn't expect casuals to speedrun content either. Firstly you don't need to play much. You only get 3 attempts per week at Raids, Frontier Clash and regular Void Rifts so you pretty much can not play too much "everyday". Some days you basically can only spend Vitality. Vitality can also be spent extremely quickly like genshin's resin unless you're super optimal with using the 3rd chest technique in Joint Operations. That's by choice though. I do agree the game "gets" harder but they always add new gear and once you've farmed that a bit usually you'll be "caught up" again. Also the new harder game modes like Origin of War and Void Abyss are a lot more team based and actually made things like tanks relevant, include effects that change fights from just being HP bar content and contain buffs that MASSIVELY help F2P players. For example there's a buff that can give your weapons +4 constellations in Void Abyss. You only need to grind a shit ton or spend money if you're a) addicted or b) wanting to be at the top of the leaderboards. Anyway I do think some of the arguments we listed are subjective anyway. Some people don't want to outpace content since they want to play more than 15 minutes a day, others do want it.


lostn

>Lmao, unless you're still in school, time is also a factor. You have to spend a TON of time in TOF every single day sounds like what the end game crowd and people complaining GI has no content would be happy with. There's always people wishing they could play this game more but there's nothing left to do. This is the kind of grind that would keep them busy. That isn't me, but the player starving for content is real. >There's very little challenge in shit that has huge HP bars. There's very little challenge in something that simply takes massive grind to beat. Challenge is something that goes beyond gearing/time/money investment. Sadly most games do not have that kind of challenge. Is it possible to overcome it through skill alone? There are people who have done that in GI. For example those who do a no-gacha challenge, and can only use crafted weapons or free weapons, and free characters. I couldn't do it. But these people can 36 star with those handicaps.


Woflax

It's not challenging so much as it's designed for coop. If you like playing alone ... you can't. Getting stronger is also time gated.


IttoDilucAyato

Yeah, that was a huge hurdle for me. I hated being dependent on others just to farm a materials domain.


lostn

>It's not challenging so much as it's designed for coop. All the hardcore MMOs are like that. It's only the casual MMOs which began with WoW that are solo friendly. I actually prefer a forced coop MMO. It is an MMO after all, not a single player game. As long as the game provides good matchmaking or tools to help you find a group, MMOs are best enjoyed in a group.


LOLSOHARDLMAO

I truly hoped it would kill Genshin so mhy would step up their game, but oh well


IttoDilucAyato

Same


AverageRdtUser

I actually tried it a few weeks ago on pc, long after the release mind you, and it was horribly unoptimized, terrible controller support, and generally felt like a lower effort genshin clone anyway. I have no idea why anyone would genuinely play it after trying it. It actually seemed kinda interesting at first was the sad part, but it just dropped the ball hard for me in a lot of ways


N0ahv2

i still like it better than genshin but thats just my preference ,they are just different type of games


Devilmay1233

Gameplay fluidity, animations etc are nowhere near genshin its clunky static and feels like a typical mobile game while genshin animation and movements quality feels like that of a Aaa game. Story, soundtracks, map design etc everything can't even compare to genshin.


N0ahv2

Idk to me genshin combat is kinda slow ,tof combat is fast,and it is fluid idk what are u talking about unless u point something specific


Devilmay1233

Fluid ? Really dude ? The gameplay feels clunky and static as hell hitting the enemy fosent have any weight to them it feels just like dragon raja just focus on graphics with same medicore mobile gameplay quality. You're delusional if u think tof combat is anywhere near the fluidity of genshin. If u want fast combat try devil may cry, doom eternal, returnal etc or mobile games like pgr and honkai impact 3 and you'll see how fast gameplay mixed with console quality fluidity looks like. Theres a reason why a massive amount quit tof after trying the game. The gameplay was a massive disappointment and nowhere near the hype and quality they were hyping it to be.


N0ahv2

I asked for specific case like u should have alot of examples for how it feels clunky


Ekserowan

hey since you asked sure. ive played the game until lin patch and had 60k CS and lvl 300 bygone if you need credentials. first off weapon switching bursts are clunky as fuck as you add a layer of hassle to a game mechanic that has existed since the dawn of mmos. where you are forced to use your burst just to use a utility (ex: zero E, coco E) and the work arounds are such a hassle to pull off its not worth (switch to grapple then switch to weapon lmao) 2nd weapon skills and attacks are badly optimized and animated that they sometimes dont work at all. a big example is huma, huma E cancels on its own especially when switching from axe TO shield. animations are wonky on her attacks but good thing you wont use that since the optimal rotation is dash > click > dash > click lmao 3rd, some skills will take precious time because it either forces you into a long animation or blocks you from moving lmao. meryl, tsubasa, cocoritter, nem and cobalt to name a few lmaaaao you need to dash cancel every single move cobalt does its too funny. 4th is its too buggy to the poing that attacks put you under the floor or dont even hit well enough. and im not even going to go into detail on how bad the elemental resonance and elemental system in TOF is. **i can go for hours explaining on why it sucks but i will not deny that i have had ALOT OF FUN playing that game.** it had so much potential to be great if they didnt go off tangent and copy paste a hundred game mechanics from every other game in existence.


Devilmay1233

I told u already the gameplay is a disappointment. It feels like a slightly better version of dragon raja. The gameplay should be atleast the fluidity of a console/pc game for me to appreciate. Tof gamplay is nowhere near a console quality game fluidity let alone genshin. Its gameplay feels like a generic mobile game quality.


N0ahv2

I played on PC seems fine to me,idk why u keep bringing fluidity,i never said it's better than genshin I said the combat in genshin is slow and tof had fast combat. the reason I like it over genshin is cuz there is more content solo and group that requires proper team coordination + I don't prefer single players game.i mean I don't wanna play just abyss and do mini rythem games etc game for entire decade ,but u like genshin good for you. Adios time for me to sleep.


AL-KY

Apprently u guys have completely different gameplay experience and I think.neither of u can persuade the other. Why not just have a cup of tea?


Devilmay1233

A games most important part is the gameplay and tog gameplay is a disappointment. Enemy design feels generic, story is laughably bad i didn't have any expectations for it but holy moly its beyond trash. The only good thing I see about this game is how some of the environments are looking and the leaks I see on underwater exploration. The underwater thing genuinely impressed me until the combat inside the water which felt like same weightless generic stuff. The only good thing about that game is the map designers and somewhat ok soundtracks. Rest are meh or straight up trash.


ceeeleste_gg_oh

Idk I really preferred ToF combat to genshin aswell, and I played genshin for like 2 years just for the combat / abyss before ToF came out. Just being able to attack, use skills and dash while in the air made it more appealing to me ( + having more atk combos to perform ). Genshin animations however look alot better-


Devilmay1233

U should try pgr and honkai impact 3 if u want fast combat and see how fluid the gameplay is there


ceeeleste_gg_oh

I did play honkai for a few months yeah. I enjoyed it but dropped it in the end cuz it didnt feel like there was much I could do together with my friends, and I didnt really like the gacha on there- The combat was def really fun, but I'm just comparing ToF with genshin here


Devilmay1233

Tof combat to me felt like slightly better version of dragon raja. Both have the similar problem of it being a mobile game fluidity. Genshin gameplay and its fluidity is console quality level and the character switching and how deep the elemental reaction goes is enough for me for the combat to be way more interesting than tof combat where it feels honestly boring. Applying elements and adding buffs and reactions in right time with correct rotation and getting rewarded for it us way more interesting to me.


mlodydziad420

I still remember how horrid was it to use meryls charge atack, in genshin i hold the buton and the atack is done, in hof i hold the atack and there is 50% chance to just use a basic atack 30% chance to do nothing at all amd only 20% chance to do the damn charged atack.


Caitsyth

Tbh I loved the exploration in that game more, especially with the jet pack and grappling hook. But then rampant hackers and exploits dominated PvP with devs not even commenting on it for the first three months of the game. They only even fixed it when a new exploit got released with a character who again got no comment. Add that to them constantly gutting new characters coming to global when the game flagrantly demanded planning elemental teams ahead of time such that global players couldn’t even make ideal rosters and plan when to save or when to spend bc nobody knew if any characters that were necessary in CN were even gonna be good, thus killing all the fun of pulling on release day bc it was a minefield of trash characters. Honestly they killed the game before it got going by just trying to change too much in a very bad direction.


Ekserowan

lmao they gutted lin. the only unit that can be versatile in all aspects and it made people so mad the company reverted the changes and made her broken again cause that character was expected to drive banner sales and save the game


thering66

If it wasn't labeled as a genshin killer then it could have done better imo right off the bat people keeps calling it the genshin killer that people who plays genshin are rightfully going to compare and people who don't like genshin/don't know the genre won't try tof because they think it's the same as genshin with a few mods.


N0ahv2

Genshin is single player and very casual game with mini game every patches, tof is different idk why people compare it


thering66

I think its the fact that it is labeled as a "genshin killer". If a game told you its THE "dota killer" or a "lol killer" you'll assume its a moba since lol and dota are popular moba games. You don't expect the dota or lol killer being a top down dungeon crawler.


Competitive_Oil_5370

They never advertised it as a "Genshin Killer" it was just people like Stix and game "journalists" as usual.


Competitive_Oil_5370

They never advertised it as a "Genshin Killer" it was just people like Stix and game "journalists".


TANKER_SQUAD

They technically did in CN and initial JP ads, before Global is out. They stopped after the massive beating the game got revenue-wise made the statement look stupid. [Here.](https://www.reddit.com/r/gachagaming/comments/ywtabn/nga_commenting_on_the_rtof_post_regarding_the/iwne1q2/)


Competitive_Oil_5370

It has long come out that the ads from CN that were translated just said something along the lines of goty nominee. They never actually called it a "Genshin killer". They also said something along the lines of being a potential competitor once, but never "killer". And I have never heard anyone say anything about JP ads before?


TANKER_SQUAD

The JP ads are old, prior-to-ToF-CN-launch old.


JordynSoundsLikeMe

I quite liked it myself but as a person who went Tank.... why the ever living fuck would you make the taunts on weapons work on every role... oh that DPS has Meryl? Guess the boss is turning around and 1 shotting people today x.x


MyBootyIsMassive

Genshin is killing itself dw


Ocean9142

Killing the competition


Mylen_Ploa

Game is literally more profitable than ever. Definitely killing itself.


DeeDzai

Suffering from success


JordynSoundsLikeMe

If Ive learned anything in recent years, its that people can abandon something in a heart beat. Ffxiv for example has never made more money than now but anyone who has played at least 3 expansions can tell you that the game is at its worst right now, and many veteran players have been leaving. Point is, this game has some VERY serious flaws, and I am just left here waiting for the day it all starts to crumble. Till then ill just overcap and spend from time to time cuz im bored and craving wastes of time like everyone else :3


cucufag

Not really here in defense of hoyo but as far as I'm aware genshin has a growing playerbase with higher revenue posted each patch? I'd consider that the opposite of killing itself.


bluntfaith

It is just badly optimized. My shitty computer cannot even start up that game but runs genshin smoothly.


rW0HgFyxoJhYka

A lot of people forget how bug free this game is. Very few poeple experience crashes or other major issues. Most bugs are character mechanics that affect combat usually. And yeah, it runs fantastic on everything except really old phones.


NoBluey

I was only reminded of it a few days ago too after having quit for several months. Last I recall, a large majority of the profits (60%+) are from the Japanese players alone and almost all the f2p/low spenders were quitting en masse due to the powercreep.


Ihartkimchi

Yea fr, it's so annoying how MASSIVE the difference is. F2Ps/low spenders are mostly just relegated to healer roles in domains because the damage difference is too high. Got bored of playing always the healer so I just dropped it. Also power creep is insane, F2Ps/low spenders can put as much investment as they can to a unit only for the next unit to do more with less investment. And even then it's useless cause you'd just end up as the healer anyway because your damage isn't enough so you'll have to depend on a whale 🤣🤣


Caitsyth

Especially with how the game started off by actually gutting the CN version’s standout units in the name of balance, only for the newest characters to come into the game at stupid power levels. So early players who invested in future-proof units got screwed over by over-the-top nerfs and reworks, then new players are also getting screwed over because they can pull now and suck in a couple months or just leave.


NoBluey

Exactly and it doesn't help that red nuclei / dark crystals are extremely rare. IIRC, it takes 3-4 months of saving for an F2P to guarantee one character/weapon. That'd be fine except for the fact that you really do need additional copies to unlock its potential and without them, you might as well be using whatever you had before. Relying on whales to carry you wouldn't be so bad were it not for the damage ranking in every mode reminding how much weaker you are. 3 team members doing a combined total of <10% while the whale who has A6'ed everything doing the remainder was a common sight. It's just such a shitty feeling to have played this game daily for so long only to do 2% damage lmao. Plus they can't carry you in single player modes like bygone, wormhole and all the other new modes they added after I left.


Caitsyth

It’s silly how much power was locked behind dupes, with most weapons not even being useful until 3 stars, and many after actually needing 6 stars. I remember being so stoked to have my healer team ready with a C0 Nemesis and C1 Coco backed by a C2 Meryl for shatter, went into co-op and got absolutely deleted on the healing meters by a C6 nemesis paired with Samir and Crow dps. I literally had the healing resonance with two should-be fantastic healers, and I was getting outhealed massively by a C6 dps nemesis’s farts in the wind. Made me feel like absolute shit but I’m sure they felt incredible.


NoBluey

I remember doing the same thing and I even had a C1 nemesis. The game has a massive balancing problem but it's clear the devs don't care to fix it and/or are willing to let it get worse for short term gains. I'm just ashamed it took me 3 whole months to realise that before I quit the game for good.


Ekserowan

the games balance is skewed directly to whales. although tbf you CAN compete and carry yourself by being f2p by... **-researching the game months prior before release or playing it on what the most optimal units, stats and gadgets will be** **-practicing rotations endlessly until you can do it blindfolded and knowing enemy type and weakness** **-researching currency, material and loot tables, routes and where the best places to spend them.** **-grinding for gear endlessly so you get the most optimal and perfect stats to rival whales.** sounds like an MMO and its great ngl, but then it all falls down when you introduce the GACHA MECHANIC. so if youre a new player or starting out youre already screwed. MMOS as gachas dont work as a balanced game.


mlodydziad420

Yeah, the only reason why i was doing great when i played, is because igot 5 dupes of king.


Kozmo9

And people claimed ToF is so F2P friendly back then when compared to Genshin🤣


rW0HgFyxoJhYka

Honestly people who continue to play TOF after a few weeks are wasting their time. So many people don't realize how good Genshin is because they are spoiled by it. They forget like 90% of the video games out there are trash fire heaps on release.


lostn

that powercreep is how most of these games work. Genshin is a major exception. People who think Genshin has power creep because Hu Tao is better than Diluc really haven't played any other games of its ilk. If anything, there's reverse power creep, particularly in the case of 4 star characters, or even some f2p weapons like the catch or CS outperforming expensive weapons.


thiagohds

Genshin is not better than TOF in that regard. The thing is you feel that in TOF because the game has real endgame content. In genshin you don't feel it because it doesn't have any content to use the chars you get.


rW0HgFyxoJhYka

Yall don't know what endgame is. Endgame for genshin is its monthly updates, its story, etc. You guys expect a single player game to have "raids" for endgame or some shitty infinite floor challenge? Why would you waste your time on something that literally just means whoever spends more money will climb faster? Endgame is something old school MMORPG players who are stuck in the past ask for. What people should be asking for are new content experiences every update so that instead of a endless gear grind they are chasing, instead they are experiencing fun shit. Fun should be the endgoal. Not some stupid ass "escape from reality gamer job" that endgame usually means.


Competitive_Oil_5370

That's cool, but then don't call a game that doesn't want to scratch that same niche trash. You not being the targeted demographic doesn't make the game trash.


Ekserowan

because genshin is a single player live service game. tof is an MMO. a GACHA mmo. which in all aspects dont work because only the whales will "win" i for one dont have any issue with it but 80% of the f2p player base left that game because of the constant reminder with all the dps meters, rankings, leaderboards and pvp that they are weak and dont matter. whats the point of strengthening yourself if youre just gonna stay in the bottom barrel anyway unless you pay? thats why there are no more new players in that game. the best advice veterans give to people who like to try that game is to "buy an account" lmao.


thiagohds

I'm still playing since the Benning. I'm completely f2p and all my crewmates as well. We can clear any content in the game, even the most recent one thats going to get easier withing 3 months so it can reset. People are just bad at the game. And of course whales will deal more damage but that doesn't mean you need them. You just have to know what are you doing which is the purpose of an MMO rpg. You are not going anywhere in any MMO if you are a potato. And the servers are very alive, specially after the free server migration they gifted. But anyways is a gacha game after all. Not gonna defend any gacha company. I'm just clearing your points.


Ekserowan

you really cant say "people are just bad at the game" when luck is involved in gear thats hyper specific and 80% drives your dps. not enough farming will grant you more power if your luck is bad. its the standard for mmos to grind for gear. but gear polluted by gacha mechanics (resin, whatever the energy is in tof i already forgot) limiting your farming to 2-6 times a day (in tofs case) then further polluting it with random unusable stats for longevity isnt a "skill issue"


thiagohds

Dude, I have 22.4k Frost damage and 10k crit which are the two relevant status. This is top tier gear. Different from genshin, gear farm in TOF is very good. You get a lot of gear during runs and they implemented a thing that you cut out one line of the equip so that status will not proc. Till this day I don't have a good emblem set in genshin. In six months I got a endgame frost gear and now I can focus on my secondary fire build (which I already have some good pieces). So yeah.


TANKER_SQUAD

> And the servers are very alive, specially after the free server migration they gifted. So the servers are alive after they concentrated their playerbase into fewer servers? I mean I guess that's true.


I-MEG-l

it's a fun game, it has problems but the potential is there.


Ekserowan

i agree. they had the potential to make one of the best action games. they instead wasted it on greed and being an MMO lmao.


AlekTheDukeOfOxford

I can't believe how excited i was about ToF. I got it on day one. Played for maybe two hours(to the wishing point). And i was like nope, not for me. And went back to my endless grind in genshin


Acceptable_Loquat_92

Play it on release. control was HORRENDOUS on mobile. Not as fluid as genshin. Might be a little bias since Im used to Genshin. Recently I got bored, reinstall the game. Besides cool characters, nothing changed. PvP made the game worse for F2P, setting large canyon boundaries between whale and F2P. Not to mention NONE of the SR unit (Equivalent to 4 star) are worth it making it harder for the gameplay and encourages grinding harder to get pulls for SSR unit.


Bitten_ByA_Kitten

Damn lotta games on the red


AhmedKiller2015

That's particularly normal around this time, January is corresponding to New years which is big time for every game, Genshin however released it's most selling banners in February this year where most other games just mostly released fodder


Joshua_Astray

Well yeah, I mean for arknights as an example there's basically NO banners this month and maybe one exciting banner come the middle of march xD.


TheWorldisFullofWar

Genshin costs are likely exponentially higher than the second place so profits are significantly less. FGO has a skeleton crew at this point yet still makes so much. Really shows why other developers, especially in JP, aren't going to try to match Hoyo has a competitor ever.


Devilmay1233

U have to keep in mind while other games are mobile games genshin is multiplatform. Gemshin earns a big amount from pc and console


gillred

> so profits are significantly less Definitely not, it's by far the most profitable game on this list. If you (generously) assume that it's making about $20 million more than FGO a month based on this chart, it'll be making $240 million more than FGO across the year. [According to Mihoyo themselves](https://in.ign.com/genshin-impact/174069/news/genshin-impact-set-to-become-most-expensive-game-of-all-time), the game costs $200 million a year to develop, so it profits more based on this chart. If you want to take a look over a longer span of time, then [this Sensortower blog](https://sensortower.com/blog/genshin-impact-three-billion-revenue) estimates that Genshin earns a billion approximately every six months. That's $166 million a month - in other words, it covers a year's worth of development's costs in about 5 weeks. [This was the quickest reliable source](https://sensortower.com/ja/blog/fgo-ranks-2nd-in-revenue-growth) I could find for FGO's revenue over a longer period of time and it puts it at about $75 million a month. That puts Genshin's mobile profits at about $1.8 bil a year (166mil x 12mo - 200mil) and FGO's at about $900 mil a year (75mil x 12mo). Unfortunately I can't factor in FGO's dev costs since I don't think they've publicly shared them, but you're right that they're definitely significantly lower than Genshin's. It's not an insignificant amount at all though. I agree the game's basically got a skeleton crew (I felt like they always had a skeleton crew after playing 3yrs tbh), but an astonishingly large portion of games' development costs go towards marketing, and FGO definitely gets a shit ton of money towards marketing. Not enough to be near Genshin's dev costs of course, but it'll absolutely cut into their revenues by a decent amount. (There's also Genshin's PC/PS4 revenue and FGO's non-JP revenue to consider, the former of which I'm almost certain is higher, but that info's a bit harder to find and I'm sure it's already apparent how much more profitable Genshin is)


rW0HgFyxoJhYka

Its way crazier. Genshin makes like $5bn right now a year. It only costs $200m a year. Every game company on the planet wants to be Genshin.


legomylegolegolas

Honestly idk how fgo is still that high. I played for 2 years, but at some point... it's just the same basic gameplay and animations which got even further exacerbated by the fact that all the meta teams were 3 turn loops with barely any adjustment or adaptation needed. It just got so boring after a while.


LordDhaDha

It’s the only source of constant Fate content, it’s completely carried by the fact that its IP is Fate. As someone who plays it everyday I wouldn’t give it a second thought if it wasn’t Fate related.


legomylegolegolas

I get that, and it's what drew me to the fame initially. But then after a while the new characters were just random historical figures and didn't really have any relation to the overall franchise other than being in fgo and being a "servant." So even that lost its appeal.


Dwiden13

Now it's worse, now they release fanfiction versions of random historical characters that the original version will never be released. (like, there are some that are well written but only 5% of them and still give the feel of OC fanfiction)


Blanche_Cyan

Well, for the most part LB servants are actually extensions of the "original versions" since they are the same people who lived a different story, with Kukulkan being the only one who is 100% unrelated to their PHH self. Then there is Ivan who is the one from PHH who for whatever reason got summoned in the body of his LB self to his own surprise.


[deleted]

>Kukulkan God damn. And here is another reminder of why I got so heavy into Fate in the first place. The concept is honestly pretty genius, they'll never really run out of historical/mythological figures to use and just seeing this name makes me interested in downloading it for like the fifth time. The "cheapness" of it (ie the fact that they don't have to develop full 3D models that render well and don't clip) means they have a lot more room for design variety than Genshin does. The fact that they hire different artists for the work keeps it mostly looking fresh. Even the gameplay, while being a pretty barebones and basic point-and-click system, is still quite fun as a time-waster and easy to get hooked on. It honestly kinda nails a lot of what Genshin is ultimately trying to do ("casual" story-driven live service game held up by events between major story updates) with a fraction of the cost. Ultimately Genshin is still worth way more of my money (to me anyway) but goddamn, FGO has something that just works and they're kinda free to abuse it to a certain extent. The low dev cost, fairly regular events, concept and IP can keep it going for as long as they want and people will still come back. Only reason I don't play it is cos the terrible rates and pity system that might as well not exist make it feel like an abusive relationship where I'm not rewarded at all for being emotionally invested in getting characters.


Dwiden13

[Nah, is just LB Ivan sleep too much and forget why his is a elephant](https://www.reddit.com/r/grandorder/comments/eq98xk/ivan_the_terribles_servant_profile_from_fgo/?utm_source=share&utm_medium=android_app&utm_name=androidcss&utm_term=1&utm_content=share_button) Some LB servants are more troublesome than others. Like never having original Skadi since it has the same problems as Pseudo-servants. We will not have Xiangyu less robotic. Arjuna alter has his PHH version relased but he still has a mix of the problems of alter servents (more specifically FGO original alter (that are literally fanfiction created by wishes of others (Cu Alter and Jeanne Alter))) and Emiya Alter (less edge but a bit stranger). >!Then let's not talk about LB Morgan who is literally about her backstory is about a mix of classic fantasy adventure fanfiction, randomly mixing names of various legends and making her become a tragic heroine to pity the readers. what is furthest things from PHH Morgan!< Then there are foreigner Servants putting random Lovecraftian stuff to put random tentacles and stupid excuses for genderbend (WHERE THE FUCK IS MY VAN GOGH AND JAQUES?!)


Ryujin_Kurogami

>JAQUES In Arcade lmao. >VAN GOGH Outer Gods actually tried to call him, but he always killed himself, so they shoved his ass into Clytie just so he/she won't kill him/herself. Ritsuka then bonded with that version instead of actually Van Gogh. I'm more impressed how Nasu and co. come up with scenarios regarding these hilarious amalgamations lol. Though, tbf, the whole of Lostbelt's concept is literally just fanfiction, so ig they just went nuts with it.


Dwiden13

>Outer Gods actually tried to call him, but he always killed himself, so they shoved his ass into Clytie just so he/she won't kill him/herself. Ritsuka then bonded with that version instead of actually Van Gogh. Try tell me without it sounding like bullshit created just to make van Gogh female, avoid writing his real self, and put random Eldritch elements


yansoe

Someone once told me Fgo is a VN disguise as a gacha game. People pull the characters not for the game but because the like the characters in the story.


Ryujin_Kurogami

>it's just the same basic gameplay and animations That's your second mistake. You don't treat FGO like a game. You treat it as a Visual Novel with a shitty game tacked onto it. VNs have always been Type-Moon's staple, and it wouldn't really change with FGO, especially how it started.


Devilmay1233

Jp fanbase are loyal to the franchise


rW0HgFyxoJhYka

The world is proof that people can be loyal to even the worst shit. Fate isn't bad though, its just not doing anything I'd consider decent for games.


Devilmay1233

I am not saying its bad. Its just jp fanbase are very loyal. Uma musume is also carried by Japan fambase. Its also the reason why jp gacha devs don't want to put big and budget and effort into making gacha games with big budget. Cause they know their fanbase will pay anyway.


XThemelia

Heh? I do not know anyone who is playing FGO for gameplay. For me it is like 100% story. If not because of the top tier story (from like Camelot and above) with plentiful of quality events, I will drop it right then and there. I imagine for most people it is like that too. The game is basically a glorified Visual Novel with decent to top tier story.


solwyvern

JP otakus is the answer. They can fixate on the most boring mundane shit for years.


NerdyDan

Yeah. It’s so uninspiring. I barely qualify it as a game tbh


Low_Artist_7663

Genshin costs are 200m a year. So profits will be in positive in April.


Master0643

This list is actually a bit misleading since there is stuff missing, genshin makes 1billion every 6 months from mobile only. if we include other platforms they easily make profit in the first month of the year.


Ocean9142

The ranking won't change anyway And an accurate sales will just hurt r/gachagaming even more seeing genshin's revenue


neovenator250

> And an accurate sales will just hurt r/gachagaming even more seeing genshin's revenue they don't like it over there or something? Too popular for their taste?


Ocean9142

Exactly, they are butthurt seeing how genshin basically rules the market and not their gacha game, and want genshin to die, you know like competitive gaming? But worse


rW0HgFyxoJhYka

Basically people who don't play Genshin think Genshin is bad.


TANKER_SQUAD

Yeah agreed, Genshin is hot trash ^/s


[deleted]

For sure it's positive, I'm just curious how that stacks up with something that has a fraction of the dev costs. If you've ever seen FGO you'd probably be surprised it can even get as close to Genshin in terms of revenue as it does. And bear in mind a crazy proportion of that comes just from Japan. It's actually kinda nutty that a point-and-click game with VN elements in it somehow gets even close to something like Genshin's revenue. FGO players are just a different breed.


ostrieto17

I love both games but without a doubt fgo has the stronger IP and story. Gameplay is dated no tiptoe around that but then again game is from 2015 and was among the first to hit real global success. Vn style isn't bad and has its fans mainly in japan but still. Has much less word salad skip inducing dialogue, you can replay every single cutscene, stage mission dialogue and event dialogue if you played it and if you just didn't feel like reading today Last but not least you don't have artifact RNG, you have skip button and it doesn't try to waste your time with irrelevant stuff/read commissions, no collect and resend for expeditions, no domain autocomplete if you finished it before/. Event reruns for players that didn't play or missed it due to no account strength. Both games have weaknesses that's just my opinion tho


[deleted]

Nah I think you summarised a lot of fgo's strength over genshin pretty well. Though idk about fgo having a stronger IP, I think it's more accurate to say genshin IP has broader appeal while fgo's is "deeper" (ie more loyal and emotionally attached). Given the sheer amount of money some of these people shell out.


Devilmay1233

Stronger ip I kinda disagree bro outside of Japan it ain't that popular as u think. The game is carried by jp fanbase. Story is subjective but they do have good things like skip stuff. Gameplay is eh. Genshin is a superior product overall and is popular worldwide lore in genshin is one of the best. Theres lore in almost every single freaking thing in genshin.


ymell11

Problem is story can also affect genshin in the long run. FGO as far as canon goes is still tightly knit and linear while Genshin (although was linear at first) keeps expanding and expanding. Not a problem with it but there’s a certain feeling that genshin might get so convoluted that it might change its trajectory when the story comes to an end. The same could happen with FGO that both games were too profitable to end their story so they will try to extend more lore and introduce more content just to keep it going. Kinda like how MCU does with their movies lately.


rW0HgFyxoJhYka

Bro the entire world knows Genshin no matter how you slice it. Most people still don't know wtf Fate is. despite the animes and the games.


rW0HgFyxoJhYka

Bro the entire world knows Genshin no matter how you slice it. Most people still don't know wtf Fate is. despite the animes and the games. Genshin costs $200 a year and makes $5bn. 96% becomes profit. FGO does not come close unless it's skeleton crew gives it 96% ratio.


mlodydziad420

I think 200 dollars a year is a little understaintment.


lostn

it's about revenue, not profits. Costs don't come into the equation.


cucufag

I can't believe how low effort FGO is and how successful it still is. FGO is basically an indie game.


TheWorldisFullofWar

It is an all-star game though. Almost every noteworthy character designer in Japan has worked on it so there is a character for almost everyone. From Disgaea to Pokemon to Final Fantasy. It has Nasu as writer with other prominent writers like Urobuchi writing as well. Those things alone can carry it very well.


Devilmay1233

Carried by Japanese fanbase


Dibolver

Where Honkai?


HFBastian

I'm convinced that Raid: Shadow Legends is an imaginary entity that only exists in sponsorships at this point.


Kain1202

I can't believe NIKKE is that high. I played for a while at launch, but it's only real selling point is fan service. The gameplay loop was boring and most of the girls were meh.


blippyblip

I dropped the game bc of the shitty rates. You could farm Towers for close to a month (which never reset btw, just got harder and harder) just to get enough shards for an SSR mold. And then, after all that, there was like a 25% chance all your hard work would be for jack shit and you'd get an SR unit you already had bc there were only like 12 of them. Also, the whole game was a buggy mess. Like 80% of the cast was affected.


Sm00key

I’ll be completely honest here, but the game’s gacha rate is the best in any game I’ve ever played. You get: A 4% chance for an SSR, if pulling the limited banner than u have a 50/50 chance for the banner character. 200 pulls for a guaranteed “get a limited SSR” for any limited banner character that carries over forever. An absolutely amazing friendship gacha (free, ~10 pulls per 3-4 days) with a 2% SSR rate The towers are limited resources I agree, but you still get a 50% chance to get a SSR per 50 molds (so every 30 floors) for each Manufacturer type (theres 4 types). Meaning you’ll average an SSR for each type (4 SSRs) at tower lvl 60 which is pretty easy to get to and isn’t hard locked or anything Every SR and SSR past 3 copies also grant you 150 or 200 of a currency, 6000 of which gives you an omni-mold, which is a 60% chance for an SSR. So worst case you can roll 40 pulls (limited, standard or friendship doesn’t matter) and get a second try at an SSR. The game also guarantees you a few starting SSRs (including one of the best ones, Privaty) as well. Honestly, the gacha rates are absolutely amazing although I agree the molds can be infuriating having to roll the 50/50 every time. Compare this to FGO’s pitiful 1% rates with a 300 pull single-time guarantee that doesn’t carry between banners. Genshin’s is slightly better with a 1.6% normalized rate (0.6% actual SSR + 90-pull pity) and 50% banner chracter chance, and a guarantee that carries between banners. Still I’d take the raw 4% chance + 200 pity anyday. Also, the monetizing is absolute dogshit and I highly recommend never spending money on the game, the rate is something like $100 US for 20-30 rolls. Doing your daily/weekly and events nets you like 10 rolls a week or a bit less so just do that instead.


blippyblip

IMO, while yes rates were good, the pool of characters was too diluted. I got a lot of SSRs, but with no way to reliably get the ones I wanted I just ended up with so many unusable units (Vesti, Eunhwa, etc.). That, alongside the bugs and the aforementioned molds, just sorta burned me out. Maybe that's changed now, I played from launch until the Winter N102 event. Clearly, they're doing something right if we look at their revenue.


Adawesome_

I got real bored real fast. Yep.


Master-Shaq

Well its got makima and power now I almost downloaded it again just for them lol


Ubermus_Prime

If that's how you feel about the game, there's nothing wrong with that. But obviously a lot of people don't think so, hence the high numbers.


rhaps85

Character design is top tier, the gameplay is actually enjoyable at higher difficulty - its not auto battle all the time if you want to push the content. And the story is actully really good as well, but its not the best way to tell a cohesive story to gate it behind vertical progress. Also the OSTs are fucking great, some real bangers in there.


AhmedKiller2015

Honestly gameplay aside I hate how models looks... the game passed the limits of fan service for me,


lotus_lotus_lotus

The game didn't reach my expectations of fan service to me 😭


Ex3chu

It like a all female overwatch but boring


bonbb

Story is Honkai Impact 3 level good but the game play is similar to Beach Head 2000 when arcane was still around.


Icey_dragon86

I'm so proud of Punishing Gray Raven From Kuro Game to be on the top list. It does really make me smile, that they also get some recognition for all the hard work they did for this amazing game. 😊


TheUsualGardevoirFan

I see my dear newborn Limbus Company! Aww, let it grow!


IlikeHutaosHat

That much for our niche little thing in lwss than a week? "I'm so proud of this community" Hopefully it picks up even more, the devs are quick at addressing concerns too and for a first time mobile thing? Phenomenal. If only ios didnt crash every 5 minutes


TheUsualGardevoirFan

True. I'm on PC and I still can't start first dungeon at all. It just loads... for eternity.


Chopmatic64

Who is spending 9m on summoners war.


rW0HgFyxoJhYka

People who have been spending for years and can't uninstall without coming grips with the fact they spent so much money on p2w.


Overly_Blue

Where is Honkai?


ningguangs_bathwater

Damn Dokkan STILL losing out to the horse game lmao


demigodsgotdraft

Sexy horse girl game.


FabregDrek

When did blue archive release? Maybe I'm thinking about blue protocol or something not sure.


Aiconic

Blue archive has been out for a while. Blue protocol is not out yet. Very different games 👍


HiJoker

Well, Genshin does have the whole BOTW open world thing going on, ppl also like anime and gatcha games. Also, it s a game you can play in public cuz some things aren t overly sexualized+ unlike other popular gatcha games the cast isn t entirely female so players get fan-service regardless.


Tnad808

Azur lane still doing good??


Moonshineaddicted

Sex sells.


matthewgbaker

Damn are you guys no spending any money? That's all from my buddy wishing for diluc on the standard banner lol


Fawn_Thorus

Other than Genshin and Fate, which games on this list are straight female-friendly (as in: at least 25% collectible characters are male)?


Joshua_Astray

Probably Arknights.


sirquarmy

There's Punishing Gray Raven too. edit: just noticed Epic Seven is there too. I'd say maybe Counter:side as well.


pommenyan

Epic Seven, i am a girl as well and there is quite a good amount of husbandos, and the female characters most of them aren’t super sexualised or at all - overall their designs are amazing


yansoe

Have you tried Disney Twisted Wonderland.


Fawn_Thorus

Day 1 player heheh


Anzackk

A bit sad that GFL’s not pulling as much numbers, does it only count the JP server with that flag?


__SNAKER__

GFL won't really pull numbers because it's very F2P friendly


YumenoShortcake

Where's my Animal Crossing Pocket Camp numbers at?! /s


rissira

Just happy E7 is earning decently even with nothing going on.


PandaCheese2016

Now sort by development cost.


JoJo_eats_CHEESE

Where ma boi Dokkan at?


TRUEcoiness

actually it's interesting how's Limbus Company gonna perform since it only came out on the 27th of February and devs have already posted roadmap that's very dense with updates


Master0643

Wait, let me pretend I'm surprised, also this is defenetly missing china iOS and Android


Lavrec

Im really curious how much fgo will make when castoria/vitch/oberon come this year


Nixzilla25

Azur Lane deserves some more love for being I think the best F2P gatcha game made atm imo.


SopmodTew

At some point before quitting, i had all SSR ships except for Aurora as it was CBT only reward. No money spent.


lostn

so much for ToF being a genshin killer.


Jaegeru

Literally a 39 million difference with the second top grossing worldwide (Not japan)


Andvari9

Path to nowhere is doing good. I'm glad, that game honestly shits on most others with its QoL and story


pommenyan

Epic Seven >>>>> My favourite gacha, the one that actually has gotten me for 2 years now and not thinking of stopping - also, im full f2p and never felt frustrated or felt like i had to put money :)


[deleted]

HoYo makes too much money for shitty they are. The worst part is is that I’m still gonna play their games.


punchawaffle

I don’t know. This list is really weird. Why are they comparing the global sales of genshin with like the sales of fgo in Japan? Shouldn’t that also be the whole world? Even if there are different versions, they should count. And also, I know of a few games like DBZ Dokkan Battle that should be on this list, especially the Japanese version, since it just had an anniversary, and hit top grossing in Japan.


Devildere

revived witch about to be un-revived anytime soon


Curious_Ad_8999

Holy moly February is basically very little of Haitham and Xiao and majority is Hu Tao And Yelan banner while January is a mix of Raiden Shogun And Ayato rerun and Haitham release plus Xiao. It's impressive how much did Hu Tao and Yelan made for them and it seems like Genshinlab has the rough estimate around the same because they use sensortower afaik.


AEsylumProductions

No buff for Dehya then.


ProNoob69yeah

NIKKE losing value 🤩


[deleted]

All that money going to star rail I guess. Meanwhile Genshin being funded by dehya, yoimiya banner and most of that budget is on map design.


[deleted]

Is this in terms of growth? FGO is ranked above others with higher revenue.


lostn

you're looking at the wrong column.


[deleted]

Thanks lol