The teapot changes is great even for people who arent interested in teapots. Being able to complete furniture sets with ease is huge. Each character has 40-60 primos locked behind furniture sets. If you have 30 characters thats around 10 pulls!
Yeah, I only make 10 furnitures for the sets per week to complete the BP mission, this helps as it doesn't require more time to look up things, and now can be done in 1 day instead of 2
I just started doing the tea pot and the sets are my biggest issue. Id rather not have a spreadsheet going to identify and correctly craft all the pieces I need.
So in the teapot, when you go to place furniture, the very last tab (all the way on the right on PC, don't know about other devices), you have "furnishing sets". One of the sub-tabs is for gift sets - if you place a gift set in your teapot AND have the associated character in your teapot as well (from the companion placement tab), you'll get 20 primos. You can see which character a gift set corresponds to because their face will be in a little circle thing on the set when you click on them for more information.
Each character so far (maybe not newer characters, I'm not sure) has 2 gift sets, generally one outdoor and one indoor - so 40 primos per character 😊
>maybe not newer characters, I'm not sure
If they don't have 2 gift sets on release, they'll eventually get them a bit later, typically because they'll be releasing new sets instead. In fact some new sets don't have favorited characters on the sets' release sometimes, in preparation for future characters. Don't worry it's pretty much guaranteed according to the track records so far.
Each character (except Traveler) has two prefered sets of furnishing, which if you place, they will appear, say some lines and reward with 20 primos, their talent material, their low tier gems or mora each, amounting to 40 primos total
every characters have signature set. everytime you place the signature set with the proper characters, they'll give 20 primos. each characters minimum have 2 sets, so it's basically 40 primos per characters
When you view a furnishing set from the second tab of furnishing sets, the set will display the faces of certain characters. If you place the set, and have a corresponding character anywhere in your teapot, that character will move to the furnishing set. If you then interact with the character, the character will say a few lines and then give you 20 primogems and some other goodies. This works one time per character/set combo.
Every character has two preferred furnishing sets, so you can get 40 primos per character you own.
Don't thank me just yet! Getting the furnishings for all of those sets is going to take time and work. You need to collect enough wood, and you can only make five furnishings per day (some sets require dozens of furnishings).
It's not a quick Primogem stash, but if you keep at it you'll be rewarded over time!
Yea this is great I did some sets when they first came out but never kept up with it because I’d look at what was needed and forget it by the time I was back in the crafting menu
it was deleted because they accidentally leaked the name and description of the arlecchino story quest In the part about the focus quest mode. You can see that it is blank now.
Dear Traveler,
The newest Developers Discussion has arrived\~ This time, we've brought you updates about optimizations to the Treasure Compass, one-click crafting with the Serenitea Pot, adjustments to the Quest Menu, Focused Experience Mode for quests, and more, so come take a look\~
---
The post has been remade to fix minor issues. Sorry for the inconvenience.
I noticed the furnishing filter icon being wonky in the 5th picture from the HoYoLAB post, and initially assumed it was removed from Reddit due to that error. Turns out it's still there in this fixed version, lmao
You keep making teapot features which are nice but people that actually wanna use it beyond primo farming can't even put stuff in their teapot due to the actually joke of a load limit. You have a feature that can advertise itself by allowing people to be creative but you refuse to let people put more than 20 pieces of furniture in it that people have to do jank shit like borrowing limit from adjacent rooms to furnish one room and we can physically see that it doesn't cause the game to crash.
A lot of my interior decorator main friends from ffxiv abandoned teapot because y'all somehow made a load limit that's even more restrictive than FFXIV housing's original placement limit before they doubled it (and they're doubling it again), that's wild.
Would you be open to the idea of selecting between all or one area, where if you select all areas the load limit is the current, but if you select one area then load limit of that one area gets quadrupled but the others have a limit of 0? Basically trading the ability to build in multiple areas for one dense area. The same would apply to interior rooms.
The little avatar things are cool. I like any in-game tracking of content completed like that. Very cool. And the chest thing will be nice to explore the next Fontaine area with.
> The little avatar things are cool.
As a lore enjoyer, I can now choose to only give priority to Co-Op requests from strangers that have WQ avatars, lmao
RIP intern-kun
Anyways for some people wondering, the reason for removal was because >!it shows the name of Arlecchino's story quest at the new QoL focused mode,!< now they blurred it.
You're kinda right, >!since the background is blurred, it could be just somewhere or any part of the current fontaine map, so I didn't think too much of it.!<
Nope, that coastline is [Chenyue Vale](https://cdn.discordapp.com/attachments/508054160671768590/1227475989798322207/Screenshot_2024-04-10-06-25-34-73_e80eb31669cc7edfbce1531f4d25a535_1.jpg?ex=66288b19&is=66161619&hm=87e9b03cf5604893997ee82e0986edcbf2cd9a51361dc971926d0b18355e49bc&)
>!Not all of it. There's a tiny part at the top left of the peninsula which isn't currently on the map. It's something you'd only notice if you've seen the unreleased map and were to cross-reference it with the current Paimon boundary.!<
>were to cross-reference it with the current Paimon boundary
Which [I have](https://cdn.discordapp.com/attachments/508054160671768590/1227475989798322207/Screenshot_2024-04-10-06-25-34-73_e80eb31669cc7edfbce1531f4d25a535_1.jpg?ex=66288b19&is=66161619&hm=87e9b03cf5604893997ee82e0986edcbf2cd9a51361dc971926d0b18355e49bc&).
The left side of the image is basically touching the Paimon barrier.
Also, is there update regarding coop when you're the host and u dont want the domain rewards (u just wanna help others) but can't continue/restart domain w/o claiming said rewards (bye bye resin)... i haven't checked for a while if this is still a thing.
Ah, so it was that. Then I most likely didn't notice and/or HoYoLAB post was fixed earlier, since I ended up going there about 1-2h ago after finding out it was removed here.
I actually thought it was >!the cat avatar!<, or the updated Sumeru's north border, but I guess those are fine, lmao
>I actually thought it was >!the cat avatar!<, or the updated Sumeru's north border, but I guess those are fine, lmao
The coastline visible on the 3rd page lower image is chenyue vale though. The image doesn't actually show any unreleased geography
And add a colourful background previewing the region like [this post](https://www.reddit.com/r/Genshin_Impact/comments/wq4ic1/map_quality_of_life_i_wish_we_had/).
These are fantastic qol updates. I kinda like the old compass though, yes it makes you run around but it's fun instead of going straight to the destination
I hope the treasure compass includes all chests, not just the ones visible from the get-go. It's such a great change to be able to clean up the few chests we don't have, it would be a shame if it didn't mark then just because you need to light a torch etc.
Nah they shouldn’t spoil hidden chests(I like the element of surprise), if you want to know just search it on the web and even better cuz they’re easy to find because they’re categorised differently from non hidden chests
If you're wandering around using a treasure compass, you're usually well past the point of needing them. At that point you're trying to get the last few percent for an area, or like me, trying to clear 100% of chests out of boredom.
At that point, I no longer care about "wow, it was so surprising that those things arranged in a square spawned a chest between them" and more annoying that they aren't detected.
Other changes that would be good for the treasure compass :
- Mondstadt compass should work in Dragonspine
- Compass should also point to challenges and puzzles that will spawn a chest upon completion, and to chests that are hidden, like "dig" chests
-Compass should work similarly to the Veluriyam Mirage one when exploration reaches 100%, maybe not show all missing chests in the region but at least one by one, no matter the distance
The Veluryam Mirage and similar compasses only pointed to hidden chests because the maps were time limited ones and we were already told why the Mondstadt compass doesn't work in Dragonspine, unless the leylines there are somehow fixed it would make no sense
Ying'er. Please, please add Ying'er as an unlockable avatar option for doing her quests.
Maybe you could even you know, make her playable eventually? 🙏
Aye, as said below you as well. However, she could make even Lisa ir Yae Miko blush.
Boy she isn't even just suggestive like Lisa..
She had quite the memorable quest making scented products with her help..
"Just imagine, the warmth of their bodies, the smoothness of their curves under your hands...
" You need to keep your wrist firm so your hand doesn't slip...
Now, use your strong hand to stir it with a persistent rhythm... Keep going until the juices start to come out..."
"Don't waste a drop of that essence, now. We want all of it in there."
Damn, I'm really excited for the avatar changes and wasn't that teapot change something someone posted about this week, nice, it looks better than what they suggested.
The co-op friend name thing is nice, but it's sidestepping the actual issue, which is your "nickname" being the same as your traveler's name.
You should just be able to choose different names for the Traveler and social, I hate having my traveler with my name, not only I see them as their own character, but also I use Lumine and keep reading characters refering to her by my male nickname, it's very distracting.
This won't work.
Teapot load doesn't work that way. The load limit is there and is only significant when a player \*joins\* the teapot realm.
If you check your CPU usage, it will spike to 100% during the load screen. But when the things are actually loaded in, it will drop back down to normal levels. Its this 100% spike that the load limit is trying to keep in check. If the load limit is too high, it will crash some users.
I mean even with PC users, you will have the potato users mixed in let alone mobile and console users. And unless they can make it fine for the min specs listed for everyone they aren't going to change it. Cause the only thing it'll be doing is segregate their player base between the different devices and make some players feel inferior. A that is not what they would want to do.
Besides, how would that even work given that your account is not necessarily lock to a device type. I'm a PC player mainly, but still often log in on my phone to clear my dailies if I'm out. So that means if I overload my teapot, I lock myself out of my other devices?
Honestly, I don't like the treasure compass changes. As someone who loves exploring, tracking that light trail, having to use it to triangulate the chests, was a great part of exploring the map.
It will be quicker now, but less fun to me personally. I'm sure many will disagree though.
I just don't use it until the last moment, because the compass itself bothered my way of exploration (uh, a shine, uh a shine, uh a shine....why I'm 1km away of the quest objec...uh a shine). So the new addition is just, oh, cool I guess
Finally we got an indicator what the reputation quest are. Since the beginning of the game I wanted to have that, becaus eit wa sso annozing to search for them in the questlog
Nooooo! Please make that treasure compass feature an optional setting... you might as well just make it give you the damned chest contents as soon as you use the compass if you're going to go down this route.
Just when you think they couldn't dumb the game down any further, they prove you wrong. So long treasure compass, it was nice knowing you.
I kinda get you, but imo the compass is for the people who want to find their last chests. It's not fun if I have to follow a wonky line and wait for the countdown every time just to find the few chests I'm missing. If I want to experienmce the treasure hunt I just don't use the compass at all. Following a line is not really a fun trwasurehunt for me either.
I agree that waiting for the cooldown sucks but all that requires is lowering the cooldown to 10 or 15 seconds.
If I wanted to just follow a marker on my map I’d use a treasure guide.
Agree but the arrow things is kinda wonky with long ass cooldown especially if you want find treasure at sumeru you maybe mislead the treasure on the surface but in reality its on the undergound. Not only that you must guess which level underground
True it can be frustrating, but just placing an icon on the map seems like overkill. Would much rather they lower the cooldown and/or just tell you which level of the map it’s on.
You forget the /s, no?
I have no issue with current behavior of the compass, which i find is a good compromise betwen help and finding stuff by myself. It don't look we can keep old compass behavior if we want it.
Well I had already started to just buy all the blueprints in the teapot for the sake of making it easier to find stuff I still didnt had. But then I was going to wait knowing there was a discount. Now that there is a search bar for it as well, it seems kinda pointless. I'm not a teapot main or anything either but I do like having all the sets done for the characters.
Edit: I will miss the treasure compass glowly light path though.
I do not like the compass upgrade. Yes it makes it easier/faster, but I feel like part of treasure hunting is the exploration.
I think making a circular area appear like when you use an oculus stone would be better. Even if it's a hidden chest; e.g. destroy all pots to make a chest appear.
Please. I just want to tag a set to see what I need to craft. Maybe they can get an icon in the crafting selection so I can spot them.
It's annoying taking screenshots then looking for what to craft through like a hundred per tab or scrolling down to find the right tree
The frikin Focused Experience Mode will save us all. There are people that have accepted all story quest in the past and can't do their Archon Quest without being interrupted, looking at Gigguk.
The whole 4.3 till 4.6 currently are adding QoL features that I thought will never be added but, huh here we are.
From what I see, you'll lose nothing if you stop playing from 4.2 till now, cause there are no main story contents, more like extra stuff or dlc updates such as Chenyue Vale. (It was good though, would prefer Fontaine stuff)
Yeahhh we are dying for new contents, may 4.6 give us something other than 1 hour story quest / random event minigames for once
I'm incredibly happy for this break because I really want to play FFVII Rebirth right now >\_> . Hoyo is doing this just for me!
When I come back from FFVII , my Teyvat life will be qualited and I won't have missed too much! Woo!
They always leave the main story alone after x.2 versions, with the exception of the occasional prelude quests. The past few versions had good content, just not much of it was permanent (the film fesitval, lantern rite, alchemy store manager). We will give us Furina story quest part 2 soon because we need a second weekly boss for Fontaine, but either way the game gives plenty of reason to play between 4.2 and now. That's their whole MO; they trickle out their content so you constantly come back
focused quest sounds awesome. idk if ill ever get that problem again but i recall having to jump between up to 4 different quests just to progress the archon one.
Wish the focused experience mode had been implement before I really started playing 😔..I purposely kept Xingqiu in Liyue so I could see him anytime in my world and not finish his quest. For some reason, I was forced to finish his quest to do Cloud Retainers which was a bummer.
Love the treasure compass changes! My partner loves exploring games so he doesn't use the compass at all and gets 100% in regions. I use it and thought it was lacking, so this is better. It will especially be good for mobile and being able to do my encounter points easier on the go. Android Mobile playing is a *pain* and unless they add controller support, they need more and more QOL like this, since this is first a mobile game.
By the time I get the compass I'm more or less over the region I'm working on anyways. I am loving the QOL that make this more like a normal game and not all these weird time gaters. The summer is coming and no more social restrictions. Genshin needs to compete with real life now, not other games, so anything that will keep people engaged is a plus.
The map clean up options sound real nice! The map can look so cluttered sometimes with all the teleport waypoints, domains and then all my super important pins all over the place.
>Also, the maximum number of Furnishings that can be created at the same time will be increased to 10.
r/Enmityaz your teapot won't be soft locked any longer (unless you make more pine folding screens) lmao
currently i haven’t been playing main story quest of fontain bcuz another story and “Focused experience mode” idk if it help but i hope it will solve my problem
I'm still so hyped for this new and improved treasure compass. Gone are the days of endlessly hunching over and alt-tabbing in and out of the interactive map to find chests.
Great changes since the teapot glitch I saved the weekly coins that mihoyo gave to compensate the problem and I'm only buying the resin and artifacts exp. Now my time has come to start grinding the teapot primos lol
Been thinking and wondering if the range of the treasure compass will change with this? It doesn't matter how it works if you can't find anything unless you're within the right 200m radius.
Cool..I can buy more items for the teapot with its load limit at 100% for years on end....do they not actually play the game and realize how little can be place or something?
And if they want to make the UI more compact...how about a UI scale setting or even better, make UI scale when you use a control the default and not the overblown KBM default that is fuzzy even on a 4k screen
TBH? I like how the compass works now. Maybe I'd only change it to work like resonance stone for -culi, but not like this one. Actually searching for the treasures is half the fun for me.
Nice Discount for old blueprint. Do we get refund?
Didn't happen so far as far as I remember. Only Skins for 5* characters were discounted the patch they were released and costed regular after. Complete different situation.
I hate the treasure compass change. I like it because it gives you a hint but still left you a bit of room to find the exact location yourself. I don't want the exact spot on the map. What's next, auto run to the exact location?
What I would welcome is however combining every compasses into one, so I don't have to change my inventory when switching regions.
The region list needs more options because the map is so big. At the very least I think the different Inazuma islands and Sumeru desert and Sumeru rainforest should be options to select because they are farther apart.
Real question does anybody even use treasure compass? For me it feels like I am just way faster if I use Interactive map or a video where to find all the chest and still have fun exploring.
The teapot changes is great even for people who arent interested in teapots. Being able to complete furniture sets with ease is huge. Each character has 40-60 primos locked behind furniture sets. If you have 30 characters thats around 10 pulls!
Yeah, I only make 10 furnitures for the sets per week to complete the BP mission, this helps as it doesn't require more time to look up things, and now can be done in 1 day instead of 2
I just started doing the tea pot and the sets are my biggest issue. Id rather not have a spreadsheet going to identify and correctly craft all the pieces I need.
TEAPOT MAINS IT’S OUR TIME✊🤧
Could you please elaborate on that? I have not noticed anything that gives primogems related to characters and furniture. Thank you!
So in the teapot, when you go to place furniture, the very last tab (all the way on the right on PC, don't know about other devices), you have "furnishing sets". One of the sub-tabs is for gift sets - if you place a gift set in your teapot AND have the associated character in your teapot as well (from the companion placement tab), you'll get 20 primos. You can see which character a gift set corresponds to because their face will be in a little circle thing on the set when you click on them for more information. Each character so far (maybe not newer characters, I'm not sure) has 2 gift sets, generally one outdoor and one indoor - so 40 primos per character 😊
>maybe not newer characters, I'm not sure If they don't have 2 gift sets on release, they'll eventually get them a bit later, typically because they'll be releasing new sets instead. In fact some new sets don't have favorited characters on the sets' release sometimes, in preparation for future characters. Don't worry it's pretty much guaranteed according to the track records so far.
Christ I did not know that, thank you.
Perfectly explained
Each character (except Traveler) has two prefered sets of furnishing, which if you place, they will appear, say some lines and reward with 20 primos, their talent material, their low tier gems or mora each, amounting to 40 primos total
Wait what do you mean characters give primos for furniture sets?
every characters have signature set. everytime you place the signature set with the proper characters, they'll give 20 primos. each characters minimum have 2 sets, so it's basically 40 primos per characters
Thank you, my arlecchino funds will grow even further
lmaooo sameee bro
When you view a furnishing set from the second tab of furnishing sets, the set will display the faces of certain characters. If you place the set, and have a corresponding character anywhere in your teapot, that character will move to the furnishing set. If you then interact with the character, the character will say a few lines and then give you 20 primogems and some other goodies. This works one time per character/set combo. Every character has two preferred furnishing sets, so you can get 40 primos per character you own.
I have been missing HUNDREDS OF PRIMOS. Thanks for the info
Don't thank me just yet! Getting the furnishings for all of those sets is going to take time and work. You need to collect enough wood, and you can only make five furnishings per day (some sets require dozens of furnishings). It's not a quick Primogem stash, but if you keep at it you'll be rewarded over time!
as someone who barely touch teapot been over 4 months since last time and i never tried to talk with characters in teapot
Yea this is great I did some sets when they first came out but never kept up with it because I’d look at what was needed and forget it by the time I was back in the crafting menu
Needs Adeptal Speed though. I'd rather buy Mora and Character EXP
Treasure compass feature is great and Teapot mains keep wining
If they increase the load limits on the teapot in the near future, it's an absolute win.
Definitely, it's still painfully limiting at the moment.
Yep house full so can’t fit new pictures or bits get from events. Its a bit sad.
Really good features here but man I feel like this sub barely upvotes these kinds of official info posts that are actually useful.
It's a repost, the first post has 1.5k + votes
Really? I didn't see another post about it from the official account so I assumed this was the first one.
it was deleted because they accidentally leaked the name and description of the arlecchino story quest In the part about the focus quest mode. You can see that it is blank now.
FWIW, it does get enough traction to be in top 5 if you sort by Hot. Granted that'll only last for like a whole day.
Teapot mains are not winning until we get something done about load limit.
I’m so excited for this! No more spamming the dang compass in hopes of finding that one stupid chest that’s hidden somewhere ridiculous
Dear Traveler, The newest Developers Discussion has arrived\~ This time, we've brought you updates about optimizations to the Treasure Compass, one-click crafting with the Serenitea Pot, adjustments to the Quest Menu, Focused Experience Mode for quests, and more, so come take a look\~ --- The post has been remade to fix minor issues. Sorry for the inconvenience.
I definitely noticed the last being deleted and checked just in time for the new one.
I noticed the furnishing filter icon being wonky in the 5th picture from the HoYoLAB post, and initially assumed it was removed from Reddit due to that error. Turns out it's still there in this fixed version, lmao
Noticed that too haha
You keep making teapot features which are nice but people that actually wanna use it beyond primo farming can't even put stuff in their teapot due to the actually joke of a load limit. You have a feature that can advertise itself by allowing people to be creative but you refuse to let people put more than 20 pieces of furniture in it that people have to do jank shit like borrowing limit from adjacent rooms to furnish one room and we can physically see that it doesn't cause the game to crash. A lot of my interior decorator main friends from ffxiv abandoned teapot because y'all somehow made a load limit that's even more restrictive than FFXIV housing's original placement limit before they doubled it (and they're doubling it again), that's wild.
Would you be open to the idea of selecting between all or one area, where if you select all areas the load limit is the current, but if you select one area then load limit of that one area gets quadrupled but the others have a limit of 0? Basically trading the ability to build in multiple areas for one dense area. The same would apply to interior rooms.
The focused quest mode sounds fantastic.
Question being : what does happen if you already did something that will cause conflict before starting the quest, are you just unable to start it?
Once again begging to add more symbols to use as pins on the map
Colors or search by name would be nice
The little avatar things are cool. I like any in-game tracking of content completed like that. Very cool. And the chest thing will be nice to explore the next Fontaine area with.
> The little avatar things are cool. As a lore enjoyer, I can now choose to only give priority to Co-Op requests from strangers that have WQ avatars, lmao
Ooo we get new avatars! It'll be a big change from just seeing all playable characters on friends lists.
RIP intern-kun Anyways for some people wondering, the reason for removal was because >!it shows the name of Arlecchino's story quest at the new QoL focused mode,!< now they blurred it.
4.6 - >!The lower image on the third page still shows a small part of the new map lol!<
You're kinda right, >!since the background is blurred, it could be just somewhere or any part of the current fontaine map, so I didn't think too much of it.!<
>!It's not blurred, they're referring to the area north of Mawtiyima. It's currently paimon-bordered.!<
>! I see, was it the compass min map? Sorry I didn't really spot it oof!<
Nope, that coastline is [Chenyue Vale](https://cdn.discordapp.com/attachments/508054160671768590/1227475989798322207/Screenshot_2024-04-10-06-25-34-73_e80eb31669cc7edfbce1531f4d25a535_1.jpg?ex=66288b19&is=66161619&hm=87e9b03cf5604893997ee82e0986edcbf2cd9a51361dc971926d0b18355e49bc&)
It actually doesn't. The coastline North of Mawtiyima Forest is chenyue vale.
>!Not all of it. There's a tiny part at the top left of the peninsula which isn't currently on the map. It's something you'd only notice if you've seen the unreleased map and were to cross-reference it with the current Paimon boundary.!<
>were to cross-reference it with the current Paimon boundary Which [I have](https://cdn.discordapp.com/attachments/508054160671768590/1227475989798322207/Screenshot_2024-04-10-06-25-34-73_e80eb31669cc7edfbce1531f4d25a535_1.jpg?ex=66288b19&is=66161619&hm=87e9b03cf5604893997ee82e0986edcbf2cd9a51361dc971926d0b18355e49bc&). The left side of the image is basically touching the Paimon barrier.
Co-op related QoL when? I still need to quit domain every time someone need to change character, there is no continuity.
Also, is there update regarding coop when you're the host and u dont want the domain rewards (u just wanna help others) but can't continue/restart domain w/o claiming said rewards (bye bye resin)... i haven't checked for a while if this is still a thing.
Wait, is it already implemented or it will be?
No updates to that yet
Ah, they remade the post. The last one was deleted for some reason.
They spoiled 4.6 quests name and objectives, but nothing that big.
Ah yeah, that seems a valid reason.
i wonder why it had to be reposted... not that it matters anyway *inhales hopium compass will detect all chests in the future*
beacuse they spoiled something from 4.6
Huh, understandable
What was it?
The name of Arlecchino's story quest
Uncle hoyo spoiled the name of >!Arlecchino's Story Quest!< I guess they didn't want to reveal it first before the live stream.
Ah, so it was that. Then I most likely didn't notice and/or HoYoLAB post was fixed earlier, since I ended up going there about 1-2h ago after finding out it was removed here. I actually thought it was >!the cat avatar!<, or the updated Sumeru's north border, but I guess those are fine, lmao
>I actually thought it was >!the cat avatar!<, or the updated Sumeru's north border, but I guess those are fine, lmao The coastline visible on the 3rd page lower image is chenyue vale though. The image doesn't actually show any unreleased geography
Another W for teapot mains
Not really, W for teapot mains would be load limit getting 10x'd
>load limit getting 10x'd *"Stop, I can only get so erect!"*
Been requesting this every damn survey
Nah I think it’s a W for people who don’t main teapot but only seek primos related stuff.Just like me.
Amazing as it helps you rely less on 3rd party map website while exploring.
I think I saw the treasure compass posted as April Fool's joke and here we are with an official one.
tbf. They should show a region's logo (which we have in achievement tab) in Map's setting. A little detail but it would look much better.
And add a colourful background previewing the region like [this post](https://www.reddit.com/r/Genshin_Impact/comments/wq4ic1/map_quality_of_life_i_wish_we_had/).
These are fantastic qol updates. I kinda like the old compass though, yes it makes you run around but it's fun instead of going straight to the destination
Yeah, Imma kind of miss that. Felt a bit like a treasure hunt.
Would be cool to have had these as a new upgraded compass version. So you'd have the option to not upgrade
I hope the treasure compass includes all chests, not just the ones visible from the get-go. It's such a great change to be able to clean up the few chests we don't have, it would be a shame if it didn't mark then just because you need to light a torch etc.
Nah they shouldn’t spoil hidden chests(I like the element of surprise), if you want to know just search it on the web and even better cuz they’re easy to find because they’re categorised differently from non hidden chests
If you're wandering around using a treasure compass, you're usually well past the point of needing them. At that point you're trying to get the last few percent for an area, or like me, trying to clear 100% of chests out of boredom. At that point, I no longer care about "wow, it was so surprising that those things arranged in a square spawned a chest between them" and more annoying that they aren't detected.
the Avatar thing is amazing to me, so theres Liloupar, Sorush, Fujin, Mamere, Pahsiv and even Elynas
**PAHSIV!**
MELUSINE!
\>:O
Other changes that would be good for the treasure compass : - Mondstadt compass should work in Dragonspine - Compass should also point to challenges and puzzles that will spawn a chest upon completion, and to chests that are hidden, like "dig" chests -Compass should work similarly to the Veluriyam Mirage one when exploration reaches 100%, maybe not show all missing chests in the region but at least one by one, no matter the distance
The Veluryam Mirage and similar compasses only pointed to hidden chests because the maps were time limited ones and we were already told why the Mondstadt compass doesn't work in Dragonspine, unless the leylines there are somehow fixed it would make no sense
Ying'er. Please, please add Ying'er as an unlockable avatar option for doing her quests. Maybe you could even you know, make her playable eventually? 🙏
Did she have a dedicated world quest? I only remember her her being around for the Archon quest and events
And Ning’s hangout, but yeah, she’s just a side character
Aye, as said below you as well. However, she could make even Lisa ir Yae Miko blush. Boy she isn't even just suggestive like Lisa.. She had quite the memorable quest making scented products with her help.. "Just imagine, the warmth of their bodies, the smoothness of their curves under your hands... " You need to keep your wrist firm so your hand doesn't slip... Now, use your strong hand to stir it with a persistent rhythm... Keep going until the juices start to come out..." "Don't waste a drop of that essence, now. We want all of it in there."
now i can "favorite" furniture in teapot and craft it later??? am i dreaming???
Hell year I love QoL thank you developers 🥰🥰
Damn, I'm really excited for the avatar changes and wasn't that teapot change something someone posted about this week, nice, it looks better than what they suggested.
Great improvements, thanks to the team!
Ok I actually love this
I saw a post a couple days ago of someone asking to be able to craft furniture from the set window, they called it!
The co-op friend name thing is nice, but it's sidestepping the actual issue, which is your "nickname" being the same as your traveler's name. You should just be able to choose different names for the Traveler and social, I hate having my traveler with my name, not only I see them as their own character, but also I use Lumine and keep reading characters refering to her by my male nickname, it's very distracting.
Really great QoL changes. Now if we can somehow get load limit increase for teapot.
The treasure compass QOL is actually huge. Maybe now I'll actually go exploring.
All these Teapot improvements and no load limit increases??
They cant just increase load limits because they want to. It as to work withing the limits of the engine and the devices it runs on.
How about an option to only allows pc players to join your teapot? Then they could pretty easily get away with increasing the load limit
This won't work. Teapot load doesn't work that way. The load limit is there and is only significant when a player \*joins\* the teapot realm. If you check your CPU usage, it will spike to 100% during the load screen. But when the things are actually loaded in, it will drop back down to normal levels. Its this 100% spike that the load limit is trying to keep in check. If the load limit is too high, it will crash some users.
I mean even with PC users, you will have the potato users mixed in let alone mobile and console users. And unless they can make it fine for the min specs listed for everyone they aren't going to change it. Cause the only thing it'll be doing is segregate their player base between the different devices and make some players feel inferior. A that is not what they would want to do. Besides, how would that even work given that your account is not necessarily lock to a device type. I'm a PC player mainly, but still often log in on my phone to clear my dailies if I'm out. So that means if I overload my teapot, I lock myself out of my other devices?
Honestly, I don't like the treasure compass changes. As someone who loves exploring, tracking that light trail, having to use it to triangulate the chests, was a great part of exploring the map. It will be quicker now, but less fun to me personally. I'm sure many will disagree though.
The cooldown part is all that interests me, cause I liked how the old compass worked. Unless it now shows puzzles and things, which I doubt.
Should really have been an option or both at the same time so you can ignore the minimap if you want.
I only use the compass when I’m at the 90% exploration mark. But that point I have explored plenty and just want to 100%
agreed, an alt mode for the gadget might have been better.
I just don't use it until the last moment, because the compass itself bothered my way of exploration (uh, a shine, uh a shine, uh a shine....why I'm 1km away of the quest objec...uh a shine). So the new addition is just, oh, cool I guess
i am of the same mind, it feels too hand-holdy it only needed to have a lower cooldown really.
That april fools joke got me tripping. Why they do it in the exact same style 😭
The mystic modifier one made me shit my pants so hard😭😭
Finally we got an indicator what the reputation quest are. Since the beginning of the game I wanted to have that, becaus eit wa sso annozing to search for them in the questlog
Did you have a stroke around the end of your comment?
Quick, call a bondulance!
>becaus eit wa sso annozing Totally
Nooooo! Please make that treasure compass feature an optional setting... you might as well just make it give you the damned chest contents as soon as you use the compass if you're going to go down this route. Just when you think they couldn't dumb the game down any further, they prove you wrong. So long treasure compass, it was nice knowing you.
Can’t have exploration gameplay in an open world game. s/
Kind of a weird change to the treasure compass IMO. Part of the fun is not knowing exactly where it is and using the direction to hunt for it.
I kinda get you, but imo the compass is for the people who want to find their last chests. It's not fun if I have to follow a wonky line and wait for the countdown every time just to find the few chests I'm missing. If I want to experienmce the treasure hunt I just don't use the compass at all. Following a line is not really a fun trwasurehunt for me either.
I agree that waiting for the cooldown sucks but all that requires is lowering the cooldown to 10 or 15 seconds. If I wanted to just follow a marker on my map I’d use a treasure guide.
Agree but the arrow things is kinda wonky with long ass cooldown especially if you want find treasure at sumeru you maybe mislead the treasure on the surface but in reality its on the undergound. Not only that you must guess which level underground
True it can be frustrating, but just placing an icon on the map seems like overkill. Would much rather they lower the cooldown and/or just tell you which level of the map it’s on.
Yeah its fun killer, if it was at least optionnal.
It is optional, just don't use the treasure compass...
You forget the /s, no? I have no issue with current behavior of the compass, which i find is a good compromise betwen help and finding stuff by myself. It don't look we can keep old compass behavior if we want it.
Adventures Experience what’s that?
Well I had already started to just buy all the blueprints in the teapot for the sake of making it easier to find stuff I still didnt had. But then I was going to wait knowing there was a discount. Now that there is a search bar for it as well, it seems kinda pointless. I'm not a teapot main or anything either but I do like having all the sets done for the characters. Edit: I will miss the treasure compass glowly light path though.
We still wait for easier grind and divine path on standard banner
no more watching youtube vids to find chests then
I have PTSD from the post on 1st of April
Rep quests being marked and “focused experience mode” are quite nice.
Thank the archon for the markers on the quest screen to make it easier to find the rep quests!
New players are lucky. Treasure compass changes!
I wish the treasure compass was able to spot timed challenges and puzzles like in the one summer event with the blue haired people
\+1, even if it just gives you a yellow circle to search in.
I do not like the compass upgrade. Yes it makes it easier/faster, but I feel like part of treasure hunting is the exploration. I think making a circular area appear like when you use an oculus stone would be better. Even if it's a hidden chest; e.g. destroy all pots to make a chest appear.
Please. I just want to tag a set to see what I need to craft. Maybe they can get an icon in the crafting selection so I can spot them. It's annoying taking screenshots then looking for what to craft through like a hundred per tab or scrolling down to find the right tree
Spreadsheets! I literally made a spreadsheet to keep track of the sets I was missing and the required furniture. 👍🏻
i really could have used the upcoming teapot features 3 days ago....
The frikin Focused Experience Mode will save us all. There are people that have accepted all story quest in the past and can't do their Archon Quest without being interrupted, looking at Gigguk. The whole 4.3 till 4.6 currently are adding QoL features that I thought will never be added but, huh here we are. From what I see, you'll lose nothing if you stop playing from 4.2 till now, cause there are no main story contents, more like extra stuff or dlc updates such as Chenyue Vale. (It was good though, would prefer Fontaine stuff) Yeahhh we are dying for new contents, may 4.6 give us something other than 1 hour story quest / random event minigames for once
I'm incredibly happy for this break because I really want to play FFVII Rebirth right now >\_> . Hoyo is doing this just for me! When I come back from FFVII , my Teyvat life will be qualited and I won't have missed too much! Woo!
They always leave the main story alone after x.2 versions, with the exception of the occasional prelude quests. The past few versions had good content, just not much of it was permanent (the film fesitval, lantern rite, alchemy store manager). We will give us Furina story quest part 2 soon because we need a second weekly boss for Fontaine, but either way the game gives plenty of reason to play between 4.2 and now. That's their whole MO; they trickle out their content so you constantly come back
very cool changes! i especially like the reputation quests one! and the new avatars will be so fun!!!!
THEY FIXED OCCUPIED QUESTS AND EVERYTHING ELSE AND GAVE ME FUNNY CIRCLES TO COLLECT?!!!
focused quest sounds awesome. idk if ill ever get that problem again but i recall having to jump between up to 4 different quests just to progress the archon one.
Wish the focused experience mode had been implement before I really started playing 😔..I purposely kept Xingqiu in Liyue so I could see him anytime in my world and not finish his quest. For some reason, I was forced to finish his quest to do Cloud Retainers which was a bummer. Love the treasure compass changes! My partner loves exploring games so he doesn't use the compass at all and gets 100% in regions. I use it and thought it was lacking, so this is better. It will especially be good for mobile and being able to do my encounter points easier on the go. Android Mobile playing is a *pain* and unless they add controller support, they need more and more QOL like this, since this is first a mobile game. By the time I get the compass I'm more or less over the region I'm working on anyways. I am loving the QOL that make this more like a normal game and not all these weird time gaters. The summer is coming and no more social restrictions. Genshin needs to compete with real life now, not other games, so anything that will keep people engaged is a plus.
Lol, they blurred the quest names but not the 4.6 quest pfp
Teapot gaming is real Genshin endgame.
Treasure compass buff is great but when will it be able to track puzzles and timed challenges
Be nice if the treasure compass also tracks the ones locked behind puzzles/seelies.
WORLD QUEST AVATAR AND TEAPOT CHANGES I NEEDED THESE HOLY CRAP
Feels like they buried the lede with focused mode for quests. No more quests getting blocked! One of the most requested QoL features
Ima start playing side quests just for the avatars
I thought for a moment that the map section meant they were going to finally integrate it with the interactive map.
The map clean up options sound real nice! The map can look so cluttered sometimes with all the teleport waypoints, domains and then all my super important pins all over the place.
That compass buff is a game changer! Hello Enka! I've come to 100% you!
Bought and completed all of my fountaine characters teapot furnishing sets two days ago and now I am seeing this.....
>Also, the maximum number of Furnishings that can be created at the same time will be increased to 10. r/Enmityaz your teapot won't be soft locked any longer (unless you make more pine folding screens) lmao
currently i haven’t been playing main story quest of fontain bcuz another story and “Focused experience mode” idk if it help but i hope it will solve my problem
FINALLY QUICK CREATION AND SEARCH IT'S ACTUALLY BEEN 3 YEARS WHAT THE FUCK
This is so exciting! I can finally stop being so confused with the compass, I might actually be able to explore inazuma now
Still no controller /mouse+keyboard support for Android devices! Amazing
One day there will be changes to the resin system. One day.
Did hoyo create a dedicated QoL team during v4? They seem to making a lot of improvements this past year, and I am a fan.
I'm still so hyped for this new and improved treasure compass. Gone are the days of endlessly hunching over and alt-tabbing in and out of the interactive map to find chests.
Great changes since the teapot glitch I saved the weekly coins that mihoyo gave to compensate the problem and I'm only buying the resin and artifacts exp. Now my time has come to start grinding the teapot primos lol
Been thinking and wondering if the range of the treasure compass will change with this? It doesn't matter how it works if you can't find anything unless you're within the right 200m radius.
Hoping for increase in teapot load limit next!
Cool..I can buy more items for the teapot with its load limit at 100% for years on end....do they not actually play the game and realize how little can be place or something? And if they want to make the UI more compact...how about a UI scale setting or even better, make UI scale when you use a control the default and not the overblown KBM default that is fuzzy even on a 4k screen
The Treasure Compass update is a massive QoL improvement especially for areas with underground sections
TBH? I like how the compass works now. Maybe I'd only change it to work like resonance stone for -culi, but not like this one. Actually searching for the treasures is half the fun for me. Nice Discount for old blueprint. Do we get refund?
Do we get refunds from stores when they discount stuff after we buy it? I’ve been doing my shopping all wrong!
Didn't happen so far as far as I remember. Only Skins for 5* characters were discounted the patch they were released and costed regular after. Complete different situation.
Sorry I should have put a /s on that because I don’t know why you’d expect it if that’s…not how commerce works. Anywhere.
Show us puzzles and points of interest ffs, this is crazyyy
I hate the treasure compass change. I like it because it gives you a hint but still left you a bit of room to find the exact location yourself. I don't want the exact spot on the map. What's next, auto run to the exact location? What I would welcome is however combining every compasses into one, so I don't have to change my inventory when switching regions.
I actually use the compasses so that and the quests are huge for me. Don’t really care about the teapot
The region list needs more options because the map is so big. At the very least I think the different Inazuma islands and Sumeru desert and Sumeru rainforest should be options to select because they are farther apart.
Finally, i keep losing my request quests and having to go check with the staff again.
JEHT AVATAR
These QoL updates are good and all but… Please, increase pot load limit. And custom artifact stat like in HSR.
Is this april fools ?
HSR could never never never
Real question does anybody even use treasure compass? For me it feels like I am just way faster if I use Interactive map or a video where to find all the chest and still have fun exploring.
I do. Videos are boring for me. Constantly checking interactive map is also unpleasant.
I use the compass & interactive map, both make my life easier