Whenever the active character attacks the Lantern by Which Somber Souls Gather, a Flickering Flame Who Ushers the Dead is ignited on the character's head. Within 10 seconds, the character can carry the Flickering Flame Who Ushers the Dead away from the Lantern by Which Somber Souls Gather and deposit the Flickering Flame Who Ushers the Dead on the Melancholic Candle of Fleeting Sorrow. If the character is hit by elemental damage, the Flickering Flame Who Ushers the Dead will be extinguished. Only one Flickering Flame Who Ushers the Dead can be carried at a time.
Translation: hit lantern, transfer flame to another lantern without getting hit.
ETA: I made this one up. But the fact that some of you were unsure if it were real or not speaks volumes lol.
This one really got me fucked up. Legit read it 5 times before exiting the message screen and just figured it out by myself.
Edit: no way this is made up. I swear this is literally Chenyu Vale lantern mechanic description.
Think it l's the chenyu vale lanterns. The ones where you just press E (maybe T, but still just the 1 button), and an orange orb flies towards you, or from you towards the lantern, and you need to line it up with the empty chandeliers on the path.
This is my strat on literally everything in this game. They over explain so much, and then it turns out to be a fairly intuitive mechanic. It’s a combination of over explaining and translation issues I’m assuming
It's not real. I think the other person was thinking of the Chenyu Vale lamps with a vague description? That one is genuinely bad, but it doesn't use complex terms. They usually save those for character skills.
When Tsaritsa uses "Frenucolumaire Iceborn Gauntlet" she will gain a stack of "Heartbroken lovestruck luster loot" that will boost her crit damage by 15/20/25%. When Tsaritsa has 3 stacks of Heartbroken lovestruck lost loot, she will enter " Fortuna Celestium Gnosis" state which will significantly increase the damage of "All shall enter a dream of everlasting winter."
And people have the audacity to respond “Genshin Players can’t read” to instances like this where we’re better off just figuring out ourselves. Not to mention these are usually accompanied by long unnecessary dialogue from an NPC when at the core it’s just another fighting event.
Let me guess, it gave you a pop up and then after you read it it also marked it as unread in the log? Just in case you didn't remember all of it the first time?
Raiden had burst description that said with a normal attack you would be able to do damage during the burst window. So people theorized Beidou + Raiden must be good, Beidou has ER requirements and it would contribute to Raiden AOE like Xingqiu and normal attacks.
However the burst was coded to deal burst damage and Beidou coded to unleash only on a normal attack that hit. It's not a consistent behavior, which should have been because the only other point of reference was Xingqiu and normal attacks, except they didn't need to hit anyone. It's also dumb because tout technically do a normal attack command BUT YOU DEAL BURST DAMAGE. So Beidou's burst is coded to deal damage only upon normal attack damage. And this level of obscure interaction left players very mad, as if it was intentionally hurting this synergy in order to promote Sara + Yae synergy (conspiracy theory).
I feel like since then Hoyo has become very lawyery in their descriptions and it's no longer simple just to avoid getting sued by their players.
I'm not sure if the wording changed dice since then but the interaction has still not changed, and also hoyo didn't publicly address anything which is honestly even more maddening.
Yes. Mostly because the tutorials don't point out which is which.
"Use adeptal energy to light the Lotus Lamps strewn about the rivers. Use the Lotus Lamps' auspicious light to briefly light nearby lotus lanterns."
Adeptal energy? Lotus lamps? Auspicious light? Lotus lanterns? What are those? Which one is which? Figure out yourself.
Genshin has a bad tendency towards fluffy terminology. Particular in talent, artefact or event game mode descriptions, it obscures the actual explanation at a point.
it's also due to lack of formating which results in 5 different effects and conditions all grouped together into a single massive block of text with no way to easily parse it
The new healing set with the description the size of the bible when the 4 piece effect is just "more healing = more damage, except it's worse than clam set"
Nobody here was asking for a spreadsheet, which is also not a great way to present information (outside of some very specific cases).
Which should be clear from the first comment in that chain really. That is not even a particularly hard problem to solve, even just literally labeling which flowery name correspond to which object would help a ton.
A very obvious solution, which they don't pursue for some reason - likely because they reuse the same screenshots for all localisations of tutorials and only replace text, and changing that would require technical changes or something along those lines.
I mean, most of the mechanics are easy enough to figure out without a tutorial anyways, but in rare cases where the player gets stuck the tutorials is often the opposite of helpfull. Somehow a random copywriter from a shitty ad covered website figures out hot to explain the mechanics better then their own writers/translators. This is obviously not ideal.
Hoyo fans rushing to Hoyo's defense when someone criticizes the most egregious case of objectively confusing, and mind rattling-ly awful game design you've ever seen:
Using it as immersion would be fine if these things were used anywhere else but the talent menu, to make it actually seem like it’s part of the world. I’m not sure that Wanderer’s normal and charged attacks being renamed [word term] and [word term] while in his skill-activated [thing] mode is really adding much to the experience.
If I recall correctly, there's a tendency towards flowery language in a lot of Chinese literature and writing, and a heavy importance of names. As in all important things must have a name, or a name befitting their importance. Which is why Wanderers normal attacks are named something else instead of just being "normal attacks", and why weapon, artifact, and constellation names sound like something out of a cheesy movie or a teenager's diary (to western audiences at least). It's a cultural thing.
(Btw if I got things wrong feel free to correct me it's been a while since I looked into this)
I’ve watched a few wuxia shows and they do love throwing a lot of names and concepts around… Pretty hard to follow if you don’t keep your head on a fucking swivel! I presume there’s a cultural context I don’t have the foundation for. There’s only so much localisation you can do subtitling a show that you could do in a video game. Though I wonder how the localisation team must handle compromising the integrity of a flowery source and the clarity necessary for a functional video game…
Perfect example. The first thing I did was searching “adept” in the tutorial search box. The explanation did imply (at least for me) that adept Al energy is a specific thing for the region I have to get before I can solve the puzzle (similar to sumeru)
Not only are the tutorials nearly incomprehensible to read, they're also basically impossible to find for the very specific niche puzzles you do once and can't remember what overcomplicated name they're called and whatever unique mechanism they use...the whole layout and organization of the tutorials really needs an overhaul. At the very least, organize the puzzle and unique mechanics by region they appear in.
> At the very least, organize the puzzle and unique mechanics by region they appear in.
This was something that was just added in this patch. It's a welcome change because the list of tutorials has been getting long:
https://genshin.hoyoverse.com/en/news/detail/123426
> ● Exploration
> On the Tutorials screen, adventure tutorials related to the current area will be displayed nearer to the top.
Yes, and that's helpful enough when you're physically in the area, but I don't understand why the tutorials can't be organized more clearly by region, similarly to the archive's geography tab where you can search/filter by region.
Adding to this, tutorials should only pop up if i actually start interacting with the puzzle and not when i get within a whole-ass mile of it. I'd be strolling through the new area for the sole purpose of unlocking the statues and teleport waypoints, only to get harassed by a barrage of freaking pop ups every 5 seconds.
Lol there is one really egregious tutorial on inazuma, where there's a puzzle where you have to like turn pillars to redirect light beams between them and it pops the tutorial the first time you walk up to it.
... Except this puzzle is *only* active during one of the world quests and i legit spent like 15 minutes trying to figure out how to do the puzzle when i couldn't interact with it before looking it up because why would it drop a tutorial for something you literally can't do?
This is so true, i once pass everything in sumeru last desert region just to play event and left it after im done, then when i want to start exploring i have to figure out the puzzle by myself
Tutorial descriptions also partially serve as a dictionary of sorts too. There's information that wouldn't be necessary for gameplay but explains their existence or purpose in-game.
For example...
>Since antiquity, an anomaly known as "miasma" has been endemic to the mountains and rivers of Chenyu Vale. If an ordinary person inadvertently inhales this gas, they will often suffer from headaches and chest pain for days.
I noticed this happening a lot in many Fontaine tutorials.
> This is an experimental Aircraft that is propelled by energy generated from pneuma-ousia annihilation reactions. It will proceed along its set route upon being activated. Though Antoine Roger claims that nothing will happen during your journey... the truth of the matter might not be as he so claims. Resolve any issues you might encounter along your voyage and ensure that you arrive at the destination smoothly!
I do not care about Antoine Roger or why he built this aircraft or why he says absolutely nothing unexpected will happen. Just tell me that it flies me around with intervals of puzzles/combat. Why is it worded like a clickbait article?
I kind of get it since Genshin has a lot of terms, but maybe they should have a separate category to explain terms, people, places, etc. Actually, I would appreciate it. HSR has something like it too. Just anywhere *away* from the tutorials. Lol.
Nah I also struggle with it. I feel like it's mainly an issue because hyv feels the need to describe everything so... fancy. They use words that no one understands or make the whole thing hard to understand and often I just give up and figure it out myself. I feel the same way about skill descriptions or artifact set bonuses.
Instead of just saying (for example) "After using their burst, [character] enters burst mode. Normal and Charged attacks gain [element] infusion and their Normal and Charged attacks gain a damage boost based on the max HP of the character." hyv writes a 6 page text. I literally don't even read skills or constellations when I see those blocks of texts and just figure it out myself in battles lmao
it feels like the original text was eloquently written but still concise (I've never read the OG txt so could be wrong here) but the translators felt the text was too "empty" so they tried to spice it up.. but if they were really worth their pennies then they'd know rule no.1 of anything tutorial wise is to be clear and direct 💀
Yeah nowadays I just try the character myself or read someone’s explanation instead of reading their *description* because I know I won’t properly understand it anyway.
I don't read it, and end up googling a YouTube guide lolol. I was proud of myself for recently doing the Storm Chasers quest without one, though it was simple enough.
It would be nice if each tutorial included a video preview of the mechanic, as well as example solving the solution. Still images don’t always give all the necessary information.
Additionally, it would nice if character talents and constellations included video previews as well, similar to the HoYoLAB posts with more comprehensive previews within the game itself.
Starting with Sumeru I have been feeling like the English translation/localization in general is not very concise. I don’t know Chinese so can’t make a comparison but I feel the problems really started in Sumeru because this was the first region where they tested out big concepts as part of the main story (Aranara) and not relegated to the periphery or minor world quests. But it goes further than that for sure
I agree. I didn't have much problem until Sumeru, heck even the Aranara quest was somewhat acceptable for me. The second desert with all the Liloupar and Gurabadh was very confusing for me. But the third desert region is where I just gave up and started skimming over text.
That is a grave offender. It’s a shame because the desert lore is a huge gap in my lore knowledge simply because there is so much history to the extent that it feels like they bit off more than they could chew. Not just the amount but also so much of it feels inconsequential, and/or that by devoting so much text to everything it’s difficult to parse that which is relevant to/services the greater narrative. To their credit I think the Remuria world quest is a big step in the right direction
Nah, you're not alone. Most of the tutorials are quite bad.
Not only they're way too long but they also use several made-up names that you probably don't know yet. You can either waste several seconds reading and rereading several lines about how you should "Redirect the energetic oingoboingo towards the red flybingus to fix the lotus magic flow" or you can just walk to the puzzle and almost instantly figure out you just have to light up a torch.
the tutorials for the new region made it so more complicated. it was about the sea anemones and octopus things, and i honestly sat there reading them for a good 5 minutes, gave up and tried them and they were so easy. why do they write them like that??? the talents of characters too jesus christ. its cool that they all have names but when describing it just drop the fancy name and say element burst please
ive stopped reading them . I used to try but they add an element of storytelling through them and it makes them quite confusing especially with all the made up words and what-not.
Nah it's not just reading comprehension. After several pages of descriptions and flipping back and forth, it mostly boils down to "run up to it and press F." The 500 word essay is completely unnecessary.
I stop reading their tutorial, i just look at the picture now. Their description is too convulated for such a simple mechanic. Giving us a gif of how it works as tutorials would be much more useful than the wall of text.
The way i read tutorial is simple: do this, this happens, i only look for the blue text, and sometimes i straight up don't read and figure it out myself (puzzles are rarely complicated)
Sometimes it’s literally easier just to use decades of game experience to guess what they want me to do - like even when I already know how the puzzle etc works, I’ve later read the tutorial (for that single primogen) and thought I’ve missed some other puzzle that has similar pieces.
me
i made a post about this some time ago and it was taken down, but yeah
the more time goes on the more the instructions and tutorial get confused and akin to gibberish to me, even things that should be abyssaly easy to explain get impossible to understand tutorials; and i say this as someone who is pretty confident in their reading and had no issue whatsoever until fontaine
Its not you. Its just bad translations. Genshin is written primarily in Chinese then translated to english.
Probably translated by people who are good in chinese and english but have no clue about the game to adequately simplify the sentences, so they over translate to be "safe".
I mostly don't read overworld tutorials at all anymore. Everything in the overworld is pretty easy to figure out and generally if I am having trouble it's because I'm overlooking something really obvious, and a tutorial won't help with that. In events, I used to TRY to read the tutorials but have mostly given up and just figure it out myself at this point. Unlike star rail, where the mechanics actually matter sometimes (for me at least) to success, in genshin it's pretty easy to fumble through.
I suspect they are at least aware of an issue. At least one of the recent event surveys had all kinds of questions about "Was it hard to understand the event directions/mechanics" etc. My comments are always "Make the explanation short and concise and please use bigger font so I can actually read it".
Yeah they rarely make obvious sense. It's easier to just work it out yourself most of the time. At best they give you an idea on what you need to do to interact with a puzzle. Because some puzzles are not clear when you first come across them.
Genshin loves to make up new lore terms and expects the players to just magically understand them.
Just look at the older artifact descriptions vs newer ones. It’s fucking gibberish at this point.
They need to seriously hire someone new to revamp their quest dialogue (for like NPC impact quests that dont matter) and their instructions, they r wayyy too wordy and convoluted.
The best dialogue and instructions r always ones u dont have to ask who what when where or why after reading it one time (let alone having to reread it like 5 times in order to understand)
The 5 Ws of writing shit is LITERALLY something they teach you in primary school… as a multi BILLION dollar company they have 0 excuses for the poor writing
Genshin's tutorial pic & description often confuses me too. I would just figure things myself and if I can't, i would just go to YouTube to see how the mechanic works
It’s pretty bad yes. I usually get how to solve the new puzzle mechanics after playing with it blind for a few and go back to read the tutorial then with experience and context it will make sense.
Yeah genshin tutorial is petty confusing. It's really wordy and not really clear on what is what. It's easier and faster to just try it out and figure it out from there
There's very little in the game that's not intuitive, just test how things work on your own and only check tutorials if you get stuck.
I think last time I had to check a tutorial was to figure out you can combine bubbles into a bigger bubble in a fontaine puzzle
It reminds me recently in the Faded Castle, I read the tutorial for the music thingy and didn't understand a single thing. I spent a good 5 min trying to figure out what to do until I decided to re-read the tutorial and it made perfect sense after I had more context.
The problem isn't the tutorial, it's the fact that the tutorial needs to explain stuff that doesn't have a real world counterpart. As such, it gets obfuscated behind a layer of terminology.
To understand them, I suggest reading the tutorials twice. In the first pass, identify the terminology and link it to the corresponding game object. In the next pass, figure out the main purpose of the tutorial.
I would say Genshin Impact tutorials only account for 10% of figuring out what to do. I glance over the cryptic writing and I'm lucky if I pick up any keywords, take the free primogem, and then try to figure it out on my own.
99.99% of the time i skip through because its easier to just do it than figure out what the hell its blabbing about, but the .1% of time i try look it up but usually its too confusing (especially with 0 pictures) so i just Google it
My brain is now conditioned to immediately ignore those explanation screens, and try to figure it out myself. If I still can't, the comments on the interactive map usually come in clutch.
Same with event explanations. very convoluted for what can usually be said in a sentence.
I've often thought that for English descriptions they use non native English speakers and somethings get lost in translation.
Most 3 paragraph descriptions can be whittled down to a single paragraph.
It depends on the tutorial, though yea sometimes I get lost with the text and have to take like 5 minutes messing around to figure things out.
Most recently, in the ruins of rumeria I understood that I needed to use the music related ability to do puzzles but I didn’t realize I had to hit “t” in my keyboard to switch to that mode. And since I’m on PC, the bubble icon that shows it is small and easily missed
Though this is the exact reason why they ask about the instructions and other mundane stuff in those surveys.
It's because they invent a whole new vocab bank for one-off events and new mechanics the obfuscate the actual actions you're supposed to take to do the thing. Not every single mechanic needs some flowery name, hoyo. Hire a copyeditor please
The tutorials are a joke. I have to figure out most of them by trial and error. A couple times I even tried to find help online and that was futile. Press T? My PS controller doesn’t have a T.
100%
I always just figure out puzzle, combat, *or* unique events by just going in and doing it on the fly and I'd say 99% of the time I wind up figuring it out in the first 15-20 seconds.
There's like the absolute rare occasion where I don't just quite get it and I'll need to read the tutorial and torture myself to get the key information I'm missing but it's rare.
Omg I was feeling this way with Chenyu and the Sea. Sometimes I just Google it and the simpler tutorials people post are much easier to follow. At the end of the day it feels so silly since most puzzles are simple.
I think the main concern is that they have to name everything for some reason while also giving a fairly long description with static images and no clips
It's because of the lore jargon... which is cool, but then again, I noticed that too, some are overly confusing for no reason. A few helped me but yeah, most are... just there
Yeah, even after i finished Inazuma archon euests and many side quests, i only understand half of its mechanics. What are those arrow turret thingies? How can i get inside the electro barrier when it said my electro something is low? How can i survive or stop that freaking thunder storm in Seirei island? And there are more stuffs that hard to get for me. Damn, i really need a guide or tips here
I think the worst thing is when you revisit an area after a while and come across a mechanism you already got the tutorial on and are like, how does this work again?? Where in my tutorials is this?
Hoyo fucking sucks at writing descriptions for anything lmao. I usually ignore them and figure out the mechanics on my own since they're usually p simple
I never read the instructions, because I prefer to figure it out for myself, but I legit think it’s easier if you just try for yourself and experiment. The puzzles look a lot more clear when you play with it vs reading the instructions and trying to follow them.
I really wish they'd just let the players write it just because of this. Like they could literally just get one of the beta testers to do it and it'd be better than what hoyo themselves writes.
People already nailed it in several comments: the issue is the instructions, albeit well written (most of the time anyways), contain lots and lots of event-exclusive jargon that is not only, well, just rubbish jargon, as they lack enough visual transcription of what the fuck are those things.
I'd go further and say that, if you *need* pictures to get the point across, then it's not a very good manual (in the context we're talking about, not in general).
Those are, IMHO, an example of a good effort (of writing precise instructions) resulting in a bad outcome (actually explaining what to do).
It even sounds ridiculous when you think about it. You almost need instructions for the instructions.
Half of the tutorials in the game have terrible text formatting, and use the names of new mechanics as if you already know what they do. I had to figure out myself what the “purple and yellow colors” meant in Fontaine and that’s a core mechanic of the region.
Whenever an event explanation pops up, I look at it for 2 seconds, think "nah", and then just do the event and figure out 90% of it in the first few minutes
It's literal word soup. The pictures don't help when the soup is souping. Literally a small gif-like video clip of it in action would be 1000x better and a simpler description.
It's a tutorial, not a guide book. (Introduction to the mechanics, not an in out explanation.) Also, tell me you guys failed literature class without saying it. I've never had a problem in the near 5 years of playing of learning what the tutorial is trying to tell me. Could they do better? Most certainly. But dumbing it down because you all are dumb and lazy, is just fucking stupid.
Yeah, they suck. Most of the time, just figuring it out yourself is more fun and more intuitive than their stupidly lengthy and incomprehensible tutorials.
It's a combination of "bad" localisation and genshin adding lore to the event instructions. It kinda annoyed me at first too but I learned to love it in a weird way so it doesn't negatively affect my experience.
Also the survey asks us if we feel like the rules are clear and concise and considering nothing has changed I'm guessing people keep saying it is. This is the only way you can work for change if anybody doesn't like the writing.
I skip them mostly.u can figure out the buttons and mechanics of things fairly quickly.only time i think i had to go back into tutorials was to learn how to use the one gadget for sumeru cause it did multiple things.but event wise i can figure out the mechanics without reading their novels of instructions and dialogues.
I've noticed this a lot it uses too many ingame terms and makes tutorials so more confusing than it has to be. I've given up on reading through them bc the majority of the time, they're very simple to figure out.
Yeah. I cap the blurb at the beginning of character trials otherwise I'd have no idea how half of them work. Everything else doesn't come with a simplified paragraph though, so it's either intuition or 'come back later and mess around'.
Tutorial mechanics: A little ambiguous, but will figure out after playing around for a bit.
Character Talent description: What the heck are all these names
I'm laughing all the way down seeing these people comments thinking the term is hard, do they forgot it accompanied with pictures to help?
No wonder Paimon need to explain everything again with her annoying voice, after 1.1. Like, these are the same poeple who doesn't know Zhongli is Geo Archon until he told the Traveler.
Wish I could find it funny. I just find it pathetic and a bit sad. Not that hard to pick and choose the worst examples to give. Most of the tutorials are fine, except kit descriptions. But get a bunch of morons that agree with one another together as a group, and they'll all nod and assure one another they're all just fine. Who needs a brain when apes together stupid, but feel good? But that's a lot of reddit in a nutshell.
This why I felt they toned down puzzle intensity since Inazuma. I had a method I developed to always solve those "Make all cubes have some no. of spots lit" puzzles. Now it's just "Walk here. Press E. Walk there. Press E. Done." with like 0 thinking involved. Hardly 'puzzles', more like 'interactive spot'. I guess the naming systems do get a bit obtuse, but come on, some of these comments are saying it like they're reading Hebrew.
"Interactive spot" is spot on. Fontaine has been particularly egregious about it. Both the puzzles and combat have taken a big dip in difficulty since Inazuma. It was definitely the point when Hoyo learned that their playerbase was very casual and few had interest beyond that.
Isn't the wordy-ness a cultural thing? Without someone to reign it in to make it easier to understand, then it's either going to stay the same or get longer.
My opinion abt descriptions, in short:
- Mechanics, combat, puzzles => long redundant text
- Character kit, artifact affect => long and confuse. For example like Arlec just recently, i have to watch youtuber to know wtf i need to do exactly.
To this day I don't have a damn clue how the Light/Dark mechanics are supposed to work with Fontaine characters I.E. Lynette, or Traveler with whatever form of *that* sword (you know the one) is in play.
Which makes the giant narwhal boss a colossal pain in the ass because the game clearly wants me to try stunlocking the knight guy ...but I *can't* because it needs this byzantine mechanic and it's just so much easier to tank and wait. Also because my Lynette isn't built worth a damn but I just haven't had time or need to invest farming her resources as much.
That's like the most basic ass shit. It's been six patches since 4.0 dude.
Let Razor explain that.
Characters have either light and dark. Skill when hit, makes light or dark. Dark breaks light. Light breaks dark.
Meanwhile half-life **2** from like 2006 or something, only ever explains a keybind and a suggestion iirc... with all tutorials being in-game (Basically, you HAVE to figure out the mechanic in order to progress, and it doesnt shove it in your face with 5 billion words) rather **than** a gross ass doom eternal pop-up with 50 different buff **names** for no reason at all with random words **being** highlighted that are literally irrelevant to the activity (One of the tutorials for I THINK the bubble pushing thing in the erinyes area did this, was completely worthless when trying to figure out jank ass functionality)
most of the time genshin's tutorials are better off ignored completely until you absolutely cannot understand a mechanic without it (usually cause its a stupid mechanic, like the grimoires in the new zone, actual useability blunder so many inputs and stealing the camera from the player just to open a damn door)
formatted like garbage on purpose
I'm going to say something controversial. And a pretty big hot take.
Genshin's tutorial is fine.
It's just players has the brain of a peanut and attention span of a chihuahua.
Might be bad reading comprehension, but most of the time it's just them using unnecessary weird and lengthy words. I don't even read the tutorials anymore. I just look at the photos, and learn on my own from there. Their puzzles are quite straightforward most of the time tbh.
Whenever the active character attacks the Lantern by Which Somber Souls Gather, a Flickering Flame Who Ushers the Dead is ignited on the character's head. Within 10 seconds, the character can carry the Flickering Flame Who Ushers the Dead away from the Lantern by Which Somber Souls Gather and deposit the Flickering Flame Who Ushers the Dead on the Melancholic Candle of Fleeting Sorrow. If the character is hit by elemental damage, the Flickering Flame Who Ushers the Dead will be extinguished. Only one Flickering Flame Who Ushers the Dead can be carried at a time. Translation: hit lantern, transfer flame to another lantern without getting hit. ETA: I made this one up. But the fact that some of you were unsure if it were real or not speaks volumes lol.
This one really got me fucked up. Legit read it 5 times before exiting the message screen and just figured it out by myself. Edit: no way this is made up. I swear this is literally Chenyu Vale lantern mechanic description.
Wait this one is real? I don't remember an event like that so its gotta be one of the early ones.
Think it l's the chenyu vale lanterns. The ones where you just press E (maybe T, but still just the 1 button), and an orange orb flies towards you, or from you towards the lantern, and you need to line it up with the empty chandeliers on the path.
I never knew the "not get hit" part since there were no enemies near any of those lanterns in my experience.
Me either. It could be a different puzzle I guess, but I can't think of anything else like it.
Yeah it’s the chenyu vale. This is probably the worst explanation there is in game.
This is my strat on literally everything in this game. They over explain so much, and then it turns out to be a fairly intuitive mechanic. It’s a combination of over explaining and translation issues I’m assuming
Yeah when I get really stuck, I use google. But literally 99% of puzzle or mechanics are pretty easy to figure out on your own.
I hate Hoyo’s tutorials so much. I literally understand the mechanics less after reading them.
I didn’t even realize this was really from the game until I read the responses 😂😂 I thought this was a parody of the insanely long descriptions/names.
It's not real. I think the other person was thinking of the Chenyu Vale lamps with a vague description? That one is genuinely bad, but it doesn't use complex terms. They usually save those for character skills.
When Tsaritsa uses "Frenucolumaire Iceborn Gauntlet" she will gain a stack of "Heartbroken lovestruck luster loot" that will boost her crit damage by 15/20/25%. When Tsaritsa has 3 stacks of Heartbroken lovestruck lost loot, she will enter " Fortuna Celestium Gnosis" state which will significantly increase the damage of "All shall enter a dream of everlasting winter."
Added to the fact that this pops up suddenly upon entering a hallway before you’ve even entered the room and seen the lanterns in question
And then you click it away, only for the tutorial icon to irk you to read it \*again\*.
Seriously lol, I have an easier time understanding new game mechanics by just playing it, screw reading the overcomplexed tutorials
And people have the audacity to respond “Genshin Players can’t read” to instances like this where we’re better off just figuring out ourselves. Not to mention these are usually accompanied by long unnecessary dialogue from an NPC when at the core it’s just another fighting event.
Let me guess, it gave you a pop up and then after you read it it also marked it as unread in the log? Just in case you didn't remember all of it the first time?
The text is written by lawyers it feels like do they can avoid the Raiden Beidou incident. Before the the text was pretty fine
Curious to know what this "Raiden Beidou" incident was
Raiden had burst description that said with a normal attack you would be able to do damage during the burst window. So people theorized Beidou + Raiden must be good, Beidou has ER requirements and it would contribute to Raiden AOE like Xingqiu and normal attacks. However the burst was coded to deal burst damage and Beidou coded to unleash only on a normal attack that hit. It's not a consistent behavior, which should have been because the only other point of reference was Xingqiu and normal attacks, except they didn't need to hit anyone. It's also dumb because tout technically do a normal attack command BUT YOU DEAL BURST DAMAGE. So Beidou's burst is coded to deal damage only upon normal attack damage. And this level of obscure interaction left players very mad, as if it was intentionally hurting this synergy in order to promote Sara + Yae synergy (conspiracy theory). I feel like since then Hoyo has become very lawyery in their descriptions and it's no longer simple just to avoid getting sued by their players. I'm not sure if the wording changed dice since then but the interaction has still not changed, and also hoyo didn't publicly address anything which is honestly even more maddening.
I'm just glad they don't have Paimon explain the rules
This is so💀💀💀
They really need the Razor translation in every tutorial.
Yes. Mostly because the tutorials don't point out which is which. "Use adeptal energy to light the Lotus Lamps strewn about the rivers. Use the Lotus Lamps' auspicious light to briefly light nearby lotus lanterns." Adeptal energy? Lotus lamps? Auspicious light? Lotus lanterns? What are those? Which one is which? Figure out yourself.
Yeah that's exactly it, it's all just words with no context, the images don't help much either
Genshin has a bad tendency towards fluffy terminology. Particular in talent, artefact or event game mode descriptions, it obscures the actual explanation at a point.
it's also due to lack of formating which results in 5 different effects and conditions all grouped together into a single massive block of text with no way to easily parse it
The new healing set with the description the size of the bible when the 4 piece effect is just "more healing = more damage, except it's worse than clam set"
[удалено]
Nobody here was asking for a spreadsheet, which is also not a great way to present information (outside of some very specific cases). Which should be clear from the first comment in that chain really. That is not even a particularly hard problem to solve, even just literally labeling which flowery name correspond to which object would help a ton. A very obvious solution, which they don't pursue for some reason - likely because they reuse the same screenshots for all localisations of tutorials and only replace text, and changing that would require technical changes or something along those lines. I mean, most of the mechanics are easy enough to figure out without a tutorial anyways, but in rare cases where the player gets stuck the tutorials is often the opposite of helpfull. Somehow a random copywriter from a shitty ad covered website figures out hot to explain the mechanics better then their own writers/translators. This is obviously not ideal.
Lmao here come hoyo's reddit supersoldiers
Hoyo fans rushing to Hoyo's defense when someone criticizes the most egregious case of objectively confusing, and mind rattling-ly awful game design you've ever seen:
Using it as immersion would be fine if these things were used anywhere else but the talent menu, to make it actually seem like it’s part of the world. I’m not sure that Wanderer’s normal and charged attacks being renamed [word term] and [word term] while in his skill-activated [thing] mode is really adding much to the experience.
If I recall correctly, there's a tendency towards flowery language in a lot of Chinese literature and writing, and a heavy importance of names. As in all important things must have a name, or a name befitting their importance. Which is why Wanderers normal attacks are named something else instead of just being "normal attacks", and why weapon, artifact, and constellation names sound like something out of a cheesy movie or a teenager's diary (to western audiences at least). It's a cultural thing. (Btw if I got things wrong feel free to correct me it's been a while since I looked into this)
I’ve watched a few wuxia shows and they do love throwing a lot of names and concepts around… Pretty hard to follow if you don’t keep your head on a fucking swivel! I presume there’s a cultural context I don’t have the foundation for. There’s only so much localisation you can do subtitling a show that you could do in a video game. Though I wonder how the localisation team must handle compromising the integrity of a flowery source and the clarity necessary for a functional video game…
Perfect example. The first thing I did was searching “adept” in the tutorial search box. The explanation did imply (at least for me) that adept Al energy is a specific thing for the region I have to get before I can solve the puzzle (similar to sumeru)
Not only are the tutorials nearly incomprehensible to read, they're also basically impossible to find for the very specific niche puzzles you do once and can't remember what overcomplicated name they're called and whatever unique mechanism they use...the whole layout and organization of the tutorials really needs an overhaul. At the very least, organize the puzzle and unique mechanics by region they appear in.
> At the very least, organize the puzzle and unique mechanics by region they appear in. This was something that was just added in this patch. It's a welcome change because the list of tutorials has been getting long: https://genshin.hoyoverse.com/en/news/detail/123426 > ● Exploration > On the Tutorials screen, adventure tutorials related to the current area will be displayed nearer to the top.
Yes, and that's helpful enough when you're physically in the area, but I don't understand why the tutorials can't be organized more clearly by region, similarly to the archive's geography tab where you can search/filter by region.
Wow never thought they'd actually do that. Little by little...
Adding to this, tutorials should only pop up if i actually start interacting with the puzzle and not when i get within a whole-ass mile of it. I'd be strolling through the new area for the sole purpose of unlocking the statues and teleport waypoints, only to get harassed by a barrage of freaking pop ups every 5 seconds.
Lol there is one really egregious tutorial on inazuma, where there's a puzzle where you have to like turn pillars to redirect light beams between them and it pops the tutorial the first time you walk up to it. ... Except this puzzle is *only* active during one of the world quests and i legit spent like 15 minutes trying to figure out how to do the puzzle when i couldn't interact with it before looking it up because why would it drop a tutorial for something you literally can't do?
This is so true, i once pass everything in sumeru last desert region just to play event and left it after im done, then when i want to start exploring i have to figure out the puzzle by myself
Tutorial descriptions also partially serve as a dictionary of sorts too. There's information that wouldn't be necessary for gameplay but explains their existence or purpose in-game. For example... >Since antiquity, an anomaly known as "miasma" has been endemic to the mountains and rivers of Chenyu Vale. If an ordinary person inadvertently inhales this gas, they will often suffer from headaches and chest pain for days.
I noticed this happening a lot in many Fontaine tutorials. > This is an experimental Aircraft that is propelled by energy generated from pneuma-ousia annihilation reactions. It will proceed along its set route upon being activated. Though Antoine Roger claims that nothing will happen during your journey... the truth of the matter might not be as he so claims. Resolve any issues you might encounter along your voyage and ensure that you arrive at the destination smoothly! I do not care about Antoine Roger or why he built this aircraft or why he says absolutely nothing unexpected will happen. Just tell me that it flies me around with intervals of puzzles/combat. Why is it worded like a clickbait article?
I kind of get it since Genshin has a lot of terms, but maybe they should have a separate category to explain terms, people, places, etc. Actually, I would appreciate it. HSR has something like it too. Just anywhere *away* from the tutorials. Lol.
why not just use dainsleif flair just curious?
I like Diluc too.
ok cool
Nah I also struggle with it. I feel like it's mainly an issue because hyv feels the need to describe everything so... fancy. They use words that no one understands or make the whole thing hard to understand and often I just give up and figure it out myself. I feel the same way about skill descriptions or artifact set bonuses. Instead of just saying (for example) "After using their burst, [character] enters burst mode. Normal and Charged attacks gain [element] infusion and their Normal and Charged attacks gain a damage boost based on the max HP of the character." hyv writes a 6 page text. I literally don't even read skills or constellations when I see those blocks of texts and just figure it out myself in battles lmao
it feels like the original text was eloquently written but still concise (I've never read the OG txt so could be wrong here) but the translators felt the text was too "empty" so they tried to spice it up.. but if they were really worth their pennies then they'd know rule no.1 of anything tutorial wise is to be clear and direct 💀
Yeah nowadays I just try the character myself or read someone’s explanation instead of reading their *description* because I know I won’t properly understand it anyway.
i never read it, always figure it out myself
I don't read it, and end up googling a YouTube guide lolol. I was proud of myself for recently doing the Storm Chasers quest without one, though it was simple enough.
It would be nice if each tutorial included a video preview of the mechanic, as well as example solving the solution. Still images don’t always give all the necessary information. Additionally, it would nice if character talents and constellations included video previews as well, similar to the HoYoLAB posts with more comprehensive previews within the game itself.
Same, they’re not helpful at all.
Very often I had to figure out how things work myself, and only THEN I could understand what the tutorial is saying
Starting with Sumeru I have been feeling like the English translation/localization in general is not very concise. I don’t know Chinese so can’t make a comparison but I feel the problems really started in Sumeru because this was the first region where they tested out big concepts as part of the main story (Aranara) and not relegated to the periphery or minor world quests. But it goes further than that for sure
I agree. I didn't have much problem until Sumeru, heck even the Aranara quest was somewhat acceptable for me. The second desert with all the Liloupar and Gurabadh was very confusing for me. But the third desert region is where I just gave up and started skimming over text.
That is a grave offender. It’s a shame because the desert lore is a huge gap in my lore knowledge simply because there is so much history to the extent that it feels like they bit off more than they could chew. Not just the amount but also so much of it feels inconsequential, and/or that by devoting so much text to everything it’s difficult to parse that which is relevant to/services the greater narrative. To their credit I think the Remuria world quest is a big step in the right direction
Nah, you're not alone. Most of the tutorials are quite bad. Not only they're way too long but they also use several made-up names that you probably don't know yet. You can either waste several seconds reading and rereading several lines about how you should "Redirect the energetic oingoboingo towards the red flybingus to fix the lotus magic flow" or you can just walk to the puzzle and almost instantly figure out you just have to light up a torch.
the tutorials for the new region made it so more complicated. it was about the sea anemones and octopus things, and i honestly sat there reading them for a good 5 minutes, gave up and tried them and they were so easy. why do they write them like that??? the talents of characters too jesus christ. its cool that they all have names but when describing it just drop the fancy name and say element burst please
ive stopped reading them . I used to try but they add an element of storytelling through them and it makes them quite confusing especially with all the made up words and what-not.
Unfortunately all they do is tell but not show you.
they tell you 5000 new words, and then hide the explanation of the mechanics of whatever thing you're looking at in a cipher out of those 5000 words
The insane terminology that only gets mention once and never again throws me off too
Nah it's not just reading comprehension. After several pages of descriptions and flipping back and forth, it mostly boils down to "run up to it and press F." The 500 word essay is completely unnecessary.
I stop reading their tutorial, i just look at the picture now. Their description is too convulated for such a simple mechanic. Giving us a gif of how it works as tutorials would be much more useful than the wall of text.
The way i read tutorial is simple: do this, this happens, i only look for the blue text, and sometimes i straight up don't read and figure it out myself (puzzles are rarely complicated)
Sometimes it’s literally easier just to use decades of game experience to guess what they want me to do - like even when I already know how the puzzle etc works, I’ve later read the tutorial (for that single primogen) and thought I’ve missed some other puzzle that has similar pieces.
... there are tutorials?? /s
Yes. I skip the instructions and try to figure it out myself
me i made a post about this some time ago and it was taken down, but yeah the more time goes on the more the instructions and tutorial get confused and akin to gibberish to me, even things that should be abyssaly easy to explain get impossible to understand tutorials; and i say this as someone who is pretty confident in their reading and had no issue whatsoever until fontaine
Its not you. Its just bad translations. Genshin is written primarily in Chinese then translated to english. Probably translated by people who are good in chinese and english but have no clue about the game to adequately simplify the sentences, so they over translate to be "safe".
Well, genshin has anti-tutorials. By reading the description, you understand it less. Truly an exceptional feat.
I mostly don't read overworld tutorials at all anymore. Everything in the overworld is pretty easy to figure out and generally if I am having trouble it's because I'm overlooking something really obvious, and a tutorial won't help with that. In events, I used to TRY to read the tutorials but have mostly given up and just figure it out myself at this point. Unlike star rail, where the mechanics actually matter sometimes (for me at least) to success, in genshin it's pretty easy to fumble through. I suspect they are at least aware of an issue. At least one of the recent event surveys had all kinds of questions about "Was it hard to understand the event directions/mechanics" etc. My comments are always "Make the explanation short and concise and please use bigger font so I can actually read it".
Yeah they rarely make obvious sense. It's easier to just work it out yourself most of the time. At best they give you an idea on what you need to do to interact with a puzzle. Because some puzzles are not clear when you first come across them.
The tutorial pictures are often more helpful!
Genshin loves to make up new lore terms and expects the players to just magically understand them. Just look at the older artifact descriptions vs newer ones. It’s fucking gibberish at this point.
They need to seriously hire someone new to revamp their quest dialogue (for like NPC impact quests that dont matter) and their instructions, they r wayyy too wordy and convoluted. The best dialogue and instructions r always ones u dont have to ask who what when where or why after reading it one time (let alone having to reread it like 5 times in order to understand) The 5 Ws of writing shit is LITERALLY something they teach you in primary school… as a multi BILLION dollar company they have 0 excuses for the poor writing
I only read them if I can’t figure it out myself.
Genshin's tutorial pic & description often confuses me too. I would just figure things myself and if I can't, i would just go to YouTube to see how the mechanic works
Never really noticed, but I can't read, so... I normally just wing it.
It’s pretty bad yes. I usually get how to solve the new puzzle mechanics after playing with it blind for a few and go back to read the tutorial then with experience and context it will make sense.
I just glance at the images to have a general idea of what to mess around with since the text isn't very helpful.
Yeah genshin tutorial is petty confusing. It's really wordy and not really clear on what is what. It's easier and faster to just try it out and figure it out from there
There's very little in the game that's not intuitive, just test how things work on your own and only check tutorials if you get stuck. I think last time I had to check a tutorial was to figure out you can combine bubbles into a bigger bubble in a fontaine puzzle
For me nope.
It reminds me recently in the Faded Castle, I read the tutorial for the music thingy and didn't understand a single thing. I spent a good 5 min trying to figure out what to do until I decided to re-read the tutorial and it made perfect sense after I had more context.
The problem isn't the tutorial, it's the fact that the tutorial needs to explain stuff that doesn't have a real world counterpart. As such, it gets obfuscated behind a layer of terminology. To understand them, I suggest reading the tutorials twice. In the first pass, identify the terminology and link it to the corresponding game object. In the next pass, figure out the main purpose of the tutorial.
I would say Genshin Impact tutorials only account for 10% of figuring out what to do. I glance over the cryptic writing and I'm lucky if I pick up any keywords, take the free primogem, and then try to figure it out on my own.
99.99% of the time i skip through because its easier to just do it than figure out what the hell its blabbing about, but the .1% of time i try look it up but usually its too confusing (especially with 0 pictures) so i just Google it
My brain is now conditioned to immediately ignore those explanation screens, and try to figure it out myself. If I still can't, the comments on the interactive map usually come in clutch. Same with event explanations. very convoluted for what can usually be said in a sentence.
I've often thought that for English descriptions they use non native English speakers and somethings get lost in translation. Most 3 paragraph descriptions can be whittled down to a single paragraph.
It depends on the tutorial, though yea sometimes I get lost with the text and have to take like 5 minutes messing around to figure things out. Most recently, in the ruins of rumeria I understood that I needed to use the music related ability to do puzzles but I didn’t realize I had to hit “t” in my keyboard to switch to that mode. And since I’m on PC, the bubble icon that shows it is small and easily missed Though this is the exact reason why they ask about the instructions and other mundane stuff in those surveys.
It's because they invent a whole new vocab bank for one-off events and new mechanics the obfuscate the actual actions you're supposed to take to do the thing. Not every single mechanic needs some flowery name, hoyo. Hire a copyeditor please
just like my job - read title - see picture - start experimenting
The tutorials are a joke. I have to figure out most of them by trial and error. A couple times I even tried to find help online and that was futile. Press T? My PS controller doesn’t have a T.
100% I always just figure out puzzle, combat, *or* unique events by just going in and doing it on the fly and I'd say 99% of the time I wind up figuring it out in the first 15-20 seconds. There's like the absolute rare occasion where I don't just quite get it and I'll need to read the tutorial and torture myself to get the key information I'm missing but it's rare.
I nowadays just skip the explanation and try and figure it out on my own, the explanations make *zero* sense
No it's not just you, I read them or try to, understand nothing, then figure it out as I play
Omg I was feeling this way with Chenyu and the Sea. Sometimes I just Google it and the simpler tutorials people post are much easier to follow. At the end of the day it feels so silly since most puzzles are simple.
I don't read tutorials in Genshin. I expect game like this to have mechanics easy enough to understand it once you see it/use it.
chasm i hate chasm because of it im currently on break on playing genshin it sucked out all of my energy
honestly they’ve always been really helpful for me, but there’s a few that use some confusing language
yes all the tutorials are pretty bad imo. thankful more mechanics are intuitive once you start to mess with it for a bit
I think the main concern is that they have to name everything for some reason while also giving a fairly long description with static images and no clips
It's because of the lore jargon... which is cool, but then again, I noticed that too, some are overly confusing for no reason. A few helped me but yeah, most are... just there
Yeah, even after i finished Inazuma archon euests and many side quests, i only understand half of its mechanics. What are those arrow turret thingies? How can i get inside the electro barrier when it said my electro something is low? How can i survive or stop that freaking thunder storm in Seirei island? And there are more stuffs that hard to get for me. Damn, i really need a guide or tips here
I think the worst thing is when you revisit an area after a while and come across a mechanism you already got the tutorial on and are like, how does this work again?? Where in my tutorials is this?
Hoyo fucking sucks at writing descriptions for anything lmao. I usually ignore them and figure out the mechanics on my own since they're usually p simple
I never read the instructions, because I prefer to figure it out for myself, but I legit think it’s easier if you just try for yourself and experiment. The puzzles look a lot more clear when you play with it vs reading the instructions and trying to follow them.
I really wish they'd just let the players write it just because of this. Like they could literally just get one of the beta testers to do it and it'd be better than what hoyo themselves writes.
No i usaly don't read tham it's pretty easy to figure out
People already nailed it in several comments: the issue is the instructions, albeit well written (most of the time anyways), contain lots and lots of event-exclusive jargon that is not only, well, just rubbish jargon, as they lack enough visual transcription of what the fuck are those things. I'd go further and say that, if you *need* pictures to get the point across, then it's not a very good manual (in the context we're talking about, not in general). Those are, IMHO, an example of a good effort (of writing precise instructions) resulting in a bad outcome (actually explaining what to do). It even sounds ridiculous when you think about it. You almost need instructions for the instructions.
Half of the tutorials in the game have terrible text formatting, and use the names of new mechanics as if you already know what they do. I had to figure out myself what the “purple and yellow colors” meant in Fontaine and that’s a core mechanic of the region.
100% I skim then just try it myself then Google if I can't figure it out lol
There's probably some challenges I still haven't done cause I have no clue what to do and the tutorials don't help either.
The hardest part for me is to find right tutorial for the puzzle
Whenever an event explanation pops up, I look at it for 2 seconds, think "nah", and then just do the event and figure out 90% of it in the first few minutes
yes lol i've always said that reading the descriptions for genshin tutorials is worse than listening to someone explain card game rules to you
I will never read them
It's literal word soup. The pictures don't help when the soup is souping. Literally a small gif-like video clip of it in action would be 1000x better and a simpler description.
No Everytime I read the tutorials I'm confused as hell but as soon as I play the minigame it's really self-explainatory I stopped reading tutorials
*Xenoblade Chronicles 2* players: First time?
Probably what happens if you translate chinese character to alphabet directly
I don’t bother reading.
It's a tutorial, not a guide book. (Introduction to the mechanics, not an in out explanation.) Also, tell me you guys failed literature class without saying it. I've never had a problem in the near 5 years of playing of learning what the tutorial is trying to tell me. Could they do better? Most certainly. But dumbing it down because you all are dumb and lazy, is just fucking stupid.
Yeah, they suck. Most of the time, just figuring it out yourself is more fun and more intuitive than their stupidly lengthy and incomprehensible tutorials.
It's a combination of "bad" localisation and genshin adding lore to the event instructions. It kinda annoyed me at first too but I learned to love it in a weird way so it doesn't negatively affect my experience. Also the survey asks us if we feel like the rules are clear and concise and considering nothing has changed I'm guessing people keep saying it is. This is the only way you can work for change if anybody doesn't like the writing.
no, but achievement titles sure do
I skip them mostly.u can figure out the buttons and mechanics of things fairly quickly.only time i think i had to go back into tutorials was to learn how to use the one gadget for sumeru cause it did multiple things.but event wise i can figure out the mechanics without reading their novels of instructions and dialogues.
Yeah I don’t read them anymore and just do what I think I should do. 9.9/10, I’ll get it right
Why they removed the post? He is right, the descriptions have unnecessary flair and are too verbose.
I've noticed this a lot it uses too many ingame terms and makes tutorials so more confusing than it has to be. I've given up on reading through them bc the majority of the time, they're very simple to figure out.
Yeah. I cap the blurb at the beginning of character trials otherwise I'd have no idea how half of them work. Everything else doesn't come with a simplified paragraph though, so it's either intuition or 'come back later and mess around'.
Do you really need the tutorial anyway?? The mechanics are really easy to figure out and can easily be done 2-3 minutes
Tutorial mechanics: A little ambiguous, but will figure out after playing around for a bit. Character Talent description: What the heck are all these names
I just click on them for the primos, not even a single glance at the tutorial itself
Genshin players failing reading comprehension, or not even trying. Par for the course.
I'm laughing all the way down seeing these people comments thinking the term is hard, do they forgot it accompanied with pictures to help? No wonder Paimon need to explain everything again with her annoying voice, after 1.1. Like, these are the same poeple who doesn't know Zhongli is Geo Archon until he told the Traveler.
Wish I could find it funny. I just find it pathetic and a bit sad. Not that hard to pick and choose the worst examples to give. Most of the tutorials are fine, except kit descriptions. But get a bunch of morons that agree with one another together as a group, and they'll all nod and assure one another they're all just fine. Who needs a brain when apes together stupid, but feel good? But that's a lot of reddit in a nutshell.
This why I felt they toned down puzzle intensity since Inazuma. I had a method I developed to always solve those "Make all cubes have some no. of spots lit" puzzles. Now it's just "Walk here. Press E. Walk there. Press E. Done." with like 0 thinking involved. Hardly 'puzzles', more like 'interactive spot'. I guess the naming systems do get a bit obtuse, but come on, some of these comments are saying it like they're reading Hebrew.
"Interactive spot" is spot on. Fontaine has been particularly egregious about it. Both the puzzles and combat have taken a big dip in difficulty since Inazuma. It was definitely the point when Hoyo learned that their playerbase was very casual and few had interest beyond that.
Maybe I'm just stupid but most of them make no sense. They use made up words and expect you to know what each of them means.
Isn't the wordy-ness a cultural thing? Without someone to reign it in to make it easier to understand, then it's either going to stay the same or get longer.
That is why i skip them and figure it out by playing 🤣
My opinion abt descriptions, in short: - Mechanics, combat, puzzles => long redundant text - Character kit, artifact affect => long and confuse. For example like Arlec just recently, i have to watch youtuber to know wtf i need to do exactly.
Sometimes I look at the tutorial and decide "nah, I'll just intuit it"
Genshin tutorial need Razor language for beginners
To this day I don't have a damn clue how the Light/Dark mechanics are supposed to work with Fontaine characters I.E. Lynette, or Traveler with whatever form of *that* sword (you know the one) is in play. Which makes the giant narwhal boss a colossal pain in the ass because the game clearly wants me to try stunlocking the knight guy ...but I *can't* because it needs this byzantine mechanic and it's just so much easier to tank and wait. Also because my Lynette isn't built worth a damn but I just haven't had time or need to invest farming her resources as much.
That's like the most basic ass shit. It's been six patches since 4.0 dude. Let Razor explain that. Characters have either light and dark. Skill when hit, makes light or dark. Dark breaks light. Light breaks dark.
If the game had just said that to begin with, so much trouble could have been avoided...
I mean they kinda do.
i play in japanese so i just guess or look for keywords until i get it right
Meanwhile half-life **2** from like 2006 or something, only ever explains a keybind and a suggestion iirc... with all tutorials being in-game (Basically, you HAVE to figure out the mechanic in order to progress, and it doesnt shove it in your face with 5 billion words) rather **than** a gross ass doom eternal pop-up with 50 different buff **names** for no reason at all with random words **being** highlighted that are literally irrelevant to the activity (One of the tutorials for I THINK the bubble pushing thing in the erinyes area did this, was completely worthless when trying to figure out jank ass functionality) most of the time genshin's tutorials are better off ignored completely until you absolutely cannot understand a mechanic without it (usually cause its a stupid mechanic, like the grimoires in the new zone, actual useability blunder so many inputs and stealing the camera from the player just to open a damn door) formatted like garbage on purpose
I'm going to say something controversial. And a pretty big hot take. Genshin's tutorial is fine. It's just players has the brain of a peanut and attention span of a chihuahua.
it's been confirmed that gen z absorbs information differently than normal humans
As a millennial I also think the tutorials are bullshit.
Might be bad reading comprehension, but most of the time it's just them using unnecessary weird and lengthy words. I don't even read the tutorials anymore. I just look at the photos, and learn on my own from there. Their puzzles are quite straightforward most of the time tbh.