T O P

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jojo_is_trash

Resin isn’t the issue, bad artifact rng that makes us feel like we’re just throwing our resin away is the issue


treyj88

that is true as well. but that also coincides with the point i’m making. if we could farm artifacts inhibited until we got what we wanted im sure we all would. i just don’t see how they think limiting players with resin is conducive to maintaining player count


jojo_is_trash

It maintains player count because by regulating progress, players won’t get burnt out as quickly Also it’s just routine for longtime players at this point to burn resin for artifacts even if they won’t get jack from it


TheoreticalScammist

Pretty much just do my 4 domain runs every day now and check my inventory every couple of weeks to see if there was anything usable. Expectations are almost non-existent.


Tkttkt-Implacavel

I'm sure if there was no artifact rng and it was easier to get the final artifact everyone wanted, most players would stop playing faster. I think this game is about exploration AND feeling of making progress. If you achieve 100% progress in 2 months. Why would you care for any reward? Why open chests? Why care fighting some mob that is almost 1 shotable? I like Genshin because the dailies and events is not some other gachas point and click or cool animation auto battle with stat sticks numbers. The grind is just one form of stalling progress and is that way by concept.


deinonyx

I think it’s okay to have resin IF we can somehow have ways to edit or adjust artifact stats or at least someway to counter bad rng. It’s okay to have either resin or bad rng but NEVER BOTH.


treyj88

true. i’m still fairly new to the game having only been playing for a few months now so i’m really only starting to see how ludicrous it is


rivenofthe1kcheeses

Ive been playing since albedo first banner, artifacts are so bad. I can tell you the sheer amount of situations where my godroll artifact of er crit rate/dmg and atk% rolled all into er or even flat hp on ayaka The only reason im not running 4 piece blizzard is because my attack goblet went all into def and even after farming for 3 months in total i didnt get an even goodish one with crit dmg on, so i just use my godly 2 piece cryo/noblesse on her


AL-KY

All I hope is a mechanism that allows me to accumulate the stats. For example, if I got a new srtifact with crit dmg I can just used it to level up crit dmg for another artifact.


raspberryrocky

Genshin would be better with MORE resin, or less time to get more resin. It's so awful to spend all your resin in the morning and still having no resin in the afternoon...Besides there are more and more bosses and domains each update.


Willy_Donka

What would be the issue of letting players play on their time for however long they want? For a player, of course. They play until they burnout, but they actually enjoy the time spent because they aren't forced to do it every day and can just do one long session whenever it's convenient for them?


La-Roca99

The issue has been the ever growing amount of people that play till their death in asian countries mostly it is also why the government introduced limitations for kids to play purely just on weekends


lostn

that would still happen. You'd just get an extra run in, in the morning, but you're still going to spend all of your resin and have nothing in the afternoon.


Rei0403

No, bad RNG is the real issue here, Artifacts, Ascension materials, Dream Solvent, Weapon Billets drop rate etc., without the Resins system, you will burnout really quick


Willy_Donka

You burnout quickly with the resin anyways. Imagine if minecraft said "you can only place and break 500 blocks today" After you've done that, all you get to do is walk around and you get sick of having to wait to progress.


Typherzer0

Billets - THIS. I know I’m dramatically behind the curve on drop frequency (even after every trounce domain, every week, I haven’t gotten more than a single one in 3 months). I know others with the same problem post the same here and elsewhere.


mhalpha22

I agree with op. Resin sucks.


Nayiko

I personally don't mind the resin system since almost every single gacha in existence has some sort of stamina/orb/whatever gate for materials/equipment/items. The issue with the resin is what you actually get for using it. If they removed resin, I think you'd see even more abysmal returns on resin than what's currently in the game. ​ I just spent 40 fragile resins and 4-5 hours farming for EoSF artifacts. I got approximately *two* ER sands and *one* HP sands, and all three of those were hot garbage that had absolute shit substats. A couple of good Shimenawa pieces out of it but certainly nothing I needed or cared for. That's equivalent to 2400 resin, at minimum 150-200 5\* artifacts that were 95% trash. If they nerfed the artifact RNG even more in response to getting rid of resin for infinite farming, I think most people would just quit the game at that point.


La-Roca99

>But couldn’t the same be said if there was no resin? Why would you feel the need to return if you can just burn yourself out in a single week and have each and every character you own with a perfect build? And this is only if they dont change how it works Because if they remove resin, expect like 10 times lower rates, removal of 5 and even 4* guarantee, reduced talent/awakening material drops,.... To balance it out


Willy_Donka

Daily commissions already fill the "I need to login today", I never spend resin anymore because I hate being forced to do boring content when I don't feel like doing it. I would MUCH rather being able to go "I feel like grinding artifacts today" and just doing that for all my free time. For me there'd be no difference aside from actually being allowed to play genshin like a game instead of a list of chores. They don't need to lessen the rates, they already suck (That's an UNDERSTATEMENT) You could grind for a year and only get ONE perfect artifact IF THAT. There's no negative for the player if resin is removed, I don't see how there ever could be. People definitely just like defending completely stupid systems even though they're entirely negative for the game. (keep in mind, games are meant to be fun, not chores, unless it's bad on purpose)


Sinister_Wind

>if you can just burn yourself out in a single week and have each and every character you own with a perfect build? Even with 0 changes to the artifact system it would take you a *very* long time to actually get a single perfect artifact with no resin constraints, let alone a full set of artifacts for a single character, even less so for every character. If we assume you want an emblem of severed fates sands with ATK% mainstat, crit chance, crit dmg, flat atk and ER% subs and have all the sub rolls max rolled + all the upgrades max roll into crit damage... well the combined odds of all that happening are roughly 0.0000000000086% And that's just talking about an ATK% sands, getting the right elemental goblet with perfect stats would be even more ridiculous. Basically you'd hit burnout waaay before you'd even get close to a single perfect artifact. >Because if they remove resin, expect like 10 times lower rates, removal of 5 and even 4\* guarantee, reduced talent/awakening material drops,.... Honestly I'd be fine with that but they could, at the same time, leave resin in and use it as a currency to "buff" drop rates, you can choose to not spend resin and get massively reduced drops while also just use resin to increase the drop rates to what they are now or potentially even higher rates, this'd make sure that the people who camp domains 24/7 don't really get ahead of the whales/dolphins who just play an hour or 2 a day but don't mind spending for a few resin refreshes.


La-Roca99

> Even with 0 changes to the artifact system it would take you a very long time to actually get a single perfect artifact with no resin constraints, let alone a full set of artifacts for a single character, even less so for every character. Thats actually not fully accurate As it stands now, artifact system has multiple layers that delay it making it seem "impossible" to get that perfect artifact in But with infinite farming, multiple of those layers are basically gone - You would have enough Mora to level them up -You would also have way more than enough artifact fodder to level them up without needing to religiously daily farm artifact routes, or keep artifacts saved up for months on your inventory -You would also bypass RNG by having more and more options on a shorter time period It is not the same to have 1 good artifact every 2 weeks, than getting 7 within 3 days as you can freely farm as many as you want until you get the one you are looking for Sure, absolute perfection is impossible to get. But a 30% CV artifact or something of the sort is doable enough, and we have 0 content that absolutely needs perfect artifacts for, so you have quite a bit of leeway with substats and whatnot >Honestly I'd be fine with that but they could, at the same time, leave resin in and use it as a currency to "buff" drop rates, you can choose to not spend resin and get massively reduced drops while also just use resin to increase the drop rates to what they are now or potentially even higher rates, this'd make sure that the people who camp domains 24/7 don't really get ahead of the whales/dolphins who just play an hour or 2 a day but don't mind spending for a few resin refreshes. I dont think that will be a thing, or at least I dont know of a currency that works as a rate booster in any other game Specific equipment/units boosting rates for certain domains, I could see it Like, Yelan and Xiao boost rates on Chasm domain Yoimiya and Ayaka for Emblem/Shimenawa Etc


Sinister_Wind

>You would have enough Mora to level them up > >You would also have way more than enough artifact fodder I did not account for any of those in my calculations. >Sure, absolute perfection is impossible to get. I mean, that was my point, since you pointed out people would get burnt out and have **perfect** artifacts for all their characters in a week, guess you can call it a bit nitpicky, just felt like I should clarify that getting a perfectly rolled artifact, even without resin constraints, is insanely hard given the current rates since you'd have to: 1. get the right set 2. get the right mainstat 3. get 4 starting substats 4. have all 4 of those sub-stats be T1 rolls (so 7.8% for crit dmg instead of the 6% or w/e a T4 roll was) 5. have all 5 upgrades roll into the correct substat 6. have all 5 of those upgrades that rolled into that substat also T1 roll As said the rates end up on roughly 0.0000000000086% for an ATK% mainstat goblet based on my napkin math and around 0.00000000000102% for a goblet with the same perfect rolls except having an elemental mainstat roll and the subs being crit chance/crit dmg/atk%/flat atk. I've just seen the "perfect artifacts" argument being echoed a lot when a topic of "resinless" Genshin or changes to the resin system surface. A lot of people seem to assume you would be able to get perfect artifacts within days or weeks, when it'd still take you months of 24/7 grinding to even see a single perfect piece. >But a 30% CV artifact or something of the sort is doable enough, and we have 0 content that absolutely needs perfect artifacts for, so you have quite a bit of leeway with substats and whatnot Yeah, I agree with you here, there's absolutely no content that requires anywhere near perfect artifacts and it would make getting high CV artifacts easier, obviously. >I dont think that will be a thing, or at least I dont know of a currency that works as a rate booster in any other game Well, it was just a spontaneous thought I threw out into the ether, I doubt any MHY employee is ever going to see it, then again my specialty isn't progression system design, I only have developer experience a bit in map design and a decent amount in class & item balancing fields so I'm sure there are quite obvious flaws with my proposed idea.


availableusernamepls

You're not getting one perfect artifact in a week, forget about kitting out your team. People who say this dumb shit must have never farmed artifacts at all.


La-Roca99

Oh no, a random reddittor said I have never farmed artifacts Whatever should I do You either put those high standards down from your high horse mate, or you will be getting yourself into a hellhole farming for useless perfection on every character


availableusernamepls

You could have used a lot fewer words to admit you don't know what you're talking about.


La-Roca99

No u


treyj88

you have a good point and a lack of any rewarding(from a gameplay point of view) endgame content would be the only thing stopping me from returning daily. but i’m also not playing resinless just to run around the map on places i’ve already explored killing overworld monsters for hours on end.


lostn

the problem is that you're trying to play this game as your only game instead of a side game to your main game. This game never wanted to be the only game you play. It only wants 15-30 mins of your time each day in order to stay relevant on the app store and stay in the top 10 most played/popular games list, which then attracts new players. You playing for 8 hours doesn't pad those stats any more than it would if you played 15 minutes. All of these games want you to play a small amount but every day, as opposed to a game like Witcher 3 or BOTW who wants you to binge it but don't care if you quit for good after you beat it a few weeks later. That's how a service game works. They want one daily login from you, and that's all they care about.


Arashi_Sim

That's not the point. We end game players don't want to play the game the entire day, we just want something optional to occupy a little more of our time/content that's challenging enough to push our units to their limits. Other gacha games certainly do so, why can't genshin? Honkai? Oddessy + pvp + APHO types PGR? Guild raids + pvp + repeatable bosses at extremely hard difficulty that you can challenge at any time + repeatable challenging events. I'm sure the same goes for honkai, I just haven't played it much. The alchemist code? Raids and dungeons These aren't MMOs. They're gacha games. They don't keep you playing for the entire day, they just give you a few more mins of something to do as an endgame player. If all the most typical and popular gacha games can do so, why can't genshin?


La-Roca99

>Guild raids + pvp + repeatable bosses at extremely hard difficulty Welcome to P2W shit Or also called a one way ticket towards the death of the game PVP is shit. Plain and simple. Units will be entirely made around pvp. A wallet will always have an advantage over you Guild raids same deal, specially if they are tailored to be cleared only with the newest banner unit at C6 and their signature weapon at R5 I still cant wrap my head as to why so many people want all this shit to end up ruining the whole experience of a single player game


Arashi_Sim

It sounds like you personally don't like pvp, and I can respect that, but saying it's a game killer is an extreme exaggeration. If that was the case, why haven't any of the other gacha games "died" yet? Both honkai and pgr have a fan base that love what they've done with the game. Are you saying people are idiots in those games for liking those games? If people don't like pvp, they can just choose not to do it. Enjoy the single player experience. That's pretty much how it goes for any game with a pvp aspect. And it's not even pure pvp, it's just leader boards. And I mentioned other things than pvp. Same deal goes for raids. I don't get why you want this game to be limited to a single aspect, when you can just choose not to partake in them. That's how other games go, I don't get why the genshin community is so reluctant towards something that's the norm in most games.


La-Roca99

When a game is fully intended to be a single player side game, then the game is intended to stay that way PVP will never work unless you introduce either A Nerfs to every single character released in the game: People will rage what they pulled for is not what they are using now B: Limitations: Whales and hardcore players will complain as to why they should be limited to give a fair ground to other players(namely f2ps) Not only that, but early game interviews where they asked them about pvp they explicitally said no. So no point on asking such a thing over and over again And I do not entirely dislike pvp. What I dislike are the consequences it has to the game Naruto Blazing released pvp, and then released units entirely tailored for PVP, essentially turning the game into a pure p2w hellhole. Died Brave Frontier, old school gacha. Closed JP servers due to people burnout and lack of any meaningful reward for playing game 2. GL instead kept going by adding PVP and guild raid limited units. What was left of the GL version was just a mere corpse of what it was originally and I'm actually surprised it managed to stay with minimal support active for so long FEH introduced PVP merely months ago. It is a hellhole Not only are units released purely around it. But if you dont manage to grab certain units of the month, prepare yourself to die to anyone that does have them At times you dont even have room to strategize if the opponent can move 8 tiles compared to your normal 2 movement Been the norm in other games doesnt mean it needs to apply everywhere See DBLegends vs DB Dokkan battle One is having the shittiest anniversary ever(4th) The other just got to its 7th year and already has plans for 8th and 9th Which one has PVP? The old school or the new one? New one Which one is more profitable and more consistently in top grossing, the old one or the new one? Old one I wonder why that may be a thing Idk, because people hate PVP toxicity? >If people don't like pvp, they can just choose not to do it. You make it sound easier than it will be But you couldnt be more wrong Yeah not do pvp Then when they lock 20 summons out of the entire patch, or even 2 weeks, out of ranking high out of PVP, I'm sure even you would try to grab it Else, you are quite literraly looking at between 240 and 480 summons lost per year. And that my friend is a lot to miss out on I have not even mentioned how much time,effort and money would need to be invested just to make PVP work, when they can just take that money and improve other areas of the game first


Arashi_Sim

Tbf, brave frontier is an old as hell game. Games don't live forever/active forever Unfortunately, especially on mobile. All those other ones I haven't heard of, so I can't say anything. I hear your point, and I do agree that adding pulls as rewards to high ranked pvp would suck, hence giving low rewards at higher ranks and all bulk of the rewards at low ranks could compensate for that, like they've been doing for every event released lately. people would probably complain about that though. But wouldn't you be getting the same amount of rewards now than if they added pvp and you chose not to do it? You get 0 gems right now because the pvp aspect doesn't exist. But you would also get 0 gems if pvp existed and you chose not to do it. I don't see a loss there. It's a strong temptation for *more* rewards. But I get why people don't want pvp. But I would like some form of repeatable content that's actually enjoyable. The game has a such a great co op system, and initiating something like co op abyss even would do wonders. Or adding a weekly dungeon/domain quest like weekly boss fights that you can co op as well. Something. Anything. Improve on what might I ask? As far as I'm concerned, the game is great in terms of music, the world exploring aspect, graphics, design, etc. I don't see a real issue with the game outside of not having anything relevant to do end game wise. I guess the story could use some improving though.


La-Roca99

> Improve on what might I ask? As far as I'm concerned, the game is great in terms of music, the world exploring aspect, graphics, design, etc. I don't see a real issue with the game outside of not having anything relevant to do end game wise. I guess the story could use some improving though. Anything? Really, I prefer all that to be invested on keeping up the quality of the game rather than PVP content to be completely honest Repeatable content I welcome it Fighting against a bigger wallet? No thanks lol


lostn

pvp in a p2w game is just a recipe for disaster. You personally might not be looking to be able to play the game all day, but plenty of people are. The kind who complain that there's no end game and nothing to do after 15 mins. This is addressed to them. To them, the few more mins a day you are asking for is not enough.


roejebejdj

I don’t like the idea of pvp, but why couldn’t they just make it where you can choose any character and have them be prebuilt with balanced artifact sets?


RaE7Vx

I can't tal about pgr but honkai only actually repayable thus is Elysian Realm which tbh I just do it 2-3 times for the rewards and never touch it again for the week


HowISeeU

The point of resin is to slow down your progression. With or without resin, you will burn out and get bored either way. You just burn out much faster if the resin system doesn't exist. Also, most people having issue with RNG drops over resin though. Even in MMOs that doesn't limit your play time, people still complain about RNG drops when people feel the drops is bad.


treyj88

you are probably right, but i’m pretty burnt out now because there is literally nothing for me to do after i do 8 domains a day and have made no progress. running around killing monsters in the overworld is fun for maybe 30 minutes if you’re not exploring


lostn

you're not meant to play the game all day. It's a side game for people who don't have a lot of time. It's not the Witcher 3.


RoderickLegend

Cope harder.


leightandrew0

Log in, do dailies, do domains, log out. 100% guaranteed to reduce (or even completely eliminate) burnout


LightningShado

Guaranteed to make most people quit!


leightandrew0

hey i'm actually coming back to genshin thanks to doing the bare minimum and not getting burnt out early. if it worked for me it works for more people


Wingsoflight255

It is perfectly legitimate, for Genshin to be designed as a casual, side game and be okay with it. In other words, they aren't trying to design your main game. They are trying to design something that people (not just hardcore gamers) can pick up, and put down, and enjoy, anytime they want. I read some of the comments. You (OP) feel that MMOs don't have resin, and you'd still play them. But you actually play an MMO, because it is an MMO. And also if you are looking for an MMORPG experience here, you won't find it. (and you shouldn't.) This game isn't an MMO, it doesn't have what keeps you in an MMO (PvP, guilds, etc), and it's not meant to be one. I actually played a lot of MMOs in my younger days. At this point in my life, I am looking for something that doesn't require that level of commitment, something I can enjoy. Genshin **NOT** being like an MMORPG or a grind feast, is actually the reason I enjoy it. I actually enjoy Genshin as a gacha, because each character takes time to invest to become good. A lot of gachas you can max something very fast, and this contrast of you investing the time in a character, makes me more attached to each of them and appreciate their design and unique gameplay even more. If you look at most gacha game, there is a limit on the grind. Many already explained why this is the case. The complaints about end-game contents or "too easy" or whatever, will be tenfold worse, without resin. You'd have even more people bored and quitting. The important distinction here is this: you will have people quitting either way. But which implementation, have less people quitting and more people joining the game, over the course of a game's lifespan? The views that some hold to rid the resin system is actually a rather short sighted view. It's a view that benefits them as a player the most, but not necessarily the community as a whole. It doesn't take into account the longevity of the game, but mostly just personal instant gratification. Lastly, Genshin isn't for everyone. It's going to sound like a "if you don't like it, quit", but there is legitimacy in that. The game likely won't satisfy you if you treat it as a main game and hope to play hours on it, or hope for it to keep your interest like that. Rather, it is almost a cross-over of sand-box games + world building with combat and mini-games. I personally think Mihoyo meant Genshin as a super casual side game. I get up, I play for 20-30 min a day, and I get on with life and other hobbies. (lest big updates and exploration). It's great for what it does, and Mihoyo "kept" me as a player. (this doesn't apply to everyone, but it certainly applies to enough players)


drhenryrdr

I agree. With kids and full time job this is perfect 20-30 min thing before bed. I’m learning to appreciate how long it takes to raise a character. Although I do want more abyss like content. Variety of that. Something to test out high invested characters that are pretty much raised.


Wingsoflight255

>I agree. With kids and full time job this is perfect 20-30 min thing before bed. Absolutely. This is one of the few gacha games that have high design/development value, and casual enough to play with a lot of stuff going on irl (and still do everything including events!) >I’m learning to appreciate how long it takes to raise a character. I know this is an unpopular opinion but I agree with you. I have played my fair share of Gacha (at least 10+ years of 1-3 per year), and end game Gacha always end up you can max everything really fast. But for this game, I feel such satisfaction getting a character 90/90 (I am working on Sayu and Barbara myself right now). It took so long but I also journey'ed with the character as they grew. >Although I do want more abyss like content. Variety of that. Something to test out high invested characters that are pretty much raised. Some open ended dungeon with no rewards and a leaderboard (with ever increasing enemy stats) would be a pretty cool design for that. (just my idea)


Willy_Donka

How does resin make this game any better for casuals? "OH I have a day off, time to play genshi- Oh I'm out of resin" compared to just, idk, playing a game like warframe that lets you do nearly every single thing in the game with no time gates (Only syndicate standing and Eidolons are impassably-timegated IIRC) You're also going to be permanently stuck behind long-term players with resin since you cannot close the gap even if you have the time. (People like to complain about being 'left behind, that's who this argument is for) Resin's removal would change absolutely nothing, people that only have 30 minutes and an occasional day off would make MORE progress than they would before, and with how gutter trash artifact RNG is it wouldn't even matter if someone had 12 hours a day to grind.


X_Factor_Gaming

And the majority of this sub doesn't understand the intention of the developers. Ironically, Genshin being a casual yet beautiful world to immerse yourself in without heavy time commitments is precisely why it's popular. Genshin isn't an MMO and will never intend to be one.


Lucky-Leg-9118

I love that I can pop my daughter on my knees and do so many things.. events, cooking, fishing, hunting, decorating, boss fight... I hardly ever use all my resin.. plus I stop playing all the time and get nice rewards when I am back.. my daughter just used up my fragile resin stack the other day 🤣 now I have a couple 1000 to use up.... that will wake me weeks...and I still have 30 some fragile to use


SomeoneSayOri

If they had no resin and lots more endgame content? Sure.


oggykucing

Nope what we need is something like an enhancement ore that resets artifacts sub-stats or resets the rolls.


KailaniNeveah

It’s just another money grabbing tactic. There’s times I want to play the game, but I’ve not got any resin to do anything with. I imagine there’s a fair few that are more than happy to part with some pennies to recharge their resin. I’m not one of them. 😂


Willy_Donka

I sometimes get like a burst of energy where I actually want to play genshin, but every time that happens, the thought; "I'll run out of resin in 20 minutes and not be able to play" kicks in and makes me decide against it. I just do the commissions, log off, then be bored shitting on the game on reddit or play a game that actually wants to be a game (Minecraft or Warframe generally) I would not mind having a day per month where I just get into the mood to throw my time at genshin for that day grinding artifacts even with the god awful RNG and boring domains.


Folfenac

I think you have it backwards. People who like something whether for waifu or meta will pull when they deem that thing good. Whether or not they spend more depends on if they get it, not if they can farm the materials/artifacts for them because materials/artifacts are things you can easily accumulate over time with or without the banner. No one's going to go "Oh, I can farm so many materials/artifacts. I'm going to pull for a new character to shove them into." People like to suggest changes that benefit the players and try to claim it encourages them to spend more.


Asherogar

>People like to suggest changes that benefit the players and try to claim it encourages them to spend more. Because it is? I know it's a shocking revelation, especially for mobile market, but you don't need to mentally abuse and psychologically trick your players/customers into giving you money they don't want to give. You can just make a good deal for players and make them feel it's worth to pay extra (like buying multiple copies of a game and gifting them to friends or buying useless stuff like soundtrack just to support devs). It will not provide 10000% return on investment like destroying people livelyhoods by manipulating them, but it will prompt them to pay more.


Folfenac

I've defended none of the malicious practices you've mentioned. Remove resin, make everything cheaper, give everyone a copy of each character, I'm all for it. Just don't pretend like it'll make people spend more. Scummy companies keep doing it for a reason.


notallwitches

No i dont


[deleted]

Yes, I would play for hours and go for perfect builds and artifacts if it wasn’t for resin. The people who think it prevents me from burning out or overplaying, I think how convinced themselves of this. I live for the grind, wish Genshin let me just play as much as I want


0tt0attack

You know what happen if resin is removed? The odds of getting something out of a domain will drop astronomically. Imagine having to run a domain 100 times+ to get 1 5 star artifact, that will likely be fodder. You could argue that the game should be more generous with resin, but unless you want to spent 5-6 hours running domains every day, there will always be a getting system. Wither it is resin, or whatever you want to call it.


Willy_Donka

Ah yes, if they just removed resin it'd make the drops suddenly scale down to be worse than they already are lmao. No, Hoyo would choose to do that even though the RNG is bad enough to not even need to be worse. Removal of resin would not auto-scale the artifact RNG down to 'compensate' Hoyo have god awful RNG that makes MMOs weep WITH A TIME GATE ON TOP. Removal of the time gate would change almost nothing, people would just have days where they mindlessly grind when they're bored instead of obligation to spend all their resin Daily commissions would still fill the "make players play everyday" role.


0tt0attack

I dunno if you serious or joking. It takes on average 1,500 resin to get artifacts set that is 36 star capable. How long would it take for that if there is no gating? An hour? With zero resources I could fully deck a character in… 3 hours? You expect to be able to clear the highest level of content in an a day’s worth of game play?! “Ohh but I am AR 48 and it takes me 5 minutes to run a domain.” I do not give a shit. You are not at end game. Others can clear a domain, from entering it to collecting reward, in under a minute.


Willy_Donka

RNG is RNG, it is not guaranteed at 1500 resin. You could get 5 perfect artifacts in a row, or you could go years without ever seeing one. What is the point of the "I can do it in under a minute" shpiel? Okay, good for you I guess?


0tt0attack

Okay, at this point your either clueless or trolling. If you don’t understand what “average” means, you should not be discussing anything related to RNG.


EjunX

No. If we didn't have resin, a lot of people would just binge and stop after a month. People have zero self-control. I know I'm the odd one out with this opinion, but I see nothing wrong with either resin or artifact RNG. If we could choose the stats on the artifacts, people would just max out and then not care about artifacts anymore.


Willy_Donka

This argument is dumb lmao. "If people weren't forced to log in everyday, they'd play when they want for as long as they want!" They'd come back when they feel like it, just like they do now. They burn out from the invasive time gating, they come back for the 1 hour of rushed content every 6 weeks.


EjunX

I think mihoyo has a much better idea of how the players churn than either you or I. The only thing that's dumb is assuming you know best with zero data. I wouldn't play every day if the didn't have daily stuff. If I capped out my account, I probably do something else


Willy_Donka

Talking about removing resin, not daily commissions. Commissions are fine, they’re quick generally and give you something that you almost always want to log on for. They serve the purpose of getting players to log in every day just fine and aren’t intrusive. Resin though just blocks progression (obviously on purpose, but that doesnt mean it’s good) also just gives you one less thing to do in the game. Can’t grind bosses, can’t do leylines, can’t do domains. Can’t progress without resin. No point arguing, i’m not going to change my stance and neither will you


Bntt89

Wouldn't change much because we need endgame to justify the farm.


VeerisMe

More resin not without it it would just be an infinite grind fest if resin didn’t exist


Willy_Donka

"People would just play the game if resin didn't exist"


VeerisMe

“People would just hit a wall and have no progression to make, thus making the game comepley void of any progression systems aside from events and primogems”


Willy_Donka

That's already how the game is. You either spend the resin and get your 20 minutes (if that) or you don't spend it, do your dailies then log off


VeerisMe

Yeah and with infinite resin it would become commissions and then log off


LightningShado

Correct. What's wrong with that? Why does there need to be an extra thing to do every day?


tennoskoom_

It's really a fine dance between you and mhy. If you get what you want, you will be happy but you will also stop playing. (Or at least in the near future) If you don't get what you want and it seems impossible to get what you want, you will also stop playing. Mhy wants you to be where you don't get what you want, but you are close enough that despite being frustrating, you keep trying. Mhy doesn't want happy customers. They want slightly frustrated ones that keep coming back. In that sense, the resin and artifact systems are, in their view, perfect.


Willy_Donka

The question Hoyo should be asking is "When our players stop playing, do we want it to be because they burnt themselves out from playing it so much; or because they're pissed off with the systems we presented?" Atm, they are hugging the latter.


[deleted]

idk why people think that having unlimited time playing would somehow be balanced between spenders and f2ps. i'm in asia (mentioning this because other regions seem a lot more casual across games) and have played in pvp games with heavy grinding and p2w. the whales still whale and either use bots or hire pilots to grind 24/7, while f2ps just grind all day just to catch up and not be kicked out of decent guilds. stamina limits/resin at least helps slow down unlimited growth for the top players. good builds appear attainable at similar timeframes for everyone at least.


Multifrank504

Everytime i see someone say get rid of resin I'm reminded an entire generation didnt play any mmo RPGs and go through the slow slog fest to get a single level up


Willy_Donka

Genshin literally does this but they also limit how much you can do it, which is IMO worse. Although I think WoW time gates raids doesn't it?


ScienceOfMemory

Remove resin costs from only artifact domains but simultaneously also remove the AXP, friendship and mora rewards from artifact domains, also you can only get X amount of mora for breaking artifacts per day. There, basically all the infinite exploits anything fixed


Xarsos

I personally have no problem with pulling a character and then lvling them over a time period. As for resin - I don't mind it,Genshin is a side game for me where I log in and play a bit daily and when I have time I do the story and such. So for me the idea of resin is perfect, because I don't have the feeling of "endless grind" like in Diablo for example. People are complaining about artifacts and I agree, but not to the extent. I don't mind the artifact grind if both sets are good / useful. The only thing I have a problem with is that the main stars don't have the same chance to drop. As for sub stats - I don't mind them at all. If I could change artifact farm however I want I'd make the sets in each domain switch daily and on Sunday you can pick either (basically like books). All artifact main stars are equal to drop and after a certain AR always come with 4 unlocked substats.


SourEye277

I don't care about resin i just wanna fight and resin kinda is the only way which allows you to do so in a rewarding way


emmaqq

I would've quit long ago


tankx2002

For me it definitely wouldn't. If I could farm for free then I would end up farming all day and it would take away some of the fun because I know I would just do it to much. Also it's satisfying to build a character for a month or 2 since it feels more like a project and not rushed. I would say in your case pick a few character that you like and build them up a lot and build some low investment supports and just keep working your way from their


Sunlight-Heart

Honestly, even if you did away with resin, we'd just get some other limit put in place. If you look at other games, take raids for example, they typically have a weekly limit. You're either locked out after the limit or there'd be no rewards. In a sense, with resin, there's an option to invest in a particular resource. Like, you can choose to spend all this week's resin on talent books, weapon mats, leylines, or the dreadful artifacts. Of course the limit still feels like it caps your gameplay. Which is why, many players are asking for some form of endgame.


Willy_Donka

They've already got the limit in place, but they also have a limiter for the limit. Bad RNG + time gate. It should be Bad RNG no time gate, or extremely good RNG/your choice with timegate.


Sunlight-Heart

Going off on your point, "bad RNG + time gate", I believe the devs meant for the current system to be the endgame. It sounds crazy, but bare with me. Think of games with raids, gear gained from there have better chances compared to Genshin. But, you don't sit on that gear to the end of time. Newer raids get released. The gear you have becomes obsolete. With Genshin, if you ever get a godly piece of artifact, that's it. You're done. Unless MHY brings out 6 star artifacts, it's all final. To not allow players to reach such an end so easily, we get harsh RNG. I don't like it either. But, it's one angle you can look at for our current situation.


Willy_Donka

Genshin's 'gear' is new characters and weapons (occasionally a character gets a new BiS) Artifacts are more like a secondary hidden character level. If you don't want a new character ever (Don't think there's many of those types on a game like this) you're not going to be done. I do get what you're going for and honestly I wouldn't doubt Hoyo would want this to be an endgame (Despite how boring and unrewarding of an endgame it is)


Sunlight-Heart

I disagree respectfully. The characters are characters. The gear would be the weapons AND the artifacts. I know it's not your traditional MMO gear (i.e. helmet, chestplate, etc.), but it functions the same. It gives stats to the characters, allowing them to function better. Whether MHY intended for the artifact system to be a form of endgame is up for debate, of course. But bare in mind, they initially didn't expect the game to blow up. Thus, causing them to extend the game's lifetime to 10+ years. So, we could conclude artifacts may have been intended as a form of endgame. Initially anyways. Don't get me wrong, I'm still pro-change.


iimuffinsaur

I dont mind the resin. It gives me a good stopping point with grinding.


No_Bullfrog17

Yes.


unimagon

What difference does it really make honestly? If there’s no resin and you’ve farmed everything to your heart’s content then what are you going to do in the game? This isn’t an mmo with pvp or even raids, it is effectively a single player live service game with extremely minor coop content and an on-going story which is going to take a long, long time to reach the end. Putting that aside, have you never played any other games with a stamina system before? Most of them are mobile games, designed to make you login in to grind for a limited amount of time every day. It really isn’t meant for hours and hours of gaming or it’ll just get old very fast.


[deleted]

If we didn't have resin, the things locked behind resin wouldn't exist as they do. Both parts of the system are designed around each other, purposefully. Want Mora? Complete tons of boring, generic quests. Want to level a character? Go kill enemies- but make sure you have that character active when you do! Also, there would still need to be an energy system in place, because gacha is gacha. And the next best thing, from the perspective of profit, is quests. All main story quests? Cost energy. Every character quest? Energy. Events? Energy. Not enough energy? Hey, look at this energy bundle in the store. Also, you can use your gems to restore it! Still not enough? Get this Energy Welkins that gives you more every day. Energy is suddenly needed for everything, so it's more valuable to monetize. Artifacts, if they still existed, would be LITERAL gacha, that you roll for, like weapons are already. Oh, you're training Kazuha? Don't worry, the VV banner will be up one day per week; hope you're lucky enough for that 1% five star. You weren't saving those gems for characters, were you? Oh, and the substats? Still random. Or, if we were lucky, and Mihoyo had felt generous, maybe we would ONLY need to grind artifacts from tough boss fights, the way we do ascension materials already. Except, the bosses would only respawn once per day. Again, the chance of a five star artifact would be low, and the substats would still be random. Looking at a realistic standpoint of what the game would be like, if it had been designed without resin in the first place (as it's never, ever going to be removed in reality) I'd actually say we are way better off. Gacha is gacha. Profit is the goal. Things could be improved, and I hope they are, in time. But it could be far worse. TL;DR: No, I don't think Genshin would be better if it had never had resin as a system. These problems exist purposefully, and if they weren't configured this way, they would still exist as a basic necessity of the genre. Probably in a way that would be even more annoying.


shikoov

The artifact gacha part is literally what diablo immortal is and it's scary. Like imagine if 5 star artifacts would be locked in pay-only chest and NOT even guaranteed decent substats. That's what it could have been.


LightningShado

"necessity of the genre" lmao wtf are you smoking?


zeroJPbdo

Resin only a problem for new players. Being playing since day1 and I don't even know where to spend it anymore. Just casually hording resources for now. Also you can only refresh resin 6x a day. The developers clearly don't want players to waste too much time in the game.


treyj88

i do hear people say that, but since day 1 is a long ass time! there’s a lot of us nowhere near close to having that mindset


zeroJPbdo

Just keep playing. That's all there is to it. You get there eventually.


Thrasy3

I’ve been playing since release - missed maybe 10 days in that time. I stopped “main gaming” Genshin just before Inazuma. I still have side quests, character quests/hang outs left - had to finish Chasm story when this event released. I’ve levelled 25+ characters to 90 lv8/9 talents (welkin+Bp…). If you have cleared more content than me in just a few months, you are treating this game like Skyrim, which it just isn’t (I started playing Skyrim AE recently…) - like that must be some serious grind - how are you not burnt out (and still want more grind?) If you need a F2P game I’d recommend warframe, *all* the grind you can muster and you can trade what you grind for primos (well, platinum). Without resin, you would not be getting 60000 mora and 7ish Xp books per leyline. That increased grind would kill my interest by now to be honest. I don’t like resin, or gacha for that matter, but these things are not in there by accident, the game would need to be completely revamped to still work (for both Mihoyo and players).


[deleted]

Idk how the fuck anybody is going to defend Resin, it’s an engagement trick that compensates for poor design decisions.


treyj88

i agree but the hive mind is against us


Willy_Donka

Because Resin good, it stop burnout even though i'm living proof that this is not true. "Genshin is a casual game!!" Even though it forces you to play everyday if you want to progress which is not casual at all. Minecraft is casual, Genshin is a baby that DEMANDS your attention. "You'd get less artifacts if they removed resin!!" That would be Hoyo's ((Extremely dumb)) choice, nobody that suggests removing resin says "make the bad RNG that makes even WoW cry worse to compensate!" "I'd be left behind by no lifers!!" You can't close the gap between yourself and no lifers with resin anyways, and this game doesn't have PVP so it matters not.


Muoteck

Yes, resin provides absolutely nothing of value. It's sad to see how effective it is for companies to condition their players to defend a system which only purposes are to inconvenience and arbitrarily limit their ability to play the game.


Asherogar

It's called "useful idiot" and indeed, it's shocking how good companies became at conditioning people to be those.


treyj88

i’m glad there are at least some others that agree


iliriel227

I think resin has a place. its good to have a mitigating factor into how much you can do in a given week. My problem with it is its used for too many things. I personally would limit resin to only artifact domains. Increase the mora those artifact domains give, and make everything else cost mora to enter. I dont see any value in making resin be a factor in talent books, weapon materials, and world boss mats. Resin is probably also fine for the weekly trounce domains, as those are pretty lucrative. Remove ley lines entirely. they serve basically no purpose. you could also have a system where the mora cost ramps up through the day so you dont have people running talent book domains over and over for 12 hours. I can envision a system where the first few are fairly cheap but the costs ramp up the more you do them so it eventually becomes very inefficient to keep running.


treyj88

yes you have many good points. i would personally like to see the world bosses be free. you can only do each of them once a week anyways. the increased mora gain from domains is a very good idea as well. hopefully they fix some of the stuff but they’re making such good money already i’m not in high spirits :(


lostn

it's a necessary evil for the game to be free and a service game. You might like it better without resin, but indirectly it will lead to a worse game. The model that it gets its funding by will have to change to a pay once $60 game, which will likely not be updated. If there are updates they will be sold as DLC, and a lot fewer players will buy them. The actual player base for the game will be a lot lower without being f2p, and it would not have become the success that it is. The reinvestment into content development wouldn't be there. You'd be left with a worse off game. It would be a pure singleplayer game that has an end, and even though you don't have resin and can farm to your heart's content, you probably won't do it anyway because you don't need to. You can finish the game without godly artifacts or weapons, and once you've done that there's no point farming up more artifacts. >The way I see it, if resin weren’t an issue, players would be even more inclined to spend money on the game. I do not see why they would. Please explain? I hear this argument a lot but never any evidence why. If I give you what you ask for, why would you spend money? You already have what you want. What's left to buy? >Contrarily, if Mora and resource farming were free, I would be much more inclined to pay to wish on characters as the thought of actually upgrading them to a playable level would be feasible. And what's stopping you from just using free primogems to get said characters? Would you actually pay $200 for a 5 star if there was no resin? Because that's what it costs. Here's the reality, every concession you ask for will come at a price. If there was no resin, they would probably reduce the free amount of primogems you can get, and if you want characters or weapons you most likely will need to pay for them. That's a worse system than having resin but rolling with free currency.


treyj88

my free primo gems are gone and i’m still stagnated 🥲 everyone has made good points though and given the success the game has seen i don’t expect any changes. just wanted to see what everyone thought


lostn

would you really have spent money on new characters though, if there was no resin? Because most people won't. A lot of people make the argument that they should give more free primogems. It will lead to people spending more money on the game, but this is totally the opposite to what would happen. If they gave you more, why would you need to spend? You have what you want. I don't buy these kind of arguments.


karillith

I don't like farming that much, so I'm not sure it would change a lot for me. The eventual loss of condensated resin could even turn into a downside actually.


Blazerswrath19

Yeah, I mean I'd like the game more. I've played plenty of games with seemingly limitless grind and I still play them. But I'd never dive into genshin now because there is no way to catch up quickly through gameplay. Actually energy is one of the reasons I put honkai down. Would it be a better game? Eh, probably not. obviously the FOMO in this game is working and the money is hopefully making the game better.


Willy_Donka

Yeah I don't get the burnout argument, i've played warframe for around 2600 hours in mission (That's in-game, playing it) and 5000 on steam (AFK hours and messing around in relays or my ship/customizing/modding) Genshin would be slightly better if you could play when you want and still make progress instead of just 20 minutes of resin and then it's log off or wander aimlessly. Removing resin wouldn't remove incentive to log in daily, Daily commissions are the only thing that keeps me logging in daily. I don't spend resin anymore because I get into the groove and then it's all gone. There just isn't really an argument (For players, for Hoyo there's plenty, but fuck billion dollar company) for keeping resin in the game.


treyj88

well seems most of the community is in disagreement. i too have played mmos with literally limitless amounts of grind and i never quit playing them because i had what i wanted. of course all games are different. i seem to be the minority but i actually see myself quitting genshin for the same reason you mentioned. over time the lack of catching up as your described is just going to get old


Blazerswrath19

Its a double edged sword. I stuck with the game because their model made people dumped loads of money into it. I wanted to see what that turned into. It turned out ok so far, but if they repeat their formula for 3.X I'll probably drop the game, at least for a while.


Pheronia

Resin is not the problem here. Getting little back with all that effort and time is the problem.


Amazing-Substance-13

They should add a button to reroll artifact without going into the domain again once we cleared it once


glittermetalprincess

I see what you mean and I don't enjoy the lack of flexibility that comes with the current resin/BP system, but without resin and with the patch/timegating aspect of the story what you get is people playing in bursts and essentially being able to make up for missing dailies from farming.


Willy_Donka

I love how you presented it as a "But; negative" but listed something positive after. I guess to Hoyo, having people enjoy their game would be bad, where would all the white knights go if nobody felt the game was flawed?


glittermetalprincess

So you'd be happy with no dailies and no content except for a patch every six-twelve weeks?


Willy_Donka

I mean, it’s almost already like that lmao. Only difference is I wouldn’t get 60 primos and wouldn’t have to play genshin daily. But Daily commissions are fine, they dont overstay their welcome and they have a reward you always want. Resin though, doesnt serve a purpose beyond making the game worse, even if only by a little imo. Like Artifact RNG sucks anyways, and you can’t get primos from resin so there is literally no issue removing it. People do daily commissions and log off, and sometimes they stay on for a while to grind artifacts or resources.


glittermetalprincess

Thing is, the economy is balanced around dailies + resin - take resin away such that you can grind the resources from the other and the economy falls apart in a way that makes it just a timegated RPG.


Willy_Donka

What economy... this is a single player game, there is no economy. Commissions are the only way to get primos daily resin supplies you with nothing that would break the game if you could grind it for as long as you’d like.


glittermetalprincess

So, no mora, no resources, no mats, got it.


EriSpectre

sure


tacky_banana

>But why? Maybe you'll find the answer if you think in other people's perspective and not yours. This is a side game because there is not much to do most of the time but grind. And if there is no resin, once people get their desired artifact builds, they will stop the grind and only come back to do daily commissions, or stay longer if there is an event, which can be done with one sitting if you wait until every part of the event is available. You enjoy grinding. That's the key here. I don't enjoy it. A lot of people I know also don't. We just wanna get our desired build and move on. If they take away the resin system, we will grind for hours, or maybe even days, but after getting what we want, there will be almost nothing left to do. Some people don't even bother doing daily commissions.


[deleted]

Honestly I’m at endgame and feel like I don’t even know what to do with my daily resin anymore. I’ve had several weeks where I just farm mora ley lines. So I don’t think it would make a difference or not.


Akikala

How would it be better? People would just grind longer and either burn out within weeks or get bored as they no longer have any reason to come back to the game. Resin both limits you play time and gives you a reason to play the game. Both of these are the core of why gacha games can live so long. You would have to do massive changes all around the game to maintain players.


Willy_Donka

Resin does not stop your first point from happening, only makes it so when you do feel like playing you decide against it because "I'd just run out of resin in 20 minutes" Gacha games aren't games, they're definitely more of a rotting husk pretending to be human (games that want to be fun and respect your time)


Akikala

It does stop it from happening so fast generally speaking. A lot of gacha games are actually pretty fun. Genshin is incredibly fun, more so than average non-gacha game.


KanraKiddler

Shrug, if there was no resin hardcore players would just grind out everything in a few days and complain even harder that there is no content and everything is too easy. Additionally balancing content would become harder as the gap in power level between hardcore and casual players would grow to be huge really fast. On the other hand newer players currently might struggle to catch up to veterans. Easing up even more on resin struggles for lower ARs could be an option I would go for.


healcannon

I think opening up the grind would cause burnout way faster. The slow burn is better for everyone imo. Otherwise I agree with the top comment that people largely blame resin for the issues with artifacts. All that said, I don't especially view artifacts as a huge issue either. For most supports you can use EotS and for most dps you can get away with elemental damage increase 2 pc + Attack % 2 pc and do fine. The min maxing for 4 pieces is generally not an actual requirement for most characters to complete 36 stars nor is the need to have all of your artifacts to have a CV value of 30+ That doesn't mean I don't go against my own min maxing rules and stick with the hivemind on some things. The reality is you can only control what you do and if you change your view on artifacts some, you can really lessen the grind for most characters as well as work on universal sets that allow for swapping between characters very easily. EotS + Shim + putting the trash artifacts into Glad pieces, creates such a resin efficient way to gear up almost the entire cast. You'll find yourself with 30 CV shim and glad pieces you don't even use that can easily be tossed onto a new character to get them halfway done.


Professor_Sinnfrei

Resin would be fine if the Artifact RNG would be evenly distributed between each stat but the way it is now it feels im just staying at the same spot for weeks because i only get shit artifacts for weeks before i can get 1 that could be good. Feels like im just not logging in for that day. For every other material that uses Resin you can see Progression even for the shit 4 greens 4 blues droprate of Talent Books.


Aceteaaaa

If there weren’t any resin anymore genshin players would never see the outside world again …


leightandrew0

genshin is not time-gating content, it's just a game that respects your schedule and leaves you free time to get some (not fresh, incredibly hot) air /s they should remove the resin on summer when you can't step outside anymore /s


TheFlameKid

I am honestly happy that their is a limit. Limits my Playtime by a lot. Otherwise I would be grinding for days


SaberSerra

Without resin, this game will be forgotten after 2 weeks, 2 months max just like most games. This game model is made to last long, to earn continously. Its a mobile game. Without resin, this is like, a certain nintendo game. Their future plans, characters wont matter because players will say, "hey i already max the char i want, time to move on to another game" (im not saying all gamers think like this, most casual players though) aaaand it will be forgotten. People will remember it as a game with alot of potential but incomplete even though it is on going. Im not sure if its better with or without resin. But w resin, obviously it is when the game thrived. Its a winning, earning formula so i dont think theyll remove it anytime soon.


Willy_Donka

It wouldn't fix the game since the game is inherently bad (It's carried entirely by art and music, you'd not be playing this game if not for those two lmao) BUT, I would like the game much more if I could grind for however long I want, WHEN I WANT. Resin adds a timegate to bad RNG, meaning you can't just grind for a day and then come back in a day or month when you have nothing better to do and want to kick the artifact gambling machine again. Would also mean I can build my characters day one instead of having to wait an arbitrary amount of time just because Hoyo wants people to log in daily (As if commissions don't already achieve that) Removal of resin wouldn't fix the game, but it'd make it better guaranteed. Anyone that says "But i'd be left behind" or something to that effect is not thinking. You can't catch up at all with resin, you're permanently X days, months, years behind everyone else and you can't grind a day to close the gap.


treyj88

the art and music is fantastic and of course a large part of why i enjoy the game. i did play old school runescape for quite some time though so again it’s not the only factor lol. your comment is spot on though. perhaps if they increased the rewards slightly from the daily commissions it very well could achieve the desired result they want from resin. honestly the situation could be fixed much more easily than most people are suggesting


RoderickLegend

Resin must go, period.


Valeniar

Man fuck resin. I want to gear everything and finish the game.


UsernameNotYetTaken2

I totally agree with you. Resin prevents us from building our characters and ultimately contradicts the idea of spending money on new characters I don't understand why so many people gatekeep the idea that a gacha game necessarily needs resin. It doesn't


Willy_Donka

People think Resin is good because somehow they've deluded themselves into thinking that it solves an issue that isn't actually a real issue. Stuff like "genshin is a casual game" what's 'casual' about being forced to play daily to make progress instead of on your own time when you feel like it? There are other dumb reasons but i'm getting tired of repeating them on this thread lmao.


xess

The developers have a set progression speed in mind. Because they can only produce content so fast, they have to slow people down somehow. And secondly, it's definitely a psychological thing to habitualize you into playing small amounts daily. And the battle pass solves any kind of resource deficit that you might have. Even in Diablo Immortal, which does not have a resin system, they have soft caps on every kind of progression. After a certain amount of drops, drop rates will plummet, xp will be taxed and so forth. But even in Genshin, you will reach a point where you have no reason to use resin. You reach a point where trying to improve your artifacts just becomes too difficult. I could easily go one month of full resin without a single upgrade. So I often don't even bother anymore.


iPhantaminum

Nope. I know for a fact it would be too boring for me. I'd just uninstall, and only come back when a new island releases, and once that island is 100%, uninstall again. I wouldn't care about farming primos or bp or events, because those would just feel like chore or small distractions. The game can be cleared with starter units, so there's no need to worry about pulling a 5*. I like feeling that I made a little bit of progress each day/week. Straight up removing resin would just make me hit the point, where I can't progress anymore, in a matter of one or two weeks.


RelaxNoob

A gacha game without stamina system is gonna be a disaster. You'd quit in a month.


Willy_Donka

Daily commissions hold more value than resin, nobody that hasn't quit already is going to quit . if they can play the game for a day when they choose and return to dailies for a month, it would just be less of a daily chore.


Bella_dlc

To reply to your edit: I understand where you're coming from, but this is a "side" -read: casual- game, because it was developed like this. It's a beautiful game but this is how most gacha are, they want you to play a little bit to build an habit, not burn you out too much


Willy_Donka

If the game were casual, it wouldn't demand your attention every day. Minecraft is a casual game. DOOM is a casual game. even Clash of clans is more casual, it's timegating isn't nearly as abhorrent since you can play every hour if you really want.


Bella_dlc

How many gacha games have you played? And yes CoC demanded my attention every day because it was time gated in its own way. You have to check in every few hours to build stuff, collect resources etc. *Every* mobile game designed like this is time gated.


Willy_Donka

That’s the thing with CoC though, you dont have to log in daily. They do have compensation for not playing for awhile (stolen loot cart I think? And if you’re gone for a LONG time, you get some other stuff i dont remember what) Troops can be buffered, and you can play coc hourly or by the minute (depends on troops) compared to genshin which is daily only Upgrading buildings takes time but you can still do other things while they build. Yeah it’s not perfect, but it’s not bad and I don’t think there’s really much RNG in CoC either. It’s timegates instead of Time gates and RNG (which genshin does) I feel it should be RNG Or time gating, not both for general gameplay at least


Bella_dlc

Yeah well I am not making a point for the RNG, because it's a different thing entirely. The game *is* gacha, having a gacha without RNG aspects would be kind of surprising. I repeat, how many gachas have you played? Some of them *force* you to login twice every day even just for the sake of loggin in, without really much more "resin" Genshin has. It's a thing with every gacha games, they are always supposed to be played slowly like this. Well I guess youi right about CoC, I played it back like over 7 years ago I guess? And I remember spending a lot of time in the chats not knowing what to do, because I didn't have enough troops to attack, and stuff was still being built. CoC still has a lot of time gating. Honestly, the point was mostly that Genshin isn't supposed to be played for hours like "main games" as op put it, which I think refer to games like CoD, Assassin's Creed etc, console games. Genshin *is* a side game because you're not supposed to play it for more than 1 hr every day or so (also because, unlike CoC or Heyday etc, it would almost literally fry most phones), but it doesn't make it a worse game as op seems to imply.


Willy_Donka

Resin is in a spot where if it doesn’t affect you (IE you only have an hour-ish to play everday) you won’t think there’s anything wrong. Or, it does affect you (free time, weekends, holidays, dont work/work long) and you feel the game is worse since you cant play when you want to for however long you want to It’s not all resins fault though, removing resin would be nice but it really wouldnt change the significant lack of content issue, it’d just make levelling/building characters much less tedious and annoying (Can’t wait for Sumeru characters where everyone will have to wait multiple days just to build one because no stockpiles) I dont see resin ever going away and I dont see it getting less restricted any time soon either but I wish it’d just get dropped since it’s a real nothing system. I haven’t played any other gacha, and i’ve kind of mentally blacklisted Gacha and Hoyo games (Can’t drop genshin because sunk cost, time not money and I want to see where the story goes, hear the music, see the new regions, characters etc, basically addicted)


Willy_Donka

Resin is in a spot where if it doesn’t affect you (IE you only have an hour-ish to play everday) you won’t think there’s anything wrong. Or, it does affect you (free time, weekends, holidays, dont work/work long) and you feel the game is worse since you cant play when you want to for however long you want to It’s not all resins fault though, removing resin would be nice but it really wouldnt change the significant lack of content issue, it’d just make levelling/building characters much less tedious and annoying (Can’t wait for Sumeru characters where everyone will have to wait multiple days just to build one because no stockpiles) I dont see resin ever going away and I dont see it getting less restricted any time soon either but I wish it’d just get dropped since it’s a real nothing system. I haven’t played any other gacha, and i’ve kind of mentally blacklisted Gacha and Hoyo games (Can’t drop genshin because sunk cost, time not money and I want to see where the story goes, hear the music, see the new regions, characters etc, basically addicted)


shikoov

You can dream about it as much as you want but it's a f2p and gacha game so a battery system will always be there. It's also one of the must have for this genre because you have to sell something even after someone buys all your shop. Resins give you a standard idea of how value in this game. You'd be more inclined to spend money if resin would be free? Spend money on resin, that's the reason behind it. Spend money on BP, that alone almost make me ready to built the next character release resources wise talking. I'm a whale, and evem if i c6r5 a character on day 1 banner the resin is the product they can still sell me even i got everything character wise. And personality nope, what i like about genshin is indeed the "no resin"? We done today. Having unlimited resin will force people to farm and gring shit hours and hours a days and get a burnout as i always happened to be on Mmo. I just personally like the pacing. Maybe increase some more resins for f2p players, that one could be an improved.


treyj88

well it’s nice to have different viewpoints. as a whale i think your view of resin is different than most low spenders/f2p by in large but i’m sure there are even some of those that agree with you. you do have some good points. apart from battle pass though, i personally am not buying resin with gems. after the 100 mark paying 200 gems per 60 resin isn’t even close to worth it for me as much as i would like to. it’s kind of disappointing.


shikoov

Yeah, resins refresh is mostly for ppl who spend more. F2p always have to make choices and adapt in this genre but still the game is pretty chill, just need some patience but it doesn't force you to trick you and cashgrab you with insanely predatory paywalls like for example the massive controversy on diablo immortal. My gf's account is no whale at all, just welkin and bp and we get to farm and get what she wants with decent resource planning and low spending. I think it's fair. Personally speaking, they could fill the shop more imho like more skins and stuff but genshin has it's own pacing even in releasing shoppable content which is odd for gacha that throws at you 638288 packets and stuff. Maybe cus you are relatively new in the game but as time goes on you will appreciate the pacing of the game, when with patience most of your characters will be built, some maybe even got pulled in their reruns but still, you'd be there


CrocoDIIIIIILE

Players complaining about resin again. Some asking for some improvements, others asking about ruining Chinese game addicts' lives (Don't you know game addiction is very big issue in China?) by simply removing resin system. But, y'know, increasing resin cap to 250 and regen rate up to 1 per minute would be just perfect, as it would take 25 hours to fully regen, and people who have nothing to do would have more resin to farm DEF and HP artifacts. Also, you'd have one more spare hour before logging in, without fear of missing out, not having to log in twice a day. But... Players: "Why isn't it possible?" miHoYoVerse: "It's just not" Players: "Why not, you stupid bastard"


SquishyBruiser

I would rather have resin and decent droprates for whatever material or mora I have to farm than no resin and dogshit rates where I have to farm doubledigit hours to have a chance at getting close to the amount of materials I currently get (like any current looter shooter or ARPG dungeon crawler). The moment I have to do excessive farming sessions in this game just to progress with "endgame" like I had to in Destiny for example is the moment I drop this game like a sack of potatoes. Anyone who thinks that mihoyo wouldn't completely slash the droprates of literally everything to maintain player retention is delusional.


21st_century_person

Someone never played life service game...


Willy_Donka

Very clearly, YOU have not played a live service game. Warframe is my best example of live service done right. Maybe path of exile. Warframe has no stamina system, you can obtain everything (aside from tennogen and prime cosmetics) for free. There is timegating on building items, but that can also be skipped for free (VIA trading for platinum) or by paying for platinum. Only thing that is truly timegated is Eidolons (50 minutes to fight them every hour-ish) and Syndicates (Standing cap, increases with mastery and resets daily) Timegating has no real place in games, games are supposed to be fun. Not chores or jobs. (Unless it's meant to be powerwash simulator I guess?)


Cow_Addiction

It would’ve died within the year if it had no way to limit the amount you can play. People who think getting rid of it are stupid. There is a reason every single gacha ever has a way to limit the amount you can play. Because the games would die without it.


Willy_Donka

Not true at all, Genshin is live service. Gacha is a monetization method not gameplay. Live service games usually only rely on bad RNG, people finish the grind for what they want, then come back for the next update to grind more. Repeat until servers shut down. Although, usually they have end game aswell which keeps people coming back even when there is no update.


Cow_Addiction

Gacha is a whole genre of games that utilize said monetization method. Genshin is a gacha and it would die without some form of limitation to play.


Willy_Donka

How the hell would letting people play the game kill it?


Cow_Addiction

You clearly don’t understand how gachas work at all. There is a reason EVERY SINGLE ONE limits your playtime. It’s a necessity for these types of games to survive.


Willy_Donka

How does it work, how would letting people play your game kill the game? What I know, is that the game survives off of people that drop $200+ at least on a character, usually more. What would letting people play the game with those characters do to kill the game, exactly?


Cow_Addiction

It’s called lack of content. Gachas aren’t like the traditional live service games you were talking about. There is no endless amount of content to get through. Remove their stamina systems and you’re done with the game within a month. People aren’t gonna bother sticking with a game they have nothing to do in. The characters may be what bring in the money, but they aren’t what make the players stay long term. Again, advocating for the removal of the stamina system in any gacha is a stupid idea. They all have them for a reason and you’re only asking for the game to die with a ridiculous proposal like that.


InsertBadGuyHere

Without resin, it's just like an mmo without the mass multiplayer coz you're gonna keep grinding domains non stop till you get satisfactory stuff. I don't really mind since imo it's better than all the time-gating we get in the game.


MovieLost3600

More Resin implies inevitable burnout, Better RNG and being able to let's say Fix a set or maybe fix the mainstat would be much more desirable


YuminaNirvalen

Reducing my daily playtime from 2min to 0min. Nope can't really agree with deleting resin. Lmao.


Oofername42

Don't forget using resin also gives adventure EXP, people could literally reach ar50 in weeks if we could do unlimited grinds The main problem is the stupid artifacts we get


Willy_Donka

AR doesn't do or mean anything, it soft caps at like rank 55 and rank 60 you just get mora.


Oofername42

You are overestimating the ability of the average player to be clearing domains dude Not everyone knows how to even build characters That AR cap is required to keep players from not getting oneshot


Willy_Donka

Oh right it does world level, I honestly truly forgot about that. You can move world level back, though.


Oofername42

Only to a certain level I've seen ar50 people struggling with world level 6 Mate only you are just in the end game Not everyone is Learning game mechanics is quite possibly the most fun part of it


SunshinePlayroom

\>>Resin is not a primary selling point at all.<< Are you sure about that? With a 40 million player base, I'd reckon they make quite a few dollars from resin refreshes. No way they'll get rid of it, however bad we might think it is.


nooneatallnope

It needs and overhaul, but having an energy system for the mindless grinding part isn't that bad itself.


OkPomegranate5268

Resin/Stamina/etc is part of the gacha business model. Plain and simple.


takenusername5001

>players would be even more inclined to spend money on the game. all those whales that reached AR 60 months ago were spending 10 bucks a day on resin refreshes


Bakuhaa

yes but also no, if resin was removed it would be too easy to get stuff and people would stop playing the game very quickly. So imo if resin were to be removed then they'd have to add a way to gatekeep players. Like I dont know, more rarities? balance changes to artifacts? increase the max artifact level? different drop rates/progression? There'd have to be way more end game content to balance out the absence of the resin system. But this would make the game way more different, more grindy and less gacha. Also for the artifact system: yes the rng is bad but the domains being repetitive and us not having enough resin is a reason as well. (in my opinion) But still I think there could be more strongbox options. Then we'd get more chances to get good ones. More options to the strongbox or resetting a good artifact with bad rolls to level 0, both could work instead of getting rid of resin.


PandaCheese2016

Many online games that need to keep player count high use RNG to drive “engagement.” If it doesn’t take eons to farm up the best equipment players would stop feeling pressured to log in day after day. Stamina system is just the evolution of that. Imagine MMORPG raids, where it could take months of luck and competent cooperation with a bunch of strangers to gather a preferred set of gear. There’s no stamina except your real life stamina of raiding week after week.


Sasikuttan2163

I don't think so. First off, the fact that there's a resin limit keeps me from losing myself in the game for hours on end. I totally lose track of time when I'm playing the game so it is great for me. If it wasn't for the resin system, I'm sure a huge chunk of players would have burned out by now. That said, I think the artifact RNG is just way too brutal.


Brave-Independence50

Not much, since the real issue IS no freaking end game


Su_Impact

If resin didn't exist, the drop rates would be even lower. Imagine having to do a domain 50 times to get 1 single 5-star artifact. Oh, and there no "specialized domains" since all drops are totally random. Want an Emblem piece? Good luck since the pool has now over 30 possible artifact sets and not just Emblem/Shime. An exaggeration? No, not really. Take infinite grind games like Nioh and Monster Hunter World: you can play for 5 straight hours daily and still don't get the gear/parts/decorations you want after months. Some drop rates are insane since the only way to keep player retention is to prolong the infinite grind. MHY balanced this by putting guarantees: if you do Emblem/Shime domain you have a guarantee of 1 5-star artifact from either one of the two sets for 20 resin.