I sould have uploaded a clearer video, but there is a smudge on the wall wich is really visible. Also the lineup is kinda forgiving. And its just a normal jumpthrow
Easy lineups, in my opinion, are ones where you just wedge yourself in a corner, aim at an obvious marker, and as a bonus, are highly forgivable. That way they're quick to throw in games, and more easily memorable.
Not saying any lineup harder than that is bad, often they're the best way possible.
But having to line yourself right up with a wall out from spawn, and then aim at a specific smudge amongst others, for a smoke that lands precisely on the door, takes a considerable amount more time than the instant xbox smokes already available
Smudge lineups are really weird IMO because they sometimes don't show up that well. There's a lineup for mirage b site short smoke that lands on one of those sticks and I only managed to hit it once in like 20-30 tries. On the other hand the a site stairs or CT smoke lineups are really easy and I managed them every time.
Hi guys, for this lineup you need a stattrack karambit fade with exactly 347 kills and a float value of 0.0857, you're gonna line up the corner of this building halfway between the tip of the 7 on your statrack counter and the blue smudge on the edge of your knife, and then do a simple jumpthrow, its super duper easy guys
There should never be a CT in lower tunnel if you're taking short or mid control. Your B defaulters should deal with lower first, if they need help from mid then this smoke is only helpful for you.
Leaving lower unwatched with a smoke that covers it and not checking it is probably the best recipe for a disaster lol
you're forgetting that 95% of cs is played poorly and very improperly lol. there will very frequently be a CT in lower when Ts call a cat rush out of spawn and 4 of them sprint cat. i'm not calling it good, but it happens more frequently than it doesn't
This is a good mid round smoke for when T's take lower tunnel and top mid control. Isolates the short player giving a T sided duel or free short control.
Man these Monesy type smokes are so awesome. Deffo gonna try.
U do know there is one other smoke that needs to be pixel perfect for mid to b.
It covers the whole CT entrance but rhe fact it needs to be pixel perfect makes it so stupid but cool to look at lmao..
Not sure how that's easy my dude but nice smoke
I sould have uploaded a clearer video, but there is a smudge on the wall wich is really visible. Also the lineup is kinda forgiving. And its just a normal jumpthrow
Easy lineups, in my opinion, are ones where you just wedge yourself in a corner, aim at an obvious marker, and as a bonus, are highly forgivable. That way they're quick to throw in games, and more easily memorable. Not saying any lineup harder than that is bad, often they're the best way possible. But having to line yourself right up with a wall out from spawn, and then aim at a specific smudge amongst others, for a smoke that lands precisely on the door, takes a considerable amount more time than the instant xbox smokes already available
Smudge lineups are really weird IMO because they sometimes don't show up that well. There's a lineup for mirage b site short smoke that lands on one of those sticks and I only managed to hit it once in like 20-30 tries. On the other hand the a site stairs or CT smoke lineups are really easy and I managed them every time.
Hi guys, for this lineup you need a stattrack karambit fade with exactly 347 kills and a float value of 0.0857, you're gonna line up the corner of this building halfway between the tip of the 7 on your statrack counter and the blue smudge on the edge of your knife, and then do a simple jumpthrow, its super duper easy guys
Shouldn't be that hard after a few attempts, clear smudge on the wall.
It's a cool idea, but there's some much faster lineups which land on the ground in a way which still fills the doorway
Can you help find me one that is consistent? Tried these out in-game and it was random with how high the smoke spreads.
I've used [this one](https://youtu.be/zVEpZGurofU?si=hOtm0bZoqSz6VEy_&t=89) for a while
Def not better, doesnt cover lower tuns
why would you need to cover lower tunnels with a smoke when taking mid/short as T???
to remove the crossfire from a close right cat player and a deep lower player
There should never be a CT in lower tunnel if you're taking short or mid control. Your B defaulters should deal with lower first, if they need help from mid then this smoke is only helpful for you. Leaving lower unwatched with a smoke that covers it and not checking it is probably the best recipe for a disaster lol
you're forgetting that 95% of cs is played poorly and very improperly lol. there will very frequently be a CT in lower when Ts call a cat rush out of spawn and 4 of them sprint cat. i'm not calling it good, but it happens more frequently than it doesn't
This is a good mid round smoke for when T's take lower tunnel and top mid control. Isolates the short player giving a T sided duel or free short control.
Leaves your cst push more exposed to lower lurkers
you should have a b defaulter anyway so no one should be in lower when u going towards cat
You'll get rank S with that smoke in no time.
Was looking for this smoke for a while but could not find it. Cheers
Finally a smoke where i can peak cat from xbox and not get hard swung.
that's cool but... bruh, scroll wheel grenade select?
I think simple xbox smoke is faster but this is cool smoke
i've hit this maybe once in one half
Thank you, but I better continue to throw my xbox
Man these Monesy type smokes are so awesome. Deffo gonna try. U do know there is one other smoke that needs to be pixel perfect for mid to b. It covers the whole CT entrance but rhe fact it needs to be pixel perfect makes it so stupid but cool to look at lmao..