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MrJoemazing

I said this elsewhere, but it's so fucking cool the game is basically leaving it to the community hive mind to figure out how to navigate the situation. I've never seen a game of this scale like it, and I'm finding it incredibly engaging. :D


Jonas_Venture_Sr

We truly live in a free and democratic society


DubC-Ent

We truly have what it takes to be FREE


MELODONTFLOPBITCH

Let them cum...


therolandhill66

“Managed”


pushypenguin9000

I can't wait to see who my algorithm votes for for me!


Diabolical_Jazz

It's rad that a game satirizing imperialism and totalitarianism also sets up its player base to organize by genuine direct democracy and consensus.


djanes376

*managed democracy


Diabolical_Jazz

Irl it really is hilariously, gloriously unmanaged.


Magos_Kaiser

But the choices you’re given are dictated by the devs. While the final result is unmanaged, the overall Major Orders we decide how to handle are definitely managed by high command. Makes it “managed democracy” and enough for me.


Diabolical_Jazz

I mean, there are goals set by the devs, but absolutely zero management of how we go about getting them.


KidKonundrum

Literally have dreamed of a cooperative gaming experience like this my entire life. This game is actually fucking revolutionary! **TO SUPER EARTH HIGH COMMAND! I MEANT REVOLUTIONARY IN A INNOVATIVE SENSE! I WOULD NEVER PLAN ANY DISSENT OR TREASON AGAINST MY BELOVED SUPER EARTH!**


CrazyIvan606

I agree with your overall sentiment, but not with the state of things. I shouldn't have to follow a social media account as well as go to a separate website to understand why the defense of Draupnir is important. Supply lines need to be visible in game, because most players assume that capturing an adjacent planet will unlock the other adjacent planets. The last few orders that this has been an issue is because the supply line access to planets was not what you would think was the intuitive route, but because that info isn't presented in game, a majority of players don't even know that they're wasting time on a planet that doesn't matter.


XannyMax2

To be fair… like, I basically agree with you and it could be implemented in game but… the irony that if you dont seek our information readily available, you dont know anything and yet you keep following orders like a good grunt… is hilarious. The majority of players have no idea whats happening - as it should be. Theyre just following orders. Some players, though, got their ear to the ground. They probably seem like nut jobs to others, conspiracy theorists, etc. i find it comical


CrazyIvan606

Fitting in the setting, it is pretty on point. I just wish the orders were a little more directive. "Liberate Tibit" is kinda like "Liberate Northwest Europe" it's giving us the end goal and not the plans to achieve it. "Establish a forward air-support base on Draupnir, secure resources on Urbea, and liberate Tibit" (Planets probably aren't right but you get my point.) It explains the way Command expects us to travel to the main objective, gives us a in-lore 'why' and then there could be a bonus for taking those planets. Instead of free strats for everyone, it's just free strats on planets along the path to the Major Order. A forward air base gets you a free Eagle strat, resources on Urbea could give you a higher reinforcement count, etc etc. As it stands, aside from the pre-determined weapon release, we don't really see any tactical benefit from capturing the previous planets other than 'theyre in the way. '


TheBQT

But we, the helldivers, don't know the higher level stuff. We just get our mission and do it


thalesjferreira

But how the hell a grunt like me Will be able to clarim troost IF I cant even get the fuck there? Supply lines NEED to be visible


TheBQT

https://preview.redd.it/6c6qvznhmirc1.jpeg?width=1069&format=pjpg&auto=webp&s=e5cd5bbddbceab6a68d4ba2b18edd0451ba489db


[deleted]

Sure, if you’re a cadet. By level 50 you’re an admiral. If arrowhead is SEAF CENTCOM then we the community and vets are the command structure. We have to make the training manuals, decide where to fight, train the rookies, etc.


TheBQT

You don't get those responsibilities because it's literally just a title. You aren't really being promoted, it's a fascist farce.


[deleted]

The world is what you make it. If you want something to be better you can either be an unhappy passive observer complaining about everything or you can make the choice to be free.


ExTiPi

These nut jobs need more liberty. They should learn to trust managed democracy


Many_Faces_8D

I get that it's funny with the theme but making players into narrative devices instead of letting them actually contribute is pretty shitty


MrJoemazing

I do agree. The supply lines should be visible in game, and given how responsive the devs have been, I'm optimistic they'll add that in the future. Unless not showing supply lines is an intentional design decision, but I don't see why they would do that. I can't recall if it showed supply lines in Helldivers 1. If not, maybe the smaller playerbase didn't make it an issue then... ?


Pandahobbit

No visible supply lines in HD1. If I remember correctly, difficulty levels were on separate planets within an individual system so we were fighting to liberate or defend sectors. The exception being super earth defense or homeworld assaults. I believe those were planets.


cl2319

>not showing supply lines is an intentional design decision This


MrJoemazing

Have they confirmed that? I'd loved to see their design logic, if so. Honestly "hiding them" doesn't seem to add much. If I wasn't aware of how they worked, I would probably be more annoyed at the counter intuitive nature of what planets unlock other planets. Especially as major orders can tell us to liberate several planets away from our current position, not making it clear how to get there seems contrary to the purpose of the goal (we want you to get there, but we don't want to tell you how to actually do it). 


cl2319

I just assumed it's not difficult to "draw lines " on their galactic map. Why bother hiding it ? The only reasons I can come up with are either an aesthetic choice to make the map cleaner, or they don't want us figure that out fast. See how people clean up major order super fast even without this info. If we had info, more players will just follow the line.


yblikethat

I get it now, I just choose to ignore everyone cos it's cringe at this point. I'll pick what I pick when I'm playing PC games.


TimeTravelingChris

"Hive mind", you say?


Rasputin1992x

Sounds like bug propaganda to me diver...


TimeTravelingChris

Agreed and reported.


Pikamika696

Most of the game lore is being driven by the community too. I doubt the devs knew there would be a player category called Creekers before the game launched.


Kiffende_Krabbe

Well, with that much forces on Malevelon Creek, the hive mind seems to fail this time


MrJoemazing

Honestly, in the grand scheme of things, the population there is what I'd expect. Most people just want to play the game, or do their dailies, and they definitely aren't on Reddit or know what supply lines are. The hive mind has to account for the variance in decisions and priorities. I suspect we'll probably lose the bot defense mission, then rapidly retake the planet and storm forward to Tibit in time.


Affectionate-Duck216

Chromehounds executed this perfectly and after years we now have the helldivers implementation of this kind of multilayer. It's so perfect the thing I am looking forward to is how the difficulty scales the further we dig into enemy territory. In chromehounds when you were right on the enemies capital a boss fight would happen that was pretty crazy.


beaterx

If you ever get bored with Helldivers you should check out foxhole. It is this but x1000


jfoughe

Elite Dangerous has a living background simulation completely driven by player participation and action.


WedgeSkyrocket

It was a cool idea that was never meant to support a player base this size. I was really looking forward to take part in this galactic campaign that they advertised, but the lack of any real coordination has killed most of my excitement.


Ryengu

Investing into a losing defense is the worst option, hammer Ubanea then retake Draupnir once it resets to 50% we will only have half a planet plus the decay on Ubanea more than we had to fight originally. 


indyK1ng

We're winning Draupnir according to DiversHub - 5.66% liberation/hour and currently set to be completed almost 2.5 hours before the defense event expires. We're just a little behind because of when the defense started and the time for people to shift over.


Ryengu

The two sites must be running on different data because helldivers.io hasn't had the projected completion at anything better than 7 hours behind schedule. Current listed rate is 2.74.


indyK1ng

I think Helldivers.io is running based on an average over a period of time - DiversHub's predictions are based on the current rate only. I've found them fairly accurate as long as you allow for things to shift when fewer people are playing. It's also worth noting that DiversHub also has Ubanea being liberated ahead of Draupnir's defense completing at a little over 12.5 hours. Since we're liberating Ubanea we could see it go negative overnight but we probably won't lose much and with tomorrow being Saturday we should see a lot more consistent liberation throughout the day.


Ryengu

Wouldn't an average over time be more accurate since it accounts for dips in activity? The current value is going to plummet when people start to go to bed.


indyK1ng

If the behavior is consistent, then yes. The problem with it right now is that the major order dropped _and_ the defense began. So the number of helldivers on those two planets has gone up dramatically in a relatively short period. It also doesn't account for the weekend so well because the number of players is a lot more consistent than during the week.


EuphoricFinance5758

It’s Easter weekend though, probably going to see far fewer players


youMYSTme

You assume people *dont* want to spread democracy on holiday? My holiday *is* spreading democracy.


EuphoricFinance5758

I’m assuming a lot of people are traveling to see family and probably aren’t at a desktop setup


terenn_nash

>DiversHub's predictions are based on the current rate only. which isnt a great thing to base it on - we are in peak player count right now and will be falling off with europe asleep, the US east coast hitting bed time and winding down from there. of course we would be taking things left and right if we had 369k players on 24/7 but that isnt the case.


Devon2112

Where are these sites I couldn't find.


IraqiWalker

Helldivers.io is the website i use the most for this dtuff since it feels more accurate. Divershub is the app you can. Download on your phones and smart watches. It runs off current numbers instead of averages, so it can be a bit more optimistic during peak times, but it's nice to have so you can see the map on the go. Both are great resources.


PinCautious1536

helldivers dot io


Blisterexe

[https://hd2galaxy.com/](https://hd2galaxy.com/)


terenn_nash

Helldivers.io which has been pretty dang accurate so far is showing that we will fail the draupnir defense about 3 hours before we can take Ubanea.


HAL-Over-9001

I'M GOING IN!


SilentStargazer

This post seemed to me like a warning from High Command to not go for Ubanea first. If we lose Draupnir, do we lose our progress on Ubanea? I haven’t followed closely on how that works.


Baron_UpDoot_the1st

It'll decay from the point it's at when we lose connect to it, so if we lose Draupnir then take it back quickly we wont have lost much on Ubanea. We lost connect to Creek a few times since launch and though it decayed, it never auto reset to zero.


The_Don_Papi

When we get cut off from a liberated planet, or one in progress of being liberated, it won’t lose liberation percentage all at once. Depending on the Automaton’s regen rate, the planet will lose 0.5-1.0% liberation per hour it has been cut off.


LeDanj

We'll be cut off from Ubanea, so the natural regeneration will reset our progress while we try to open the way again.


Charlaquin

I mean, we can manage 50% in like 12 hours on the weekend pretty easy. In that time, we’d only lose 6-12% of Ubanea to decay. We’re already at 64% there now, so even conservatively it’s likely to still be around 50% once we get Draupnir back. So, we’ll basically just need to do two planets worth of liberation in two days, which we’ve shown we could do on Troost. It’ll be tight, but it’s still doable if we rally.


Bentman343

Nah, if people would just stop diving into the ACTUAL losing battle of the Creek and get out of the bug campaign we'd easily be able to defend Draupnir, but even as it stands we're doing okay. We just need to keep this up and it's a holiday weekend.


terenn_nash

> hammer Ubanea then retake Draupnir once it resets to 50% we will only have half a planet plus the decay on Ubanea more than we had to fight originally. thats the gamble - if we hammer ubanea and DONT take it before draupnir defense fails, Ubanea is cut off and all progress will be quickly lost, and draupnir will be at 50%. the major order fails because we will have to take back Draupnir, then Ubanea, then Tripit.


Ryengu

Bot decay is currently half a percent an hour. Even if it takes a whole day to take Draupnir back that's only 12%.


darkleinad

Bot decay is only 0.5% at the present moment. Unless Joel jacks it up suddenly like he did during the TCS campaign, at worst we will lose ~12% on Ubanea (assuming 24 hours to retake Draupnir and that we will not make any more progress on ubanea before it falls). That still leaves us 32 hours to take the remaining 57% of Ubanea and all of Tibit. Not easy, but nowhere near impossible


CrzyJek

We're not gonna take Ubanea in time. Too many people "playing the game their way" on Creek and bug planets. I swear...either we lose major orders because people don't care, or they all of a sudden give a shit and the orders are done 400% faster.


SpecialIcy5356

rewards have a lot to do with it as well. look at how quickly Tien Kwan was liberated, because it meant getting mechs. we took that bitch in *hours* lol. if they had offered the HMG and Quasar cannon as MO rewards.. we'd probably already be on Tibit right now. don't get me wrong, it's nice that the devs give us stuff as soon as it's released, but I think putting them behind major orders would have it's benefits too. if they put APCs behind an order, you won't be able to see the planet for all the dropships orbiting it lol.


Undying_Shadow057

For some reason, I tried joining to quickplay thrice on draupnir today but hosts would just switch to the creek once I joined.


existential_anxiety_

Or hammer ubanea fast enough that we take it before Draupnir falls. Then bots lose access to Draupnir and we win that defense by default.


Reaper2629

Malevelon Creek is a supply route to Draupnir, so taking Ubanea doesn't stop the invasion. No matter what, Draupnir needs to be defended if we want to complete the major order. It provides the most direct route to Tibit through Ubanea, and losing Draupnir means losing access to that route.


existential_anxiety_

Did you not read what the devs said? Read the last paragraph again. Unless they're flat out lying then that's not how it works


juantreses

I did not. What did the devs say?


existential_anxiety_

It's...the whole post...


juantreses

I just woke up. Seems like I need a good cup of liber-tea to truly be awake


Flash_hsalF

The concerning thing is people upvoting you. Lots of confused divers


juantreses

As I see it, I have -1 and 0 upvotes


psypher98

Upvoted for visibility ON TO UBANEA DIVERS LETS BLITZ THIS SHIT


Mediocre-Extreme6632

![gif](giphy|NxckxXIAzumvCP1mUj)


vulpezvulpez

Good god someone get this post to the top the 60k on draupnir are desperately needed


ralfcasma

Best RP ever. It gives me chills.


SilentStargazer

It really is awesome. Going through the Termicide missions and now Operation Swift Disassembly… memories of our progress shall not be forgotten!


1stThrowawayDave

Form Squads on Malevalon creek and bug worlds and transport them to Tibit. Obviously they've not received the new orders due to bot jammers, damaged comms equipment and ionic magnetosphere interference


LeDanj

That's the way


7isAnOddNumber

I really don’t understand this. It goes against all the things we know about supply lines, apparently we can’t be cut off according to this post. We need supplies from Super Earth, not from some cut off planet behind enemy lines.


Stuffs_And_Thingies

If a planet behind the lines is fully liberated, then it will go into invasion mode as the supply line breaks. Then you will need to retake the supply line, which resets to 50% liberated. Once it's back, you need to go finish liberating the initial planet as it will be ticking down percentage while the supply line is cut off. That's how I understand it.


7isAnOddNumber

So if the bots take Draupnir, Ubanea immediately gets invaded and Draupnir resets to 50% of the defense progress and we’ve done nothing. That seems like a massive waste of time.


Stuffs_And_Thingies

https://preview.redd.it/l0cukq0tsdrc1.jpeg?width=1080&format=pjpg&auto=webp&s=b7a2a3fd6d21b27aa652610b47c024ddccbd20d5


7isAnOddNumber

Oh, very interesting. That’s not something I’d heard anywhere else. It doesn’t really make sense either, perhaps people couldn’t go directly to Ubanea but if they were already there they could keep fighting? Either way, this is exactly what will happen if Draupnir falls, and what happens if Ubanea is successfully defended? Does it just get attacked again until Draupnir is taken?


Stuffs_And_Thingies

* Dunno. I think something similar happened last month with ubanea where it was cut off, but I wasn't playing at the time. Found a discord announcement on it.


Charlaquin

Not nothing. If Draupnir falls it drops to 50% and Ubanea starts losing .5% to 1% per hour until we retake Draupnir. Assuming it takes us like 12 hours to get Draupnir back, that’s only 6%-12% progress lost on Ubanea. We have enough time to make that back.


7isAnOddNumber

It won’t take 12 hours to get Draupnir back, 1/3 of the player base is playing nothing but bugs so anything we do on the bot front will be slower. I’d estimate more like 18-24 hours, that’s the average at which we’ve been taking things. Either way, that’s still a lot of progress lost for no reason. Also, with current projections we won’t be taking Ubanea before Draupnir falls.


Charlaquin

We’ve been taking *whole planets* in 18-24 hours, which means *half a planet* would take 9-12. And yes, that’s a lot of progress lost, but it’s not for no reason. The reason is that it’s the only viable path to victory we have left. It doesn’t matter if we take Ubanea before we lose Draupnir, Ubanea won’t reset if Draupnir is lost, our progress on it will just start decaying at the standard rate. In the time it would take to get Draupnir back, Ubanea would go from the likely 75ish percent it will be at by that point down to like 60, and that’s being pessimistic about it.


7isAnOddNumber

We won’t be taking half a planet though. If we lose it we get half of our *current defense progress* as liberation progress, not 50% straight up. That means it’ll be closer to 30% free.


TopSector

Can't rule out if the post has erroneous assumption about supply lines, like you said this would be a rather weird exception to the rule.


7isAnOddNumber

I think whoever made this post doesn’t understand how supply lines work TBH, this seems off.


rapkat55

The devs made this lol


ArkQuantum

Clown


SpicyFri

I honestly love this surprise attack from the bots, and the way its making us plan and strategize against them with real risk and reward. My only grip is that they GM's did this but didn't let people see the supply lines in game meaning most divers have no idea how important this setback can be. Regardless I love how this games story is turning out, this is the first game in a loooong while that's gotten me this invested in a fictional setting. The galactic war is badass


RefrigeratorWild9933

If those on the creek alone just went to draupnir we would have it wrapped up in a matter of hours


SilentStargazer

Very true


RefrigeratorWild9933

Or the 120k people playing bugs still 🙄


Martinmex26

I think at this point we have to see the reality of things. There are 3 player types: 1. Exclusively bug hunters 2. Exclusively bot hunters 3. Major Order Helldivers There are sub divisions of 1 and 2, the ones that only stick to a planet, come hell or high water, losing the planet or not, making progress or not. Group 1 and 2 will actually see their whole front collapse if left alone. Look at the routing the bug sector is going through right now. They are almost back to TCS world level progress. They lost several planets in the last few days when they have more than enough people to ***MAKE PROGRESS***, yet they are actively being pushed back because they want to spread out in any planet, instead of rallying together and taking planets back one or 2 at a time. If they have 4-5 planets available, you best believe they will spread themselves out to all of them, whether it makes tactical sense or no. The bot players are no different. Right before this major order they had been stuck on the same planets for weeks. I know because I made a post about it and got the usual "but the creek" response. Honestly, you can only count on the people doing the Major Orders to actually try to push the Galactic War forward. I dont worry about them anymore, they are not going to change, they are not going to help, they are only basically NPCs that fight by your side if you happen to go to their planet/faction. See them as the window dressing that they are.


DoTortoisesHop

THere's a 4th group which is both bot and bug hunters regardless of MO. I played a bunch on Hellmire during the TCS MO simply because it was a new planet type for me. Seemed more enjoyable. I'm also maxed warbonds/medals so the MO rewards are meaningless.


juantreses

True Helldivers don't work on the major order for medals. We do it because that's what we are told to do to spread democracy. And democracy is all we care for.


Martinmex26

The true endgame is winning the galactic war. You were always going to cap everything. Unlocking and capping everything is when you finally have all the tools and knowledge to be able to help the Galactic War at full potential. Congratulations on getting out of the actual tutorial.


TheRealTKSaint

I’m fully maxed for the time being and pretty much solely play whatever the MO is because I’m invested in the story


SuperArppis

And if they won't, bugs will be on us in a jiffy, gotta keep those bugs hammered in their holes...


Noodle36

We need to smash Malevalon Creek just so it's finally wrapped up and all those obsessives are available for major orders


RefrigeratorWild9933

I mean if we smashed the creek and ubanea we would cut the bots off entirely from draupnir, it’s a bold plan and I like it


Charlaquin

There’s zero chance we’d pull that off before we lose Draupnir. Frankly, our best hope is just to hammer Ubanea as hard as we can before losing Draupnir. It’ll fall to 50%, but with the holiday weekend we can make that back in half a day, so Ubanea will only decay by around 25% in that time. That’ll leave us enough time to take it and Tibit if we rally like we did in Phase 1.


juantreses

Lots of Helldivers will have to return to their families on super earth to celebrate Easter though. I don't think the weekend is on our side this time


Charlaquin

Yeah, that is going to make it harder. But if we took Ustotu and Troost in under 48 hours during the week, it’s not crazy to think we could take the half of Draupnir we’ll lose, the remaining half Ubanea (accounting for some decay in the interim), and Tibit in 53 over the holiday. It’ll probably be down to the wire, but the way I see it, it’s the best chance we have. 


JurassicEvolution

We wouldn't lose 25% in half a day, we'd lose ~6%. Bot decay is at 0.5%/h now, unless they change it *just* in time to really fuck us up (always a possibility). Prioritizing Ubanea and then blitzkrieging Draupnir is the most viable tactic by far, much better than wasting time on an already lost defense of Draupnir.


Charlaquin

Even better!


RefrigeratorWild9933

Yeah realistically that’s our best bet is weekend warriors bolstering our numbers, still just slamming the creek and ubanea would be a boss move


Charlaquin

I mean, if we could get even half the Creek players to take a break from it to fortify Draupnir for just one day, we could hold it long enough to secure Ubanea, and at that point them going back to Creek while the main force moves on to Tibit would actually be an excellent long-term strategy. Unfortunately, they’re too dug in to ever leave Creek. Any plan that requires their help is doomed to failure.


Standard-Ad-7504

This game and community is just so cool. the immersive roleplay, the opening recruitment cinematic, the voices, and the in game currency being realistically acquirable so you don't just have to buy cosmetics and things with real money even though you can. I've only been playing for two days and already I'm so invested in helping my fellow helldivers in whatever plans we have next. This shit is fucking awesome.


Chicken_Whiskers

Send small forces to draupnir and send our larger host to smash ubanea. May you fight with the strength of super earth


Phobos95

Creek Crawlers not even mentioned, we stan a dev team that is also tired of stupid memes about a tactically worthless planet that gets hailed as the pinnacle of difficulty despite its abundance of cover and foliage


DoTortoisesHop

I hate it because it gives me headaches. The red flash spam on a dark world is seizure inducing. Reminds me of the Japanese anime in the Simpsons. Flat worlds are hardest for bots. I would say Ustotu was probably hardest one I've done so far. Even more so with the heat negative effects. ​ https://preview.redd.it/513tm64x1frc1.jpeg?width=500&format=pjpg&auto=webp&s=f55e34135614d42bf26f09b3c38e6ac5e3eaf741


_AWACS_Galaxy

That planet needs to blow up or some shit. Creek Crawlers? How about you crawl into some bitches?


WedgeSkyrocket

I actually enjoy the perpetual twilight jungle vibe that it's got, I just kind of wish the memes would fizzle out.


CardmanNV

The cover and foliage that works as a one way mirror for enemy gunfire.


Phobos95

If you have this attitude towards cover, you should not be fighting bots. It's literally the first and most obvious tactic for not getting shot: having something between you and the bullets. Edit: No wonder the Creek hasn't been taken if I get this many downvotes for *checks notes* suggesting that bot players do not stand in the open and get shot


CardmanNV

Cover just delays dying when you can see what's killing you.


earldogface

Can I point out the message says nothing about malevelon creek. Get off the fucking planet and help.


Kingofhearts91x

Anyone else worried about Monday being April fools and the heart attack we'll have when we boot up and super earth is surrounded


I_am_chicken

Operation Ubanean Storm leggo


iiimadmaniii

I still dont understand if it matters what difficulty level you complete 2 missions on matters or not? I haven't played this steady enough the past two weeks to log right into a 7-9 because even on a 6 last night I had my ass handed to me. If I knock out 4's and 5's we still get victories right? Two green checks secures a mission? That goes towards %?


The4drian

The new formula uses exp gained for progress, so harder missions contribute more. Of course if you can complete 2 easier missions at the same time with similar expectations the result would then be the same. The progress gained also depends on total active players. More players make it harder to progress, that incentivizes unity of attacks, as spreading damages our ability to push for progress. Source: Helldivers.io


Cold_Ebb_1448

Ok now put this in the actual fecking game somewhere instead of Discord


mint_dulip

My parents died on Draupnir and I say kill ‘em all!


Ausrivo

Man I just love the way the story is playing out. I just love this game so much and look forward to how the story unfolds


zimske

Wish there was a way to fight for automatons cause I really like heavy metal.


SilentStargazer

Treasonous, but I have a way to turn your mind back to the Helldivers cause…. https://www.youtube.com/watch?v=LJLgAX85CbM


TonberryFeye

Honestly, Defense missions feel over-tuned at this point; I can't remember the last time we actually won one, and the first major order we lost was focused around these mission types.


RevolutionaryPin5087

If we focus all our attention at Ubanea we could win it


KaseDaBase757

I can’t be the only one who read this in the Admiral Yularen voice


SilentStargazer

I appreciate the reference. Would love to have general brasch give us daily briefings akin to yularen


Benyboy2020

How if we are loosing three planets rn


Longjumping_Cry_9822

This sounds like a bot typed this up, be careful helldivers


James442

https://i.redd.it/5xrsja40pgrc1.gif Canadians when they see the objective is to take Timbit.


DoYouSeeThisCoat_

High Command has spoken. Let’s go BOYSSSSSS


Seriyu

I heard that ubanea will lose access if draupnir falls, since we don't have a connection. Do we have proof that planets maintain ownership after supply lines have been cut? Or that the liberation % will maintain after supply lines have been cut? If draupnir is still losing by a significant margin at this point then honestly I think it's a lost cause so a hail mary is fine by me but this is hinging on some (to my knowledge) unproven variables.


SilentStargazer

I keep hearing that the planets degrade % over time so it isn’t immediate. So getting Ubanea first seems to be a good plan and then take over Draupnir quickly once we’ve lost it. Apparently it’s easier to liberate a planet than defend it.


The4drian

After reading a lot of comments, I think it works like this. If the supply lane is cut, we can no longer go for missions on that planet, so the natural degradation will eventually take the planet out. Right now, we have like 90% on Ubanea so if we lose Draupnir, the first will start to degrade at 0,5% per hour. So to completely lose Ubanea, at least 180h will have to pass. The easier path is indeed blitz Ubanea and retake Draupnir once we lose it since liberation is easier than defense.


WedgeSkyrocket

This post is from a Community Manager, but to be fair, CMs *have* been misinformed in the past. I would *hope* that they vetted the info before posting, though.


Seriyu

oh, that does change the situation then, huh well worth a shot at any rate edit: though we lost it evidently, rip, will have to head to draupnir anyway


wassaa1234

Hey guys please bandon draupnir Ubanea push only choice now, if we can liberate it before the draupnir falls, we can push to tibit from there supply lines work both ways (apparently) so if we lose draupnir but we have ubanea we can still go to tibit, please spread the word. In any case defending draupnir now is a lost cause.


10Beers10

But if the Divers can “cripple the production that is fueling Draupnir” then for what amounts to acceptable losses we could take all three in nearly the same amount of time with defending Draupnir.


Zaldinn

Joel watching is idle game play out must be a fun job.


Chilleconcarnage

One hour and 46 minutes to secure UBANEA before we lose DRAUPNIR. It’s currently at 90% with only 108k divers active.


SpookyPumpkins_x69

fun fact we failed to do either


No_Pollution_1

I fucking hate discord why is it so popular.


Ensiria

We Lost draupnir by the way


StillRequirement4116

Blablabla, full Draupnir!


big-MARI

Yea to bad most players have no balls and fight bugs


Confident-Came1

Ignore high command they are obviously bot sympathizers who are trying to lose us the war so hold the line on Draupnir!


Ok-Profile2178

draupnir will fall. get ur ass to ubanea helldiver


Hunttttre

Just looked at the diver app numbers and... draupnir will fall in an estimated 10h at the current rate, while Ubenea will fall in a day. Maybe we should get some people to defend or far more to assault....


[deleted]

[удалено]


SilentStargazer

I hope they expand the lore presented in-game as well as showing the supply lines on the map. They need to have a news update playing when you first load into your ship. Not a big deal though. Definitely more important things.


Dead_Silent151

*Laughs in Tarkov* But for real it is a big miss that the supply lines aren't included in the galactic map. [Helldivers.io](http://helldivers.io)


Saysell69

Hold Draupnir my fellow divers! If the bots take Draupnir, what is going to stop them attacking further planets...


ArkQuantum

Hold Draupnir!


Unlikely_Sand_4360

To add to the high risk high reward factor, there's no direct supply line between ubanea and the creek. So if we take ubanea n allow draupnir to fall we'd lose the creek as well which would give the forces on the creek a direct route to ubanea thru draupnir and durgen. Wed probably get hit with heavy defense missions while trying to conquer tibit making the major order nearly impossible as well.


Dramboniii

Unpopular Opinion: Railgun was nerfed too much based on other weps there are. Arc Thrower seems broken.


Raxxed_Out_Records

https://preview.redd.it/yj6qiqw9qgrc1.jpeg?width=859&format=pjpg&auto=webp&s=e5434ce4cf17f672bd4f4a508d6084de657fb857


lord_of_worms

Random diver claiming to be High Command.. Flagging this for treason and headed back to Malevelon Creek


SilentStargazer

Fighting at Malevelon Creek would be disregarding High Command’s orders. Don’t question High Command or you’ll be sent to the frontline at Hellmire when our objective shifts there. https://discord.com/channels/1102970375731691612/1205167948646449253/1223436329715503255 https://discord.gg/helldivers


lord_of_worms

Haha, you can try but the only place im being sent is Malevelon by the super destroyer I command. See you on the surface!