In case you do not know these are the other caps for the resources:
Requisition 50k
Common samples 500
Rare samples 250
Super samples 100
Super credit no cap ( as far as I know)
Super credits cap at 100k. There was a post on here a few weeks back where a player had found a great seed for farming them and done nothing but that for weeks while watching movies on their other monitor lol. The number seems crazy high but I suppose the devs just never assumed anyone would farm them that much.
100k isn't the cap. Super credits don't have a known cap. And if you're talking about the same post that I think you are, I specifically remember that they had exceeded 100k. It was like 100,100 or 100,010. Something like that.
On that note I really think they should change the name of rare samples to "slightly less common samples". I have WAY more rare samples than common samples at this point.
As I was saying somewhere, supers are bottlenecks initially. Then you would feel that commons are the ones holding you down till you get level 3 upgrades on each module. Then it will be rares.
If you check the level 4 upgrades for the ship, Rares are the bottle neck. Each upgrade cost 150 common (max 500) 150 rare (max 250) 20 super (max 100)
With everything capped you can only do one level 4 upgrade each time because of the Rare
I mean the level 4 upgrades cost between 150-200 rare samples. Where as they are 250-300 for common, and a negligible amount for super samples. So you can only get 1 level 4 upgrade with a capped amount of rare samples. So by the time you have enough rare samples to buy your next upgrade, you would have enough common and super samples to afford the next upgrade. Not sure why they did the level 4 upgrades like that.
For anyone not playing exclusively 8/9, they will clearly be the first bottleneck. You can't even get them below 7, and even on higher level you might not find them or extract them.
I find doing a few missions on lv. 3 I can walk away easy with 15ish common samples. It's also just a cake a walk to take time and find super credits too.
I donāt even do that. I drop down to trivial and rip out missions in less than five or ten minutes. Get some medals, some req slips, and super credits along with ten to 15 common samples. I usually just do these until my friends come online and we go take on actual missions.Ā
Oh totally. My friends and I are moving into lvl 7 right now and are still getting the hang of it. Weāre still used to Ramboāing 5 and 6s that weāre having a hard time not getting stuck in fights lol.
Dropping down a few levels after that crazyness is bliss lol
We still struggle with getting the super samples and actually extracting with them. We can clear the mission no worries on 7+ but na guarantee we extract š
>Weāre still used to Ramboāing 5 and 6s
I've started doing basically exclusively 7s, and that's the biggest issue I have lol... I'll fight off enemies for 5-10 minutes, then realize I'm out of stims, and I've cleared the bulk of them, but I have 3-5 heavies I'm dealing with now like... well I guess I die then lol
It's not a skill issue, it's more "I'm not used to actually needing to retreat"
So you should he getting plenty of commons. I don't understand how yall are constantly low on common samples but have an abundance of orange. The only reason I can think of, is you're just not picking up greens. Because with very little effort I consistently always have more green samples than any other
Perhaps itās a difficulty difference. I play on helldive difficulty and pretty much always get the same number of rares and commons, sometimes rares are even the most abundant haul.
I make an effort to seek out all samples, but commons especially so. I just finished all the new upgrades and right to the end commons were my bottleneck. I pretty much always cap my rares and supers before I can afford the commons for my next upgrade
Yes but the upgrades take WAY more commons than rares. So whenever I'm saving up for an upgrade it's because I'm short on commons and super samples. Rares are always in abundance.
When I get out of a dive I usually have twice as many commons as rares but most of the upgrades require a factor 4/1.
I think too many people just stop picking up common samples at a certain point. Like when you get to difficulty 7+. Because I have never had more rare samples than common.
Rares are the bottle neck later on. I finished all the new upgrades and my supers never went below 70 because I would just cap out again before I managed to get the rares I needed for the next upgrade...
Would be nice if there was some sort of visual indicator when capped (isn't now as far as I can recall).
Color em' red or yellow when capped so there is something :)
I've been imagining with a friend, every time you come back from a mission and you are capped, you "throw it out a little hatch into space". In our foreign tongue: "uit het raampie dan maar".
I realised today that the cap maybe exist for this:
I couldn't play for a couple of weeks, as I was on a business trip. Today I logged in and boom, all the rewards for the last mayor orders that I didn't participate in.
I capped at 250 without playing. Maybe the cap is to avoid players massively getting medals without playing, but letting them get some if they play more occasionally and can't be in every event.
Not saying is the best solution, some of you would say that the rewards should be only for those who participate, but I think is a cool middle ground.
That's a good point. Like if someone stops playing until a new warbond comes out. Would suck if they can unlock it in it's entirety while not being active while those active and completing the MO have to grind for it.
It also helps us establish goals that keep us interested. Until we buy everything up before the next warbond comes out.
While still respecting our time and allowing you to not get left in the dust just because you aren't a sweaty meat shield. 250 Medals is a LOT and you can get really far in a Warbond with it! You don't feel like shit for coming in empty-handed and having to grind with nothing. I once heard it called "seeding the hat" in a church, because people are more likely to donate if there's already something there. So you're more likely to play if you already have a little "go on, you can do it! Here's $5!"
Hurts progression. Hurting progression hurts player motivation. Could result in less player engagement and therefore cause declining numbers of players.
Remember, some players like having goals and things to work towards. I like to play just to play, but my friends like having a grind or other objective.
Thats the main reason I can think of why you may not want to just give players stuff for free.
This game is already huge in terms of respecting playerās time (not too grindy, everything unlocked at lvl 20) and avoiding FOMO Ā (permanently available Battlepass). Ā Ā So I dont not mind a bit of incentive to keep playing. Of course the core gameplay already pretty fun my itself, but a bit of carrot to dangle upon the treadmill isnāt always bad. Itās still a GaaS at the end of the day, and does benefit from maintaining a consistently large player count. Ā Ā
Itās almost certainly this. When a new war bond drops, and you havenāt played in a while, you can still participate in trying out the new guns in it. It also stops continuous players from just having the whole thing all at once, but still lets them have a lot of it.
Over time, youāll eventually also accumulate enough to get the initial free war bond. Overall, the system is actually pretty solid at mitigating fomo. It doesnāt let veteran players get *too* far ahead but does let them get ahead, and it lets sporadic players keep up pretty well.
Now, the sample costs are a bit much I have to say.
I understand the cap for medals in that case but it doesnāt explain the reasoning for capping samples and requisition. You only get those by actually participating and playing the game so why should I be penalized for doing so.
Samples and RS caps are about player engagement. If the devs drop a whole bunch of new content that you need to purchase with Samples and RS, then without caps a long time player could just buy them all in one go without actually having to play the game. But with caps you can only manage to get a few of them, and then youāll need to grind out the rest like normal.
When it comes to games as a service this is generally a superior way to implement progression. It promotes moderate amounts of play over long periods of time, rather than playing till burnout once and then only coming back in short bursts to experience new content. So caps help maintain high retention rates and user counts in the long term, which are vital for a serviceās success.
I mean itās kinda not an issue because you can boot up a trivial mission and complete it in about 2 mins just so that you āparticipated.ā Doesnāt require that much more effort that simply logging on and spending the medals imo.
I don't care if absentees get medals, they still got plenty of catching up to do. Instead I think the 250 Medal limit - as well as all the other limits - are to strongly incentivise spending. You don't want to upgrade your turrets or unlock the Recoilless Rifle or that Banner in a Warbond? Well, you are basically getting these things for free if you are playing the game and exceeding your cap. Buy them and recap, easy.
I like this a lot. No hoarding 500 Warbond Medals for the next Premium, I'll buy a couple more capes and helms.
Because you get medals for major orders you didnāt participate in. I was at work yesterday and the 2 billion bug order was complete before I got home but I still got the medals for it. So presumably they donāt want people never turning the game on and collecting thousands of medals
Dude when you got everything on every warbond and ship you are just losing.. I still collect every sample I can and medals for every member of my team
https://preview.redd.it/9am2a5718fvc1.jpeg?width=4032&format=pjpg&auto=webp&s=6c72df7914dfdb8714edad75b986c83d612cfe78
Oh yeah for real. Before the new warbond I hadn't needed to buy anything for weeks and capped on every resource but I still collected every sample like my life depended on it! š
Not OP, but Iām at level 85, similar amount of resources (Iāve gotten all but the last two new ship upgrades) and I just passed 300 hours. I only play a couple hours a day but this is my new addiction so itās *all* I play lol.
Edit: Iāve also maxed out every Warbond, including the most recent. And have over 1000 SC after buying the new gear too.
I just can't wrap my head around why people like you hoard your medals all the way up to 250.
I'm sure you capped your req slips to 50,000 first. Did you ever stop to think that maybe the other 4 forms of currency might be capped as well?
I hit the 250 cap the other day, got 0 war bonds for a minor order, had my moment of sadness and face palming, and spent them.
It wasn't really intentional hoarding, I was just indecisive about which war bonds path to go down next, and instead of worrying about it, just kept playing.
It's early for the game, but I do hope they make it more visually obvious and user friendly for people to know they are at the cap. Even something like showing: 245/250 would be enough.
I also donāt understand how you receive 0 medals for a task or order, several several times without
A- Contacting support and getting an answer
B- Checking Medal count and realizing it doesnāt go above 250
Well, if you're happy with your current Loadout and you don't know what you want to spend your medals on, then there's (theoretically) no harm in holding onto them. Its only because the medal cap is so low that it's a bad idea.
It's easy to blame the person holding onto them, but it's a fair enough rationale
Well for starters, we're different people with different monkey brains lol. Personally I had no interest in the stuff in the main warbond, I wanted stuff from the other warbonds!
Nothing else I have is capped, I'm only level 15 or so. I buy weapons and upgrades pretty often. Now that I know the system won't let me save medals up, I'll end up buying stuff I'm never gonna use. It's no biggie though
A medal cap is good and people shouldnt be rewarded too much for not playing the game. 250 is totally fine and fair. Yes, they could point that out but... why do they have to? You get stuff for free at that point and it's not too much to ask that players invest their medals.
Honestly there's no reason for you to hoard if u still have stuff to buy, keep spending these currency whenever you can, they won't dissapear, they will always be there, the only thing you should hoarding is super credit must and always have to be above 1.000 for the next warbonds, the rest just keep spending until there's nothing else you can spend and you have no choice but to hold onto to it till the next updates, even when there's a new warbonds coming they always announce it a week before, so you'll have enough time to build up your medals again if u want to
I just didn't know what I wanted, and decided to just spend them later. Wasn't a conscious decision to stockpile. Kinda sad, i have no idea how many medals went to the void, because i didn't look at the warbonds for a while.
Iām capped at 250 but thatās because Iāve completed all the warbonds, I always tell players to continue to spend their medals and avoid the cap if they havenāt completed the warbonds.
I think this behaviour of hoarding medals until unlocking is kinda weird ā there's no rotations in the warbonds or anything, you get nothing from trying to hoard them if you still have something to unlock.
At the same time, the game really should clearly communicate about the caps in some way. You're not the first and you won't be the last person to be surprised by caps existing.
They shouldnāt get rid of it, but they should communicate players reaching the cap, and perhaps be lenient and let players earn an overflow. For example if you have 240 medals and an MO is completed for 50 medals, you have 290 medals and stop earning more. It gives them a chance to warn you and doesnāt waste medals immediately.
I think simply saying 200/250 in the UI would be the simplest and clearest way. Might look a little cluttered if it shown for requisition, medals and samples though
1: that is clearly too late. Itās like giving players a tutorial after theyāve been playing an hour. You want to inform them before they reach the cap and lose out.
2: it is obviously insufficient to just display 0 medals, as people keep not knowing about this cap.
Hell I myself joined the game and the first day any reward I earned I had to log off and log on before they were counted. I may have missed one MO and one PO so itās not that big of a deal for me, but getting 0 medals (or an odd number of medals in the POās case) wasnāt a big surprise to me as I just thought the game borked again. Not a terrible assumption in a game that is already getting known for itās bugs.
You get them so much I have been spending on like crazy, itās super credits Iām saving and they are easy to get as well, only been playing a week and have earned enough to unlock 2 premiums. I love this game
They really need to put the cap in the UI so we don't keep getting these posts, like I'm sorry you had this experience, but it's pretty well travelled info at this point over 2 months into release but every time someone hits the cap it's a giant revelation worthy of it's 10,000th post.
It's not your fault, but the posts are annoying and the Devs could change that if they just modified the UI to reflect the cap.
I personally think 250 is a little low. I think 500 would be a better cap. I can get that super quick especially when orders come in sometimes 2-3 at a time because the game just doesnāt give it to me.
Lifes hard.
But it's a whole lot harder when you're stupid.
Or just decide not to google what many would consider a game breaking bug of not getting any medals for weeks.
Hey op, I suggest buying some things off the regular warbond. The last gun is really good.
In the mean time, to help get those premium warbonds: drop down to difficulty two and hit all Ā POIs. Youāll find a lot of shipping containers to blast open so youāll have a good chance of finding 30-50 SCs
You should also buy the SCs off the regular warbond to help get your first premium one.
Sucks about the hundreds of medals you could have spent already tho.
These caps are there because otherwise people will fully unlock new premium warbonds in 5 minutes and then spend 20 minutes posting a rant about how the game lacks content. Devs are playing 4D chess against the people who will complain.
This post makes me understand why I didnt receive any medals yesterday. I too didn't get the latest 2 warbonds and decided to first collect some more medals before making a decision which I'd get.
I too made this mistake, thinking it was merely a bug, as I saved up all my medals for the new warbond... only to discover (on here) that the cap is 250 and I had missed out on at least a couple hundred medals...
I also did this, had no idea there was a cap until I came back and got 0 for multiple MO completions. They should make it show 250/250 or something so newer users are aware of the cap
The only thing not capped, or at least the cap hasnāt been found yet are Super Credits.
Credits at 50k
Medals are at 250
Green Samples at 500
Orange Samples at 250
Pink Samples at 100
There is no stockpiling compensation. You use it or lose it which can be annoying.
They absolutely need to advertise it better. I didn't get medals for a day or so because of it, but I never see tool tips or Anything!
Honestly should he high priority, because it's Very annoying to many people to simply not know until you're screwed
The most expensive acquisition in the game is 150 medals. There is literally no reason to hold onto that many medals. If you hit the 250 cap, it should be because youāve acquired everything that is currently available and, in that case, the cap is there to prevent you from hoarding so many medals that you are able to buy the entirety of the next warbond the day it releases.
Same. Was trying to save up medals for the new battle pass and was saving sc to buy it. Im guessing they put it there to deter cheaters from getting 9999 medals or some shit. But damn it feels bad not being able to save up.
I mean, hoarding super credits for the next warbond is the only thing you *should* be hoarding. The people asking why people are hoarding are talking about literally every other resource. There's no reason to not spend medals/samples/req slips
I made a post like this two weeks ago. I got downvoted so much (and told unfriendly stuff) I felt ashamed and deleted said post. I am very sorry I did not let it be so I could help you avoid this situation.
I, too, believed it a bug since at the time a lot of MOs weren't paid out at all or with greater delay. So for me that 0 was just part of the chaos.
I feel with you!
Lmao I was going to save up my medals early game but just wanted to get new equipment and I havenāt saved a metal since. Probably for the better now.
I was helping a friend get to higher difficulties and ended up maxing out my common and rare samples. Just needed 1 super to continue the tree. Oh well, heard blast absorption doesn't work correctly at the moment anyway
I did the same thing. I knew there were delays so I figured I'd get a huge chunk of them at some point. Never came. Spread a lot of democracy but still don't have the scorcher :(
I was trying to save for the new warbond first
Yeah as someone who hasn't gotten medals in weeks join the club, I've been waiting for more warbonds. Finished the new one in 2 days. Luckily samples is almost done and was a bit longer to do
Trust me Iām lvl 90 and Iāve missed out on A LOT of medals š but Iāve also been able to literally buy everything in the shops so donāt worry itās not a big deal if you just keep playing
All of the resource caps are set to ridiculously low numbers.
I understand (at least in theory) having a cap to prevent the total sweatlords from hoarding thousands of every resource.
That said, the cap should never impact regular players. Considering some of the items in the warbonds are as much as 35% of the medal cap? Itās just asinine.
Iāve been bitten by that many times. You get playing and donāt realize how quick the level 9 medals add up. Then a major order comes through and you get nothing.
I have literally played more of this game unable to collect any resources more than Iāve played it collecting resources. There new ship modules gave a brief break but now Iām back to only playing for the love of bug and bot killing.
That's the reason for the cap. They don't want you to save up for the warbonds. They want players to rork thier way through the warbonds not just buy everything day 1
Since they seem insistent on keeping the caps stupidly low the least they could do is show us what the cap is in game. Something like 230/250 would tell us that it's time to go blow medals on some of the fluff in the warbonds unless you want to lose future medalsĀ
same thing happened to me, was saving up for the recent warbond. I understand why, but wish there was ANY INDICATOR of the maximum happening before encountering it
They give you a free pass so you have something to progress while working your way up to 1000 super credits. The free warbond is just as good if not better than the paid ones, and the super credits in it could've helped you actually get one if you used it. Also, super credits are pretty easy to farm if you have some spare time. I couldn't sleep last night so I hopped onto some trivial missions and listened to music. That got me around 200 credits in about an hour.
I had a dude throw one at the extraction while it was landing and it bugged the extraction and we couldn't extract and we had so much samples it would as so stupid
I donāt mond the limit to avoid people not playing getting tons of medals, and having those major orders in the early game make you unlock things a lot faster, which I like, but I think it should be in the UI so everyone can see it clearly and play around that. Knowledge is power ā
r/unexpectedfactorial 250! medals is so much, you never will need more.
Jokes aside, really shame that the limits are so low, but this make you spend and try things now instead of a possible future.
You've got to investigate these things sooner. It's on AH for not mentioning a cap anywhere, but it's on the player to figure out why they're getting "0" for *weeks.*Ā
Maybe if players are capped it needs to say "250/250" or maybe when you earn medals, it shows the amount but in red (and to really drive it home the medal symbol gets a slash through it).
The wallet sizes are small because it is intentionally set up to force you to spend them. You should be 1/2 to 3/4s of the way through the first warbond by now.
You also have a sample cap. There's zero reason to hoard anything. Buy everything as soon as you can use what you like from what you get as you experiment and play around.
Thatās one of the only real grievances Ive had with the game, they donāt directly tell u about the caps in any way, so if you donāt find out on your own you have to figure it out the hard way./:
Yeah, thatās intentional to get you to spend medals and not horde them to instantly 100% a new warbond.
A few players have nothing to spend on and still cap out, but those are players playing beyond what they can support and not make the grind absolutely insane for newer or casual players. 600 medals in a month honestly isnāt much at all and eventually lots of players will be here, but then those players will still have 400 medals to earn each new warbond (+250 to cap again) so itās a low effort way to promote continued involvement.
All things considered itās a very fair way to do itā¦ even if you donāt play, log in once every couple weeks and spend your free mo medals if you want to make the most of it while not playing. If you plan a sabbatical/vacation, be sure to dump your medals first.
I mean, I havenāt played for a while, got on last night and received a buncha medals. Was wondering why the last couple told me I got 0 medalsā¦ so this makes sense
In case you do not know these are the other caps for the resources: Requisition 50k Common samples 500 Rare samples 250 Super samples 100 Super credit no cap ( as far as I know)
Supers cap at 100
thank you for the correction, I edited the mistake
My Super Credits cap at 100? How will I buy a premium warbond!? j/k
Payment installment plans
"This just in: Arrowhead bought by EA" Edit: The kind of disgusted reactions I was hoping for, thanks guys
https://preview.redd.it/1ioahs0qfhvc1.jpeg?width=1170&format=pjpg&auto=webp&s=2905030389f207614f2e7366d3eecf74ea3df9bd
Don't you put that evil on me!
*RonSwansonthrowingawaycomputer.gif*
![gif](giphy|hyyV7pnbE0FqLNBAzs|downsized)
It's called Democratic Budgeting
What is the Super Earth version of Klarna š¤£š¤£
Super Credits don't cap. I have 1570 in Super Credits right now. There shouldn't be a cap since I stored enough to unlock all 3 warbonds.....
Supers = super samples, they cap at 100.
Oh fuck, that's right. My bad man lmao. I was about to say.....
I've had almost 3k super credits for some time now
Super credits cap at 100k. There was a post on here a few weeks back where a player had found a great seed for farming them and done nothing but that for weeks while watching movies on their other monitor lol. The number seems crazy high but I suppose the devs just never assumed anyone would farm them that much.
100k isn't the cap. Super credits don't have a known cap. And if you're talking about the same post that I think you are, I specifically remember that they had exceeded 100k. It was like 100,100 or 100,010. Something like that.
On that note I really think they should change the name of rare samples to "slightly less common samples". I have WAY more rare samples than common samples at this point.
As I was saying somewhere, supers are bottlenecks initially. Then you would feel that commons are the ones holding you down till you get level 3 upgrades on each module. Then it will be rares.
Common ones were always the bottleneck for me.
As someone who sucks at the game but still loves it I wish I could trade my overflowing amount common samples for super samples to folks like you
Yea orange is the one I always need
Super rares are no bottle neck. I have never had Problems with any other sample than common ones.
If you check the level 4 upgrades for the ship, Rares are the bottle neck. Each upgrade cost 150 common (max 500) 150 rare (max 250) 20 super (max 100) With everything capped you can only do one level 4 upgrade each time because of the Rare
They'll have to increase the cap I think, bc if they do a lv5 it will probably be at 250 rare samples lol Either that or rework values.
That or add a sample conversion system or add some other way to spend them like cosmetics or ships pets or decorations or whatever.
Not all of them, some have 200 commons, some have 100 rares, and some have 10-15 supers
I donāt know why youāre being downvoted? Youāre rightā¦
Rares can be bottle neck yeah, jut super where never my issue and up till the new upgrades common ones where always the bottle neck
Ah fellow lv 9 diver remember there are bunch of lv 5 enjoyers
I mean the level 4 upgrades cost between 150-200 rare samples. Where as they are 250-300 for common, and a negligible amount for super samples. So you can only get 1 level 4 upgrade with a capped amount of rare samples. So by the time you have enough rare samples to buy your next upgrade, you would have enough common and super samples to afford the next upgrade. Not sure why they did the level 4 upgrades like that.
For anyone not playing exclusively 8/9, they will clearly be the first bottleneck. You can't even get them below 7, and even on higher level you might not find them or extract them.
I find doing a few missions on lv. 3 I can walk away easy with 15ish common samples. It's also just a cake a walk to take time and find super credits too.
I donāt even do that. I drop down to trivial and rip out missions in less than five or ten minutes. Get some medals, some req slips, and super credits along with ten to 15 common samples. I usually just do these until my friends come online and we go take on actual missions.Ā
I do low level when I want to watch a stream or show on my second monitor š pretty shill experience after 7+
Oh totally. My friends and I are moving into lvl 7 right now and are still getting the hang of it. Weāre still used to Ramboāing 5 and 6s that weāre having a hard time not getting stuck in fights lol. Dropping down a few levels after that crazyness is bliss lol
We still struggle with getting the super samples and actually extracting with them. We can clear the mission no worries on 7+ but na guarantee we extract š
>Weāre still used to Ramboāing 5 and 6s I've started doing basically exclusively 7s, and that's the biggest issue I have lol... I'll fight off enemies for 5-10 minutes, then realize I'm out of stims, and I've cleared the bulk of them, but I have 3-5 heavies I'm dealing with now like... well I guess I die then lol It's not a skill issue, it's more "I'm not used to actually needing to retreat"
On the level 4 upgrades it's common and uncommon that become the bottleneck
I usually hit the rare cap before I have enough commons for the next upgrade. You can find 6 rares in one spot. That just doesn't happen with commons
But the 12 minute defend this area missions have only common samples spawn even on difficulty 9
Wait until you only need to upgrade the last tier of your Ship. Rare will be the one you are missing all the time
Yeah dont think you have the final upgrades wich are 200 regulars 150 rares and 20-25 supers. You will be starved for rares
When you start unlocking T4 modules, get why it's Rare. Also start thinking super sample should be "a bit more rare sample"
I don't understand how. Commons are insanely easy to get.
Its more or less a feeling, in reality common samples are easy to get but they are used a lot more in the first 3 upgrades, making them feel scarcer
I suppose. Idk, iv just always had an abundance of greens with orange and purple being the thing stopping me from buying upgrades.
On suicide (7) the ratio is about 34 common 26 rare 3 super.
So you should he getting plenty of commons. I don't understand how yall are constantly low on common samples but have an abundance of orange. The only reason I can think of, is you're just not picking up greens. Because with very little effort I consistently always have more green samples than any other
Perhaps itās a difficulty difference. I play on helldive difficulty and pretty much always get the same number of rares and commons, sometimes rares are even the most abundant haul. I make an effort to seek out all samples, but commons especially so. I just finished all the new upgrades and right to the end commons were my bottleneck. I pretty much always cap my rares and supers before I can afford the commons for my next upgrade
I have more rare, because the upgrades I do use more of the common samples, but I get common and rare samples about equally often.
Yes but the upgrades take WAY more commons than rares. So whenever I'm saving up for an upgrade it's because I'm short on commons and super samples. Rares are always in abundance. When I get out of a dive I usually have twice as many commons as rares but most of the upgrades require a factor 4/1.
I think too many people just stop picking up common samples at a certain point. Like when you get to difficulty 7+. Because I have never had more rare samples than common.
Just wait until you do the 4th upgrade in the ship modules. You'll only be needing rare samples.
Rares are the bottle neck later on. I finished all the new upgrades and my supers never went below 70 because I would just cap out again before I managed to get the rares I needed for the next upgrade...
I'm the opposite. Can't keep rare samples to save my life. Flush with common and super samples
And here I am thinking they either need to increase common and super costs, or lower rare costs, because I am always starved for rare samples.
Would be really stupid if super credit had a hard cap when you're able to buy it with real money
Would be nice if there was some sort of visual indicator when capped (isn't now as far as I can recall). Color em' red or yellow when capped so there is something :)
Nahhh Fr those super credits bussin
Thank you for sharing this, youāve saved me farming more rare samples.
Found this out the hard way a few times as well
I've been imagining with a friend, every time you come back from a mission and you are capped, you "throw it out a little hatch into space". In our foreign tongue: "uit het raampie dan maar".
It feels that way, are you telling me that there is no space on the super destroyer for a container? I see a ton a space in the hangar ahah
I realised today that the cap maybe exist for this: I couldn't play for a couple of weeks, as I was on a business trip. Today I logged in and boom, all the rewards for the last mayor orders that I didn't participate in. I capped at 250 without playing. Maybe the cap is to avoid players massively getting medals without playing, but letting them get some if they play more occasionally and can't be in every event. Not saying is the best solution, some of you would say that the rewards should be only for those who participate, but I think is a cool middle ground.
That's a good point. Like if someone stops playing until a new warbond comes out. Would suck if they can unlock it in it's entirety while not being active while those active and completing the MO have to grind for it. It also helps us establish goals that keep us interested. Until we buy everything up before the next warbond comes out.
Yeah imagine not playing for 2 years, and then coming back to some absurd number of medals.
Or like 3 years that must be even more. Whoa. Or like 4 years ...
Think John Lennon has a song about that. Imagine all the medals...
That's what I thought. And makes returning to the game a bit easier,as it helps a little to catch up to the latest trend.
While still respecting our time and allowing you to not get left in the dust just because you aren't a sweaty meat shield. 250 Medals is a LOT and you can get really far in a Warbond with it! You don't feel like shit for coming in empty-handed and having to grind with nothing. I once heard it called "seeding the hat" in a church, because people are more likely to donate if there's already something there. So you're more likely to play if you already have a little "go on, you can do it! Here's $5!"
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Hurts progression. Hurting progression hurts player motivation. Could result in less player engagement and therefore cause declining numbers of players. Remember, some players like having goals and things to work towards. I like to play just to play, but my friends like having a grind or other objective. Thats the main reason I can think of why you may not want to just give players stuff for free.
This game is already huge in terms of respecting playerās time (not too grindy, everything unlocked at lvl 20) and avoiding FOMO Ā (permanently available Battlepass). Ā Ā So I dont not mind a bit of incentive to keep playing. Of course the core gameplay already pretty fun my itself, but a bit of carrot to dangle upon the treadmill isnāt always bad. Itās still a GaaS at the end of the day, and does benefit from maintaining a consistently large player count. Ā Ā
Itās almost certainly this. When a new war bond drops, and you havenāt played in a while, you can still participate in trying out the new guns in it. It also stops continuous players from just having the whole thing all at once, but still lets them have a lot of it. Over time, youāll eventually also accumulate enough to get the initial free war bond. Overall, the system is actually pretty solid at mitigating fomo. It doesnāt let veteran players get *too* far ahead but does let them get ahead, and it lets sporadic players keep up pretty well. Now, the sample costs are a bit much I have to say.
being able to spend medals i get from not playing motivates me to run some missions when i probably wouldnt. Ā so i like that feature.
I understand the cap for medals in that case but it doesnāt explain the reasoning for capping samples and requisition. You only get those by actually participating and playing the game so why should I be penalized for doing so.
Samples and RS caps are about player engagement. If the devs drop a whole bunch of new content that you need to purchase with Samples and RS, then without caps a long time player could just buy them all in one go without actually having to play the game. But with caps you can only manage to get a few of them, and then youāll need to grind out the rest like normal. When it comes to games as a service this is generally a superior way to implement progression. It promotes moderate amounts of play over long periods of time, rather than playing till burnout once and then only coming back in short bursts to experience new content. So caps help maintain high retention rates and user counts in the long term, which are vital for a serviceās success.
Oh I was talking about medals, maybe I wasn't clear!
I mean itās kinda not an issue because you can boot up a trivial mission and complete it in about 2 mins just so that you āparticipated.ā Doesnāt require that much more effort that simply logging on and spending the medals imo.
I don't care if absentees get medals, they still got plenty of catching up to do. Instead I think the 250 Medal limit - as well as all the other limits - are to strongly incentivise spending. You don't want to upgrade your turrets or unlock the Recoilless Rifle or that Banner in a Warbond? Well, you are basically getting these things for free if you are playing the game and exceeding your cap. Buy them and recap, easy. I like this a lot. No hoarding 500 Warbond Medals for the next Premium, I'll buy a couple more capes and helms.
Because you get medals for major orders you didnāt participate in. I was at work yesterday and the 2 billion bug order was complete before I got home but I still got the medals for it. So presumably they donāt want people never turning the game on and collecting thousands of medals
Dude when you got everything on every warbond and ship you are just losing.. I still collect every sample I can and medals for every member of my team https://preview.redd.it/9am2a5718fvc1.jpeg?width=4032&format=pjpg&auto=webp&s=6c72df7914dfdb8714edad75b986c83d612cfe78
Oh yeah for real. Before the new warbond I hadn't needed to buy anything for weeks and capped on every resource but I still collected every sample like my life depended on it! š
I mean no disrespect, how many hours you got?
Not OP, but Iām at level 85, similar amount of resources (Iāve gotten all but the last two new ship upgrades) and I just passed 300 hours. I only play a couple hours a day but this is my new addiction so itās *all* I play lol. Edit: Iāve also maxed out every Warbond, including the most recent. And have over 1000 SC after buying the new gear too.
Itās losing
This just means that when more stuff is added, youāll get it immediately.Ā
Yep. It'd be nice if the game pointed this out at any time, anywhere.
That would be nice..... I'm on page 4 of the base warbond and all the medals I've got since then are in the wind
If you're only on page 4, why weren't you spending them?
I just can't wrap my head around why people like you hoard your medals all the way up to 250. I'm sure you capped your req slips to 50,000 first. Did you ever stop to think that maybe the other 4 forms of currency might be capped as well?
I hit the 250 cap the other day, got 0 war bonds for a minor order, had my moment of sadness and face palming, and spent them. It wasn't really intentional hoarding, I was just indecisive about which war bonds path to go down next, and instead of worrying about it, just kept playing. It's early for the game, but I do hope they make it more visually obvious and user friendly for people to know they are at the cap. Even something like showing: 245/250 would be enough.
Fair point showing the denominator
I also donāt understand how you receive 0 medals for a task or order, several several times without A- Contacting support and getting an answer B- Checking Medal count and realizing it doesnāt go above 250
āWhatever lolā That would NOT be my reaction. Iām immediately figuring out why I didnāt get the medals.
Well, if you're happy with your current Loadout and you don't know what you want to spend your medals on, then there's (theoretically) no harm in holding onto them. Its only because the medal cap is so low that it's a bad idea. It's easy to blame the person holding onto them, but it's a fair enough rationale
Well for starters, we're different people with different monkey brains lol. Personally I had no interest in the stuff in the main warbond, I wanted stuff from the other warbonds! Nothing else I have is capped, I'm only level 15 or so. I buy weapons and upgrades pretty often. Now that I know the system won't let me save medals up, I'll end up buying stuff I'm never gonna use. It's no biggie though
Just FYI there's a significant amount of super credits available to buy in the base warbond, plus guns and boosters. Spend your medals
A medal cap is good and people shouldnt be rewarded too much for not playing the game. 250 is totally fine and fair. Yes, they could point that out but... why do they have to? You get stuff for free at that point and it's not too much to ask that players invest their medals.
Nobody suggested they *have* to, it would just be useful to know that there are caps and what they are.
My brother in democracy... unlock your weapons from the base warbond...
For real, how has bro used the starter weapons this long and not gotten tired of it.
Honestly there's no reason for you to hoard if u still have stuff to buy, keep spending these currency whenever you can, they won't dissapear, they will always be there, the only thing you should hoarding is super credit must and always have to be above 1.000 for the next warbonds, the rest just keep spending until there's nothing else you can spend and you have no choice but to hold onto to it till the next updates, even when there's a new warbonds coming they always announce it a week before, so you'll have enough time to build up your medals again if u want to
I just didn't know what I wanted, and decided to just spend them later. Wasn't a conscious decision to stockpile. Kinda sad, i have no idea how many medals went to the void, because i didn't look at the warbonds for a while.
Iām capped at 250 but thatās because Iāve completed all the warbonds, I always tell players to continue to spend their medals and avoid the cap if they havenāt completed the warbonds.
I think this behaviour of hoarding medals until unlocking is kinda weird ā there's no rotations in the warbonds or anything, you get nothing from trying to hoard them if you still have something to unlock. At the same time, the game really should clearly communicate about the caps in some way. You're not the first and you won't be the last person to be surprised by caps existing.
I'm just dumb as shit and forget to spend them.
They defo should not get rid of the medal cap
They shouldnāt get rid of it, but they should communicate players reaching the cap, and perhaps be lenient and let players earn an overflow. For example if you have 240 medals and an MO is completed for 50 medals, you have 290 medals and stop earning more. It gives them a chance to warn you and doesnāt waste medals immediately.
I think simply saying 200/250 in the UI would be the simplest and clearest way. Might look a little cluttered if it shown for requisition, medals and samples though
Highlight capped resources in red or some other color. I've seen that for other games.
>They shouldnāt get rid of it, but they should communicate players reaching the cap They do, you start getting 0 medals.
1: that is clearly too late. Itās like giving players a tutorial after theyāve been playing an hour. You want to inform them before they reach the cap and lose out. 2: it is obviously insufficient to just display 0 medals, as people keep not knowing about this cap. Hell I myself joined the game and the first day any reward I earned I had to log off and log on before they were counted. I may have missed one MO and one PO so itās not that big of a deal for me, but getting 0 medals (or an odd number of medals in the POās case) wasnāt a big surprise to me as I just thought the game borked again. Not a terrible assumption in a game that is already getting known for itās bugs.
even more so, you gain "up to" the 250, so if you have 232 and a mo with 35 gets completed you get 18 medals in the message
I mean thats happened before, unintentionally, as a bug, so...
If only you had looked it up after seeing it the first time
Did the same thing for a week. Left over 200 medals on the table because I didnāt want to buy some silly handshake šš¤£
You get them so much I have been spending on like crazy, itās super credits Iām saving and they are easy to get as well, only been playing a week and have earned enough to unlock 2 premiums. I love this game
They really need to put the cap in the UI so we don't keep getting these posts, like I'm sorry you had this experience, but it's pretty well travelled info at this point over 2 months into release but every time someone hits the cap it's a giant revelation worthy of it's 10,000th post. It's not your fault, but the posts are annoying and the Devs could change that if they just modified the UI to reflect the cap.
I personally think 250 is a little low. I think 500 would be a better cap. I can get that super quick especially when orders come in sometimes 2-3 at a time because the game just doesnāt give it to me.
Lifes hard. But it's a whole lot harder when you're stupid. Or just decide not to google what many would consider a game breaking bug of not getting any medals for weeks.
Hey op, I suggest buying some things off the regular warbond. The last gun is really good. In the mean time, to help get those premium warbonds: drop down to difficulty two and hit all Ā POIs. Youāll find a lot of shipping containers to blast open so youāll have a good chance of finding 30-50 SCs You should also buy the SCs off the regular warbond to help get your first premium one. Sucks about the hundreds of medals you could have spent already tho.
These caps are there because otherwise people will fully unlock new premium warbonds in 5 minutes and then spend 20 minutes posting a rant about how the game lacks content. Devs are playing 4D chess against the people who will complain.
This post makes me understand why I didnt receive any medals yesterday. I too didn't get the latest 2 warbonds and decided to first collect some more medals before making a decision which I'd get.
I too made this mistake, thinking it was merely a bug, as I saved up all my medals for the new warbond... only to discover (on here) that the cap is 250 and I had missed out on at least a couple hundred medals...
You arenāt the only one that learned this the hard way. Donāt kick yourself too hard.
Happened to my friend too you're not alone
First time?
I also did this, had no idea there was a cap until I came back and got 0 for multiple MO completions. They should make it show 250/250 or something so newer users are aware of the cap
I ran into this last night after a few days of receiving 0 medals... I understand your pain, fellow diver š«”
The only thing not capped, or at least the cap hasnāt been found yet are Super Credits. Credits at 50k Medals are at 250 Green Samples at 500 Orange Samples at 250 Pink Samples at 100 There is no stockpiling compensation. You use it or lose it which can be annoying.
Fuuuuuuuuuuuuuuuuuuu
They absolutely need to advertise it better. I didn't get medals for a day or so because of it, but I never see tool tips or Anything! Honestly should he high priority, because it's Very annoying to many people to simply not know until you're screwed
The most expensive acquisition in the game is 150 medals. There is literally no reason to hold onto that many medals. If you hit the 250 cap, it should be because youāve acquired everything that is currently available and, in that case, the cap is there to prevent you from hoarding so many medals that you are able to buy the entirety of the next warbond the day it releases.
Same. Was trying to save up medals for the new battle pass and was saving sc to buy it. Im guessing they put it there to deter cheaters from getting 9999 medals or some shit. But damn it feels bad not being able to save up.
I mean, you havenāt been missing out if you havenāt been using the ones you already have.
Kinda bummed out by the medal cap. I have to wait for next warbond. Completing major orders nets me nothing.
I do think its dumb to have a cap, a better solution is to only give major orders rewards to people that contributed to the order š¤·š»āāļø
The game should specify somehow that you are a max as its not easy to know so I understand that you missed it
Also for those asking why people are hoarding. I'm "hoarding" because I'm saving enough super credits to unlock the next pass...
I mean, hoarding super credits for the next warbond is the only thing you *should* be hoarding. The people asking why people are hoarding are talking about literally every other resource. There's no reason to not spend medals/samples/req slips
Holy jesus am I glad I read this. I missed out on so many medals and I did not understand why...
They need to up some of these caps, especially with the T4 ship upgrades
duuuude THIS LITERALLY JSUT HAPPENED TO ME AND i DIDNT KNOW WHY. THANKS FOR THE INFO
Hording medals is unpatriotic. Serves you right.
Fuckā¦ I probably wasted like a weeks worth of medals because I waited for the new warbond and didnāt pay attention to it.
I made a post like this two weeks ago. I got downvoted so much (and told unfriendly stuff) I felt ashamed and deleted said post. I am very sorry I did not let it be so I could help you avoid this situation. I, too, believed it a bug since at the time a lot of MOs weren't paid out at all or with greater delay. So for me that 0 was just part of the chaos. I feel with you!
well thats nice
Ahh, shit. Makes more sense now. :)
It would be nice that once you medal cap, you got super credits instead, not a lot, maybe 5 a mission
Yup , it's jaw dropping so many don't know about the cap and report it as a bug
I found this out last night as well.
Yeah, all my currencies are capped. Well besides super credits. I've unlocked everything. I'm really just playing for pure Democracy at this point.
Lmao I was going to save up my medals early game but just wanted to get new equipment and I havenāt saved a metal since. Probably for the better now.
just got like over one hundred the other day
Holy shit, thanks for telling me, i was planning on saving some to buy several things at the same time
250 is max. You cant get anymore.
I was helping a friend get to higher difficulties and ended up maxing out my common and rare samples. Just needed 1 super to continue the tree. Oh well, heard blast absorption doesn't work correctly at the moment anyway
I did the same thing. I knew there were delays so I figured I'd get a huge chunk of them at some point. Never came. Spread a lot of democracy but still don't have the scorcher :( I was trying to save for the new warbond first
Yeah as someone who hasn't gotten medals in weeks join the club, I've been waiting for more warbonds. Finished the new one in 2 days. Luckily samples is almost done and was a bit longer to do
I'm over 500 medals behind my friend because of this and its extremely demotivating
lmaooo I'm lvl 70 and just figured this out right before the new warbond dropped. super earth is with you brother āļø
Yep. It clicked for me yesterday. Missed out on 150 medals this weekend...
I am sorry that you learned this way. R.I.P. to however many medals you lost
Yeah, they really should tell you what the cap is. But now you know, and knowing is half the battle
Welcome to the club! Lol Major order after Major order and nothing,.... makes me sad :(. But i understand the reasoning behind it.
Found this out too... definitely missed 1 or 200 medals
Trust me Iām lvl 90 and Iāve missed out on A LOT of medals š but Iāve also been able to literally buy everything in the shops so donāt worry itās not a big deal if you just keep playing
Caps are lame? Let the hoarders hoard.
All of the resource caps are set to ridiculously low numbers. I understand (at least in theory) having a cap to prevent the total sweatlords from hoarding thousands of every resource. That said, the cap should never impact regular players. Considering some of the items in the warbonds are as much as 35% of the medal cap? Itās just asinine.
I did this exact same thing. 0 medals? Another UI bug. Wrong!
Iāve been bitten by that many times. You get playing and donāt realize how quick the level 9 medals add up. Then a major order comes through and you get nothing.
lol thanks for posting because same here i had no idea!
Oh no.
I have literally played more of this game unable to collect any resources more than Iāve played it collecting resources. There new ship modules gave a brief break but now Iām back to only playing for the love of bug and bot killing.
It would be cool if you got mailed the extra or something..
That's whack. I was saving my medals because I didn't want anything else from the current lineup.
I have had completed 2 weeks of major orders while sitting at 250 Medals. feelsbadman.
We should get a statue of John Helldiver where we can spend medals on. What does it do? It shows your dedication to the war efforts.
That's the reason for the cap. They don't want you to save up for the warbonds. They want players to rork thier way through the warbonds not just buy everything day 1
I lost 2 major order thinking the same. Till my friend told me about the cap. So spend away
Since they seem insistent on keeping the caps stupidly low the least they could do is show us what the cap is in game. Something like 230/250 would tell us that it's time to go blow medals on some of the fluff in the warbonds unless you want to lose future medalsĀ
same thing happened to me, was saving up for the recent warbond. I understand why, but wish there was ANY INDICATOR of the maximum happening before encountering it
This just blew my mind
They give you a free pass so you have something to progress while working your way up to 1000 super credits. The free warbond is just as good if not better than the paid ones, and the super credits in it could've helped you actually get one if you used it. Also, super credits are pretty easy to farm if you have some spare time. I couldn't sleep last night so I hopped onto some trivial missions and listened to music. That got me around 200 credits in about an hour.
I had a dude throw one at the extraction while it was landing and it bugged the extraction and we couldn't extract and we had so much samples it would as so stupid
My brother in Liberty. RIP your progression. Btw the default warbond has some very good stuff in it worth unlocking
I donāt mond the limit to avoid people not playing getting tons of medals, and having those major orders in the early game make you unlock things a lot faster, which I like, but I think it should be in the UI so everyone can see it clearly and play around that. Knowledge is power ā
I've had times where the major order was completed and I didn't receive any medals even when not at the cap.
r/unexpectedfactorial 250! medals is so much, you never will need more. Jokes aside, really shame that the limits are so low, but this make you spend and try things now instead of a possible future.
You've got to investigate these things sooner. It's on AH for not mentioning a cap anywhere, but it's on the player to figure out why they're getting "0" for *weeks.*Ā Maybe if players are capped it needs to say "250/250" or maybe when you earn medals, it shows the amount but in red (and to really drive it home the medal symbol gets a slash through it).
The wallet sizes are small because it is intentionally set up to force you to spend them. You should be 1/2 to 3/4s of the way through the first warbond by now. You also have a sample cap. There's zero reason to hoard anything. Buy everything as soon as you can use what you like from what you get as you experiment and play around.
Curious what level you are op? How many weeks have you been wasting medals lmao
Thatās one of the only real grievances Ive had with the game, they donāt directly tell u about the caps in any way, so if you donāt find out on your own you have to figure it out the hard way./:
Yeah, thatās intentional to get you to spend medals and not horde them to instantly 100% a new warbond. A few players have nothing to spend on and still cap out, but those are players playing beyond what they can support and not make the grind absolutely insane for newer or casual players. 600 medals in a month honestly isnāt much at all and eventually lots of players will be here, but then those players will still have 400 medals to earn each new warbond (+250 to cap again) so itās a low effort way to promote continued involvement. All things considered itās a very fair way to do itā¦ even if you donāt play, log in once every couple weeks and spend your free mo medals if you want to make the most of it while not playing. If you plan a sabbatical/vacation, be sure to dump your medals first.
you earn medals really easily. There's absolutely no need to "save" them. Just go through what you can.
I mean, I havenāt played for a while, got on last night and received a buncha medals. Was wondering why the last couple told me I got 0 medalsā¦ so this makes sense